+Wii U and Switch versions offer choice for the gamer. You don't have to upgrade to the Switch to experience BOTW. The Wii U version is every bit as great as the Switch one. In fact, I owned the Switch version but got rid of it in favor of the Wii U version. I did not see the point in upgrading since the only other Switch game I care about is Mario Odyssey and that doesn't come out for almost another year.

amiibo compatibility – The Wolf Link amiibo from Twilight Princess HD, the Zelda 30th Anniversary series amiibo, and The Legend of Zelda: Breath of the Wild series amiibo are all compatible with this game. Tap the Wolf Link amiibo (sold separately) to make Wolf Link appear in the game. Wolf Link will attack enemies on his own and help you find items you’re searching for. Tap a Zelda 30th Anniversary series amiibo to receive helpful in-game items or even a treasure chest!


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Several video games have either been adapted into or have had spin-offs in the form of manga and novels. The first was the novelization of Final Fantasy II in 1989, and was followed by a manga adaptation of Final Fantasy III in 1992.[62][63] The past decade has seen an increase in the number of non-video game adaptations and spin-offs. Final Fantasy: The Spirits Within has been adapted into a novel, the spin-off game Final Fantasy Crystal Chronicles has been adapted into a manga, and Final Fantasy XI has had a novel and manga set in its continuity.[64][65][66][67] Seven novellas based on the Final Fantasy VII universe have also been released. The Final Fantasy: Unlimited story was partially continued in novels and a manga after the anime series ended.[68] The Final Fantasy X and Final Fantasy XIII series have also had novellas and audio dramas released. Two games, Final Fantasy Tactics Advance and Final Fantasy: Unlimited, have been adapted into radio dramas.
Though all incarnations of Mega Man feature unique stories, settings, and characters, they share several common features. All main Mega Man games released prior to 1997 are side-scrolling action platformers. The player character must fight through the levels using Mega Man's "Mega Buster"—a cannon attached to his arm—to shoot the robotic enemies inhabiting his environment. When Mega Man was released in 1987, the characteristic that made it revolutionary was the choice given to the player of which robot master to attempt first. After defeating a Robot Master—the boss of a level—Mega Man gains the ability to use that Robot Master's special weapon. Each Robot Master is representative of a specific element or object, with such bosses as Fire Man, Ice Man, Guts, Griffith, and Elec Man. The weapons Mega Man gains share the theme of the defeated boss. After defeating all of the Robot Masters, Mega Man travels to a multi-stage fortress to confront Dr. Wily, the person responsible for the robotic enemies' destructive acts. In the fortress, Mega Man fights past new bosses, clones of the game's Robot Masters, and Wily, who is usually in a large multi-phase war machine.

Get ready for a review of a lifetime because I'm about to spit straight fire about this game. You ever want to feel like you're in a high-speed chase going 200 miles an hour while running away from turtles? That's what this game feels like. It incorporates all the genius of all the past MarioKart games into this one mega deluxe game, all while sprinkling in new fun and exciting courses. Seriously dudes, I never cussed out a Mii named Despacito as much as I did while playing online. Don't even get me started on battle mode either that mode don't play. Almost decked my sister in the face on accident because of the tsunami waves of green shells I was being hit with. Overall fantastic masterpiece and just a Pro-Tip never use tilt controls unless you like to have an internal meltdown.

