Zelda is depicted as a kind and benevolent ruler with a wisdom beyond her years and a deep love towards the people she watches over. She is a caring, graceful and self-sacrificing person.[25][26] Zelda's most prominent display of compassion and selflessness was when she saved the life of Midna, the Princess of the Twilight Realm, who had been nearly killed by the false King of the Twilight, Zant.[27] Zelda's wisdom is her most valuable attribute. As a matriarch, it is imperative that she make the wisest decision concerning the fate of Hyrule; in Twilight Princess when Zant threatened her life and the lives of all of her subjects, she wisely surrendered to him.[28] She upholds her responsibilities no matter the cost and is always willing to help her friends, such as in Skyward Sword, where Zelda faces her duties as the goddess reborn and willingly remains in a deep sleep to keep Demise imprisoned within his seal.[29] Above all, Zelda is known to be a forgiving person even towards those who have harmed her before, as seen in Spirit Tracks, where she asks Anjean to take care of Byrne even though he was the one who stole her body.[30]
The series has received critical acclaim for the quality of its visuals and soundtracks.[46] In 1996, Next Generation ranked the series collectively as the 17th best game of all time, speaking very highly of its graphics, music and stories.[154] It was awarded a star on the Walk of Game in 2006, making it the first franchise to win a star on the event (other winners were individual games, not franchises). WalkOfGame.com commented that the series has sought perfection as well as having been a risk taker in innovation.[155] In 2006, GameFAQs held a contest for the best video game series ever, with Final Fantasy finishing as the runner-up to The Legend of Zelda.[156] In a 2008 public poll held by The Game Group plc, Final Fantasy was voted the best game series, with five games appearing in their "Greatest Games of All Time" list.[157]
Just like everyone else has said, this is Zelda meets Skyrim. Still that is an awesome idea, and it is executed almost flawlessly. I love open the world and how it will be hours before you see your first classic dungeon. In fact, the classic dungeons feel tighter and more creative than most of the temples from a lot of the last games. I haven't completed the game yet, but feel there is so much content here it will last me months before I complete it. I am writing this review as part of a contest

