Many course themes recur throughout the series, including circuit, dirt, off-road, beach, desert, snow, and haunted tracks. Most courses are based on an existing Mario location (such as Bowser's Castle), but there are a number of courses that have not appeared elsewhere, such as Rainbow Road. Each game in the series includes at least 16 original courses and up to 6 original battle arenas. Each game's tracks are divided into four "cups," or groups in which the player has to have the highest overall placing to win. Most courses can be done in three laps. Course outlines are marked out by impassable barriers and feature a variety of bends, ranging from sharp hairpins to wide curves which players can drift around. Numerous obstacles appear on the tracks, ranging from generic obstacles to those themed after the Mario games. For example, the Bowser's Castle tracks feature Thwomps and sometimes Fire Bars or Lava Bubbles; beach courses may feature crabs and/or Cheep Cheeps; and the Mario Circuit tracks, depending on the game, may incorporate anything from pipe barriers to franchise-staple enemies like Piranha Plants and Chain Chomps. Another common type of obstacle is off-road sections which slow down the karts, such as shallow water or mud bogs.
Mega Man Legacy Collections keeps the look and feel of the classic games while updating them to fit modern HD television sets and the Switch’s display. The option to change viewing modes allows you to enjoy the game in its original 4:3 aspect ratio, full screen or widescreen. However, the widescreen option stretches the game out too much and is not very appealing, especially when playing on the Switch’s handheld mode. I definitely recommend keeping the original screen ratio to give it that arcade feel. The filter options for Legacy Collections are also awesome, especially if you’re trying to maximize that arcade feel. Set the game filter to “monitor” and it’ll feel like you’re playing on an arcade box.
The waiting comes into play again here with the hunts, which will be the majority of the filler busywork. Like 80% of the problem I have with the hunts in particular would be gone if they'd just let us be able to accept multiple hunts, but no - get one, finish one, report back to a tipster, repeat ad infinitum, which is especially fun with the few hunts that require special weather conditions. And of course, you can only do a slow jog in major cities to get back to a tipster (god I hate you Lestallum, why does the guy have to be way in the furthest corner of the bazaar), which means even MORE waiting. FFXII did multiple hunts just fine over a decade ago. What excuse does FFXV have?
Available for the console's standard retail price of £279.99, this Nintendo Switch console deal comes with a copy of the ultra-popular (and ultra-amazing) Mario Kart 8 Deluxe, the moustachioed plumber's latest karting adventure. The game is included as a digital download code meaning you can simply hook your console up to the internet when it arrives, pop in the code, and you'll have a shiny copy of the game waiting for you. Lovely.
In addition, Nintendo celebrated the 25th anniversary of The Legend of Zelda game by releasing a Zelda game for all its current consoles in 2011: Link's Awakening in the 3DS's Virtual Console on June 7, Ocarina of Time 3D for the 3DS in mid-June, Four Swords Anniversary Edition[90] from September 28, 2011, to February 20, 2012, as a free DSiWare download and Skyward Sword for the Wii, which was released on November 18, 2011, in Europe; on November 20, 2011, in the United States; and on November 24, 2011, in Australia. A limited edition Zelda 25th anniversary 3DS was released on December 1, 2011, in Australia.[91]

