A follow-up to the Mega Man Battle Network series and released on the Nintendo DS, Star Forces's launch commemorated the 20th anniversary of the Mega Man franchise. The Star Force games are very similar to the Battle Network games, and also takes place roughly 200 years later in the timeline. Network technology has progressed with electromagnetic wave technology to connect the world via radio waves. The series stars a timid boy named Geo Stelar and an extraterrestrial EM-wave being named Omega-Xis who can merge into an EM-Human known as "Mega Man," allowing the player to explore both the real world and the EM-world. Although each game has a different set of antagonists, they are usually EM-beings that are able to merge with humans to create new threats. The gameplay is very similar to the Battle Network series with an over-the-shoulder battle system and more simplified collectible card game elements, as well as faster-paced battle mechanics. An anime based on this series began airing on TV Tokyo in October 2006 for 76 episodes.
In the portable entries, the series also performed outstanding sales. Mario Kart: Super Circuit, has sold a total of 5.9 million copies, making it the fourth best-selling game on the Game Boy Advance.[14] The second portable game, Mario Kart DS, has sold a total of 23.60 million copies.[15] The third best-selling game for the Nintendo DS, it is also the best-selling portable game in the series.[15] Mario Kart 7, released for the Nintendo 3DS, has sold 17.21 million copies, and is the best-selling 3DS game as of June 2018.[17]
Zelda and Link appear as childhood friends in Four Swords.[62] Princess Zelda is assigned the duty of protecting the Four Sword Sanctuary and the Four Sword. One day, she sensed something unusual at the Four Sword Shrine and took Link to accompany her to investigate.[63] The seal on Vaati at the shrine had weakened, allowing Vaati to escape. Vaati kidnapped Princess Zelda to make her his bride and Link drew the Four Sword to save her.
The Mario Kart series' player-character rosters generally consist of memorable characters from the Mario universe, including the main protagonist Mario; his brother Luigi; his love interest Princess Peach; his sidekick Yoshi; his friends Toad, Princess Daisy, and Rosalina; his antagonists and rivals Donkey Kong, Wario, and Waluigi; and his nemesis Bowser; among others. Each character's kart has different capabilities with differing levels of top speed, acceleration and handling.
Near the beginning of The Wind Waker, Link saves a young pirate girl named Tetra after the Helmaroc King drops her into the nearby forest on Outset Island. After the bird kidnaps Link's sister Aryll, Tetra and her pirates bring Link to the Forsaken Fortress to rescue her. During the race for Nayru's Pearl, Link runs into Tetra at Windfall Island, where he steals the bombs from her pirate ship. Tetra allows Link until morning before she comes after him and Jabun. Link meets Tetra one last time, at the Forsaken Fortress, where she saves his sister and warns him of the Helmaroc King. She then attempts to save Link during his confrontation with Ganondorf. Her blows are easily deflected and Ganondorf strikes back, grabbing Tetra by the neck. Before he can do anything to her, his Triforce resonates, showing him that he has finally found Princess Zelda, with Tetra confused by Ganondorf's words.
From Final Fantasy X onward the series has had other composers as Uematsu eventually left Square to go freelance, though he has continued to compose music for the series for as recent as the original Final Fantasy XIV. The soundtrack for Final Fantasy X was a joint effort between Uematsu, Masashi Hamauzu, and Junya Nakano, the music for Final Fantasy XII was mainly composed by Hitoshi Sakimoto, Masashi Hamauzu did the soundtrack for Final Fantasy XIII, and Yoko Shimomura—who had previously composed the music for Square Enix's Kingdom Hearts series—composed the music for Final Fantasy XV.
While I can overlook and even grudgingly appreciate the graphics, it’s the sound that is Mega Man 11’s biggest oversight. For a series so famous for its tunes, the sedate, repetitive, techno background is a real letdown: Why not just use cool, retro-sounding chiptunes like the rest of the games if you don’t have any strong new musical ideas? Mega Man 11 also has some terrifically bad voice acting, which I actually got a kick out of -- but eventually, the repetitive callouts (Speed Gear!) got on my coworkers’ nerves, prompting them to politely ask me to turn it down. You can choose to view subtitles and hear what few dialogue lines there are in Japanese, but if you did that you’d be missing out on Mega Man’s new, rich baritone -- only in English! I guess after 10 games in 31 years he really has become a Man.
Princess Zelda was set to appear in the unreleased game Mystical Seed of Courage. In the game, she was to be the one responsible for managing the four seasons of Hyrule, in a role similar to Din's in Oracle of Seasons. She would be kidnapped by Ganon, which, along with the disappearance of the Rod of Seasons, would cause Hyrule's seasons to go out of control.

