The series has spawned many spinoff franchises. The most notable, Kingdom Hearts, is a crossover between Final Fantasy characters and Disney characters, and has gone on to be successful in its own right with 21 million units sold. Many games have been released by staff who previously worked on Final Fantasy titles. Bravely Default began as a spiritual successor to Final Fantasy: The 4 Heroes of Light, and includes the job system and similar abilities. The Last Story was developed by series creator Sakaguchi after leaving Square Enix, while Granblue Fantasy was developed by former staff and had a musical score composed by Nobuo Uematsu.
The Mega Man X series has been positively received. The first Mega Man X game was widely acclaimed by critics since its release. Gaming magazines in the United States and Europe including Electronic Gaming Monthly (EGM), GamePro, Game Players, Nintendo Power, Super Play, and the German version of Total! consistently lauded the game's visuals, audio, control, and overall gameplay. Game Players summarized Mega Man X as "a near-perfect cart with classic gameplay, excellent graphics and sound and tons of hidden items and power-ups". Nintendo Power stated that the game had "great control and fun" along with "challenging play".
Jump up ↑ "The gods chose which of the kingdom's subjects would ascend to the new land, telling them to escape to the tallest mountains. They then flooded the world, sinking Ganondorf and Hyrule to the bottom of the ocean and sealing them away. Though the king was sealed along with his kingdom, the princess took a piece of the Triforce that had been broken in two by the king and managed to escape to the ocean's surface with several of her retainers." (Hyrule Historia (Dark Horse Books), pg. 123)
Another common theme is rebellion. The protagonists are often forced to fight a higher power either on a quest for revenge, for freedom or another motivation. The higher power can range from an empire, such as the Gestahlian Empire from Final Fantasy VI, a religion, such as Yevon from Final Fantasy X, or a deity, such as the fal'Cie from Final Fantasy XIII. During the journey to vanquish these powers their threat escalates, until the protagonists free the world of the oppressor(s).
^ Jump up to: a b "Long interview with Eiji Aonuma". nindori.com. Nintendo DREAM. Feb 2007. Archived from the original on January 27, 2007. Retrieved June 4, 2010. 『時のオカリナ』から百数年後の世界です。 ... 『風のタクト』はパラレルなんですよ。『時のオカリナ』でリンクが7年後の世界に飛んで、ガノンを倒すと、子ども時代に戻るじゃないですか。『トワイライトプリンセス』は、平和になった子ども時代から百数年後の世界なんです。 / It is a world 100 and something years after Ocarina of Time. ... The Wind Waker is parallel. In Ocarina of Time, Link leaps to a world seven years later, defeats Ganon, and then returns to the child era, right? Twilight Princess is the world 100 and something years after peace is restored in the child era.
Princess Zelda is one of the three most important characters of The Legend of Zelda series, which is also why her name appears in the title of every game. Princess Zelda first appeared in the original The Legend of Zelda, and has since been featured in every subsequent game, with the exception of Link's Awakening. Each incarnation of the Princess is chosen by destiny to be the keeper of the Triforce of Wisdom in their respective eras, which is the main reason why they play such an integral role in the legends of Hyrule.
[Amiga] Power Drift[MAME] Power Drift (World)[MAME] Power Drift (World, Earlier)[MAME] Power Drift (Japan)[MAME] Power Drift (World, Rev A)[TG16] Power Drift (Japan) (Alt)[TG16] Power Drift (Japan)[C64 PP] Power Drift (UE)[C64 Tapes] Power Drift (E)[ZX Spectrum Z80] Power Drift (1989)(Activision)(128k)[ZX Spectrum Z80] Power Drift (demo) (1989)(Your Sinclair)[ZX Spectrum (TAP)] Power Drift (1989)(Sega & Activision)(128k)[Atari ST] Power Drift (1989)(Activision)(Disk 1 of 2)[cr Medway Boys][Atari ST] Power Drift (1989)(Activision)(Disk 1 of 3)[cr Equinox - Replicants][Atari ST] Power Drift (1989)(Activision)(Disk 2 of 2)[cr Medway Boys][Atari ST] Power Drift (1989)(Activision)(Disk 2 of 3)[cr Equinox - Replicants][Atari ST] Power Drift (1989)(Activision)(Disk 3 of 3)[cr Equinox - Replicants][CPC] Power Drift (UK) (1989) [a1][CPC] Power Drift (UK) (1989)[CPC] Power Drift (UK) (1989) [f1][t1]
The introduction of The Adventure of Link speaks of the legend of Zelda, a legend that has been passed down in Hyrule. According to that legend, well before the events of The Legend of Zelda, Hyrule was a prosperous land ruled by a king who had two children, an unnamed prince and Princess Zelda. The King maintained peace in Hyrule using the Triforce; however, he passed away, and although the prince should have received the Triforce in full, he only received a part of it. The prince frantically searched in vain everywhere for the remaining piece, but then a wizard came to the Prince and tells him that his younger sister, Zelda, knows the location of the mystical object. The prince demands that Zelda turn the information over to him, but Zelda refuses and, in a rage, the wizard puts Zelda into an eternal sleep, with him dying in the process. Overcome with grief, the prince seals his sleeping sister in the North Palace and orders that all female descendants of the Hylian monarchy are to be named Zelda.
