Lana and Cia reclaim the Triforce of Power and together with Link, and Princess Zelda who arrives after the battle with Impa use it to form the complete Triforce to undo the damage caused by Phantom Ganon causing Tetra, King Daphnes, and parts of the Great Sea to return to their dimension of origin. Afterwards Princess Zelda, Link, and Impa bid Lana and the reformed Cia farewell as they return to the valley of the Seers to both serve as the twin Guardians of Time as well as protect the Triforce of Power which they split between them.
Outside of battles the player can explore the field for items, dialog with non-player characters, and for trading in gil for items and gear. In games featuring instanced random encounters, the party will encounter an enemy randomly while exploring dangerous areas (though abilities to reduce the encounter rate can be learned), while games with free-roaming enemies have enemies appear in the dangerous areas for the player to engage or avoid.
In Grand Prix, one player is required to race against eleven (formerly seven) computer-controlled characters in a "cup," a series of four races (five in Super Mario Kart). Mario Kart games typically have four recurring difficulty levels: 50cc, 100cc, 150cc, and an extra "Mirror" mode (where tracks are inverted left-to-right); starting in Mario Kart 8, a fifth difficulty level, 200cc, was added. As the player progresses through the cups, the courses become more difficult, and as the difficulty level increases, the vehicles go faster. Players earn points according to their finishing position in each race. In earlier games, if a player finishes in a lower position, they must replay the race and may not proceed until a higher placing is achieved. The racer with the highest number of points after all races have been completed wins a trophy: bronze for third place, silver for second, and gold for first. Grand Prix is also playable in multiplayer mode for up to four players, though this does not affect the rest of the gameplay rules. Grand Prix is known as Mario Kart GP in the first three games.
The series' most basic plots revolve around the cast fighting an antagonist who aims to destroy or conquer the world while coping with their own struggles. The characters are often part of a small resistance against one or more larger powers, and each tend to have different motivations within their own groups. There is a sense of desperation, as the characters fight for everything they hold dear. The plots vary from being overall light-hearted, such as Final Fantasy III or Final Fantasy V, to being more grim and realistic, such as Final Fantasy II or Final Fantasy VII, though many, such as Final Fantasy IX and Final Fantasy XIV, are a mix.
Granted, you don't have to manually drive everywhere; there is a fast-travel option which costs a pittance of gil. But you don't get chocobos until Chapter 3, and if you're anything like probably a good majority of RPG enthusiasts, you do as many quests as you can, as early as you can. This means a ton of very slow walking/sprinting in a sprawling, rather empty world, and early on it's a bunch of rather boring sandy/rocky scenery.

Mario Kart Wii's Battle mode is similar to that seen in previous installments in which players drive around an enclosed arena and attack each other using items. The players are divided into two teams, red and blue, and teammates cannot harm each other with their items. There are two variants of Battle mode available: Balloon Battle and Coin Runners. In Balloon Battle, each player's kart has three attached balloons. A player gains a point each time they pop or steal a balloon belonging to an opposing team player, but loses a point each time they lose all balloons. In Coin Runners, the players collect coins scattered throughout the arena and attack opposing team members to make them drop coins. The team that has accumulated the most points or coins total when the three-minute time limit expires wins.[7]
Learned by Impa and Kass, the Zelda that lived ten thousand years prior to the events of Breath of the Wild assisted Link and the four Champions in defending Hyrule from Calamity Ganon. Successfully defeating the Calamity, Zelda sealed Ganon away for ten thousand years, leading to his release one hundred years before the events of Breath of the Wild.
Mega Man set out to stop Wily and his robots again, who had stolen the new parts developed by Dr. Light and kidnapped Roll. If the player decides to pursue Wily, Mega Man will mention that Wily's scheming has ended, and then moves in close, presumably to apprehend him. However, he then reacts in shock when he discovers that "Wily" was in fact a mechanical duplicate. If the player decides to rescue Roll, Roll will apologize for worrying Mega Man before revealing she managed to steal some energy from the Wily Robot. In Mega Man's ending, Mega Man says he will bring peace for both humans and robots, and Dr. Wily informs Mega Man that he is no different than him, as he destroyed Wily's robots. Mega Man is in disbelief with what Wily said, but Dr. Light, Roll, and Auto appear to cheer him. Proto Man also appears if he was his partner. Mega Man starts feeling better, but Wily uses their distraction to escape again, and Mega Man starts to pursue him. His cooperative mode ending with Bass has him forced into a battle with Bass shortly after stopping Wily, despite both being significantly injured due to Bass wanting to fulfill his directive, although the conclusion is never revealed. In his cooperative mode ending with Duo, he wishes Duo luck as he proceeds to leave the planet with the energy.

