Gameplay systems were originally based on those seen in RPGs released at the time the series was developed, though many systems which would become series staples were designed by Hiroyuki Ito. Ito developed systems, such as the Active Time Battle system inspired by Formula One racing (the concept of different character types being able to "overtake" each other). Ito refined the job system in Final Fantasy V to become the system used frequently throughout the series, and designed the Gambits system for Final Fantasy XII.[9] Other systems, such as the Materia system in Final Fantasy VII, were designed as a group effort, and was designed so the combat changed depending on how the Materia was used, as opposed to characters having innate skills.[10] Toshiro Tsuchida would design systems for other games, such as the removal of Active Time Battle in Final Fantasy X to replace with conditional turn-based battle, and later designed the Command Synergy Battle system for Final Fantasy XIII to make battles appear as visually impressive as in the movie Final Fantasy VII: Advent Children.[11] The MMO gameplay systems have been drastically different, but mostly drawn inspiration from a mix of the Final Fantasy games and from other games in the genre.

Multiplayer, both locally and online are quite good, better than I had expected. In fact, playing online is A LOT faster than XBox Live or PSN, take it from a core gamer. I was actually surprised to see how the Wii was able to connect me with players from around the world (Japan, Spain, Canada, etc) and all WITHOUT lag, I mean, none whatsoever. The entire online experience was smooth and may I add, quite addicting, I played for hours, I simply could not stop, it is that much fun.
*Nintendo Account required. Online features will be free until the Nintendo Switch Online service launches in 2018. After the free-trial period, most games will require a paid online service subscription from Nintendo in order to play online. Currently, the free-trial period, the paid service, and online play (for applicable modes in compatible games) will be available for customers in the U.S., Canada, and Mexico. For the latest list of countries, please visit Customer Support.
Capcom wanted a redesign in graphics and control as the Mega Man series moved from the NES to the SNES, prompting the creation of the Mega Man X series in 1993. Set in the future, this series follows the story of Mega Man's successor, Mega Man X, a new, advanced robot that has complete free will over his actions, thoughts and feelings. This character, often referred to as "X", is also a creation of Dr. Light, put into suspended animation and uncovered 100 years in the future by a researcher named Dr. Cain. The Mega Man X series features more detailed 16-bit graphics and greater freedom of movement. In the Mega Man X series, the characters grow in abilities and power as the game progresses.
Perfect game for all ages and anyone that comes over the house can pick it up really easily. My three year old got tired of the other games I had for the wii and I bought this one. He learned how to drive on his second try. He's still not coordinated enough to do everything well but he can complete a race, pick up items and use them. He's used a lot of the tracks and has a preference for some and even found a couple of short cuts on his own that I use now. Mom, dad, and son can play together and have fun since the races are short and it's easy enough to switch out games, cars, and characters. There are a good amount of characters to choose from. I do wish there were a couple more options on game types but this game is still really fun and it's my son's new favorite.
I've been a Legend of Zelda fan forever. From the Game Cube's Ocarina of Time to the Wii's Skyward Sword, I've played them all, and each time I have the same reaction: how do these games keep getting better!? Eventually, you would think that the Zelda world, puzzles, and story would get repetitive and old, but with each iteration, Nintendo manages to change just enough to recapture your interest and awe in familiar characters and places. The game offers all that we love and expect from of a Zelda game while adding an entire new layer of complexity and customization. The map is entirely open-world, which differs from traditional, linear Zelda games, and everything is destructible and collectible. To match this, the inventory system feels much more similar to a standard open-world game as well. This gives the familiar settings of Hyrule, Faron, and Gerudo--to name a few--an entirely different flavor! Breath of the Wild also makes perfect use of the Switch engine--it has superb, Nintendo-style graphics that are just realistic enough to completely immerse yourself while not being overly realistic as to detract from the cartoon-ish nature of the series. This style, combined with the seamless animations and dynamic movement of the Switch create a truly beautiful and stunning world to explore. This game is basically a friendlier, happier, and more puzzle-centric Skyrim. Speaking of the dynamic movements, this game captures all of the best aspects of the old Wii games while doing away with the clunky, unrefined aspects. Different weapons require different swing patters while looking around is as simple as pointing and clicking, but without the click! If this style of gaming isn't for you, the game is just as easy and intuitive on the traditional Switch controller. Overall, this is an amazing game that has something for everyone--phenomenal graphics and game play, memorizing story lines and characters, thought-provoking puzzles, and action and adventure for the whole family to enjoy. Even though I am writing this review as part of a contest, I would HIGHLY recommend this game to anyone and everyone, young and old, Zelda newbies and veterans--it will not disappoint!
As the series progressed, various other player characters have appeared, such as fellow Maverick Hunter Zero who was created by Dr. Wily of the Classic series, OVER-1, created jointly by Dr. Light and Dr. Cossack, and Axl, a Reploid with an adolescent personality who has the ability to shape-shift into other Reploids. Zero would later star in his own spin-off series, Mega Man Zero.
I feel like they focused too much on making the game new and exciting rather than balanced and fun but they still did pretty good at throwing everything together. It has tons of tracks, vehicles, characters, and is probably the most re-playable version of the series because there is so much stuff to unlock. I unlocked everything in the game using a stock character and vehicle so the unlocked stuff isn't overpowering like in past games. The unlock-able characters and carts seem well placed and often help you with your playing style. For example you unlock the fast characters while trying to do time trials or you get the agile carts from gold on the harder tracks.
Though all incarnations of Mega Man feature unique stories, settings, and characters, they share several common features. All main Mega Man games released prior to 1997 are side-scrolling action platformers. The player character must fight through the levels using Mega Man's "Mega Buster"—a cannon attached to his arm—to shoot the robotic enemies inhabiting his environment. When Mega Man was released in 1987, the characteristic that made it revolutionary was the choice given to the player of which robot master to attempt first. After defeating a Robot Master—the boss of a level—Mega Man gains the ability to use that Robot Master's special weapon. Each Robot Master is representative of a specific element or object, with such bosses as Fire Man, Ice Man, Guts, Griffith, and Elec Man. The weapons Mega Man gains share the theme of the defeated boss. After defeating all of the Robot Masters, Mega Man travels to a multi-stage fortress to confront Dr. Wily, the person responsible for the robotic enemies' destructive acts. In the fortress, Mega Man fights past new bosses, clones of the game's Robot Masters, and Wily, who is usually in a large multi-phase war machine.