Mega Man goes to the "Wily Tower," but is captured by a massive robot. He is then saved by the strange robot he battled earlier, who introduces himself as Duo and explains his mission to destroy all "Evil Energy" in the universe. Duo informs Mega Man that the other robot contained Evil Energy within it, which Wily was using to make his robots more powerful. He also told the hero that Wily Tower was protected by a forcefield linked to four more Robot Masters hidden around the world. As Duo left to secure the rest of the Evil Energy around the world, Mega Man set out to defeat the other four Robot Masters and foil Wily's latest plan.
After Link finds a second Gate of Time and goes to the past, he meets up with Zelda there. It is then revealed that Zelda is the reincarnation of Hylia. She also confesses to manipulating Link's feelings for her (as Hylia) so that he could fulfill his destiny, a deed for which she is very remorseful. In order to maintain Demise's imprisonment, Zelda seals herself. While doing so, Zelda asks Link for him to wake her up when his mission is complete.
Nintendo DS Mario Kart DS, released for the Nintendo DS in 2005, is the second title to be released on a handheld gaming system. It returns to the one-person karts used before Double Dash!!, and includes a new Mission Mode, where the player must complete eight missions (ranging from collecting coins to attacking enemies) in one of seven sets, and engage in battles with bosses from Super Mario 64 DS. The game makes use of the DS's dual-screen features by using the top screen to display the racer's kart and the bottom screen to show either a course overview or a bird's-eye view of the immediate vicinity. Dry Bones and R.O.B. (and Shy Guy for one-cartridge multiplayer mode) make their Mario Kart debut in this game, with this being R.O.B.'s sole appearance thus far. Mario Kart DS features a multiplayer mode where players can race each other using the DS Download Play feature or a multi-card wireless LAN service; additionally, it was also playable online via the Nintendo Wi-Fi Connection service until its termination in 2014. Furthermore, the use of unlockable retro tracks from earlier installments was reintroduced here and made a permanent feature of the series.
Some time before the Great Calamity, the Yiga Clan even attempted to assassinate Zelda before she could awaken her sealing magic. They would have succeeded, had it not been for Link`s intervention. After the Great Calamity, with Zelda sealing herself with Ganon in Hyrule Castle, the Yiga Clan focused on hunting down Link and any of Zelda's surviving allies instead.
The tracks in Mario Kart Wii are based thematically on locations seen in the Mario series,[original research?] such as Bowser's Castle. Each of the eight cups features four different tracks for a total of 32 unique tracks, 16 of which are new to the series, while the other 16 are several tracks ported from previous installments.[6] The cups (groups of tracks) are the Mushroom, Flower, Star, Special, Shell, Banana, Leaf, and Lightning Cups. The Shell, Banana, Leaf, and Lightning Cups each contain retro tracks, updated versions of tracks originally found in the five previous Mario Kart installments. There are ten arena courses available for Battle mode, which include five original courses and five retro courses.[7]
The series has inspired numerous game developers. Fable creator Peter Molyneux considers Final Fantasy VII to be the RPG that "defined the genre" for him.[215] BioWare founder Greg Zeschuk cited Final Fantasy VII as "the first really emotionally engaging game" he played and said it had "a big impact" on BioWare's work.[216] The Witcher 3 senior environmental artist Jonas Mattsson cited Final Fantasy as "a huge influence" and said it was "the first RPG" he played through.[217] Mass Effect art director Derek Watts cited Final Fantasy: The Spirits Within as a major influence on the series,[218] and BioWare senior product manager David Silverman cited Final Fantasy XII's gambit system as an influence on the gameplay of Dragon Age: Origins.[219] Ubisoft Toronto creative director Maxime Beland cited the original Final Fantasy as a major influence on him.[220]
The first three titles where developed on the 8bit Nintendo Entertainment System while the next three were developed on the 16bit Super Nintendo Entertainment System. These games were two-dimensional and used sprites to depict characters and enemies on screen. The enemies in battle would have more detailed sprites that more closely resembled their artwork, but far fewer animations. The character sprites had several frames of animations, as well as different sprites based on their various statuses or weapons equipped, but were less detailed. Field sprites were less detailed than battle sprites. Though the SNES allowed games to have greater graphics and use higher-quality music with more instrumentation, the games were mostly the same format and similarly basic.
Back in the present time, Mega Man and Rush were finally closing in on Wily’s fortress, defeating the first four set of Robot Masters. After penetrating into Wily's lair, Mega Man finds another four Robot Masters awaiting him via teleporters. Mega Man manages to defeat all eight of his adversaries and engages his modified future self Quint in combat. After defeating him, Mega Man obtains his weapon, a pogostick-like device called the Sakugarne. With it, he makes his way to the new Wily Station in space and defeats him yet again.
The music was composed by Asuka Ohta and Ryo Nagamatsu; who both used new interpretations of the familiar melodies from earlier games alongside original material. A 46-track official soundtrack was released in December 2011 as a Club Nintendo reward in Japan.[18] The speaker on the Wii Remote is frequently used during gameplay, as sound effects like crashes and warning signals are emitting from it. During the extensive testing of the different Wii Wheel prototypes, the developers decided to have the voice actors playing the game during recording sessions.[14]
In our newest Youtube series, Mases takes on The Legend of Zelda’s second quest while I accompany him on commentary. It has been quite some time since Mases has played through the second quest, and I’ve never seen any of it, so this ought to be a heck of a challenge. If you’d like to follow along with this series, I’d recommend heading over to our Youtube channel and subscribing so that you can watch the next episode as soon…
Though Capcom owns the rights to all Mega Man games and has been responsible for the development of all of his console titles, it has in the past licensed the Mega Man character to other companies for PC releases. Mega Man and Mega Man III (with no relation to the NES games of the same name) were developed by the US-based Hi-Tech Expressions, the Mega Man game published on the Game Gear by Sega, and Rockman Strategy was developed and released exclusively in China by AcerTWP. Neither title has since been regarded by Capcom as an official Mega Man series game.
Jump up ↑ "When evil rules all, an awakening voice from the Sacred Realm will call those destined to be Sages, who dwell in the five temples. One in a deep forest... One on a high mountain... One under a vast lake... One within the house of the dead... One inside a goddess of the sand... Together with the Hero of Time, the awakened ones will bind the evil and return the light of peace to the world..." — Sheik (Ocarina of Time)
So I'll start with the gameplay itself. It leaves behind the turn based system of yesteryear. It has more a hack and slash feel to it. There are some new dynamics to the game such as having three computer controlled teammates fighting alongside you in real time. You can still input your own commands when you want. Battles are set to an aggro system that's pretty similar to the one found in Final Fantasy XII. After each battle, you gain experience, and you can allocate where you would like your experience to go.
Down smash Flame Blast 17% (clean), 14% (mid), 9% (late) Mega Man plants both arm cannons into the ground, causing two vertical flaming pillars to erupt from the ground either side of him which launch the opponent upwards. It has quick startup, but notoriously long endlag that leaves it highly punishable if not landed. Immense knockback when hit with the first frames of the hitbox, which can KO starting at 60% when fully charged. It boasts incredible power, being the fourth-strongest down smash in SSB4, behind Lucario at maximum aura, Ganondorf, and Bowser Jr.. It is based on Flame Man's weapon from Mega Man 6.

