Sakaguchi wanted the game to have a simple abbreviation in the Roman alphabet (FF) and a four-syllable abbreviated Japanese pronunciation (efu-efu). "Fantasy" was chosen due to the setting, though "Final" was originally intended to be "Fighting", and was changed to avoid conflict with the tabletop game Fighting Fantasy.[4] Though Final Fantasy was released at a time when competing games, such as Sega's Phantasy Star and Dragon Quest III, were released, it pulled Square out of its financial crisis, and when released three years later in North America, outsold several of its peers.
Jump up ↑ "Then, the prince of the kingdom should have become king and inherited everything, but he could inherit the Triforce only in part. The Prince searched everywhere for the missing parts, but could not find them. Then, a magician close to the king brought him some unexpected news. Before he died, the king had said something about the Triforce to only the younger sister of the prince, Princess Zelda." (The Adventure of Link manual, pg. 6, 7)
The series has had multiple directors: Sakaguchi directed the first five installments, Yoshinori Kitase and Ito collaboratively directed Final Fantasy VI, and the two went on to direct many later installments on their own. Ito directed Final Fantasy IX and Final Fantasy XII, while Kitase developed Final Fantasy VII, Final Fantasy VIII and Final Fantasy X. After Final Fantasy X Kitase decided to stop directing but remained involved as a producer instead, choosing Motomu Toriyama as the director for Final Fantasy XIII and its sequels. The MMO releases have had multiple directors, though most recently, Naoki Yoshida has directed Final Fantasy XIV. Hajime Tabata started with directing spin-off games for portable gaming systems with Before Crisis -Final Fantasy VII- and Crisis Core -Final Fantasy VII-, but when Final Fantasy Versus XIII became Final Fantasy XV Tabata took over the role of director.
^ "Video interview with FINAL FANTASY XII Directors". FINAL FANTASY XII Collector's Edition Bonus DVD. Square Enix Co., Ltd. October 31, 2006. Archived from the original on December 6, 2013. Retrieved April 8, 2011. Hiroshi Minagawa: In the course of development, Jun Akiyama and Daisuke Watanabe came up with many ideas but ultimately we had to abandon many of them. I'd heard their original ideas and I wish we could have included them all. Once we began development and many of the systems were in place, the team had many progressive ideas. It was the most enjoyable part of the project. But as we approached the project's end, I had to point out features we had to drop in order for the game to be finished. Which is unfortunate, since I'm sure people would have enjoyed the game that much more if we could have left all our original ideas in.
There is always a Princess who needs to be rescued and Link is always searching for the legendary Master Sword. The Triforce also plays an important part: it is a powerful artefact which can also be a dangerous weapon if it falls into the wrong hands. And where there is a powerful weapon, Ganondorf and other similar evil characters are never far away.
The PlayStation console saw the release of three main Final Fantasy games. Final Fantasy VII (1997) moved away from the two-dimensional (2D) graphics used in the first six games to three-dimensional (3D) computer graphics; the game features polygonal characters on pre-rendered backgrounds. It also introduced a more modern setting, a style that was carried over to the next game.[3] It was also the second in the series to be released in Europe, with the first being Final Fantasy Mystic Quest. Final Fantasy VIII was published in 1999, and was the first to consistently use realistically proportioned characters and feature a vocal piece as its theme music.[3][13] Final Fantasy IX, released in 2000, returned to the series' roots by revisiting a more traditional Final Fantasy setting rather than the more modern worlds of VII and VIII.[3][14]
The story begins with Zelda awakening from a recurring nightmare, which she and Impa believe to be a sign of troubled times approaching. While visiting the training barracks of Hyrule Castle, she sees a particularly talented recruit that seems to be different from the others - however, her attention is quickly directed to a massive army of monsters approaching the castle. Zelda personally leads the defense of her castle, soon joined by Impa and Link, the recruit from earlier who had just been revealed as the reincarnation of the legendary hero by his possession of the Triforce of Courage. With the battle seemingly under control, Zelda returned to Hyrule Castle to coordinate her forces, only to be ambushed by Wizzro while her army was distracted by King Dodongo.
When Nintendo revealed the GameCube on August 24, 2000, the day before Nintendo's SpaceWorld 2000 exposition,[79] a software demonstration showed a realistically styled real-time duel between Ganondorf and Link. Fans and the media speculated that the battle might be from a Zelda game in development.[80] At Spaceworld 2001, Nintendo showed a cel-shaded Zelda game, later released as The Wind Waker in December 2002. Due to poor reception, nothing further was shown until a playable demonstration was ready. Miyamoto felt The Wind Waker would "extend Zelda's reach to all ages".[81][82] The gameplay centres on controlling wind with a baton called the "Wind Waker" and sailing a small boat around an island-filled ocean, retaining similar gameplay mechanics as the previous 3D games in the series.
Several spin-off series have emerged over the past few years, each one continuing the Mega Man mythos in some unique way, including but not limited to Mega Man X, Mega Man Legends, and Mega Man Battle Network. A resulting animated series was also produced originally in the United States as well as a number of toys, comics, and collectibles available both in and outside of Japan.

