Magic is another common RPG element in the series. The method by which characters gain magic varies between installments, but is generally divided into classes organized by color: "White magic", which focuses on spells that assist teammates; "Black magic", which focuses on harming enemies; "Red magic", which is a combination of white and black magic, "Blue magic", which mimics enemy attacks; and "Green magic" which focuses on applying status effects to either allies or enemies.[3][73][82] Other types of magic frequently appear such as "Time magic", focusing on the themes of time, space, and gravity; and "Summoning magic", which evokes legendary creatures to aid in battle and is a feature that has persisted since Final Fantasy III. Summoned creatures are often referred to by names like "Espers" or "Eidolons" and have been inspired by mythologies from Arabic, Hindu, Norse, and Greek cultures.[73][74]

The Mario Kart series' player-character rosters generally consist of memorable characters from the Mario universe, including the main protagonist Mario; his brother Luigi; his love interest Princess Peach; his sidekick Yoshi; his friends Toad, Princess Daisy, and Rosalina; his antagonists and rivals Donkey Kong, Wario, and Waluigi; and his nemesis Bowser; among others. Each character's kart has different capabilities with differing levels of top speed, acceleration and handling.

Outside of battles the player can explore the field for items, dialog with non-player characters, and for trading in gil for items and gear. In games featuring instanced random encounters, the party will encounter an enemy randomly while exploring dangerous areas (though abilities to reduce the encounter rate can be learned), while games with free-roaming enemies have enemies appear in the dangerous areas for the player to engage or avoid.
Mega Man then went to Dr. Wily's castle and defeated Dr. Wily again. Dr. Wily, as usual, begged Mega Man for forgiveness. Mega Man responded to this by having Rush play clips of all the times Wily had done the same routine (the clips being scenes from previous games). Although Wily seemed contrite and apologetic, he tricked Mega Man into thinking that Dr. Light was, in fact, imprisoned in a jail cell in the next room. Although Proto Man appeared and warned him that it was a trap, Mega Man went to investigate the cell and was electrocuted by the fake Light robot and Wily set his hideout to self-destruct. Proto Man saved Mega Man, but Wily escaped yet again.
Of the various "Mega Men", classic series Rockman is the only one with blue eyes. All other characters to bear the name "Mega Man" have green eyes. Curiously in the PSP remake Mega Man Powered Up his eye color is changed to green (though the artwork for the game shows him with blue eyes). In the Mega Man Megamix illustrations, his eye color is also depicted as green.
The tracks in Mario Kart Wii are based thematically on locations seen in the Mario series,[original research?] such as Bowser's Castle. Each of the eight cups features four different tracks for a total of 32 unique tracks, 16 of which are new to the series, while the other 16 are several tracks ported from previous installments.[6] The cups (groups of tracks) are the Mushroom, Flower, Star, Special, Shell, Banana, Leaf, and Lightning Cups. The Shell, Banana, Leaf, and Lightning Cups each contain retro tracks, updated versions of tracks originally found in the five previous Mario Kart installments. There are ten arena courses available for Battle mode, which include five original courses and five retro courses.[7]

Multiple members of the game industry have expressed how Zelda games have impacted them. Rockstar Games founder and Grand Theft Auto director, Dan Houser, stated, "Anyone who makes 3-D games who says they've not borrowed something from Mario or Zelda [on the Nintendo 64] is lying."[194] Rockstar founder and Grand Theft Auto director Sam Houser also cited the influence of Zelda, describing Grand Theft Auto III as "Zelda meets Goodfellas".[195] Ōkami director Hideki Kamiya (Capcom, PlatinumGames) states that he has been influenced by The Legend of Zelda series in developing the game, citing The Legend of Zelda: A Link to the Past as his favorite game of all time.[196] Soul Reaver and Uncharted director, Amy Hennig (Crystal Dynamics, Naughty Dog), cited Zelda as inspiration for the Legacy of Kain series, noting A Link to the Past's influence on Blood Omen and Ocarina of Time's influence on Soul Reaver.[197] Soul Reaver and Uncharted creator, Richard Lemarchand (Crystal Dynamics, Naughty Dog), cited A Link to the Past's approach to combining gameplay with storytelling as inspiration for Soul Reaver.[198] Wing Commander and Star Citizen director, Chris Roberts (Origin Systems, Cloud Imperium Games), cited Zelda as an influence on his action role-playing game, Times of Lore.[199]
In 1994, near the end of the Famicom's lifespan, the original Famicom game was re-released in cartridge format.[60] A modified version, BS Zelda no Densetsu, was released for the Super Famicom's satellite-based expansion, Satellaview, on August 6, 1995, in Japan. A second Satellaview game, BS Zelda no Densetsu MAP2 was released for the Satellaview on December 30, 1995. Both games featured rearranged dungeons, an altered overworld, and new voice-acted plot-lines.[61]

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