The game is maybe 10-15% story missions, and the rest mostly filler sidequests. The story missions are fairly enjoyable, and the dungeons especially are probably the high points for the game in general (actual plot happening, interesting/funny chatter, unique enemies, often very beautiful scenery - the one in the Vesperwood is my favorite so far). It's a shame that there aren't more important sidequests. Previous entries in the FF series had more benefits from sidequests than just extra gil/consumables or a decent new weapon. There was more lore, more character-building.. but the majority of these sidequests just feel like busywork.
The new release boasts a rich and varied repertoire of favorites and surprises, developed by the minds of Nobuo Uematsu, game developers SQUARE ENIX and the Distant Worlds production. Performed by the Distant Worlds Philharmonic Orchestra and Chorus, recorded in November 2014 at the famed Dvorak Hall of the Rudolfinum in Prague (Czech Republic) and AWR Music Studio in Chicago (USA) and featuring the remarkable singing talents of Distant Worlds favorite, Susan Calloway, Distant Worlds III is recorded in high resolution at 88.2khz/24bit.
Every game in the main Zelda series has consisted of three principal areas: an overworld in which movement is multidirectional, allowing the player some degree of freedom of action; areas of interaction with other characters (merely caves or hidden rooms in the first game, but expanding to entire towns and cities in subsequent games) in which the player gains special items or advice; and dungeons, areas of labyrinthine layout, usually underground, comprising a wide range of difficult enemies, bosses, and items. Each dungeon usually has one major item inside, which is usually essential for solving many of the puzzles within that dungeon and often plays a crucial role in defeating that dungeon's boss, as well as progressing through the game. In nearly every Zelda game, navigating a dungeon is aided by locating a map, which reveals its layout, and a magic compass, which reveals the location of significant and smaller items such as keys and equipment. In later games, the series includes a special "big key" that will unlock the door to battle the dungeon's boss enemy and open the item chest.
The Final Fantasy series has also featured a more basic, traditional turn-based system, such as the original Final Fantasy through to Final Fantasy III that do not rely on time, but the player and the enemy party take turns executing commands. Final Fantasy X features a Conditional Turn-Based Battle system where turns are taken based on an Act List, the turn order depending on the units' stats and statuses, and commands being ranked usually with stronger commands having longer "recovery time" until the unit can act again.
In November 2004 in Japan and Europe, and January 2005 in America, Nintendo released The Minish Cap for the Game Boy Advance. In The Minish Cap Link can shrink in size using a mystical, sentient hat named Ezlo. While shrunk, he can see previously explored parts of a dungeon from a different perspective, and enter areas through otherwise-impassable openings.
In the Hyrule Warriors series, Princess Zelda acts as the Supreme Leader of the Hyrulean Forces and the Hyrulean Soldiers bravely serve her in much the same way as in Twilight Princess and Ocarina of Time. Despite her role as a military commander, she retains the compassion for the soldiers that serve under her but chooses to fight alongside them rather than protected by them. In turn her soldiers are very loyal to her and she can raise their moral with words alone, though this can be a double-edged sword as they become quite demoralized when she goes missing and were it not for the leadership of Link and Impa, the entire Hyrulean Forces may have been defeated by the Dark Forces. Though she later returned to fight alongside them under her guise as Sheik, they did not recognize her (though to be fair neither did Impa) and continued to search for the missing Princess. However they were relived when her identity was revealed and did not hold her deception against her. They also did not abandon her or Hyrule when Ganondorf managed to steal the Triforce of Courage and Triforce of Wisdom and later joined her in invading Gerudo Desert in order to defeat Ganondorf's generals, Zant and Ghirahim. After managing to defeat the villains, Zelda would lead her army to reclaim Hyrule Castle and defeat Ganondorf's Forces. The surviving soldiers would also fight alongside Zelda and her allies in the final battle against Ganon.
The Fallen Hero Timeline is the timeline in which Link, the Hero of Time, despite his best efforts, was defeated by Ganondorf in the final battle. This turn of events created the timeline containing A Link to the Past, Oracle of Seasons, Oracle of Ages, Link's Awakening, A Link Between Worlds, Tri Force Heroes, The Legend of Zelda, and The Adventure of Link.
Hit the road with the definitive version of Mario Kart 8 and play anytime, any-where! Race your friends or battle them in a revised battle mode on new and returning battle courses. Play locally in up to 4-player multiplayer in 1080p while playing in TV Mode. Every track from the Wii U version, including DLC, makes a glorious return. Plus, the Inklings appear as all-new guest characters, along with returning favorites, such as King Boo, Dry Bones, and Bowser Jr.!
The changes to Zelda's move set in this game were mostly balancing issues. Essentially, Zelda was powered up, with several of her moves being made more powerful and easier to execute. This can be seen in Din's Fire, which is substantially more powerful than in Super Smash Bros. Melee, and in several of Zelda's Smash Attacks, which literally "stop time" for a moment before sending the opposing character flying off the screen. She retains her massively powerful "Lightning Kick" from Super Smash Bros. Melee. Sheik's attacks, meanwhile, were made weaker but faster.
Several games within the series have become best-selling games. At the end of 2007, the seventh, eighth, and ninth best-selling RPGs were Final Fantasy VII, Final Fantasy VIII, and Final Fantasy X respectively. Final Fantasy VII has sold more than 11 million copies worldwide, earning it the position of the best-selling Final Fantasy game. Within two days of Final Fantasy VIII's North American release on September 9, 1999, it became the top-selling video game in the United States, a position it held for more than three weeks. Final Fantasy X sold over 1.4 million Japanese units in pre-orders alone, which set a record for the fastest-selling console RPG. The MMORPG, Final Fantasy XI, reached over 200,000 active daily players in March 2006 and had reached over half a million subscribers by July 2007. Final Fantasy XII sold more than 1.7 million copies in its first week in Japan. By November 6, 2006—one week after its release—Final Fantasy XII had shipped approximately 1.5 million copies in North America. Final Fantasy XIII became the fastest-selling game in the franchise, and sold one million units on its first day of sale in Japan. Final Fantasy XIV: A Realm Reborn, in comparison to its predecessor, was a runaway success, originally suffering from servers being overcrowded, and eventually gaining over one million unique subscribers within two months of its launch.
Mario Kart (Japanese: マリオカート Mario Kāto) is a series of kart racing games developed and published by Nintendo as a spin-off of its flagship Mario franchise. It was inaugurated in 1992 with its debut entry, Super Mario Kart for the Super Nintendo Entertainment System, which was critically and commercially successful. There have been a total of 14 titles in the series: 5 for home consoles, 3 portable games, 4 arcade games co-developed by Bandai Namco Entertainment, a port, and an upcoming mobile game.