On to the good, I really love the art style of this game which feels like a cartoon come to life, something which they were moving closer to on 8 and then backtracked from on 9 and 10. The design of everything is just spot on and I really love the creativity on display as well as the fact that this feels like it has an actual story (something the X games aimed for but the core series usually lacked). The controls are smooth and responsive as they should be in any good Mega Man game and this helps to offset the difficulty of some levels (as does the store which has a lot of helpful items to allow the game to be as hard or easy as you choose to make it).
I'm eight chapters in, which I believe is a little over halfway through the game, and the plot is not drawing me in at all. Many Final Fantasies lead with the main narrative element of "defeat the evil empire that wrecked your home/kingdom/city/planet", and Final Fantasy XV is no exception. This is not a bad thing, but unfortunately whoever was in charge of piecing this into a cohesive narrative seems to have twiddled his thumbs for nine-tenths of the decade it took to make this game.. in fact, it honestly seems like this happened with the whole game. Ten whole years, and it feels like they rushed it out in the last year and a half. I can definitely see why they delayed it another few months from its initial September release date. Imagine what it would've been like then?
The relationship Zelda has with Link is close, possibly her closest. A popular theory among fans is that of a romantic relationship between some of the Zelda and Link characters in the Zelda series. Although never explicitly confirmed in a video game title, this theory is based on hints given in the games, interviews with the game creators, and content of the animated series, comics, and manga (although the last three are generally considered non-canonical).
Three Zelda-themed LCD games were created between 1989 and 1992. The Zelda version of Nintendo's Game & Watch series was released first in August 1989 as a dual-screen handheld electronic game similar in appearance to today's Nintendo DS. It was re-released in 1998 as a Toymax, Inc. Mini Classic and was later included as an unlockable extra in Game & Watch Gallery 4, a 2002 compilation for the Game Boy Advance. While the Game & Watch Zelda was developed in-house by Nintendo, the subsequent two LCD games were developed by third parties under license by Nintendo. In October 1989, The Legend of Zelda was developed by Nelsonic as part of its Game Watch line. This game was an actual digital watch with primitive gameplay based on the original Legend of Zelda. In 1992, Epoch Co. developed Zelda no Densetsu: Kamigami no Triforce for its Barcode Battler II console. The game employed card-scanning technology similar to the later-released Nintendo e-Reader.
Significant portions of this product require (i) an internet connection and (ii) an Xbox Live or PlayStation Network account (if playing on an Xbox One or PlayStation®4, respectively). Multiplayer features of this product require (i) a persistent internet connection and (ii) an Xbox Live Gold or PS Plus account (if playing on a Xbox One or PlayStation®4 respectively). Third-party accounts may require payment of additional fees.
Mario Kart has also crossed over into the Fortune Street series, where its DS installment features a playable Mario Circuit based on its Double Dash!! and DS versions, and the Wii follow-up features a Mario Circuit whose design is based on Mario Kart Wii. There are also stages based on Mario Kart in the Mario & Sonic series; for example, Olympic Winter Games features Mario Circuit from Mario Kart Wii, Bowser's Castle from Super Circuit, and Sherbet Land from Mario Kart 64 in its ski cross, ice hockey, and curling dream events respectively. Rainbow Road from Mario Kart 64 is featured in F-Zero X; figurines of Mario, Peach, and Bowser racing in their karts appear as dog toys in Nintendogs; and the Animal Crossing series features Mario Kart items in City Folk and references the series in certain lucky tickets in New Leaf.
