There’s a cleverness and care that seems infused throughout Mega Man 11, and numerous creative touches surprised me as I played. Bounce Man’s rubbery body is flecked with bits of metallic confetti, like a bouncy ball from a toy vending machine. Block Man’s level is inspired by Mayan art and architecture, supporting the robot’s backstory in which he fantasizes about building his own temple. Each of the game’s new Robot Masters is given dozens of catchphrases and punny quips. “Prepare to diode!” Fuse Man will say, appealing to my inner dad joke enthusiast.

In The Wind Waker, Tetra (as Princess Zelda) briefly wields the Master Sword that had been dropped by Link, making her one of the few people besides Link to be shown wielding the Blade of Evil's Bane. Her ability to wield it proves that Tetra (despite being a pirate) possesses a heart untainted by evil, as it has often been stated that evil beings are incapable of touching and or wielding it. However as she wields it only briefly before returning it to Link, it is unknown if Tetra could wield it as effectively as the various incarnations of the Hero. Being a pirate, Tetra is implied to possess some sword fighting skills and carries a short dagger-like blade, which she is shown wielding in promotional artwork. In the spin-off Hyrule Warriors series, she wields cutlasses (along with magically infused pistols) and is even capable of performing the Spin Attack.
In 1994, near the end of the Famicom's lifespan, the original Famicom game was re-released in cartridge format.[60] A modified version, BS Zelda no Densetsu, was released for the Super Famicom's satellite-based expansion, Satellaview, on August 6, 1995, in Japan. A second Satellaview game, BS Zelda no Densetsu MAP2 was released for the Satellaview on December 30, 1995. Both games featured rearranged dungeons, an altered overworld, and new voice-acted plot-lines.[61]

Titles in the series have generally received praise for their storylines, characters, settings, music, battle elements and graphics.[43][44][25] Many other aspects in particular have received praise, such as the job system, a series staple,[45][46] with GameSpot stating it is "hard to say enough good things" about it, referring to the the "exciting variety" it offers to the gameplay.[47] Another popular feature is the self-referential nature of many of the games and inclusions of allusions to previous games, with recurring features such as chocobos, moogles and Gilgamesh among others, being well received as nods to make fans feel at home.[48][49][50] The series has also been praised for its gameplay variety and innovation between installments to prevent the gameplay from going stale.[51][52][53]
Following the release of The Wind Waker came The Legend of Zelda: Collector's Edition, which included the original The Legend of Zelda, Zelda II, Ocarina of Time, Majora's Mask, and a demo of The Wind Waker. GameSpot noted that Majora's Mask suffered from a frame rate which appeared choppier and inconsistencies in the audio.[83] This compilation was never sold commercially, and originally could only be obtained by purchasing a GameCube bundled with the disc[84][85] (in North America, Europe and Australia), by registering a GameCube and two games at Nintendo.com,[84] or by subscribing or renewing a subscription to Nintendo Power (in North America) or Club Nintendo in Sweden.[84] In the UK, 1000 copies were made available through the Club Nintendo Stars Catalogue program.[85] After these were quickly claimed, Nintendo gave a copy to customers who mailed in proof of purchases from select GameCube games.[85]
Realizing that it would be very difficult for the armies to stop Wily, Dr. Light knew something had to be done. Rock, having a strong sense of justice, volunteered to be converted from his current state as a lab assistant into a fighting robot, or rather, a super fighting robot. Thus, on May 25,[10] he became known as "Mega Man" (Rockman in Japan).
Despite the many years since the last new release in the series, various characters from the Legends series consistently appear in Capcom cross-over games such as Marvel vs. Capcom, and the Servbot characters have become iconic within the Capcom community, making many cameo appearances in non-Mega Man games, including Dead Rising and as part of the outfit obtained via achievements in Lost Planet 2.

