It was only a matter of time before Capcom and Nintendo brought Mega Man Legacy Collection 1 and 2 to the Switch. These games have already made their way to other consoles, including the Nintendo 3DS. The Switch version isn’t an HD remake or a reimagining of the classic Mega Man games. The Legacy Collections simply bring the platforming goodness of the franchise to the hybrid console, while also adding new features to give players even more hours of enjoyment.

Afterwards, Impa reveals to Zelda and the others of her intent to remain in the past to safeguard the Master Sword, much to Zelda's sadness. As a token of her appreciation, Zelda gives one of her armlets to the Sheikah. Impa assures Zelda that they will reunite, before watching the Hylians depart to their own time. At the Sealed Grounds' overseer of their time, Zelda, Link, and Groose are greeted by the Old Lady. Zelda notices the Old Lady's armlet, realizing that it is the one she gave to Impa. The Old Lady is then revealed to be Impa of the present, to everyone's surprise. Immediately afterwards, Impa passes on, with Zelda thanking her for everything she did for them.
Once Link returns to his own world, Zelda is overcome with joy at seeing him again, shedding tears. Soon after, Fi asks Link to put Master Sword back in its pedestal, which would mean their parting. While understanding Link's feelings and feeling sad herself, Zelda encourages Link to do, to which he complies with. Their parting is not a sad one however, with said goodbye ending on a happy note.
Mario and his friends are back and ready to race once again in Mario Kart Wii! Experience new tracks, enhanced Wii graphics, extraordinary gameplay and much more! Place first in Grand Prix circuits or clear skill-based missions to open up increasingly difficult and thrilling circuits. Players can have multiplayer races on any open courses or battle in arenas. Also included with Mario Kart Wii is the Wii Wheel! Now you can feel like your Mario and steering to avoid obstacles and doing incredible stunts - in the safety of your home of course.
Wily stumbled upon Proto Man one day, who was dying when his energy system was malfunctioning. He repaired him, and while analyzing him he discovered that he had found a way to create robots at the same level as Dr. Light. He decided to reprogram Dr. Light's industrial robots to exact revenge. One day, the industrial robots became misled and forced under his rule. With his new followers, Wily seized control of the city and demanded recognition. This string of events set in motion what would later become the purpose for Mega Man's existence.
The next time where Zelda`s father directly appears is in Breath of the Wild, known as King Rhoam Bosphoramus Hyrule. The two had a strained relationship, due to the Queen of Hyrule`s death and Rhoam`s harsh attitude towards Zelda. This is however, largely due to a sense of urgency (brought on by the knowledge of Ganon's return), rather than a form of unfairness. In truth, Rhoam did feel a sense of regret for treating his daughter in such a manner, as well as understanding her pain from losing her mother. Nevertheless, Rhoam did nothing to help ease Zelda`s emotional pain, with it being revealed in Rhoam`s diary that he considered his duties as a king more important than his responsibilities as a father towards Zelda. Although Rhoam eventually began to see the error of his ways, he ultimately lost the chance to reconcile with Zelda, due to the Great Calamity. In contrast with her father, Zelda had a very stable relationship with her mother, whom she loved dearly. According to Zelda`s diary, when Zelda`s mother died, Zelda felt immense grief. This grief is hinted to be one of the main reasons for why Zelda struggled to awaken her powers. Zelda's Diary also revealed that her mother would often smile to her and say "Zelda, my love, all will be well in the end. You can do anything." indicating that her mother believed in her daughter and encouraged her, though Zelda began to doubt her mother's words due to her inability to awaken her powers, despite years of self-training.
Many of her abilities as both a Sage and the wielder of the Triforce of Wisdom are widely illustrated in Ocarina of Time, one of them being that she has prophetic visions in her dreams.[33][34] She also helps Link in their escape from Ganon's Castle by using her powers to magically remove the barriers blocking the exits. During the final battle between Link and Ganon, Princess Zelda uses her powers to restrain the King of Evil as Link delivers the final blow.[35] Being the seventh Sage, she is the ruler of the rest of the six Sages, and it is with her guidance that the Sages seal Ganon in the void of the Evil Realm.[3][36] Finally, with her powers as a Sage, she is capable of returning Link to his original time by simply using the Ocarina of Time.[37]
Happy Monday, everybody! I know I keep forgetting to post a Caption Contest every week, but I could not, under any circumstance, miss this week of all weeks. Super Smash Bros. Ultimate releases this Friday, and I’m sure the entire Nintendo fanbase is looking for a way to alleviate the anticipation. So why not let the Zelda Dungeon Caption Contest distract you for a little while as you wait for Ultimate to hit store shelves?
Happy Monday, everybody! I know I keep forgetting to post a Caption Contest every week, but I could not, under any circumstance, miss this week of all weeks. Super Smash Bros. Ultimate releases this Friday, and I’m sure the entire Nintendo fanbase is looking for a way to alleviate the anticipation. So why not let the Zelda Dungeon Caption Contest distract you for a little while as you wait for Ultimate to hit store shelves?

