Fi's spirit may continue to exist within the Master Sword in Breath of the Wild. Princess Zelda reveals to the Great Deku Tree that the Master Sword told her that her destiny was not finished, it convinced her to seal Calamity Ganon herself. In his vision after removing the sword, Link sees Zelda speaking to the Master Sword as if it was a person. She told the Master Sword that its master (Link) would come for it, like Fi whose spirit slumbers within the sword and refers to Link as "master" in Skyward Sword.

↑ Jump up to: 29.0 29.1 "We must stop him from freeing himself from the seal that imprisons him. At any cost... That is why I intend to remain here in this time and place... To sustain the seal as best as I can. As long as I continue this vigil, we may be able to prevent the demon king from fully reviving himself in our own time." — Zelda (Skyward Sword)
Three Zelda-themed LCD games were created between 1989 and 1992. The Zelda version of Nintendo's Game & Watch series was released first in August 1989 as a dual-screen handheld electronic game similar in appearance to today's Nintendo DS. It was re-released in 1998 as a Toymax, Inc. Mini Classic and was later included as an unlockable extra in Game & Watch Gallery 4, a 2002 compilation for the Game Boy Advance. While the Game & Watch Zelda was developed in-house by Nintendo, the subsequent two LCD games were developed by third parties under license by Nintendo. In October 1989, The Legend of Zelda was developed by Nelsonic as part of its Game Watch line. This game was an actual digital watch with primitive gameplay based on the original Legend of Zelda. In 1992, Epoch Co. developed Zelda no Densetsu: Kamigami no Triforce for its Barcode Battler II console. The game employed card-scanning technology similar to the later-released Nintendo e-Reader.

I've been a Legend of Zelda fan forever. From the Game Cube's Ocarina of Time to the Wii's Skyward Sword, I've played them all, and each time I have the same reaction: how do these games keep getting better!? Eventually, you would think that the Zelda world, puzzles, and story would get repetitive and old, but with each iteration, Nintendo manages to change just enough to recapture your interest and awe in familiar characters and places. The game offers all that we love and expect from of a Zelda game while adding an entire new layer of complexity and customization. The map is entirely open-world, which differs from traditional, linear Zelda games, and everything is destructible and collectible. To match this, the inventory system feels much more similar to a standard open-world game as well. This gives the familiar settings of Hyrule, Faron, and Gerudo--to name a few--an entirely different flavor! Breath of the Wild also makes perfect use of the Switch engine--it has superb, Nintendo-style graphics that are just realistic enough to completely immerse yourself while not being overly realistic as to detract from the cartoon-ish nature of the series. This style, combined with the seamless animations and dynamic movement of the Switch create a truly beautiful and stunning world to explore. This game is basically a friendlier, happier, and more puzzle-centric Skyrim. Speaking of the dynamic movements, this game captures all of the best aspects of the old Wii games while doing away with the clunky, unrefined aspects. Different weapons require different swing patters while looking around is as simple as pointing and clicking, but without the click! If this style of gaming isn't for you, the game is just as easy and intuitive on the traditional Switch controller. Overall, this is an amazing game that has something for everyone--phenomenal graphics and game play, memorizing story lines and characters, thought-provoking puzzles, and action and adventure for the whole family to enjoy. Even though I am writing this review as part of a contest, I would HIGHLY recommend this game to anyone and everyone, young and old, Zelda newbies and veterans--it will not disappoint!