Jump up ↑ "Once the wizard had finished casting his spell, Princess Zelda crumpled where she stood. [...] Mad with grief and regretting what he had done, the young king placed his sleeping sister, Princess Zelda, on an altar in the North Castle, in the hopes that she would someday be revived. [...] The story became the legend of the first Princess Zelda. [...] There came a day when the demon army led by the Demon King Ganon invaded Hyrule and stole the Triforce of Power. The reigning Princess Zelda divided the Triforce of Wisdom, which was in her possession, into eight pieces, hiding them in different corners of the kingdom. [...] Just then, a boy named Link appeared. [...] Using the power of the Triforce of Wisdom, Link crushed the Demon King and saved Princess Zelda. [...] Even after defeating Ganon, Link remained in the Kingdom and lent a hand to the reconstruction efforts. [...] Link, having obtained the Triforce of Courage, used the Triforce's power to awaken Princess Zelda I from her slumber." (Hyrule Historia (Dark Horse Books), pg. 104-107, 109)

As pointed out by others, Zelda has many attributes that attracts allies. While not always a stable relationship from the start, she has gained many good friends throughout various games. Most of her friends deeply respect her as the princess of Hyrule and do not doubt her judgment. Her kindness is enough to turn even some of her enemies into allies.

Zelda is portrayed as a young girl or beautiful young woman, usually with blonde hair. In Twilight Princess, however (and therefore in Super Smash Bros. Brawl, as well as Super Smash Bros. for Nintendo 3DS / Wii U, in which her appearance is based on that of Twilight Princess), she is depicted as a brunette. She also has light brown hair in The Legend of Zelda: A Link to the Past (though she is depicted as being blonde in artwork), and auburn hair in The Adventure of Link.