Six years after the events of A Link to the Past, Hyrule is enjoying a time of peace and tranquility, but Princess Zelda suffers from a dark, recurring dream showing a shadow over a temple; a premonition of evil to come. One day, she witnesses a mysterious and brilliant light in the sky to the east. Aginah, the younger brother of the wise man Sahasrahla and now living in his old hideout near the Eastern Palace also witnesses such a light, and travels to investigate. There he finds a strange youth lying on the ground. Zelda, also following the light, meets up with Aginah, and they both carry the child to rest in Sahasrahla's hideout. Confused by the youth's unusual clothes, they believe the child not to hail from Kakariko Village. Speaking to Aginah while the youngster sleeps, Zelda learns that his brother Sahasrahla had also sensed danger surrounding Hyrule and had left the land to find the hero, Link. While Link has not yet returned, Zelda senses that if this new youth was endowed with courage, he or she may be the Hero of Light. Zelda then sets of for Hyrule Castle before sending Aginah to find the Book of Mudora while she speaks to the Fortune Teller. Aginah and the hero travel to the Sanctuary at the foot of the mountain, but Zelda follows, claiming she had another prophetic dream, this time of her holding the Book of Mudora on top of Death Mountain. Zelda insists on traveling with the hero to the summit of the mountain, as she is the only one who can read the Book of Mudora. During their quest to obtain the final two tablets and reach the summit, the Fortune Teller sees the King of Evil in a vision. Ganon's malice had kept his spirit alive despite the destruction of his body. It was this lingering evil power that had drawn the Hero of Light into the land of Hyrule, and upon the summit the hero travels once more into another world to engage in a desperate final battle with the Demon King in a new version of Ganon's Tower. Ganon desires the power of the Hero of Light to be fully reborn, but is finally destroyed using the Silver Arrows once more.
I feel its nice because based on the upgrades you buy you can make the game as hard or mind numbingly easy as you want. Which I don't really think is a bad thing at all. Making a game accessible to new players is done by doing just that. Making it accessible to a range of skills of platforming not adding a battle royal to Mega Man just cause that's what the kids are doing at the moment. (Man... Still sounding old and grumpy...)
In Twilight Princess, Zelda was the young matriarch of Hyrule until its invasion by Zant, the Twilight King, to whom she surrendered in order to prevent the deaths of herself and her people.[28] Afterward, she is imprisoned inside a tower in Hyrule Castle. It is revealed that Zelda is unaffected by the veil of Twilight Zant casts upon Hyrule and does not become a spirit like all the other inhabitants of the kingdom. As the bearer of the Triforce of Wisdom, Zelda may have been protected by its power.[23]
Nintendo showcased a demo reel at E3 2011, which depicted Link fighting a monster in HD.[96] In January 2013, Nintendo revealed that a new Legend of Zelda game was being planned for the Wii U.[97] The game was officially teased at E3 2014, and was scheduled to be released in 2015. However, in March 2015, the game was delayed to 2016.[98] In April 2016, the game was delayed again to 2017; it was also announced that it would be simultaneously released on the Wii U and Nintendo Switch.[99] At E3 2016, the game was showcased under the title The Legend of Zelda: Breath of the Wild.[100] The game was released on March 3, 2017.[101]
Like the Super Mario series, the Mario Kart series has achieved successful sales with over 100 million copies sold in total.[20] Super Mario Kart has sold 8.76 million copies and is the fourth best-selling game on the Super Nintendo Entertainment System console.[14] Mario Kart 64 is the second-bestselling game for the Nintendo 64 (behind Super Mario 64), selling a total of 9.87 million copies.[14]Mario Kart: Double Dash has sold 6.96 million copies.[14] It is the second best-selling game on the GameCube (next to Super Smash Bros. Melee). Mario Kart Wii has achieved highly successful numbers, selling a total of 37.10 million copies.[16] It is the best-selling installment in the series and is the second best-selling game for the Wii (next to Wii Sports).[16] Mario Kart 8, released for the Wii U, has shipped 1.2 million copies in North America and Europe combined on its first few days since launch, which was the console's fastest-selling game until the record was beaten by Super Smash Bros. for Wii U.[21][22] It sold a total of 8.42 million copies and is the Wii U's best-selling game.[18] In contrast, the enhanced port for the Nintendo Switch system, Mario Kart 8 Deluxe, has sold 459,000 units in the United States in one day of its launch, making it the fastest-selling game in the series to date.[23] Deluxe sold a total of 10.35 million copies worldwide, outperforming the original Wii U version, and is the second-bestselling Nintendo Switch game of all time (behind Super Mario Odyssey).[19] Both versions sold a combined total of 18.77 million copies
Down tilt Sliding 8% (clean), 5% (late) Mega Man's signature sliding kick attack; he slides approximately four character lengths forward with a kick. Very little startup with low knockback; the hitbox lasts all the way until the slide is finished, which can hit opponents attempting to roll away. A good surprise move, but only if not overused. The actual sliding ability introduced in Mega Man 3 is a non-damaging maneuver, though said ability becomes weaponized with the Charge Kick, Charge Man's weapon in Mega Man 5.