The developers had originally planned to use a famous vocalist in the ending of Final Fantasy VII, but the plan didn't go through due to being too abrupt, and there was no suitable theme in the story for a vocal song to suddenly come up in the ending. This idea was realized in Final Fantasy VIII whose "Eyes On Me" has a meaning in the plot and it relates to the game's main characters.[19] Uematsu went on to compose vocal theme songs for the main series games Final Fantasy IX, Final Fantasy X, Final Fantasy XII and Final Fantasy XIV, even though he didn't otherwise participate with Final Fantasy XII, its soundtrack being composed by Hitoshi Sakimoto.
In his early appearances in Twilight Princess, Zant inspires terrifying dread. His monstrous steel helm is grotesque with a thick, elongated tongue strewn across the lower mouth. Add in the enormous bulging bug eyes, and you have some excellent nightmare fuel fit for your worst enemies. It’s the perfect set up for an imposing villain. Later in the game, Zant’s villainous mystique grows as he creepily whispers into Midna’s ear, revealing a mouth that drips with saliva and split oddly…
A follow-up to the Mega Man Battle Network series and released on the Nintendo DS, Star Forces's launch commemorated the 20th anniversary of the Mega Man franchise. The Star Force games are very similar to the Battle Network games, and also takes place roughly 200 years later in the timeline. Network technology has progressed with electromagnetic wave technology to connect the world via radio waves. The series stars a timid boy named Geo Stelar and an extraterrestrial EM-wave being named Omega-Xis who can merge into an EM-Human known as "Mega Man," allowing the player to explore both the real world and the EM-world. Although each game has a different set of antagonists, they are usually EM-beings that are able to merge with humans to create new threats. The gameplay is very similar to the Battle Network series with an over-the-shoulder battle system and more simplified collectible card game elements, as well as faster-paced battle mechanics. An anime based on this series began airing on TV Tokyo in October 2006 for 76 episodes.
More than 100 Shrines of Trials to discover and explore - Shrines dot the landscape, waiting to be discovered in any order you want. Search for them in various ways, and solve a variety of puzzles inside. The tasks you must perform in each Shrine varies, and you'll never expect the challenges you'll face until you enter. Some will involve realistic physics, and some will require you to harness the power of nature, including electricity, wind, fire, and more. Work your way through the traps and devices inside, utilizing your runes and think outside the box to earn special items and other rewards that will help you on your adventure.
Start your engines & get set to play anytime with Mario Kart 8 Deluxe from Nintendo Switch. With more characters & lot, more battling & racing fun to have. Players can now choose from up to over 40 characters characters. Choose between Dry Bones, King Boo & Bowser Jr. along with the Inklings as all-new guest characters. With 48 different battle courses to race on, this definitive version of Mario Kart 8 is sure to incite & immerse players in that colorful & magical world of Mario Kart like never before. With its surreal gameplay & even marking the glorious return of DLC. It is everything a Nintendo fan could ask for & more. Available on the Wii U & Nintendo Switch. Go ahead & challenge your friends with the revised battle mode from the Wii U version. With the handheld mode, players can now challenge friends & racers around the world anytime, anywhere.
Princess Zelda is one of the three most important characters of The Legend of Zelda series, which is also why her name appears in the title of every game. Princess Zelda first appeared in the original The Legend of Zelda, and has since been featured in every subsequent game, with the exception of Link's Awakening. Each incarnation of the Princess is chosen by destiny to be the keeper of the Triforce of Wisdom in their respective eras, which is the main reason why they play such an integral role in the legends of Hyrule.

Granted, you don't have to manually drive everywhere; there is a fast-travel option which costs a pittance of gil. But you don't get chocobos until Chapter 3, and if you're anything like probably a good majority of RPG enthusiasts, you do as many quests as you can, as early as you can. This means a ton of very slow walking/sprinting in a sprawling, rather empty world, and early on it's a bunch of rather boring sandy/rocky scenery.
 Phantom Slash's fully charged attack is now momentarily delayed, allowing Zelda to move around before the Phantom rushes forward. Zelda can set it as a trap and attack the opponent in tandem with the Phantom, or she can retreat behind it for protection. This also discourages the opponent from reflecting the Phantom since she now has enough time to respond with Nayru's Love.

