Start your engines & get set to play anytime with Mario Kart 8 Deluxe from Nintendo Switch. With more characters & lot, more battling & racing fun to have. Players can now choose from up to over 40 characters characters. Choose between Dry Bones, King Boo & Bowser Jr. along with the Inklings as all-new guest characters. With 48 different battle courses to race on, this definitive version of Mario Kart 8 is sure to incite & immerse players in that colorful & magical world of Mario Kart like never before. With its surreal gameplay & even marking the glorious return of DLC. It is everything a Nintendo fan could ask for & more. Available on the Wii U & Nintendo Switch. Go ahead & challenge your friends with the revised battle mode from the Wii U version. With the handheld mode, players can now challenge friends & racers around the world anytime, anywhere.
All in all, I really like this game, but its not perfect. For some odd reason the first level seems to be one of the hardest in the game and the lack of checkpoints on normal considering the length of the levels feels like an oversight (if you want less checkpoints, that should be what Hard difficulty is for). I'd say if Casual was actually the Normal setting, a lot of my issues would be invalid, however perhaps they're invalid anyway since you can choose how hard you want to make this game. If I'm just ignoring the difficulty settings though and focusing on what's there, this is definitely one of the best Mega Man games, possibly just below 2, 3, and 9. Yes some parts of the levels are cheap, but the game gives you so many options to lessen the frustration, I can't fault it too much.

Up special Default Rush Coil 0% Mega Man briefly summons his robotic dog companion Rush. A second bounce will make Mega Man jump even higher than the first bounce. Other players will also be able to bounce on Rush, even if he is in the air. Mega Man is unable to summon Rush again until he lands, or is hit by an attack after using it. The move is based on the Rush Coil from Mega Man 3.
After Zelda was born, her parents named her Zelda in accordance with royal tradition and her mother would eventually take the infant Zelda to Gerudo Town to introduce her daughter to her close friend Gerudo Chieftain Urbosa. For the first six years of her life Zelda was raised by both parents and apparently had a happy childhood for a time. Her mother encouraged Zelda she could do anything and told her about the latent power she inherited from her grandmother whom is implied to have been a previous Zelda indicating her mother was not of royal blood. When Zelda was six years old, her mother died, changing her life and putting her under the protection of her father exclusively thereafter. Unfortunately her mother's death robbed her of her mother's unconditional support and prevented the Queen from acting as Zelda's teacher as she was apparently knowledgeable about Zelda's powers. However Zelda hide her grief as her parents had taught her to be a strong steadfast Princess which King Rhoam found inspiring though failed to see his daughter was hurting and her inability to awaken the sealing power needed to seal Calamity Ganon away, causing her great stress. Zelda struggled to awaken her powers and a year after her mother's funeral Urbosa accompanied Zelda to the Spring of Power where Zelda futilely prayed for her powers to awaken until Urbosa dragged her out of the cold water causing Zelda to break down and cry confiding her true feelings and revealing her grief and the stress she was under while Urbosa listened and consoled her. She ended up befriending Urbosa who did her best to help her. However Zelda came to believe her mother was wrong about her capabilities feeling more and more like a failure.
Another feature to boost re-playability is the manual drift. All Mario Kart games had a power-slide around corners. In this one they give the choice of this drift being automatic or not. If you set it to automatic you don't get mini-boosts around corners. If you set it to manual you have to time when the slide starts but it is much more difficult than past games. It gives experienced players something extra to work on but doesn't seem unfair when somebody can drift manually well.

In Breath of the Wild, Zelda rides a White Stallion commonly ridden by her family as a symbol of their divine right. Though her horse is tame it is implied Zelda treated him poorly as she notes to Link she felt that he had to earn the privilege to wear all the Royal Gear. However Link advised her on how to soothe her mount which improved Zelda's relationship and bond with her horse. In an attempt to be more empathetic Zelda equipped her horse with the Royal Gear which she was pleased to discover he wore like a true natural and thanked Link for his advice while riding on Safula Hill. According to local legend, her horse fled to Safula Hill after the fall of Hyrule Castle presumably due to the fond memories it had there of its mistress and the clear view it gave of Hyrule Castle where Zelda sealed herself with Ganon. Toffa implies Zelda's Horse fathered offspring and that the White Horse Link finds their is the grandchild of Zelda's Horse. Zelda is shown riding a White Horse after Ganon's defeat though it is unclear if her original horse was revived/perserved by Malanya or if its the horse Toffa believes to be its descendant.


