Stories in the series frequently emphasize the internal struggles, passions, and tragedies of the characters, and the main plot often recedes into the background as the focus shifts to their personal lives.[23][75] Games also explore relationships between characters, ranging from love to rivalry.[3] Other recurring situations that drive the plot include amnesia, a hero corrupted by an evil force, mistaken identity, and self-sacrifice.[3][76][77] Magical orbs and crystals are recurring in-game items that are frequently connected to the themes of the games' plots.[74] Crystals often play a central role in the creation of the world, and a majority of the Final Fantasy games link crystals and orbs to the planet's life force. As such, control over these crystals drives the main conflict.[74][78] The classical elements are also a recurring theme in the series related to the heroes, villains, and items.[74] Other common plot and setting themes include the Gaia hypothesis, an apocalypse, and conflicts between advanced technology and nature.[74][76][79]

In 2009, Final Fantasy XIII was released in Japan, and in North America and Europe the following year, for PlayStation 3 and Xbox 360.[25][26] It is the flagship installment of the Fabula Nova Crystallis Final Fantasy series[27] and became the first mainline game to spawn two direct sequels (XIII-2 and Lightning Returns).[28] It was also the first game released in Chinese & High Definition along with being released on two consoles at once. Final Fantasy XIV, a MMORPG, was released worldwide on Microsoft Windows in 2010, but it received heavy criticism when it was launched, prompting Square Enix to rerelease the game as Final Fantasy XIV: A Realm Reborn, this time to the PlayStation 3 as well, in 2013.[29] Final Fantasy XV is an action role-playing game that was released for PlayStation 4 and Xbox One in 2016.[30][31] Originally a XIII spin-off titled Versus XIII, XV uses the mythos of the Fabula Nova Crystallis series, although in many other respects the game stands on its own and has since been distanced from the series by its developers.[32][33][34][35][36][37]


The Princess throws the Ocarina of Time into the moat in front of Hyrule Castle Town for Link to retrieve; as he touches it, Zelda appears before him in a vision and teaches him the "Song of Time", the final key to the Sacred Realm. Ironically, since the final barrier in the Sacred Realm could only be broken by the chosen Hero of Time, had Zelda not attempted to retrieve Triforce before Ganondorf, the timeline split and tragedies of the Adult Timeline could have been avoided.
Princess Zelda plays a much larger role in Spirit Tracks than in previous installments, as she herself also aids Link in the salvation of Hyrule. Near the beginning of the game, Link travels to Hyrule Castle to see Zelda and become an official train conductor. Because he is an engineer and the apprentice of Alfonzo, who was once the head of the castle guard, Zelda asks Link to secretly meet her in her quarters later to discuss something with him. Zelda explains to Link that she needs to get to the Tower of Spirits to personally investigate the disappearance of the Spirit Tracks, which she attributes to something that Chancellor Cole is hiding.

Some time later, Dr. Wily claims to have changed and teams up with Dr. Light to create a giant peacekeeping robot called Gamma. However, the new Robot Masters created to mine the Energy Elements needed for Gamma's construction have gone out of control. Mega Man goes after them, meeting his brother, Proto Man (under the alias Break Man in this game, until the ending) along the way. Mega Man soon retrieves the crystals, but returns to discover that Dr. Wily has stolen Gamma and plans on using it to take over the world.

I'm eight chapters in, which I believe is a little over halfway through the game, and the plot is not drawing me in at all. Many Final Fantasies lead with the main narrative element of "defeat the evil empire that wrecked your home/kingdom/city/planet", and Final Fantasy XV is no exception. This is not a bad thing, but unfortunately whoever was in charge of piecing this into a cohesive narrative seems to have twiddled his thumbs for nine-tenths of the decade it took to make this game.. in fact, it honestly seems like this happened with the whole game. Ten whole years, and it feels like they rushed it out in the last year and a half. I can definitely see why they delayed it another few months from its initial September release date. Imagine what it would've been like then?

