↑ Jump up to: 29.0 29.1 "We must stop him from freeing himself from the seal that imprisons him. At any cost... That is why I intend to remain here in this time and place... To sustain the seal as best as I can. As long as I continue this vigil, we may be able to prevent the demon king from fully reviving himself in our own time." — Zelda (Skyward Sword)
Down smash Flame Blast 17% (clean), 14% (mid), 9% (late) Mega Man plants both arm cannons into the ground, causing two vertical flaming pillars to erupt from the ground either side of him which launch the opponent upwards. It has quick startup, but notoriously long endlag that leaves it highly punishable if not landed. Immense knockback when hit with the first frames of the hitbox, which can KO starting at 60% when fully charged. It boasts incredible power, being the fourth-strongest down smash in SSB4, behind Lucario at maximum aura, Ganondorf, and Bowser Jr.. It is based on Flame Man's weapon from Mega Man 6.
Before his death, the King had imparted a secret to his daughter, Princess Zelda; with the Magician later finding out about it. The Magician then reported it to the Prince, who was looking for the Triforce of Courage, it being the only piece he did not possess. Thinking the secret to be the location for the Triforce Piece, the Prince ruthlessly asked about it to his sister.
Ah ha ha, now this is funny. Apparently Mega Man X Legacy Collection is going to revert the Mega Man X5 Maverick names back to the ones used in the original game’s manual rather than the Guns N’ Roses names. But actually, if the preview videos are any guide, they’re taking it one step further and they’re actually translating the stray Japanese words into English equivalents like I did on the Game Hints page. For example, Spiral Pegacion officially becomes Spiral Pegasus (which is what he should have been named all along—in my humble opinion). I don’t yet have a list of all eight names but I’m sure that will be forthcoming because we’re getting really close to release day.
All in all, I really like this game, but its not perfect. For some odd reason the first level seems to be one of the hardest in the game and the lack of checkpoints on normal considering the length of the levels feels like an oversight (if you want less checkpoints, that should be what Hard difficulty is for). I'd say if Casual was actually the Normal setting, a lot of my issues would be invalid, however perhaps they're invalid anyway since you can choose how hard you want to make this game. If I'm just ignoring the difficulty settings though and focusing on what's there, this is definitely one of the best Mega Man games, possibly just below 2, 3, and 9. Yes some parts of the levels are cheap, but the game gives you so many options to lessen the frustration, I can't fault it too much.
Growing up in the halls of Hyrule Castle, young Princess Zelda, referred to by the Great Deku Tree as the Princess of Destiny, was growing concerned with one of her father's associates, the Gerudo king Ganondorf, and a vision of his treachery did not help matters. Expressing her concerns with her guardian and nursemaid Impa, she continued to watch the Gerudo despite her inability to do anything about him. This changed when a young Kokiri boy named Link snuck into her garden courtyard.
Granted, you don't have to manually drive everywhere; there is a fast-travel option which costs a pittance of gil. But you don't get chocobos until Chapter 3, and if you're anything like probably a good majority of RPG enthusiasts, you do as many quests as you can, as early as you can. This means a ton of very slow walking/sprinting in a sprawling, rather empty world, and early on it's a bunch of rather boring sandy/rocky scenery.
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