For the faint of heart, Capcom provides “casual” and “newcomer” settings that make things easier by granting extra or infinite lives, respectively. Dr. Light also offers assistance through an in-game shop where players can buy chips for Mega Man, boosting his arm cannon; extra parts that make it easier to walk on slippery surfaces or reduce knockback; and a cooling system that recharges his Double Gear functions more quickly. Capcom doesn’t make these power-ups feel like you’re cheating the system somehow; they’re presented as bonuses that can help frustrated players overcome Mega Man 11’s robust challenge a bit faster.

Taking place in Cologne, Germany, on September 23, 2010, the video game music concert Symphonic Legends focused on music from Nintendo and, among others, featured games such as The Legend of Zelda. Following an intermission, the second half of the concert was entirely dedicated to an expansive symphonic poem dedicated to the series. The 35-minute epic tells the story of Link's evolution from child to hero.[213][214]

Although most Final Fantasy installments are independent, many gameplay elements recur throughout the series.[72][73] Most games contain elements of fantasy and science fiction and feature recycled names often inspired from various cultures' history, languages and mythology, including Asian, European, and Middle-Eastern.[74] Examples include weapon names like Excalibur and Masamune—derived from Arthurian legend and the Japanese swordsmith Masamune respectively—as well as the spell names Holy, Meteor, and Ultima.[73][74] Beginning with Final Fantasy IV, the main series adopted its current logo style that features the same typeface and an emblem designed by Japanese artist Yoshitaka Amano. The emblem relates to a game's plot and typically portrays a character or object in the story. Subsequent remakes of the first three games have replaced the previous logos with ones similar to the rest of the series.[73]
The series' most basic plots revolve around the cast fighting an antagonist who aims to destroy or conquer the world while coping with their own struggles. The characters are often part of a small resistance against one or more larger powers, and each tend to have different motivations within their own groups. There is a sense of desperation, as the characters fight for everything they hold dear. The plots vary from being overall light-hearted, such as Final Fantasy III or Final Fantasy V, to being more grim and realistic, such as Final Fantasy II or Final Fantasy VII, though many, such as Final Fantasy IX and Final Fantasy XIV, are a mix.
Zelda's alter egos appear to have specialized abilities of their own. In Skyward Sword, it is implied that Zelda and her subsequent incarnations' abilities may be due to her connection to the Goddess Hylia and are potentially divine in nature. In Breath of the Wild, both Kass and Impa refer to the Princess of Hyrule as possessing the blood of the Goddess in their retelling of the legend of Calamity Ganon's defeat ten thousands years ago. Unlike other incarnations, the Breath of the Wild incarnation of Zelda initially has trouble awakening her powers, and as a result develops an interest in science and ancient technology. In Link's memories she is shown using the Sheikah Slate which Link uses 100 years later. She is familiar with Gerudo Town law and uses it to her advantage to allude Link's protection detail as Link a man could not accompany Zelda into Gerudo Town a fact Zelda used to her advantage. However her privileged upbringing means she apparently lacks Link's level of physical fitness and was easily cornered by three Yiga Clan Footsoldiers despite running as fast as she could. Zelda is well read and capable researcher though as shown in one of Link's memories when she fails to realize a Hot-Footed Frog has to be cooked into a Hasty Elixir enhance the consumer's physical abilities due to her excitement over catching one and enthusiasm to study its effects using Link as a test subject due to his high level of physical fitness causing her to try and humorously force Link to consume the uncooked frog despite his visible disgust. However her expertise in studying ancient technology is enough that she can calibrate Divine Beasts and understand their functions and inner workings with Divine Beasts being her primary focus along with the Sheikah Slate. She also realized the significance of the Shrine of Resurrection and ensured it was restored to working order upon discovering it was a medical facility recognizing Ganon must be formidable to necessitate such a