As in his home series, Mega Man's moveset relies heavily on various projectiles, giving his attacks unusual functions and characteristics. This extends beyond his special moves and into his standard moveset. For his neutral attack, he fires shots from his Mega Buster, and for his forward tilt, he fires shots from his Mega Buster while walking. His up tilt, the Mega Upper, is a jumping uppercut, and his down tilt is a forward slide.
In Twilight Princess, following Zelda's surrender to Zant and due to the general ineffectiveness of the Hyrulean Soldiers, Telma formed a Resistance group dedicated to restoring the Kingdom of Hyrule to its glorious self. The Resistance included Zelda's former tutor, Auru, and Ashei, who is revealed to be the daughter of a former Knight who had served the Royal Family in the past. Loyal to both Zelda and the Kingdom, the Resistance members all aid Link (and by extension Midna) in freeing Hyrule. During Link's battles through Hyrule Castle, most of the members (minus Telma and Louise) arrive to assist the hero in fighting Ganondorf's minions, allowing him and Midna to reach the castle throne room.
In Breath of the Wild, Zelda rides a White Stallion commonly ridden by her family as a symbol of their divine right. Though her horse is tame it is implied Zelda treated him poorly as she notes to Link she felt that he had to earn the privilege to wear all the Royal Gear. However Link advised her on how to soothe her mount which improved Zelda's relationship and bond with her horse. In an attempt to be more empathetic Zelda equipped her horse with the Royal Gear which she was pleased to discover he wore like a true natural and thanked Link for his advice while riding on Safula Hill. According to local legend, her horse fled to Safula Hill after the fall of Hyrule Castle presumably due to the fond memories it had there of its mistress and the clear view it gave of Hyrule Castle where Zelda sealed herself with Ganon. Toffa implies Zelda's Horse fathered offspring and that the White Horse Link finds their is the grandchild of Zelda's Horse. Zelda is shown riding a White Horse after Ganon's defeat though it is unclear if her original horse was revived/perserved by Malanya or if its the horse Toffa believes to be its descendant.
In November 2006, Twilight Princess was released as the first Zelda game on the Wii, and later, in December 2006, as the last official Nintendo game for the GameCube, the console for which it was originally developed. The Wii version features a reversed world where everything that is in the west on the GameCube is in the east on the Wii, and vice versa. The display is mirrored in order to make Link right-handed, to make use of the Wii remote feel more natural. The game chronicles the struggle of an older Link to clear the troubles of the interacting "Twilight Realm", a mysterious force that appears around Hyrule. When he enters this realm, he is transformed into a wolf, and loses the ability to use his sword, shield or other items, but gains other abilities such as sharpened senses from his new form. Twilight Princess includes an incarnation of Link's horse, Epona, for fast transportation, and features mounted battle scenarios including boss battles that were not seen in previous games. Twilight Princess diverted from the cel shading of Wind Waker and went for graphics featuring more detailed textures, giving the game a darker atmosphere, thus making it feel more adult than previous games.

Princess Zelda returns as a playable character in the fifth installment of Super Smash Bros. Her appearance is now based on her design from A Link Between Worlds, since Masahiro Sakurai and the developers felt her Breath of the Wild incarnation was more suited to research than combat. In the Japanese trailer, however, it lists the basis of her appearance as being Triforce of the Gods, or A Link to the Past. Her move set is largely the same as previous games with some adjustments. However, Zelda's Final Smash has changed from the Light Arrow to the Triforce of Wisdom, which will trap opponents inside the titular Triforce piece for huge damage.

Generally Princess Zelda is adored by her subjects and meeting her is considered an honor among them. However, this admiration can occasionally get out of hand as shown in Ocarina of Time, where one of the Twins attempted to sneak into Hyrule Castle Garden to see the young Princess Zelda, but got stuck in the drain hole on the side of the castle on the way and was found by the Hyrulean Royal Guards. This caused security tighten as a result, making it more difficult for the young Hero of Time to sneak into the castle to meet Zelda.
Zelda is featured on four stickers. Two of these are titled "Young Zelda," while the other two are simply titled "Zelda." The first two depict artwork of Zelda as a child from Ocarina of Time and The Minish Cap, and provide a +20 bonus to electric attacks and a +16 bonus to battering resistance, respectively. The latter can only be used by Link, Toon Link, Zelda, and Ganondorf. The two stickers titled "Zelda" depict artwork of Zelda from A Link to the Past and of her adult form from Ocarina of Time. The former grants a +27 bonus to magic attacks and, like all other stickers that grant bonuses to magic attacks, can only be used by Zelda and Peach. The latter grants a +18 bonus to flame resistance and can only be used by Link, Toon Link, Zelda, and Ganondorf.
In the portable entries, the series also performed outstanding sales. Mario Kart: Super Circuit, has sold a total of 5.9 million copies, making it the fourth best-selling game on the Game Boy Advance.[14] The second portable game, Mario Kart DS, has sold a total of 23.60 million copies.[15] The third best-selling game for the Nintendo DS, it is also the best-selling portable game in the series.[15] Mario Kart 7, released for the Nintendo 3DS, has sold 17.21 million copies, and is the best-selling 3DS game as of June 2018.[17]
More details have been released regarding the new Mega Man TV show that is being produced. I am a little surprised to read that apparently they aren’t even going to try to stick to the plot of the games at all, but are simply taking the “Mega Man” name and a few miscellaneous inspirations from the series and going off on their own. The character design looks like a mix between X and Star Force—which, speaking of Star Force, that’s probably a good comparison regarding the chosen plot direction. There’s nothing inherently wrong with this, of course, and it means the plots will be new and not quite as predictable. And it’s not like we don’t already have enough different Mega Men to completely befuddle any newcomers to the series as it is...just look at the selector image above.
After Link finds a second Gate of Time and goes to the past, he meets up with Zelda there. It is then revealed that Zelda is the reincarnation of Hylia. She also confesses to manipulating Link's feelings for her (as Hylia) so that he could fulfill his destiny, a deed for which she is very remorseful. In order to maintain Demise's imprisonment, Zelda seals herself. While doing so, Zelda asks Link for him to wake her up when his mission is complete.