In the game, she is depicted as a strong graceful warrior, a talented magic user, and a capable military commander, leading the Hyrulean Forces into battle against the enemies of Hyrule such as Cia, Wizzro, Zant, Ghirahim, and even Ganondorf. She is supported by Impa who acts as her general and military advisor. She also possesses the Triforce of Wisdom, though eventually loses it Cia while disguised as Sheik though it is later returned to her by Cia to prevent the partially revived Ganondorf from obtaining the complete Triforce. However she loses it again to the fully revived Ganondorf, though she reclaims it after Ganon's defeat.
Two animated tie-ins for Final Fantasy XV were announced at the Uncovered Final Fantasy XV fan and press event, forming part of a larger multimedia project dubbed the Final Fantasy XV Universe. Brotherhood: Final Fantasy XV is a series of five 10-to-20-minute-long episodes developed by A-1 Pictures and Square Enix detailing the backstories of the main cast. Kingsglaive: Final Fantasy XV, a CGI movie set for release prior to the game in Summer 2016, is set during the game's opening and follows new and secondary characters.[58][59][60][61]

Just like everyone else has said, this is Zelda meets Skyrim. Still that is an awesome idea, and it is executed almost flawlessly. I love open the world and how it will be hours before you see your first classic dungeon. In fact, the classic dungeons feel tighter and more creative than most of the temples from a lot of the last games. I haven't completed the game yet, but feel there is so much content here it will last me months before I complete it. I am writing this review as part of a contest
The next game, Link's Awakening, is the first Zelda for Nintendo's Game Boy handheld, and the first set outside Hyrule and to exclude Princess Zelda. It was released in 1993, and re-released, in full color, as a launch game for the Game Boy Color in 1998 as Link's Awakening DX. This re-release features additions such as an extra color-based dungeon and a photo shop that allows interaction with the Game Boy Printer.
In Four Swords Adventures, Zelda used her telepathy to call Link to Hyrule Castle so she and him can join the Shrine Maidens to investigate the seal on Vaati at the Four Sword Sanctuary, due to ominous clouds of darkness covering Hyrule. However, while using their magic to check the seal, Shadow Link appeared and kidnapped Zelda and the six Maidens and sent Link to the Four Sword Sanctuary. This was all a trap by Shadow Link to cause Link to draw the Four Sword, releasing the seal on the Wind Mage Vaati, allowing him to escape.
Lana and Cia reclaim the Triforce of Power and together with Link, and Princess Zelda who arrives after the battle with Impa use it to form the complete Triforce to undo the damage caused by Phantom Ganon causing Tetra, King Daphnes, and parts of the Great Sea to return to their dimension of origin. Afterwards Princess Zelda, Link, and Impa bid Lana and the reformed Cia farewell as they return to the valley of the Seers to both serve as the twin Guardians of Time as well as protect the Triforce of Power which they split between them.
Many course themes recur throughout the series, including circuit, dirt, off-road, beach, desert, snow, and haunted tracks. Most courses are based on an existing Mario location (such as Bowser's Castle), but there are a number of courses that have not appeared elsewhere, such as Rainbow Road. Each game in the series includes at least 16 original courses and up to 6 original battle arenas. Each game's tracks are divided into four "cups," or groups in which the player has to have the highest overall placing to win. Most courses can be done in three laps. Course outlines are marked out by impassable barriers and feature a variety of bends, ranging from sharp hairpins to wide curves which players can drift around. Numerous obstacles appear on the tracks, ranging from generic obstacles to those themed after the Mario games. For example, the Bowser's Castle tracks feature Thwomps and sometimes Fire Bars or Lava Bubbles; beach courses may feature crabs and/or Cheep Cheeps; and the Mario Circuit tracks, depending on the game, may incorporate anything from pipe barriers to franchise-staple enemies like Piranha Plants and Chain Chomps. Another common type of obstacle is off-road sections which slow down the karts, such as shallow water or mud bogs.
The actions made by this incarnation of Princess Zelda were crucial to the development of the Zelda Timeline, since it was through Zelda's choices that three timelines were eventually created, making her instrumental in the history of Hyrule. Her plot with Link to retrieve the Triforce resulted in Ganondorf obtaining the Triforce of Power,[67] eventually leading to Ganondorf besting Link in the final battle, and thus forming the Fallen Hero Timeline.[76] Should Link succeed in defeating Ganondorf, sending Link back to his own time afterwards created two timelines: the Child Timeline and the Adult Timeline. The latter of the two shatters the Triforce of Courage and vanquishes the hero in the Adult Timeline,[77] resulting in Hyrule eventually being flooded.
Super Nintendo Entertainment System Super Mario Kart was the first entry in the series, released for the SNES in 1992. The game has a total of eight playable characters who, when computer-controlled, use special power-up items specific to each character (such as eggs for Yoshi). The twenty tracks in this game, based on locations in Super Mario World (such as Donut Plains), are all short in length compared to other tracks in the series; thus, they are raced in five laps instead of the usual three. Whereas most other playable characters have reappeared in all later entries in the series, Koopa Troopa has only returned intermittently, and Donkey Kong Jr. would never again be used as a playable character, except for two Mario Tennis games. Unlike other games in the series, Super Mario Kart allows players only a limited number of lives, which are lost whenever a racer loses and is "ranked out". A notable aspect of the game's presentation is its use of the SNES's Mode 7 graphics technology, which allows for free rotation and scaling of planes to give a three-dimensional appearance.

