I hereby pledge to you, kind internet strangers, to play OoT, TO COMPLETION, no matter how long it takes me. By "completion," I mean "defeat Ganon" (ain't got the staying power or skillz for 100%). I'm allowed to consult walkthroughs, but only when I'm on the verge of rage quitting, as this is more about willpower than it is intellect. I do have the original from when I was a child, but I've just bought the 3D version as it's portable, meaning I'll have less excuse to put it off (also it's an early Christmas treat to myself and only 16 quid on the Nintendo eShop). I'm hesistant to call this a New Year's resolution, as it might take me more than a year and I've started early, but hey ho. If I can do this, I can do anything!

Beginning on the PlayStation in 1997, a 3D action game series called Mega Man Legends was created to take advantage of the console's advanced graphics hardware. The Legends series is set in the same world as the other Mega Man games, although thousands of years in the future. The world is covered by immense bodies of water and features the return of several major characters from the original series in different situations. The hero, Mega Man (Rock) Volnutt, is a relic hunter called a "Digger" who scavenges various ruins throughout the world in search of refractor shards that can be mined and traded as currency. Mega Man Legends brings the gameplay into 3D and is an action adventure with role-playing game elements.

In The Minish Cap, Princess Zelda is known to sneak out of the castle to visit her good childhood friend, Link.[57] At the beginning of the game, Link and Zelda head together towards the Picori Festival in Hyrule Castle Town.[58] A catastrophe occurs when the evil wind mage, Vaati, appears and turns Zelda to stone, breaking the Picori Blade in the process. Link fuses the four elements to transform the blade into the Four Sword to reverse Vaati's spell. When Link saves Princess Zelda atop the roof of Hyrule Castle where she was being imprisoned by Vaati to steal the Light Force within her, she reveals to Link that she saw visions of him, as if in a dream.[59] However, soon after this, the castle begins to collapse.[60] As Link and Zelda head towards the Elemental Sanctuary, Vaati appears again and is subsequently defeated by Link. The Mage's Cap falls down and Ezlo, now a Minish again, urges Princess Zelda to make a wish. Princess Zelda thus wishes for Hyrule to return to its usual, peaceful state, making all the monsters disappear and returning its people back to normal.[61]


Having played Megman since the NES days, I am up for a challenge and am no greenhorn when it comes to the type of gameplay. But to be perfectly honest, some of these levels just seem to go on way too long, to a point which 1 through 8 did not. I only played a little bit of 9 and 10,because I felt Capcom was just ramping up the difficulty to squeeze more gameplay out of an old style game. In the case of 11, all of this would be well and good if I was a kid playing my 8bit Nintendo back in 1987. But in 2018,when there are so many other video games out there with much more depth and enjoyable gameplay, why would I want to struggle with this title?
100 years prior to the events of Breath of the Wild, Zelda met with the Champions. After meeting with them, she left the Castle to research ancient technology, but she did not come across anything of note.[138] During this time, she felt the presence of Ganon and devoted herself to learning all she could about ancient relics in order to stop him.[139] She then met with a fortune teller who told her a prophecy, to which Zelda felt that there was not much time left.[140] The following day, Link was appointed as Zelda's knight, to Zelda's chagrin.[141] During the ceremony, Urbosa explains that Link is a living reminder of Zelda's own failures.[142] Link and Zelda then set out to Goron City to make adjustments to the Divine Beast Vah Rudania to make it easier for Daruk to control.[143] During their journey to Eldin, Zelda comes to a stop and asks him how proficient he is wielding his Sword and asks him if he can hear the voice within the blade.[144]
Despite these advantages, Mega Man is not without flaws. His grounded mobility is comparatively poor, with his dashing speed in particular being the 13th slowest in the game. This leaves Mega Man at a disadvantage against characters with better mobility, such as Sheik and Fox. Mega Man's melee attacks also have short range overall despite their extensive utility, causing him to struggle up close against characters with disjointed range like Marth, Link, and Shulk, while the high ending lag on his attacks puts more stress on this flaw. Mega Man's above average weight and falling speed also makes him an easy target for combos and juggles. Finally, Mega Man's projectile-heavy playstyle is also his biggest weakness, as he is heavily affected by powershielding, reflectors, absorbers, and other anti-projectile tools, which can shut down both his approach and defense options.
Nobuo Uematsu was the chief music composer of the Final Fantasy series until his resignation from Square Enix in November 2004.[46] Other composers include Masashi Hamauzu, Hitoshi Sakimoto[130][131] and Junya Nakano. Uematsu was allowed to create much of the music with little direction from the production staff. Sakaguchi, however, would request pieces to fit specific game scenes including battles and exploring different areas of the game world.[132] Once a game's major scenarios were completed, Uematsu would begin writing the music based on the story, characters, and accompanying artwork. He started with a game's main theme, and developed other pieces to match its style. In creating character themes, Uematsu read the game's scenario to determine the characters' personality. He would also ask the scenario writer for more details to scenes he was unsure about.[133] Technical limitations were prevalent in earlier games; Sakaguchi would sometimes instruct Uematsu to only use specific notes.[132] It was not until Final Fantasy IV on the SNES that Uematsu was able to add more subtlety to the music.[114]
Beginning on the PlayStation in 1997, a 3D action game series called Mega Man Legends was created to take advantage of the console's advanced graphics hardware. The Legends series is set in the same world as the other Mega Man games, although thousands of years in the future. The world is covered by immense bodies of water and features the return of several major characters from the original series in different situations. The hero, Mega Man (Rock) Volnutt, is a relic hunter called a "Digger" who scavenges various ruins throughout the world in search of refractor shards that can be mined and traded as currency. Mega Man Legends brings the gameplay into 3D and is an action adventure with role-playing game elements.

