Der nächste Meilenstein erschien im Jahre 1998 für den Nintendo 64: „Ocarina of Time“ bot erstmals 3D-Grafik. Des Weiteren ist von diesem Zeitpunkt an die namensgebende Okarina ein weiteres Markenzeichen der Serie. Mit „The Wind Waker“ erschien 2003 der erste Ableger für den Gamecube, in dem man nicht in Hyrule, sondern auf einer Inselwelt unterwegs ist. Darauf folgte 2006 ein weiteres Zelda im alternativen Gewand: In „Twilight Princess“ für Gamecube und Wii lernt der Spieler eine neue Prinzessin Zelda kennen und kann Link auf Knopfdruck in einen Wolf verwandeln.
Of the various "Mega Men", classic series Rockman is the only one with blue eyes. All other characters to bear the name "Mega Man" have green eyes. Curiously in the PSP remake Mega Man Powered Up his eye color is changed to green (though the artwork for the game shows him with blue eyes). In the Mega Man Megamix illustrations, his eye color is also depicted as green.
As the holder of the Triforce of Wisdom, she is wise beyond her years and intelligent enough to rule her people. She always wishes to do what is right for others and is extremely self-sacrificing. Though not always capable of defending herself or others on her own, she does not quit and tries to aid allies when she needs their help. She is also forgiving towards former enemies even when they have harmed her in someway. She is however, extremely loyal towards the ones she cares for (such as Link) and does not tolerate them getting harmed.

Biggs and Wedge, inspired by two Star Wars characters of the same name, appear in numerous games as minor characters, sometimes as comic relief.[23][73] The later games in the series feature several males with effeminate characteristics.[80][81] Recurring creatures include Chocobos and Moogles.[23] Chocobos are large, often flightless birds that appear in several installments as a means of long-distance travel for characters. Moogles, on the other hand, are white, stout creatures resembling teddy bears with wings and a single antenna. They serve different capacities in games including mail delivery, weaponsmiths, party members, and saving the game. Chocobo and Moogle appearances are often accompanied by specific musical themes that have been arranged differently for separate games.[3][23][73]