facility. Zelda also possess precognition like her previous incarnations as she felt something horrible would happen before the Great Calamity and recognized the increased monster activity was a sign of Ganon's return. She also has some medical knowledge such as the medical applications of various flower species in Hyrule and first aid as she treated Link's minor injuries he received fight monsters in Eldin Canyon. She also apparently has an interest in growing endangered flower species such as Silent Princess which despite her and other people's efforts have failed to grow domestically. Zelda is also shown to be a capable horseback rider who has her own Royal White Stallion. Her concept artwork even depicts her wielding a riding crop. However she requires advice from Link to improve her relationship with her horse as while she is a capable rider she apparently failed to consider its feelings until Link advised her how to soothe her horse and inspired Zelda to empathize with her horse improving their relationship. After awakening her powers, Zelda is shown to be strong enough to seal both herself and Calamity Ganon in Hyrule Castle for 100 years. She also recognized Link would likely lose his memories from the untested Slumber of Restoration thus took steps to help him recover his memories through pictures she left on the Sheikah Slate and a final picture kept by Impa. Interestingly, in both Skyward Sword and Breath of the Wild, Zelda does not age while sealed by her own powers. Yet, in the latter, she appears fully conscious of the outside world while in stasis, likely having the same perception of time as Link. Due to her aging being halted she remains physically seventeen despite being approximately 117 years old as she turned seventeen around the time the Great Calamity began and she kept Ganon sealed for approximately a hundred years making her the oldest known living incarnation of Zelda due to not aging at all for a century.

As the series progressed, various other player characters have appeared, such as fellow Maverick Hunter Zero who was created by Dr. Wily of the Classic series, OVER-1, created jointly by Dr. Light and Dr. Cossack, and Axl, a Reploid with an adolescent personality who has the ability to shape-shift into other Reploids. Zero would later star in his own spin-off series, Mega Man Zero.
However, Cole releases his master before Link and Zelda could stop him. No longer in imprisonment, Malladus possesses Zelda's body, seeking to wreak havoc across New Hyrule and beyond. Using a specially made Phantom, Zelda aids Link in defeating Cole and forcing Malladus out of her body. With Byrne holding Malladus off, Zelda swiftly returns to her body, much to her joy. Immediately though, Byrne is defeated by Malladus, with the Demon King proceeding to use Cole's body as a new vessel. Having little time to spare, Link and Zelda perform a duet using the Spirit Flute and Zelda's sacred powers, with the Lokomo's joining in. Their combined powers significantly weaken Malladus, allowing Link and Zelda to finish him off. Soon after, Zelda joins Link in saying their farewells to the Lokomo, where they learn that Byrne will be reborn, though without the memories of past events. Afterwards, the ending credits show Zelda and Link back to New Hyrule castle, much to everyone's relief.
Various artbooks and source books have been released for many years in Japan, often including conceptual artwork, interviews with production staff, and background information on the storyline and concepts that are not present within the games themselves. One of the most well-known is the Rockman Perfect Memories sourcebook released in 2002 which first confirmed the presence of an alternate timeline (for Battle Network), as well as exactly where the Legends series fit into the fictional Mega Man universe.

Which is kind of a shame. Because while the ability to slow down time is legitimately transformative—especially once you’ve picked up a few upgrades, allowing Mega Man to move at his normal speed while the rest of the world crawls along in digital molasses—it doesn’t change the fact that “biggest alterations to the Mega Man formula” hasn’t been a very competitive field in decades. A little extra bite might have knocked something interesting loose here, a different tone for a team that’s grown too comfortable playing a single note. On a fundamental level, these are games about learning and exploiting patterns, and despite a few flashes of brilliance, Capcom seems just as trapped in one of its own. The times have changed. Gaming has changed. Mega Man hasn’t.