Afterwards, Impa reveals to Zelda and the others of her intent to remain in the past to safeguard the Master Sword, much to Zelda's sadness. As a token of her appreciation, Zelda gives one of her armlets to the Sheikah. Impa assures Zelda that they will reunite, before watching the Hylians depart to their own time. At the Sealed Grounds' overseer of their time, Zelda, Link, and Groose are greeted by the Old Lady. Zelda notices the Old Lady's armlet, realizing that it is the one she gave to Impa. The Old Lady is then revealed to be Impa of the present, to everyone's surprise. Immediately afterwards, Impa passes on, with Zelda thanking her for everything she did for them.
The new release boasts a rich and varied repertoire of favorites and surprises, developed by the minds of Nobuo Uematsu, game developers SQUARE ENIX and the Distant Worlds production. Performed by the Distant Worlds Philharmonic Orchestra and Chorus, recorded in November 2014 at the famed Dvorak Hall of the Rudolfinum in Prague (Czech Republic) and AWR Music Studio in Chicago (USA) and featuring the remarkable singing talents of Distant Worlds favorite, Susan Calloway, Distant Worlds III is recorded in high resolution at 88.2khz/24bit.
Definitely a game to have if you have the switch system. Play with friends and family with a game anytime anywhere. I love the feature to have games anywhere nintendo really did step up the game on creating a awesome experience now they need to just focus on creating a awesome online experience and games then they can step up to the big boys xbox/ps4 . Always have loved nintendo owned every system since they came out with the first nintendo and still will be a fan.
In practice, the Double Gear system is one of many ways in which Capcom has made the devilishly hard Mega Man series slightly easier — or, for more skilled players, a new mechanic with which to optimize and perfect speedruns. The Double Gear mechanic comprises the Speed Gear, which lets players briefly slow down time, and the Power Gear, which momentarily boosts our hero’s Mega Buster arm cannon (and other weapons) to deal more damage. In my initial playthrough of Mega Man 11, neither felt absolutely essential to succeeding, but both were helpful contingencies during particularly difficult situations.
Stories have been worked on as a collaborative effort from multiple developers with concepts having drawn inspiration from multiple sources. In the early games, Sakaguchi drew inspiration from anime film maker Hayao Miyazaki, and staples such as chocobos and airships originally derived from them. Furthermore, many have noted similarities between the series and Star Wars, present in references such as Biggs and Wedge and in recurring plot points such as an "Empire". The series contains many darker themes of tragedy and loss, many inspired by the developers' own experiences. While developing Final Fantasy VII, the series creator Sakaguchi's mother died, which caused him to drastically reform the game's story to be about coping with loss.
When it came to Mega Man 9, the one most people considered the hardest, I didn't really think it was that bad, the difficultly never felt punishing and it was usually fair in how many power-ups you were given and how the levels got steadily harder as you went along. Then came 10 which I thought was just WAY too hard and not in a good way. Where 9 felt balanced, 10 felt cheap and I found myself dying over and over for the stupidest reasons before finally just giving up on the game.
