Though it’s also on PlayStation 4, Xbox One, and PC, I felt compelled to first play Mega Man 11 on a Nintendo system, where the majority of the Mega Man games have lived. Here’s what you need to know about playing Mega Man 11 on Nintendo Switch: Unfortunately, there’s a small, but significant flaw in that the Y and B buttons on the right Joy-Con are too near the right thumbstick, and the classic Mega Man players’ pattern of shooting and jumping simultaneously can result in some accidental hits of the right thumbstick, which by default changes your weapons (you can turn this stick function off). Additionally, not having a D-pad on the left Joy-Con stinks. I also experienced some incorrect button signals getting to the television when playing in docked mode. Thankfully, all of this can be circumvented by using the Pro Controller (if you have one).

In the first Mega Man game, Mega Man may have been designed to fit in with the impotency order, as he takes 10 units of damage from both the Ice Slasher and Thunder Beam. Mega Man takes far less damage from these weapons in the PSP remake, Mega Man Powered Up, as well as other games those weapons appear, like Mega Man: The Power Battle and Mega Man 2: The Power Fighters.
In order to keep all games in sequential order, all release dates below are for Japan unless specified. If there is a (JP) next to the release date - that means it was only released there and no where else. Use the 'Search' feature to quickly filter the game list. This list shows the individual Titles released for the Final Fantsay franhice, if you wish to see ever release, port or remake - it is best to use the Complete List linked below.
Interested in the Divine Beasts, Guardians, and Ancient Sheikah technology, she began dedicating herself to science instead of prayer, feeling it would be a better use of her abilities though continued to train and pray though her studies served as another way to contribute to Hyrule's defense in her own way. Zelda and a team of Sheikah researchers lead by Impa's elder sister Purah worked together to understand ancient technology discovering the Sheikah Slate, Shrine of Resurrection, and a better understanding of Guardians and the Divine Beasts which Zelda recorded in her research notes. She even shared her knowledge with the Zora Royal Family concerning Vah Ruta's water pumps. She also researched other things besides ancient technology such as plants and animals that enhance physical abilities when consumed showing she enjoyed scholarly research as she found it fascinating and wasn't burdened by it unlike prayer as she had prayed fervently to Hylia numerous times with nothing to show for it despite her dedication. Zelda personally recruited the four Champions to pilot the Divine Beasts convincing all of them to join her in defending Hyrule.
100 years prior to the events of Breath of the Wild, Zelda met with the Champions. After meeting with them, she left the Castle to research ancient technology, but she did not come across anything of note.[138] During this time, she felt the presence of Ganon and devoted herself to learning all she could about ancient relics in order to stop him.[139] She then met with a fortune teller who told her a prophecy, to which Zelda felt that there was not much time left.[140] The following day, Link was appointed as Zelda's knight, to Zelda's chagrin.[141] During the ceremony, Urbosa explains that Link is a living reminder of Zelda's own failures.[142] Link and Zelda then set out to Goron City to make adjustments to the Divine Beast Vah Rudania to make it easier for Daruk to control.[143] During their journey to Eldin, Zelda comes to a stop and asks him how proficient he is wielding his Sword and asks him if he can hear the voice within the blade.[144]

(usually hits twice in both cases) Mega Man throws a Metal Blade in any of eight directions, which can be inputted just before throwing the Metal Blade. If thrown to the floor, it sticks to the ground. It can be picked up and thrown again if the opponent catches it or if it's stuck to the ground or a wall, and deals increased damage if used that way. Mega Man can't fire another Metal Blade until his previous dissapears.
In Oracle of Seasons and Oracle of Ages, Zelda is revealed to be the hope of the people.[85] She is the one who sends Impa to Labrynna and Holodrum to find Nayru, the Oracle of Ages,[86] and Din, the Oracle of Seasons, and bring them to Hyrule for safety. Zelda herself appears if the two games are linked. When players have defeated both General Onox and Veran in the linked game, Twinrova will kidnap Zelda in order to sacrifice her to resurrect Ganon.[87] Link dashes to her rescue and Twinrova fails to sacrifice Zelda, making them to sacrifice themselves in order to resurrect Ganon. Due to the fact that they could not sacrifice Zelda as planned, the Ganon they resurrect is mindless and raging and is defeated by Link. In these games, Zelda has a sprite similar to that of Marin, the girl Link mistakes for Zelda when he wakes up at the beginning of Link's Awakening.
In November 2004 in Japan and Europe, and January 2005 in America, Nintendo released The Minish Cap for the Game Boy Advance. In The Minish Cap Link can shrink in size using a mystical, sentient hat named Ezlo. While shrunk, he can see previously explored parts of a dungeon from a different perspective, and enter areas through otherwise-impassable openings.
Since the release of its first title in 1987, the FINAL FANTASY series has become a global phenomenon due to its cutting edge graphics technology, unique and distinctive world settings, and rich storylines. It has since sold over 142,000,000 copies (package/downloads). With 87 titles, the series was awarded the "most prolific role-playing game series" by the Guinness World Records in 2017.
Nintendo argued that the MariCar name was "intended to be mistaken for or confused with" Mario Kart, citing games commonly known by abbreviations in Japan, such as Pokémon (for Pocket Monsters) and Sumabura (Super Smash Bros.). In January 2017, the Japan Patent Office dismissed the objection, ruling that MariCar was not widely recognized as an abbreviation of Mario Kart.[24]
This game adds bikes, which I think adds nice diversity and feels very well balanced. The karts tend to be faster with better mini boosts from jumps and corners. The bikes can pop wheelies to get a mini boost on the straight stretches but are more vulnerable to being thrown off balance. My wife likes playing with karts and I like bikes, and I think she usually wins.
In the Hyrule Warriors Legends, Linkle and her fellow Villagers are the only civilians of Hyrule to appear. After Villagers receive word that Hyrule Castle has been attacked and that Princess Zelda is leading the fight against the invaders, Linkle under the impression that she is the legendary hero, leaves her village to aid Princess Zelda and the struggling Hyrulean Forces. Though she got lost on her way to the castle, Linkle would later join Twili Midna in rescuing Princess Zelda after she went to the Palace of Twilight to stop the flow of Dark Twilight Magic that threated to consume the entire land of Hyrule. Though she managed to rescue Princess Zelda, after seeing Twili Midna's decision to sacrifice her true form to stop the dark magic, Linkle decided to continue on her original journey to Hyrule Castle, rather than joining up with Zelda and Midna. Ultimately this turned out to be the right decision as Linkle after at the ruins of Hyrule Castle shortly after Ganon's defeat, discovering the remnants of his army attacking the battle weary Hyrulean Forces and Impa who stayed behind to defend castle while Zelda and Link returned the Master Sword to its pedestal. Joining in the fight, Linkle and Impa manage to lead the Hyrulean Forces to victory and defened the kingdom in Zelda and Link's absence.