Mega Man (ロックマン, Rockman) is a newcomer in Super Smash Bros. 4. He was announced at Nintendo's E3 2013 Direct Conference presentation for the game, becoming the first-revealed of the six third-party characters in the game along with SEGA's Sonic and Bayonetta, Bandai Namco's Pac-Man, fellow Capcom character Ryu, and Square Enix's Cloud. He does not widely use hand-to-hand combat, instead relying on the large arsenal of ranged weaponry he has amassed by defeating boss characters in his own games. His sound effects are reused from the vast number of retro Mega Man games he has appeared in.


Many course themes recur throughout the series, including circuit, dirt, off-road, beach, desert, snow, and haunted tracks. Most courses are based on an existing Mario location (such as Bowser's Castle), but there are a number of courses that have not appeared elsewhere, such as Rainbow Road. Each game in the series includes at least 16 original courses and up to 6 original battle arenas. Each game's tracks are divided into four "cups," or groups in which the player has to have the highest overall placing to win. Most courses can be done in three laps. Course outlines are marked out by impassable barriers and feature a variety of bends, ranging from sharp hairpins to wide curves which players can drift around. Numerous obstacles appear on the tracks, ranging from generic obstacles to those themed after the Mario games. For example, the Bowser's Castle tracks feature Thwomps and sometimes Fire Bars or Lava Bubbles; beach courses may feature crabs and/or Cheep Cheeps; and the Mario Circuit tracks, depending on the game, may incorporate anything from pipe barriers to franchise-staple enemies like Piranha Plants and Chain Chomps. Another common type of obstacle is off-road sections which slow down the karts, such as shallow water or mud bogs.
Neben genialen Fanartikeln von Pokémon und Nintendo bietet der EMP Zelda Online Shop darüber hinaus auch alles, was das Zelda Fanherz so begehrt: Kleide dich wie Link mit T-Shirts und Kapuzenjacken, schmücke deine Wände mit Artworks und Postern. Die Macht des Triforce symbolisierst du mit Taschen, Rucksäcken und Schmuck: immer griffbereit und mit dabei! Rüste dich zum 30. Jubiläum mit dem besten Zelda Merchandise aus, um perfekt auf „Breath of the Wild“ vorbereitet zu sein!
Arcade Machine Mario Kart Arcade GP 2 was released to arcades in 2007/2008. It features the same playable characters as its predecessor, but also adds Waluigi and crosses over Mametchi from the Tamagotchi series (the former being previously playable in the main Mario Kart series, and the latter making their only Mario appearance overall). This game also introduces unique karts for each character, as in the main games from Mario Kart DS onward; more items unseen in the normal installments; and color commentary, which can be toggled on or off at any time prior to starting the race.
Another common theme is rebellion. The protagonists are often forced to fight a higher power either on a quest for revenge, for freedom or another motivation. The higher power can range from an empire, such as the Gestahlian Empire from Final Fantasy VI, a religion, such as Yevon from Final Fantasy X, or a deity, such as the fal'Cie from Final Fantasy XIII. During the journey to vanquish these powers their threat escalates, until the protagonists free the world of the oppressor(s).