Jump up ↑ "I had a dream... In the dream, dark storm clouds were billowing over the land of Hyrule... But suddenly, a ray of light shot out of the forest, parted the clouds and lit up the ground... The light turned into a figure holding a green and shining stone, followed by a fairy... I know this is a prophecy that someone would come from the forest..." — Princess Zelda (Ocarina of Time)
In the mid-1980s, Square entered the Japanese video game industry with simple RPGs, racing games, and platformers for Nintendo's Famicom Disk System. In 1987, Square designer Hironobu Sakaguchi chose to create a new fantasy role-playing game for the cartridge-based NES, and drew inspiration from popular fantasy games: Enix's Dragon Quest, Nintendo's The Legend of Zelda, and Origin Systems's Ultima series. Though often attributed to the company allegedly facing bankruptcy, Sakaguchi explained that the game was his personal last-ditch effort in the game industry and that its title, Final Fantasy, stemmed from his feelings at the time; had the game not sold well, he would have quit the business and gone back to university.[92][93][94] Despite his explanation, publications have also attributed the name to the company's hopes that the project would solve its financial troubles.[93][95] In 2015, Sakaguchi explained the name's origin: the team wanted a title that would abbreviate to "FF", which would sound good in Japanese. The name was originally going to be Fighting Fantasy, but due to concerns over trademark conflicts with the roleplaying gamebook series of the same name, they needed to settle for something else. As the word "Final" was a famous word in Japan, Sakaguchi settled on that. According to Sakaguchi, any title that created the "FF" abbreviation would have done.[96]
Final Fantasy has spawned numerous spin-offs and metaseries. Several are, in fact, not Final Fantasy games, but were rebranded for North American release. Examples include the SaGa series, rebranded The Final Fantasy Legend, and its two sequels, Final Fantasy Legend II and Final Fantasy Legend III.[38] Final Fantasy Mystic Quest was specifically developed for a United States audience, and Final Fantasy Tactics is a tactical RPG that features many references and themes found in the series.[39][40] The spin-off Chocobo series, Crystal Chronicles series, and Kingdom Hearts series also include multiple Final Fantasy elements.[38][41] In 2003, the Final Fantasy series' first direct sequel, Final Fantasy X-2, was released.[42] Final Fantasy XIII was originally intended to stand on its own, but the team wanted to explore the world, characters and mythos more, resulting in the development and release of two sequels in 2011 and 2013 respectively, creating the series' first official trilogy.[28] Dissidia Final Fantasy was released in 2009, a fighting game that features heroes and villains from the first ten games of the main series.[43] It was followed by a prequel in 2011.[44] Other spin-offs have taken the form of subseries—Compilation of Final Fantasy VII, Ivalice Alliance, and Fabula Nova Crystallis Final Fantasy.
Arcade Machine Mario Kart Arcade GP DX is the third Mario Kart game for arcades, released in 2013. It adds Mario Kart 7's gliders[3] and submersible karts, plus new playable characters to the arcade installments, Bowser Jr., Rosalina, Metal Mario, Baby Mario, Baby Peach, Daisy, and King Boo, the latter six being characters added through game updates (while King Boo could only be obtained through a limited-time event). Additionally, Don-chan crosses over from the Taiko no Tatsujin series, and Pac-Man is redesigned to use his appearance from the animated television show Pac-Man and the Ghostly Adventures. Two new modes are introduced as well: "Alter-Ego," which uses online functionality to allow players to race against ghosts set by other players; and "Team," which allows two players to face against two computer-controlled opponents, and combine their karts to form a more powerful vehicle.
Unlike in earlier installments, Zelda does not bear the title of princess. She resides in Skyloft, where she attends the same boarding school as Link and rides a blue Loftwing. A childhood friend of Link and the object of affection of Link's rival Groose, Zelda has been confirmed to be Link's love interest throughout the game. Zelda is very cheerful around Link and rather nervous when alone with him, even bashfully asking him to fly around the sky together, like a date. Link also reciprocates these feelings. Toward the beginning of the game, she is swept off of her Loftwing by a tornado that Ghirahim created. Before she is captured, however, Zelda is snatched up by Impa and undergoes a journey to be purified in the springs of the Skyview Temple and the Earth Temple. Zelda is eventually brought to the Temple of Time where she manages to give the Goddess's Harp to Link before she and Impa enter a Gate of Time to evade Ghirahim.
Super Nintendo Entertainment System Super Mario Kart was the first entry in the series, released for the SNES in 1992. The game has a total of eight playable characters who, when computer-controlled, use special power-up items specific to each character (such as eggs for Yoshi). The twenty tracks in this game, based on locations in Super Mario World (such as Donut Plains), are all short in length compared to other tracks in the series; thus, they are raced in five laps instead of the usual three. Whereas most other playable characters have reappeared in all later entries in the series, Koopa Troopa has only returned intermittently, and Donkey Kong Jr. would never again be used as a playable character, except for two Mario Tennis games. Unlike other games in the series, Super Mario Kart allows players only a limited number of lives, which are lost whenever a racer loses and is "ranked out". A notable aspect of the game's presentation is its use of the SNES's Mode 7 graphics technology, which allows for free rotation and scaling of planes to give a three-dimensional appearance.