In the mid-1980s, Square entered the Japanese video game industry with simple RPGs, racing games, and platformers for Nintendo's Famicom Disk System. In 1987, Square designer Hironobu Sakaguchi chose to create a new fantasy role-playing game for the cartridge-based NES, and drew inspiration from popular fantasy games: Enix's Dragon Quest, Nintendo's The Legend of Zelda, and Origin Systems's Ultima series. Though often attributed to the company allegedly facing bankruptcy, Sakaguchi explained that the game was his personal last-ditch effort in the game industry and that its title, Final Fantasy, stemmed from his feelings at the time; had the game not sold well, he would have quit the business and gone back to university.[92][93][94] Despite his explanation, publications have also attributed the name to the company's hopes that the project would solve its financial troubles.[93][95] In 2015, Sakaguchi explained the name's origin: the team wanted a title that would abbreviate to "FF", which would sound good in Japanese. The name was originally going to be Fighting Fantasy, but due to concerns over trademark conflicts with the roleplaying gamebook series of the same name, they needed to settle for something else. As the word "Final" was a famous word in Japan, Sakaguchi settled on that. According to Sakaguchi, any title that created the "FF" abbreviation would have done.[96]
“The Blue Bomber is Back!”. I’ve been playing MM games since I was a child. I grew up in the 80’s and had most of the NES and SNES MM games. This one is easily in my top 3 favorites in the series! The game is a ton of fun, you can upgrade MM, buy items, and the graphics are gorgeous! I’m so hapoy they finally made a modern looking game. I love the older 8-bit visuals, but an growing a bit tired of them. This is a must buy!
A previous incarnation of the Princess of Hyrule is mentioned by Kass and Impa in the legend of the creation of the Divine Beasts and Guardians. In this tale, the princess, her knight, and four unnamed Champions successfully utilized the ancient Sheikah technology and were able to defeat Calamity Ganon ten thousand years prior to the events of Breath of the Wild. Both the current and Princess of Hyrule from ten thousand years ago are referred to as the "Goddess-blood Princess". This is likely a reference to the suggestion the Royal Family of Hyrule is descended from Hylia's mortal reincarnation the Spirit Maiden Zelda from Skyward Sword.
The Champions' Ballad: A mysterious voice beckons Link to challenge the Divine Beast Tamer's Trials. He must now prove himself by defeating enemies using the One-Hit Obliterator, conquering new Shrines, challenging a full dungeon, and overcoming many trials along the way. Once all challenges and trials have been bested, Link will obtain a new power known as the Master Cycle Zero! Additionally, the bard Kass is traveling Hyrule to complete the unfinished song his teacher left behind. As Link and Kass chase their respective goals, Kass will share new original songs he wrote capturing lost memories of the four Champions and Zelda, previously unknown to Link. But that unfinished song... What could it be? *To play The Champions' Ballad, you must first complete the Main Quest to free the four Divine Beasts.
Featuring characters and settings from the TV series, this fleetingly entertaining comic only ran for four issues. Although Zelda's feelings for Link are made quite clear, there is another element at play here: her duty to the Triforce, which must come before her own needs and desires. When Link is corrupted by the Triforce of Power in one story, this Zelda briefly possesses his Triforce of Courage, which will not reside with one who uses Power without Wisdom.

