Stories in the series frequently emphasize the internal struggles, passions, and tragedies of the characters, and the main plot often recedes into the background as the focus shifts to their personal lives. Games also explore relationships between characters, ranging from love to rivalry. Other recurring situations that drive the plot include amnesia, a hero corrupted by an evil force, mistaken identity, and self-sacrifice. Magical orbs and crystals are recurring in-game items that are frequently connected to the themes of the games' plots. Crystals often play a central role in the creation of the world, and a majority of the Final Fantasy games link crystals and orbs to the planet's life force. As such, control over these crystals drives the main conflict. The classical elements are also a recurring theme in the series related to the heroes, villains, and items. Other common plot and setting themes include the Gaia hypothesis, an apocalypse, and conflicts between advanced technology and nature.
At its core, Deluxe is the same great title from Wii U. Racing up a wall is still disorienting fun, and taking the perfect shot with your green shell is satisfying as ever. Even with all the hours I poured into the original Wii U release, I still love the thrill of coming from behind in the final lap to win the race. Of course, some of that is thanks to the questionable rubber-band A.I. that has always been a sticking point of the series, but fans accepted that pitfall as a series mainstay long ago.
In the early 2000s, Nintendo of America released a timeline on the official website of the series, which interpreted all stories up to the Oracle games as the adventures of a single protagonist named Link. At one point, translator Dan Owsen and his coworkers at Nintendo of America had conceived another complete timeline and intended to make it available online. However, the Japanese series developers rejected the idea so the timeline would be kept open to the imagination of the players.
Another feature to boost re-playability is the manual drift. All Mario Kart games had a power-slide around corners. In this one they give the choice of this drift being automatic or not. If you set it to automatic you don't get mini-boosts around corners. If you set it to manual you have to time when the slide starts but it is much more difficult than past games. It gives experienced players something extra to work on but doesn't seem unfair when somebody can drift manually well.
After Mega Man defeats Wily, the doctor becomes sick. Mega Man asks Wily if he has been infected with the Roboenza and Wily answers that he is a human, not a robot. Despite this opportunity to finally end Wily's evil schemes once and for all, Mega Man's heroic nature wins out and he takes Wily to a hospital. The mad scientist immediately broke out after recovering, but left behind enough of the cure to restore all of the robots infected with Roboenza. This would imply that Dr. Wily does in fact have some kindness in him.
When Nintendo revealed the GameCube on August 24, 2000, the day before Nintendo's SpaceWorld 2000 exposition, a software demonstration showed a realistically styled real-time duel between Ganondorf and Link. Fans and the media speculated that the battle might be from a Zelda game in development. At Spaceworld 2001, Nintendo showed a cel-shaded Zelda game, later released as The Wind Waker in December 2002. Due to poor reception, nothing further was shown until a playable demonstration was ready. Miyamoto felt The Wind Waker would "extend Zelda's reach to all ages". The gameplay centres on controlling wind with a baton called the "Wind Waker" and sailing a small boat around an island-filled ocean, retaining similar gameplay mechanics as the previous 3D games in the series.
It's been eight years since Capcom released a Mega Man game. Just as things were looking grim two major things happened. The first was that Mighty No. 9 turned out to be a colossal failure. The second was that near the end of 2017 Capcom finally announced Mega Man 11. This was met with celebration and, well, worry. Keiji Inafune was no longer going to be working on it (but after Mighty No. 9 would you want his team to be?), the art style was very different and what we saw back then was tiny. The demo came out, leaving a good impression, but worries still plagued fans. After all, if Mega Man 11 wasn't good that'd be it for the Blue Bomber, and very few gamers want that. Mega Man is one of the most recognizable gaming icons of all time. The drought of no Mega Man games was felt throughout the industry. While he made guest appearances in games such as Super Smash Bros. for the Wii U and 3DS this was not the same as a full blown Mega Man game.
The central conflict in many Final Fantasy games focuses on a group of characters battling an evil, and sometimes ancient, antagonist that dominates the game's world. Stories frequently involve a sovereign state in rebellion, with the protagonists taking part in the rebellion. The heroes are often destined to defeat the evil, and occasionally gather as a direct result of the antagonist's malicious actions. Another staple of the series is the existence of two villains; the main villain is not always who it appears to be, as the primary antagonist may actually be subservient to another character or entity. The main antagonist introduced at the beginning of the game is not always the final enemy, and the characters must continue their quest beyond what appears to be the final fight.