The Mario Kart series has spawned a range of merchandise over the years. Scalextric produced a slot car racer set based on Mario Kart DS, including figures based on Mario, Donkey Kong, Wario, and Luigi. A line of radio-controlled karts has also appeared based on the series, featuring Mario, Donkey Kong, and Yoshi, controlled by Game Boy Advance-shaped controllers. Mario Kart 64 has been promoted with figures of Mario, Luigi, Yoshi, Donkey Kong, Wario, and Bowser made by Toybiz; and another figurine line featuring all eight player-characters available only in Japan. There is also a line of "Sound Drops" inspired by Mario Kart Wii featuring eight of the game's sound effects, and a land-line telephone featuring Mario holding a lightning bolt while seated in his kart.
Mario Kart Wii had a successful launch and sold 300,000 copies on the launch day in Japan alone, compared to Mario Kart DS which sold 160,000 copies on its first day and Mario Kart: Double Dash which sold 180,000 on its first day. In the week ending May 4, 2008, Mario Kart Wii had sold over a million copies in Japan alone, less than a month since its release in the region. In the UK, Mario Kart Wii was the best-selling video game in the week ending April 12, 2008, having "the eighth biggest opening sales week in UK software history," according to Chart-Track/ELSPA. The game dwarfed all other five Mario Wii games released up until then for the Wii combined when comparing first week sales. In the United States, Mario Kart Wii was the second-best-selling video game in April 2008, selling 1.12 million copies, according to the NPD Group; putting it behind the Xbox 360 version of Grand Theft Auto IV and ahead of the PlayStation 3 version, both released in the same week. It ranked the fourth-best-selling game of December 2008 in the United States, selling in excess of 979,000 copies. According to the NPD Group, GfK Chart-Track, and Enterbrain, the game has sold 2.409 million copies in the United States, 687,000 in the United Kingdom, and 1.601 million in Japan, respectively, for a total of 4.697 million copies sold by August 1, 2008. As of March 2009, Nintendo has sold 15.4 million copies of Mario Kart Wii worldwide. As of January 4, 2009, it has sold 2,133,000 copies in Japan. It is also the fourth-best-selling game of Japan in 2008. According to the NPD Group, GfK Chart-Track, and Enterbrain, the game has sold 856,000 copies in the United States, 394,000 in the United Kingdom, and 218,000 in Japan, respectively, for a total of 1.468 million copies sold in the third quarter of 2008 (July–September). It was the second-best-selling game of 2008 in the United States, selling in excess of 5 million copies. In France, it sold 4.8 million units, which is more than it sold in Japan (3.7 million).
Wily stumbled upon Proto Man one day, who was dying when his energy system was malfunctioning. He repaired him, and while analyzing him he discovered that he had found a way to create robots at the same level as Dr. Light. He decided to reprogram Dr. Light's industrial robots to exact revenge. One day, the industrial robots became misled and forced under his rule. With his new followers, Wily seized control of the city and demanded recognition. This string of events set in motion what would later become the purpose for Mega Man's existence.
Like the new weapons that Mega Man can steal from them, the new Robot Masters in Mega Man 11 are inventive and inspired. There are some familiar archetypes, like the explosive Blast Man, icy Tundra Man, electrified Fuse Man and fiery Torch Man, but most have characteristics that help differentiate them from similar bosses in previous games. Torch Man, for example, is a camping safety robot, and his outdoorsy, barbecue-inspired level helps him stand out from past fire-based Robot Masters. Other standouts include Bounce Man, whose stage is full of trampolines and bouncy balls, where Mega Man is forced to platform his way through the stage boinging to and fro; and Blast Man, whose stage is wired with explosives, many of which have to be triggered by launching the level’s combustible enemies into them in order to progress.
In Hyrule Warriors and Hyrule Warriors Legends, Impa is Zelda's faithful servant/protector, general, and advisor. General Impa possesses a samurai-like devotion to Zelda, similar to her Ocarina of Time and Skyward Sword incarnations. When Zelda goes missing, Impa is determined to find Zelda and enlists the help of the inexperienced Hero Link to find her. Ironically, Impa is suspicious and distrustful of the mysterious Sheik, mostly due to Sheik claim that she is a Sheikah survivor and member of Impa's tribe. Impa fails to realize Sheik's true identity, until it is revealed following Fake Zelda's defeat. However she knows Zelda character well enough to realize the Princess Zelda causing trouble in the Era of the Hero of Time was nothing more than a fake. She is shown to be visibly relieved when she learns that Princess Zelda had been fighting alongside her and the Hyrulean Forces while disguised as Sheik, despite her deception. After reuniting with the Princess, Impa returns to her role as Zelda's advisor and defender. Though she respects Zelda's judgment, Impa is shown to voice her opinion about the potential consequences, such as when she warned Zelda of the dangers of having Link remove the Master Sword from its pedestal in the Temple of the Sacred Sword in order to defeat Cia. Impa's fears are later realized when the final seal on Ganondorf's soul breaks, though continues to serve Zelda even after Ganondorf obtains the complete Triforce.
