"Skyward Sword" was released in 2011 and really put the Wii controller to the test. Other spin-offswere released for Nintendo's numerous handheld systems which show Link in unusual adventuressuch as "Link's Awakening" for the Game Boy (1993) or "A Link Between Worlds" for the 3DS (2014).For those who not only want a virtual adventure but also want to take home a slice of the hero'sfantasy world, the Zelda fan merch in the EMP Online Shop will not disappoint.
When transitioning to the 32bit era, Square began to develop games in 3D. A tech demo in 1995 using Final Fantasy VI characters, Final Fantasy VI: The Interactive CG Game, showed the kind of technology they were using. Square opted to develop on the PlayStation, as opposed to the Nintendo 64 as originally intended, due to its use of disc storage instead of the more limited cartridges,[20] and the game still required three discs of storage. Final Fantasy VII was the most expensive game at the time to develop, costing $145 million,[21] though $100 million was spent on marketing.[22] It used pre-rendered backgrounds and character models instead of 2D sprites, in addition to introducing full-motion video sequences. Character models used on the field and those in battle differed, with blocky and less detailed models used on the field. When developing Final Fantasy VIII, Square Enix opted to use a more photo-realistic style, and there was no longer a distinction between field and battle models. The game used more FMVs, and required four discs of storage. Final Fantasy IX was similar, and though its art style was not one of a photorealistic game, it did allow for greater detail than seen previously in the series.
In Breath of the Wild, Impa is one of Princess Zelda's closest allies along with her elder sister Purah, and Robbie. Purah herself states this to Link, telling him to talk to Impa about the pictures which Zelda had taken 100 years ago. Zelda was the one who also told Impa to give Link her message to "Free the Divine Beasts", showing that she trusted Impa immensely.

For the faint of heart, Capcom provides “casual” and “newcomer” settings that make things easier by granting extra or infinite lives, respectively. Dr. Light also offers assistance through an in-game shop where players can buy chips for Mega Man, boosting his arm cannon; extra parts that make it easier to walk on slippery surfaces or reduce knockback; and a cooling system that recharges his Double Gear functions more quickly. Capcom doesn’t make these power-ups feel like you’re cheating the system somehow; they’re presented as bonuses that can help frustrated players overcome Mega Man 11’s robust challenge a bit faster.
Mario Kart: Double Dash!! features co-operative LAN play and two-player karts.[3] It also introduces eleven new playable characters (Princess Daisy, Birdo, Baby Mario, Baby Luigi, Paratroopa, Diddy Kong, Bowser Jr., Waluigi, Toadette, Petey Piranha, and King Boo). The game also features special items that are specific to each character. Finally, this game introduced unlockable characters and karts to the series.
around 37% beams Mega Man fires a Black Hole Bomb forward. After shooting, the bomb will detonate after a set distance, but can be detonated prematurely by pressing the special move button or if the bomb touches another player, causing 1%. Pressing the button again will instantly force the bomb to suck the opponent(s), dealing 1-2%. If anyone touches the black hole, they will be sucked in. A cutscene then occurs where Mega Man summons his other four incarnations: X, MegaMan.EXE, MegaMan Volnutt and Star Force Mega Man. All five proceed to charge their respective Busters and fire energy beams at the opponent, causing around 37% damage. It KOs at mid-high damage percentages, starting at 58%.
Mario Kart Wii was well-received, earning praise for its online capability and the large number of tracks, characters and karts. Joe Sinicki of Blast Magazine comments: "While it still does suffer from some of the problems of the older games, Mario Kart Wii takes the simple and accessible formula set by its predecessors and tweaks it enough to make it feel fresh and fun, creating one of the most entertaining and rewarding gaming experiences in quite some time."[30] Official Nintendo Magazine commented that the Wii Wheel worked very effectively and loved the different multiplayer modes.[31] GameSpot producer Lark Anderson praised the game for being easy to jump into for players of any skill level and stated that motorcycles provide a great alternative to go-karts,[23] and IGN commented "Nintendo has delivered one of the best console Karts in years."[25] Plugged In stated that the racing is easy to do and that "the Grand Prix Cup events and several team battle modes keep things interesting" while Classic Game Room praised the game for its high production value and great replay value. They also liked that the online play was a major strength of the game.