Mega Man then confronts Wily and defeats him again. As always, Wily begs for forgiveness, but Mega Man points his Mega Buster at him, saying he does not trust Wily and plans on killing him. Dr. Wily, scared out of his wits, reminds Mega Man that robots cannot harm humans. In the original Japanese version, Mega Man is speechless. In the English version, he replies that he is "more than just a robot", implying he was planning on firing his Buster anyway, which was a stark contrast to how Mega Man is normally.


The series has become a commercial success, and is the best selling Square Enix franchise with over 130 million units sold worldwide.[2] This makes it one of the best selling franchises world-wide. The best selling title has been Final Fantasy VII, with 11 million copies sold as of October 2015,[7] and became the second best selling game on the PlayStation.[83] The second best-selling title in the series is Final Fantasy X with over 8.05 million units sold as of August 2015 (not including the Final Fantasy X/X-2 HD Remaster).[84] Meanwhile, Final Fantasy XIV: A Realm Reborn reached subscriber numbers of 5 million, making it the second most popular subscription-based MMO as of July 2015.[85] Mobile game Final Fantasy Record Keeper was downloaded over 5 million times in Japan alone as of August 2015.[86]
The Final Fantasy series' settings range from traditional fantasy to science fantasy. Each game focuses on one world that vary drastically in backstory, technological advancement and culture. Humans are the dominant sapient species, with chocobos, moogles and several enemy species being the most commonly recurring non-humans. The worlds often feature Crystals that throughout early settings were magical phenomena fundamental to the elements of the worlds, but in others have different roles.

However, Cole releases his master before Link and Zelda could stop him. No longer in imprisonment, Malladus possesses Zelda's body, seeking to wreak havoc across New Hyrule and beyond. Using a specially made Phantom, Zelda aids Link in defeating Cole and forcing Malladus out of her body. With Byrne holding Malladus off, Zelda swiftly returns to her body, much to her joy. Immediately though, Byrne is defeated by Malladus, with the Demon King proceeding to use Cole's body as a new vessel. Having little time to spare, Link and Zelda perform a duet using the Spirit Flute and Zelda's sacred powers, with the Lokomo's joining in. Their combined powers significantly weaken Malladus, allowing Link and Zelda to finish him off. Soon after, Zelda joins Link in saying their farewells to the Lokomo, where they learn that Byrne will be reborn, though without the memories of past events. Afterwards, the ending credits show Zelda and Link back to New Hyrule castle, much to everyone's relief.
Nintendo argued that the MariCar name was "intended to be mistaken for or confused with" Mario Kart, citing games commonly known by abbreviations in Japan, such as Pokémon (for Pocket Monsters) and Sumabura (Super Smash Bros.). In January 2017, the Japan Patent Office dismissed the objection, ruling that MariCar was not widely recognized as an abbreviation of Mario Kart.[24]
Forward smash Charge Shot 11.5%-19.5% Mega Man charges up energy in his Mega Buster, before firing off a bigger and more powerful burst that functions like a Smash Attack. Like regular Mega Buster shots, this shot disappears after traveling a moderate distance. The longer it is charged, the further the resulting shot will go, and its size, damage and knockback also increase significantly when it is fully charged. Fully charged, this is the longest-reaching forward smash in the game, although it has travel time to compensate. Based on the Super Mega/Rock Buster's Charge Shot from Mega Man 4 onwards. Interestingly, despite dealing electric damage, the Charge Shot has a hitlag multiplier of only 0.3x.

Multiplayer, both locally and online are quite good, better than I had expected. In fact, playing online is A LOT faster than XBox Live or PSN, take it from a core gamer. I was actually surprised to see how the Wii was able to connect me with players from around the world (Japan, Spain, Canada, etc) and all WITHOUT lag, I mean, none whatsoever. The entire online experience was smooth and may I add, quite addicting, I played for hours, I simply could not stop, it is that much fun.