The compositions' success has resulted in many side projects by Uematsu based on the music from the series. The Black Mages was a hard rock band that arranged and remixed music from the series. Other notable projects have included live orchestral tours Music from Final Fantasy, Final Symphony tours and the Dear Friends -Music from Final Fantasy- tour. Many rearrangement compilations have been released on the series' music, the Piano Collections being among the best known, with many games also having special orchestrated albums whose compositions have been performed in the live orchestral tours. Official sheet music books have been released in Japan, usually for piano arrangements of the in-game soundtracks.


Neutral aerial Mega/Rock Buster 2% (shot), 2% (Mega Buster) Behaves identically to Mega Man's neutral attack, except Mega Man fires while jumping or falling in the air much like in his original games. The move has a sweetspot on the Mega Buster that has high base knockback and can serve as a surprise KO option when edge-guarding. Due to Mega Man's effective aerial movement, his neutral attack can be used as a very effective "wall" to deny approaches.
100 years prior to the events of Breath of the Wild, Zelda met with the Champions. After meeting with them, she left the Castle to research ancient technology, but she did not come across anything of note.[138] During this time, she felt the presence of Ganon and devoted herself to learning all she could about ancient relics in order to stop him.[139] She then met with a fortune teller who told her a prophecy, to which Zelda felt that there was not much time left.[140] The following day, Link was appointed as Zelda's knight, to Zelda's chagrin.[141] During the ceremony, Urbosa explains that Link is a living reminder of Zelda's own failures.[142] Link and Zelda then set out to Goron City to make adjustments to the Divine Beast Vah Rudania to make it easier for Daruk to control.[143] During their journey to Eldin, Zelda comes to a stop and asks him how proficient he is wielding his Sword and asks him if he can hear the voice within the blade.[144]
LIkewise, while many of the levels are incredibly well designed such as Block Man's stage (which makes a great tutorial for the double gear system) or Tundra Man's stage, this just makes it more obvious when level design falls short of expectations. Bounce Man's stage may be the single most frustrating stage to appear in a classic Mega Man game, and the flame wall in Torch Man's stage is more frustrating than challenging.
When Zelda's power failed to awaken on Mount Lanayru, Urbosa told Zelda not to give up hope as she did all she could and noted Mount Lanayru wasn't her last shot as anything could spark her powers to awaken. When Ganon appeared Urbosa initially wanted to take Zelda to safety but Zelda refused wanting to fight alongside her comrades even without her powers which Urbosa did not object to, understanding and respecting Zelda's desire to stand alongside them against Ganon along with her courage and sense of duty. Ultimately Urbosa was correct about Zelda's powers as the spark she spoke of occurred when Zelda selflessly tried to shield the exhausted Link from an attacking Guardian saving Zelda and Link. Even In death, Urbosa continued to support Link and Zelda as a spirit once freed from Thunderblight Ganon's imprisonment.
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