In addition to Hyrule Warriors incarnation of Zelda, Tetra appears as a playable character in Hyrule Warriors Legends (Tetra also appears in the original Hyrule Warriors via the download code that comes with Hyrule Warriors Legends). Tetra fights using Cutlass and magic-infused flintlock pistols, befitting her status as a swashbuckling pirate captain. During certain attacks, she also uses Light Arrows and can also combine the two pieces of the Triforce of Wisdom to produce a magic blast at the end of her Focus Spirit. Her use of Light Arrows and Triforce of Wisdom are based on her depiction from The Wind Waker.
Jump up ↑ "Then, the prince of the kingdom should have become king and inherited everything, but he could inherit the Triforce only in part. The Prince searched everywhere for the missing parts, but could not find them. Then, a magician close to the king brought him some unexpected news. Before he died, the king had said something about the Triforce to only the younger sister of the prince, Princess Zelda." (The Adventure of Link manual, pg. 6, 7)
In Skyward Sword, Zelda, daughter of Gaepora, lives in Skyloft with her childhood friend Link, where they are both students at the Knight Academy. After playing the role of the goddess at the Wing Ceremony, Link and Zelda go for a flight together, when suddenly a twister pulls Zelda and her Loftwing below the clouds. This phenomenon is later revealed to have been caused by Ghirahim, who needs Zelda's soul to resurrect Demise, his master. Upon Zelda's arrival on the Surface, however, she is rescued by Impa before the Demon Lord can capture her. Link then begins to look for Zelda and eventually finds her in the Earth Spring, but Impa impedes him from reaching the young girl, and instead urges Zelda to continue praying at each goddess statue to finish purifying her body.
Mega Man 11 isn't perfect. It isn't a severely flawed game, but some of its flaws can really stand out. For the most part the level design is really good. There are many moments that encourage players to use the double gear system and the levels are lengthy enough that they can keep you busy. The difficulty of some levels, however, is definitely going to get to some players. For the most part any screw ups are your own, but there's a lot of trial and error in learning some of the levels, and even worse is that Mega Man 11 has a limited life count. If you get a game over it's back to the beginning of a level for you. The levels put up a great challenge, but their length and (in some levels) hazards can make starting the entire thing over again feel like a test in frustration. Even Mega Man veterans will have to slow down and really take time to learn these levels.
The player can explore dungeons where enemies are fought and treasures and items can be found. Enemies tend to be more numerous in dungeons, and there is often a boss at the end. Other areas are safe havens, notably towns, which contain shops for the party to buy new items and equipment, and often an inn to rest at and fully restore HP and MP. Many games feature a world map used to traverse on foot or via airships, chocobos or other vehicles. World maps have random encounters and are crossed to reach other points of interest in the world, often with mountains and oceans and other impassable objects placed to ward off areas the player is not meant to visit yet; by end game players usually acquire a vehicle that allows exploration of every nook of the world.
Zelda has appeared in nearly all Legend of Zelda games with varying degrees of significance. The only exception to date has been The Legend of Zelda: Link's Awakening and The Legend of Zelda: Tri Force Heroes. It should be noted however, that she is briefly referenced in Link's Awakening, but does not make an actual appearance. According to The Adventure of Link, all princesses in Hyrule have been called Zelda since the first Princess Zelda. This would however, according to the Hyrule Historia, only extend to the Zelda in the original game as the other incarnations of Zelda are chronologically from before the tragedy.
Settings often contain elements based on real-world mythology, and the series features many allusions to religion. A notable example are ancient mythological creatures that function as summons, and have various different roles within the game lores. Espers from Final Fantasy VI are a magical race that once lived alongside humans until a war wiped most of them out. Aeons in Final Fantasy X are the physical realizations of the dreams of the fayth, and summoners use them to battle Sin. Many games featuring summoned monsters do not have them as a named race, or give them a key role within the lore, the summons being merely abilities to be used in battle.
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