Dr. Wily once again sets his sights on world domination. This time, he revives several of his Robot Masters based on those of Light's designs, giving them another chance to do battle with Mega Man. Four Robot Masters rampage across the globe, so Dr. Light sends Mega Man out to stop them. Once they are taken down, Mega Man heads to Wily's fortress only to discover that four more Robot Masters await him there. To make matters worse, Dr. Wily has constructed a new powerful robot, a Mega Man Killer known as Enker. Enker has the ability to absorb Mega Man's shots with his lance and return a powerful blast of energy at him with his Mirror Buster; however, Enker is defeated, and Mega Man chases Wily to the Wily Station, using Enker's own Mirror Buster to defeat him.
The second game, Zelda II: The Adventure of Link, was released for the Famicom Disk System in Japan on January 14, 1987,[56] and for the Nintendo Entertainment System in Europe in November 1988 and North America in December 1988. The game exchanged the top-down perspective for side-scrolling (though the top-down point of view was retained for overworld areas), and introduced RPG elements (such as experience points) not used previously or thereafter in the series. The Legend of Zelda and Zelda II were released in gold-coloured cartridges instead of the console's regular grey cartridges. Both were re-released in the final years of the Nintendo Entertainment System with grey cartridges.
Just like everyone else has said, this is Zelda meets Skyrim. Still that is an awesome idea, and it is executed almost flawlessly. I love open the world and how it will be hours before you see your first classic dungeon. In fact, the classic dungeons feel tighter and more creative than most of the temples from a lot of the last games. I haven't completed the game yet, but feel there is so much content here it will last me months before I complete it. I am writing this review as part of a contest
Time Trials – The player races alone in order to finish any course in the fastest time possible. The best time is then saved as a ghost, which the player can race against in later trials. Since Mario Kart: Double Dash!!, a new function called Staff Ghosts is introduced, Staff Ghosts are members of the Nintendo team that set staff times for one to try and beat. One's personal best has to be better than the staff time of a ghost in order to unlock Expert Staff Ghosts, which only appeared in Mario Kart Wii and Mario Kart 7, which in turn unlock characters, vehicles, or stamps, in addition to viewing ghost data.
During a city battle against Bass, Mega Man is called away to investigate an island uncharted by any maps. After defeating a hermit crab-like robot, he finds Dr. Wily, who reveals that the island was his base before absconding with an orb of strange purple energy. Although unable to stop Wily's escape, Mega Man finds a badly damaged robot in a crater and takes it back to Dr. Light's lab. While the robot is brought in for repairs, Dr. Light informs Mega Man that Dr. Wily is at it again, with four brand-new Robot Masters attacking locations all over the globe.

The series often features other mythological references, such as Kefka Palazzo and Sephiroth's godforms based on divinity as their final encounters in Final Fantasy VI and Final Fantasy VII. The game worlds themselves are commonly based on real-world mythology, such as Final Fantasy X and its Shinto and Buddhism influences, and the influence of Jewish mysticism in Final Fantasy VII.

MegaMan.EXE and Zero both appear as bonus playable characters in the fighting game Onimusha Blade Warriors, while a different version of Mega Man, based on his appearance on the American box art of the first game, appears as a playable fighter in the PlayStation 3 and PlayStation Vita versions of Street Fighter X Tekken. Mega Man Volnutt and Roll also make an appearance in Tatsunoko vs. Capcom: Ultimate All-Stars, with Zero added to the U.S. version. In 2013, Mega Man is a playable character in Super Smash Bros. for Nintendo 3DS and Wii U and it's sequel, Super Smash Bros. Ultimate.[6] An amiibo based on his appearance was confirmed on November 11, and can be utilized in Super Smash Bros. as well as Mario Kart 8 where it can be scanned to unlock a costume for the player's Mii based on Mega Man's. In Super Mario Maker, the player can unlock a Mega Man costume by scanning the character's amiibo.[citation needed]

Despite the many years since the last new release in the series, various characters from the Legends series consistently appear in Capcom cross-over games such as Marvel vs. Capcom, and the Servbot characters have become iconic within the Capcom community, making many cameo appearances in non-Mega Man games, including Dead Rising and as part of the outfit obtained via achievements in Lost Planet 2.

The next game, Link's Awakening, is the first Zelda for Nintendo's Game Boy handheld, and the first set outside Hyrule and to exclude Princess Zelda. It was released in 1993, and re-released, in full color, as a launch game for the Game Boy Color in 1998 as Link's Awakening DX. This re-release features additions such as an extra color-based dungeon and a photo shop that allows interaction with the Game Boy Printer.