Zelda is the princess of Hyrule. In Link's dream, he sees Princess Zelda being snatched away by a pig-shaped creature. Later, Zelda meets up with Link and she is shocked to hear the news about the latest events. She fears that the evil of the past has re-awakened and sends Link to go to Kakariko Village to see Sahasrahla. Before he leaves she gives him a special charm. Yuga later turns Zelda into a portrait and takes her to Lorule. He then uses her portrait and those of the Seven Sages to revive Ganon. After Link rescues all the sages, Zelda grants Link the Light Arrows needed to defeat Yuga, now fused with Ganon. After the fight, Zelda tells Princess Hilda that she wished it did not have to be this way. She and Link then use Hyrule's Triforce to restore Lorule's Triforce.
Phantom Slash's fully charged attack is now momentarily delayed, allowing Zelda to move around before the Phantom rushes forward. Zelda can set it as a trap and attack the opponent in tandem with the Phantom, or she can retreat behind it for protection. This also discourages the opponent from reflecting the Phantom since she now has enough time to respond with Nayru's Love.
Long long time mega man fan. It's by far my favorite series. 2 and 9 have been my 2 favorites, but 1...1 may have just move to the top. I absolutely love this game. Capcom nailed it. I feel like they really need to do MM2 with this art style and play control. The game looks beautiful! Definitely buy this game. The gear system is amazing, all the weapons are great and very useful. Great game to speedrun, can't wait to see where this goes! See More
A final adapter functioned as a Hyper Combo in Marvel vs. Capcom: Clash of Super Heroes. Mega Man fuses with three of his helpers; Rush, Eddie, and Beat to become Hyper Mega Man. In this form he grows in size and gains elongated wings and a rocket pack from his back. He gains a massively powered up arm cannon and can fire rockets from his shoulders, boots, torso and back.

9 clothing items hidden in treasure chests: Items honoring the legacy of The Legend of Zelda series will be hidden in 9 treasure chests scattered across Hyrule, including the Island Lobster Shirt, Ravio's Hood, Zant's Helmet, Phantom Ganon Skull, Phantom Ganon Armor, Phantom Ganon Greaves, and a Royal Guard outfit (complete with Royal Guard Cap, Royal Guard Uniform, and Royal Guard Boots).
+Wii U and Switch versions offer choice for the gamer. You don't have to upgrade to the Switch to experience BOTW. The Wii U version is every bit as great as the Switch one. In fact, I owned the Switch version but got rid of it in favor of the Wii U version. I did not see the point in upgrading since the only other Switch game I care about is Mario Odyssey and that doesn't come out for almost another year.
The back story of The Minish Cap tells of the War of the Bound Chest. During the War of the Bound Chest, a hero clad in green clothes, the Hero of Men arose to fight the demons attacking the world. This story of the War of the Bound Chest is depicted in a series of stained glass windows beneath the Elemental Sanctuary. One of the stained glass windows depicts a Princess of Hyrule wielding the Light Force. Using the stained glass window, Vaati is able to deduce that the Light Force is currently held by the current Princess Zelda.
In 1994, near the end of the Famicom's lifespan, the original Famicom game was re-released in cartridge format.[60] A modified version, BS Zelda no Densetsu, was released for the Super Famicom's satellite-based expansion, Satellaview, on August 6, 1995, in Japan. A second Satellaview game, BS Zelda no Densetsu MAP2 was released for the Satellaview on December 30, 1995. Both games featured rearranged dungeons, an altered overworld, and new voice-acted plot-lines.[61]
Tetra is skilled with a catapult (or so she assures Link), and it is reasonable to assume she knows how to use the bombs she has her pirate crew steal at one point. As a member of the Royal Family, she can use the Pirate's Charm to communicate with its holder and keep an eye on his doings within a certain range. Curiously, she is much more tan as Tetra than when she assumes her Princess Zelda form. At the end of The Wind Waker, she resumes her identity as Tetra and sets sail with Link in search of the land that will become the New Hyrule. This leads into the events of Phantom Hourglass and Spirit Tracks.