The series has overall enjoyed high critical acclaim, with varying success. Of the main series, six titles have reached a Metacritic score of or above 90: Final Fantasy VI at 91,[29] Final Fantasy VII at 92,[30] Final Fantasy VIII at 90,[31] Final Fantasy IX at 94,[32] Final Fantasy X at 92,[33] and Final Fantasy XII at 92.[34] The only game to reach a Metacritic score below 70 was the original Final Fantasy XIV launch at 49,[35], though the subsequent re-release, Final Fantasy XIV: A Realm Reborn, reached a score of 83.[36] The most critically acclaimed release was Final Fantasy IX,[32] while the poorest received by critics was the original Final Fantasy XIV.[35] Spinoffs, likewise, have enjoyed varied critical reception, though lower than that of the main series. Many spinoffs have been well received, such as Final Fantasy Tactics: The War of the Lions,[37] Dissidia 012 Final Fantasy[38] and Theatrhythm Final Fantasy Curtain Call.[39] Many other spinoffs have been poorly received, such as Final Fantasy: All the Bravest,[40] Dirge of Cerberus -Final Fantasy VII-,[41] and Final Fantasy IV: The After Years.[42]


Before his death, the King had imparted a secret to his daughter, Princess Zelda; with the Magician later finding out about it. The Magician then reported it to the Prince, who was looking for the Triforce of Courage, it being the only piece he did not possess. Thinking the secret to be the location for the Triforce Piece, the Prince ruthlessly asked about it to his sister.
In the story behind the original series, Mega Man is an android originally named Rock, created as a lab assistant by the scientist Dr. Light with Dr. Wily as his partner. Following treachery by Dr. Wily in which he reprogrammed most of Dr. Light's robots, Rock volunteered to be converted into a fighting robot to defend the world from Wily's violent robotic threats, thus becoming Mega Man.
Up until Breath of the Wild, the Legend of Zelda series avoided using voice acting in speaking roles, relying instead on written dialogue. Series producer Eiji Aonuma previously stated that as Link is entirely mute, having the other characters speak while Link remains silent "would be off-putting".[9] Instead of theme music for different locations, Breath of the Wild plays natural ambience around the player as main sounds, in addition to some minimalist piano music.[10]