Mega Man has a solar energy intake above his head and a compact, supercomputer brain. His body has a solar-pile reactor developed by Dr. Light, an EPROM and the circuit board. His body armor is constructed of a unique, flexible, ceramic titanium alloy that bends under severe impacts then retains its shape, rather than breaking or shattering. His legs have suspension and air pressure pumps below the feet that help in his jumps and cushion his landings, even from great heights. He has magnetic joints.[15]
Four Swords Adventures includes two gameplay modes: "Hyrulean Adventure", with a plot and gameplay similar to other Zelda games, and "Shadow Battle", in which multiple Links, played by multiple players, battle each other. The Japanese and Korean versions include an exclusive third segment, "Navi Trackers" (originally designed as the stand-alone game "Tetra's Trackers"), which contains spoken dialogue for most of the characters, unlike other games in The Legend of Zelda series.
Although he is not actually playable in the Bass and Proto Man modes, he still played a key role in those modes: In Proto Man mode, he was responsible for curing Proto Man when the latter started succumbing to Roboenza, and in both Bass and Proto Man mode endings, it is heavily implied that Mega Man was responsible for taking Wily to the hospital after the latter succumbed to influenza.
In 1998, Nintendo cancelled The Legend of Zelda: Ocarina of Time Ura. Originally intended as an expansion disk for Ocarina of Time on the Nintendo 64DD, poor sales figures for the N64DD system led Nintendo to cancel its plans for the release. In 2002, Nintendo released a bonus disc called The Legend of Zelda: Ocarina of Time Master Quest. It contained emulated versions of Ocarina of Time and Ocarina of Time Master Quest with a number of modifications originally planned for release in Ocarina of Time Ura including GUI textures and text modified to reflect the GameCube.[citation needed]
That makes the Double Gear system a fundamental change to the way Mega Man 11’s levels are designed. Giving us the power to slow time seems to have freed up the developers to add many more enemies, disappearing platforms, and trenches of spikes to navigate, lengthening levels significantly. These are the longest, most brutal levels yet in Mega Man, and I welcomed the challenge.
Mega Man will be returning along with all the past playable characters as part of this new game. In addition, his Mega Legends Final Smash has been updated to include both Proto Man and Bass as part of the attack. Unlike the previous game, Mega Man is no longer part of the starting roster and needs to be unlocked, since only the 8 characters from the original Super Smash Bros. will serve as the starting roster.[13]
Hit the road with the definitive version of Mario Kart 8 and play anytime, anywhere! Race your friends or battle them in a revised battle mode on new and returning battle courses. Play locally in up to 4-player multiplayer in 1080p while playing in TV Mode. Every track from the Wii U version, including DLC, makes a glorious return. Plus, the Inklings appear as all-new guest characters, along with returning favorites, such as King Boo, Dry Bones, and Bowser Jr.!
Following Ganon's defeat, she assists Link in returning the Master Sword to its Sacred Pedestal to restore the seal on Ganon's Soul. When the darkness from Ganon's soul contained in the Pedestal leaks out to prevent Link from returning the sword, Zelda helps Link push the Sword into the pedestal, sealing away Ganon once again. The two then leave the Temple of the Sacred Sword together. Linkie's decision to follow her own path proves fortunate as Linkie later comes to Impa and the Hyrulean Forces aid while Link and Zelda are busy returning the Master Sword to its pedestal. After Linkie and Impa end up saving Hyrule in Link and Zelda's absence, Link and Zelda can be seen walking in Hyrule Field towards Hyrule Castle after restoring the seal.

Dr. Wily once again sets his sights on world domination. This time, he revives several of his Robot Masters based on those of Light's designs, giving them another chance to do battle with Mega Man. Four Robot Masters rampage across the globe, so Dr. Light sends Mega Man out to stop them. Once they are taken down, Mega Man heads to Wily's fortress only to discover that four more Robot Masters await him there. To make matters worse, Dr. Wily has constructed a new powerful robot, a Mega Man Killer known as Enker. Enker has the ability to absorb Mega Man's shots with his lance and return a powerful blast of energy at him with his Mirror Buster; however, Enker is defeated, and Mega Man chases Wily to the Wily Station, using Enker's own Mirror Buster to defeat him.
While those of you playing post-release will have the advantage of being able to Google up a boss-weakness guide for Mega Man 11 (because I wrote it for you), figuring out the boss order was definitely the biggest overall challenge in this universally tough game and I recommend that you at least attempt it on your own. Again, the marathon-length levels can make this a slog if you don’t end up having the right weapon, and unclear checkpoints mean you’ll have to repeat large sections if you slip up. While some tough, modern games like Super Meat Boy and Celeste let you respawn instantly, Dr. Light has yet to perfect that technology, so you’ll be hiking back through long portions of difficult levels. Personally, I like that: Failing in a video game should have consequences. Dark Souls players get it.
Though all incarnations of Mega Man feature unique stories, settings, and characters, they share several common features. All main Mega Man games released prior to 1997 are side-scrolling action platformers. The player character must fight through the levels using Mega Man's "Mega Buster"—a cannon attached to his arm—to shoot the robotic enemies inhabiting his environment. When Mega Man was released in 1987, the characteristic that made it revolutionary was the choice given to the player of which robot master to attempt first. After defeating a Robot Master—the boss of a level—Mega Man gains the ability to use that Robot Master's special weapon. Each Robot Master is representative of a specific element or object, with such bosses as Fire Man, Ice Man, Guts, Griffith, and Elec Man. The weapons Mega Man gains share the theme of the defeated boss. After defeating all of the Robot Masters, Mega Man travels to a multi-stage fortress to confront Dr. Wily, the person responsible for the robotic enemies' destructive acts. In the fortress, Mega Man fights past new bosses, clones of the game's Robot Masters, and Wily, who is usually in a large multi-phase war machine.
Final Fantasy is a video game franchise developed and published by Square Enix. It is a Japanese role-playing game series with varying gameplay, settings and stories between each installment, retaining plot and gameplay elements throughout, focusing on fantasy and science fantasy settings. Though the core series is a role-playing game franchise, it has branched into other genres, such as MMORPGs, tactical role-playing games, action role-playing games, and fighting games. The series has been distributed on many platforms, beginning with the Nintendo Entertainment System, and including consoles, computers, mobile operating systems and game streaming services. The series has also branched into other forms of media, particularly films, novels, and manga.