With the success of these two test-type robots, Light designed and built six industrial robots, mainly to be used in the construction and maintenance of public works. These robots were Cut Man, a timber felling robot; Guts Man, a construction robot; Ice Man, a robot designed for exploration in extreme freezing temperatures; Bomb Man, a land reclamation robot; Fire Man, designed for waste management; and Elec Man, designed to oversee and control atomic energy power plants. (Mega Man Powered Up introduced two more Robot Masters: Time Man, a time researcher robot, and Oil Man, an oil maintenance robot.) Each of these robots had full use of a human-like intelligence and reasoning potential. However, little did Dr. Light know that all of these robots, including the missing Proto Man, would later serve as the key to unlocking Rock's destiny.
The celebrated Mega Man X series comes to Nintendo Switch! Play as Mega Man X -the powerful evolution of classic fighting robot Mega Man -as he battles a variety of deadly bosses known as Mavericks in eight exhilarating action-platformer games. Mega Man X Legacy Collection includes the legendary 16-bit titles and the series' exciting foray into 32-bits: Mega Man X, Mega Man X2, Mega Man X3, and Mega Man X4. The heroic robot grows stronger as he takes down Mavericks and steals their weapons, and also has the ability to dash and wall jump for thrilling, fast-paced combat. Mega Man X's mysterious friend, Zero, also joins the fray as a playable character later in this collection.
Though Capcom owns the rights to all Mega Man games and has been responsible for the development of all of his console titles, it has in the past licensed the Mega Man character to other companies for PC releases. Mega Man and Mega Man III (with no relation to the NES games of the same name) were developed by the US-based Hi-Tech Expressions, the Mega Man game published on the Game Gear by Sega, and Rockman Strategy was developed and released exclusively in China by AcerTWP. Neither title has since been regarded by Capcom as an official Mega Man series game.

Although not the first game to be released outside of Japan, Final Fantasy VII was the first overseas to popularize the series, and the JRPG genre.[5][6] Although the game is still the best-selling game in the series, with over 11 million units sold between its original release and subsequent re-releases,[7] the series has continued to find financial success since and has become the company's best-selling franchise worldwide.[2]


Multiplayer, both locally and online are quite good, better than I had expected. In fact, playing online is A LOT faster than XBox Live or PSN, take it from a core gamer. I was actually surprised to see how the Wii was able to connect me with players from around the world (Japan, Spain, Canada, etc) and all WITHOUT lag, I mean, none whatsoever. The entire online experience was smooth and may I add, quite addicting, I played for hours, I simply could not stop, it is that much fun.
…which is nothing compared to how online play is like. I will admit that I have seen some pretty nasty moves that other players have pulled like people in lower places firing behind them a lot even though they are clearly in range of the racers ahead of them. Other instances where racers shoot each other a lot can end up giving first place an even bigger lead due to constant sabotage. I have ran into some instances where I was hit more times than the AI does in a single race. You could be doing so well and be on the final stretch when a blue shell appears and blows you up, then end up getting hit by other players so many times, that you end up in last place.
Although Sheik is intended to appear masculine, it is unclear whether Princess Zelda physically transforms herself into a male or simply dresses herself to look like one. When Link encounters Princess Ruto in the Water Temple, Ruto explains, "A young man named Sheik rescued me from under the ice". Later, when Link obtains the Water Medallion, Ruto asks, "If you see Sheik, please give him my thanks". Additionally, a Gossip Stone in the Hyrule Castle Grounds says, "They say that contrary to her elegant image, Princess Zelda of Hyrule Castle is, in fact, a tomboy!"
Various artbooks and source books have been released for many years in Japan, often including conceptual artwork, interviews with production staff, and background information on the storyline and concepts that are not present within the games themselves. One of the most well-known is the Rockman Perfect Memories sourcebook released in 2002 which first confirmed the presence of an alternate timeline (for Battle Network), as well as exactly where the Legends series fit into the fictional Mega Man universe.