Although originally the names "Battle Kid" (バトルキッド), "Mighty Kid" (マイティーキッド), "Knuckle Kid" (ナックルキッド), "Rainbow Warrior Miracle Kid" (レインボー戦士 ミラクルキッド) and "The Battle Rainbow Rockman" (ザ・バトルレインボー ロックマン),[4][5] were proposed, Capcom eventually settled on "Rockman" as Mega Man's Japanese moniker. The word "Rock" in Rockman is a reference to the music genre rock and roll, and is meant to work in tandem with his "sister" robot, Roll. Such music-themed naming conventions are present in a number of Keiji Inafune's other character designs, such as Blues. In addition, the original Mega Man titles intentionally incorporated a "Rock, Paper, Scissors" game play mechanic into defeating certain enemies. In parts of the English speaking world, some people call Mega Man "The Blue Bomber" because of his blue armor and high fighting capabilities.
With Ganon sealed away, Zelda and Link then embark on a journey to try and fix Hyrule piece by piece, starting by visiting King Dorephan to give him closure over Mipha's death. Zelda remarks that she feels her powers dwindling as she cannot hear the voice of the Master Sword anymore. However, she says that she is okay with that now, and can accept the fact that her powers are going to disappear shortly. She and Link then walk towards their horses to begin their new adventure. Presumably she, Link, Paya, Impa, Purah, Robbie, Dorephan, Prince Sidon, Gerudo Chieftain Riju, Daruk's descendant Yunobo, Goron Patriarch Bludo, Teba, and Rito Elder Kaneli work together to rebuild Hyrule after Ganon's defeat. She presumably visited King Dorephan to seek his assistance in helping Zelda take the Hyrulean throne as some Hyruleans may doubt she is the 117 year old Zelda as she had not physically aged since sealing Calamity Ganon, though King Dorephan and the Zora could help Zelda prove her legitimacy along with Impa, Purah, and Robbie.
Princess is also featured in other media, including comics based on the games, animated shows, and the Super Smash Bros. series. In some of her appearances, she is depicted as a brave, proud, and self-reliant fighter who is proficient in archery and horseback riding, such as in the The Legend of Zelda comics by Valiant Comics and The Legend of Zelda TV series. As with the games, she is the protector of the Triforce of Wisdom.
Mega Man, known as Rockman in Japan, is a video game franchise created by Capcom, starring the robot character Mega Man, or one of his many counterparts. Mega Man, released for the Nintendo Entertainment System in 1987, was the first in a series of over 50 games on multiple systems. A roster of corrupted robot masters faced Mega Man in separate stages in the game. By March 2015, the series had sold about thirty million copies worldwide.[1]
Games in The Legend of Zelda series frequently feature in-game musical instruments, particularly in musical puzzles, which are widespread.[2] Often, instruments trigger game events: for example, the recorder in The Legend of Zelda can reveal secret areas, as well as warp Link to the Dungeon entrances. This warping with music feature has also been used in A Link to the Past and Link's Awakening. In Ocarina of Time, playing instruments is a core part of the game, with the player needing to play the instrument through the use of the game controller to succeed.[3] Ocarina of Time is "[one of the] first contemporary non-dance title[s] to feature music-making as part of its gameplay",[4] using music as a heuristic device and requiring the player to utilise songs to progress in the game[5] – a game mechanic that is also present in Majora's Mask.[6]
In the game's story mode, "The Subspace Emissary", Zelda is watching a match between Mario and Kirby alongside Princess Peach. When the flying battleship Halberd appears over the stadium, both princesses join Mario and Kirby in fighting off the enemies that emerge from it. After the fight, Mario is blown out of the stadium, and Zelda and Peach are captured by Petey Piranha, one of Mario's enemies. Kirby fights Petey to rescue the princesses, but can only save one of them (the player can choose which one). The other princess is turned into a trophy by Wario, and Kirby escapes with the rescued princess as the entire stadium is pulled into Subspace by a Subspace Bomb.
The series' popularity has resulted in its appearance and reference in numerous facets of popular culture like anime, TV series, and webcomics.[207][208][209] Music from the series has permeated into different areas of culture. Final Fantasy IV's "Theme of Love" was integrated into the curriculum of Japanese school children and has been performed live by orchestras and metal bands.[210] In 2003, Uematsu co-founded The Black Mages, a instrumental rock group independent of Square that has released albums of arranged Final Fantasy tunes.[211][212] Bronze medalists Alison Bartosik and Anna Kozlova performed their synchronized swimming routine at the 2004 Summer Olympics to music from Final Fantasy VIII.[142] Many of the soundtracks have also been released for sale. Numerous companion books, which normally provide in-depth game information, have been published. In Japan, they are published by Square and are called Ultimania books.[213][214]
The spin-offs' gameplay can deviate a lot from the main series. While spin-offs tend to include gameplay fundamentals, if only in abilities and ability names, many stick to role-playing game elements. As an example, although Dissidia Final Fantasy and games following its format are fighting games, they still feature character growth, characters using their specific abilities, and similar equipment systems. Another notable spin-off, Final Fantasy Tactics, is a tactical role-playing game with a job system that uses tactical unit command as opposed to one of the battle systems featured throughout the main series. Many games also feature action elements, such as Final Fantasy Type-0, while others include shooting elements, such as Dirge of Cerberus -Final Fantasy VII-, but still keep the series fundamentals.