The next two games, Oracle of Seasons and Oracle of Ages, were released simultaneously for the Game Boy Color, and interact using passwords[73] or a Game Link Cable.[74] After one game has been completed, the player is given a password that allows the other game to be played as a sequel.[73] They were developed by Flagship in conjunction with Nintendo, with supervision from Miyamoto. After the team experimented with porting the original The Legend of Zelda to the Game Boy Color, they decided to make an original trilogy[75] to be called the "Triforce Series".[76] When the password system linking the three games proved too troublesome, the concept was reduced to two games at Miyamoto's suggestion.[77] These two games became Oracle of Ages, which is more puzzle-based, and Oracle of Seasons, which is more action-oriented.[78]
Two animated tie-ins for Final Fantasy XV were announced at the Uncovered Final Fantasy XV fan and press event, forming part of a larger multimedia project dubbed the Final Fantasy XV Universe. Brotherhood: Final Fantasy XV is a series of five 10-to-20-minute-long episodes developed by A-1 Pictures and Square Enix detailing the backstories of the main cast. Kingsglaive: Final Fantasy XV, a CGI movie set for release prior to the game in Summer 2016, is set during the game's opening and follows new and secondary characters.[58][59][60][61]
Mega Man does have some notable flaws, however: While Mega Man has a good amount of attacks with good knockback, the majority of his kill moves are considered situational, difficult to set up, or and/or are easy to punish. As such, he has a more difficult time killing than other characters and it requires good reads to successfully finish off opponents. Characters that have a move that either reflects projectiles or can nullify them (such as Fox or Lady Palutena) can also prove to be an annoyance for him due to his over-reliance on projectiles to combo opponents and bait reactions and it can render his Forward Smash (one of his better kill moves) unreliable, though this can be worked around by firing the Mega Buster twice at a time, and most reflectors are punishable if baited and he can still grab them. Although Mega Man can effectively zone opponents at medium ranges with the Mega Buster, most of his other moves are fairly laggy or gimmicky and his only reliable tool in close range is his grab, and as such faster characters (such as Greninja or Captain Falcon) can bypass his zoning more easily and put work on him in closer ranges and due to his above average weight and falling speed, Mega Man is somewhat easy for these characters to combo once they get in, assuming that they have any combo potential.
Stories in the series frequently emphasize the internal struggles, passions, and tragedies of the characters, and the main plot often recedes into the background as the focus shifts to their personal lives.[23][75] Games also explore relationships between characters, ranging from love to rivalry.[3] Other recurring situations that drive the plot include amnesia, a hero corrupted by an evil force, mistaken identity, and self-sacrifice.[3][76][77] Magical orbs and crystals are recurring in-game items that are frequently connected to the themes of the games' plots.[74] Crystals often play a central role in the creation of the world, and a majority of the Final Fantasy games link crystals and orbs to the planet's life force. As such, control over these crystals drives the main conflict.[74][78] The classical elements are also a recurring theme in the series related to the heroes, villains, and items.[74] Other common plot and setting themes include the Gaia hypothesis, an apocalypse, and conflicts between advanced technology and nature.[74][76][79]
Take part in an epic and ever-changing FINAL FANTASY as you adventure and explore with friends from around the world. The starter edition is perfect for newcomers as it includes the award-winning FINAL FANTASY XIV: A Realm Reborn experience and lets you begin your adventure as the Warrior of Light all the way through level 50. Join others from around the world and start your own FINAL FANTASY adventure today!

Capcom wanted a redesign in graphics and control as the Mega Man series moved from the NES to the SNES, prompting the creation of the Mega Man X series in 1993. Set in the future, this series follows the story of Mega Man's successor, Mega Man X, a new, advanced robot that has complete free will over his actions, thoughts and feelings. This character, often referred to as "X", is also a creation of Dr. Light, put into suspended animation and uncovered 100 years in the future by a researcher named Dr. Cain. The Mega Man X series features more detailed 16-bit graphics and greater freedom of movement. In the Mega Man X series, the characters grow in abilities and power as the game progresses.