Game Boy Advance Mario Kart: Super Circuit for Game Boy Advance, developed by Intelligent Systems, was released in 2001 as the first Mario Kart title for a handheld console. It retains the traditional elements of Mario Kart established by its predecessors; however, it is not without its new additions. Mario Kart: Super Circuit is the first entry in the series to feature unlockable retro tracks from a previous installment (in its case, the Super Mario Kart tracks). It is also the first installment where, in addition to the usual trophy, the player is also awarded with a ranking based on their performance. During a linked VS mode with only one cartridge, players can only choose from the four SNES Mushroom Cup courses, and must play as a Yoshi of a specific color. If all players have a cartridge, all racers and courses are available. This is the first Mario Kart game to have a feature that allows players to swap ghost data, in its case via the use of the GBA's Link Cable.


The Legend of Zelda: The Wind Waker HD, a remaster of the original GameCube game, was released by Nintendo on September 20, 2013, digitally on the Nintendo eShop in North America with a retail release on September 26 in Japan, October 4 in North America and Europe, and October 5 in Australia. A month later, Nintendo released The Legend of Zelda: A Link Between Worlds for the Nintendo 3DS, which takes place in the same setting as A Link to the Past.[92][93]
Although Sheik is intended to appear masculine, it is unclear whether Princess Zelda physically transforms herself into a male or simply dresses herself to look like one. When Link encounters Princess Ruto in the Water Temple, Ruto explains, "A young man named Sheik rescued me from under the ice". Later, when Link obtains the Water Medallion, Ruto asks, "If you see Sheik, please give him my thanks". Additionally, a Gossip Stone in the Hyrule Castle Grounds says, "They say that contrary to her elegant image, Princess Zelda of Hyrule Castle is, in fact, a tomboy!"

Driving up a waterfall or across the ceiling can provide an intense adrenaline rush, but that's not all anti-gravity is good for. It also provides a wild new gameplay mechanic: if you collide into other racers in zero-g, you'll earn speed boosts worth bragging about. Upload and share your best moments and watch your friends' using Mario Kart TV. Returning features include 12-player online play, gliders, underwater racing, motorbikes, and custom karts. You can even race as Bowser's seven minions, the Koopalings.

