Custom 1 Tornado Hold 2% (center), 1% (sides) Drops a spinning fan onto the ground that creates a tornado and pushes anyone caught in it upwards, dealing multiple hits. It can be also used to combo into the Flame Sword, Slash Claw or Air Shooter. If used in mid-air, it causes the fan to fall as it pushes Mega Man up, giving it better offensive potential but slightly less vertical distance than the Rush Coil. It is based on Tengu Man's weapon from Mega Man 8.
Mega Man does have some notable flaws, however: While Mega Man has a good amount of attacks with good knockback, the majority of his kill moves are considered situational, difficult to set up, or and/or are easy to punish. As such, he has a more difficult time killing than other characters and it requires good reads to successfully finish off opponents. Characters that have a move that either reflects projectiles or can nullify them (such as Fox or Lady Palutena) can also prove to be an annoyance for him due to his over-reliance on projectiles to combo opponents and bait reactions and it can render his Forward Smash (one of his better kill moves) unreliable, though this can be worked around by firing the Mega Buster twice at a time, and most reflectors are punishable if baited and he can still grab them. Although Mega Man can effectively zone opponents at medium ranges with the Mega Buster, most of his other moves are fairly laggy or gimmicky and his only reliable tool in close range is his grab, and as such faster characters (such as Greninja or Captain Falcon) can bypass his zoning more easily and put work on him in closer ranges and due to his above average weight and falling speed, Mega Man is somewhat easy for these characters to combo once they get in, assuming that they have any combo potential.
Skyward Sword has several noticeable romantic moments between Link and Zelda. Early in the story, Zelda wants Link to be the first to see her outfit for the Wing Ceremony. She worries over him and she does not want him to fail at becoming a knight. When Link's Crimson Loftwing is hidden by Groose, Zelda assists Link in finding his Loftwing. After Link wins the Wing Ceremony, Zelda jumps off the ledge and Link catches her almost as if she was expecting him to. She then congratulates him on winning. Afterwards, Zelda mentions that she is very happy to be atop the Statue of the Goddess with him. She also gets extremely close to him and almost implies that the two are to kiss, before she pushes him off the statue. Afterward, Zelda bashfully asks Link to go out flying, which they do. She then tells Link how amazing the day was, and that she would remember it forever.
Zelda was featured in three games made by a third party for the Phillips CD-i system. In Link: The Faces of Evil (1993), she was kidnapped by Ganon and had to be rescued. In Zelda: The Wand of Gamelon (1993) and Zelda's Adventure (1994), Princess Zelda was the main protagonist, as the plot in both games involves Link's kidnapping. The games are generally criticized by fans, although they are noteworthy as the first time Zelda has been a playable character in any game.
Jump up ↑ "I am unsure how to put today's events into words. Words so often evade me lately, and now more than ever. He saved me. Without a thought for his own life, he protected me from the ruthless blades of the Yiga Clan. Though I've been cold to him all this time...taking my selfish and childish anger out on him at every turn... Still, he was there for me. I won't ever forget that." — Zelda's Diary (Breath of the Wild)

Even now, years after its release, this game is one of the most pleasing, fun racing games available. It's simplicity, yet well done design, can't be beat. It is probably the only racing game that is aimed at family fun more than at trophies. Having Nintendo's classic characters as drivers is something that gamers of all ages enjoy. I have been a gamer since the days of Atari, that's how old I am, well, not that old really, but it shows how Mario Kart acomplish what other games don't, it brings not only memories back, but it manages to make the racing experience a unique one that brings players of all ages together.