In the Hyrule Warriors series, Princess Zelda acts as the Supreme Leader of the Hyrulean Forces and the Hyrulean Soldiers bravely serve her in much the same way as in Twilight Princess and Ocarina of Time. Despite her role as a military commander, she retains the compassion for the soldiers that serve under her but chooses to fight alongside them rather than protected by them. In turn her soldiers are very loyal to her and she can raise their moral with words alone, though this can be a double-edged sword as they become quite demoralized when she goes missing and were it not for the leadership of Link and Impa, the entire Hyrulean Forces may have been defeated by the Dark Forces. Though she later returned to fight alongside them under her guise as Sheik, they did not recognize her (though to be fair neither did Impa) and continued to search for the missing Princess. However they were relived when her identity was revealed and did not hold her deception against her. They also did not abandon her or Hyrule when Ganondorf managed to steal the Triforce of Courage and Triforce of Wisdom and later joined her in invading Gerudo Desert in order to defeat Ganondorf's generals, Zant and Ghirahim. After managing to defeat the villains, Zelda would lead her army to reclaim Hyrule Castle and defeat Ganondorf's Forces. The surviving soldiers would also fight alongside Zelda and her allies in the final battle against Ganon.

In the noncanonical Ocarina of Time manga, author Himekawa Akira depicts Zelda requesting her true identity be sealed. Impa then actually transforms Zelda into a male, adding some controversy as to the exact nature of Zelda's Sheik transformation. Sheik also depicted as Zelda's alter-ego and a playable character in Hyrule Warriors and Hyrule Warriors Legends


Not much is known about Zelda's family; they are rarely mentioned or seen in-game. The king and the prince who were related to Zelda in The Adventure of Link are never even named—their actions merely provide an explanation for Zelda and the Triforce's conditions. It does seem though, that the King deeply trusted his daughter, as hinted in the prologue. It is also stated that Zelda's brother, despite his actions, did care for his sister and was devastated when he realized what his actions caused to her. The next time any known interaction between Zelda and a member of her family is mentioned is in Ocarina of Time; where the King of Hyrule (who is also Zelda's father) appears as an unseen character. The only thing that is even hinted about their relationship in that game though, is that the King did not seem to take all of his daughter's words seriously, which caused his downfall in the Adult Timeline and Fallen Hero Timeline.
Mega Man X was ranked number 58 in Nintendo Power's "100 Best Nintendo Games of All Time" in its 100th issue in September 1997, number 103 in the publication's "Top 200 Games" list for its 200th issue in February 2006, and the 11th best SNES game of all time in its August 2008 issue.[30][31][32] Both GamesRadar and ScrewAttack listed Mega Man X as the eighth best game in the SNES library.[33][34] GamePro similarly listed it as the eighth greatest 16-bit video game.[35] Game Informer considered it the 120th best game of all time in its own 200th issue in December 2009.[36] IGN named it the twelfth-best on its own top 100 SNES games list in 2011.[37]

Mega Man's primarily extremely courageous and just, choosing to become Mega Man and face the threat Wily posed because he wanted to help and do the right thing. This said he's also a pacifist and in the Mega Man Powered Up pre-boss cutscenes he always tried to find an alternative to violence. This trait was also, to a degree, shown in Mega Man 8 where he questioned Bass as to why they must fight. Along with these traits he's also kind, generous and polite.
There is so. much. waiting. in this game. Loading times are poorly optimized and take FOREVER if you aren't teleporting to somewhere close by where you just were. I'd say I'm spoiled by PC load times, except my old PC is a hunk of junk compared to the PS4's hardware. Driving is entirely uninteresting (save when you're doing the story driving missions, at least people talk then), and you have nothing at all to do in the up to 10 minute driving time except get suckered into nostalgia by the older FF soundtracks you can play, or look at the scenery. I should never have to pull out my cellphone and mess around on it out of boredom while I'm doing something that's supposed to be fun. It might also help to note that while you can "drive," it's pretty much an on-the-rails experience. If you try to veer too far to the right or left, Noctis will automatically correct it for you. So after trying it out once or twice, you're probably going to let your nanny/butler Ignis do the driving for you.