Nobuo Uematsu was the chief music composer of the Final Fantasy series until his resignation from Square Enix in November 2004.[46] Other composers include Masashi Hamauzu, Hitoshi Sakimoto[130][131] and Junya Nakano. Uematsu was allowed to create much of the music with little direction from the production staff. Sakaguchi, however, would request pieces to fit specific game scenes including battles and exploring different areas of the game world.[132] Once a game's major scenarios were completed, Uematsu would begin writing the music based on the story, characters, and accompanying artwork. He started with a game's main theme, and developed other pieces to match its style. In creating character themes, Uematsu read the game's scenario to determine the characters' personality. He would also ask the scenario writer for more details to scenes he was unsure about.[133] Technical limitations were prevalent in earlier games; Sakaguchi would sometimes instruct Uematsu to only use specific notes.[132] It was not until Final Fantasy IV on the SNES that Uematsu was able to add more subtlety to the music.[114]

Zelda is the daughter of the King of Hyrule, and eventually the Seventh Sage and the holder of the Triforce of Wisdom. She is also the leader of the Sages. The heir to the Royal Family, Zelda is of the Hylian race with blonde hair and blue eyes. She begins the game as a young girl about 10-12 years old, who is gifted with psychic abilities. In a dream of symbolic importance, she senses Ganondorf's treachery and predicts Link's arrival before either occurs. When Link meets her for the first time in Hyrule Castle's courtyard, she sends him on a quest to collect the three Spiritual Stones and protect the Triforce from Ganondorf. When Ganondorf attacks Hyrule Castle, Zelda and her nursemaid, Impa, flee the castle on horseback.
He also appears in Nova's ending as part of the new Mega Nova Corps along with Proto Man, Beat, Roll and Zero as well as Thor's ending which was redone to include him along with Ryu and Morrigan. His other appearance in the game is that of a card in the "Heroes and Heralds" mode, as an "S Rank" card who's primary ability is halving the time used to charge attacks for characters with his secondary ability increasing the chance to gain rare cards of characters belonging to Capcom.
Princess is also featured in other media, including comics based on the games, animated shows, and the Super Smash Bros. series. In some of her appearances, she is depicted as a brave, proud, and self-reliant fighter who is proficient in archery and horseback riding, such as in the The Legend of Zelda comics by Valiant Comics and The Legend of Zelda TV series. As with the games, she is the protector of the Triforce of Wisdom.
The next time where Zelda`s father directly appears is in Breath of the Wild, known as King Rhoam Bosphoramus Hyrule. The two had a strained relationship, due to the Queen of Hyrule`s death and Rhoam`s harsh attitude towards Zelda. This is however, largely due to a sense of urgency (brought on by the knowledge of Ganon's return), rather than a form of unfairness. In truth, Rhoam did feel a sense of regret for treating his daughter in such a manner, as well as understanding her pain from losing her mother. Nevertheless, Rhoam did nothing to help ease Zelda`s emotional pain, with it being revealed in Rhoam`s diary that he considered his duties as a king more important than his responsibilities as a father towards Zelda. Although Rhoam eventually began to see the error of his ways, he ultimately lost the chance to reconcile with Zelda, due to the Great Calamity. In contrast with her father, Zelda had a very stable relationship with her mother, whom she loved dearly. According to Zelda`s diary, when Zelda`s mother died, Zelda felt immense grief. This grief is hinted to be one of the main reasons for why Zelda struggled to awaken her powers. Zelda's Diary also revealed that her mother would often smile to her and say "Zelda, my love, all will be well in the end. You can do anything." indicating that her mother believed in her daughter and encouraged her, though Zelda began to doubt her mother's words due to her inability to awaken her powers, despite years of self-training.
"Get ready to be at the centre of the ultimate fantasy adventure. Enter the world of FINAL FANTASY XV, and experience epic action-packed battles along your journey of discovery. You are Noctis, the Crown Prince of the Kingdom of Lucis, and your quest is to reclaim your homeland from the clutches of the imperial army. Joined by your closest friends, you will take the wheel and experience a voyage like no other, travelling through the breath-taking world of Eos encountering larger-than-life beasts and unforgiving enemies. You will learn to master the skills of weaponry and magic, channelling the power of your ancestors allowing you to effortlessly warp through the air in thrilling combat. Fresh faces and long-time fans, fulfil your destiny and experience a brand new kind of fantasy. Pre-order the Day One Edition to receive the exclusive FINAL FANTASY series weapon - the Masamune!"
Zelda is the princess of Hyrule. In Link's dream, he sees Princess Zelda being snatched away by a pig-shaped creature. Later, Zelda meets up with Link and she is shocked to hear the news about the latest events. She fears that the evil of the past has re-awakened and sends Link to go to Kakariko Village to see Sahasrahla. Before he leaves she gives him a special charm. Yuga later turns Zelda into a portrait and takes her to Lorule. He then uses her portrait and those of the Seven Sages to revive Ganon. After Link rescues all the sages, Zelda grants Link the Light Arrows needed to defeat Yuga, now fused with Ganon. After the fight, Zelda tells Princess Hilda that she wished it did not have to be this way. She and Link then use Hyrule's Triforce to restore Lorule's Triforce.
In Spirit Tracks, Princess Zelda can possess a Phantom's body after Link strikes it with a powered-up sword or the Lokomo Sword. While in this state, the princess can help Link solve various puzzles as well as cross certain obstacles that the young hero cannot traverse by himself.[40] Moreover, due to the Phantom's armor, she can also protect Link from attacks or use her strength to fight alongside Link and help him defeat enemies, as seen when fighting Geozards or Byrne.
Throughout the lifespan of The Legend of Zelda series, a number of games (including main series games as well as re-releases and spin-offs) in varying states of completeness have had their releases cancelled. Perhaps the earliest of these was Gottlieb's The Legend of Zelda Pinball Machine (cancelled 1993). After securing a license from Nintendo to produce two Nintendo-franchise-based pinball machines, pinball designer Jon Norris was tasked with designing the table. Before it was completed, Gottlieb decided to repurpose the game with an American Gladiators theme. Licensing for this version ultimately fell through and the game was released as simply Gladiators (November 1993).[103]

