When Nintendo revealed the GameCube on August 24, 2000, the day before Nintendo's SpaceWorld 2000 exposition,[79] a software demonstration showed a realistically styled real-time duel between Ganondorf and Link. Fans and the media speculated that the battle might be from a Zelda game in development.[80] At Spaceworld 2001, Nintendo showed a cel-shaded Zelda game, later released as The Wind Waker in December 2002. Due to poor reception, nothing further was shown until a playable demonstration was ready. Miyamoto felt The Wind Waker would "extend Zelda's reach to all ages".[81][82] The gameplay centres on controlling wind with a baton called the "Wind Waker" and sailing a small boat around an island-filled ocean, retaining similar gameplay mechanics as the previous 3D games in the series.

Two animated tie-ins for Final Fantasy XV were announced at the Uncovered Final Fantasy XV fan and press event, forming part of a larger multimedia project dubbed the Final Fantasy XV Universe. Brotherhood: Final Fantasy XV is a series of five 10-to-20-minute-long episodes developed by A-1 Pictures and Square Enix detailing the backstories of the main cast. Kingsglaive: Final Fantasy XV, a CGI movie set for release prior to the game in Summer 2016, is set during the game's opening and follows new and secondary characters.[58][59][60][61]
In Legends and the Definitive Edition, Tetra is transported to Hyrule from the Era of the Great Sea in another dimension by a mysterious dark force that originate from her world. Link, Proxi, and the Hyrulean Forces are sent to investigate the recent warping of timespace by Impa and Zelda, as Impa convinces Zelda to remain at Hyrule Castle as Hyrule is still recovering from the battle with Ganon. Link and Proxi find Tetra defending Windfall Island from the Monster Forces lead by Boss Blin and join forces with Zelda's pirate counterpart though are unaware she is an incarnation of the Princess of Hyrule from another dimension. Boss Blin ends up driving Tetra's old adversary Helmaroc King whom Tetra despises from Forsaken Fortress causing it to attack the Hyrulean and Monster Forces while searching for a new place to roost forcing Tetra and the Hyrulean Forces to drive it away before taking on the Monster Forces and Boss Blin. However after Boss Blin is defeated Link and Proxi notice Helmaroc King kidnap Tetra once more as it had done during the Era of the Great Sea and chase after it to Gerudo Desert where the Monster Forces are guarding Gates of Souls. Lana arrives searching for Cia and Link informs her Tetra is an ally after she escapes from a sleeping Helmaroc King while it was roosting in the Arbiter's Grounds. After closing the Gates the Monster Forces join forces with Helmaroc King as it tries to retrieve Tetra but Tetra and the Hyrulean Forces defeat them. Tetra's ancestor King Daphnes Nohansen Hyrule appears afterwards and reveals the entity that stole Lana's Triforce of Power is responsible for Cia's disappearance after her defeat and the recent warping of timespace. He joins forces with Tetra and the Hyrulean Forces to save Cia who has been imprisoned in the Temple of Souls. There they find her doppleganger Dark Cia draining Cia's magic. They rescue her causing Cia to have a change of heart after having been saved by her former enemies. Cia joins forces with them to defeat Dark Cia. After Dark Cia's defeated Cia regains her magic and reveals the one responsible for creating Dark Cia and stealing the Triforce of Power is Phantom Ganon the artificial phantom of Ganondorf from the Era of the Great Sea. The Hyrulean Forces then travel to Phantom Ganon's stronghold in the merged Wind and Earth Temples. Tetra, King Daphnes, Link, Lana, and Cia manage to combine their power to weaken Phantom Ganon allowing the Hyrulean Forces to defeat him.
Even after his crushing defeat at the hands of Mega Man, Dr. Wily was already planning his next scheme. If he could get his hands on the time machine (named Time Skimmer in the American manual) that was being developed at the Time-Space Research Laboratory (named Chronos Institute in the American manual), he thought he just might be able to change the past.

After Hyrule is saved, Zelda uses the Ocarina of Time to send Link back to the past, allowing him to regain his lost seven years. This would however, turn out to be a mistake (like most of her other actions) as Link later lived a regretful life and became the Hero's Shade due Zelda's actions. He does however (as the Hero's Shade), help train his descendant (the Link in Twilight Princess) as well as move on after easing his regrets.