The first game in the Mario Kart series is Super Mario Kart which was released for the Super Nintendo Entertainment System in 1992. The development of the first game was overseen by Shigeru Miyamoto, the Japanese video game designer who created the original Super Mario Bros., as well as many other successful games for Nintendo. Darran Jones of NowGamer suggests that the original success of Super Mario Kart was the result of including characters previously seen in Mario Bros. games, while also being a new type of racing game.[2]

From the very beginning Final Fantasy was the fruit of a team effort. To compete with games like Dragon Quest or Mario Bros., both of which showed the presence of highly talented individuals, Sakaguchi realized Square would need to aggregate the energies of multiple people, growing into a tradition of sorts. Working as a team enabled the incorporation of CG into the games. Sakaguchi has lamented that if Final Fantasy had been more of a solo effort, the series might have looked quite different.[8]


Zelda is portrayed as a young girl or beautiful young woman, usually with blonde hair. In Twilight Princess, however (and therefore in Super Smash Bros. Brawl, as well as Super Smash Bros. for Nintendo 3DS / Wii U, in which her appearance is based on that of Twilight Princess), she is depicted as a brunette. She also has light brown hair in The Legend of Zelda: A Link to the Past (though she is depicted as being blonde in artwork), and auburn hair in The Adventure of Link.
Despite the many years since the last new release in the series, various characters from the Legends series consistently appear in Capcom cross-over games such as Marvel vs. Capcom, and the Servbot characters have become iconic within the Capcom community, making many cameo appearances in non-Mega Man games, including Dead Rising and as part of the outfit obtained via achievements in Lost Planet 2.
The most well-known series is produced by Hitoshi Ariga (who went on to provide character designs and artwork for future official Capcom releases, including the Super Famicom game Mega Man and Bass). The series began with Rockman Remix, followed with Rockman Megamix, and is currently being serialized as Rockman Gigamix. The Megamix portion of the series would eventually be brought to North American shores thanks to UDON Entertainment Corporation, also responsible for the localization of the short Mega Man ZX manga by Shin Ogino. In the original Mega Man series, Dr. Light was known as Dr. Right, so many of his robots featured in Ariga's comic have "R"s in their designs. UDON did not alter this detail in the English version of Mega Man Megamix.[11]
Jump up ↑ "Then, the prince of the kingdom should have become king and inherited everything, but he could inherit the Triforce only in part. The Prince searched everywhere for the missing parts, but could not find them. Then, a magician close to the king brought him some unexpected news. Before he died, the king had said something about the Triforce to only the younger sister of the prince, Princess Zelda." (The Adventure of Link manual, pg. 6, 7)
Battle mode obviously had very little effort put in considering how you play on some of the race tracks (yes, the same race tracks you race on) that are barely modified. As far as I can tell, the item boxes have been slightly moved and there are different quantities of them. You can expect to spawn in some random area of the race track and if you do see someone, it turns into a very one sided confrontation, or you pass each other up as if both of you were invisible. Most of the time, I spent trying to dodge random green shells that other players have spammed and are careening wildly around the map.
6% when thrown Mega Man summons an orbiting shield of petals. Like the Leaf Shield, it blocks projectiles, but the petals do not dissapear when hit, circulate around the user in a wider area, and deal slightly more damage. In exchange, it has slower startup (both on activation and when fired) and flies a much shorter distance when thrown at a slower speed. It also lasts a shorter duration, which can be both a harm and a help depending on the situation.
The Legend of Zelda[a] is an action-adventure video-game series created by Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo, although some portable installments and re-releases have been outsourced to Capcom, Vanpool, and Grezzo. The series' gameplay incorporates elements of action, adventure, and puzzle-solving games.
I hereby pledge to you, kind internet strangers, to play OoT, TO COMPLETION, no matter how long it takes me. By "completion," I mean "defeat Ganon" (ain't got the staying power or skillz for 100%). I'm allowed to consult walkthroughs, but only when I'm on the verge of rage quitting, as this is more about willpower than it is intellect. I do have the original from when I was a child, but I've just bought the 3D version as it's portable, meaning I'll have less excuse to put it off (also it's an early Christmas treat to myself and only 16 quid on the Nintendo eShop). I'm hesistant to call this a New Year's resolution, as it might take me more than a year and I've started early, but hey ho. If I can do this, I can do anything!
Six years after the events of A Link to the Past, Hyrule is enjoying a time of peace and tranquility, but Princess Zelda suffers from a dark, recurring dream showing a shadow over a temple; a premonition of evil to come. One day, she witnesses a mysterious and brilliant light in the sky to the east. Aginah, the younger brother of the wise man Sahasrahla and now living in his old hideout near the Eastern Palace also witnesses such a light, and travels to investigate. There he finds a strange youth lying on the ground. Zelda, also following the light, meets up with Aginah, and they both carry the child to rest in Sahasrahla's hideout. Confused by the youth's unusual clothes, they believe the child not to hail from Kakariko Village. Speaking to Aginah while the youngster sleeps, Zelda learns that his brother Sahasrahla had also sensed danger surrounding Hyrule and had left the land to find the hero, Link. While Link has not yet returned, Zelda senses that if this new youth was endowed with courage, he or she may be the Hero of Light. Zelda then sets of for Hyrule Castle before sending Aginah to find the Book of Mudora while she speaks to the Fortune Teller. Aginah and the hero travel to the Sanctuary at the foot of the mountain, but Zelda follows, claiming she had another prophetic dream, this time of her holding the Book of Mudora on top of Death Mountain. Zelda insists on traveling with the hero to the summit of the mountain, as she is the only one who can read the Book of Mudora. During their quest to obtain the final two tablets and reach the summit, the Fortune Teller sees the King of Evil in a vision. Ganon's malice had kept his spirit alive despite the destruction of his body. It was this lingering evil power that had drawn the Hero of Light into the land of Hyrule, and upon the summit the hero travels once more into another world to engage in a desperate final battle with the Demon King in a new version of Ganon's Tower. Ganon desires the power of the Hero of Light to be fully reborn, but is finally destroyed using the Silver Arrows once more.