Following Breath of the Wild, Nintendo's nascent system is lacking in exclusives two months into its lifecycle. Mario Kart 8 was a big hit for Wii U when it released in 2014, and now the acclaimed title makes the leap to Switch. While remastered games are rarely the most anticipated releases on any system, Mario Kart 8 Deluxe includes myriad important improvements and adds portability to create the definitive version of an already great game.
When a powerful group of alien robots led by Apollo and Luna arrives on Earth and turns out to be under the control of Dr. Wily, Mega Man is sent into action. Joined by Auto, Beat, Rush, Eddie, Duo, Roll, and Proto Man, he sets out to challenge the robots and their Robot Master reinforcements across the globe, confronting Bass along the way and finally engaging Dr. Wily yet again.
Artistic design, including character and monster creations, was handled by Japanese artist Yoshitaka Amano from Final Fantasy through Final Fantasy VI. Amano also handled title logo designs for all of the main series and the image illustrations from Final Fantasy VII onward.[101] Tetsuya Nomura was chosen to replace Amano because Nomura's designs were more adaptable to 3D graphics. He worked with the series from Final Fantasy VII through Final Fantasy X;[74][101] for Final Fantasy IX, however, character designs were handled by Shukō Murase, Toshiyuki Itahana, and Shin Nagasawa.[111] Nomura is also the character designer of the Kingdom Hearts series, Compilation of Final Fantasy VII, and Fabula Nova Crystallis: Final Fantasy.[112] Other designers include Nobuyoshi Mihara and Akihiko Yoshida. Mihara was the character designer for Final Fantasy XI, and Yoshida served as character designer for Final Fantasy Tactics, the Square-produced Vagrant Story, and Final Fantasy XII.[40][113]
Jump up ↑ "I set out for Goron City today to make some adjustments to Divine Beast Vah Rudania. I still recall feeling his eyes on me as I walked ahead. The feeling stayed with me so long, I grew anxious and weary. It is the same feeling I've felt before in his company... And still, not a word passed his lips. I never know what he's thinking! It makes my imagination run wild, guessing at what he is thinking but will not say." — Zelda's Diary (Breath of the Wild)
In Time Trial mode, players race against the clock through the same tracks that are present in Grand Prix mode in 150cc engine class, attempting to set the fastest time possible. There are no opponent racers or item boxes, though the player will always begin each race with three Mushrooms in reserve. For any given course the shortest total times are saved, and the shortest single lap time of any race is also saved. The fastest time is saved as a ghost, a copy of the player's performance, which the player can race against later. In Mario Kart 8 Deluxe, 200cc Time Trial has been added.
Custom 1 Tornado Hold 2% (center), 1% (sides) Drops a spinning fan onto the ground that creates a tornado and pushes anyone caught in it upwards, dealing multiple hits. It can be also used to combo into the Flame Sword, Slash Claw or Air Shooter. If used in mid-air, it causes the fan to fall as it pushes Mega Man up, giving it better offensive potential but slightly less vertical distance than the Rush Coil. It is based on Tengu Man's weapon from Mega Man 8.
The Final Fantasy series usually puts the player in control of multiple characters in a party, though there are exceptions. The player will build the party's strength by gradually acquiring new abilities and equipment to handle more powerful opponents. In many games this task extends beyond the main story with challenging superbosses and bonus dungeons serving as optional tests of skill. As a Japanese role-playing game, many installments—particularly the earlier installments in the main series, or the throwback spin-offs returning to old formulas—involve frequent use of menus to select items, skills and upgrades.

But even after getting chocobos, there's the extremely irritating issue of literal miles of invisible walls along roadways for no discernable reason I can see other than to make it difficult to get anywhere with any degree of ease. It wouldn't even be quite so irritating if it was a consistent rule, but it isn't! Some rails you can jump off of, some you can't, and there is no way to tell the difference until you try. It might make sense if it was a drop that would probably kill you if you lept off, but usually it's just some grass on the other side, infuriatingly out of reach over a very low jump unless you take the looooong way around. And, again, some of these rails go on for miles. How fun do you think it is to run your chocobo for miles and miles, searching for some obtuse way out? What a stupid decision.
WatchMojo.com has frequently placed titles in the series in top ten lists, including top 10 JRPGs of all time*,[76] top 10 PSOne games*,[77] top ten PSOne RPGs*,[78] top ten PlayStation games of all time*,[79] and top ten Super Nintendo RPGs*.[80] The series held seven Guinness World Records in its Guinness World Records Gamer's Edition 2008, including "Most Games in an RPG Series", "Longest Development Period"* and "Fastest Selling Console RPG in a Single Day";[81] in the subsequent issue in 2009, two titles in the series featured in its top 50 console games*.[82]

In addition to Hyrule Warriors incarnation of Zelda, Tetra appears as a playable character in Hyrule Warriors Legends (Tetra also appears in the original Hyrule Warriors via the download code that comes with Hyrule Warriors Legends). Tetra fights using Cutlass and magic-infused flintlock pistols, befitting her status as a swashbuckling pirate captain. During certain attacks, she also uses Light Arrows and can also combine the two pieces of the Triforce of Wisdom to produce a magic blast at the end of her Focus Spirit. Her use of Light Arrows and Triforce of Wisdom are based on her depiction from The Wind Waker.