Some cutscenes in Ocarina of Time featuring the two together have been interpreted as signs of an attraction. While Link and Zelda are escaping Ganon's Castle, Zelda will additionally show her concern for Link by shouting out whenever he is hurt. Moreover, in the game's final scene, Zelda and Link are floating in the sky together, sharing a decidedly sentimental (if not necessarily romantic) moment where Zelda apologies for involving Link in the events of the game and seems saddened by the situation. She also stated that she will not forget the time she spent with him in the Child Timeline as shown in Majora's Mask through Link's memory.
Final Fantasy XV would be developed for the generation of consoles following, on PlayStation 4 and Xbox One. It uses a new proprietary Luminous Engine, which was showcased during the demo Agni's Philosophy, and the engine early in development allowed the game to produce 5 million polygons per frame, with suggestions that the final game could be even more advanced.[28] 

Recently a series of artbooks called the Official Complete Works has been published for individual Mega Man series, showcasing a large collection of artwork and background information. To date, books for the Zero, Classic and X (released together as R20), Star Force, and Battle Network series have been produced. Although these books have for many years been exclusive to Japan, UDON Entertainment Corporation has finished translating the Official Complete Works series for the North American market, called "R25".


Auch Comics, Bücher und weitere Zelda Fanartikel erfreuen sich seitdem größter Beliebtheit und verhelfen der Serie so zu ihrem hohen Bekanntheitsgrad. Hervorzuheben ist hierbei vor allem das Geschichtsbuch „Hyrule Historia“, das 2011 zum 25. Jubiläum der Reihe erschien und einen Querschnitt durch die erfolgreiche Geschichte von Nintendo, aber auch ihrer faszinierenden Welt bietet.
Although he is not actually playable in the Bass and Proto Man modes, he still played a key role in those modes: In Proto Man mode, he was responsible for curing Proto Man when the latter started succumbing to Roboenza, and in both Bass and Proto Man mode endings, it is heavily implied that Mega Man was responsible for taking Wily to the hospital after the latter succumbed to influenza.

Sakaguchi wanted the game to have a simple abbreviation in the Roman alphabet (FF) and a four-syllable abbreviated Japanese pronunciation (efu-efu). "Fantasy" was chosen due to the setting, though "Final" was originally intended to be "Fighting", and was changed to avoid conflict with the tabletop game Fighting Fantasy.[4] Though Final Fantasy was released at a time when competing games, such as Sega's Phantasy Star and Dragon Quest III, were released, it pulled Square out of its financial crisis, and when released three years later in North America, outsold several of its peers.