Final Fantasy installments are generally stand-alone stories each with different settings, plots and main characters, however, as a corpus they feature identical elements that define the franchise. Recurring elements include plot thematics, character names, and game mechanics. Plots center on a group of heroes battling a great evil while exploring the characters' internal struggles and relationships. Character names are frequently derived from the history, languages, pop culture, and mythologies of cultures worldwide.
↑ Jump up to: 29.0 29.1 "We must stop him from freeing himself from the seal that imprisons him. At any cost... That is why I intend to remain here in this time and place... To sustain the seal as best as I can. As long as I continue this vigil, we may be able to prevent the demon king from fully reviving himself in our own time." — Zelda (Skyward Sword)
Additionally, Zelda seems to recognize Link's name upon their first meeting.[6] This could be attributed to her prophetic abilities, although the boy in her dreams seemed to be a largely abstract figure, with no defining traits aside from the presence of a guardian Fairy and a Spiritual Stone. This line of dialogue has often been regarded as a sign that the two have met before, although this could only have occurred when Link was a baby per the Deku Tree Sprout's account of Link's coming to Kokiri Forest. It is also worth noting that while the King of Hyrule is clearly identified as Zelda's father, no mention is made of a Queen. Meanwhile, Link's mother is stated to have died shortly after reaching the forest, but no information is given concerning his father. Given these facts, it is possible that Zelda and Link share the same parents, making them siblings.
Mega Man goes to the "Wily Tower," but is captured by a massive robot. He is then saved by the strange robot he battled earlier, who introduces himself as Duo and explains his mission to destroy all "Evil Energy" in the universe. Duo informs Mega Man that the other robot contained Evil Energy within it, which Wily was using to make his robots more powerful. He also told the hero that Wily Tower was protected by a forcefield linked to four more Robot Masters hidden around the world. As Duo left to secure the rest of the Evil Energy around the world, Mega Man set out to defeat the other four Robot Masters and foil Wily's latest plan.
Three main installments, as well as one online game, were published for the PlayStation 2 (PS2).[15][16][17] Final Fantasy X (2001) introduced full 3D areas and voice acting to the series, and was the first to spawn a direct video game sequel (Final Fantasy X-2, published in 2003).[18][19] The first massively multiplayer online role-playing game (MMORPG) in the series, Final Fantasy XI, was released on the PS2 and PC in 2002, and later on the Xbox 360.[20][21] It introduced real-time battles instead of random encounters.[21] Final Fantasy XII, published in 2006, also includes real-time battles in large, interconnected playfields.[22][23] The game is also the first in the main series to utilize a world used in a previous game, namely the land of Ivalice, which had previously featured in Final Fantasy Tactics and Vagrant Story.[24]
At the Temple of Hylia, when Zelda states she must seal herself to keep Demise in place, she sheds tears of sadness and states before all this, she was happy just being with Link on Skyloft, demonstrating a deep level of feelings for her childhood friend. Link desperately tries to stop her and when she is sealed, Link lowers his head in sadness, showing his deep feelings for her. Once Link releases Zelda from her sealed state, he runs up and catches her from falling. They both hug and walk out smiling at each other, holding hands, before Ghirahim ruins the tender moment. During the ending, Zelda asks what Link will do now. Link sweetly smiles at her while their Loftwings fly off toward the sky, implying that he chose to stay on the Surface to live with Zelda.
I was completely addicted to the original Super Mario Kart on SNES and Mario Kart 64, but I never really got into any of them after that... probably because MK Super Circuit was so crummy, it broke the spell. I always buy whatever new MK that comes out, but I just dabble with them for a few days and then virtually forget about them. I kinda got into MK7 for a while, but only after Sugar Rush (Wreck-It Ralph) put me in the mood. It had been sitting and collecting dust for a couple of years prior to that.
As of April 2018, The Legend of Zelda franchise has sold over 80 million copies, with the original The Legend of Zelda being the fourth best-selling NES game of all time.[190][191] The series was ranked as the 64th top game (collectively) by Next Generation in 1996.[192] According to British film magazine Empire, with "the most vividly-realised world and the most varied game-play of any game on any console, Zelda is a solid bet for the best game series ever."[193]
I beat Mega Man 11 on Normal in about eight hours. I’m no speed runner, but Mega Man 11 provides a lot of options for Mega Masochists looking for timed challenges, including remixes of levels with leaderboards, most of which unlock when you beat the campaign for the first time: Jump Saver challenges you not to jump, Buster Breakdown challenges you not to shoot, and Balloon Rush adds balloons that you have to destroy or avoid based on their color. I had spent enough time with Mega Man 8’s levels by this point so I didn’t have much drive to put up my times. The best bonus mode, though, is the mysterious Dr. Light’s Trial, which is an ultra-hard, one-life-only set of unique levels similar to Breath of the Wild’s Trial of the Sword DLC -- and even better, it unlocks another mystery trial mode (whose trial could that be?). Finally, you can pump up the difficulty to Superhero and play through the campaign again, if you dare.
After switching over to the Famicom, there was a time when I wasn't happy with anything I was creating. I thought of retiring from the game industry and I created Final Fantasy as my final project. That's why the title includes the word 'final' but for me, the title 'Final Fantasy' reflects my emotional state at the time and the feeling that time had stopped. They say that technologically, it's good to keep going, and each time, we give it our all and expend our skills and energy until we can go no further; this is what I consider to be the 'final fantasy'.

Significant portions of this product require (i) an internet connection and (ii) an Xbox Live or PlayStation Network account (if playing on an Xbox One or PlayStation®4, respectively). Multiplayer features of this product require (i) a persistent internet connection and (ii) an Xbox Live Gold or PS Plus account (if playing on a Xbox One or PlayStation®4 respectively). Third-party accounts may require payment of additional fees.