A reader brought to my attention this translation of an interview between one of the developers of the original Mega Man games (“A.K” in the credits) and one of the (probably more well-known) artists for some of the Rockman manga (he did Megamix, among many others). What I find amusing about this arrangement is ordinarily you would expect both of these men to be interviewed, rather than one of them interviewing the other.
Nintendo is likely to have more mobile titles in the works. The company originally planned to have released five smartphone games by 2017, but only Super Mario Run, Fire Emblem Heroes, Animal Crossing: Pocket Camp, and the ill-fated Miitomo social app have made it out so far. Last year The Wall Street Journal reported that Nintendo was working on a Legend of Zelda mobile title.

Don’t be too afraid, however: While tough stretches in previous Mega Man games forced you to learn patterns and hone your skills, in Mega Man 11 you can stock up on powerups to take the edge off. For every challenge, there’s a consumable item to snatch you out of a pit, refill your energy, or protect you from spikes. You just have to grind a bit to collect bolts and purchase your way to success. Of course, grinding is not fun, so it’s only when I got really annoyed with replaying a lengthy level that I went shopping.


In order to prevent the ambitions of Dr. Wily, Dr. Light had modified him into the combat robot "Rockman". With Rockman's success, world peace arrived, and a Robot Alliance was organized. Thanks to robotics progress was rapidly made... But the betrayal of Mr. X! The one controlling Dr. Wily from the shadows, can the ambitions of Mr. X for world domination be stopped? The greatest battle of all time begins!!
The Wind Waker presents Zelda in a secret identity as Tetra, a female pirate who leads a small group of thieves after the death of her mother.[114] Tetra, however, is even unaware herself of being part of the royal bloodline, and this is a first occurrence for The Legend of Zelda series.[115] Despite this, the female pirate is aware of the existence of Hyrule, the Master Sword, and the legend of the Hero of Time. Tetra's identity as a descendant of Princess Zelda is revealed when she travels with Link to Hyrule Castle, beneath the Great Sea.[22]

Back in the present time, Mega Man and Rush were finally closing in on Wily’s fortress, defeating the first four set of Robot Masters. After penetrating into Wily's lair, Mega Man finds another four Robot Masters awaiting him via teleporters. Mega Man manages to defeat all eight of his adversaries and engages his modified future self Quint in combat. After defeating him, Mega Man obtains his weapon, a pogostick-like device called the Sakugarne. With it, he makes his way to the new Wily Station in space and defeats him yet again.
A number of official books, novels, and gamebooks have been released based on the series as well. The earliest was Moblin's Magic Spear, published in 1989 by Western Publishing under their Golden Books Family Entertainment division and written by Jack C. Harris. It took place sometime during the first game. Two gamebooks were published as part of the Nintendo Adventure Books series by Archway, both of which were written by Matt Wayne. The first was The Crystal Trap (which focuses more on Zelda) and the second was The Shadow Prince. Both were released in 1992. A novel based on Ocarina of Time was released in 1999, written by Jason R. Rich and published by Sybex Inc. under their Pathways to Adventure series. Another two gamebooks were released as part of the You Decide on the Adventure series published by Scholastic. The first book was based on Oracle of Seasons and was released in 2001. The second, based on Oracle of Ages, was released in 2002. Both were written by Craig Wessel. In 2006, Scholastic released a novel as part of their Nintendo Heroes series, Link and the Portal of Doom. It was written by Tracey West and was set shortly after the events of Ocarina of Time.
Mega Man has been slightly buffed in the game's updates. In 1.0.4, much like Wario, his grab release was altered to remove guaranteed combos several characters had on him out of an air release. Besides this, he only received minor buffs to his Leaf Shield, but in update 1.1.1, he had the speed of his Ice Slasher and Hyper Bomb custom specials slightly improved as well, along with a slight increase to Hyper Bomb's power and splash damage. However, the changes to shield mechanics make some of his projectiles, most notably his forward smash, less safe on shield due to their low hitlag.