Nintendo Switch Mario Kart 8 Deluxe is an enhanced port of Mario Kart 8 for the Nintendo Switch, released in 2017. In addition to most of the original release's base and DLC content, the port includes additional features. Battle Mode is reworked to be similar to the format from previous Mario Kart games, and comes with eight exclusive arenas of its own. Boo and Super Mario Kart's Feather are reintroduced as items after long being absent from the series' item lineup, with the latter being exclusive to Battle Mode; and players are now allowed to carry two items at once. More playable characters are added to the roster: Bowser Jr., Dry Bones, King Boo, and Gold Mario, who return from previous games, as well as the girl and boy Inklings from Splatoon, making their Mario franchise debut. Other additional content includes new racing suits for Miis unlocked via amiibo, a simpler steering option, and additional kart parts for customization.
Mega Man Battle Network, a series primarily on the Game Boy Advance, began in 2001 as a way for the Mega Man games to branch out into the role-playing video game market and to celebrate MegaMan's 15th anniversary. This series features a Net Navi called MegaMan.EXE. Net Navis act as virtual assistants to Operators, such as the protagonist Lan, an elementary school student and future hero who uses his Net Navi to help battle computer viruses and other Internet-based threats. The game combines elements from collectible card games to create a unique fast-paced battle system. An anime series, MegaMan NT Warrior, was also produced, ending with 209 episodes and a 50-minute film adaptation. Mega Man Network Transmission, the only entry in the series released on a home console rather than a handheld, takes place chronologically between the first two Battle Network games, although it was released between the third and fourth. It is also different from other games in the Battle Network universe in that its game play reminds strongly of the Classic series.
Artistic design, including character and monster creations, was handled by Japanese artist Yoshitaka Amano from Final Fantasy through Final Fantasy VI. Amano also handled title logo designs for all of the main series and the image illustrations from Final Fantasy VII onward.[101] Tetsuya Nomura was chosen to replace Amano because Nomura's designs were more adaptable to 3D graphics. He worked with the series from Final Fantasy VII through Final Fantasy X;[74][101] for Final Fantasy IX, however, character designs were handled by Shukō Murase, Toshiyuki Itahana, and Shin Nagasawa.[111] Nomura is also the character designer of the Kingdom Hearts series, Compilation of Final Fantasy VII, and Fabula Nova Crystallis: Final Fantasy.[112] Other designers include Nobuyoshi Mihara and Akihiko Yoshida. Mihara was the character designer for Final Fantasy XI, and Yoshida served as character designer for Final Fantasy Tactics, the Square-produced Vagrant Story, and Final Fantasy XII.[40][113]