The next time where Zelda`s father directly appears is in Breath of the Wild, known as King Rhoam Bosphoramus Hyrule. The two had a strained relationship, due to the Queen of Hyrule`s death and Rhoam`s harsh attitude towards Zelda. This is however, largely due to a sense of urgency (brought on by the knowledge of Ganon's return), rather than a form of unfairness. In truth, Rhoam did feel a sense of regret for treating his daughter in such a manner, as well as understanding her pain from losing her mother. Nevertheless, Rhoam did nothing to help ease Zelda`s emotional pain, with it being revealed in Rhoam`s diary that he considered his duties as a king more important than his responsibilities as a father towards Zelda. Although Rhoam eventually began to see the error of his ways, he ultimately lost the chance to reconcile with Zelda, due to the Great Calamity. In contrast with her father, Zelda had a very stable relationship with her mother, whom she loved dearly. According to Zelda`s diary, when Zelda`s mother died, Zelda felt immense grief. This grief is hinted to be one of the main reasons for why Zelda struggled to awaken her powers. Zelda's Diary also revealed that her mother would often smile to her and say "Zelda, my love, all will be well in the end. You can do anything." indicating that her mother believed in her daughter and encouraged her, though Zelda began to doubt her mother's words due to her inability to awaken her powers, despite years of self-training.
The field areas often feature non-player characters and events that allow the player to play minigames, for mandatory or non-mandatory rewards. The first major minigames were introduced in the Gold Saucer in Final Fantasy VII where the player can play various games including chocobo racing and battle arena. Another notable minigame was the Dragon's Neck Colosseum in Final Fantasy VI where the player can bet items for rewards and fight various enemies. Card minigames are also popular, particularly Triple Triad introduced in Final Fantasy VIII, which has seen many iterations in following releases.
In Battle Mode, players go head to head on one of a number of dedicated Battle Mode courses, usually designed as closed arenas. Each player starts with three balloons and loses a balloon with every hit sustained; the last player possessing at least one balloon wins. In addition to the classic battle game, different variants of this mode were added as the series progressed, including one that involves capturing a Shine Sprite and maintaining possession of it for a certain period of time; and one that involves throwing Bob-ombs at other players to earn points. Starting with Mario Kart Wii, there is a time limit for each battle. For Mario Kart 8, the battles take place on race courses. In Mario Kart Wii, Mario Kart 7 and Mario Kart 8 Deluxe, the player will respawn after losing all balloons, instead of getting eliminated.
In the early 2000s, Nintendo of America released a timeline on the official website of the series, which interpreted all stories up to the Oracle games as the adventures of a single protagonist named Link.[52] At one point, translator Dan Owsen and his coworkers at Nintendo of America had conceived another complete timeline and intended to make it available online. However, the Japanese series developers rejected the idea so the timeline would be kept open to the imagination of the players.[53]

Beginning on the PlayStation in 1997, a 3D action game series called Mega Man Legends was created to take advantage of the console's advanced graphics hardware. The Legends series is set in the same world as the other Mega Man games, although thousands of years in the future. The world is covered by immense bodies of water and features the return of several major characters from the original series in different situations. The hero, Mega Man (Rock) Volnutt, is a relic hunter called a "Digger" who scavenges various ruins throughout the world in search of refractor shards that can be mined and traded as currency. Mega Man Legends brings the gameplay into 3D and is an action adventure with role-playing game elements.


The Legend of Zelda takes place predominantly in a medieval Western Europe-inspired fantasy land called Hyrule, which has developed a deep history and wide geography over the series' many releases. Much of the backstory of the creation of Hyrule was revealed in the games A Link to the Past, Ocarina of Time, The Wind Waker, Twilight Princess, Skyward Sword, and A Link Between Worlds. Hyrule's principal inhabitants are pointy-eared humanoids called Hylians, which include the player character, Link, and the eponymous princess, Zelda.