100 years prior to the events of Breath of the Wild, Zelda met with the Champions. After meeting with them, she left the Castle to research ancient technology, but she did not come across anything of note.[138] During this time, she felt the presence of Ganon and devoted herself to learning all she could about ancient relics in order to stop him.[139] She then met with a fortune teller who told her a prophecy, to which Zelda felt that there was not much time left.[140] The following day, Link was appointed as Zelda's knight, to Zelda's chagrin.[141] During the ceremony, Urbosa explains that Link is a living reminder of Zelda's own failures.[142] Link and Zelda then set out to Goron City to make adjustments to the Divine Beast Vah Rudania to make it easier for Daruk to control.[143] During their journey to Eldin, Zelda comes to a stop and asks him how proficient he is wielding his Sword and asks him if he can hear the voice within the blade.[144]
Mega Man X was a commercial success. The SNES version has sold 1.16 million copies worldwide to date, making it the 41st best-selling Capcom game of all time.[38][39] IGN's Jeremy Dunham speculated that the game's more mature storyline and its inclusion of numerous gameplay extensions over the original Mega Man series helped create a "unique cadre of fans".[40].[27] A spin-off series, Mega Man Zero, began in 2002 on the Game Boy Advance handheld as a result of the immense popularity of the character Zero.[41][42][27]
The Legend of Zelda, the first game of the series, was first released in Japan on February 21, 1986, on the Famicom Disk System.[56] A cartridge version, using battery-backed memory, was released in the United States on August 22, 1987, and Europe on November 27, 1987. The game features a "Second Quest," accessible either upon completing the game, or by registering one's name as "ZELDA" when starting a new quest. The Second Quest features different dungeons and item placement, and more difficult enemies.[57]

Distant Worlds IV boasts one of the strongest track lists of any of our recordings with brilliant new classics from the latest game release FINAL FANTASY XV: APOCALYPSIS NOCTIS and Somnus, new orchestral arrangements from FINAL FANTASY VII: Cosmo Canyon and JENOVA COMPLETE, FINAL FANTASY VIII: The Oath and FINAL FANTASY IX: Festival of the Hunt, and Nobuo Uematsu’s FINAL FANTASY XIV: Dragonsong featuring the inimitable voice of Susan Calloway.
After putting 20+ hours into this game over the weekend I have decided it is far and above my favorite Zelda game. My most wonderful experience so far has been seeing an island a ways off the map, getting on a raft and leaving the map to check out said island, and it has a challenge where you lose all your items and have a mission to complete on the island. I sadly didn't beat the challenge (having 4 hearts is why) but it was an experience off the map (literally) and one you had to look our for to find. The game rewards you for leaving the path that letting you run wild. I feel as if I have done so much, but at the same time keep realizing I have barely scratched the surface of this masterpiece. GOTY for sure. This game is worth both the 60 dollars for it, and the 300 dollars for the switch.
A number of official books, novels, and gamebooks have been released based on the series as well. The earliest was Moblin's Magic Spear, published in 1989 by Western Publishing under their Golden Books Family Entertainment division and written by Jack C. Harris. It took place sometime during the first game. Two gamebooks were published as part of the Nintendo Adventure Books series by Archway, both of which were written by Matt Wayne. The first was The Crystal Trap (which focuses more on Zelda) and the second was The Shadow Prince. Both were released in 1992. A novel based on Ocarina of Time was released in 1999, written by Jason R. Rich and published by Sybex Inc. under their Pathways to Adventure series. Another two gamebooks were released as part of the You Decide on the Adventure series published by Scholastic. The first book was based on Oracle of Seasons and was released in 2001. The second, based on Oracle of Ages, was released in 2002. Both were written by Craig Wessel. In 2006, Scholastic released a novel as part of their Nintendo Heroes series, Link and the Portal of Doom. It was written by Tracey West and was set shortly after the events of Ocarina of Time.

Some time before the Great Calamity, the Yiga Clan even attempted to assassinate Zelda before she could awaken her sealing magic. They would have succeeded, had it not been for Link`s intervention. After the Great Calamity, with Zelda sealing herself with Ganon in Hyrule Castle, the Yiga Clan focused on hunting down Link and any of Zelda's surviving allies instead.