After Zelda was born, her parents named her Zelda in accordance with royal tradition and her mother would eventually take the infant Zelda to Gerudo Town to introduce her daughter to her close friend Gerudo Chieftain Urbosa. For the first six years of her life Zelda was raised by both parents and apparently had a happy childhood for a time. Her mother encouraged Zelda she could do anything and told her about the latent power she inherited from her grandmother whom is implied to have been a previous Zelda indicating her mother was not of royal blood. When Zelda was six years old, her mother died, changing her life and putting her under the protection of her father exclusively thereafter. Unfortunately her mother's death robbed her of her mother's unconditional support and prevented the Queen from acting as Zelda's teacher as she was apparently knowledgeable about Zelda's powers. However Zelda hide her grief as her parents had taught her to be a strong steadfast Princess which King Rhoam found inspiring though failed to see his daughter was hurting and her inability to awaken the sealing power needed to seal Calamity Ganon away, causing her great stress. Zelda struggled to awaken her powers and a year after her mother's funeral Urbosa accompanied Zelda to the Spring of Power where Zelda futilely prayed for her powers to awaken until Urbosa dragged her out of the cold water causing Zelda to break down and cry confiding her true feelings and revealing her grief and the stress she was under while Urbosa listened and consoled her. She ended up befriending Urbosa who did her best to help her. However Zelda came to believe her mother was wrong about her capabilities feeling more and more like a failure.
I’m going to go ahead and post the Mega Man 11 Game Hints page even though it’s still a bit of a work in progress. (Looking back on it, I’ve gotten wordy in my old age...) Sorry about the delay! I’ll get the Data Base page up after I have a chance to collate all of the information. I still have some testing and playing to do; after all, there are still some pits out there that I haven’t fallen into yet.
Multiple members of the game industry have expressed how Zelda games have impacted them. Rockstar Games founder and Grand Theft Auto director, Dan Houser, stated, "Anyone who makes 3-D games who says they've not borrowed something from Mario or Zelda [on the Nintendo 64] is lying."[194] Rockstar founder and Grand Theft Auto director Sam Houser also cited the influence of Zelda, describing Grand Theft Auto III as "Zelda meets Goodfellas".[195] Ōkami director Hideki Kamiya (Capcom, PlatinumGames) states that he has been influenced by The Legend of Zelda series in developing the game, citing The Legend of Zelda: A Link to the Past as his favorite game of all time.[196] Soul Reaver and Uncharted director, Amy Hennig (Crystal Dynamics, Naughty Dog), cited Zelda as inspiration for the Legacy of Kain series, noting A Link to the Past's influence on Blood Omen and Ocarina of Time's influence on Soul Reaver.[197] Soul Reaver and Uncharted creator, Richard Lemarchand (Crystal Dynamics, Naughty Dog), cited A Link to the Past's approach to combining gameplay with storytelling as inspiration for Soul Reaver.[198] Wing Commander and Star Citizen director, Chris Roberts (Origin Systems, Cloud Imperium Games), cited Zelda as an influence on his action role-playing game, Times of Lore.[199]
There is one significant advantage to playing on Switch, however: You can totally cheat with amiibo! Scanning an amiibo while Mega Man 11 is paused instantly fills your health or weapon bars, or it might even give you a 1-Up, but it’s limited in that you can only scan a single amiibo once a day, and bonuses max out at 20 per day. (You can change your clock to get around this.) In a brutally hard game, this is a pretty fun (though potentially expensive) way to bend the rules.
Up tilt	Mega/Rock Upper	17% (clean), 12% (mid), 8% (late)	A quick rising uppercut. Based on the move of the same name from Mega Man 2: The Power Fighters, Marvel vs. Capcom and Street Fighter X Tekken, which is itself a tribute to the Shoryuken from the Street Fighter series. For a tilt, it has incredible power (in fact being stronger than his uncharged up smash), with the sweetspot having as much power as some smash attacks and being able to reliably KO medium-light characters under 90%. It has little starting lag but very high ending lag and little horizontal range. It also pushes Mega Man forward a slight distance; if Mega Man uses the move near a ledge, he will fall off and grab the ledge.

Magic is handled pretty terribly. It essentially functions as an elemental grenade that also damages you and your teammates that get caught in the blast, and unfortunately, your teammates' AI will absolutely run into a raging inferno and start screaming (sorry, Prompto). It wouldn't be quite so bad, I think, if the effects didn't linger in a wide area for at least 10 seconds afterwards, during which, again, your teammates will run into it and flail for however long it lasts. (Yes I know you can Regroup with Ignis to somewhat avoid this, but the fact that there's a workaround does not make it a good feature.)
Zelda is the daughter of the King of Hyrule, and eventually the Seventh Sage and the holder of the Triforce of Wisdom. She is also the leader of the Sages. The heir to the Royal Family, Zelda is of the Hylian race with blonde hair and blue eyes. She begins the game as a young girl about 10-12 years old, who is gifted with psychic abilities. In a dream of symbolic importance, she senses Ganondorf's treachery and predicts Link's arrival before either occurs. When Link meets her for the first time in Hyrule Castle's courtyard, she sends him on a quest to collect the three Spiritual Stones and protect the Triforce from Ganondorf. When Ganondorf attacks Hyrule Castle, Zelda and her nursemaid, Impa, flee the castle on horseback.

Growing up in the halls of Hyrule Castle, young Princess Zelda, referred to by the Great Deku Tree as the Princess of Destiny,[4] was growing concerned with one of her father's associates, the Gerudo king Ganondorf, and a vision of his treachery did not help matters.[64] Expressing her concerns with her guardian and nursemaid Impa, she continued to watch the Gerudo despite her inability to do anything about him. This changed when a young Kokiri boy named Link snuck into her garden courtyard.[65]