When Zelda's power failed to awaken on Mount Lanayru, Urbosa told Zelda not to give up hope as she did all she could and noted Mount Lanayru wasn't her last shot as anything could spark her powers to awaken. When Ganon appeared Urbosa initially wanted to take Zelda to safety but Zelda refused wanting to fight alongside her comrades even without her powers which Urbosa did not object to, understanding and respecting Zelda's desire to stand alongside them against Ganon along with her courage and sense of duty. Ultimately Urbosa was correct about Zelda's powers as the spark she spoke of occurred when Zelda selflessly tried to shield the exhausted Link from an attacking Guardian saving Zelda and Link. Even In death, Urbosa continued to support Link and Zelda as a spirit once freed from Thunderblight Ganon's imprisonment.
I'm eight chapters in, which I believe is a little over halfway through the game, and the plot is not drawing me in at all. Many Final Fantasies lead with the main narrative element of "defeat the evil empire that wrecked your home/kingdom/city/planet", and Final Fantasy XV is no exception. This is not a bad thing, but unfortunately whoever was in charge of piecing this into a cohesive narrative seems to have twiddled his thumbs for nine-tenths of the decade it took to make this game.. in fact, it honestly seems like this happened with the whole game. Ten whole years, and it feels like they rushed it out in the last year and a half. I can definitely see why they delayed it another few months from its initial September release date. Imagine what it would've been like then?
In 2011, an unnamed Zelda 25th Anniversary Compilation was cancelled. To celebrate the 25th anniversary of the series, Nintendo of America originally had planned to release a compilation of games together for the Wii, similar to the collector's edition disc released for the GameCube in 2003. However Nintendo of Japan's president Satoru Iwata and Shigeru Miyamoto disagreed in releasing it, believing it would be too similar to the Super Mario 25th Anniversary game released in 2010.[111]

Afterwards, Impa reveals to Zelda and the others of her intent to remain in the past to safeguard the Master Sword, much to Zelda's sadness. As a token of her appreciation, Zelda gives one of her armlets to the Sheikah. Impa assures Zelda that they will reunite, before watching the Hylians depart to their own time. At the Sealed Grounds' overseer of their time, Zelda, Link, and Groose are greeted by the Old Lady. Zelda notices the Old Lady's armlet, realizing that it is the one she gave to Impa. The Old Lady is then revealed to be Impa of the present, to everyone's surprise. Immediately afterwards, Impa passes on, with Zelda thanking her for everything she did for them.
Realizing that it would be very difficult for the armies to stop Wily, Dr. Light knew something had to be done. Rock, having a strong sense of justice, volunteered to be converted from his current state as a lab assistant into a fighting robot, or rather, a super fighting robot. Thus, on May 25,[10] he became known as "Mega Man" (Rockman in Japan).
There is so. much. waiting. in this game. Loading times are poorly optimized and take FOREVER if you aren't teleporting to somewhere close by where you just were. I'd say I'm spoiled by PC load times, except my old PC is a hunk of junk compared to the PS4's hardware. Driving is entirely uninteresting (save when you're doing the story driving missions, at least people talk then), and you have nothing at all to do in the up to 10 minute driving time except get suckered into nostalgia by the older FF soundtracks you can play, or look at the scenery. I should never have to pull out my cellphone and mess around on it out of boredom while I'm doing something that's supposed to be fun. It might also help to note that while you can "drive," it's pretty much an on-the-rails experience. If you try to veer too far to the right or left, Noctis will automatically correct it for you. So after trying it out once or twice, you're probably going to let your nanny/butler Ignis do the driving for you.
In several games, Zelda has a nursemaid named Impa, a faithful servant who is heavily hinted to be largely responsible for raising her and cultivating her abilities. In The Legend of Zelda, Impa is her most trusted servant, the one whom she entrusts with the task of finding a hero to defeat Ganon. In The Adventure of Link, it is Impa who brings Link to the North Castle and recounts the story of the ancient curse on the sleeping Zelda.
