However, the series has garnered some criticism. IGN has commented that the menu system used by the games is a major detractor for many and is a "significant reason why they haven't touched the series."[23] The site has also heavily criticized the use of random encounters in the series' battle systems.[167][168] IGN further stated the various attempts to bring the series into film and animation have either been unsuccessful, unremarkable, or did not live up to the standards of the games.[11] In 2007, Edge criticized the series for a number of related games that include the phrase "Final Fantasy" in their titles, which are considered inferior to previous games. It also commented that with the departure of Hironobu Sakaguchi, the series might be in danger of growing stale.[46]
For the faint of heart, Capcom provides “casual” and “newcomer” settings that make things easier by granting extra or infinite lives, respectively. Dr. Light also offers assistance through an in-game shop where players can buy chips for Mega Man, boosting his arm cannon; extra parts that make it easier to walk on slippery surfaces or reduce knockback; and a cooling system that recharges his Double Gear functions more quickly. Capcom doesn’t make these power-ups feel like you’re cheating the system somehow; they’re presented as bonuses that can help frustrated players overcome Mega Man 11’s robust challenge a bit faster.
At the story's start, she takes Link, whom she has been childhood friends with since they were infants, to the Picori Festival in Hyrule Town. During the ceremony following the Picori Festival Tournament, she is turned into stone by the winner, Vaati. Vaati is an evil mage searching for a legendary Light Force, and knowing Zelda has mystical powers of her own, he wants to keep her out of the way. Later, discovering that her power is, in fact, the Light Force, Vaati invades Hyrule Castle and abducts the petrified Princess, planning to sacrifice her and become a god. Link, after reforging the Four Sword, attacks the castle and faces off against Vaati. Upon defeating the evil mage, Link uses the power of the Four Sword to restore Zelda, who tells Link she had seen him on his adventure as if through a dream, to normal. Zelda then uses the power of the Magic Cap and Light Force to return Hyrule to its natural state. The overflowing power of life causes the Minish Cap to break apart. Ezlo then states that Zelda's kindness as well as the power of the Minish Cap (or Light Force, in the Japanese version of the game) created a miracle. With the time to part nearing, Zelda and Link see Ezlo off as he returns to the Minish World.
In the game, she is depicted as a strong graceful warrior, a talented magic user, and a capable military commander, leading the Hyrulean Forces into battle against the enemies of Hyrule such as Cia, Wizzro, Zant, Ghirahim, and even Ganondorf. She is supported by Impa who acts as her general and military advisor. She also possesses the Triforce of Wisdom, though eventually loses it Cia while disguised as Sheik though it is later returned to her by Cia to prevent the partially revived Ganondorf from obtaining the complete Triforce. However she loses it again to the fully revived Ganondorf, though she reclaims it after Ganon's defeat.
Historically speaking, Mega Man games that moved away from the squat, pixelated, grimacing Mega Man art style have had mixed results. While I never fully warmed up to Mega Man 11’s cutesy, highly-detailed graphical style, the new look didn’t interfere with the classic feel of Mega Man as it did in Mega Man 7, a beautiful, but slow and clunky game. There are some fantastic robot designs, like massive skull-faced pillars that shoot lasers from their mouths, a wooly mammoth on a hoverboard, and an ostrich that’s on fire. These recall the art of early Mega Man games while filling out contemporary 16:9 wide screens (a series first!), dwarfing Mega Man. It’s a great effect to make me feel nimble as I’m sliding around with time at a standstill to avoid giant, crazed bots.
Once Link wishes for the destruction of Demise with the Triforce, Zelda is freed, and she happily reunites with the hero. Her reunion with Link, Groose, and the Old Woman is cut short however, when Ghirahim abducts her. He then takes Zelda through the remaining Gate of Time to resurrect Demise in the past, which he means to accomplish by performing a ritual on Zelda that will allow the Imprisoned to swallow her life force. Though Zelda's life force is taken by Demise, Link learns that Zelda can still be revived, provided that he act quickly. Thus, Link challenges Demise to a duel. With the Demon King accepting and setting the battle grounds to another dimension, Link and Demise face off against each other. Ultimately, Link proves victorious, allowing Zelda to be revived.

Guinness World Records listed 6 records set by the Mario Kart series, including "First Console Kart Racing Game", "Best Selling Racing Game" and "Longest Running Kart Racing Franchise". Guinness World Records ranked the original Super Mario Kart number 1 on the list of top 50 console games of all time based on initial impact and lasting legacy.[13]

Mega Man X was ranked number 58 in Nintendo Power's "100 Best Nintendo Games of All Time" in its 100th issue in September 1997, number 103 in the publication's "Top 200 Games" list for its 200th issue in February 2006, and the 11th best SNES game of all time in its August 2008 issue.[30][31][32] Both GamesRadar and ScrewAttack listed Mega Man X as the eighth best game in the SNES library.[33][34] GamePro similarly listed it as the eighth greatest 16-bit video game.[35] Game Informer considered it the 120th best game of all time in its own 200th issue in December 2009.[36] IGN named it the twelfth-best on its own top 100 SNES games list in 2011.[37]