Though Capcom owns the rights to all Mega Man games and has been responsible for the development of all of his console titles, it has in the past licensed the Mega Man character to other companies for PC releases. Mega Man and Mega Man III (with no relation to the NES games of the same name) were developed by the US-based Hi-Tech Expressions, the Mega Man game published on the Game Gear by Sega, and Rockman Strategy was developed and released exclusively in China by AcerTWP. Neither title has since been regarded by Capcom as an official Mega Man series game.
More details have been released regarding the new Mega Man TV show that is being produced. I am a little surprised to read that apparently they aren’t even going to try to stick to the plot of the games at all, but are simply taking the “Mega Man” name and a few miscellaneous inspirations from the series and going off on their own. The character design looks like a mix between X and Star Force—which, speaking of Star Force, that’s probably a good comparison regarding the chosen plot direction. There’s nothing inherently wrong with this, of course, and it means the plots will be new and not quite as predictable. And it’s not like we don’t already have enough different Mega Men to completely befuddle any newcomers to the series as it is...just look at the selector image above.
While those of you playing post-release will have the advantage of being able to Google up a boss-weakness guide for Mega Man 11 (because I wrote it for you), figuring out the boss order was definitely the biggest overall challenge in this universally tough game and I recommend that you at least attempt it on your own. Again, the marathon-length levels can make this a slog if you don’t end up having the right weapon, and unclear checkpoints mean you’ll have to repeat large sections if you slip up. While some tough, modern games like Super Meat Boy and Celeste let you respawn instantly, Dr. Light has yet to perfect that technology, so you’ll be hiking back through long portions of difficult levels. Personally, I like that: Failing in a video game should have consequences. Dark Souls players get it.
In the Hyrule Warriors series, Princess Zelda acts as the Supreme Leader of the Hyrulean Forces and the Hyrulean Soldiers bravely serve her in much the same way as in Twilight Princess and Ocarina of Time. Despite her role as a military commander, she retains the compassion for the soldiers that serve under her but chooses to fight alongside them rather than protected by them. In turn her soldiers are very loyal to her and she can raise their moral with words alone, though this can be a double-edged sword as they become quite demoralized when she goes missing and were it not for the leadership of Link and Impa, the entire Hyrulean Forces may have been defeated by the Dark Forces. Though she later returned to fight alongside them under her guise as Sheik, they did not recognize her (though to be fair neither did Impa) and continued to search for the missing Princess. However they were relived when her identity was revealed and did not hold her deception against her. They also did not abandon her or Hyrule when Ganondorf managed to steal the Triforce of Courage and Triforce of Wisdom and later joined her in invading Gerudo Desert in order to defeat Ganondorf's generals, Zant and Ghirahim. After managing to defeat the villains, Zelda would lead her army to reclaim Hyrule Castle and defeat Ganondorf's Forces. The surviving soldiers would also fight alongside Zelda and her allies in the final battle against Ganon.
Mario Kart has also crossed over into the Fortune Street series, where its DS installment features a playable Mario Circuit based on its Double Dash!! and DS versions, and the Wii follow-up features a Mario Circuit whose design is based on Mario Kart Wii. There are also stages based on Mario Kart in the Mario & Sonic series; for example, Olympic Winter Games features Mario Circuit from Mario Kart Wii, Bowser's Castle from Super Circuit, and Sherbet Land from Mario Kart 64 in its ski cross, ice hockey, and curling dream events respectively. Rainbow Road from Mario Kart 64 is featured in F-Zero X; figurines of Mario, Peach, and Bowser racing in their karts appear as dog toys in Nintendogs; and the Animal Crossing series features Mario Kart items in City Folk and references the series in certain lucky tickets in New Leaf.
Towards their battle with Ganon, Midna was the one who completely freed Zelda from Ganon's influence. She then sends Link and Zelda away to safety while sacrificing herself to attack Ganon, showing that she has come to genuinely care for them. After the battle was over with Ganon's defeat, Midna was revived which reassured Link and Zelda. Towards their parting moment, Midna stated to Zelda that "your words are kind, and your heart is true" as she destroyed the Twilight Mirror.
Wii U Mario Kart 8, released for the Wii U in 2014, introduces anti-gravity sections that allow players to drive on walls and ceilings, allowing for more alternate paths in courses. In these sections, a player can bump into other racers or special bumpers to trigger a Spin Boost, which gives them an extra speed boost. The game also introduces all-terrain vehicles (ATVs), allows the player to view replay data from others and upload highlights to YouTube via "Mario Kart TV", introduces the Koopalings as new playable characters, and allows up to four people to play in Grand Prix races. Baby Rosalina and Pink Gold Peach are also introduced as new characters to the Mario franchise. Additional characters, vehicles, and tracks have been released as downloadable content, including actual Mercedes-Benz vehicles. Characters that have been released as add-on content include Tanooki Mario, Cat Peach, the returning Dry Bowser, Link from The Legend of Zelda, and the Villager and Isabelle from Animal Crossing; tracks themed after various non-Mario game series have also been made available as add-on content. Additionally, Mario Kart 8 is notable for being the first game in the series to boast HD graphics and live-orchestrated music, as well as the first to receive post-release updates adding new features and enhancements, including rearranged post-race options, 200cc, and support for Nintendo's amiibo line of figurines.
I've been a Legend of Zelda fan forever. From the Game Cube's Ocarina of Time to the Wii's Skyward Sword, I've played them all, and each time I have the same reaction: how do these games keep getting better!? Eventually, you would think that the Zelda world, puzzles, and story would get repetitive and old, but with each iteration, Nintendo manages to change just enough to recapture your interest and awe in familiar characters and places. The game offers all that we love and expect from of a Zelda game while adding an entire new layer of complexity and customization. The map is entirely open-world, which differs from traditional, linear Zelda games, and everything is destructible and collectible. To match this, the inventory system feels much more similar to a standard open-world game as well. This gives the familiar settings of Hyrule, Faron, and Gerudo--to name a few--an entirely different flavor! Breath of the Wild also makes perfect use of the Switch engine--it has superb, Nintendo-style graphics that are just realistic enough to completely immerse yourself while not being overly realistic as to detract from the cartoon-ish nature of the series. This style, combined with the seamless animations and dynamic movement of the Switch create a truly beautiful and stunning world to explore. This game is basically a friendlier, happier, and more puzzle-centric Skyrim. Speaking of the dynamic movements, this game captures all of the best aspects of the old Wii games while doing away with the clunky, unrefined aspects. Different weapons require different swing patters while looking around is as simple as pointing and clicking, but without the click! If this style of gaming isn't for you, the game is just as easy and intuitive on the traditional Switch controller. Overall, this is an amazing game that has something for everyone--phenomenal graphics and game play, memorizing story lines and characters, thought-provoking puzzles, and action and adventure for the whole family to enjoy. Even though I am writing this review as part of a contest, I would HIGHLY recommend this game to anyone and everyone, young and old, Zelda newbies and veterans--it will not disappoint!
Unlike in earlier installments, Zelda does not bear the title of princess. She resides in Skyloft, where she attends the same boarding school as Link and rides a blue Loftwing. A childhood friend of Link and the object of affection of Link's rival Groose, Zelda has been confirmed to be Link's love interest throughout the game. Zelda is very cheerful around Link and rather nervous when alone with him, even bashfully asking him to fly around the sky together, like a date. Link also reciprocates these feelings. Toward the beginning of the game, she is swept off of her Loftwing by a tornado that Ghirahim created. Before she is captured, however, Zelda is snatched up by Impa and undergoes a journey to be purified in the springs of the Skyview Temple and the Earth Temple. Zelda is eventually brought to the Temple of Time where she manages to give the Goddess's Harp to Link before she and Impa enter a Gate of Time to evade Ghirahim.