Many of her abilities as both a Sage and the wielder of the Triforce of Wisdom are widely illustrated in Ocarina of Time, one of them being that she has prophetic visions in her dreams.[33][34] She also helps Link in their escape from Ganon's Castle by using her powers to magically remove the barriers blocking the exits. During the final battle between Link and Ganon, Princess Zelda uses her powers to restrain the King of Evil as Link delivers the final blow.[35] Being the seventh Sage, she is the ruler of the rest of the six Sages, and it is with her guidance that the Sages seal Ganon in the void of the Evil Realm.[3][36] Finally, with her powers as a Sage, she is capable of returning Link to his original time by simply using the Ocarina of Time.[37]
Jump up ↑ "When evil rules all, an awakening voice from the Sacred Realm will call those destined to be Sages, who dwell in the five temples. One in a deep forest... One on a high mountain... One under a vast lake... One within the house of the dead... One inside a goddess of the sand... Together with the Hero of Time, the awakened ones will bind the evil and return the light of peace to the world..." — Sheik (Ocarina of Time)
Link's adventures around the kingdom of Hyrule with Princess Zelda are not just restricted to the console at home. In 1989 there was an American animated series which was based on the first games and over time received a cult following. Since then, comics, books and other Zelda fan merch have become well-loved and have helped the series to become so well known. Most notably is the storybook "Hyrule Historia" which was released in 2011 for the series' 25th anniversary and offers a taste of Nintendo's successful story and their fascinating world.
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Up smash Spark Shock 2% (hit 1), 1.5% (hits 2-6), 6% (hit 7) Mega Man turns both of his hands into electrodes, creating a powerful multi-hitting surge of electricity above him. It is overall useful due to its large hitbox, anti-air properties and quick startup, though it has noticeable ending lag. If an opponent is made tiny by a Lightning Bolt, it's possible to OHKO them. Based on Spark Man's weapon from Mega Man 3.
In 2011, to coincide with the 25th anniversary of the series, an art book was published exclusively in Japan under the name Hyrule Historia by Shogakukan. It contains concept art from the series's conception to the release of Skyward Sword in 2011 and multiple essays about the production of the games, as well as an overarching timeline of the series. It also includes a prequel manga to Skyward Sword by Zelda manga duo Akira Himekawa. The book received an international release by publisher Dark Horse Comics on January 29, 2013;[208] it took the number one spot on Amazon's sales chart, taking the spot away from E. L. James's 50 Shades of Grey trilogy.[209] Dark Horse released The Legend of Zelda: Art & Artifacts, a follow-up art book to Hyrule Historia containing additional artwork and interviews,[210][211] in North America on February 21, 2017, and in Europe on February 23, 2017.[212]
The back story of The Minish Cap tells of the War of the Bound Chest. During the War of the Bound Chest, a hero clad in green clothes, the Hero of Men arose to fight the demons attacking the world. This story of the War of the Bound Chest is depicted in a series of stained glass windows beneath the Elemental Sanctuary. One of the stained glass windows depicts a Princess of Hyrule wielding the Light Force. Using the stained glass window, Vaati is able to deduce that the Light Force is currently held by the current Princess Zelda.
The Champions' Ballad: A mysterious voice beckons Link to challenge the Divine Beast Tamer's Trials. He must now prove himself by defeating enemies using the One-Hit Obliterator, conquering new Shrines, challenging a full dungeon, and overcoming many trials along the way. Once all challenges and trials have been bested, Link will obtain a new power known as the Master Cycle Zero! Additionally, the bard Kass is traveling Hyrule to complete the unfinished song his teacher left behind. As Link and Kass chase their respective goals, Kass will share new original songs he wrote capturing lost memories of the four Champions and Zelda, previously unknown to Link. But that unfinished song... What could it be? *To play The Champions' Ballad, you must first complete the Main Quest to free the four Divine Beasts.
Nobuo Uematsu was the chief music composer of the Final Fantasy series until his resignation from Square Enix in November 2004.[46] Other composers include Masashi Hamauzu, Hitoshi Sakimoto[130][131] and Junya Nakano. Uematsu was allowed to create much of the music with little direction from the production staff. Sakaguchi, however, would request pieces to fit specific game scenes including battles and exploring different areas of the game world.[132] Once a game's major scenarios were completed, Uematsu would begin writing the music based on the story, characters, and accompanying artwork. He started with a game's main theme, and developed other pieces to match its style. In creating character themes, Uematsu read the game's scenario to determine the characters' personality. He would also ask the scenario writer for more details to scenes he was unsure about.[133] Technical limitations were prevalent in earlier games; Sakaguchi would sometimes instruct Uematsu to only use specific notes.[132] It was not until Final Fantasy IV on the SNES that Uematsu was able to add more subtlety to the music.[114]

