From the beginning Uematsu was given creative freedom, though the series' creator Hironobu Sakaguchi would request specific set-pieces to fit themes, and early on there were specific notes Uematsu was unable to use due to hardware limitations.[18] From Final Fantasy IV onwards, he had more freedom of instrumentation. For "One-Winged Angel", the Final Fantasy VII final boss theme and the series' first vocalized theme, Uematsu combined both rock and orchestral influences having had no prior training in orchestra conduction.[18]
After Hyrule is saved, Zelda uses the Ocarina of Time to send Link back to the past, allowing him to regain his lost seven years. This would however, turn out to be a mistake (like most of her other actions) as Link later lived a regretful life and became the Hero's Shade due Zelda's actions. He does however (as the Hero's Shade), help train his descendant (the Link in Twilight Princess) as well as move on after easing his regrets.
Princess Zelda and the Great Deku Tree are not viewed interacting during the events of Ocarina of Time or The Wind Waker, but the Great Deku Tree seems to be aware of how Zelda's destiny is tied with Link's in Ocarina of Time, and tells Link to seek her out after the defeat of Queen Gohma. However, their interaction is shown in Breath of the Wild, where Zelda appears to have great trust in the ancient tree deity as she entrusts the protection of the Master Sword to him. The Great Deku Tree is concerned about her, and Zelda is comfortable in confiding to him that the Master Sword spoke to her. The Great Deku Tree holds Zelda in great regard, poetically describing her smile as being like the sun and hopes Link can save her in order to see her smile once more. He also politely refused to pass on a message from her to Link, suggesting to Zelda that it would be better if she told him herself, showing that he had faith in Link and Zelda reuniting with each other.
"The Legend of Zelda Theme" is a recurring piece of music that was created for the first game of the franchise. The composer and sound director of the series, Koji Kondo, initially planned to use Maurice Ravel's Boléro as the game's title theme, but was forced to change it when he learned, late in the game's development cycle, that the copyright for the orchestral piece had not yet expired. As a result, Kondo wrote a new arrangement of the overworld theme within one day.[7] The "Zelda Theme" has topped ScrewAttack's "Top Ten Videogame Themes Ever" list.[8]
In Sonic Lost World, a DLC stage based on The Legend of Zelda series was released in March 2014, named "The Legend of Zelda Zone". While built around the core gameplay mechanics of Sonic Lost World, "The Legend of Zelda Zone" incorporates some elements from the Zelda series, including a heart-based vitality meter, rupee collection, and a miniature dungeon to explore.[116]
Super Mario Kart was the first non-platforming game to feature multiple playable characters from the Mario franchise, leading the way for not only its various sequels but also the many other spin-offs that the Mario characters have appeared in, including both sporting games (those relating to tennis, golf, baseball, and soccer) and non-sporting games (Mario Party among other series). The genre-spanning nature of the Mario franchise that was sparked off by the success of Super Mario Kart has been described as key to Mario's success and longevity, keeping fans interested despite the infrequency of the traditional Mario platforming games.[18] Mario Kart and all of the franchise's other spin-off series have helped it rise to its present status as the best-selling video game franchise of all time.
Typically, characters can equip armor, weapons and accessories, where armor provides defensive boosts, weapons determine the strength and type of the attacks used, and accessories provide various supporting abilities or bonuses. There are rarely optimal sets of armor or accessories, though many games feature ultimate weapons for each character, often involving sidequests to obtain them.
The Legends series concluded with only two main games and a spin-off starring mainstay antagonist Tron Bonne before being discontinued. Unlike Battle Network and Zero, the final game in the series does not resolve the storyline. A continuation to the Legends series has become an oft-requested game among many Capcom and Mega Man fans. A third game was once under development for the Nintendo 3DS, but on July 17, 2011, Capcom cancelled the project saying it did not meet certain requirements. This decision was met with criticism from fans and gaming news outlets.[3][4]