I feel its nice because based on the upgrades you buy you can make the game as hard or mind numbingly easy as you want. Which I don't really think is a bad thing at all. Making a game accessible to new players is done by doing just that. Making it accessible to a range of skills of platforming not adding a battle royal to Mega Man just cause that's what the kids are doing at the moment. (Man... Still sounding old and grumpy...)
Dr. Wily once again sets his sights on world domination. This time, he revives several of his Robot Masters based on those of Light's designs, giving them another chance to do battle with Mega Man. Four Robot Masters rampage across the globe, so Dr. Light sends Mega Man out to stop them. Once they are taken down, Mega Man heads to Wily's fortress only to discover that four more Robot Masters await him there. To make matters worse, Dr. Wily has constructed a new powerful robot, a Mega Man Killer known as Enker. Enker has the ability to absorb Mega Man's shots with his lance and return a powerful blast of energy at him with his Mirror Buster; however, Enker is defeated, and Mega Man chases Wily to the Wily Station, using Enker's own Mirror Buster to defeat him.
I bought this for my kids because of the great memory I had playing Zelda 2 when I was a kid. That was one of the most challenging and rewarding games I had ever finished. I've not played video games for over 25 years until getting the switch and BOTW. I am amazed at how much gaming has improved and how much I've missed out! I like that this game is not all about fighting and is not too violent and gruesome. The game is fun for all ages and even my youngest 5 year old boy enjoys playing it, although he mostly just explores the villages and experiment with cooking. The biggest problem with this game is that it is so addictive that we'll play it all day and don't want to do anything else. So my wife is not too happy.
Aside from the fairly excellent dungeons and sparse setpieces, one thing that I and I think a lot of my fellow players enjoyed was the camaraderie between your main boy-band cast. Hearing them all pipe up to comment on things from time to time was pretty neat, and helped establish each of their characters. Even if Noctis is a bit of a mopey emo brat, each one of them has something to like about them (Prompto keeps the mood light and also takes cool photos, Ignis is the rational caretaker backbone who makes beautiful food, Gladiolus gives everyone both physical and mental strength to pull through) and you do really find yourself getting kinda attached to these guys.
Question mark boxes are arrayed on the race tracks and give power-up items to a player-character if their vehicle passes through them. Common power-ups include the Super Mushroom, which gives players a speed boost; the shells of Koopa Troopas, which can be thrown at opponents; banana peels, which can be laid on the track as hazards; Boo, who turns the player's kart invisible so that obstacles will not hit it and steals for them an item from another racer; a Bullet Bill, which sends the player rocketing ahead, plowing over other racers who get in the way; lightning bolts, which a player can use to electrocute and weaken all of the other racers; and the Starman, which renders the player's kart temporarily invulnerable to attack. The type of weapon received from an item box is often random, though sometimes influenced by the player's current position in the race. For example, players lagging far behind may receive more powerful items while the leader will only receive small defensive items. This gameplay mechanic is designed to give other players or computers a realistic chance to catch up to the leading player.
Mega Man (ロックマン, Rockman) is a newcomer in Super Smash Bros. 4. He was announced at Nintendo's E3 2013 Direct Conference presentation for the game, becoming the first-revealed of the six third-party characters in the game along with SEGA's Sonic and Bayonetta, Bandai Namco's Pac-Man, fellow Capcom character Ryu, and Square Enix's Cloud. He does not widely use hand-to-hand combat, instead relying on the large arsenal of ranged weaponry he has amassed by defeating boss characters in his own games. His sound effects are reused from the vast number of retro Mega Man games he has appeared in.
^ Nintendo (November 21, 1998). The Legend of Zelda: Ocarina of Time. Nintendo 64. Nintendo. Great Deku Tree: Before time began, before spirits and life existed... Three golden goddesses descended upon the chaos that was Hyrule... Din, the Goddess of Power... Nayru, the Goddess of Wisdom... Farore, the Goddess of Courage... Din... With her strong flaming arms, she cultivated the land and created the red earth. Nayru... Poured her wisdom onto the earth and gave the spirit of law to the world. Farore... With her rich soul, produced all life forms who would uphold the law.