The Final Fantasy series and several specific games within it have been credited for introducing and popularizing many concepts that are today widely used in console RPGs.[3][116] The original game is often cited as one of the most influential early console RPGs, and played a major role in legitimizing and popularizing the genre. Many console RPGs featured one-on-one battles against monsters from a first-person perspective. Final Fantasy introduced a side view perspective with groups of monsters against a group of characters that has been frequently used.[3][94][116] It also introduced an early evolving class change system,[197][198] as well as different methods of transportation, including a ship, canoe, and flying airship.[199] Final Fantasy II was the first sequel in the industry to omit characters and locations from the previous game.[5] It also introduced an activity-based progression system,[200] which has been used in later RPG series such as SaGa,[201] Grandia,[202] and The Elder Scrolls.[200] Final Fantasy III introduced the job system, a character progression engine allowing the player to change character classes, as well as acquire new and advanced classes and combine class abilities, at any time during the game.[203] Final Fantasy IV is considered a milestone for the genre, introducing a dramatic storyline with a strong emphasis on character development and personal relationships.[204] Final Fantasy VII is credited as having the largest industry impact of the series,[117] and with allowing console role-playing games to gain mass-market appeal.[205]
Jump up ↑ "I am unsure how to put today's events into words. Words so often evade me lately, and now more than ever. He saved me. Without a thought for his own life, he protected me from the ruthless blades of the Yiga Clan. Though I've been cold to him all this time...taking my selfish and childish anger out on him at every turn... Still, he was there for me. I won't ever forget that." — Zelda's Diary (Breath of the Wild)
As in his home series, Mega Man's moveset relies heavily on various projectiles, giving his attacks unusual functions and characteristics. This extends beyond his special moves and into his standard moveset. For his neutral attack, he fires shots from his Mega Buster, and for his forward tilt, he fires shots from his Mega Buster while walking. His up tilt, the Mega Upper, is a jumping uppercut, and his down tilt is a forward slide.
When Link was appointed as Zelda's personal knight by King Rhoam after defeating a Guardian that went haywire during an experiment with a simple Pot Lid, her insecurities in regards to her inability to awaken her powers came to the surface, resulting in her lashing out at him out of jealousy due to his apparent success in fulfilling his destiny as he could already wield the Master Sword. Additionally she mistook Link's silence as a sign that he likely hated her. She grew tired of him following her around seeing him as a constant reminder of her own failure. However Link refused to follow her orders as the King assigned him to protect her which was his sworn duty as Captain of her Imperial Guard detail. Zelda even resorted to abusing Gerudo Town law to allude Link's protection detail though ended up falling asleep while calibrating Vah Naboris and Urbosa informed Link of her where abouts. Urbosa would also foil an assassinate attempt by disguised Yiga Clan members though Zelda convinced her to spare their lives. However, after Link saved Zelda's life when the Yiga Clan tried to assassinate her again near Kara Kara Bazaar, she realized that it was wrong of her to take her frustrations out on him, and befriended him thereafter. She was surprised to discover how gluttonous Link was and discovered his silence was due to his burden as chosen hero despite his skills he still had doubts but shouldered the burden of his destiny causing Zelda to see Link in an entirely new light. She came to respect and admire his dedication to his knightly training. The two bonded over the burdens they carried though Zelda became worried by Link's tendency to be reckless even noting there is a thin line between courage and recklessness.

The Mega Man Zero games have earned generally positive reviews. Review sources both criticized and praised the high difficulty level of the game and remarked that they were similar in nature to earlier installments in the Mega Man series. Positive reviews noted the variety of abilities and customization along with an engaging story than compared to its prequel series, while negative reviews focused on the series repetitiveness and lack of originality. Review scores were lower for the last two games in the series, with critics pointing out that the games were just using the same gameplay without introducing anything new.[43] When the first game in the series came out, reviewers were quick to hail a return to what they considered "the Mega Man roots", however some fans criticized that the lack of knowing which boss the player will face next was a change for the worse and that it "takes away what made the series unique in the past".[44]
+Wii U and Switch versions offer choice for the gamer. You don't have to upgrade to the Switch to experience BOTW. The Wii U version is every bit as great as the Switch one. In fact, I owned the Switch version but got rid of it in favor of the Wii U version. I did not see the point in upgrading since the only other Switch game I care about is Mario Odyssey and that doesn't come out for almost another year.
Princess Zelda plays a much larger role in Spirit Tracks than in previous installments, as she herself also aids Link in the salvation of Hyrule. Near the beginning of the game, Link travels to Hyrule Castle to see Zelda and become an official train conductor. Because he is an engineer and the apprentice of Alfonzo, who was once the head of the castle guard, Zelda asks Link to secretly meet her in her quarters later to discuss something with him. Zelda explains to Link that she needs to get to the Tower of Spirits to personally investigate the disappearance of the Spirit Tracks, which she attributes to something that Chancellor Cole is hiding.
After Zelda was born, her parents named her Zelda in accordance with royal tradition and her mother would eventually take the infant Zelda to Gerudo Town to introduce her daughter to her close friend Gerudo Chieftain Urbosa. For the first six years of her life Zelda was raised by both parents and apparently had a happy childhood for a time. Her mother encouraged Zelda she could do anything and told her about the latent power she inherited from her grandmother whom is implied to have been a previous Zelda indicating her mother was not of royal blood. When Zelda was six years old, her mother died, changing her life and putting her under the protection of her father exclusively thereafter. Unfortunately her mother's death robbed her of her mother's unconditional support and prevented the Queen from acting as Zelda's teacher as she was apparently knowledgeable about Zelda's powers. However Zelda hide her grief as her parents had taught her to be a strong steadfast Princess which King Rhoam found inspiring though failed to see his daughter was hurting and her inability to awaken the sealing power needed to seal Calamity Ganon away, causing her great stress. Zelda struggled to awaken her powers and a year after her mother's funeral Urbosa accompanied Zelda to the Spring of Power where Zelda futilely prayed for her powers to awaken until Urbosa dragged her out of the cold water causing Zelda to break down and cry confiding her true feelings and revealing her grief and the stress she was under while Urbosa listened and consoled her. She ended up befriending Urbosa who did her best to help her. However Zelda came to believe her mother was wrong about her capabilities feeling more and more like a failure.