Settings often contain elements based on real-world mythology, and the series features many allusions to religion. A notable example are ancient mythological creatures that function as summons, and have various different roles within the game lores. Espers from Final Fantasy VI are a magical race that once lived alongside humans until a war wiped most of them out. Aeons in Final Fantasy X are the physical realizations of the dreams of the fayth, and summoners use them to battle Sin. Many games featuring summoned monsters do not have them as a named race, or give them a key role within the lore, the summons being merely abilities to be used in battle.
It's the little things that make Mega Man 11 really good, though. For instance, when you acquire Robot Masters's weapons now, Mega Man doesn't just change color, but outfits. This is aesthetically pleasing. Also, you can use the shoulder button to switch weapons or you can use right analog stick to simply bring up a roulette wheel and select weapons that way. Changing between weapons in a Mega Man game has never been this easy or effective. The levels are also designed to encourage you to use these weapons outside of the boss fights where they're most effective. Not every weapon is great but they are creative, at least.
-There's no minimap on the screen during races or battle mode. You apparently have to use the gamepad screen for the minimap, which is pointless if you're not playing using the gamepad or unfair in local multiplayer if only one person gets to use the gamepad. Also by removing your eyes from the road to look down at the gamepack can often result in disaster. So, what the heck, I want an onscreen minimap as is tradition.
The Minish Cap is a special Nintendo game. The only new Zelda game on the Game Boy Advance console, the game felt like having a grand SNES adventure in the palm of your hands. The Minish Cap was a rare example of a Nintendo sharing its series with other developers, as the game was developed by Capcom and Flagship. This remix of the Hyrule Town and Picori Festival themes was posted on OverClocked Remix by Lemonectric. The remix, called “A Bag Full…
Nintendo 64 Mario Kart 64, launched in 1996/1997 for the Nintendo 64, was a vast improvement from the SNES original. It moved the series to polygon-based true 3D computer graphics for track design, allowing for track features that were not possible with Mode 7, such as bridges, walls, pits, and elevation changes; however, the characters and items remain 2D pre-rendered sprites. Other new additions include digital voice acting, 4-player support, the modern character weight classification system, Mirror mode, ghost data for Time Trial courses, and a new item called the Spiny Shell which targets and attacks the player in the lead. The game features 16 normal race courses, as well as four battle courses. Though there are still eight playable characters, two new characters are introduced: Wario (replacing Koopa Troopa) and Donkey Kong (replacing Donkey Kong Jr.), both of whom have reappeared throughout the series.
I feel like they focused too much on making the game new and exciting rather than balanced and fun but they still did pretty good at throwing everything together. It has tons of tracks, vehicles, characters, and is probably the most re-playable version of the series because there is so much stuff to unlock. I unlocked everything in the game using a stock character and vehicle so the unlocked stuff isn't overpowering like in past games. The unlock-able characters and carts seem well placed and often help you with your playing style. For example you unlock the fast characters while trying to do time trials or you get the agile carts from gold on the harder tracks.
Zelda Month has come and gone much too quickly. But for those who might’ve missed it, PeanutButterGamer (PBG) released his final video for the month just over a week ago. PGB, who started Zelda Month in 2011, puts a twist on his traditional videos with a Zelda product review. In the video, he takes some of the most interesting Zelda items from eBay and, in usual PBG spirit, reviews them with a kooky flair and comical hijinks. Give it a…
I couldn't believe this is still full price after all these years, especially as 2 newer systems have come out. After receiving it, the family has played it everyday! It is truly a game the whole family can enjoy. My 4yo gives up his TV time for the day to play this instead. My wife practices after the kids go to bed. I would still highly recommend this game. I searched for used copies, and you only save about $5 buying used, as it is still in demand.
Realizing that it would be very difficult for the armies to stop Wily, Dr. Light knew something had to be done. Rock, having a strong sense of justice, volunteered to be converted from his current state as a lab assistant into a fighting robot, or rather, a super fighting robot. Thus, on May 25,[10] he became known as "Mega Man" (Rockman in Japan).