Mario Kart DS features dual-screen play and introduces online multiplayer (via Wi-Fi) & retro battle courses. Introduces Shy Guy (exclusive to DS Download Play), Dry Bones, and R.O.B. as playable characters. DS was also the first Mario Kart game to feature retro tracks from all previous versions of the game. It is, as of 2017, the only entry in the series to feature mission mode. It also introduces two new items: the Blooper and Bullet Bill.
Nintendo's 2011 timeline announcement subsequently posits that following Ocarina of Time, the timeline splits into three alternate routes: in one, Link fails to defeat Ganon, leading into the Imprisoning War and A Link to the Past, Oracle of Seasons and Oracle of Ages, Link's Awakening, The Legend of Zelda and The Adventure of Link. In the second and third, Link is successful, leading to a timeline split between his childhood (when Zelda sends him back in time so he can use the wisdom he has gained to warn the Zelda in the past of the horrifying fate of Hyrule) and adulthood (where the Zelda from the future lives on to try and rebuild the kingdom). His childhood continues with Majora's Mask, followed by Twilight Princess and Four Swords Adventures. The timeline from his adult life continues into Wind Waker, Phantom Hourglass and Spirit Tracks.
Additionally, it is revealed that Kass' teacher, who was a Sheikah who served as the Royal Family's court poet, once aided Princess Zelda in surveying the Shrines located throughout Hyrule. Kass's teacher had developed an unrequited love for Zelda, before coming to believe she had feelings for Link though despite this the poet believed Link would return and entrusted Kass with the task of guiding Link to the Shrines.[1] after freeing all four Guardians, Link learns of the Final Trial and assists Kass in completing his mentor's unfinished work, The Champions' Ballad. Afterwards, Kass gives Link the Picture of the Champions, a printed Sheikah Slate photo taken by Purah during the Champions' inauguration ceremony which had been his mentor's prized possession.
Arcade Machine Mario Kart Arcade GP VR is a Mario Kart arcade game for virtual reality arcades, released by Bandai Namco in Japan.[4] Instead of using Item Boxes, the game uses balloons to store items, and the player must make hand motions (differing depending on the item used) to use said item. Four arcade cabinets are present in a given location, where players can play as Mario, Luigi, Peach, and Yoshi respectively. A CPU-controlled Bowser and Wario also appear in races.
In Breath of the Wild, Zelda is one of Link's companions along with Mipha, Daruk, Revali and Urbosa. She wears a blue shirt with Hylian embroideries on it, similar to Link's one and the scarves worn by the four allies. They were all members of the Champions, a group of protectors of Hyrule and the ancient relics, created by her father King Rhoam and commanded by Zelda herself.
From the beginning Uematsu was given creative freedom, though the series' creator Hironobu Sakaguchi would request specific set-pieces to fit themes, and early on there were specific notes Uematsu was unable to use due to hardware limitations.[18] From Final Fantasy IV onwards, he had more freedom of instrumentation. For "One-Winged Angel", the Final Fantasy VII final boss theme and the series' first vocalized theme, Uematsu combined both rock and orchestral influences having had no prior training in orchestra conduction.[18]
Growing up in the halls of Hyrule Castle, young Princess Zelda, referred to by the Great Deku Tree as the Princess of Destiny,[4] was growing concerned with one of her father's associates, the Gerudo king Ganondorf, and a vision of his treachery did not help matters.[64] Expressing her concerns with her guardian and nursemaid Impa, she continued to watch the Gerudo despite her inability to do anything about him. This changed when a young Kokiri boy named Link snuck into her garden courtyard.[65]
The Final Fantasy games feature a variety of music, and frequently reuse themes. Most of the games open with a piece called "Prelude", which has evolved from a simple, 2-voice arpeggio in the early games to a complex, melodic arrangement in recent installments.[23][73][94] Victories in combat are often accompanied by a victory fanfare, a theme that has become one of the most recognized pieces of music in the series. The basic theme that accompanies Chocobo appearances has been rearranged in a different musical style for each installment. A piece called "Prologue" (and sometimes "Final Fantasy"), originally featured in the first game, is often played during the ending credits.[73] Although leitmotifs are common in the more character-driven installments, theme music is typically reserved for main characters and recurring plot elements.[46]