Princess Zelda returns as a playable character in the fifth installment of Super Smash Bros. Her appearance is now based on her design from A Link Between Worlds, since Masahiro Sakurai and the developers felt her Breath of the Wild incarnation was more suited to research than combat. In the Japanese trailer, however, it lists the basis of her appearance as being Triforce of the Gods, or A Link to the Past. Her move set is largely the same as previous games with some adjustments. However, Zelda's Final Smash has changed from the Light Arrow to the Triforce of Wisdom, which will trap opponents inside the titular Triforce piece for huge damage.
Ocarina of Time's follow-up, Majora's Mask, was released in April 2000. It uses the same 3D game engine as the previous game,[71] and added a time-based concept, in which Link, the protagonist, relives the events of three days as many times as needed to complete the game's objectives. It was originally called Zelda Gaiden,[72] a Japanese title that translates as Zelda Side story. Gameplay changed significantly; in addition to the time-limit, Link can use masks to transform into creatures with unique abilities. While Majora's Mask retains the graphical style of Ocarina of Time, it is also a departure, particularly in its atmosphere. It features motion-blur, unlike its predecessor. The game is darker,[71] dealing with death and tragedy in a manner not previously seen in the series, and has a sense of impending doom, as a large moon slowly descends upon the land of Termina to destroy all life. All copies of Majora's Mask are gold cartridges. A limited "Collector's Edition" lenticular cartridge label was offered as the pre-order incentive. Copies of the game that are not collector's editions feature a normal sticker cartridge label. Majora's Mask is included in the Collector's Edition,[68] and is available on the Virtual Console, as well as a 3D port for the portable 3DS console.
Hi reader in the U.S., it seems you use Wikipedia a lot; that's great! It's a little awkward to ask, but this Monday we need your help. We’re not salespeople. We’re librarians, archivists, and information junkies. We depend on donations averaging $16.36, but fewer than 1% of readers give. If you donate just $3, the price of your coffee this Monday, Wikipedia could keep thriving. Thank you.
Mega Man will be returning along with all the past playable characters as part of this new game. In addition, his Mega Legends Final Smash has been updated to include both Proto Man and Bass as part of the attack. Unlike the previous game, Mega Man is no longer part of the starting roster and needs to be unlocked, since only the 8 characters from the original Super Smash Bros. will serve as the starting roster.[13]

Capcom wanted a redesign in graphics and control as the Mega Man series moved from the NES to the SNES, prompting the creation of the Mega Man X series in 1993. Set in the future, this series follows the story of Mega Man's successor, Mega Man X, a new, advanced robot that has complete free will over his actions, thoughts and feelings. This character, often referred to as "X", is also a creation of Dr. Light, put into suspended animation and uncovered 100 years in the future by a researcher named Dr. Cain. The Mega Man X series features more detailed 16-bit graphics and greater freedom of movement. In the Mega Man X series, the characters grow in abilities and power as the game progresses.

Princess Zelda, as a member of the bloodline that carries and protects the Triforce of Wisdom, broke the Triforce piece into eight fragments and hid them throughout the realm in an effort to avoid its possession under Ganon's hand.[21] At the same time, she sent out her handmaiden, Impa, to look for a hero to save the land.[94] Ganon learned of what Zelda had done and imprisoned her within his lair under Death Mountain, surrounded by a wall of flame.[95]
"The Legend of Zelda Theme" is a recurring piece of music that was created for the first game of the franchise. The composer and sound director of the series, Koji Kondo, initially planned to use Maurice Ravel's Boléro as the game's title theme, but was forced to change it when he learned, late in the game's development cycle, that the copyright for the orchestral piece had not yet expired. As a result, Kondo wrote a new arrangement of the overworld theme within one day.[7] The "Zelda Theme" has topped ScrewAttack's "Top Ten Videogame Themes Ever" list.[8]
The Impa from Ocarina of Time is a survivor of the mysterious Sheikah race. She protects and cares for Zelda, teaching Zelda and Link the ancestral melody known informally as Zelda's Lullaby, and fleeing the castle with Zelda when Ganondorf threatens the Princess in his attempt to enter the Sacred Realm. Impa then teaches Zelda the ways of the Sheikah, allowing her to hide in plain sight for seven years while she awaits Link's return. Impa is eventually revealed to be the Sage of Shadow, who must guard the Shadow Temple. Zelda also showed her care for Impa even in her disguise as she seemed troubled at the possibility of Impa being in danger.

A final adapter functioned as a Hyper Combo in Marvel vs. Capcom: Clash of Super Heroes. Mega Man fuses with three of his helpers; Rush, Eddie, and Beat to become Hyper Mega Man. In this form he grows in size and gains elongated wings and a rocket pack from his back. He gains a massively powered up arm cannon and can fire rockets from his shoulders, boots, torso and back.


*Nintendo Account required. Online features will be free until the Nintendo Switch Online service launches in 2018. After the free-trial period, most games will require a paid online service subscription from Nintendo in order to play online. Currently, the free-trial period, the paid service, and online play (for applicable modes in compatible games) will be available for customers in the U.S., Canada, and Mexico. For the latest list of countries, please visit Customer Support.
×