Forget everything you know about The Legend of Zelda games. Step into a world of discovery, exploration, and adventure in The Legend of Zelda: Breath of the Wild, a boundary-breaking new game in the acclaimed series. Travel across vast fields, through forests, and to mountain peaks as you discover what has become of the kingdom of Hyrule In this stunning Open-Air Adventure. Now on Nintendo Switch, your journey is freer and more open than ever. Take your system anywhere, and adventure as Link any way you like.


Battle systems have varied with the majority being menu-based with variants on turn-based combat, though others use action-based combat systems. Earlier installments have instanced battles based on random encounters while roaming the world map, while some later games (beginning with Final Fantasy XII in the single-player main series games) have free-roaming enemies that are engaged without transition. Battle commands typically feature a basic physical attack with the equipped weapon(s), a magic skillset (with magic spellsets featuring a tiers naming system), other special command abilities (such as Steal or Throw, or a skillset such as summoning monsters), and a set of items, though the player may also try to flee from many normal encounters. The characters normally have an HP and MP stat (though some games ignore MP), where HP determines the damage characters can take before they are KO'd while MP determines how many spells or other abilities a character can use. Most games also feature elements and status effects, nuances which can affect the course of a battle, with enemies and allies using them to attack and exploit each other's weaknesses and/or to defend themselves, as well as to prepare for an upcoming encounter.
Though she is never actually shown using them in core Zelda games, she can use the spells Nayru's Love, Farore's Wind, and Din's Fire in the spin-off Hyrule Warriors game and the non-canon Super Smash Bros. series. Additionally Zelda is also a capable military commander in Hyrule Warriors and can manipulate light-based magic energy to create balls of light or a triangular field of light that causes light energy to erupt from the ground.
Towards their battle with Ganon, Midna was the one who completely freed Zelda from Ganon's influence. She then sends Link and Zelda away to safety while sacrificing herself to attack Ganon, showing that she has come to genuinely care for them. After the battle was over with Ganon's defeat, Midna was revived which reassured Link and Zelda. Towards their parting moment, Midna stated to Zelda that "your words are kind, and your heart is true" as she destroyed the Twilight Mirror.

Starting with Final Fantasy VIII, the series adopted a more photo-realistic look.[121][122] Like Final Fantasy VII, full motion video (FMV) sequences would have video playing in the background, with the polygonal characters composited on top. Final Fantasy IX returned to the more stylized design of earlier games in the series, although it still maintained, and in many cases slightly upgraded, most of the graphical techniques used in the previous two games.[122] Final Fantasy X was released on the PlayStation 2, and used the more powerful hardware to render graphics in real-time instead of using pre-rendered material to obtain a more dynamic look; the game features full 3D environments, rather than have 3D character models move about pre-rendered backgrounds. It is also the first Final Fantasy game to introduce voice acting, occurring throughout the majority of the game, even with many minor characters.[19] This aspect added a whole new dimension of depth to the character's reactions, emotions, and development.[19][123]
The Wind Waker presents Zelda in a secret identity as Tetra, a female pirate who leads a small group of thieves after the death of her mother.[114] Tetra, however, is even unaware herself of being part of the royal bloodline, and this is a first occurrence for The Legend of Zelda series.[115] Despite this, the female pirate is aware of the existence of Hyrule, the Master Sword, and the legend of the Hero of Time. Tetra's identity as a descendant of Princess Zelda is revealed when she travels with Link to Hyrule Castle, beneath the Great Sea.[22]
Ich bin damit einverstanden, den EMP-Newsletter zu erhalten und willige ein, dass die E.M.P. Merchandising Handelsgesellschaft mbH meine personenbezogenen Daten verarbeitet um mich individuell und regelmäßig über ihr Angebot zu informieren. Die Verarbeitung meiner personenbezogenen Daten erfolgt entsprechend den Bestimmungen in der Datenschutzerklärung. Ich kann meine Einwilligung gegenüber der E.M.P. Merchandising Handelsgesellschaft mbH jederzeit widerrufen.
Born into a society of pirates on the Great Sea, Tetra, captain of a crew of pirates, was completely unaware that she was a member of the Royal Family of Hyrule's bloodline.[114][115] When this was revealed to her by King Daphnes Nohansen Hyrule, she was just as surprised as Link to find out that she was indeed a descendant of Princess Zelda of Hyrule and also the one destined to be the keeper of the Triforce of Wisdom.[22]