Super Nintendo Entertainment System Super Mario Kart was the first entry in the series, released for the SNES in 1992. The game has a total of eight playable characters who, when computer-controlled, use special power-up items specific to each character (such as eggs for Yoshi). The twenty tracks in this game, based on locations in Super Mario World (such as Donut Plains), are all short in length compared to other tracks in the series; thus, they are raced in five laps instead of the usual three. Whereas most other playable characters have reappeared in all later entries in the series, Koopa Troopa has only returned intermittently, and Donkey Kong Jr. would never again be used as a playable character, except for two Mario Tennis games. Unlike other games in the series, Super Mario Kart allows players only a limited number of lives, which are lost whenever a racer loses and is "ranked out". A notable aspect of the game's presentation is its use of the SNES's Mode 7 graphics technology, which allows for free rotation and scaling of planes to give a three-dimensional appearance.
Custom 2	Danger Wrap	3% (loop), 7% (last)	Fires an explosive wrapped in a bubble that floats upwards in an exponential arc and will explode if it comes into contact with an enemy, or on its own after a few seconds. Whilst harder to use than both the Crash Bomber and Ice Slasher due to its unusual trajectory, it deals more damage and knockback. It is based on Burst Man's weapon from Mega Man 7.

"The Legend of Zelda Theme" is a recurring piece of music that was created for the first game of the franchise. The composer and sound director of the series, Koji Kondo, initially planned to use Maurice Ravel's Boléro as the game's title theme, but was forced to change it when he learned, late in the game's development cycle, that the copyright for the orchestral piece had not yet expired. As a result, Kondo wrote a new arrangement of the overworld theme within one day.[7] The "Zelda Theme" has topped ScrewAttack's "Top Ten Videogame Themes Ever" list.[8]
The spin-offs' gameplay can deviate a lot from the main series. While spin-offs tend to include gameplay fundamentals, if only in abilities and ability names, many stick to role-playing game elements. As an example, although Dissidia Final Fantasy and games following its format are fighting games, they still feature character growth, characters using their specific abilities, and similar equipment systems. Another notable spin-off, Final Fantasy Tactics, is a tactical role-playing game with a job system that uses tactical unit command as opposed to one of the battle systems featured throughout the main series. Many games also feature action elements, such as Final Fantasy Type-0, while others include shooting elements, such as Dirge of Cerberus -Final Fantasy VII-, but still keep the series fundamentals.

“The Blue Bomber is Back!”. I’ve been playing MM games since I was a child. I grew up in the 80’s and had most of the NES and SNES MM games. This one is easily in my top 3 favorites in the series! The game is a ton of fun, you can upgrade MM, buy items, and the graphics are gorgeous! I’m so hapoy they finally made a modern looking game. I love the older 8-bit visuals, but an growing a bit tired of them. This is a must buy!
Many of her abilities as both a Sage and the wielder of the Triforce of Wisdom are widely illustrated in Ocarina of Time, one of them being that she has prophetic visions in her dreams.[33][34] She also helps Link in their escape from Ganon's Castle by using her powers to magically remove the barriers blocking the exits. During the final battle between Link and Ganon, Princess Zelda uses her powers to restrain the King of Evil as Link delivers the final blow.[35] Being the seventh Sage, she is the ruler of the rest of the six Sages, and it is with her guidance that the Sages seal Ganon in the void of the Evil Realm.[3][36] Finally, with her powers as a Sage, she is capable of returning Link to his original time by simply using the Ocarina of Time.[37]
At the story's start, she takes Link, whom she has been childhood friends with since they were infants, to the Picori Festival in Hyrule Town. During the ceremony following the Picori Festival Tournament, she is turned into stone by the winner, Vaati. Vaati is an evil mage searching for a legendary Light Force, and knowing Zelda has mystical powers of her own, he wants to keep her out of the way. Later, discovering that her power is, in fact, the Light Force, Vaati invades Hyrule Castle and abducts the petrified Princess, planning to sacrifice her and become a god. Link, after reforging the Four Sword, attacks the castle and faces off against Vaati. Upon defeating the evil mage, Link uses the power of the Four Sword to restore Zelda, who tells Link she had seen him on his adventure as if through a dream, to normal. Zelda then uses the power of the Magic Cap and Light Force to return Hyrule to its natural state. The overflowing power of life causes the Minish Cap to break apart. Ezlo then states that Zelda's kindness as well as the power of the Minish Cap (or Light Force, in the Japanese version of the game) created a miracle. With the time to part nearing, Zelda and Link see Ezlo off as he returns to the Minish World.