Worried about the seal on Vaati, Zelda goes with six other mystical maidens to check on the Sanctuary of the Four Sword, and Link accompanies her. Something goes horribly wrong, however, and a dark shadowy Link attacks them. Link is forced to draw the Four Sword to fight Shadow Link, and Vaati escapes. The girls are abducted, and the Links come to their rescue. Zelda helps them defeat Shadow Link, and after Vaati is dispatched, the five quickly flee the collapsing Tower of Winds. Finally, the Links face Ganon, who is behind the catastrophe, and Zelda helps them deliver the final blow.


At the story's start, she takes Link, whom she has been childhood friends with since they were infants, to the Picori Festival in Hyrule Town. During the ceremony following the Picori Festival Tournament, she is turned into stone by the winner, Vaati. Vaati is an evil mage searching for a legendary Light Force, and knowing Zelda has mystical powers of her own, he wants to keep her out of the way. Later, discovering that her power is, in fact, the Light Force, Vaati invades Hyrule Castle and abducts the petrified Princess, planning to sacrifice her and become a god. Link, after reforging the Four Sword, attacks the castle and faces off against Vaati. Upon defeating the evil mage, Link uses the power of the Four Sword to restore Zelda, who tells Link she had seen him on his adventure as if through a dream, to normal. Zelda then uses the power of the Magic Cap and Light Force to return Hyrule to its natural state. The overflowing power of life causes the Minish Cap to break apart. Ezlo then states that Zelda's kindness as well as the power of the Minish Cap (or Light Force, in the Japanese version of the game) created a miracle. With the time to part nearing, Zelda and Link see Ezlo off as he returns to the Minish World.

I... have never been so taken aback by the vastness of a game. You really don't need to read another review, Zelda alone is worth the price of a switch. Like if they sold this game for 300 dollars I would probably buy it. In fact, it's the only Switch game I own, and have no real plans to purchase anything else because between the original game and Master Mode, I will be getting a divorce soon so I can spend more time collecting mushrooms and climbing mountains.
I was worried when I first saw Mega Man 11. Mega Man series lead Keiji Inafune had left Capcom in 2010, going on to make his own Mega Man clone. The new art style initially turned me off as well, as it was not as immediately appealing as the 80s-inspired throwbacks seen in Mega Man 9 and 10. But Mega Man 11 won me over with its delightfully amped-up difficulty and cool time-stopping ability that makes its challenges (barely) possible. The moments I had to take in the scenery were few, but Mega Man 11 taught me that feeling like Mega Man is more important than looking like Mega Man.
Zelda vigorously continued to attempt to awaken her sealing powers, praying at the Spring of Courage and the Spring of Power for hours upon end guarded faithfully by Link. She had a dream about darkness then a beautiful woman appeared who tried to speak to Zelda but she could not hear her. The woman is implied to be Hylia though Zelda was unsure of who or what she was though believed she would have been able to hear her if her powers had awoken. However inspired by Link, Zelda held out hope she would awaken them at the Spring of Wisdom on Mount Lanayru. Unfortunately she had to wait until she her seventeenth birthday to train there as only the wise are allowed to train upon the mountain as per traditional decree. However, much to her disappointment they failed to awaken. Urbosa and her fellow Champions consoled her with Mipha trying to explain what helped her focus while using Mipha's Grace. Unfortunately Ganon returned that same day attacking Hyrule Castle. As Daruk gave a rousing speech calling his fellow Champions to get to their Divine Beasts Urbosa tried to take Zelda to safety but Zelda refused to stand by and joined them in confronting Ganon without her sealing power. Unfortunately her bad premonition came true as Ganon having learned from his previous defeat used his power to corrupt the Guardians and created the Scourges of the Divine Beasts to kill the Divine Beast pilots before taking control of them. By turning the ancient technology against Hyrule, Ganon wreaked havoc on Hyrule Castle and the surrounding area, killing her father and entrapping all of the Champions' spirits in their Divine Beasts. Out of options, she and Link fled in the rain, where upon Zelda collapsed to the ground in tears, lamenting her failure to fulfill her destiny while grieving those she had lost including her father and fellow Champions with only Link to console her. Link however continued to protect Zelda as they fled.
Now we come to 11 where the series has had its first major overhaul with the addition of the gear mechanics. This takes some adjusting too as you'll quickly find you NEED to use the speed gear to get past many obstacles. However, this leads to one problem I have with the game which is that at times, it feels more akin to a puzzle platformer than a standard Mega Man game.
Mega Man Legacy Collections keeps the look and feel of the classic games while updating them to fit modern HD television sets and the Switch’s display. The option to change viewing modes allows you to enjoy the game in its original 4:3 aspect ratio, full screen or widescreen. However, the widescreen option stretches the game out too much and is not very appealing, especially when playing on the Switch’s handheld mode. I definitely recommend keeping the original screen ratio to give it that arcade feel. The filter options for Legacy Collections are also awesome, especially if you’re trying to maximize that arcade feel. Set the game filter to “monitor” and it’ll feel like you’re playing on an arcade box.