Mega Man made an appearance in the Cartoon Network show MAD in the skit Gaming's Next Top Princess, where he is one of the judges alongside Mario and another person. However, his appearance is slightly different outside of the animation style, he is shown with a buster set on the left hand at all times, and like 'Mega Man?' from Powered Up, the grey square on his helmet is a triangle, and he has brown eyes instead of blue.
Four Swords Adventures includes two gameplay modes: "Hyrulean Adventure", with a plot and gameplay similar to other Zelda games, and "Shadow Battle", in which multiple Links, played by multiple players, battle each other. The Japanese and Korean versions include an exclusive third segment, "Navi Trackers" (originally designed as the stand-alone game "Tetra's Trackers"), which contains spoken dialogue for most of the characters, unlike other games in The Legend of Zelda series.
Jump up ↑ "The prince immediately questioned the princess, but she wouldn't tell him anything. After the prince, the magician threatened to put the princess into an enternal sleep if she did not talk, but even still, she said nothing. In his anger, the magician tried to cast a magic spell on the princess. The surprised prince tried to stop him, but the magician fought off the prince and went on chanting the spell. Then, when the spell was finally cast, Princess Zelda fell on that spot and enter a sleep from which she might never awake. At the same time, the magician also fell down and breathe his last." (The Adventure of Link manual, pg. 7, 8)
Dr. Wily once again sets his sights on world domination. This time, he revives several of his Robot Masters based on those of Light's designs, giving them another chance to do battle with Mega Man. Four Robot Masters rampage across the globe, so Dr. Light sends Mega Man out to stop them. Once they are taken down, Mega Man heads to Wily's fortress only to discover that four more Robot Masters await him there. To make matters worse, Dr. Wily has constructed a new powerful robot, a Mega Man Killer known as Enker. Enker has the ability to absorb Mega Man's shots with his lance and return a powerful blast of energy at him with his Mirror Buster; however, Enker is defeated, and Mega Man chases Wily to the Wily Station, using Enker's own Mirror Buster to defeat him.
Following Ganon's defeat, she assists Link in returning the Master Sword to its Sacred Pedestal to restore the seal on Ganon's Soul. When the darkness from Ganon's soul contained in the Pedestal leaks out to prevent Link from returning the sword, Zelda helps Link push the Sword into the pedestal, sealing away Ganon once again. The two then leave the Temple of the Sacred Sword together. Linkie's decision to follow her own path proves fortunate as Linkie later comes to Impa and the Hyrulean Forces aid while Link and Zelda are busy returning the Master Sword to its pedestal. After Linkie and Impa end up saving Hyrule in Link and Zelda's absence, Link and Zelda can be seen walking in Hyrule Field towards Hyrule Castle after restoring the seal.

Mega Man Battle Network, a series primarily on the Game Boy Advance, began in 2001 as a way for the Mega Man games to branch out into the role-playing video game market and to celebrate MegaMan's 15th anniversary. This series features a Net Navi called MegaMan.EXE. Net Navis act as virtual assistants to Operators, such as the protagonist Lan, an elementary school student and future hero who uses his Net Navi to help battle computer viruses and other Internet-based threats. The game combines elements from collectible card games to create a unique fast-paced battle system. An anime series, MegaMan NT Warrior, was also produced, ending with 209 episodes and a 50-minute film adaptation. Mega Man Network Transmission, the only entry in the series released on a home console rather than a handheld, takes place chronologically between the first two Battle Network games, although it was released between the third and fourth. It is also different from other games in the Battle Network universe in that its game play reminds strongly of the Classic series.
Zelda then took the Master Sword to the Great Deku Tree in Korok Forest, considering it a safe place for the blade to rest for the next century though noted while Link would likely lose his memories as a result of the Slumber of Restoration she was certain the blade would reunite with its "master". Zelda tried to get the tree deity to relay a message he politely refused advising her it would sound better in her voice which Zelda took as a complement before placing the sword in its pedestal. After saying her goodbye to the tree, Zelda then left and returned to Hyrule Castle, where she used her powers to seal Calamity Ganon, and herself, away for the next one hundred years. This halted her aging while she was sealed.
So, would I recommend this game? Sure. Is it a must-have? Nah. If you're on the fence, wait until it goes on sale and play something better in the meantime. It's obviously been rushed out in the past couple years, and it's not much of a Final Fantasy game in terms of pacing and plot and cohesiveness in general, but it is a generally entertaining action RPG, if fairly repetitive.

That's good to see....though it's very weird they're doing this in Asia only, and not the US where this game would have shown much better performance with retail shelf visibility during the Christmas rush, given the family friendly nature. I really have no idea what on Earth Squeenix was thinking with how they've handled the release of this game. I'm not sure Squeenix knows either...it's kind of their M.O. these days....

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