Capcom, regarding Mega Man as a versatile character, has placed him in several different gaming situations outside of his usual series. He has since been seen as a sports star in the Super Nintendo game Mega Man's Soccer, a race car driver in Mega Man: Battle & Chase, a board game card in Wily & Right's RockBoard: That's Paradise, and several mobile phone games, including, but not limited to, Mega Man Pinball, Rockman Tennis, Rockman The Puzzle Battle, Chokkan! Rockman, Rockman Poker, and Rockman no Dot Art Logic. A limited release arcade fighting game series containing Mega Man: The Power Battle and Mega Man 2: The Power Fighters pitted Mega Man against several boss characters from his original series. Mega Man also appears in the social RPG Rockman ×over as Battle Memory and a Legend Armor of OVER-1 referred to as OVER-R.


Because of graphical limitations, the first games on the NES feature small sprite representations of the leading party members on the main world screen. Battle screens use more detailed, full versions of characters in a side-view perspective. This practice was used until Final Fantasy VI, which uses detailed versions for both screens. The NES sprites are 26 pixels high and use a color palette of 4 colors. 6 frames of animation are used to depict different character statuses like "healthy" and "fatigued". The SNES installments use updated graphics and effects, as well as higher quality audio than in previous games, but are otherwise similar to their predecessors in basic design. The SNES sprites are 2 pixels shorter, but have larger palettes and feature more animation frames: 11 colors and 40 frames respectively. The upgrade allowed designers to have characters be more detailed in appearance and express more emotions. The first game includes non-player characters (NPCs) the player could interact with, but they are mostly static in-game objects. Beginning with the second game, Square used predetermined pathways for NPCs to create more dynamic scenes that include comedy and drama.[114]


The sequel to The Legend of Zelda plays on the classic tale of Sleeping Beauty. The Zelda in this game is not the one from the first game, but rather her distant ancestor. The whereabouts of the Zelda from the first game are unknown. Long ago, the power of the Triforce had belonged to one man alone, a great King of Hyrule; however, before his death, he divided the artifact and concealed the part called the Triforce of Courage; the heir to the throne could inherit only the rest.
In most Zelda games, the player's life meter is represented as a line of hearts. The life meter is replenished a number of different ways, including picking up hearts left by defeated enemies or destroyed objects, fairies or springs located in specific locations, or consuming items such as potions or food. Fairies can be kept in bottles and act as extra lives, reviving the player if they run out of hearts. Players are able to extend their life meter by finding heart-shaped crystals called "Heart Containers". Full heart containers are usually received at the end of dungeons and dropped by the dungeon boss. Smaller "Pieces of Heart" are awarded for completing certain side quests or found hidden around the game world in various places, and require a certain number (usually four) to form a full heart container.
In 1994, near the end of the Famicom's lifespan, the original Famicom game was re-released in cartridge format.[60] A modified version, BS Zelda no Densetsu, was released for the Super Famicom's satellite-based expansion, Satellaview, on August 6, 1995, in Japan. A second Satellaview game, BS Zelda no Densetsu MAP2 was released for the Satellaview on December 30, 1995. Both games featured rearranged dungeons, an altered overworld, and new voice-acted plot-lines.[61]
Souls creator Hidetaka Miyazaki (FromSoftware) named A Link To The Past as one of his favorite role-playing video games.[200] According to Miyazaki, "The Legend of Zelda became a sort of textbook for 3D action games."[201] Ico director Fumito Ueda (Team Ico) cited Zelda as an influence on Shadow of the Colossus.[202] Fable series director Peter Molyneux (Lionhead Studios, Microsoft Studios) stated that Twilight Princess is one of his favorite games. "I just feel it's jaw-dropping and its use of the hardware was brilliant. And I've played that game through several times," he said to TechRadar.[203] Darksiders director David L. Adams (Vigil Games) cited Zelda as an influence on his work.[204] Prince of Persia and Assassin's Creed director Raphael Lacoste (Ubisoft) cited The Wind Waker as an influence on Assassin's Creed IV: Black Flag.[205] CD Projekt Red (The Witcher, Cyberpunk 2077) cited the Zelda series as an influence on The Witcher series, including The Witcher 3: Wild Hunt.[206] Final Fantasy and The 3rd Birthday director Hajime Tabata (Square Enix) cited Ocarina of Time as inspiration for the seamless open world of Final Fantasy XV.[207]