Once Link wishes for the destruction of Demise with the Triforce, Zelda is freed, and she happily reunites with the hero. Her reunion with Link, Groose, and the Old Woman is cut short however, when Ghirahim abducts her. He then takes Zelda through the remaining Gate of Time to resurrect Demise in the past, which he means to accomplish by performing a ritual on Zelda that will allow the Imprisoned to swallow her life force. Though Zelda's life force is taken by Demise, Link learns that Zelda can still be revived, provided that he act quickly. Thus, Link challenges Demise to a duel. With the Demon King accepting and setting the battle grounds to another dimension, Link and Demise face off against each other. Ultimately, Link proves victorious, allowing Zelda to be revived.


Various incarnations of Mega Man appear as playable fighters in the Marvel vs. Capcom series. The original was a playable fighter in Marvel vs. Capcom: Clash of Super Heroes and Marvel vs. Capcom 2: New Age of Heroes. He is assisted by his companion robots, Rush, Beat and Eddie. His sister robot, Roll, is also playable in both games, but is a secret character in the first game. Although he did not make a playable appearance in Marvel vs. Capcom 3: Fate of Two Worlds, and its successor, Ultimate Marvel vs. Capcom 3, Zero from Mega Man X and Tron Bonne from Mega Man Legends appear as representatives for the series. Mega Man X appears as an alternate costume for Zero and Frank West and as a card in Heroes and Heralds mode. The original Mega Man appears in the arcade endings of Thor and Nova, and also appears on a poster in the Days of Future Past stage, and finally, as another card in Heroes and Heralds Mode. Mega Man X and Zero appears as playable characters in Marvel vs Capcom: Infinite, with Sigma appearing as both a DLC fighter and a major antagonist in the Story Mode, where he merges with the supervillain Ultron to become Ultron Sigma.[citation needed]
Outside of turn-based systems, the series has occasionally featured purely action-based combat systems, in which the skills the characters use are still similar to traditional skillsets of attacks, magic spells, special abilities and items, but the rate the characters use these abilities depends on player skill with less reliance on menus. The first in the main series with an action role-playing game focus is Final Fantasy XV, though many spin-offs, such as Crisis Core -Final Fantasy VII- and Final Fantasy Type-0, have used these systems before.
^ Nintendo (November 18, 2011). The Legend of Zelda: Skyward Sword. Wii. Nintendo. Demise: I will rise again. Those like you... Those who share the blood of the goddess and the spirit of the hero... They are eternally bound to this curse. An incarnation of my hatred shall ever follow your kind, dooming them to wander a blood-soaked sea of darkness for all time!
In essence, Mega Man is a very versatile, medium-ranged projectile fighter who has no trouble spacing opponents, though KO attempts can be risky for him as he suffers slightly at close range due to the lag of his attacks. He has to use his effective spacing and grab punish options to rack up damage at medium range while keeping his distance until the opponent is weak enough to risk using one of his slow yet powerful finishing moves.
Once Link returns to his own world, Zelda is overcome with joy at seeing him again, shedding tears. Soon after, Fi asks Link to put Master Sword back in its pedestal, which would mean their parting. While understanding Link's feelings and feeling sad herself, Zelda encourages Link to do, to which he complies with. Their parting is not a sad one however, with said goodbye ending on a happy note.
Overall, the Final Fantasy series has been critically acclaimed and commercially successful, though each installment has seen different levels of success. The series has seen a steady increase in total sales; it sold over 10 million units worldwide by early 1996,[134] 45 million by August 2003, 63 million by December 2005, and 85 million by July 2008.[135][136][137] In June 2011, Square Enix announced that the series had sold over 100 million units,[138] and by March 2014, it had sold over 110 million units.[139] Its high sales numbers have ranked it as one of the best-selling video game franchises in the industry; in January 2007, the series was listed as number three, and later in July as number four.[46][140] As of 2018, the series has sold over 142 million units worldwide.[141]