In several games, Zelda has a nursemaid named Impa, a faithful servant who is heavily hinted to be largely responsible for raising her and cultivating her abilities. In The Legend of Zelda, Impa is her most trusted servant, the one whom she entrusts with the task of finding a hero to defeat Ganon. In The Adventure of Link, it is Impa who brings Link to the North Castle and recounts the story of the ancient curse on the sleeping Zelda.
Mega Man was seen as a very obscure and unorthodox character since the game's release. His strange playstyle mainly comprised of projectiles always saw a large topic of debate for him, though the general consensus was always of him being at least a mid-tier character. Alongside very limited tournament representation and tournament results, he would at first rank 28th on the first 4BR tier list. However, his popularity would become stronger after game updates nerfed Sheik, Zero Suit Samus and Bayonetta, and his tournament representation, while limited, saw strong results from smashers like ScAtt, Smasher1001, and most notably Kameme, who would travel to the USA to compete at EVO 2016 and get 2nd place at the tournament. This spike in tournament results allowed him to be seen much more favorably and allowed him to rank 15th on the second tier list, reassesing him as a high-tier character and gaining the third largest rise between the first and second tier lists.
Up smash Spark Shock 2% (hit 1), 1.5% (hits 2-6), 6% (hit 7) Mega Man turns both of his hands into electrodes, creating a powerful multi-hitting surge of electricity above him. It is overall useful due to its large hitbox, anti-air properties and quick startup, though it has noticeable ending lag. If an opponent is made tiny by a Lightning Bolt, it's possible to OHKO them. Based on Spark Man's weapon from Mega Man 3.
He also appears in Nova's ending as part of the new Mega Nova Corps along with Proto Man, Beat, Roll and Zero as well as Thor's ending which was redone to include him along with Ryu and Morrigan. His other appearance in the game is that of a card in the "Heroes and Heralds" mode, as an "S Rank" card who's primary ability is halving the time used to charge attacks for characters with his secondary ability increasing the chance to gain rare cards of characters belonging to Capcom.
Time Trials – The player races alone in order to finish any course in the fastest time possible. The best time is then saved as a ghost, which the player can race against in later trials. Since Mario Kart: Double Dash!!, a new function called Staff Ghosts is introduced, Staff Ghosts are members of the Nintendo team that set staff times for one to try and beat. One's personal best has to be better than the staff time of a ghost in order to unlock Expert Staff Ghosts, which only appeared in Mario Kart Wii and Mario Kart 7, which in turn unlock characters, vehicles, or stamps, in addition to viewing ghost data.
In the end, Mega Man defeated the remaining Robot Masters and infiltrated Wily's fortress. Along the way, Bass challenges him to a duel, having used Evil Energy to increase his power, but Mega Man emerges triumphant once more. When he finally reaches Dr. Wily, he is caught in an energy trap and is almost destroyed by Wily's machine's cannon, but is saved when Duo appears and takes the blast for him. Duo, now immobilized, is in turn saved by Proto Man. Mega Man thanks Proto Man for helping Duo recover and takes on Wily's newest machine.
around 37% beams Mega Man fires a Black Hole Bomb forward. After shooting, the bomb will detonate after a set distance, but can be detonated prematurely by pressing the special move button or if the bomb touches another player, causing 1%. Pressing the button again will instantly force the bomb to suck the opponent(s), dealing 1-2%. If anyone touches the black hole, they will be sucked in. A cutscene then occurs where Mega Man summons his other four incarnations: X, MegaMan.EXE, MegaMan Volnutt and Star Force Mega Man. All five proceed to charge their respective Busters and fire energy beams at the opponent, causing around 37% damage. It KOs at mid-high damage percentages, starting at 58%.
In several games, Zelda has a nursemaid named Impa, a faithful servant who is heavily hinted to be largely responsible for raising her and cultivating her abilities. In The Legend of Zelda, Impa is her most trusted servant, the one whom she entrusts with the task of finding a hero to defeat Ganon. In The Adventure of Link, it is Impa who brings Link to the North Castle and recounts the story of the ancient curse on the sleeping Zelda.
Like Link, several of Zelda's various incarnations are shown to be talented musicians. At least three of incarnations are known to be harp-players (Ocarina of Time, Skyward Sword, and Hyrule Warriors). She also shows a talent for playing wind-based instruments such as an ocarina and a pan flute. She is also been shown to have a talent for singing as well.
The best known and widely used battle system is the Active Time Battle pseudo-turn-based system introduced in Final Fantasy IV where characters can perform an action when their ATB gauge is full. The fill rate is affected by stats, status effects, abilities used and other factors requiring the player to be economical with time. Many games feature a variant of this system. As an early example, Final Fantasy XII uses the Active Dimension Battle system to determine the rate at which characters will perform actions input through menus or the gambit system; there are no random encounters, and the player can move the character around the field and must be within the range of the enemy they are using their skill on.
The majority of the games are stand-alone stories with unique characters, scenarios and settings, though several spin-offs and sequels to main series games continue stories within the same worlds. The series is defined by its recurring gameplay mechanics, themes and features. Commonly recurring features include the series' "mascot" creature, chocobos, that are often used as steeds; a character named Cid who is usually associated with engineering; moogles, cute flying creatures that often aid the player by facilitating some of the game mechanics; the mythology-based summoned creatures that can be called forth to aid players in battle and also commonly battled as bosses; the job system where playable characters are defined by their job class; and the active time battle system, an evolution of the classic turn-based system common for JRPGs where the units' speed determines how many actions they can take.
Driving up a waterfall or across the ceiling can provide an intense adrenaline rush, but that's not all anti-gravity is good for. It also provides a wild new gameplay mechanic: if you collide into other racers in zero-g, you'll earn speed boosts worth bragging about. Upload and share your best moments and watch your friends' using Mario Kart TV. Returning features include 12-player online play, gliders, underwater racing, motorbikes, and custom karts. You can even race as Bowser's seven minions, the Koopalings.
In several games, Zelda has a nursemaid named Impa, a faithful servant who is heavily hinted to be largely responsible for raising her and cultivating her abilities. In The Legend of Zelda, Impa is her most trusted servant, the one whom she entrusts with the task of finding a hero to defeat Ganon. In The Adventure of Link, it is Impa who brings Link to the North Castle and recounts the story of the ancient curse on the sleeping Zelda.
After switching over to the Famicom, there was a time when I wasn't happy with anything I was creating. I thought of retiring from the game industry and I created Final Fantasy as my final project. That's why the title includes the word 'final' but for me, the title 'Final Fantasy' reflects my emotional state at the time and the feeling that time had stopped. They say that technologically, it's good to keep going, and each time, we give it our all and expend our skills and energy until we can go no further; this is what I consider to be the 'final fantasy'.
Despite being a popular favorite with videogamers, Megaman hasn't had a new entry in years... until now. MEGA MAN 11 is a glorious love letter to past MM adventures. To a fault, it doesn't do anything majorly revolutionary, but considering the variable output of its sequels, it's at least gratifying to know that this turned out very well and easily better than the disappointing MIGHTY NO. 9. The game introduces a new "Double Gear" system, which provides opportunities for powering up or slowing down. Both of these are great additions. The gameplay remains as fun and glorious as it did for previous Mega Man entries. The graphic style is rendered in a clean, gorgeous hand-drawn style that feels very much at home with what you'd expect from classic MEGA MAN. There are cutscenes in the game, thankfully skippable, and yes, there's voice acting. Thankfully, the voice acting is for the most part pretty good and easily better than that of MEGA MAN 8 (Dr. Light's embarrassingly awful Elmer Fudd syndrome is thankfully gone in this one). The music has yet to catch me as truly memorable. It's passable stuff, although not quite as good as in previous MEGA MAN entries. All told, though, Capcom has done a fine job of producing a game that lives up to its predecessor, and it plays exceedingly smooth on Nintendo Switch with no noticeable hiccups. Fans of classic platforming, rejoice.