Capcom, regarding Mega Man as a versatile character, has placed him in several different gaming situations outside of his usual series. He has since been seen as a sports star in the Super Nintendo game Mega Man's Soccer, a race car driver in Mega Man: Battle & Chase, a board game card in Wily & Right's RockBoard: That's Paradise, and several mobile phone games, including, but not limited to, Mega Man Pinball, Rockman Tennis, Rockman The Puzzle Battle, Chokkan! Rockman, Rockman Poker, and Rockman no Dot Art Logic. A limited release arcade fighting game series containing Mega Man: The Power Battle and Mega Man 2: The Power Fighters pitted Mega Man against several boss characters from his original series. Mega Man also appears in the social RPG Rockman ×over as Battle Memory and a Legend Armor of OVER-1 referred to as OVER-R.


In the Hyrule Warriors series, Princess Zelda acts as the Supreme Leader of the Hyrulean Forces and the Hyrulean Soldiers bravely serve her in much the same way as in Twilight Princess and Ocarina of Time. Despite her role as a military commander, she retains the compassion for the soldiers that serve under her but chooses to fight alongside them rather than protected by them. In turn her soldiers are very loyal to her and she can raise their moral with words alone, though this can be a double-edged sword as they become quite demoralized when she goes missing and were it not for the leadership of Link and Impa, the entire Hyrulean Forces may have been defeated by the Dark Forces. Though she later returned to fight alongside them under her guise as Sheik, they did not recognize her (though to be fair neither did Impa) and continued to search for the missing Princess. However they were relived when her identity was revealed and did not hold her deception against her. They also did not abandon her or Hyrule when Ganondorf managed to steal the Triforce of Courage and Triforce of Wisdom and later joined her in invading Gerudo Desert in order to defeat Ganondorf's generals, Zant and Ghirahim. After managing to defeat the villains, Zelda would lead her army to reclaim Hyrule Castle and defeat Ganondorf's Forces. The surviving soldiers would also fight alongside Zelda and her allies in the final battle against Ganon.
The introduction of The Adventure of Link speaks of the legend of Zelda, a legend that has been passed down in Hyrule.[98] According to that legend, well before the events of The Legend of Zelda, Hyrule was a prosperous land ruled by a king who had two children, an unnamed prince and Princess Zelda. The King maintained peace in Hyrule using the Triforce; however, he passed away, and although the prince should have received the Triforce in full, he only received a part of it.[99] The prince frantically searched in vain everywhere for the remaining piece, but then a wizard came to the Prince and tells him that his younger sister, Zelda, knows the location of the mystical object.[100] The prince demands that Zelda turn the information over to him, but Zelda refuses and, in a rage, the wizard puts Zelda into an eternal sleep, with him dying in the process.[101] Overcome with grief, the prince seals his sleeping sister in the North Palace and orders that all female descendants of the Hylian monarchy are to be named Zelda.[41]

^ Nintendo (November 21, 1998). The Legend of Zelda: Ocarina of Time. Nintendo 64. Nintendo. Great Deku Tree: Before time began, before spirits and life existed... Three golden goddesses descended upon the chaos that was Hyrule... Din, the Goddess of Power... Nayru, the Goddess of Wisdom... Farore, the Goddess of Courage... Din... With her strong flaming arms, she cultivated the land and created the red earth. Nayru... Poured her wisdom onto the earth and gave the spirit of law to the world. Farore... With her rich soul, produced all life forms who would uphold the law.