Mega Man 11 sticks so close to the established formula that it wouldn’t have made much of a splash if it had come out in 2008, or 1998. In fact, it has more in common with 1996’s Mega Man 8 than any other game in the series, and feels like a direct sequel to it. I found Mega Man 11 amusingly difficult even with the help of the time-slowing Double Gear system and there are some cool robot moments, but in a series with such great highs (Mega Man 2, 3, 9,10, specifically) and lows (Mega Man 7), it’s pretty average. The robot bosses are mostly bland and familiar (with the exception of the very silly Block Man – I love that guy), and their imparted weapons are a hit-and-miss collection. But Mega Man plays like he should even with the cutesy but tolerable art style, and that’s good because the challenge is cranked up to 11 and getting through these levels takes old-school precision and patience. Mega Man 11 is a good foundation for the next 10 Mega Man games.
From the beginning Uematsu was given creative freedom, though the series' creator Hironobu Sakaguchi would request specific set-pieces to fit themes, and early on there were specific notes Uematsu was unable to use due to hardware limitations.[18] From Final Fantasy IV onwards, he had more freedom of instrumentation. For "One-Winged Angel", the Final Fantasy VII final boss theme and the series' first vocalized theme, Uematsu combined both rock and orchestral influences having had no prior training in orchestra conduction.[18]
It’s been eight long years since Capcom’s venerable Mega Man franchise last slapped a new numeral onto the end of its name, a span that’s seen the Blue Bomber’s NES contemporaries—most notably Nintendo’s own Mario and Zelda games—evolve dramatically in response to increasingly powerful technology and changing gaming philosophies. But while the franchise’s latest title, Mega Man 11, does its damnedest to try to teach itself a few new tricks, this might be the point where even the most devoted practitioners of the time-honored art of murdering octets of themed robots to steal their magical arm-guns have to accept that this series has comfortably settled into its limits, probably for good.
Mario Kart Wii had a successful launch and sold 300,000 copies on the launch day in Japan alone, compared to Mario Kart DS which sold 160,000 copies on its first day and Mario Kart: Double Dash which sold 180,000 on its first day.[33] In the week ending May 4, 2008, Mario Kart Wii had sold over a million copies in Japan alone, less than a month since its release in the region.[34] In the UK, Mario Kart Wii was the best-selling video game in the week ending April 12, 2008, having "the eighth biggest opening sales week in UK software history," according to Chart-Track/ELSPA.[35][36] The game dwarfed all other five Mario Wii games released up until then for the Wii combined when comparing first week sales.[35] In the United States, Mario Kart Wii was the second-best-selling video game in April 2008, selling 1.12 million copies, according to the NPD Group; putting it behind the Xbox 360 version of Grand Theft Auto IV and ahead of the PlayStation 3 version, both released in the same week.[37] It ranked the fourth-best-selling game of December 2008 in the United States, selling in excess of 979,000 copies.[38] According to the NPD Group, GfK Chart-Track, and Enterbrain, the game has sold 2.409 million copies in the United States, 687,000 in the United Kingdom, and 1.601 million in Japan, respectively, for a total of 4.697 million copies sold by August 1, 2008.[39] As of March 2009, Nintendo has sold 15.4 million copies of Mario Kart Wii worldwide.[40] As of January 4, 2009, it has sold 2,133,000 copies in Japan.[41] It is also the fourth-best-selling game of Japan in 2008.[42] According to the NPD Group, GfK Chart-Track, and Enterbrain, the game has sold 856,000 copies in the United States, 394,000 in the United Kingdom, and 218,000 in Japan, respectively, for a total of 1.468 million copies sold in the third quarter of 2008 (July–September).[43] It was the second-best-selling game of 2008 in the United States, selling in excess of 5 million copies.[38] In France, it sold 4.8 million units, which is more than it sold in Japan (3.7 million).[44]
×