The first game in the Mario Kart series is Super Mario Kart which was released for the Super Nintendo Entertainment System in 1992. The development of the first game was overseen by Shigeru Miyamoto, the Japanese video game designer who created the original Super Mario Bros., as well as many other successful games for Nintendo. Darran Jones of NowGamer suggests that the original success of Super Mario Kart was the result of including characters previously seen in Mario Bros. games, while also being a new type of racing game.[2]


More than 100 Shrines of Trials to discover and explore - Shrines dot the landscape, waiting to be discovered in any order you want. Search for them in various ways, and solve a variety of puzzles inside. The tasks you must perform in each Shrine varies, and you'll never expect the challenges you'll face until you enter. Some will involve realistic physics, and some will require you to harness the power of nature, including electricity, wind, fire, and more. Work your way through the traps and devices inside, utilizing your runes and think outside the box to earn special items and other rewards that will help you on your adventure.


Several years passed, with Zelda remaining the same because of the curse. Link, who had become sixteen, learned of this tragedy and sets off on a journey to reclaim the lost section of the Triforce to lift the curse. Once Link gains the full Triforce, he goes back to the palace where Zelda resides in and disperses the curse. Now free from the curse, Zelda thanks Link and calls him a "real hero" for saving Hyrule. The curtains then fall as Link and Zelda appear to embrace each other.
Once Link wishes for the destruction of Demise with the Triforce, Zelda is freed, and she happily reunites with the hero. Her reunion with Link, Groose, and the Old Woman is cut short however, when Ghirahim abducts her. He then takes Zelda through the remaining Gate of Time to resurrect Demise in the past, which he means to accomplish by performing a ritual on Zelda that will allow the Imprisoned to swallow her life force. Though Zelda's life force is taken by Demise, Link learns that Zelda can still be revived, provided that he act quickly. Thus, Link challenges Demise to a duel. With the Demon King accepting and setting the battle grounds to another dimension, Link and Demise face off against each other. Ultimately, Link proves victorious, allowing Zelda to be revived.
Like the Super Mario series, the Mario Kart series has achieved successful sales with over 100 million copies sold in total.[20] Super Mario Kart has sold 8.76 million copies and is the fourth best-selling game on the Super Nintendo Entertainment System console.[14] Mario Kart 64 is the second-bestselling game for the Nintendo 64 (behind Super Mario 64), selling a total of 9.87 million copies.[14]Mario Kart: Double Dash has sold 6.96 million copies.[14] It is the second best-selling game on the GameCube (next to Super Smash Bros. Melee). Mario Kart Wii has achieved highly successful numbers, selling a total of 37.10 million copies.[16] It is the best-selling installment in the series and is the second best-selling game for the Wii (next to Wii Sports).[16] Mario Kart 8, released for the Wii U, has shipped 1.2 million copies in North America and Europe combined on its first few days since launch, which was the console's fastest-selling game until the record was beaten by Super Smash Bros. for Wii U.[21][22] It sold a total of 8.42 million copies and is the Wii U's best-selling game.[18] In contrast, the enhanced port for the Nintendo Switch system, Mario Kart 8 Deluxe, has sold 459,000 units in the United States in one day of its launch, making it the fastest-selling game in the series to date.[23] Deluxe sold a total of 10.35 million copies worldwide, outperforming the original Wii U version, and is the second-bestselling Nintendo Switch game of all time (behind Super Mario Odyssey).[19] Both versions sold a combined total of 18.77 million copies