Aside from the fairly excellent dungeons and sparse setpieces, one thing that I and I think a lot of my fellow players enjoyed was the camaraderie between your main boy-band cast. Hearing them all pipe up to comment on things from time to time was pretty neat, and helped establish each of their characters. Even if Noctis is a bit of a mopey emo brat, each one of them has something to like about them (Prompto keeps the mood light and also takes cool photos, Ignis is the rational caretaker backbone who makes beautiful food, Gladiolus gives everyone both physical and mental strength to pull through) and you do really find yourself getting kinda attached to these guys.


When awarding Link with the title of Royal Engineer during his Graduation Ceremony, Zelda slips him a note, warning him of the suspicious Chancellor Cole and instructing Link to take a hidden path and meet her in secret. Zelda requests Link's aid in investigating the mystery of the vanishing Spirit Tracks, which entails Link helping her sneak out of the castle. She then presents Link with a change of clothing, the Recruit Uniform, which will help Link blend in with the similarly dressed guards as they escape the castle. Upon exiting the castle, Link and Zelda enlist the aid of Alfonzo, Link's Master Engineer and mentor, to take them towards the Tower of Spirits. However, the tracks begin to vanish out from underneath their train before they witness the tower's levels being separated and then are stopped in their tracks by Chancellor Cole and Byrne. Byrne easily defeats Link and Alfonzo while Cole uses his magic to force Zelda's spirit out of her body.
Grand Prix – Players compete in various "cups," groups of four courses each (five in Super Mario Kart) with difficulty levels based on the size of the engine, larger engines meaning faster speeds. Before Mario Kart 8 there were four difficulties: 50cc, 100cc, 150cc, and 150cc Mirror (courses that are mirrored in terms of direction). Mario Kart 8 added a fifth difficulty level: 200cc. Players earn points according to their finishing position in each race and the top three players with the most points overall will receive a trophy.
Neben genialen Fanartikeln von Pokémon und Nintendo bietet der EMP Zelda Online Shop darüber hinaus auch alles, was das Zelda Fanherz so begehrt: Kleide dich wie Link mit T-Shirts und Kapuzenjacken, schmücke deine Wände mit Artworks und Postern. Die Macht des Triforce symbolisierst du mit Taschen, Rucksäcken und Schmuck: immer griffbereit und mit dabei! Rüste dich zum 30. Jubiläum mit dem besten Zelda Merchandise aus, um perfekt auf „Breath of the Wild“ vorbereitet zu sein!
At that moment, the Ritos Quill and Prince Komali fly through the open windows, grab Link and Tetra, and fly off. Link then takes Tetra to ancient Hyrule beneath the Great Sea, where the King, Daphnes Nohansen Hyrule, reveals that she is the last descendant of the Royal Family. She then receives the other half of the Triforce of Wisdom, revealing her true identity as Princess Zelda. She hides in Hyrule while Link embarks on another mission. Once Link completes this mission, Zelda is kidnapped by Ganondorf, who takes her to his tower. Link storms the castle, defeats Puppet Ganon, and faces off against Ganondorf in a final battle. Zelda aids Link during the battle by shooting Light Arrows at their foe. After defeating Ganondorf, Link and Zelda, once again in the form of Tetra, return to the Great Sea and embark on a new adventure together, searching for a land to call their own.
Souls creator Hidetaka Miyazaki (FromSoftware) named A Link To The Past as one of his favorite role-playing video games.[200] According to Miyazaki, "The Legend of Zelda became a sort of textbook for 3D action games."[201] Ico director Fumito Ueda (Team Ico) cited Zelda as an influence on Shadow of the Colossus.[202] Fable series director Peter Molyneux (Lionhead Studios, Microsoft Studios) stated that Twilight Princess is one of his favorite games. "I just feel it's jaw-dropping and its use of the hardware was brilliant. And I've played that game through several times," he said to TechRadar.[203] Darksiders director David L. Adams (Vigil Games) cited Zelda as an influence on his work.[204] Prince of Persia and Assassin's Creed director Raphael Lacoste (Ubisoft) cited The Wind Waker as an influence on Assassin's Creed IV: Black Flag.[205] CD Projekt Red (The Witcher, Cyberpunk 2077) cited the Zelda series as an influence on The Witcher series, including The Witcher 3: Wild Hunt.[206] Final Fantasy and The 3rd Birthday director Hajime Tabata (Square Enix) cited Ocarina of Time as inspiration for the seamless open world of Final Fantasy XV.[207]