Up special Default Rush Coil 0% Mega Man briefly summons his robotic dog companion Rush. A second bounce will make Mega Man jump even higher than the first bounce. Other players will also be able to bounce on Rush, even if he is in the air. Mega Man is unable to summon Rush again until he lands, or is hit by an attack after using it. The move is based on the Rush Coil from Mega Man 3.
The success of Mario Kart has spawned many cartoon-style racing games published by various gaming companies from the 16-bit generation onwards. It has also been referenced in the Paper Mario role-playing series and inspired several stages in the Super Smash Bros. fighting games. The games in the series have sold a combined total of over 100 million copies worldwide.
Mario Kart Wii features twenty-four playable characters from the Mario series, which was the largest roster of any Mario Kart game until the release of Mario Kart 8 in 2014.[5] The game features characters who have appeared in previous installments, including Mario, Luigi, Princess Peach, Yoshi, Toad, Donkey Kong, and Bowser, in addition to characters such as Rosalina and Dry Bowser who are playable for the first time. Unlike Mario Kart DS, where characters can drive a kart exclusive to that character and the standard go-kart, each character is assigned to one of three different weight classes, which affects the selection of vehicles the character can drive. In addition to this, Mario Kart Wii introduced two different classes of vehicles, Karts and Bikes, with the latter being a new addition to the series. Bikes were also subdivided further into two categories: regular and sports bikes, with sports bikes featuring an alternate drift type known as inside drifting. Mii characters saved in the console's Mii Channel are also playable.[4] Thirty-six vehicles, which includes both karts and bikes, are available in Mario Kart Wii, each of which has different properties that affect how the vehicle handles while driving. Half the characters and vehicles are initially unavailable to the player; certain objectives must be completed in order to unlock each one.