Jump up ↑ "I set out for Goron City today to make some adjustments to Divine Beast Vah Rudania. I still recall feeling his eyes on me as I walked ahead. The feeling stayed with me so long, I grew anxious and weary. It is the same feeling I've felt before in his company... And still, not a word passed his lips. I never know what he's thinking! It makes my imagination run wild, guessing at what he is thinking but will not say." — Zelda's Diary (Breath of the Wild)


Zelda is kidnapped by Ganon, who imprisons her in his lair on Death Mountain. Before she was kidnapped, she shattered the Triforce of Wisdom into eight shards and scattered them throughout Hyrule to hide them from Ganon and prevent him from gaining its power. She then sent her nursemaid Impa in search of a hero that could reassemble the Triforce of Wisdom, be powerful enough to defeat Ganon, and rescue her. Zelda is not actually seen in this game until after Ganon is defeated.
There’s a cleverness and care that seems infused throughout Mega Man 11, and numerous creative touches surprised me as I played. Bounce Man’s rubbery body is flecked with bits of metallic confetti, like a bouncy ball from a toy vending machine. Block Man’s level is inspired by Mayan art and architecture, supporting the robot’s backstory in which he fantasizes about building his own temple. Each of the game’s new Robot Masters is given dozens of catchphrases and punny quips. “Prepare to diode!” Fuse Man will say, appealing to my inner dad joke enthusiast.
Jump up ↑ "Once the wizard had finished casting his spell, Princess Zelda crumpled where she stood. [...] Mad with grief and regretting what he had done, the young king placed his sleeping sister, Princess Zelda, on an altar in the North Castle, in the hopes that she would someday be revived. [...] The story became the legend of the first Princess Zelda. [...] There came a day when the demon army led by the Demon King Ganon invaded Hyrule and stole the Triforce of Power. The reigning Princess Zelda divided the Triforce of Wisdom, which was in her possession, into eight pieces, hiding them in different corners of the kingdom. [...] Just then, a boy named Link appeared. [...] Using the power of the Triforce of Wisdom, Link crushed the Demon King and saved Princess Zelda. [...] Even after defeating Ganon, Link remained in the Kingdom and lent a hand to the reconstruction efforts. [...] Link, having obtained the Triforce of Courage, used the Triforce's power to awaken Princess Zelda I from her slumber." (Hyrule Historia (Dark Horse Books), pg. 104-107, 109)

Prior the events of Majora's Mask, Zelda spends a relatively short period of time with Link, before he leaves Hyrule for his quest in search of his companion Navi.[105][106] Zelda, as a child, makes a single appearance in Majora's Mask when Link has a flashback after retrieving the Ocarina of Time from the Skull Kid. The events of the flashback display Link's last meeting with Zelda, where she states her belief that they would meet again.[107] However, before Link departs the land of Hyrule, Princess Zelda gives him the Ocarina of Time to prevent Ganondorf from entering the Sacred Realm and as a memento of the time they spent together.[108][109] She also teaches Link the "Song of Time", a melody that holds a special meaning to her,[110] before handing over the ocarina, mentioning that he should play that melody if something were to happen to him so the Goddess of Time will come to his aid.[111][112]
The good news is Mega Man 11 is pretty good. It's everything I expected from a Mega Man game. It does play it relatively safe, however. There is no risk to the formula or design, but this is necessary because the goal needs to be to get Mega Man back on track. That being said, just because it plays it safe doesn't mean it has nothing to offer. The level designs are extremely good (with Block Man's stage being a near perfect tutorial on how to make use of the game's new Double Gear system) and the levels are fairly lengthy and challenging to keep you going. It makes the game inviting, but Mega Man hasn't lost its trademark difficulty. The game is hard. If the clever level designs don't stump you every now and then, some of the bosses will.
Explore the wilds of Hyrule any way you like—anytime, anywhere! - Climb up towers and mountain peaks in search of new destinations, then set your own path to get there and plunge into the wilderness. Along the way, you'll battle towering enemies, hunt wild beasts and gather ingredients for the food and elixirs you'll make to sustain you on your journey. With Nintendo Switch, you can literally take your journey anywhere.
As the holder of the Triforce of Wisdom, she is wise beyond her years and intelligent enough to rule her people. She always wishes to do what is right for others and is extremely self-sacrificing. Though not always capable of defending herself or others on her own, she does not quit and tries to aid allies when she needs their help. She is also forgiving towards former enemies even when they have harmed her in someway. She is however, extremely loyal towards the ones she cares for (such as Link) and does not tolerate them getting harmed.