The official Twitter account for The Legend of Zelda recently unveiled new artwork featuring Zelda characters who are rostered in the new Super Smash Bros. Ultimate. The artwork showcases Breath of the Wild’s Link, sporting his blue Champions Tunic, alongside Toon Link and Child Link, each of whom are competing with Ganondorf, Sheik, and Princess Zelda in an attempt to reach the Triforce first. The artwork was released as part of a Nintendo-wide countdown to December 7th, when the game is released to the public and available to…

Forget everything you know about The Legend of Zelda games. Step into a world of discovery, exploration, and adventure in The Legend of Zelda: Breath of the Wild, a boundary-breaking new game in the acclaimed series. Travel across vast fields, through forests, and to mountain peaks as you discover what has become of the kingdom of Hyrule In this stunning Open-Air Adventure. Now on Nintendo Switch, your journey is freer and more open than ever. Take your system anywhere, and adventure as Link any way you like.
He also appears in Nova's ending as part of the new Mega Nova Corps along with Proto Man, Beat, Roll and Zero as well as Thor's ending which was redone to include him along with Ryu and Morrigan. His other appearance in the game is that of a card in the "Heroes and Heralds" mode, as an "S Rank" card who's primary ability is halving the time used to charge attacks for characters with his secondary ability increasing the chance to gain rare cards of characters belonging to Capcom.
Mega Man 11 isn't perfect. It isn't a severely flawed game, but some of its flaws can really stand out. For the most part the level design is really good. There are many moments that encourage players to use the double gear system and the levels are lengthy enough that they can keep you busy. The difficulty of some levels, however, is definitely going to get to some players. For the most part any screw ups are your own, but there's a lot of trial and error in learning some of the levels, and even worse is that Mega Man 11 has a limited life count. If you get a game over it's back to the beginning of a level for you. The levels put up a great challenge, but their length and (in some levels) hazards can make starting the entire thing over again feel like a test in frustration. Even Mega Man veterans will have to slow down and really take time to learn these levels.

When transitioning to the next generation of video game consoles, the now-merged Square Enix developed Final Fantasy XIII for PlayStation 3 and Xbox 360. It was developed using Crystal Tools, a proprietary engine built to develop games for the consoles. As the first high definition title, it allowed for a major improvement in graphics with many reviewers citing its visuals as a strong point.[25][26][27] The original release of Final Fantasy XIV was also developed using Crystal Tools, though its subsequent re-release, Final Fantasy XIV: A Realm Reborn, was developed using different technology.
Of the various "Mega Men", classic series Rockman is the only one with blue eyes. All other characters to bear the name "Mega Man" have green eyes. Curiously in the PSP remake Mega Man Powered Up his eye color is changed to green (though the artwork for the game shows him with blue eyes). In the Mega Man Megamix illustrations, his eye color is also depicted as green.
Initially, the player assumes control as Zelda, although it is possible to start a round as Sheik by holding down the A button following selection of a stage until the round begins. Zelda is somewhat slow but is rather graceful and agile, and her special attacks, if they connect, are extremely powerful—boosted by magic, if the sparkles and flashes of light are any indication. Her aerial movements and dodging skill, as well as her attacks' high priority and strong impact, make her an ideal counter-defensive character. She is very much built for defensive attacking, but her moves leave her very open if timed incorrectly, and if attacked, her gracefulness can work against her. She has a light frame and is easily sent flying.

Towards their battle with Ganon, Midna was the one who completely freed Zelda from Ganon's influence. She then sends Link and Zelda away to safety while sacrificing herself to attack Ganon, showing that she has come to genuinely care for them. After the battle was over with Ganon's defeat, Midna was revived which reassured Link and Zelda. Towards their parting moment, Midna stated to Zelda that "your words are kind, and your heart is true" as she destroyed the Twilight Mirror.