Explore the wilds of Hyrule any way you like—anytime, anywhere! - Climb up towers and mountain peaks in search of new destinations, then set your own path to get there and plunge into the wilderness. Along the way, you'll battle towering enemies, hunt wild beasts and gather ingredients for the food and elixirs you'll make to sustain you on your journey. With Nintendo Switch, you can literally take your journey anywhere.
For the first time (not counting the non-canonical Phillips CD-i games), it is possible to play as Zelda herself as Link aids the princess to escape the castle. Afterward, Link, Zelda, and Alfonzo attempt to escape via train, but the train crashes due to the tracks disappearing beneath them. Chancellor Cole then appears to attack Zelda and take her body, which he hopes to use to revive the Demon King Malladus; however, Zelda's spirit escapes and returns to Hyrule Castle. There, she meets with Link, now the only one who can see her, to continue their way to the Tower of Spirits, where Zelda learns she can inhabit Phantoms to aid Link. After this, she and Link begin their journey to restore the Spirit Tracks leading to the Tower of Spirits to fortify the Malladus's prison and thus prevent the resurrection of the Demon King.[127]
Side special Crash Bomber 1-2% per hit, up to 8% Mega Man fires a Crash Bomb, which latches onto fighters and can be transferred between them. After a short time, the bomb explodes, hitting multiple times. Dissapears after travelling a moderate distance. Operates identically to the Gooey Bomb from Super Smash Bros. Brawl, but with a shorter time before exploding.
Super Mario Kart is by far one of my favorite Nintendo games. I had this game years ago and loved playing it. The graphics are great, the racing is fun, the courses are challenging and it's just an all around great game. I got rid of the Wii several years ago but just recently got another to play with my kids. They are in love with this game. They like to act like they are really driving with the wheel.
In April 2008, Miyamoto stated that "the Zelda team is forming again to work on new games".[87] Miyamoto clarified in July that the Zelda team had been working on a new Zelda game for the Wii.[88] In January 2010, Nintendo Executive Satoru Iwata stated that the game would be coming out at some time in 2010, and confirmed that the game would make use of the Wii's MotionPlus feature, which had been announced too late to be integrated into the Twilight Princess Wii release. The game's subtitle was announced at E3 in 2010 as Skyward Sword, but its release was delayed to 2011.[89] The game, the earliest in the Legend of Zelda timeline, reveals the origins of Hyrule, Ganon and many elements featured in previous games. It was released on November 20, 2011; the first run included a 25th Anniversary CD of fully orchestrated music from various Zelda games, including Skyward Sword.
As the last free descendant, Zelda uses telepathy to contact the descendant of the Knights of Hyrule, Link, to save her.[32] Despite his efforts in evacuating her from Hyrule Castle, Agahnim manages to capture Zelda and sacrifice her to the Dark World, breaking the seal between Hyrule and the Dark World.[80][81] While in the Dark World, Princess Zelda is held inside a crystal prison within Turtle Rock.[82] When Link frees her, she, along with the other maidens, breaks the seal surrounding Ganon's lair.[83]

@ryancraddock With Switch, compared to other systems the physical versus digital matter is a lot more significant since there's very limited space for games at high cost, digitally, one has to be choosy with digital acquisitions. Ultimately physical buyers are going to be able to buy a lot more games. And WoFF is a relatively large game in terms of SD usage.

When awarding Link with the title of Royal Engineer during his Graduation Ceremony, Zelda slips him a note, warning him of the suspicious Chancellor Cole and instructing Link to take a hidden path and meet her in secret. Zelda requests Link's aid in investigating the mystery of the vanishing Spirit Tracks, which entails Link helping her sneak out of the castle. She then presents Link with a change of clothing, the Recruit Uniform, which will help Link blend in with the similarly dressed guards as they escape the castle. Upon exiting the castle, Link and Zelda enlist the aid of Alfonzo, Link's Master Engineer and mentor, to take them towards the Tower of Spirits. However, the tracks begin to vanish out from underneath their train before they witness the tower's levels being separated and then are stopped in their tracks by Chancellor Cole and Byrne. Byrne easily defeats Link and Alfonzo while Cole uses his magic to force Zelda's spirit out of her body.
A reader brought to my attention this translation of an interview between one of the developers of the original Mega Man games (“A.K” in the credits) and one of the (probably more well-known) artists for some of the Rockman manga (he did Megamix, among many others). What I find amusing about this arrangement is ordinarily you would expect both of these men to be interviewed, rather than one of them interviewing the other.
Back to Zelda though, the atmosphere, graphics, sound and gameplay are all SPOT ON. There's crafting of Food, Potions, Weapons and Armor as well as a bunch of quests, side quests and tons of hidden content to keep you engrossed for at least the next several months... The Game of the Year buzz that this game has received is 100% deserved. Get this game! You will LOVE It!
Mega Man's playstyle is unique and unorthodox when compared to other fighters, having many projectiles in his moveset (his neutral attack, forward tilt, forward smash, neutral aerial, up aerial, Metal Blade, Crash Bomber and Leaf Shield are all projectiles). However, this only makes Mega Man's comboing ability better and more reliable, as his attacks can easily link into the other when used correctly, allowing Mega Man to easily rack up large amounts of damage on an opponent. His Metal Blade and Crash Bomber are considered to be two of the best projectiles in the game, as both have a wide variety of uses: Crash Bomber is a reliable mindgame tool that forces a punishable reaction out of the opponent: a defensive move (such as shielding or rolling), rushing Mega Man down in an attempt to give back the crash bomber, or simply taking the damage from its explosion. It also dishes out a good amount of shield damage and can combine well with the Metal Blade, forward smash, up aerial, and leaf shield for shield pressure. Metal Blades can string into a grab or dash attack, edgeguard, pressure shields, and even string into up tilt for a kill at higher percentages. Leaf Shield deprives the user of many of his options but in exchange he is granted four hitboxes around him and gives him the unique ability to attack while shielding or during invincibility frames, and it can also be used to gimp or interrupt recoveries of certain characters (such as Ness). When fired as a projectile, it also travels at a further range than any of his others and has high priority, it will outprioritize many other projectiles and continue moving. Complementing his heavy weight, Mega Man possesses an above average recovery in Rush Coil that makes him difficult to kill: it not only boosts him at a high distance, but has the unique quirk of allowing Mega Man to still use his double jump if he hasn't already and should Rush remain on-screen long enough, bouncing off of him can save the player if he gets meteor smashed
More details have been released regarding the new Mega Man TV show that is being produced. I am a little surprised to read that apparently they aren’t even going to try to stick to the plot of the games at all, but are simply taking the “Mega Man” name and a few miscellaneous inspirations from the series and going off on their own. The character design looks like a mix between X and Star Force—which, speaking of Star Force, that’s probably a good comparison regarding the chosen plot direction. There’s nothing inherently wrong with this, of course, and it means the plots will be new and not quite as predictable. And it’s not like we don’t already have enough different Mega Men to completely befuddle any newcomers to the series as it is...just look at the selector image above. 