Both Mega Man Legacy Collections offer more than just simple emulations of the classic games. The first offers up a rewind feature that, as the name suggests, offers players a chance to rewind time if you fall off a cliff (or get one-shotted by the lasers in Quick Man’s stage). It’s not a perfect feature, as I’d often rewind further back than I’d intended to, and I’d like to get a couple of seconds after stopping the rewind to prepare myself, but these games are supposed to be difficult.
Character concept artwork was handled by Yoshitaka Amano from Final Fantasy to Final Fantasy VI who also handled logo and promotional image designs for games to follow. He was replaced by Tetsuya Nomura from Final Fantasy VII onwards (with the exception of Final Fantasy IX—where it was handled by Shukō Murase, Toshiyuki Itahana and Shin Nagasawa—and Final Fantasy XII—where it was handled by Akihiko Yoshida).
When a powerful group of alien robots led by Apollo and Luna arrives on Earth and turns out to be under the control of Dr. Wily, Mega Man is sent into action. Joined by Auto, Beat, Rush, Eddie, Duo, Roll, and Proto Man, he sets out to challenge the robots and their Robot Master reinforcements across the globe, confronting Bass along the way and finally engaging Dr. Wily yet again.
After Link finds a second Gate of Time and goes to the past, he meets up with Zelda there. It is then revealed that Zelda is the reincarnation of Hylia. She also confesses to manipulating Link's feelings for her (as Hylia) so that he could fulfill his destiny, a deed for which she is very remorseful. In order to maintain Demise's imprisonment, Zelda seals herself. While doing so, Zelda asks Link for him to wake her up when his mission is complete.
After Hyrule is saved, Zelda uses the Ocarina of Time to send Link back to the past, allowing him to regain his lost seven years. This would however, turn out to be a mistake (like most of her other actions) as Link later lived a regretful life and became the Hero's Shade due Zelda's actions. He does however (as the Hero's Shade), help train his descendant (the Link in Twilight Princess) as well as move on after easing his regrets.
Genau wie im EMP Zelda Online Shop, in dem Zelda Fanartikel zu allen Teilen der Reihe angeboten werden, kann man die Reihe nach ihren bekanntesten Spielen gliedern. Nach The Legend of Zelda sorgte im Jahre 1991 der Super-Nintendo-Ableger „A Link to the Past“ für Furore. Dieser Titel gilt aufgrund der zeitlosen Grafik und einem ansprechendem Gameplay als besonders herausragend.
The first three titles where developed on the 8bit Nintendo Entertainment System while the next three were developed on the 16bit Super Nintendo Entertainment System. These games were two-dimensional and used sprites to depict characters and enemies on screen. The enemies in battle would have more detailed sprites that more closely resembled their artwork, but far fewer animations. The character sprites had several frames of animations, as well as different sprites based on their various statuses or weapons equipped, but were less detailed. Field sprites were less detailed than battle sprites. Though the SNES allowed games to have greater graphics and use higher-quality music with more instrumentation, the games were mostly the same format and similarly basic.
Mega Man has been slightly buffed in the game's updates. In 1.0.4, much like Wario, his grab release was altered to remove guaranteed combos several characters had on him out of an air release. Besides this, he only received minor buffs to his Leaf Shield, but in update 1.1.1, he had the speed of his Ice Slasher and Hyper Bomb custom specials slightly improved as well, along with a slight increase to Hyper Bomb's power and splash damage. However, the changes to shield mechanics make some of his projectiles, most notably his forward smash, less safe on shield due to their low hitlag.

Because of the limitations of the LCD screen, there is no elaborate ending sequence. When the eighth dragon has been defeated, Princess Zelda walks out of her prison and right up to Link (just as she does in The Adventure of Link) as if to embrace him, but the animation ends just before they meet, leaving the end result up to the player's imagination.


VS Race – Multiple human players race against each other on any course with customized rules such as team racing and item frequency. The mode also includes single-player VS races and CPU controlled players to compete in VS races as well since Mario Kart DS (except for Mario Kart 7). Super Circuit, however, features a Quick Run mode, which shares similarities with VS mode.
1UP.com described Mega Man as "Capcom's ill-treated mascot", and "one of the most incongruous characters of all time", saying "it wouldn't be completely incorrect to assume that the popularity of the series has almost nothing to do with Mega Man himself", but with "his rivals, his enemies, and their abilities."[60] IGN agreed with his dependency on support characters, saying Zero is "cooler than Mega Man".[61] Den of Geek listed Mega Man's incarnation from Street Fighter X Tekken as the 15th best cameo in fighting game history due to how it represented Capcom's lack of interest in featuring other games as of 2012, as well as the apparent self-mockery of it due to Mega Man's poor characterization.[62] Destructoid described this Mega Man as "legit" stating it was "an unexpected and interesting creative decision by [Capcom] using this version of Mega Man to represent them in what may be one of their biggest games of 2012".[63]

12% (sourspot) Fires Mega Man's fist downwards. The start of the move sends opponents flying horizontally (sweetspot). If hit near the move's end, the move is a meteor smash, which will send any opponent in the air downwards (sourspot), one of the very few projectiles in the game with this trait. Although safer than most other meteor smashes, this move requires a set distance between you and your opponent in order to meteor smash and has long startup, making the move situational and outclassed by his other edgeguarding options.
A 13-episode American animated TV series, adapted by DiC and distributed by Viacom Enterprises, aired in 1989. The animated Zelda shorts were broadcast each Friday, instead of the usual Super Mario Bros. cartoon which was aired during the rest of the week. The series loosely follows the two NES Zelda games (the original The Legend of Zelda and The Adventure of Link), mixing settings and characters from those games with original creations. The show's older incarnations of both Link and Zelda appear in various episodes of Captain N: The Game Master during its second season.