Although Sheik is intended to appear masculine, it is unclear whether Princess Zelda physically transforms herself into a male or simply dresses herself to look like one. When Link encounters Princess Ruto in the Water Temple, Ruto explains, "A young man named Sheik rescued me from under the ice". Later, when Link obtains the Water Medallion, Ruto asks, "If you see Sheik, please give him my thanks". Additionally, a Gossip Stone in the Hyrule Castle Grounds says, "They say that contrary to her elegant image, Princess Zelda of Hyrule Castle is, in fact, a tomboy!"
As of April 2018, The Legend of Zelda franchise has sold over 80 million copies, with the original The Legend of Zelda being the fourth best-selling NES game of all time.[190][191] The series was ranked as the 64th top game (collectively) by Next Generation in 1996.[192] According to British film magazine Empire, with "the most vividly-realised world and the most varied game-play of any game on any console, Zelda is a solid bet for the best game series ever."[193]
The NES controller had just two buttons, and in Mega Man 1-6 they corresponded to “jump” and “shoot.” Mega Man 11 has more buttons than it knows what to do with, but the Double Gear system employs two of them – the left and right shoulder buttons, specifically – to add a new element to each of Mega Man’s basic functions. With the Power Gear you can overcharge your weapons for alternate attacks and more firepower, though it costs so much weapon energy that I barely used it, but with the essential Speed Gear you can slow down time to dodge bullets, carefully land jumps, and catch your breath.
Despite being a popular favorite with videogamers, Megaman hasn't had a new entry in years... until now. MEGA MAN 11 is a glorious love letter to past MM adventures. To a fault, it doesn't do anything majorly revolutionary, but considering the variable output of its sequels, it's at least gratifying to know that this turned out very well and easily better than the disappointing MIGHTY NO. 9. The game introduces a new "Double Gear" system, which provides opportunities for powering up or slowing down. Both of these are great additions. The gameplay remains as fun and glorious as it did for previous Mega Man entries. The graphic style is rendered in a clean, gorgeous hand-drawn style that feels very much at home with what you'd expect from classic MEGA MAN. There are cutscenes in the game, thankfully skippable, and yes, there's voice acting. Thankfully, the voice acting is for the most part pretty good and easily better than that of MEGA MAN 8 (Dr. Light's embarrassingly awful Elmer Fudd syndrome is thankfully gone in this one). The music has yet to catch me as truly memorable. It's passable stuff, although not quite as good as in previous MEGA MAN entries. All told, though, Capcom has done a fine job of producing a game that lives up to its predecessor, and it plays exceedingly smooth on Nintendo Switch with no noticeable hiccups. Fans of classic platforming, rejoice.
Interested in the Divine Beasts, Guardians, and Ancient Sheikah technology, she began dedicating herself to science instead of prayer, feeling it would be a better use of her abilities though continued to train and pray though her studies served as another way to contribute to Hyrule's defense in her own way. Zelda and a team of Sheikah researchers lead by Impa's elder sister Purah worked together to understand ancient technology discovering the Sheikah Slate, Shrine of Resurrection, and a better understanding of Guardians and the Divine Beasts which Zelda recorded in her research notes. She even shared her knowledge with the Zora Royal Family concerning Vah Ruta's water pumps. She also researched other things besides ancient technology such as plants and animals that enhance physical abilities when consumed showing she enjoyed scholarly research as she found it fascinating and wasn't burdened by it unlike prayer as she had prayed fervently to Hylia numerous times with nothing to show for it despite her dedication. Zelda personally recruited the four Champions to pilot the Divine Beasts convincing all of them to join her in defending Hyrule.
I bought this game as a replacement for a Wii game my daughter wanted but I couldn't find. I never expected that I would LOVE it. I rarely play the Wii. It's pretty much a race game. There are several races with all kinds of courses, which go from easy to difficult. You get to choose your character, then the kind of vehicle you want to race in. You can choose to go for a test drive or race against a ghost (either of one of the wii developers or yourself). I've never played previous versions of this game, but they have the Gamecube version at my kids dentist's office and the wii edition of this game is about 1000 percent better in terms of graphics. While racing against other players, you can pick up different obstacles, like a banana, oil slick or bomb to throw at your opponents. Of course, they throw these things at you too, so you have to avoid them. You can also drive over ramps to give you a boost or pick up a tool to give you super speed or shield you from bombs, etc. I've played it with my kids and other adults and everybody always has a blast. I do like the wheel, but I can play the game fine without it, too. All in all it's a lot of fun, worth the extra money, and a great gift for someone who has a wii but you don't know what kind of game they want. I think this would be perfect for anybody, young and old.