A 13-episode American animated TV series, adapted by DiC and distributed by Viacom Enterprises, aired in 1989. The animated Zelda shorts were broadcast each Friday, instead of the usual Super Mario Bros. cartoon which was aired during the rest of the week. The series loosely follows the two NES Zelda games (the original The Legend of Zelda and The Adventure of Link), mixing settings and characters from those games with original creations. The show's older incarnations of both Link and Zelda appear in various episodes of Captain N: The Game Master during its second season.

Phantom Slash's fully charged attack is now momentarily delayed, allowing Zelda to move around before the Phantom rushes forward. Zelda can set it as a trap and attack the opponent in tandem with the Phantom, or she can retreat behind it for protection. This also discourages the opponent from reflecting the Phantom since she now has enough time to respond with Nayru's Love.


Ganon, also known as Ganondorf in his humanoid form, is the main antagonist and the final boss in the majority of The Legend of Zelda games. In the series, Ganondorf is the leader of a race of desert brigands called the Gerudo, which consists entirely of female warriors save for one man born every one hundred years. He is significantly taller than other human NPCs, but his looks vary between games, often taking the form of a monstrous anthropomorphic boar. His specific motives vary from game to game, but most often his plans include him kidnapping Princess Zelda and planning to achieve domination of Hyrule and presumably the world beyond it. To this end, he seeks the Triforce, a powerful magical relic. He often possesses a portion of the Triforce called the Triforce of Power, which gives him great strength. However, it is often not enough to accomplish his ends, leading him to hunt the remaining Triforce pieces. Unlike Link, Zelda, and most other recurring characters, he is actually the same person in every game, with the exception of Four Swords Adventures, where he is a reincarnation of the original. In each game the battles with him are different and he fights using different styles. The game Skyward Sword indicates that Ganon is a reincarnation of an evil deity known as Demise.