While those of you playing post-release will have the advantage of being able to Google up a boss-weakness guide for Mega Man 11 (because I wrote it for you), figuring out the boss order was definitely the biggest overall challenge in this universally tough game and I recommend that you at least attempt it on your own. Again, the marathon-length levels can make this a slog if you don’t end up having the right weapon, and unclear checkpoints mean you’ll have to repeat large sections if you slip up. While some tough, modern games like Super Meat Boy and Celeste let you respawn instantly, Dr. Light has yet to perfect that technology, so you’ll be hiking back through long portions of difficult levels. Personally, I like that: Failing in a video game should have consequences. Dark Souls players get it.
Hero's Path Mode: Hero’s Path mode tracks every step you take, so you can watch the last 200 hours of your journey unfold on the map, and use a slider to scroll through a timeline. This works retroactively, so players who have already started the game will also be able to use this feature. Use this to find those shrines and Koroks that are still eluding you!
Zelda is the daughter of the King of Hyrule, and eventually the Seventh Sage and the holder of the Triforce of Wisdom. She is also the leader of the Sages. The heir to the Royal Family, Zelda is of the Hylian race with blonde hair and blue eyes. She begins the game as a young girl about 10-12 years old, who is gifted with psychic abilities. In a dream of symbolic importance, she senses Ganondorf's treachery and predicts Link's arrival before either occurs. When Link meets her for the first time in Hyrule Castle's courtyard, she sends him on a quest to collect the three Spiritual Stones and protect the Triforce from Ganondorf. When Ganondorf attacks Hyrule Castle, Zelda and her nursemaid, Impa, flee the castle on horseback.
In 2001, under license from Nintendo, Capcom cancelled the release of The Legend of Zelda: Mystical Seed of Courage for Game Boy Color. Working with a Capcom team, Yoshiki Okamoto was originally tasked with designing a series of three Zelda games for the Game Boy Color.[104] Referred to as the "Triforce Series",[105] the games were known as The Legend of Zelda: The Mysterious Acorn: Chapter of Power, Chapter of Wisdom, and Chapter of Courage in Japan[106] and The Legend of Zelda: Mystical Seed of Power, Mystical Seed of Wisdom, and Mystical Seed of Courage in the US.[107] The games were to interact using a password system,[105] but the limitations of this system and the difficulty of coordinating three games proved too complicated, so the team scaled back to two games at Miyamoto's suggestion.[108][109] The Legend of Zelda: Oracle of Seasons was adapted from Mystical Seed of Power, The Legend of Zelda: Oracle of Ages was adapted from Mystical Seed of Wisdom, and Mystical Seed of Courage was cancelled.[105]

Mario Kart 64 is a go-kart racing game released for the Nintendo 64 gaming console system back in 1996. Mario Kart 64 is the second game in the series and the first game to feature a full 3D gameplay. The game has an assortment of powerups and characters with a cool Mario vibe. Each character has their own unique traits and set of attributes that will affect the gameplay. Race through different tracks and avoid the natural hazards and try to cross the finish line first! Good luck!
Fortunately that's all I have to say about the bad stuff. The game itself is made to be appropriately challenging, all the new tracks have been very well designed and are fun. Basically if you've ever liked mario kart before, you'll continue to like it now. It's not much different. Blue shells appear to be more rare now, however there's also an item that can be used to prevent getting hit by a blue shell. The squid ink is possibly annoyingly more effective now.

Don’t be too afraid, however: While tough stretches in previous Mega Man games forced you to learn patterns and hone your skills, in Mega Man 11 you can stock up on powerups to take the edge off. For every challenge, there’s a consumable item to snatch you out of a pit, refill your energy, or protect you from spikes. You just have to grind a bit to collect bolts and purchase your way to success. Of course, grinding is not fun, so it’s only when I got really annoyed with replaying a lengthy level that I went shopping.


The Legends series concluded with only two main games and a spin-off starring mainstay antagonist Tron Bonne before being discontinued. Unlike Battle Network and Zero, the final game in the series does not resolve the storyline. A continuation to the Legends series has become an oft-requested game among many Capcom and Mega Man fans. A third game was once under development for the Nintendo 3DS, but on July 17, 2011, Capcom cancelled the project saying it did not meet certain requirements. This decision was met with criticism from fans and gaming news outlets.[3][4]
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