In Hyrule Warriors and Hyrule Warriors Legends, Impa is Zelda's faithful servant/protector, general, and advisor. General Impa possesses a samurai-like devotion to Zelda, similar to her Ocarina of Time and Skyward Sword incarnations. When Zelda goes missing, Impa is determined to find Zelda and enlists the help of the inexperienced Hero Link to find her. Ironically, Impa is suspicious and distrustful of the mysterious Sheik, mostly due to Sheik claim that she is a Sheikah survivor and member of Impa's tribe. Impa fails to realize Sheik's true identity, until it is revealed following Fake Zelda's defeat. However she knows Zelda character well enough to realize the Princess Zelda causing trouble in the Era of the Hero of Time was nothing more than a fake. She is shown to be visibly relieved when she learns that Princess Zelda had been fighting alongside her and the Hyrulean Forces while disguised as Sheik, despite her deception. After reuniting with the Princess, Impa returns to her role as Zelda's advisor and defender. Though she respects Zelda's judgment, Impa is shown to voice her opinion about the potential consequences, such as when she warned Zelda of the dangers of having Link remove the Master Sword from its pedestal in the Temple of the Sacred Sword in order to defeat Cia. Impa's fears are later realized when the final seal on Ganondorf's soul breaks, though continues to serve Zelda even after Ganondorf obtains the complete Triforce.
The music was composed by Asuka Ohta and Ryo Nagamatsu; who both used new interpretations of the familiar melodies from earlier games alongside original material. A 46-track official soundtrack was released in December 2011 as a Club Nintendo reward in Japan.[18] The speaker on the Wii Remote is frequently used during gameplay, as sound effects like crashes and warning signals are emitting from it. During the extensive testing of the different Wii Wheel prototypes, the developers decided to have the voice actors playing the game during recording sessions.[14]
Each setting often features some form of magic (sometimes spelled magick), though it often differs between the different lores. In many settings, magic is the power of the world's Crystals. In Final Fantasy VI magic has become a rarity, with many resorting to magitek (magic technology). In Final Fantasy VII, magic is a product of the Lifestream and can be used via Materia, though scientists have stated that "magic" is an unfitting term for a force of nature. In Final Fantasy XII, magick is provided by the mysterious substance known as Mist that seeps from the inside of the planet.

The next game released in the series was Four Swords Adventures for the GameCube, which was released in early 2004 in Japan and America, and January 2005 in Europe. Based on the handheld Four Swords, Four Swords Adventures was another deviation from previous Zelda gameplay, focusing on level-based and multiplayer gameplay. The game contains 24 levels and a map screen; there is no connecting overworld. For multiplayer features, each player must use a Game Boy Advance system linked to the GameCube via a Nintendo GameCube – Game Boy Advance link cable. The game features a single-player campaign, in which using a Game Boy Advance is optional.


Outside of his armor, Rock appears as a ten-year-old boy with spiky hair, the color of which varies between games from black to brown. His armor, however, resembles that of most other Robot Masters in that it's a skintight bodysuit with large rounded coverings on the lower arms and legs, and typical 'superhero briefs'. Mega Man's primary color is light blue with a dark blue 'trim' (his arms, legs, helmet and 'briefs'). His helmet has a raised light blue square in the forehead and a light blue ridge running straight back from the square, resembling an exclamation mark. His helmet also features round light blue sections with red circles in the center over his ears. He also has red circles in his Mega Buster and below his feet.