Nintendo 3DS Mario Kart 7, released in 2011 for the Nintendo 3DS, features optional 3D stereoscopic graphics and can be played using the console's gyroscope, which allows players to race in first-person and steer vehicles simply by turning the game system. Other features unseen in previous installments include the ability to build customizable vehicles with unlockable parts such as frames or tires; retractable hang gliders, which allow players to glide through the air, skipping over parts of the track or locating new routes/shortcuts that are otherwise inaccessible; fully submersible karts; and segments of tracks that are completely underwater. The game features 4 new characters: Metal Mario, Lakitu, Wiggler, and Honey Queen. This is also the first Mario Kart game where Shy Guy can be played as without playing in multiplayer mode. The player can play online via Nintendo Network, participating in races or battles with up to seven other players, and exchange game data with other Nintendo 3DS consoles. Two of the new courses are set on Wuhu Island from the non-Mario game series Wii Fit.
According to the in-game backstories, the world of Hyrule was created by the three golden goddesses: Din, Farore, and Nayru.[17] Before departing, the goddesses left a sacred artifact called the Triforce, which could grant powers to the user. It physically manifests itself as three golden triangles in which each embodies one of the goddesses' virtues: Power, Courage, and Wisdom.[18] However, because the Triforce has no will of its own and it could not judge between good and evil, it would grant any wish indiscriminately.[19][20] Because of this, it was placed within an alternate world called the "Sacred Realm" or the "Golden Land" until one worthy of its power and has balanced virtues of Power, Wisdom, and Courage in their heart could obtain it, in its entirety. If a person is not of a balanced heart, the triforce part that the user mostly believes in will stay with that person and the remainder will seek out others. In order to master and control the triforce as a whole, the user must get the other parts found in other individuals and bring them together to reunite them. The Sacred Realm can itself be affected by the heart of those who enters it: those who are pure will make it a paradise, while those who are evil will transform it into a dark realm.[21]
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