The Final Fantasy series has now grown to 15 core games, along with over dozens of spin-offs, sequels, remakes, ports, movies, and more. Final Fantasy I was first released in 1987 (JP), now coming up to Square Enix's 30th anniversary, Final Fantasy XV awaits to be released for the upcoming XBOX One and PS4. The popularity of the franchise continues to grow as it continues to pave the road in RPG creativity and innovation. As the series continues to expand, the complete game list below will be updated accordingly.
No details about Mario Kart Tour have been made available other than its existence, but the Mario Kart franchise is one of Nintendo’s biggest. Yesterday the company announced that 14.86 million Switch consoles have been sold, along with about half as many copies of Mario Kart 8 Deluxe — a straight port of a game that managed to sell a further eight million copies even on the Wii U.
It's been eight years since Capcom released a Mega Man game. Just as things were looking grim two major things happened. The first was that Mighty No. 9 turned out to be a colossal failure. The second was that near the end of 2017 Capcom finally announced Mega Man 11. This was met with celebration and, well, worry. Keiji Inafune was no longer going to be working on it (but after Mighty No. 9 would you want his team to be?), the art style was very different and what we saw back then was tiny. The demo came out, leaving a good impression, but worries still plagued fans. After all, if Mega Man 11 wasn't good that'd be it for the Blue Bomber, and very few gamers want that. Mega Man is one of the most recognizable gaming icons of all time. The drought of no Mega Man games was felt throughout the industry. While he made guest appearances in games such as Super Smash Bros. for the Wii U and 3DS this was not the same as a full blown Mega Man game.
With the success of these two test-type robots, Light designed and built six industrial robots, mainly to be used in the construction and maintenance of public works. These robots were Cut Man, a timber felling robot; Guts Man, a construction robot; Ice Man, a robot designed for exploration in extreme freezing temperatures; Bomb Man, a land reclamation robot; Fire Man, designed for waste management; and Elec Man, designed to oversee and control atomic energy power plants. (Mega Man Powered Up introduced two more Robot Masters: Time Man, a time researcher robot, and Oil Man, an oil maintenance robot.) Each of these robots had full use of a human-like intelligence and reasoning potential. However, little did Dr. Light know that all of these robots, including the missing Proto Man, would later serve as the key to unlocking Rock's destiny.
Towards their battle with Ganon, Midna was the one who completely freed Zelda from Ganon's influence. She then sends Link and Zelda away to safety while sacrificing herself to attack Ganon, showing that she has come to genuinely care for them. After the battle was over with Ganon's defeat, Midna was revived which reassured Link and Zelda. Towards their parting moment, Midna stated to Zelda that "your words are kind, and your heart is true" as she destroyed the Twilight Mirror.
In 2001, under license from Nintendo, Capcom cancelled the release of The Legend of Zelda: Mystical Seed of Courage for Game Boy Color. Working with a Capcom team, Yoshiki Okamoto was originally tasked with designing a series of three Zelda games for the Game Boy Color.[104] Referred to as the "Triforce Series",[105] the games were known as The Legend of Zelda: The Mysterious Acorn: Chapter of Power, Chapter of Wisdom, and Chapter of Courage in Japan[106] and The Legend of Zelda: Mystical Seed of Power, Mystical Seed of Wisdom, and Mystical Seed of Courage in the US.[107] The games were to interact using a password system,[105] but the limitations of this system and the difficulty of coordinating three games proved too complicated, so the team scaled back to two games at Miyamoto's suggestion.[108][109] The Legend of Zelda: Oracle of Seasons was adapted from Mystical Seed of Power, The Legend of Zelda: Oracle of Ages was adapted from Mystical Seed of Wisdom, and Mystical Seed of Courage was cancelled.[105]
Multiplayer, both locally and online are quite good, better than I had expected. In fact, playing online is A LOT faster than XBox Live or PSN, take it from a core gamer. I was actually surprised to see how the Wii was able to connect me with players from around the world (Japan, Spain, Canada, etc) and all WITHOUT lag, I mean, none whatsoever. The entire online experience was smooth and may I add, quite addicting, I played for hours, I simply could not stop, it is that much fun.