Various incarnations of Mega Man appear as playable fighters in the Marvel vs. Capcom series. The original was a playable fighter in Marvel vs. Capcom: Clash of Super Heroes and Marvel vs. Capcom 2: New Age of Heroes. He is assisted by his companion robots, Rush, Beat and Eddie. His sister robot, Roll, is also playable in both games, but is a secret character in the first game. Although he did not make a playable appearance in Marvel vs. Capcom 3: Fate of Two Worlds, and its successor, Ultimate Marvel vs. Capcom 3, Zero from Mega Man X and Tron Bonne from Mega Man Legends appear as representatives for the series. Mega Man X appears as an alternate costume for Zero and Frank West and as a card in Heroes and Heralds mode. The original Mega Man appears in the arcade endings of Thor and Nova, and also appears on a poster in the Days of Future Past stage, and finally, as another card in Heroes and Heralds Mode. Mega Man X and Zero appears as playable characters in Marvel vs Capcom: Infinite, with Sigma appearing as both a DLC fighter and a major antagonist in the Story Mode, where he merges with the supervillain Ultron to become Ultron Sigma.[citation needed]
I’m going to go ahead and post the Mega Man 11 Game Hints page even though it’s still a bit of a work in progress. (Looking back on it, I’ve gotten wordy in my old age...) Sorry about the delay! I’ll get the Data Base page up after I have a chance to collate all of the information. I still have some testing and playing to do; after all, there are still some pits out there that I haven’t fallen into yet.
Mario Kart Wii features twenty-four playable characters from the Mario series, which was the largest roster of any Mario Kart game until the release of Mario Kart 8 in 2014.[5] The game features characters who have appeared in previous installments, including Mario, Luigi, Princess Peach, Yoshi, Toad, Donkey Kong, and Bowser, in addition to characters such as Rosalina and Dry Bowser who are playable for the first time. Unlike Mario Kart DS, where characters can drive a kart exclusive to that character and the standard go-kart, each character is assigned to one of three different weight classes, which affects the selection of vehicles the character can drive. In addition to this, Mario Kart Wii introduced two different classes of vehicles, Karts and Bikes, with the latter being a new addition to the series. Bikes were also subdivided further into two categories: regular and sports bikes, with sports bikes featuring an alternate drift type known as inside drifting. Mii characters saved in the console's Mii Channel are also playable.[4] Thirty-six vehicles, which includes both karts and bikes, are available in Mario Kart Wii, each of which has different properties that affect how the vehicle handles while driving. Half the characters and vehicles are initially unavailable to the player; certain objectives must be completed in order to unlock each one.
Now we come to 11 where the series has had its first major overhaul with the addition of the gear mechanics. This takes some adjusting too as you'll quickly find you NEED to use the speed gear to get past many obstacles. However, this leads to one problem I have with the game which is that at times, it feels more akin to a puzzle platformer than a standard Mega Man game.