I bought this for my kids because of the great memory I had playing Zelda 2 when I was a kid. That was one of the most challenging and rewarding games I had ever finished. I've not played video games for over 25 years until getting the switch and BOTW. I am amazed at how much gaming has improved and how much I've missed out! I like that this game is not all about fighting and is not too violent and gruesome. The game is fun for all ages and even my youngest 5 year old boy enjoys playing it, although he mostly just explores the villages and experiment with cooking. The biggest problem with this game is that it is so addictive that we'll play it all day and don't want to do anything else. So my wife is not too happy.
Following Ganon's defeat and while Princess Zelda and Link had left to return the Master Sword to its pedestal, the battle weary Hyrulean Soldiers lead by Impa were confronted by the remnants of Ganondorf's army of monsters which took advantage of the situation to attack the ruins of Hyrule Castle. However despite her absence and their exhaustion, the soldiers valiantly defended the kingdom, though Impa later had them retreat in order to rest while she and the newly arrived Linkle engaged the monsters, though they vowed to return once they had regained their strength. True to their word, the soldiers returned to the battlefield and assisted Impa and Linkle by confronting the lesser monsters, allowing Impa and Linkle focused on defeating Dark King Dodongo. The Hyrulean Forces eventually prevailed over the Monster Forces just as their princess was return to the castle with Link.
Forward smash Charge Shot 11.5%-19.5% Mega Man charges up energy in his Mega Buster, before firing off a bigger and more powerful burst that functions like a Smash Attack. Like regular Mega Buster shots, this shot disappears after traveling a moderate distance. The longer it is charged, the further the resulting shot will go, and its size, damage and knockback also increase significantly when it is fully charged. Fully charged, this is the longest-reaching forward smash in the game, although it has travel time to compensate. Based on the Super Mega/Rock Buster's Charge Shot from Mega Man 4 onwards. Interestingly, despite dealing electric damage, the Charge Shot has a hitlag multiplier of only 0.3x.

The changes to Zelda's move set in this game were mostly balancing issues. Essentially, Zelda was powered up, with several of her moves being made more powerful and easier to execute. This can be seen in Din's Fire, which is substantially more powerful than in Super Smash Bros. Melee, and in several of Zelda's Smash Attacks, which literally "stop time" for a moment before sending the opposing character flying off the screen. She retains her massively powerful "Lightning Kick" from Super Smash Bros. Melee. Sheik's attacks, meanwhile, were made weaker but faster.
Breath of the Wild is notably the first and only game where Link and Zelda held feelings of animosity towards each other, until they learned to open up to one another. Once learning to do so, the two came to genuinely care for one another, with both Hylians refusing to sacrifice each other for their own safety, no matter what peril they may be in. This is to the extent where Zelda unconsciously awoke her powers (despite previously being unable to do so, no matter how hard she tried) by shielding Link from a Guardian`s attack, showing how much he means to her. When Link temporarily died, Zelda wept at his body, lamenting his death. Upon learning from the Master Sword that Link can be revived, Zelda wasted no time rescuing Link, while also deciding to use her newfound powers to hold Ganon at bay.