While the Speed Gear initially seems like the more useful half of Mega Man’s new abilities, the Power Gear becomes more instrumental as you defeat more Robot Masters and acquire their special abilities. The Power Gear modifies each ability in fun and additive ways. For example, upon defeating the ice-skating robot Tundra Man, Mega Man will gain the ability to unleash a sub-zero blizzard that creates an icy column of destruction. Flip on the Power Gear, and that blizzard becomes a screen-clearing wintry blast.
Hit the road with the definitive version of Mario Kart 8 and play anytime, anywhere! Race your friends or battle them in a revised battle mode on new and returning battle courses. Play locally in up to 4-player multiplayer in 1080p while playing in TV Mode. Every track from the Wii U version, including DLC, makes a glorious return. Plus, the Inklings appear as all-new guest characters, along with returning favorites, such as King Boo, Dry Bones, and Bowser Jr.!
The chronology of the Legend of Zelda series was a subject of much debate among fans until an official timeline was released within the Hyrule Historia collector's book, which was first released in Japan in December 2011.[31][32] Prior to its release, producers confirmed the existence of a confidential document, which connected all the games.[33][34] Certain materials and developer statements once partially established an official timeline of the released installments. Zelda II: The Adventure of Link is a direct sequel to the original The Legend of Zelda, and takes place several years later.[35][36] The third game, A Link to the Past, is a prequel to the first two games,[37][38][39] and is directly followed by Link's Awakening.[40][41] Ocarina of Time is a prequel that takes the story many centuries back; according to character designer Satoru Takizawa, it was meant to implicitly tell the story of the Imprisoning War from the manual of A Link to the Past, with Majora's Mask directly following its ending.[42][43] Skyward Sword is then a prequel to Ocarina of Time.[44] Twilight Princess is set more than 100 years after Ocarina of Time.[45][46]
Jump up ↑ "All the tragedy that has befallen Hyrule was my doing... I was so young...I could not comprehend the consequences of trying to control the Sacred Realm. I dragged you into it, too. Now it is time for me to make up for my mistakes... You must lay the Master Sword to rest and close the Door of Time... However, by doing this, the road between times will be closed. Link, give the Ocarina to me... As a Sage, I can return you to your original time with it." — Princess Zelda (Ocarina of Time)
However, Wily's frequent false repentances have become a constant frustration to Mega Man who appears to developing less patience with him, something that came to a head in the course of Mega Man 7 where he contemplated killing him, though ultimately decided against it. He further pointed out Wily's previous false repentances at the end of Mega Man 9, showing his diminishing patience, however he nonetheless assists him when he becomes ill in Mega Man 10.

Enemies are weak to at least one weapon; for instance, Fire Man will take more damage from Ice Man's weapon than from other weapons. This concept draws inspiration from rock-paper-scissors. Robot Master levels can generally be completed in any order, resulting in a strategic hallmark of the series: determining the best order to defeat bosses and earn weapons. Sequels of Mega Man games contain new enemies alongside familiar ones, new bosses and weapons, and perhaps new gadgets. Later installments of the game give the player the option of commanding other player characters with different abilities, such as Proto Man, Duo, and Bass.

Die sogenannte Oberwelt ist zumeist der Ausgangspunkt der meisten Spiele – hier hat der Spieler die Gelegenheit, sich frei zu bewegen. Auch die Ausrüstung kann sich sehen lassen: von Schlüsseln über Karten bis hin zu Bomben ist alles mit dabei. 2017 feiert The Legend of Zelda sein 30-jähriges Jubiläum und blickt auf eine erfolgreiche Karriere zurück. 12 Haupttitel waren erst der Anfang.


After switching over to the Famicom, there was a time when I wasn't happy with anything I was creating. I thought of retiring from the game industry and I created Final Fantasy as my final project. That's why the title includes the word 'final' but for me, the title 'Final Fantasy' reflects my emotional state at the time and the feeling that time had stopped. They say that technologically, it's good to keep going, and each time, we give it our all and expend our skills and energy until we can go no further; this is what I consider to be the 'final fantasy'.