The game indeed reversed Square's lagging fortunes, and it became the company's flagship franchise.[46][93] Following the success, Square immediately developed a second installment. Because Sakaguchi assumed Final Fantasy would be a stand-alone game, its story was not designed to be expanded by a sequel. The developers instead chose to carry over only thematic similarities from its predecessor, while some of the gameplay elements, such as the character advancement system, were overhauled. This approach has continued throughout the series; each major Final Fantasy game features a new setting, a new cast of characters, and an upgraded battle system.[5] Video game writer John Harris attributed the concept of reworking the game system of each installment to Nihon Falcom's Dragon Slayer series,[97] with which Square was previously involved as a publisher.[98] The company regularly released new games in the main series. However, the time between the releases of Final Fantasy XI (2002), Final Fantasy XII (2006), and Final Fantasy XIII (2009) were much longer than previous games. Following Final Fantasy XIV, Square Enix stated that it intended to release Final Fantasy games either annually or biennially. This switch was to mimic the development cycles of Western games in the Call of Duty, Assassin's Creed and Battlefield series, as well as maintain fan-interest.[99]
Long long time mega man fan. It's by far my favorite series. 2 and 9 have been my 2 favorites, but 1...1 may have just move to the top. I absolutely love this game. Capcom nailed it. I feel like they really need to do MM2 with this art style and play control. The game looks beautiful! Definitely buy this game. The gear system is amazing, all the weapons are great and very useful. Great game to speedrun, can't wait to see where this goes! See More
The Mario Kart series' player-character rosters generally consist of memorable characters from the Mario universe, including the main protagonist Mario; his brother Luigi; his love interest Princess Peach; his sidekick Yoshi; his friends Toad, Princess Daisy, and Rosalina; his antagonists and rivals Donkey Kong, Wario, and Waluigi; and his nemesis Bowser; among others. Each character's kart has different capabilities with differing levels of top speed, acceleration and handling.
Step into a world of discovery, exploration, and adventure in The Legend of Zelda: Breath of the Wild, a boundary-breaking new game in the acclaimed series. Travel across vast fields, through forests, and to mountain peaks as you discover what has become of the kingdom of Hyrule in this stunning Open-Air Adventure. Now on the Nintendo Switch console, your journey is freer and more open than ever. Take your system anywhere, and adventure as Link any way you like.
The introduction of The Adventure of Link speaks of the legend of Zelda, a legend that has been passed down in Hyrule.[98] According to that legend, well before the events of The Legend of Zelda, Hyrule was a prosperous land ruled by a king who had two children, an unnamed prince and Princess Zelda. The King maintained peace in Hyrule using the Triforce; however, he passed away, and although the prince should have received the Triforce in full, he only received a part of it.[99] The prince frantically searched in vain everywhere for the remaining piece, but then a wizard came to the Prince and tells him that his younger sister, Zelda, knows the location of the mystical object.[100] The prince demands that Zelda turn the information over to him, but Zelda refuses and, in a rage, the wizard puts Zelda into an eternal sleep, with him dying in the process.[101] Overcome with grief, the prince seals his sleeping sister in the North Palace and orders that all female descendants of the Hylian monarchy are to be named Zelda.[41]
Zelda's alter egos appear to have specialized abilities of their own. In Skyward Sword, it is implied that Zelda and her subsequent incarnations' abilities may be due to her connection to the Goddess Hylia and are potentially divine in nature. In Breath of the Wild, both Kass and Impa refer to the Princess of Hyrule as possessing the blood of the Goddess in their retelling of the legend of Calamity Ganon's defeat ten thousands years ago. Unlike other incarnations, the Breath of the Wild incarnation of Zelda initially has trouble awakening her powers, and as a result develops an interest in science and ancient technology. In Link's memories she is shown using the Sheikah Slate which Link uses 100 years later. She is familiar with Gerudo Town law and uses it to her advantage to allude Link's protection detail as Link a man could not accompany Zelda into Gerudo Town a fact Zelda used to her advantage. However her privileged upbringing means she apparently lacks Link's level of physical fitness and was easily cornered by three Yiga Clan Footsoldiers despite running as fast as she could. Zelda is well read and capable researcher though as shown in one of Link's memories when she fails to realize a Hot-Footed Frog has to be cooked into a Hasty Elixir enhance the consumer's physical abilities due to her excitement over catching one and enthusiasm to study its effects using Link as a test subject due to his high level of physical fitness causing her to try and humorously force Link to consume the uncooked frog despite his visible disgust. However her expertise in studying ancient technology is enough that she can calibrate Divine Beasts and understand their functions and inner workings with Divine Beasts being her primary focus along with the Sheikah Slate. She also realized the significance of the Shrine of Resurrection and ensured it was restored to working order upon discovering it was a medical facility recognizing Ganon must be formidable to necessitate such a facility. Zelda also possess precognition like her previous incarnations as she felt something horrible would happen before the Great Calamity and recognized the increased monster activity was a sign of Ganon's return. She also has some medical knowledge such as the medical applications of various flower species in Hyrule and first aid as she treated Link's minor injuries he received fight monsters in Eldin Canyon. She also apparently has an interest in growing endangered flower species such as Silent Princess which despite her and other people's efforts have failed to grow domestically. Zelda is also shown to be a capable horseback rider who has her own Royal White Stallion. Her concept artwork even depicts her wielding a riding crop. However she requires advice from Link to improve her relationship with her horse as while she is a capable rider she apparently failed to consider its feelings until Link advised her how to soothe her horse and inspired Zelda to empathize with her horse improving their relationship. After awakening her powers, Zelda is shown to be strong enough to seal both herself and Calamity Ganon in Hyrule Castle for 100 years. She also recognized Link would likely lose his memories from the untested Slumber of Restoration thus took steps to help him recover his memories through pictures she left on the Sheikah Slate and a final picture kept by Impa. Interestingly, in both Skyward Sword and Breath of the Wild, Zelda does not age while sealed by her own powers. Yet, in the latter, she appears fully conscious of the outside world while in stasis, likely having the same perception of time as Link. Due to her aging being halted she remains physically seventeen despite being approximately 117 years old as she turned seventeen around the time the Great Calamity began and she kept Ganon sealed for approximately a hundred years making her the oldest known living incarnation of Zelda due to not aging at all for a century.
As pointed out by others, Zelda has many attributes that attracts allies. While not always a stable relationship from the start, she has gained many good friends throughout various games. Most of her friends deeply respect her as the princess of Hyrule and do not doubt her judgment. Her kindness is enough to turn even some of her enemies into allies.
The series has been both commercially and critically successful, selling more than 142 million games worldwide, making it one of the best-selling video game franchises of all time. The series is well known for its innovation, visuals, and music, such as the inclusion of full motion videos, photo-realistic character models, and music by Nobuo Uematsu. Final Fantasy has been a driving force in the video game industry, and the series has affected Square Enix's business practices and its relationships with other video game developers. It has popularized many features now common in role-playing games, also popularizing the genre as a whole in markets outside Japan.