Step into a world of discovery, exploration, and adventure in The Legend of Zelda: Breath of the Wild, a boundary-breaking new game in the acclaimed series. Travel across vast fields, through forests, and to mountain peaks as you discover what has become of the kingdom of Hyrule in this stunning Open-Air Adventure. Now on the Nintendo Switch console, your journey is freer and more open than ever. Take your system anywhere, and adventure as Link any way you like.
Nintendo Switch Mario Kart 8 Deluxe is an enhanced port of Mario Kart 8 for the Nintendo Switch, released in 2017. In addition to most of the original release's base and DLC content, the port includes additional features. Battle Mode is reworked to be similar to the format from previous Mario Kart games, and comes with eight exclusive arenas of its own. Boo and Super Mario Kart's Feather are reintroduced as items after long being absent from the series' item lineup, with the latter being exclusive to Battle Mode; and players are now allowed to carry two items at once. More playable characters are added to the roster: Bowser Jr., Dry Bones, King Boo, and Gold Mario, who return from previous games, as well as the girl and boy Inklings from Splatoon, making their Mario franchise debut. Other additional content includes new racing suits for Miis unlocked via amiibo, a simpler steering option, and additional kart parts for customization.
As they continued to flee, they were cornered in West Necluda near Fort Hateno. Link wielding the Master Sword defeated countless Guardians until both he and the sword became battle worn and exhausted. With the remaining corrupted Guardians closing in, Zelda begged Link to run and save himself. However, he refused, instead staying to try and protect Zelda. When a Guardian began to target lock onto Link, Zelda positioned herself in front of him in an act of self-sacrifice, raising her right hand up to the Guardian. In that moment, her powers awakened, and all of the Guardians in the surrounding area were shut down by a blast of magical light which purged Ganon's influence from them. After this, however, Zelda heard a thump and turned around to find Link collapsed on the ground badly injured on the verge of death. Hopeless despite her success Zelda crying besides Link in total despair. Suddenly Master Sword glows as its dormant spirit then begans to speak to Zelda, telling her that Link could still be saved, reminding Zelda of the Shrine of Resurrection. Determined to save his life, Zelda insisted that Link be taken when they were found by two Sheikah warriors and later instructed Purah and Robbie to carry Link to the ancient medical as soon as possible. The Master Sword's spirit however convinced Zelda she still had a role to play.
Unlike recent groundbreaking reboots of Mega Man’s NES contemporaries like The Legend of Zelda and Super Mario Bros., Mega Man 11 only slightly modernizes series staples (shooting, jumping, boss fights) without adding much depth. Don’t expect many surprises: Just like we’ve done 10 times before, you beat the bosses, work your way through Wily’s castle, and then it’s over. I suppose that makes Mega Man 11 conform to a series where spinoffs added the most variety -- like Mega Man X’s exploration elements, which I really did miss in Mega Man 11’s linear, secret-free levels. But I highly enjoyed the one major gameplay innovation, the “Double Gear” system (I can only hear David Hayter’s Solid Snake say this), and it left me wanting more.
Mega Man Legacy Collections keeps the look and feel of the classic games while updating them to fit modern HD television sets and the Switch’s display. The option to change viewing modes allows you to enjoy the game in its original 4:3 aspect ratio, full screen or widescreen. However, the widescreen option stretches the game out too much and is not very appealing, especially when playing on the Switch’s handheld mode. I definitely recommend keeping the original screen ratio to give it that arcade feel. The filter options for Legacy Collections are also awesome, especially if you’re trying to maximize that arcade feel. Set the game filter to “monitor” and it’ll feel like you’re playing on an arcade box.

Non-playable cameo appearances by Mega Man occur most often in other Capcom licensed games, and he is often seen as a background character. Such appearances include Mega Man Legends 2 (as a TV character), The Misadventures of Tron Bonne (TV character), Mega Man Star Force 2 (Brother), Adventure Quiz: Capcom World 2 (enemy), Street Fighter Alpha 3 (in a billboard), Marvel Super Heroes vs. Street Fighter (in a banner and one of Norimano's attacks), Super Gem Fighter: Mini Mix (Felicia's attacks), Mighty Final Fight (in a billboard from the ending scene), and Power Stone 2.