Character concept artwork was handled by Yoshitaka Amano from Final Fantasy to Final Fantasy VI who also handled logo and promotional image designs for games to follow. He was replaced by Tetsuya Nomura from Final Fantasy VII onwards (with the exception of Final Fantasy IX—where it was handled by Shukō Murase, Toshiyuki Itahana and Shin Nagasawa—and Final Fantasy XII—where it was handled by Akihiko Yoshida).
Arcade Machine Mario Kart Arcade GP was the first Mario Kart title for arcades, released in 2005. Designed for Nintendo's Triforce arcade board and developed by Namco, the game features 11 playable characters and 24 tracks. As in other arcade racing games, players are required to drive to the goal under a limited amount of time. The machine also features many more items than the Nintendo titles, and houses a camera that will take a photograph of the player's face to display above the player-character during multiplayer races. This is the first Mario Kart game where characters originating from outside the Mario franchise and its sub-series are playable, as three characters from the Pac-Man games, namely Pac-Man, Ms. Pac-Man, and the ghost Blinky, are playable.
Following the Japanese launch of F-Zero, a Super Nintendo Entertainment System game which was exclusively single-player, Nintendo developers decided to create a two-player racing game for that console as a follow-up.[1] They made a prototype that featured a generic "guy in overalls"; it was decided that Mario characters and concepts be included when the developers added Mario driving one of the karts, out of curiosity as to how the game would look, and were satisfied with it.[1] Thus, the Mario Kart series was born, with its first title, Super Mario Kart, released for the SNES on August 27, 1992. Development of the first Mario Kart game was overseen by Shigeru Miyamoto, then the general manager of Nintendo's EAD division, who is best known for creating the Mario franchise and other successful Nintendo properties. Darran Jones of Imagine Publishing's magazine NowGamer attributed the original success of Mario Kart to its use of the Mario characters and to being a new type of racing game.[2]
Following Breath of the Wild, Nintendo's nascent system is lacking in exclusives two months into its lifecycle. Mario Kart 8 was a big hit for Wii U when it released in 2014, and now the acclaimed title makes the leap to Switch. While remastered games are rarely the most anticipated releases on any system, Mario Kart 8 Deluxe includes myriad important improvements and adds portability to create the definitive version of an already great game.
As well as great fan merch from Pokémon and Nintendo, the EMP online shop also offers everything that a Zelda fan could ask for: Dress like Link with Zelda t-shirts and hoodies and decorate your walls with art work and posters. Show off the power of the Triforce with bags, backpacks, Zelda Caps and jewellery: always there by your side! Kit yourself out for the 30th anniversary with the best Zelda merch so you're fully prepared for "Breath of the Wild"!
A sequel (of sorts) to the Legacy Collection has been announced, which, continuing where the first left off, consists of Mega Man series games 7, 8, 9, and 10. This is a bit more of a smorgasbord, though, since unlike the NES titles from the previous collection, these span at least three different systems. It’s not a simple matter of tossing an NES emulator on there and calling it good. And considering I’m not sure whether MM9 and MM10 used an emulator or a brand new custom engine, it’s possible they’ll find themselves emulating an emulator. Ah, fun times are ahead indeed.
LIkewise, while many of the levels are incredibly well designed such as Block Man's stage (which makes a great tutorial for the double gear system) or Tundra Man's stage, this just makes it more obvious when level design falls short of expectations. Bounce Man's stage may be the single most frustrating stage to appear in a classic Mega Man game, and the flame wall in Torch Man's stage is more frustrating than challenging.
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