Anyway, I'm nearing 30 and trying to have a bit of a lifestyle overhaul, i.e. working on my worst qualities. One thing that really annoys me about myself is that I start lots of things but never finish them, flitting between TV programmes, books and games like I have the attention span of a five year-old. So, I'm going back to the source, to the one game that has foxed me throughout my life despite the minimum player age being like 10 (!)... The Legend of Zelda: Ocarina of Time!
Growing up in the halls of Hyrule Castle, young Princess Zelda, referred to by the Great Deku Tree as the Princess of Destiny,[4] was growing concerned with one of her father's associates, the Gerudo king Ganondorf, and a vision of his treachery did not help matters.[64] Expressing her concerns with her guardian and nursemaid Impa, she continued to watch the Gerudo despite her inability to do anything about him. This changed when a young Kokiri boy named Link snuck into her garden courtyard.[65]
In addition to Hyrule Warriors incarnation of Zelda, Tetra appears as a playable character in Hyrule Warriors Legends (Tetra also appears in the original Hyrule Warriors via the download code that comes with Hyrule Warriors Legends). Tetra fights using Cutlass and magic-infused flintlock pistols, befitting her status as a swashbuckling pirate captain. During certain attacks, she also uses Light Arrows and can also combine the two pieces of the Triforce of Wisdom to produce a magic blast at the end of her Focus Spirit. Her use of Light Arrows and Triforce of Wisdom are based on her depiction from The Wind Waker.
Unlike in earlier installments, Zelda does not bear the title of princess. She resides in Skyloft, where she attends the same boarding school as Link and rides a blue Loftwing. A childhood friend of Link and the object of affection of Link's rival Groose, Zelda has been confirmed to be Link's love interest throughout the game. Zelda is very cheerful around Link and rather nervous when alone with him, even bashfully asking him to fly around the sky together, like a date. Link also reciprocates these feelings. Toward the beginning of the game, she is swept off of her Loftwing by a tornado that Ghirahim created. Before she is captured, however, Zelda is snatched up by Impa and undergoes a journey to be purified in the springs of the Skyview Temple and the Earth Temple. Zelda is eventually brought to the Temple of Time where she manages to give the Goddess's Harp to Link before she and Impa enter a Gate of Time to evade Ghirahim.
According to the in-game backstories, the world of Hyrule was created by the three golden goddesses: Din, Farore, and Nayru.[17] Before departing, the goddesses left a sacred artifact called the Triforce, which could grant powers to the user. It physically manifests itself as three golden triangles in which each embodies one of the goddesses' virtues: Power, Courage, and Wisdom.[18] However, because the Triforce has no will of its own and it could not judge between good and evil, it would grant any wish indiscriminately.[19][20] Because of this, it was placed within an alternate world called the "Sacred Realm" or the "Golden Land" until one worthy of its power and has balanced virtues of Power, Wisdom, and Courage in their heart could obtain it, in its entirety. If a person is not of a balanced heart, the triforce part that the user mostly believes in will stay with that person and the remainder will seek out others. In order to master and control the triforce as a whole, the user must get the other parts found in other individuals and bring them together to reunite them. The Sacred Realm can itself be affected by the heart of those who enters it: those who are pure will make it a paradise, while those who are evil will transform it into a dark realm.[21]
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