This Princess Zelda is confirmed to be a direct descendant of Tetra,[12] the pirate captain who was also the incarnation of Princess Zelda in her day, and makes an appearance in a large stained glass window in Hyrule Castle's Throne Room.[133] Princess Zelda states that the Spirit Flute was played for her in her youth by her grandmother, and Anjean states that she gave the Spirit Flute to Tetra long ago, pointing out the similarities between the reigning Princess Zelda and her ancestor, the feisty pirate captain that arrived on the land's shores long ago.
Spirit Tracks features several moments that can be interpreted romantically. Early in the game during the Graduation Ceremony, Zelda walks into the room in front of Link, who is bowing down respectfully. Link then looks up and gasps, blushing at her in amazement. He is then scolded by Chancellor Cole for raising his head without permission. Later, when Zelda's spirit is separated from her body following the first encounter with Chancellor Cole and Byrne, Link is the only one who can see her besides the Lokomos, demonstrating a clear and strong bond between himself and the Princess. After Zelda and Link defeat Byrne in the Tower of Spirits, Byrne, disbelieving, comments that he was beaten by two mortals. Zelda, while still possessing a Phantom, says that when she and Link combine their strength, no one can defeat them. Link turns to her, surprised. The background turns white and Zelda's Lullaby plays as they both laugh and high-five, gazing at each other all the while.
The first five games were directed by Sakaguchi, who also provided the original concepts.[74][101] He drew inspiration for game elements from anime films by Hayao Miyazaki; series staples like the airships and chocobos are inspired by elements in Castle in the Sky and Nausicaä of the Valley of the Wind, respectively.[102] Sakaguchi served as a producer for subsequent games until he left Square in 2001.[74][101] Yoshinori Kitase took over directing the games until Final Fantasy VIII,[103][104][105] and has been followed by a new director for each new game. Hiroyuki Ito designed several gameplay systems, including Final Fantasy V's "Job System", Final Fantasy VIII's "Junction System" and the Active Time Battle concept, which was used from Final Fantasy IV until Final Fantasy IX.[74][103] In designing the Active Time Battle system, Ito drew inspiration from Formula One racing; he thought it would be interesting if character types had different speeds after watching race cars pass each other.[106] Ito also co-directed Final Fantasy VI with Kitase.[74][103] Kenji Terada was the scenario writer for the first three games; Kitase took over as scenario writer for Final Fantasy V through Final Fantasy VII. Kazushige Nojima became the series' primary scenario writer from Final Fantasy VII until his resignation in October 2003; he has since formed his own company, Stellavista. Nojima partially or completely wrote the stories for Final Fantasy VII, Final Fantasy VIII, Final Fantasy X, and Final Fantasy X-2. He also worked as the scenario writer for the spin-off series, Kingdom Hearts.[107] Daisuke Watanabe co-wrote the scenarios for Final Fantasy X and XII, and was the main writer for the XIII games.[108][109][110]
The field areas often feature non-player characters and events that allow the player to play minigames, for mandatory or non-mandatory rewards. The first major minigames were introduced in the Gold Saucer in Final Fantasy VII where the player can play various games including chocobo racing and battle arena. Another notable minigame was the Dragon's Neck Colosseum in Final Fantasy VI where the player can bet items for rewards and fight various enemies. Card minigames are also popular, particularly Triple Triad introduced in Final Fantasy VIII, which has seen many iterations in following releases.
"The Legend of Zelda Theme" is a recurring piece of music that was created for the first game of the franchise. The composer and sound director of the series, Koji Kondo, initially planned to use Maurice Ravel's Boléro as the game's title theme, but was forced to change it when he learned, late in the game's development cycle, that the copyright for the orchestral piece had not yet expired. As a result, Kondo wrote a new arrangement of the overworld theme within one day.[7] The "Zelda Theme" has topped ScrewAttack's "Top Ten Videogame Themes Ever" list.[8]
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