When it came to Mega Man 9, the one most people considered the hardest, I didn't really think it was that bad, the difficultly never felt punishing and it was usually fair in how many power-ups you were given and how the levels got steadily harder as you went along. Then came 10 which I thought was just WAY too hard and not in a good way. Where 9 felt balanced, 10 felt cheap and I found myself dying over and over for the stupidest reasons before finally just giving up on the game.
Zelda's alter egos appear to have specialized abilities of their own. In Skyward Sword, it is implied that Zelda and her subsequent incarnations' abilities may be due to her connection to the Goddess Hylia and are potentially divine in nature. In Breath of the Wild, both Kass and Impa refer to the Princess of Hyrule as possessing the blood of the Goddess in their retelling of the legend of Calamity Ganon's defeat ten thousands years ago. Unlike other incarnations, the Breath of the Wild incarnation of Zelda initially has trouble awakening her powers, and as a result develops an interest in science and ancient technology. In Link's memories she is shown using the Sheikah Slate which Link uses 100 years later. She is familiar with Gerudo Town law and uses it to her advantage to allude Link's protection detail as Link a man could not accompany Zelda into Gerudo Town a fact Zelda used to her advantage. However her privileged upbringing means she apparently lacks Link's level of physical fitness and was easily cornered by three Yiga Clan Footsoldiers despite running as fast as she could. Zelda is well read and capable researcher though as shown in one of Link's memories when she fails to realize a Hot-Footed Frog has to be cooked into a Hasty Elixir enhance the consumer's physical abilities due to her excitement over catching one and enthusiasm to study its effects using Link as a test subject due to his high level of physical fitness causing her to try and humorously force Link to consume the uncooked frog despite his visible disgust. However her expertise in studying ancient technology is enough that she can calibrate Divine Beasts and understand their functions and inner workings with Divine Beasts being her primary focus along with the Sheikah Slate. She also realized the significance of the Shrine of Resurrection and ensured it was restored to working order upon discovering it was a medical facility recognizing Ganon must be formidable to necessitate such a facility. Zelda also possess precognition like her previous incarnations as she felt something horrible would happen before the Great Calamity and recognized the increased monster activity was a sign of Ganon's return. She also has some medical knowledge such as the medical applications of various flower species in Hyrule and first aid as she treated Link's minor injuries he received fight monsters in Eldin Canyon. She also apparently has an interest in growing endangered flower species such as Silent Princess which despite her and other people's efforts have failed to grow domestically. Zelda is also shown to be a capable horseback rider who has her own Royal White Stallion. Her concept artwork even depicts her wielding a riding crop. However she requires advice from Link to improve her relationship with her horse as while she is a capable rider she apparently failed to consider its feelings until Link advised her how to soothe her horse and inspired Zelda to empathize with her horse improving their relationship. After awakening her powers, Zelda is shown to be strong enough to seal both herself and Calamity Ganon in Hyrule Castle for 100 years. She also recognized Link would likely lose his memories from the untested Slumber of Restoration thus took steps to help him recover his memories through pictures she left on the Sheikah Slate and a final picture kept by Impa. Interestingly, in both Skyward Sword and Breath of the Wild, Zelda does not age while sealed by her own powers. Yet, in the latter, she appears fully conscious of the outside world while in stasis, likely having the same perception of time as Link. Due to her aging being halted she remains physically seventeen despite being approximately 117 years old as she turned seventeen around the time the Great Calamity began and she kept Ganon sealed for approximately a hundred years making her the oldest known living incarnation of Zelda due to not aging at all for a century.

Um dies zu bewerkstelligen, gilt es, eine Vielzahl an Verliesen zu erkunden und Bosse zu besiegen. Dabei darf die Suche nach neuen Gegenständen und Schätzen natürlich nicht unterschätzt werden. Die Welt ist vollgepackt mit Abenteuern, die es zu bestehen gilt! Obwohl die unterschiedlichen Spiele zu verschiedenen Zeiten und später sogar an neuen Handlungsorten spielen, wird The Legend of Zelda immer thematisch zusammengehalten.