The relationship Zelda has with Link is close, possibly her closest. A popular theory among fans is that of a romantic relationship between some of the Zelda and Link characters in the Zelda series. Although never explicitly confirmed in a video game title, this theory is based on hints given in the games, interviews with the game creators, and content of the animated series, comics, and manga (although the last three are generally considered non-canonical).
LIkewise, while many of the levels are incredibly well designed such as Block Man's stage (which makes a great tutorial for the double gear system) or Tundra Man's stage, this just makes it more obvious when level design falls short of expectations. Bounce Man's stage may be the single most frustrating stage to appear in a classic Mega Man game, and the flame wall in Torch Man's stage is more frustrating than challenging.
Artistic design, including character and monster creations, was handled by Japanese artist Yoshitaka Amano from Final Fantasy through Final Fantasy VI. Amano also handled title logo designs for all of the main series and the image illustrations from Final Fantasy VII onward. Tetsuya Nomura was chosen to replace Amano because Nomura's designs were more adaptable to 3D graphics. He worked with the series from Final Fantasy VII through Final Fantasy X; for Final Fantasy IX, however, character designs were handled by Shukō Murase, Toshiyuki Itahana, and Shin Nagasawa. Nomura is also the character designer of the Kingdom Hearts series, Compilation of Final Fantasy VII, and Fabula Nova Crystallis: Final Fantasy. Other designers include Nobuyoshi Mihara and Akihiko Yoshida. Mihara was the character designer for Final Fantasy XI, and Yoshida served as character designer for Final Fantasy Tactics, the Square-produced Vagrant Story, and Final Fantasy XII.
Generally Princess Zelda is adored by her subjects and meeting her is considered an honor among them. However, this admiration can occasionally get out of hand as shown in Ocarina of Time, where one of the Twins attempted to sneak into Hyrule Castle Garden to see the young Princess Zelda, but got stuck in the drain hole on the side of the castle on the way and was found by the Hyrulean Royal Guards. This caused security tighten as a result, making it more difficult for the young Hero of Time to sneak into the castle to meet Zelda.
Like previous Mega Man games, the weapons are varied but not all are useful. My favorites were Bounce Man’s B. Ball, a versatile weapon you can easily aim at enemies (similar to Metal Man’s Metal Blade in Mega Man 2); Block Man’s B. Dropper to rain heavy objects down on out-of-reach enemies; and the aforementioned P. Driver for skipping puzzle areas entirely. On the other side, Fuse Man’s S. Thunder is a charge that climbs walls and has few uses, and Blast Man’s C. Blast is a slow moving, remotely-detonated bomb that is way too slow to use in any context in a fast-moving game like Mega Man 11.
Beyond the circuit races you can also race against others online. This is fun as well but there are some good racers out there. I have yet to finish top 3 in an online race. The Wii also awards you points, or takes them away, based on how well you finish in online races. Good way to gauge how good of a racer you are. I wasn't paying huge attention when I first started racing online, but I think you start with 5000 points. I am down to about 4000 points, so still working my way back.
Born into a society of pirates on the Great Sea, Tetra, captain of a crew of pirates, was completely unaware that she was a member of the Royal Family of Hyrule's bloodline. When this was revealed to her by King Daphnes Nohansen Hyrule, she was just as surprised as Link to find out that she was indeed a descendant of Princess Zelda of Hyrule and also the one destined to be the keeper of the Triforce of Wisdom.
The voice acting is surprisingly good. For fans of previous games in the series the voice acting has been laughably bad (especially Mega Man 8), but here they sound really good and well delivered. I wish I could say the same for the music. It's not bad, it just doesn't always feel like Mega Man music. A lot of it has this techno and electronica vibe. It's competent but there's nothing here that sticks out as well Wily's Fortress in Mega Man 2, the entirety of Mega Man 9's soundtrack or anything even coming close to some of the tracks you've heard in other Mega Man games. The music overall can be relaxing but you're not likely to find them sticking too firmly in your mind when all is said and done.
In several games, Zelda has a nursemaid named Impa, a faithful servant who is heavily hinted to be largely responsible for raising her and cultivating her abilities. In The Legend of Zelda, Impa is her most trusted servant, the one whom she entrusts with the task of finding a hero to defeat Ganon. In The Adventure of Link, it is Impa who brings Link to the North Castle and recounts the story of the ancient curse on the sleeping Zelda.