Original Article: Since its reveal in September, all signs have pointed towards the idea that World of Final Fantasy MAXIMA would be a digital-only release on Switch. Rumours started to circulate in October when physical editions for the Xbox One appeared with no Switch version in sight, and there were still no physical copies available when it finally launched last month.
Step into a world of discovery, exploration, and adventure in The Legend of Zelda: Breath of the Wild, a boundary-breaking new game in the acclaimed series. Travel across vast fields, through forests, and to mountain peaks as you discover what has become of the kingdom of Hyrule in this stunning Open-Air Adventure. Now on the Nintendo Switch console, your journey is freer and more open than ever. Take your system anywhere, and adventure as Link any way you like.
In Legends and the Definitive Edition, Tetra is transported to Hyrule from the Era of the Great Sea in another dimension by a mysterious dark force that originate from her world. Link, Proxi, and the Hyrulean Forces are sent to investigate the recent warping of timespace by Impa and Zelda, as Impa convinces Zelda to remain at Hyrule Castle as Hyrule is still recovering from the battle with Ganon. Link and Proxi find Tetra defending Windfall Island from the Monster Forces lead by Boss Blin and join forces with Zelda's pirate counterpart though are unaware she is an incarnation of the Princess of Hyrule from another dimension. Boss Blin ends up driving Tetra's old adversary Helmaroc King whom Tetra despises from Forsaken Fortress causing it to attack the Hyrulean and Monster Forces while searching for a new place to roost forcing Tetra and the Hyrulean Forces to drive it away before taking on the Monster Forces and Boss Blin. However after Boss Blin is defeated Link and Proxi notice Helmaroc King kidnap Tetra once more as it had done during the Era of the Great Sea and chase after it to Gerudo Desert where the Monster Forces are guarding Gates of Souls. Lana arrives searching for Cia and Link informs her Tetra is an ally after she escapes from a sleeping Helmaroc King while it was roosting in the Arbiter's Grounds. After closing the Gates the Monster Forces join forces with Helmaroc King as it tries to retrieve Tetra but Tetra and the Hyrulean Forces defeat them. Tetra's ancestor King Daphnes Nohansen Hyrule appears afterwards and reveals the entity that stole Lana's Triforce of Power is responsible for Cia's disappearance after her defeat and the recent warping of timespace. He joins forces with Tetra and the Hyrulean Forces to save Cia who has been imprisoned in the Temple of Souls. There they find her doppleganger Dark Cia draining Cia's magic. They rescue her causing Cia to have a change of heart after having been saved by her former enemies. Cia joins forces with them to defeat Dark Cia. After Dark Cia's defeated Cia regains her magic and reveals the one responsible for creating Dark Cia and stealing the Triforce of Power is Phantom Ganon the artificial phantom of Ganondorf from the Era of the Great Sea. The Hyrulean Forces then travel to Phantom Ganon's stronghold in the merged Wind and Earth Temples. Tetra, King Daphnes, Link, Lana, and Cia manage to combine their power to weaken Phantom Ganon allowing the Hyrulean Forces to defeat him.
Several individual Final Fantasy games have garnered extra attention; some for their positive reception and others for their negative reception. Final Fantasy VII topped GamePro's "26 Best RPGs of All Time" list,[169] as well as GameFAQs "Best Game Ever" audience polls in 2004 and 2005.[170][171] Despite the success of Final Fantasy VII, it is sometimes criticized as being overrated. In 2003, GameSpy listed it as the seventh most overrated game of all time, while IGN presented views from both sides.[172][173] Dirge of Cerberus: Final Fantasy VII shipped 392,000 units in its first week of release, but received review scores that were much lower than that of other Final Fantasy games.[174][175][176] A delayed, negative review after the Japanese release of Dirge of Cerberus from Japanese gaming magazine Famitsu hinted at a controversy between the magazine and Square Enix.[177] Though Final Fantasy: The Spirits Within was praised for its visuals, the plot was criticized and the film was considered a box office bomb.[45][46][47][178] Final Fantasy Crystal Chronicles for the GameCube received overall positive review scores, but reviews stated that the use of Game Boy Advances as controllers was a big detractor.[116][179] The predominantly negative reception of the original version of Final Fantasy XIV caused then-president Yoichi Wada to issue an official apology during a Tokyo press conference, stating that the brand had been "greatly damaged" by the game's reception.[180]
As the holder of the Triforce of Wisdom, she is wise beyond her years and intelligent enough to rule her people. She always wishes to do what is right for others and is extremely self-sacrificing. Though not always capable of defending herself or others on her own, she does not quit and tries to aid allies when she needs their help. She is also forgiving towards former enemies even when they have harmed her in someway. She is however, extremely loyal towards the ones she cares for (such as Link) and does not tolerate them getting harmed.
Mega Man has been slightly buffed in the game's updates. In 1.0.4, much like Wario, his grab release was altered to remove guaranteed combos several characters had on him out of an air release. Besides this, he only received minor buffs to his Leaf Shield, but in update 1.1.1, he had the speed of his Ice Slasher and Hyper Bomb custom specials slightly improved as well, along with a slight increase to Hyper Bomb's power and splash damage. However, the changes to shield mechanics make some of his projectiles, most notably his forward smash, less safe on shield due to their low hitlag.
Associated with the Goddess Nayru and the Triforce of Wisdom, Zelda possesses keen insight and good judgment—although this does not always avail her in eschewing capture. Most of Zelda's incarnations are additionally gifted with innate psychic or magical potencies, such as telepathy and precognition. Albeit her gamut of abilities has yet to be revealed, Zelda has demonstrated the ability to cast spells, engender or annul barriers and seals, and shoot a bow. The source of most of these natural mystical powers could be explained by the presence of the Light Force, a power that is passed down through the Royal Family of Hyrule for generations. However Breath of the Wild implies the various incarnations of the Princess are descended from Hylia presumably through the Spirit Maiden from Skyward Sword indicating some of her powers may be divine in nature specifically her sealing powers and ability to communicate with spirits though these latent abilities must be awoken through ritual and devotion to Hylia according to legend though the Zelda of Breath of the Wild struggles despite years of dedicated training and only awakens them through selflessly trying to protect Link.