Though the Gerudo people had originally been against Urbosa becoming a Champion, after her death and Zelda's sealing of Ganon, they chose to remain loyal to Hyrule and as a result Riju and her bodyguard Buliara aided Link a century later out of respect for Lady Urbosa and Princess Zelda whom through Impa had tasked Link in freeing Vah Naboris. Though Riju had only heard of Zelda through legends, she respected her and the two even share similar backgrounds as Riju lost her mother forcing her to bear the burden of becoming Gerudo Chieftain. Riju even recognized the Sheikah Slate Link carried had belonged to Zelda previously showing she is well informed. Riju however like Zelda ultimately proves herself a capable leader despite her own doubts with Link's help. Presumably after Ganon's defeat, Zelda and Riju would work together to rebuild Hyrule and might even bond over their similar backgrounds.


In Twilight Princess, following Zelda's surrender to Zant and due to the general ineffectiveness of the Hyrulean Soldiers, Telma formed a Resistance group dedicated to restoring the Kingdom of Hyrule to its glorious self. The Resistance included Zelda's former tutor, Auru, and Ashei, who is revealed to be the daughter of a former Knight who had served the Royal Family in the past. Loyal to both Zelda and the Kingdom, the Resistance members all aid Link (and by extension Midna) in freeing Hyrule. During Link's battles through Hyrule Castle, most of the members (minus Telma and Louise) arrive to assist the hero in fighting Ganondorf's minions, allowing him and Midna to reach the castle throne room.
Once Link returns to his own world, Zelda is overcome with joy at seeing him again, shedding tears. Soon after, Fi asks Link to put Master Sword back in its pedestal, which would mean their parting. While understanding Link's feelings and feeling sad herself, Zelda encourages Link to do, to which he complies with. Their parting is not a sad one however, with said goodbye ending on a happy note.
The best known and widely used battle system is the Active Time Battle pseudo-turn-based system introduced in Final Fantasy IV where characters can perform an action when their ATB gauge is full. The fill rate is affected by stats, status effects, abilities used and other factors requiring the player to be economical with time. Many games feature a variant of this system. As an early example, Final Fantasy XII uses the Active Dimension Battle system to determine the rate at which characters will perform actions input through menus or the gambit system; there are no random encounters, and the player can move the character around the field and must be within the range of the enemy they are using their skill on.
Various incarnations of Mega Man appear as playable fighters in the Marvel vs. Capcom series. The original was a playable fighter in Marvel vs. Capcom: Clash of Super Heroes and Marvel vs. Capcom 2: New Age of Heroes. He is assisted by his companion robots, Rush, Beat and Eddie. His sister robot, Roll, is also playable in both games, but is a secret character in the first game. Although he did not make a playable appearance in Marvel vs. Capcom 3: Fate of Two Worlds, and its successor, Ultimate Marvel vs. Capcom 3, Zero from Mega Man X and Tron Bonne from Mega Man Legends appear as representatives for the series. Mega Man X appears as an alternate costume for Zero and Frank West and as a card in Heroes and Heralds mode. The original Mega Man appears in the arcade endings of Thor and Nova, and also appears on a poster in the Days of Future Past stage, and finally, as another card in Heroes and Heralds Mode. Mega Man X and Zero appears as playable characters in Marvel vs Capcom: Infinite, with Sigma appearing as both a DLC fighter and a major antagonist in the Story Mode, where he merges with the supervillain Ultron to become Ultron Sigma.[citation needed]
I didn't pay any attention when they announced MK8 last year. I knew I'd get it at some point, but there was no excitement. Then a few weeks ago I booted up my Wii U for the first time in months and was browsing the eStore. I watched the recent Nintendo Direct for MK8... after that it was all over, suddenly I was more hyped for new Mario Kart than I have been since 1997. I'm still not quite finished with Watch Dogs... partially because it's a long game with tons of content, partially because I keep taking breaks to play MK8. I can't wait to finally finish WD so I can give MK8 the undivided attention it deserves.
After Link finds a second Gate of Time and goes to the past, he meets up with Zelda there. It is then revealed that Zelda is the reincarnation of Hylia. She also confesses to manipulating Link's feelings for her (as Hylia) so that he could fulfill his destiny, a deed for which she is very remorseful. In order to maintain Demise's imprisonment, Zelda seals herself. While doing so, Zelda asks Link for him to wake her up when his mission is complete.
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