Afterwards, Impa reveals to Zelda and the others of her intent to remain in the past to safeguard the Master Sword, much to Zelda's sadness. As a token of her appreciation, Zelda gives one of her armlets to the Sheikah. Impa assures Zelda that they will reunite, before watching the Hylians depart to their own time. At the Sealed Grounds' overseer of their time, Zelda, Link, and Groose are greeted by the Old Lady. Zelda notices the Old Lady's armlet, realizing that it is the one she gave to Impa. The Old Lady is then revealed to be Impa of the present, to everyone's surprise. Immediately afterwards, Impa passes on, with Zelda thanking her for everything she did for them.

Beyond the circuit races you can also race against others online. This is fun as well but there are some good racers out there. I have yet to finish top 3 in an online race. The Wii also awards you points, or takes them away, based on how well you finish in online races. Good way to gauge how good of a racer you are. I wasn't paying huge attention when I first started racing online, but I think you start with 5000 points. I am down to about 4000 points, so still working my way back.
Several games within the series have become best-selling games. At the end of 2007, the seventh, eighth, and ninth best-selling RPGs were Final Fantasy VII, Final Fantasy VIII, and Final Fantasy X respectively.[142] Final Fantasy VII has sold more than 11 million copies worldwide,[143] earning it the position of the best-selling Final Fantasy game.[144] Within two days of Final Fantasy VIII's North American release on September 9, 1999, it became the top-selling video game in the United States, a position it held for more than three weeks.[145] Final Fantasy X sold over 1.4 million Japanese units in pre-orders alone, which set a record for the fastest-selling console RPG.[142][146] The MMORPG, Final Fantasy XI, reached over 200,000 active daily players in March 2006[147] and had reached over half a million subscribers by July 2007.[46] Final Fantasy XII sold more than 1.7 million copies in its first week in Japan.[148] By November 6, 2006—one week after its release—Final Fantasy XII had shipped approximately 1.5 million copies in North America.[149] Final Fantasy XIII became the fastest-selling game in the franchise,[150] and sold one million units on its first day of sale in Japan.[151] Final Fantasy XIV: A Realm Reborn, in comparison to its predecessor, was a runaway success, originally suffering from servers being overcrowded,[152] and eventually gaining over one million unique subscribers within two months of its launch.[153]
Mario Kart 64 is a go-kart racing game released for the Nintendo 64 gaming console system back in 1996. Mario Kart 64 is the second game in the series and the first game to feature a full 3D gameplay. The game has an assortment of powerups and characters with a cool Mario vibe. Each character has their own unique traits and set of attributes that will affect the gameplay. Race through different tracks and avoid the natural hazards and try to cross the finish line first! Good luck!

I purchased a used game, but when wanted to play it, it didn't work, I was able to play for 5min. the screen turn black and couldn't do much I eject the disc and the black screen still there so I turn the console off manually I play another disc and work find, just the Mario kart is not functioning even do I clean it, but t doesn't look bad, no scratches or dents.

The Final Fantasy series has now grown to 15 core games, along with over dozens of spin-offs, sequels, remakes, ports, movies, and more. Final Fantasy I was first released in 1987 (JP), now coming up to Square Enix's 30th anniversary, Final Fantasy XV awaits to be released for the upcoming XBOX One and PS4. The popularity of the franchise continues to grow as it continues to pave the road in RPG creativity and innovation. As the series continues to expand, the complete game list below will be updated accordingly.


Mega Man then went to Dr. Wily's castle and defeated Dr. Wily again. Dr. Wily, as usual, begged Mega Man for forgiveness. Mega Man responded to this by having Rush play clips of all the times Wily had done the same routine (the clips being scenes from previous games). Although Wily seemed contrite and apologetic, he tricked Mega Man into thinking that Dr. Light was, in fact, imprisoned in a jail cell in the next room. Although Proto Man appeared and warned him that it was a trap, Mega Man went to investigate the cell and was electrocuted by the fake Light robot and Wily set his hideout to self-destruct. Proto Man saved Mega Man, but Wily escaped yet again.
Rather than just continuing to run, jump, and shoot, I sometimes found myself having to stop and figure out how to proceed forward, and other times being forced to move forward without having this chance and just dying over and over while I figure it out. I am actually thankful there are at least difficulty options because after an hour on the first level playing on Normal, I finally had to lower the difficulty to Casual. The reason for this is my next problem which is the LENGTH of levels. They just feel too long under the standard Mega Man rules. A single checkpoint in the middle is not enough when the levels are this long and complex. Thankfully Casual gives you more lives and checkpoints, but considering I beat the other games without this option, I felt a little sad to have to resort to this.