The Princess throws the Ocarina of Time into the moat in front of Hyrule Castle Town for Link to retrieve; as he touches it, Zelda appears before him in a vision and teaches him the "Song of Time", the final key to the Sacred Realm. Ironically, since the final barrier in the Sacred Realm could only be broken by the chosen Hero of Time, had Zelda not attempted to retrieve Triforce before Ganondorf, the timeline split and tragedies of the Adult Timeline could have been avoided.
As they continued to flee, they were cornered in West Necluda near Fort Hateno. Link wielding the Master Sword defeated countless Guardians until both he and the sword became battle worn and exhausted. With the remaining corrupted Guardians closing in, Zelda begged Link to run and save himself. However, he refused, instead staying to try and protect Zelda. When a Guardian began to target lock onto Link, Zelda positioned herself in front of him in an act of self-sacrifice, raising her right hand up to the Guardian. In that moment, her powers awakened, and all of the Guardians in the surrounding area were shut down by a blast of magical light which purged Ganon's influence from them. After this, however, Zelda heard a thump and turned around to find Link collapsed on the ground badly injured on the verge of death. Hopeless despite her success Zelda crying besides Link in total despair. Suddenly Master Sword glows as its dormant spirit then begans to speak to Zelda, telling her that Link could still be saved, reminding Zelda of the Shrine of Resurrection. Determined to save his life, Zelda insisted that Link be taken when they were found by two Sheikah warriors and later instructed Purah and Robbie to carry Link to the ancient medical as soon as possible. The Master Sword's spirit however convinced Zelda she still had a role to play.
Three Zelda-themed LCD games were created between 1989 and 1992. The Zelda version of Nintendo's Game & Watch series was released first in August 1989 as a dual-screen handheld electronic game similar in appearance to today's Nintendo DS. It was re-released in 1998 as a Toymax, Inc. Mini Classic and was later included as an unlockable extra in Game & Watch Gallery 4, a 2002 compilation for the Game Boy Advance. While the Game & Watch Zelda was developed in-house by Nintendo, the subsequent two LCD games were developed by third parties under license by Nintendo. In October 1989, The Legend of Zelda was developed by Nelsonic as part of its Game Watch line. This game was an actual digital watch with primitive gameplay based on the original Legend of Zelda. In 1992, Epoch Co. developed Zelda no Densetsu: Kamigami no Triforce for its Barcode Battler II console. The game employed card-scanning technology similar to the later-released Nintendo e-Reader.
Princess Zelda,(TLoZ | TAoL | ALttP | OoT | OoS | OoA | TWW | FS | FSA | TMC | TP | ST | ALBW | BotW) sometimes shortened to just Zelda,(SS | BotW | HW | SSBU) is the eponymous name commonly given to the women born into the Royal Family of Hyrule in The Legend of Zelda series. With the exception of Link's Awakening, Majora's Mask, and Tri Force Heroes, an incarnation of Zelda or one of her alter egos has always been one of the central characters in the series.
Non-playable cameo appearances by Mega Man occur most often in other Capcom licensed games, and he is often seen as a background character. Such appearances include Mega Man Legends 2 (as a TV character), The Misadventures of Tron Bonne (TV character), Mega Man Star Force 2 (Brother), Adventure Quiz: Capcom World 2 (enemy), Street Fighter Alpha 3 (in a billboard), Marvel Super Heroes vs. Street Fighter (in a banner and one of Norimano's attacks), Super Gem Fighter: Mini Mix (Felicia's attacks), Mighty Final Fight (in a billboard from the ending scene), and Power Stone 2.
The Final Fantasy series has now grown to 15 core games, along with over dozens of spin-offs, sequels, remakes, ports, movies, and more. Final Fantasy I was first released in 1987 (JP), now coming up to Square Enix's 30th anniversary, Final Fantasy XV awaits to be released for the upcoming XBOX One and PS4. The popularity of the franchise continues to grow as it continues to pave the road in RPG creativity and innovation. As the series continues to expand, the complete game list below will be updated accordingly.
Mega Man Battle Network, a series primarily on the Game Boy Advance, began in 2001 as a way for the Mega Man games to branch out into the role-playing video game market and to celebrate MegaMan's 15th anniversary. This series features a Net Navi called MegaMan.EXE. Net Navis act as virtual assistants to Operators, such as the protagonist Lan, an elementary school student and future hero who uses his Net Navi to help battle computer viruses and other Internet-based threats. The game combines elements from collectible card games to create a unique fast-paced battle system. An anime series, MegaMan NT Warrior, was also produced, ending with 209 episodes and a 50-minute film adaptation. Mega Man Network Transmission, the only entry in the series released on a home console rather than a handheld, takes place chronologically between the first two Battle Network games, although it was released between the third and fourth. It is also different from other games in the Battle Network universe in that its game play reminds strongly of the Classic series.