After switching over to the Famicom, there was a time when I wasn't happy with anything I was creating. I thought of retiring from the game industry and I created Final Fantasy as my final project. That's why the title includes the word 'final' but for me, the title 'Final Fantasy' reflects my emotional state at the time and the feeling that time had stopped. They say that technologically, it's good to keep going, and each time, we give it our all and expend our skills and energy until we can go no further; this is what I consider to be the 'final fantasy'.
The Legend of Zelda series has crossed-over into a number of other Nintendo and third party video games. Most prominent of the collaborations would be in the Super Smash Bros. series of fighting games published by Nintendo. Link appears as a fighter in Super Smash Bros. for the Nintendo 64, the first entry in the series, and is part of the roster in all subsequent releases in the series as well. Zelda, (who is able to transform into Sheik as well), Ganondorf, and Young Link (the child version of Link from Ocarina of Time) were added to the player roster for Super Smash Bros. Melee, and appeared in all subsequent releases except for "Young Link", who is later replaced by "Toon Link" from The Wind Waker, in subsequent releases Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS and Wii U however, both Young Link and Toon Link appear in the fifth installment, Super Smash Bros. Ultimate. Other elements from the series, such as locations and items, are also included throughout the Smash Bros. series. Outside of the series, Nintendo allowed for the use of Link as a playable character exclusively in the GameCube release of Namco's fighting game Soulcalibur II.[114]
As usual, Mega Man destroys the latest incarnation of the Wily Machine, leaving Wily on the ground begging for forgiveness. As Mega Man berates Wily for trying the same old ruse after so many failures, he is taken over by the Evil Energy in Wily's machine as the tower collapsed around them. However, Duo saved Mega Man and destroyed the evil energy within him. He leaves before Mega Man wakes up, but Proto Man informs him of Duo's final message to the Blue Bomber: "Thank you".
^ Nintendo (November 21, 1998). The Legend of Zelda: Ocarina of Time. Nintendo 64. Nintendo. Great Deku Tree: Before time began, before spirits and life existed... Three golden goddesses descended upon the chaos that was Hyrule... Din, the Goddess of Power... Nayru, the Goddess of Wisdom... Farore, the Goddess of Courage... Din... With her strong flaming arms, she cultivated the land and created the red earth. Nayru... Poured her wisdom onto the earth and gave the spirit of law to the world. Farore... With her rich soul, produced all life forms who would uphold the law.

I was completely addicted to the original Super Mario Kart on SNES and Mario Kart 64, but I never really got into any of them after that... probably because MK Super Circuit was so crummy, it broke the spell. I always buy whatever new MK that comes out, but I just dabble with them for a few days and then virtually forget about them. I kinda got into MK7 for a while, but only after Sugar Rush (Wreck-It Ralph) put me in the mood. It had been sitting and collecting dust for a couple of years prior to that.