Aside from the fairly excellent dungeons and sparse setpieces, one thing that I and I think a lot of my fellow players enjoyed was the camaraderie between your main boy-band cast. Hearing them all pipe up to comment on things from time to time was pretty neat, and helped establish each of their characters. Even if Noctis is a bit of a mopey emo brat, each one of them has something to like about them (Prompto keeps the mood light and also takes cool photos, Ignis is the rational caretaker backbone who makes beautiful food, Gladiolus gives everyone both physical and mental strength to pull through) and you do really find yourself getting kinda attached to these guys.
In Time Trial mode, players race against the clock through the same tracks that are present in Grand Prix mode in 150cc engine class, attempting to set the fastest time possible. There are no opponent racers or item boxes, though the player will always begin each race with three Mushrooms in reserve. For any given course the shortest total times are saved, and the shortest single lap time of any race is also saved. The fastest time is saved as a ghost, a copy of the player's performance, which the player can race against later. In Mario Kart 8 Deluxe, 200cc Time Trial has been added.
Game Boy Advance Mario Kart: Super Circuit for Game Boy Advance, developed by Intelligent Systems, was released in 2001 as the first Mario Kart title for a handheld console. It retains the traditional elements of Mario Kart established by its predecessors; however, it is not without its new additions. Mario Kart: Super Circuit is the first entry in the series to feature unlockable retro tracks from a previous installment (in its case, the Super Mario Kart tracks). It is also the first installment where, in addition to the usual trophy, the player is also awarded with a ranking based on their performance. During a linked VS mode with only one cartridge, players can only choose from the four SNES Mushroom Cup courses, and must play as a Yoshi of a specific color. If all players have a cartridge, all racers and courses are available. This is the first Mario Kart game to have a feature that allows players to swap ghost data, in its case via the use of the GBA's Link Cable.
The relationship Zelda has with Link is close, possibly her closest. A popular theory among fans is that of a romantic relationship between some of the Zelda and Link characters in the Zelda series. Although never explicitly confirmed in a video game title, this theory is based on hints given in the games, interviews with the game creators, and content of the animated series, comics, and manga (although the last three are generally considered non-canonical).
6% when thrown Mega Man summons an orbiting shield of petals. Like the Leaf Shield, it blocks projectiles, but the petals do not dissapear when hit, circulate around the user in a wider area, and deal slightly more damage. In exchange, it has slower startup (both on activation and when fired) and flies a much shorter distance when thrown at a slower speed. It also lasts a shorter duration, which can be both a harm and a help depending on the situation.
Producer Hideki Konno wanted to include certain online features for Mario Kart DS, but they were left out due to time constraints. These features would, however, be implemented in Mario Kart Wii. The developers wanted to avoid races becoming more deserted as they progressed, thus altering the online matchmaking to allow players to join a race once it is finished for participation in the next one.[13] The game was the first in the series to feature BMX motorbikes as drivable vehicles, an idea which Konno had proposed since Double Dash out of his own passion for extreme sports but was rejected due to the seemingly bizarre image of Mario riding a bike.[14] The concept of extreme sports elements was considered in Mario Kart DS, but due to the difficulty in including the concept in a handheld game, it wasn’t able to be implemented until Wii. Because of the feature’s inclusion, the game was briefly known internally under the name "Mario Kart X" before its final name was decided upon, referring to the "X" in the word "extreme".[citation needed] The designers tested roughly 30 different prototypes with different shapes, colors and weights based on real-life go-karts. The final design for the wheel was made to be as lightweight as possible in order for it to suit long-term periods of gameplay, and it was made entirely white despite experimentation with two-colored designs in order for it to fit with the color scheme of previous peripherals such as the Wii Zapper and the Wii Balance Board. A blue ring with the Wii logo inside of it was also placed on the backside of the wheel to give spectating players something interesting to look at; as a result, this blue ring ended up being featured in the game’s logo.[15]
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