Although Sheik is intended to appear masculine, it is unclear whether Princess Zelda physically transforms herself into a male or simply dresses herself to look like one. When Link encounters Princess Ruto in the Water Temple, Ruto explains, "A young man named Sheik rescued me from under the ice". Later, when Link obtains the Water Medallion, Ruto asks, "If you see Sheik, please give him my thanks". Additionally, a Gossip Stone in the Hyrule Castle Grounds says, "They say that contrary to her elegant image, Princess Zelda of Hyrule Castle is, in fact, a tomboy!"
Beginning on the PlayStation in 1997, a 3D action game series called Mega Man Legends was created to take advantage of the console's advanced graphics hardware. The Legends series is set in the same world as the other Mega Man games, although thousands of years in the future. The world is covered by immense bodies of water and features the return of several major characters from the original series in different situations. The hero, Mega Man (Rock) Volnutt, is a relic hunter called a "Digger" who scavenges various ruins throughout the world in search of refractor shards that can be mined and traded as currency. Mega Man Legends brings the gameplay into 3D and is an action adventure with role-playing game elements.
However, Cole releases his master before Link and Zelda could stop him. No longer in imprisonment, Malladus possesses Zelda's body, seeking to wreak havoc across New Hyrule and beyond. Using a specially made Phantom, Zelda aids Link in defeating Cole and forcing Malladus out of her body. With Byrne holding Malladus off, Zelda swiftly returns to her body, much to her joy. Immediately though, Byrne is defeated by Malladus, with the Demon King proceeding to use Cole's body as a new vessel. Having little time to spare, Link and Zelda perform a duet using the Spirit Flute and Zelda's sacred powers, with the Lokomo's joining in. Their combined powers significantly weaken Malladus, allowing Link and Zelda to finish him off. Soon after, Zelda joins Link in saying their farewells to the Lokomo, where they learn that Byrne will be reborn, though without the memories of past events. Afterwards, the ending credits show Zelda and Link back to New Hyrule castle, much to everyone's relief.
Valiant Comics released a short series of comics featuring characters and settings from the Zelda cartoon as part of their Nintendo Comics System line. Manga adaptations of many entries in the series, including A Link to the Past, Ocarina of Time, Majora's Mask, Oracle of Seasons and Oracle of Ages, Four Swords Adventures, The Minish Cap, and Phantom Hourglass, have been produced under license from Nintendo, mostly in Japan. These cartoons are usually not involved with the chronology of the actual games.[clarification needed]
Mega Man X received criticism from some publications as well. Ed Semrad, Danyon Carpenter, and Al Manuel of the EGM review panel all noted that the game may have too low a difficulty level; Semrad disliked the introductory stage and felt that the game was too short as well. Super Play editor Zy Nicholson lowered his review score of the game because he found the levels were neither large nor challenging. "A few elementary tricks like repeating easy sections to recoup energy and weapon power will see you through the harder bits," Nicholson explained. "Within the level you'll also find restart points, extra lives, and no harsh time limit to put pressure on your performance. Couple this with a password system that records your level completion, status and weapon accumulation and you'll see we're not looking at a lasting challenge for the experienced player." Nintendo Power criticized how little the game had changed stating that "the theme remains the same as the Game Boy and NES Mega Man titles." The game's title initially proved a source of some confusion; the gaming media reported that many gamers mistook the "X" for the roman numeral 10.
Growing up in the halls of Hyrule Castle, young Princess Zelda, referred to by the Great Deku Tree as the Princess of Destiny, was growing concerned with one of her father's associates, the Gerudo king Ganondorf, and a vision of his treachery did not help matters. Expressing her concerns with her guardian and nursemaid Impa, she continued to watch the Gerudo despite her inability to do anything about him. This changed when a young Kokiri boy named Link snuck into her garden courtyard.
The Legends series concluded with only two main games and a spin-off starring mainstay antagonist Tron Bonne before being discontinued. Unlike Battle Network and Zero, the final game in the series does not resolve the storyline. A continuation to the Legends series has become an oft-requested game among many Capcom and Mega Man fans. A third game was once under development for the Nintendo 3DS, but on July 17, 2011, Capcom cancelled the project saying it did not meet certain requirements. This decision was met with criticism from fans and gaming news outlets.