This game is not the ultimate game ever developed but it up there in the top 5, If your a Zelda fan its top 1 of any Zelda game made, you will enjoy the vastness and difficulty level of it. Most shrines are not that difficult but some are very challenging. The map is HUGE and I have personally enjoyed the seemingly never ending exploring all the nooks and crannies. ) This game and switch console HAS motion control and vibration depending on what tool or weapon your using at the time. I'm overall happy with the game and the switch.
The series has had multiple directors: Sakaguchi directed the first five installments, Yoshinori Kitase and Ito collaboratively directed Final Fantasy VI, and the two went on to direct many later installments on their own. Ito directed Final Fantasy IX and Final Fantasy XII, while Kitase developed Final Fantasy VII, Final Fantasy VIII and Final Fantasy X. After Final Fantasy X Kitase decided to stop directing but remained involved as a producer instead, choosing Motomu Toriyama as the director for Final Fantasy XIII and its sequels. The MMO releases have had multiple directors, though most recently, Naoki Yoshida has directed Final Fantasy XIV. Hajime Tabata started with directing spin-off games for portable gaming systems with Before Crisis -Final Fantasy VII- and Crisis Core -Final Fantasy VII-, but when Final Fantasy Versus XIII became Final Fantasy XV Tabata took over the role of director.
Mega Man made an appearance in the Cartoon Network show MAD in the skit Gaming's Next Top Princess, where he is one of the judges alongside Mario and another person. However, his appearance is slightly different outside of the animation style, he is shown with a buster set on the left hand at all times, and like 'Mega Man?' from Powered Up, the grey square on his helmet is a triangle, and he has brown eyes instead of blue.
In our newest Youtube series, Mases takes on The Legend of Zelda’s second quest while I accompany him on commentary. It has been quite some time since Mases has played through the second quest, and I’ve never seen any of it, so this ought to be a heck of a challenge. If you’d like to follow along with this series, I’d recommend heading over to our Youtube channel and subscribing so that you can watch the next episode as soon…
Rockman can transform into Jet Rockman with the Rush Adaptor equipped. By holding down the jump button, air flight is possile with a jet injection, although for a short period of time. It can be checked by looking at the flight time gauge. The flight time is short when compared with the Rush Jet, but as it uses solar energy, it is possible to fly any number of times.
Zelda is the daughter of the King of Hyrule, and eventually the Seventh Sage and the holder of the Triforce of Wisdom. She is also the leader of the Sages. The heir to the Royal Family, Zelda is of the Hylian race with blonde hair and blue eyes. She begins the game as a young girl about 10-12 years old, who is gifted with psychic abilities. In a dream of symbolic importance, she senses Ganondorf's treachery and predicts Link's arrival before either occurs. When Link meets her for the first time in Hyrule Castle's courtyard, she sends him on a quest to collect the three Spiritual Stones and protect the Triforce from Ganondorf. When Ganondorf attacks Hyrule Castle, Zelda and her nursemaid, Impa, flee the castle on horseback.

The second game, Zelda II: The Adventure of Link, was released for the Famicom Disk System in Japan on January 14, 1987,[56] and for the Nintendo Entertainment System in Europe in November 1988 and North America in December 1988. The game exchanged the top-down perspective for side-scrolling (though the top-down point of view was retained for overworld areas), and introduced RPG elements (such as experience points) not used previously or thereafter in the series. The Legend of Zelda and Zelda II were released in gold-coloured cartridges instead of the console's regular grey cartridges. Both were re-released in the final years of the Nintendo Entertainment System with grey cartridges.


Princess Zelda is often shown as a beautiful and elegant princess, with the exception of Skyward Sword, where she is portrayed as an ordinary girl before the kingdom of Hyrule had been established. She is always either a child, teen, or young adult. Her hair color is depicted as blonde in most games of the series, as well as brunette in Twilight Princess and red in The Legend of Zelda and The Adventure of Link. Her eyes are portrayed in different shades of blue throughout all the games, with the exception of her green eyes in Breath of the Wild. Her ears are pointy, as is characteristic of all Hylians, although in some games her ears tend to be shorter than in others. The dresses that she wears are long with determinate colors, such as different tones of pink, white, and blue. Most of her dresses are shown with the Hylian Crest, and in almost every game, she is seen wearing a tiara with either a red, pink, or blue jewel in it. In some games, she also wears long gloves. Princess Zelda is seen wearing makeup in most games, such as in The Wind Waker and Spirit Tracks, and her hairstyle is characterized either with her hair down or with braids. She wears high heels, although in Twilight Princess, Skyward Sword, and Breath of the Wild she wears boots. She also occasionally wears sandals, such as in Skyward Sword and Breath of the Wild.
Nintendo is bringing Mario and his friends with their finely tuned racing machines back and this time to the Nintendo Wii. With 3 different control styles and a Wii Wheel included in the box, Mario Kart Wii is bound to be the best in the series. The worldwide race is on with a whole new set of tricks, tracks, and ways to play! Place first in Grand Prix circuits or clear skill-based missions. Mario Kart Wii draws on courses and battle arenas from every game in the series ? not to mention tons of new ones ? the true king of the Mushroom Kingdom racing circuits will finally be crowned.
Final Fantasy is a video game franchise developed and published by Square Enix. It is a Japanese role-playing game series with varying gameplay, settings and stories between each installment, retaining plot and gameplay elements throughout, focusing on fantasy and science fantasy settings. Though the core series is a role-playing game franchise, it has branched into other genres, such as MMORPGs, tactical role-playing games, action role-playing games, and fighting games. The series has been distributed on many platforms, beginning with the Nintendo Entertainment System, and including consoles, computers, mobile operating systems and game streaming services. The series has also branched into other forms of media, particularly films, novels, and manga.
Princess Zelda returns as a playable character in the fourth installment of Super Smash Bros. Zelda's appearance is once again based on her Twilight Princess design. She can no longer transform into Sheik, as she is her own character now. Her move set and Final Smash is largely the same as in Brawl. However her ability to transform is replaced by the Phantom Slash, where she summons a Phantom Knight straight from The Legend of Zelda: Spirit Tracks to block enemy attacks and projectiles.