Every game in the main Zelda series has consisted of three principal areas: an overworld in which movement is multidirectional, allowing the player some degree of freedom of action; areas of interaction with other characters (merely caves or hidden rooms in the first game, but expanding to entire towns and cities in subsequent games) in which the player gains special items or advice; and dungeons, areas of labyrinthine layout, usually underground, comprising a wide range of difficult enemies, bosses, and items. Each dungeon usually has one major item inside, which is usually essential for solving many of the puzzles within that dungeon and often plays a crucial role in defeating that dungeon's boss, as well as progressing through the game. In nearly every Zelda game, navigating a dungeon is aided by locating a map, which reveals its layout, and a magic compass, which reveals the location of significant and smaller items such as keys and equipment. In later games, the series includes a special "big key" that will unlock the door to battle the dungeon's boss enemy and open the item chest.

Up smash Spark Shock 2% (hit 1), 1.5% (hits 2-6), 6% (hit 7) Mega Man turns both of his hands into electrodes, creating a powerful multi-hitting surge of electricity above him. It is overall useful due to its large hitbox, anti-air properties and quick startup, though it has noticeable ending lag. If an opponent is made tiny by a Lightning Bolt, it's possible to OHKO them. Based on Spark Man's weapon from Mega Man 3.
Mario Kart (Japanese: マリオカート Mario Kāto) is a series of kart racing games developed and published by Nintendo as a spin-off of its flagship Mario franchise. It was inaugurated in 1992 with its debut entry, Super Mario Kart for the Super Nintendo Entertainment System, which was critically and commercially successful. There have been a total of 14 titles in the series: 5 for home consoles, 3 portable games, 4 arcade games co-developed by Bandai Namco Entertainment, a port, and an upcoming mobile game.

Even now, years after its release, this game is one of the most pleasing, fun racing games available. It's simplicity, yet well done design, can't be beat. It is probably the only racing game that is aimed at family fun more than at trophies. Having Nintendo's classic characters as drivers is something that gamers of all ages enjoy. I have been a gamer since the days of Atari, that's how old I am, well, not that old really, but it shows how Mario Kart acomplish what other games don't, it brings not only memories back, but it manages to make the racing experience a unique one that brings players of all ages together.
Several years passed, with Zelda remaining the same because of the curse. Link, who had become sixteen, learned of this tragedy and sets off on a journey to reclaim the lost section of the Triforce to lift the curse. Once Link gains the full Triforce, he goes back to the palace where Zelda resides in and disperses the curse. Now free from the curse, Zelda thanks Link and calls him a "real hero" for saving Hyrule. The curtains then fall as Link and Zelda appear to embrace each other.
The first game in the Mega Man ZX series was released in 2006. It takes place about 200 years after the Zero series in which progression has led to the mixing of physical attributes between humans and robots; humans are given the physical advantages of robots, and robots are given lifespans. Therefore, this is the first game in the main storyline in which the player can control a human character. Players collect Biometals containing data on the legendary heroes of the past (including X, Zero, and the Four Guardians of the Mega Man Zero series). Using these Biometals, they are able to "Mega-Merge" with them to don the powers of the fallen heroes.

Generally Princess Zelda is adored by her subjects and meeting her is considered an honor among them. However, this admiration can occasionally get out of hand as shown in Ocarina of Time, where one of the Twins attempted to sneak into Hyrule Castle Garden to see the young Princess Zelda, but got stuck in the drain hole on the side of the castle on the way and was found by the Hyrulean Royal Guards. This caused security tighten as a result, making it more difficult for the young Hero of Time to sneak into the castle to meet Zelda.
That makes the Double Gear system a fundamental change to the way Mega Man 11’s levels are designed. Giving us the power to slow time seems to have freed up the developers to add many more enemies, disappearing platforms, and trenches of spikes to navigate, lengthening levels significantly. These are the longest, most brutal levels yet in Mega Man, and I welcomed the challenge.

VS Race – Multiple human players race against each other on any course with customized rules such as team racing and item frequency. The mode also includes single-player VS races and CPU controlled players to compete in VS races as well since Mario Kart DS (except for Mario Kart 7). Super Circuit, however, features a Quick Run mode, which shares similarities with VS mode.

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