Princess Zelda plays a much larger role in Spirit Tracks than in previous installments, as she herself also aids Link in the salvation of Hyrule. Near the beginning of the game, Link travels to Hyrule Castle to see Zelda and become an official train conductor. Because he is an engineer and the apprentice of Alfonzo, who was once the head of the castle guard, Zelda asks Link to secretly meet her in her quarters later to discuss something with him. Zelda explains to Link that she needs to get to the Tower of Spirits to personally investigate the disappearance of the Spirit Tracks, which she attributes to something that Chancellor Cole is hiding.

Zelda was the young matriarch of Hyrule until its invasion by Zant, the Twilight King, to whom she surrendered in order to prevent the death of her people. Subsequently, she is imprisoned inside a tower in Hyrule Castle, although unlike her people, she does not become a spirit under the influence of the Twilight (possibly due to her implied possession of the Triforce of Wisdom). It is here that she meets Link, transformed into a wolf by the Twilight's power, though their conversation is cut short due to the arrival of her guard.
Ive played this game for about 40 hours so far and all I can say is wow. It returns to the original Zelda format of no set structure to how you play. I was about 20 hours in before I even went to the first story line dungeon. There is just so much to explore and get side tracked by. Climb a mountain on the way to a far off village and discover 2 or 3 things you want to go before you get to you ultimate goal. Every where you go there is something that peaks your interest or it just pure beauty. This may become my favorite zelda game ever and yes ive played them all

In Skyward Sword, Zelda is shown to have a father known as Gaepora, whom she seems reasonably close to. The two casually interacted with one another when discussing Link's success at the ceremonial race, to which Zelda voiced her worry. In response, Gaepora reminded Zelda of the importance of a rider and Loftwing`s bond with one another, noting Link`s powerful bond with his Crimson Loftwing. He would also continue on to tease Zelda, jokingly referring her as jealous. Somewhat annoyed at her father`s words, Zelda further voices her worries to him. Seeing Zelda slightly agitated, Gaepora notes her change in behavior when concerning Link. Later on, when Zelda goes missing from a mysterious tornado, Gaepora shows great concern for his daughter and asks Link to save her.
Initially quite hostile and condescending towards Zelda, their relationship was not stable at first. This was to the point where she referred to Zelda as "Twilight Princess", presumably as a way to mock her and the state Hyrule was in. This changed though, when Zelda seemingly sacrificed herself to save Midna's life. This caused Midna to became more respectful and caring towards others.
A possible indication of a blood relation between the two in Ocarina of Time is their physical resemblance: they both have blonde hair, blue eyes, and similar facial features. They also have similarly shaped heads. Graphics limitations could be responsible for some of this similarity, however. Certain dialogue could also be perceived as implying a blood relation: the ghost Sharp comments that Link reminds him of Zelda, and that Link "may have some connection with the Royal Family".[4] Link's connection to the Royal Family is highlighted throughout the game, with Link often playing Zelda's Lullaby to verify it. The fact that Impa agrees to teach an outsider a song only Royal Family members are allowed to know could also be interpreted as a hint at Link's blood relation to Hyrule's Royal Family. [5]