In Hyrule Warriors and Hyrule Warriors Legends, Impa is Zelda's faithful servant/protector, general, and advisor. General Impa possesses a samurai-like devotion to Zelda, similar to her Ocarina of Time and Skyward Sword incarnations. When Zelda goes missing, Impa is determined to find Zelda and enlists the help of the inexperienced Hero Link to find her. Ironically, Impa is suspicious and distrustful of the mysterious Sheik, mostly due to Sheik claim that she is a Sheikah survivor and member of Impa's tribe. Impa fails to realize Sheik's true identity, until it is revealed following Fake Zelda's defeat. However she knows Zelda character well enough to realize the Princess Zelda causing trouble in the Era of the Hero of Time was nothing more than a fake. She is shown to be visibly relieved when she learns that Princess Zelda had been fighting alongside her and the Hyrulean Forces while disguised as Sheik, despite her deception. After reuniting with the Princess, Impa returns to her role as Zelda's advisor and defender. Though she respects Zelda's judgment, Impa is shown to voice her opinion about the potential consequences, such as when she warned Zelda of the dangers of having Link remove the Master Sword from its pedestal in the Temple of the Sacred Sword in order to defeat Cia. Impa's fears are later realized when the final seal on Ganondorf's soul breaks, though continues to serve Zelda even after Ganondorf obtains the complete Triforce.
The good news is Mega Man 11 is pretty good. It's everything I expected from a Mega Man game. It does play it relatively safe, however. There is no risk to the formula or design, but this is necessary because the goal needs to be to get Mega Man back on track. That being said, just because it plays it safe doesn't mean it has nothing to offer. The level designs are extremely good (with Block Man's stage being a near perfect tutorial on how to make use of the game's new Double Gear system) and the levels are fairly lengthy and challenging to keep you going. It makes the game inviting, but Mega Man hasn't lost its trademark difficulty. The game is hard. If the clever level designs don't stump you every now and then, some of the bosses will.

Mega Man, or Rockman, came into existence due to the following timeline of events. In the fictional and futuristic year 200X, the robotics expert Dr. Thomas Light (Dr. Right in Japan) worked to create a humanoid robot. This robot would demonstrate an advanced artificial intelligence program that would allow it to make decisions based on vague commands and directions.

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