In 1990, a junior novel version of Mega Man 2 was released as part of the Worlds of Power novel series. Mega Man is turned human by Dr. Light during an accident in a machine designed to clone Mega Man. Instead of a Mega Buster, human Mega Man uses a hand gun and instead of being able to copy the robot master's weapons, he instead takes them off of their arms. For some reason being human does not affect him much and he is still able to consume E-drinks (Energy Tanks) and gain a power boost. The book follows the general plot of Mega Man 2 and even provides game hints at the end of some chapters.
The Legend of Zelda[a] is an action-adventure video-game series created by Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo, although some portable installments and re-releases have been outsourced to Capcom, Vanpool, and Grezzo. The series' gameplay incorporates elements of action, adventure, and puzzle-solving games.

Both Mega Man Legacy Collections offer more than just simple emulations of the classic games. The first offers up a rewind feature that, as the name suggests, offers players a chance to rewind time if you fall off a cliff (or get one-shotted by the lasers in Quick Man’s stage). It’s not a perfect feature, as I’d often rewind further back than I’d intended to, and I’d like to get a couple of seconds after stopping the rewind to prepare myself, but these games are supposed to be difficult.
LIkewise, while many of the levels are incredibly well designed such as Block Man's stage (which makes a great tutorial for the double gear system) or Tundra Man's stage, this just makes it more obvious when level design falls short of expectations. Bounce Man's stage may be the single most frustrating stage to appear in a classic Mega Man game, and the flame wall in Torch Man's stage is more frustrating than challenging.
In the story behind the original series, Mega Man is an android originally named Rock, created as a lab assistant by the scientist Dr. Light with Dr. Wily as his partner. Following treachery by Dr. Wily in which he reprogrammed most of Dr. Light's robots, Rock volunteered to be converted into a fighting robot to defend the world from Wily's violent robotic threats, thus becoming Mega Man.
Ganon, also known as Ganondorf in his humanoid form, is the main antagonist and the final boss in the majority of The Legend of Zelda games. In the series, Ganondorf is the leader of a race of desert brigands called the Gerudo, which consists entirely of female warriors save for one man born every one hundred years. He is significantly taller than other human NPCs, but his looks vary between games, often taking the form of a monstrous anthropomorphic boar. His specific motives vary from game to game, but most often his plans include him kidnapping Princess Zelda and planning to achieve domination of Hyrule and presumably the world beyond it. To this end, he seeks the Triforce, a powerful magical relic. He often possesses a portion of the Triforce called the Triforce of Power, which gives him great strength. However, it is often not enough to accomplish his ends, leading him to hunt the remaining Triforce pieces. Unlike Link, Zelda, and most other recurring characters, he is actually the same person in every game, with the exception of Four Swords Adventures, where he is a reincarnation of the original. In each game the battles with him are different and he fights using different styles. The game Skyward Sword indicates that Ganon is a reincarnation of an evil deity known as Demise.
Nintendo Switch Mario Kart 8 Deluxe is an enhanced port of Mario Kart 8 for the Nintendo Switch, released in 2017. In addition to most of the original release's base and DLC content, the port includes additional features. Battle Mode is reworked to be similar to the format from previous Mario Kart games, and comes with eight exclusive arenas of its own. Boo and Super Mario Kart's Feather are reintroduced as items after long being absent from the series' item lineup, with the latter being exclusive to Battle Mode; and players are now allowed to carry two items at once. More playable characters are added to the roster: Bowser Jr., Dry Bones, King Boo, and Gold Mario, who return from previous games, as well as the girl and boy Inklings from Splatoon, making their Mario franchise debut. Other additional content includes new racing suits for Miis unlocked via amiibo, a simpler steering option, and additional kart parts for customization.
Skyward Sword has several noticeable romantic moments between Link and Zelda. Early in the story, Zelda wants Link to be the first to see her outfit for the Wing Ceremony. She worries over him and she does not want him to fail at becoming a knight. When Link's Crimson Loftwing is hidden by Groose, Zelda assists Link in finding his Loftwing. After Link wins the Wing Ceremony, Zelda jumps off the ledge and Link catches her almost as if she was expecting him to. She then congratulates him on winning. Afterwards, Zelda mentions that she is very happy to be atop the Statue of the Goddess with him. She also gets extremely close to him and almost implies that the two are to kiss, before she pushes him off the statue. Afterward, Zelda bashfully asks Link to go out flying, which they do. She then tells Link how amazing the day was, and that she would remember it forever.

Many course themes recur throughout the series, including circuit, dirt, off-road, beach, desert, snow, and haunted tracks. Most courses are based on an existing Mario location (such as Bowser's Castle), but there are a number of courses that have not appeared elsewhere, such as Rainbow Road. Each game in the series includes at least 16 original courses and up to 6 original battle arenas. Each game's tracks are divided into four "cups," or groups in which the player has to have the highest overall placing to win. Most courses can be done in three laps. Course outlines are marked out by impassable barriers and feature a variety of bends, ranging from sharp hairpins to wide curves which players can drift around. Numerous obstacles appear on the tracks, ranging from generic obstacles to those themed after the Mario games. For example, the Bowser's Castle tracks feature Thwomps and sometimes Fire Bars or Lava Bubbles; beach courses may feature crabs and/or Cheep Cheeps; and the Mario Circuit tracks, depending on the game, may incorporate anything from pipe barriers to franchise-staple enemies like Piranha Plants and Chain Chomps. Another common type of obstacle is off-road sections which slow down the karts, such as shallow water or mud bogs.