Zelda appears again in A Link Between Worlds. At her young age, she rules the entire kingdom of Hyrule alone. When Link first meets her, he warns her that Seres was attacked and turned into a Painting by Yuga. She tells the young hero to warn Sahasrahla in Kakariko Village and gives Link a charm that she has owned since childhood. When Hyrule Castle is under Yuga's attack, Link learns that the charm she gave is the Pendant of Courage, which she gave to him in anticipation of the oncoming misfortune.
Hi reader in the U.S., it seems you use Wikipedia a lot; that's great! It's a little awkward to ask, but this Monday we need your help. We’re not salespeople. We’re librarians, archivists, and information junkies. We depend on donations averaging $16.36, but fewer than 1% of readers give. If you donate just $3, the price of your coffee this Monday, Wikipedia could keep thriving. Thank you.
Whether racing around an obstacle-filled track or battling in an arena, drifting and tossing items are the keys to Mario Kart success. Players can shake the Wii Remote while launching off a ramp to pull off a trick that will temporarily boost their speed. When riding a bike, players can gain additional speed by flicking the Wii Remote up and popping a wheelie
Neben genialen Fanartikeln von Pokémon und Nintendo bietet der EMP Zelda Online Shop darüber hinaus auch alles, was das Zelda Fanherz so begehrt: Kleide dich wie Link mit T-Shirts und Kapuzenjacken, schmücke deine Wände mit Artworks und Postern. Die Macht des Triforce symbolisierst du mit Taschen, Rucksäcken und Schmuck: immer griffbereit und mit dabei! Rüste dich zum 30. Jubiläum mit dem besten Zelda Merchandise aus, um perfekt auf „Breath of the Wild“ vorbereitet zu sein!
The new release boasts a rich and varied repertoire of favorites and surprises, developed by the minds of Nobuo Uematsu, game developers SQUARE ENIX and the Distant Worlds production. Performed by the Distant Worlds Philharmonic Orchestra and Chorus, recorded in November 2014 at the famed Dvorak Hall of the Rudolfinum in Prague (Czech Republic) and AWR Music Studio in Chicago (USA) and featuring the remarkable singing talents of Distant Worlds favorite, Susan Calloway, Distant Worlds III is recorded in high resolution at 88.2khz/24bit.
When Link was appointed as Zelda's personal knight by King Rhoam after defeating a Guardian that went haywire during an experiment with a simple Pot Lid, her insecurities in regards to her inability to awaken her powers came to the surface, resulting in her lashing out at him out of jealousy due to his apparent success in fulfilling his destiny as he could already wield the Master Sword. Additionally she mistook Link's silence as a sign that he likely hated her. She grew tired of him following her around seeing him as a constant reminder of her own failure. However Link refused to follow her orders as the King assigned him to protect her which was his sworn duty as Captain of her Imperial Guard detail. Zelda even resorted to abusing Gerudo Town law to allude Link's protection detail though ended up falling asleep while calibrating Vah Naboris and Urbosa informed Link of her where abouts. Urbosa would also foil an assassinate attempt by disguised Yiga Clan members though Zelda convinced her to spare their lives. However, after Link saved Zelda's life when the Yiga Clan tried to assassinate her again near Kara Kara Bazaar, she realized that it was wrong of her to take her frustrations out on him, and befriended him thereafter. She was surprised to discover how gluttonous Link was and discovered his silence was due to his burden as chosen hero despite his skills he still had doubts but shouldered the burden of his destiny causing Zelda to see Link in an entirely new light. She came to respect and admire his dedication to his knightly training. The two bonded over the burdens they carried though Zelda became worried by Link's tendency to be reckless even noting there is a thin line between courage and recklessness.
In Breath of the Wild, Princess Zelda is shown to have an interest in ancient Sheikah technology and relied on the assistance of her Sheikah allies Impa, Purah, and Robbie when Link was critically injured during the Great Calamity. For the next century, Impa, Purah and Robbie have continued to dedicate themselves to helping Link until full recovery, in the hope that their assistance will allow him to defeat Calamity Ganon and free Princess Zelda. Even though most of the Sheikah remain loyal to her and the Kingdom of Hyrule, the Yiga Clan are shown to have dedicated themselves to serving Ganon and eliminating any who stand in his way, due to their previous mistreatment by the people of Hyrule.

"The Legend of Zelda Theme" is a recurring piece of music that was created for the first game of the franchise. The composer and sound director of the series, Koji Kondo, initially planned to use Maurice Ravel's Boléro as the game's title theme, but was forced to change it when he learned, late in the game's development cycle, that the copyright for the orchestral piece had not yet expired. As a result, Kondo wrote a new arrangement of the overworld theme within one day.[7] The "Zelda Theme" has topped ScrewAttack's "Top Ten Videogame Themes Ever" list.[8]
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