Zelda has appeared in nearly all Legend of Zelda games with varying degrees of significance. The only exception to date has been The Legend of Zelda: Link's Awakening and The Legend of Zelda: Tri Force Heroes. It should be noted however, that she is briefly referenced in Link's Awakening, but does not make an actual appearance. According to The Adventure of Link, all princesses in Hyrule have been called Zelda since the first Princess Zelda. This would however, according to the Hyrule Historia, only extend to the Zelda in the original game as the other incarnations of Zelda are chronologically from before the tragedy.
The series centers on Link, the playable character and chief protagonist. Link is often given the task of rescuing Princess Zelda and the kingdom of Hyrule from Ganon, who is the principal antagonist of the series; however, other settings and antagonists have appeared in several games. The plots commonly involve a relic known as the Triforce, a set of three omnipotent golden triangles. The protagonist in each game is usually not the same incarnation of Link, but a few exceptions exist.

Mario Kart (Japanese: マリオカート Mario Kāto) is a series of kart racing games developed and published by Nintendo as a spin-off of its flagship Mario franchise. It was inaugurated in 1992 with its debut entry, Super Mario Kart for the Super Nintendo Entertainment System, which was critically and commercially successful. There have been a total of 14 titles in the series: 5 for home consoles, 3 portable games, 4 arcade games co-developed by Bandai Namco Entertainment, a port, and an upcoming mobile game.
In order to prevent the ambitions of Dr. Wily, Dr. Light had modified him into the combat robot "Rockman". With Rockman's success, world peace arrived, and a Robot Alliance was organized. Thanks to robotics progress was rapidly made... But the betrayal of Mr. X! The one controlling Dr. Wily from the shadows, can the ambitions of Mr. X for world domination be stopped? The greatest battle of all time begins!!
Forget everything you know about The Legend of Zelda games. Step into a world of discovery, exploration, and adventure in The Legend of Zelda: Breath of the Wild, a boundary-breaking new game in the acclaimed series. Travel across vast fields, through forests, and to mountain peaks as you discover what has become of the kingdom of Hyrule In this stunning Open-Air Adventure. Now on Nintendo Switch, your journey is freer and more open than ever. Take your system anywhere, and adventure as Link any way you like.
After Link finds a second Gate of Time and goes to the past, he meets up with Zelda there. It is then revealed that Zelda is the reincarnation of Hylia. She also confesses to manipulating Link's feelings for her (as Hylia) so that he could fulfill his destiny, a deed for which she is very remorseful. In order to maintain Demise's imprisonment, Zelda seals herself. While doing so, Zelda asks Link for him to wake her up when his mission is complete.

Nearly all of the classic series Mega Man titles have been two-dimensional side-scrollers involving horizontal movement through various levels. This mechanic persists even on titles developed for high performance platforms, such as the Sony PSP release of Mega Man Powered Up, which features 3D graphics, yet movement to both the background and foreground is restricted. The main series on both the NES and Nintendo Game Boy would follow this formulaic approach in the design of every game developed on those systems, and set the standard for all platformer Mega Man games to come. Mega Man himself has evolved very little cosmetically since his initial release, but has often been given new techniques in each game. The New Mega Buster, for instance, which was introduced in Mega Man 4, allowed him to charge up a shot. The slide was introduced in Mega Man 3. It was these which were used in order to help him exceed any new challenges added by the programmers.
Dr. Wily having finally managed to modify the time machine, discovers that the time machine could now only travel into the future and back, not into the past. Dr. Wily modified his plan and decided instead to spy on Mega Man’s future. Travelling approximately 37.426 years into the future (as stated in the American manual), Wily found that the future was peaceful, as his future self had reformed and Mega Man no longer needing weapons, had been reset back into a peaceful household robot. Recognizing this chance, Wily convinces his future self to abduct the now defenseless Mega Man. Dr. Wily then proceeds to capture Mega Man, and modifies him into the fighting robot Quint, reprogramming him to make him fight against the Mega Man of the present.[11][12]
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