This game adds bikes, which I think adds nice diversity and feels very well balanced. The karts tend to be faster with better mini boosts from jumps and corners. The bikes can pop wheelies to get a mini boost on the straight stretches but are more vulnerable to being thrown off balance. My wife likes playing with karts and I like bikes, and I think she usually wins.
Producer Hideki Konno wanted to include certain online features for Mario Kart DS, but they were left out due to time constraints. These features would, however, be implemented in Mario Kart Wii. The developers wanted to avoid races becoming more deserted as they progressed, thus altering the online matchmaking to allow players to join a race once it is finished for participation in the next one.[13] The game was the first in the series to feature BMX motorbikes as drivable vehicles, an idea which Konno had proposed since Double Dash out of his own passion for extreme sports but was rejected due to the seemingly bizarre image of Mario riding a bike.[14] The concept of extreme sports elements was considered in Mario Kart DS, but due to the difficulty in including the concept in a handheld game, it wasn’t able to be implemented until Wii. Because of the feature’s inclusion, the game was briefly known internally under the name "Mario Kart X" before its final name was decided upon, referring to the "X" in the word "extreme".[citation needed] The designers tested roughly 30 different prototypes with different shapes, colors and weights based on real-life go-karts. The final design for the wheel was made to be as lightweight as possible in order for it to suit long-term periods of gameplay, and it was made entirely white despite experimentation with two-colored designs in order for it to fit with the color scheme of previous peripherals such as the Wii Zapper and the Wii Balance Board. A blue ring with the Wii logo inside of it was also placed on the backside of the wheel to give spectating players something interesting to look at; as a result, this blue ring ended up being featured in the game’s logo.[15]

Phantom Slash's fully charged attack is now momentarily delayed, allowing Zelda to move around before the Phantom rushes forward. Zelda can set it as a trap and attack the opponent in tandem with the Phantom, or she can retreat behind it for protection. This also discourages the opponent from reflecting the Phantom since she now has enough time to respond with Nayru's Love.
In 2009, Final Fantasy XIII was released in Japan, and in North America and Europe the following year, for PlayStation 3 and Xbox 360.[25][26] It is the flagship installment of the Fabula Nova Crystallis Final Fantasy series[27] and became the first mainline game to spawn two direct sequels (XIII-2 and Lightning Returns).[28] It was also the first game released in Chinese & High Definition along with being released on two consoles at once. Final Fantasy XIV, a MMORPG, was released worldwide on Microsoft Windows in 2010, but it received heavy criticism when it was launched, prompting Square Enix to rerelease the game as Final Fantasy XIV: A Realm Reborn, this time to the PlayStation 3 as well, in 2013.[29] Final Fantasy XV is an action role-playing game that was released for PlayStation 4 and Xbox One in 2016.[30][31] Originally a XIII spin-off titled Versus XIII, XV uses the mythos of the Fabula Nova Crystallis series, although in many other respects the game stands on its own and has since been distanced from the series by its developers.[32][33][34][35][36][37]
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