In 2011, an unnamed Zelda 25th Anniversary Compilation was cancelled. To celebrate the 25th anniversary of the series, Nintendo of America originally had planned to release a compilation of games together for the Wii, similar to the collector's edition disc released for the GameCube in 2003. However Nintendo of Japan's president Satoru Iwata and Shigeru Miyamoto disagreed in releasing it, believing it would be too similar to the Super Mario 25th Anniversary game released in 2010.[111]


Zelda was the young matriarch of Hyrule until its invasion by Zant, the Twilight King, to whom she surrendered in order to prevent the death of her people. Subsequently, she is imprisoned inside a tower in Hyrule Castle, although unlike her people, she does not become a spirit under the influence of the Twilight (possibly due to her implied possession of the Triforce of Wisdom). It is here that she meets Link, transformed into a wolf by the Twilight's power, though their conversation is cut short due to the arrival of her guard.
+Wii U and Switch versions offer choice for the gamer. You don't have to upgrade to the Switch to experience BOTW. The Wii U version is every bit as great as the Switch one. In fact, I owned the Switch version but got rid of it in favor of the Wii U version. I did not see the point in upgrading since the only other Switch game I care about is Mario Odyssey and that doesn't come out for almost another year.
"The Legend of Zelda Theme" is a recurring piece of music that was created for the first game of the franchise. The composer and sound director of the series, Koji Kondo, initially planned to use Maurice Ravel's Boléro as the game's title theme, but was forced to change it when he learned, late in the game's development cycle, that the copyright for the orchestral piece had not yet expired. As a result, Kondo wrote a new arrangement of the overworld theme within one day.[7] The "Zelda Theme" has topped ScrewAttack's "Top Ten Videogame Themes Ever" list.[8]
Like its previous installments of games, Mario Kart Wii incorporates playable characters from the Mario series, who participate in kart races on various race tracks using specialized items to hinder opponents or gain advantages. The game features multiple single-player and multiplayer game modes including a four person split screen. Online multiplayer via Nintendo Wi-Fi Connection was available at launch, but was discontinued in May 2014, along with other Wii and Nintendo DS games that supported online play.[2] Many fans have created alternative servers to continue playing on, one of the more notable being Wiimmfi.

Following the release of The Wind Waker came The Legend of Zelda: Collector's Edition, which included the original The Legend of Zelda, Zelda II, Ocarina of Time, Majora's Mask, and a demo of The Wind Waker. GameSpot noted that Majora's Mask suffered from a frame rate which appeared choppier and inconsistencies in the audio.[83] This compilation was never sold commercially, and originally could only be obtained by purchasing a GameCube bundled with the disc[84][85] (in North America, Europe and Australia), by registering a GameCube and two games at Nintendo.com,[84] or by subscribing or renewing a subscription to Nintendo Power (in North America) or Club Nintendo in Sweden.[84] In the UK, 1000 copies were made available through the Club Nintendo Stars Catalogue program.[85] After these were quickly claimed, Nintendo gave a copy to customers who mailed in proof of purchases from select GameCube games.[85]


Overall, the character of Mega Man has been well received by critics. IGN called him an icon of Capcom.[45] Nintendo Power listed Mega Man as their fourth favourite hero, citing his ability to steal weapons from downed Robot Masters.[46] Mega Man was also listed as the best robot in video games by many sources such Joystick Division, UGO Networks, and Complex.[47][48][49] GameDaily ranked him as the best Capcom character of all time.[50] UGO Networks listed Mega Man as one of their best heroes of all time, and called him "one of the most iconic video game heroes of all time".[51] He was included in GameSpot's "All Time Greatest Video Game Hero" contest and reached the "Elite Eight" round before losing to Mario.[52] In a Famitsu poll done in February 2010, Mega Man was voted by readers as the twenty-second most popular video game character.[53] The 2011 Guinness World Records Gamer's Edition lists Mega Man as the 23rd most popular video game character.[54] In 2012, GamesRadar ranked him as the 12th "most memorable, influential, and badass" protagonist in games.[55]
Magic is handled pretty terribly. It essentially functions as an elemental grenade that also damages you and your teammates that get caught in the blast, and unfortunately, your teammates' AI will absolutely run into a raging inferno and start screaming (sorry, Prompto). It wouldn't be quite so bad, I think, if the effects didn't linger in a wide area for at least 10 seconds afterwards, during which, again, your teammates will run into it and flail for however long it lasts. (Yes I know you can Regroup with Ignis to somewhat avoid this, but the fact that there's a workaround does not make it a good feature.)
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