Following the Japanese launch of F-Zero, a Super Nintendo Entertainment System game which was exclusively single-player, Nintendo developers decided to create a two-player racing game for that console as a follow-up.[1] They made a prototype that featured a generic "guy in overalls"; it was decided that Mario characters and concepts be included when the developers added Mario driving one of the karts, out of curiosity as to how the game would look, and were satisfied with it.[1] Thus, the Mario Kart series was born, with its first title, Super Mario Kart, released for the SNES on August 27, 1992. Development of the first Mario Kart game was overseen by Shigeru Miyamoto, then the general manager of Nintendo's EAD division, who is best known for creating the Mario franchise and other successful Nintendo properties. Darran Jones of Imagine Publishing's magazine NowGamer attributed the original success of Mario Kart to its use of the Mario characters and to being a new type of racing game.[2]
According to GamesRadar, the Mega Man games were the first to feature a non-linear "level select" option. This was a stark contrast to both linear games (like Super Mario Bros.) and open world games (like The Legend of Zelda and Metroid). GamesRadar credits the "level select" feature of Mega Man as the basis for the non-linear mission structure found in most open-world, multi-mission, sidequest-heavy games, including modern games like Grand Theft Auto, Red Dead Redemption and Spider-Man: Shattered Dimensions.[18] In Street Fighter: Assassin's Fist tenth episode "Raging Demon", Ryu and Ken were seen playing Mega Man 2 from a gift from Ken's father.
Fi's spirit may continue to exist within the Master Sword in Breath of the Wild. Princess Zelda reveals to the Great Deku Tree that the Master Sword told her that her destiny was not finished, it convinced her to seal Calamity Ganon herself. In his vision after removing the sword, Link sees Zelda speaking to the Master Sword as if it was a person. She told the Master Sword that its master (Link) would come for it, like Fi whose spirit slumbers within the sword and refers to Link as "master" in Skyward Sword.
Capcom wanted a redesign in graphics and control as the Mega Man series moved from the NES to the SNES, prompting the creation of the Mega Man X series in 1993. Set in the future, this series follows the story of Mega Man's successor, Mega Man X, a new, advanced robot that has complete free will over his actions, thoughts and feelings. This character, often referred to as "X", is also a creation of Dr. Light, put into suspended animation and uncovered 100 years in the future by a researcher named Dr. Cain. The Mega Man X series features more detailed 16-bit graphics and greater freedom of movement. In the Mega Man X series, the characters grow in abilities and power as the game progresses.
It was shown that Fi respects Zelda much like how she respects Link. She also cared for Zelda's safety like Link did as shown throughout the adventure. When shown talking to Zelda, Fi initially called her "Hylia, Your Grace" before asking whether she preferred being called Zelda. This was followed with Fi stating that she was pleased to know Zelda is in safe hands. Fi's respect for Zelda is likely the due to Zelda being the reincarnation of her creator, the goddess Hylia.
Every time a new Zelda game comes around, I can’t wait to explore its dungeons. There’s just something about that feeling of progression– collecting keys, opening chests, solving puzzles, tackling larger-than-life bosses– that speaks to me. It’s certainly no coincidence that my favorite Zelda entries are those with the strongest dungeons. Indeed, for many fans, these sections have been an integral part of the series. That said, not every dungeon receives a ton of love. From Ocarina of Time’s Water…
Jump up ↑ "I find your protests inelegant. Not to mention irrelevant. I wish to possess your beauty, Princess Zelda of Hyrule, not all these ugly words of yours! Oh, you are going to make for a spectacular painting, my dear! [...] Haha! My lovely masterpiece! How utterly scrumptious! Dare I say, it's my best work ever!" — Yuga (A Link Between Worlds)
Once Link wishes for the destruction of Demise with the Triforce, Zelda is freed, and she happily reunites with the hero. Her reunion with Link, Groose, and the Old Woman is cut short however, when Ghirahim abducts her. He then takes Zelda through the remaining Gate of Time to resurrect Demise in the past, which he means to accomplish by performing a ritual on Zelda that will allow the Imprisoned to swallow her life force. Though Zelda's life force is taken by Demise, Link learns that Zelda can still be revived, provided that he act quickly. Thus, Link challenges Demise to a duel. With the Demon King accepting and setting the battle grounds to another dimension, Link and Demise face off against each other. Ultimately, Link proves victorious, allowing Zelda to be revived.
Mario Kart Wii supports four different control schemes. The primary control scheme is the Wii Remote, optionally used in conjunction with the plastic Wii Wheel accessory, which uses the controller's motion sensing to simulate operating a steering wheel. The other supported control schemes are the Wii Remote with the Nunchuk attachment; the Classic Controller; and the GameCube controller.[4]

Following Ganon's defeat, she assists Link in returning the Master Sword to its Sacred Pedestal to restore the seal on Ganon's Soul. When the darkness from Ganon's soul contained in the Pedestal leaks out to prevent Link from returning the sword, Zelda helps Link push the Sword into the pedestal, sealing away Ganon once again. The two then leave the Temple of the Sacred Sword together. Linkie's decision to follow her own path proves fortunate as Linkie later comes to Impa and the Hyrulean Forces aid while Link and Zelda are busy returning the Master Sword to its pedestal. After Linkie and Impa end up saving Hyrule in Link and Zelda's absence, Link and Zelda can be seen walking in Hyrule Field towards Hyrule Castle after restoring the seal.
Guinness World Records listed 6 records set by the Mario Kart series, including "First Console Kart Racing Game", "Best Selling Racing Game" and "Longest Running Kart Racing Franchise". Guinness World Records ranked the original Super Mario Kart number 1 on the list of top 50 console games of all time based on initial impact and lasting legacy.[13]
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