While the Speed Gear initially seems like the more useful half of Mega Man’s new abilities, the Power Gear becomes more instrumental as you defeat more Robot Masters and acquire their special abilities. The Power Gear modifies each ability in fun and additive ways. For example, upon defeating the ice-skating robot Tundra Man, Mega Man will gain the ability to unleash a sub-zero blizzard that creates an icy column of destruction. Flip on the Power Gear, and that blizzard becomes a screen-clearing wintry blast.
When Zelda's power failed to awaken on Mount Lanayru, Urbosa told Zelda not to give up hope as she did all she could and noted Mount Lanayru wasn't her last shot as anything could spark her powers to awaken. When Ganon appeared Urbosa initially wanted to take Zelda to safety but Zelda refused wanting to fight alongside her comrades even without her powers which Urbosa did not object to, understanding and respecting Zelda's desire to stand alongside them against Ganon along with her courage and sense of duty. Ultimately Urbosa was correct about Zelda's powers as the spark she spoke of occurred when Zelda selflessly tried to shield the exhausted Link from an attacking Guardian saving Zelda and Link. Even In death, Urbosa continued to support Link and Zelda as a spirit once freed from Thunderblight Ganon's imprisonment.
In 2011, to coincide with the 25th anniversary of the series, an art book was published exclusively in Japan under the name Hyrule Historia by Shogakukan. It contains concept art from the series's conception to the release of Skyward Sword in 2011 and multiple essays about the production of the games, as well as an overarching timeline of the series. It also includes a prequel manga to Skyward Sword by Zelda manga duo Akira Himekawa. The book received an international release by publisher Dark Horse Comics on January 29, 2013;[208] it took the number one spot on Amazon's sales chart, taking the spot away from E. L. James's 50 Shades of Grey trilogy.[209] Dark Horse released The Legend of Zelda: Art & Artifacts, a follow-up art book to Hyrule Historia containing additional artwork and interviews,[210][211] in North America on February 21, 2017, and in Europe on February 23, 2017.[212]
The Minish Cap is a special Nintendo game. The only new Zelda game on the Game Boy Advance console, the game felt like having a grand SNES adventure in the palm of your hands. The Minish Cap was a rare example of a Nintendo sharing its series with other developers, as the game was developed by Capcom and Flagship. This remix of the Hyrule Town and Picori Festival themes was posted on OverClocked Remix by Lemonectric. The remix, called “A Bag Full…
The series has received critical acclaim for the quality of its visuals and soundtracks.[46] In 1996, Next Generation ranked the series collectively as the 17th best game of all time, speaking very highly of its graphics, music and stories.[154] It was awarded a star on the Walk of Game in 2006, making it the first franchise to win a star on the event (other winners were individual games, not franchises). WalkOfGame.com commented that the series has sought perfection as well as having been a risk taker in innovation.[155] In 2006, GameFAQs held a contest for the best video game series ever, with Final Fantasy finishing as the runner-up to The Legend of Zelda.[156] In a 2008 public poll held by The Game Group plc, Final Fantasy was voted the best game series, with five games appearing in their "Greatest Games of All Time" list.[157]
Mega Man's first television appearances were produced for the American market and were based on the classic series. First was Captain N: The Game Master (1989-91), a show that took place in a universe that was made up up many different Nintendo games. It featured Mega Man as a main character and also featured Dr. Wiley as one of the antagonists. This was followed by Mega Man (1994-95), the first series to be based in the Mega Man universe.[citation needed]
Jump up ↑ "Then, the prince of the kingdom should have become king and inherited everything, but he could inherit the Triforce only in part. The Prince searched everywhere for the missing parts, but could not find them. Then, a magician close to the king brought him some unexpected news. Before he died, the king had said something about the Triforce to only the younger sister of the prince, Princess Zelda." (The Adventure of Link manual, pg. 6, 7)

Phantom Slash has been heavily reworked. The Phantom armor now assembles itself behind Zelda rather than appearing fully formed out of a portal in front of her. It is now a single-press chargeable move; Pressing B again will cause the incomplete armor to attack at its current charge level. The move has six charge levels, each resulting in a different attack:
^ Nintendo (November 18, 2011). The Legend of Zelda: Skyward Sword. Wii. Nintendo. Demise: I will rise again. Those like you... Those who share the blood of the goddess and the spirit of the hero... They are eternally bound to this curse. An incarnation of my hatred shall ever follow your kind, dooming them to wander a blood-soaked sea of darkness for all time!