So much about Mega Man 11 supplicates before the franchise’s carved-in-stone formula. Eight rogue Robot Masters under the control of the evil Dr. Wily need vanquishing. Mega Man must take out each renegade bot, acquire their unique ability, move on to the next, and then finally take down Dr. Wily himself. Mega Man can shoot, slide and call upon his robot dog Rush to scoot through levels. There are deadly spike traps, bottomless pits and a mechanized insurrection to put down.


As usual, Mega Man destroys the latest incarnation of the Wily Machine, leaving Wily on the ground begging for forgiveness. As Mega Man berates Wily for trying the same old ruse after so many failures, he is taken over by the Evil Energy in Wily's machine as the tower collapsed around them. However, Duo saved Mega Man and destroyed the evil energy within him. He leaves before Mega Man wakes up, but Proto Man informs him of Duo's final message to the Blue Bomber: "Thank you".
Throughout the lifespan of The Legend of Zelda series, a number of games (including main series games as well as re-releases and spin-offs) in varying states of completeness have had their releases cancelled. Perhaps the earliest of these was Gottlieb's The Legend of Zelda Pinball Machine (cancelled 1993). After securing a license from Nintendo to produce two Nintendo-franchise-based pinball machines, pinball designer Jon Norris was tasked with designing the table. Before it was completed, Gottlieb decided to repurpose the game with an American Gladiators theme. Licensing for this version ultimately fell through and the game was released as simply Gladiators (November 1993).[103]

The actions made by this incarnation of Princess Zelda were crucial to the development of the Zelda Timeline, since it was through Zelda's choices that three timelines were eventually created, making her instrumental in the history of Hyrule. Her plot with Link to retrieve the Triforce resulted in Ganondorf obtaining the Triforce of Power,[67] eventually leading to Ganondorf besting Link in the final battle, and thus forming the Fallen Hero Timeline.[76] Should Link succeed in defeating Ganondorf, sending Link back to his own time afterwards created two timelines: the Child Timeline and the Adult Timeline. The latter of the two shatters the Triforce of Courage and vanquishes the hero in the Adult Timeline,[77] resulting in Hyrule eventually being flooded.
As they are sworn to defend the Kingdom and serve the Royal Family of Hyrule, the Hyrulean Soldiers are loyal protectors to Zelda and her family, along with other groups sworn to serve the royal court such as the Knights of Hyrule and the Sheikah. However, the Hyrulean Soldiers are often depicted as ineffective against the forces of evil that threaten Hyrule, and sometimes have fallen prey to their evil influence. Ironically, they often serve as obstacles preventing Link from meeting Zelda, though mainly due to their ignorance of his status as the legendary hero.

As I understand it, Nintendo is keen to have a Zelda game launch on Switch every year. Following 2017 epic Breath of the Wild, 2018 had a port of spin-off Hyrule Warriors. Is Skyward Sword HD Nintendo's Zelda game for 2019? Nintendo traditionally turns up to The Game Awards every year with something new to show. And guess what - that's next week! Maybe we'll hear something then.

↑ Jump up to: 29.0 29.1 "We must stop him from freeing himself from the seal that imprisons him. At any cost... That is why I intend to remain here in this time and place... To sustain the seal as best as I can. As long as I continue this vigil, we may be able to prevent the demon king from fully reviving himself in our own time." — Zelda (Skyward Sword)
Dash attack Top Spin 1% (hits 1-7), 3% (hit 8) Mega Man boosts forwards while spinning, damaging whatever he touches. Good priority and long lasting, equivalent to Luigi's dash attack. Useful for mindgames against shields due to its moderate shield stun, which often makes opponents drop their shield too early. Small noticeable ending lag. Based on Top Man's weapon from Mega Man 3.
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