around 37% beams Mega Man fires a Black Hole Bomb forward. After shooting, the bomb will detonate after a set distance, but can be detonated prematurely by pressing the special move button or if the bomb touches another player, causing 1%. Pressing the button again will instantly force the bomb to suck the opponent(s), dealing 1-2%. If anyone touches the black hole, they will be sucked in. A cutscene then occurs where Mega Man summons his other four incarnations: X, MegaMan.EXE, MegaMan Volnutt and Star Force Mega Man. All five proceed to charge their respective Busters and fire energy beams at the opponent, causing around 37% damage. It KOs at mid-high damage percentages, starting at 58%.
Zelda has appeared in nearly all Legend of Zelda games with varying degrees of significance. The only exception to date has been The Legend of Zelda: Link's Awakening and The Legend of Zelda: Tri Force Heroes. It should be noted however, that she is briefly referenced in Link's Awakening, but does not make an actual appearance. According to The Adventure of Link, all princesses in Hyrule have been called Zelda since the first Princess Zelda. This would however, according to the Hyrule Historia, only extend to the Zelda in the original game as the other incarnations of Zelda are chronologically from before the tragedy.

Wii Mario Kart Wii was released for the Wii in 2008. For the first time in the series, the player can race using motorcycles (labeled in-game as "bikes") and perform tricks while driving that produce speed boosts, such as mid-air stunts, slipstreaming, and wheelies. The game is primarily played using the plastic Wii Wheel accessory, which uses the controller's motion sensing to simulate operating a steering wheel. The game features 24 playable characters, the largest roster of the series at the time (Baby Daisy makes her debut in the Mario franchise, and other new additions to the Mario Kart series include Baby Peach, Funky Kong, Dry Bowser, and Rosalina; Mii characters saved in the console's Mii Channel are also playable). The concept of retro tracks is expanded to the Battle mode, with one retro battle course from each game in the series. When Nintendo Wi-Fi Connection was in existence, Mario Kart Wii allowed the VS and Battle modes to be played by up to twelve participants, and also featured the "Mario Kart Channel," which was available as an optionally selectable channel on the Wii Menu and allowed players to check their regional or global Time Trial rankings, send and receive ghost data, and participate in worldwide tournaments on modified courses with special objectives.
The Fallen Hero Timeline is the timeline in which Link, the Hero of Time, despite his best efforts, was defeated by Ganondorf in the final battle. This turn of events created the timeline containing A Link to the Past, Oracle of Seasons, Oracle of Ages, Link's Awakening, A Link Between Worlds, Tri Force Heroes, The Legend of Zelda, and The Adventure of Link.

Overall, the character of Mega Man has been well received by critics. IGN called him an icon of Capcom.[45] Nintendo Power listed Mega Man as their fourth favourite hero, citing his ability to steal weapons from downed Robot Masters.[46] Mega Man was also listed as the best robot in video games by many sources such Joystick Division, UGO Networks, and Complex.[47][48][49] GameDaily ranked him as the best Capcom character of all time.[50] UGO Networks listed Mega Man as one of their best heroes of all time, and called him "one of the most iconic video game heroes of all time".[51] He was included in GameSpot's "All Time Greatest Video Game Hero" contest and reached the "Elite Eight" round before losing to Mario.[52] In a Famitsu poll done in February 2010, Mega Man was voted by readers as the twenty-second most popular video game character.[53] The 2011 Guinness World Records Gamer's Edition lists Mega Man as the 23rd most popular video game character.[54] In 2012, GamesRadar ranked him as the 12th "most memorable, influential, and badass" protagonist in games.[55]

In The Wind Waker, Tetra (as Princess Zelda) briefly wields the Master Sword that had been dropped by Link, making her one of the few people besides Link to be shown wielding the Blade of Evil's Bane. Her ability to wield it proves that Tetra (despite being a pirate) possesses a heart untainted by evil, as it has often been stated that evil beings are incapable of touching and or wielding it. However as she wields it only briefly before returning it to Link, it is unknown if Tetra could wield it as effectively as the various incarnations of the Hero. Being a pirate, Tetra is implied to possess some sword fighting skills and carries a short dagger-like blade, which she is shown wielding in promotional artwork. In the spin-off Hyrule Warriors series, she wields cutlasses (along with magically infused pistols) and is even capable of performing the Spin Attack.

In 2011, to coincide with the 25th anniversary of the series, an art book was published exclusively in Japan under the name Hyrule Historia by Shogakukan. It contains concept art from the series's conception to the release of Skyward Sword in 2011 and multiple essays about the production of the games, as well as an overarching timeline of the series. It also includes a prequel manga to Skyward Sword by Zelda manga duo Akira Himekawa. The book received an international release by publisher Dark Horse Comics on January 29, 2013;[208] it took the number one spot on Amazon's sales chart, taking the spot away from E. L. James's 50 Shades of Grey trilogy.[209] Dark Horse released The Legend of Zelda: Art & Artifacts, a follow-up art book to Hyrule Historia containing additional artwork and interviews,[210][211] in North America on February 21, 2017, and in Europe on February 23, 2017.[212]

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