Sakaguchi wanted the game to have a simple abbreviation in the Roman alphabet (FF) and a four-syllable abbreviated Japanese pronunciation (efu-efu). "Fantasy" was chosen due to the setting, though "Final" was originally intended to be "Fighting", and was changed to avoid conflict with the tabletop game Fighting Fantasy.[4] Though Final Fantasy was released at a time when competing games, such as Sega's Phantasy Star and Dragon Quest III, were released, it pulled Square out of its financial crisis, and when released three years later in North America, outsold several of its peers.

The next time where Zelda`s father directly appears is in Breath of the Wild, known as King Rhoam Bosphoramus Hyrule. The two had a strained relationship, due to the Queen of Hyrule`s death and Rhoam`s harsh attitude towards Zelda. This is however, largely due to a sense of urgency (brought on by the knowledge of Ganon's return), rather than a form of unfairness. In truth, Rhoam did feel a sense of regret for treating his daughter in such a manner, as well as understanding her pain from losing her mother. Nevertheless, Rhoam did nothing to help ease Zelda`s emotional pain, with it being revealed in Rhoam`s diary that he considered his duties as a king more important than his responsibilities as a father towards Zelda. Although Rhoam eventually began to see the error of his ways, he ultimately lost the chance to reconcile with Zelda, due to the Great Calamity. In contrast with her father, Zelda had a very stable relationship with her mother, whom she loved dearly. According to Zelda`s diary, when Zelda`s mother died, Zelda felt immense grief. This grief is hinted to be one of the main reasons for why Zelda struggled to awaken her powers. Zelda's Diary also revealed that her mother would often smile to her and say "Zelda, my love, all will be well in the end. You can do anything." indicating that her mother believed in her daughter and encouraged her, though Zelda began to doubt her mother's words due to her inability to awaken her powers, despite years of self-training.
Game Boy Advance Mario Kart: Super Circuit for Game Boy Advance, developed by Intelligent Systems, was released in 2001 as the first Mario Kart title for a handheld console. It retains the traditional elements of Mario Kart established by its predecessors; however, it is not without its new additions. Mario Kart: Super Circuit is the first entry in the series to feature unlockable retro tracks from a previous installment (in its case, the Super Mario Kart tracks). It is also the first installment where, in addition to the usual trophy, the player is also awarded with a ranking based on their performance. During a linked VS mode with only one cartridge, players can only choose from the four SNES Mushroom Cup courses, and must play as a Yoshi of a specific color. If all players have a cartridge, all racers and courses are available. This is the first Mario Kart game to have a feature that allows players to swap ghost data, in its case via the use of the GBA's Link Cable.

Mega Man Battle Network, a series primarily on the Game Boy Advance, began in 2001 as a way for the Mega Man games to branch out into the role-playing video game market and to celebrate MegaMan's 15th anniversary. This series features a Net Navi called MegaMan.EXE. Net Navis act as virtual assistants to Operators, such as the protagonist Lan, an elementary school student and future hero who uses his Net Navi to help battle computer viruses and other Internet-based threats. The game combines elements from collectible card games to create a unique fast-paced battle system. An anime series, MegaMan NT Warrior, was also produced, ending with 209 episodes and a 50-minute film adaptation. Mega Man Network Transmission, the only entry in the series released on a home console rather than a handheld, takes place chronologically between the first two Battle Network games, although it was released between the third and fourth. It is also different from other games in the Battle Network universe in that its game play reminds strongly of the Classic series.
When Zelda's power failed to awaken on Mount Lanayru, Urbosa told Zelda not to give up hope as she did all she could and noted Mount Lanayru wasn't her last shot as anything could spark her powers to awaken. When Ganon appeared Urbosa initially wanted to take Zelda to safety but Zelda refused wanting to fight alongside her comrades even without her powers which Urbosa did not object to, understanding and respecting Zelda's desire to stand alongside them against Ganon along with her courage and sense of duty. Ultimately Urbosa was correct about Zelda's powers as the spark she spoke of occurred when Zelda selflessly tried to shield the exhausted Link from an attacking Guardian saving Zelda and Link. Even In death, Urbosa continued to support Link and Zelda as a spirit once freed from Thunderblight Ganon's imprisonment.
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