Several games within the series have become best-selling games. At the end of 2007, the seventh, eighth, and ninth best-selling RPGs were Final Fantasy VII, Final Fantasy VIII, and Final Fantasy X respectively.[142] Final Fantasy VII has sold more than 11 million copies worldwide,[143] earning it the position of the best-selling Final Fantasy game.[144] Within two days of Final Fantasy VIII's North American release on September 9, 1999, it became the top-selling video game in the United States, a position it held for more than three weeks.[145] Final Fantasy X sold over 1.4 million Japanese units in pre-orders alone, which set a record for the fastest-selling console RPG.[142][146] The MMORPG, Final Fantasy XI, reached over 200,000 active daily players in March 2006[147] and had reached over half a million subscribers by July 2007.[46] Final Fantasy XII sold more than 1.7 million copies in its first week in Japan.[148] By November 6, 2006—one week after its release—Final Fantasy XII had shipped approximately 1.5 million copies in North America.[149] Final Fantasy XIII became the fastest-selling game in the franchise,[150] and sold one million units on its first day of sale in Japan.[151] Final Fantasy XIV: A Realm Reborn, in comparison to its predecessor, was a runaway success, originally suffering from servers being overcrowded,[152] and eventually gaining over one million unique subscribers within two months of its launch.[153]
Mega Man X was a commercial success. The SNES version has sold 1.16 million copies worldwide to date, making it the 41st best-selling Capcom game of all time.[38][39] IGN's Jeremy Dunham speculated that the game's more mature storyline and its inclusion of numerous gameplay extensions over the original Mega Man series helped create a "unique cadre of fans".[40].[27] A spin-off series, Mega Man Zero, began in 2002 on the Game Boy Advance handheld as a result of the immense popularity of the character Zero.[41][42][27]
Jump up ↑ "You are already leaving this land of Hyrule, aren't you? Even though it was only a short time, I feel like I've known you forever. I'll never forget the days we spent together in Hyrule... And I believe in my heart that a day will come when I shall meet you again... Until that day comes, please... Take this..." — Princess Zelda (Majora's Mask)

Some of Princess Zelda's physical abilities are demonstrated in games such as The Wind Waker, Twilight Princess and Spirit Tracks. In The Wind Waker, Princess Zelda aids Link in battling Ganondorf by borrowing the young hero's bow and using it to fire Light Arrows at the King of the Gerudo.[31] This skill is again portrayed in the final battle of Twilight Princess, where the princess yet again uses a bow and Light Arrows to strike Ganondorf while accompanying Link on his horse,[38] and once more in the final battle against Malladus in Spirit Tracks. In one scene of Twilight Princess, Princess Zelda is seen wielding a sword, although it is unknown if she possesses any true sword skills.
While she was not the first Princess Zelda in the history of Hyrule, she was the first in a long line of princesses to be named Zelda by law and not tradition after she was put into a deep sleep for many generations. Her brother, the Prince of Hyrule at the end of its Golden Era, who was partly to blame for her comatose state, decided that, in honor of his sister, every princess born into the Royal Family of Hyrule should be named Zelda.[41][42]
In Spirit Tracks, Princess Zelda can possess a Phantom's body after Link strikes it with a powered-up sword or the Lokomo Sword. While in this state, the princess can help Link solve various puzzles as well as cross certain obstacles that the young hero cannot traverse by himself.[40] Moreover, due to the Phantom's armor, she can also protect Link from attacks or use her strength to fight alongside Link and help him defeat enemies, as seen when fighting Geozards or Byrne.
The first game to feature courses from previous games was Mario Kart: Super Circuit, which contained all of the tracks from the original SNES game. Starting with Mario Kart DS, each entry in the series has featured 16 "nitro" original courses and 16 "retro" tracks drawn from previous titles, spread across four cups each. The four "nitro" cups ― the Mushroom Cup, Flower Cup, Star Cup, and Special Cup ― have been recurring cups throughout the entire series, while the "retro" cups from the more recent installments are the Shell Cup, Banana Cup, Leaf Cup, and Lightning Cup. As the player progresses through the cups, each is ostensibly more difficult than the one before it. In Mario Kart 8, 16 additional tracks are available across two downloadable packages, eight for each package downloaded, including seven retro courses, four original courses, and five courses based on other Nintendo franchises, namely Excitebike, F-Zero, The Legend of Zelda, and Animal Crossing.

Several games within the series have become best-selling games. At the end of 2007, the seventh, eighth, and ninth best-selling RPGs were Final Fantasy VII, Final Fantasy VIII, and Final Fantasy X respectively.[142] Final Fantasy VII has sold more than 11 million copies worldwide,[143] earning it the position of the best-selling Final Fantasy game.[144] Within two days of Final Fantasy VIII's North American release on September 9, 1999, it became the top-selling video game in the United States, a position it held for more than three weeks.[145] Final Fantasy X sold over 1.4 million Japanese units in pre-orders alone, which set a record for the fastest-selling console RPG.[142][146] The MMORPG, Final Fantasy XI, reached over 200,000 active daily players in March 2006[147] and had reached over half a million subscribers by July 2007.[46] Final Fantasy XII sold more than 1.7 million copies in its first week in Japan.[148] By November 6, 2006—one week after its release—Final Fantasy XII had shipped approximately 1.5 million copies in North America.[149] Final Fantasy XIII became the fastest-selling game in the franchise,[150] and sold one million units on its first day of sale in Japan.[151] Final Fantasy XIV: A Realm Reborn, in comparison to its predecessor, was a runaway success, originally suffering from servers being overcrowded,[152] and eventually gaining over one million unique subscribers within two months of its launch.[153]
Square Enix has expanded the Final Fantasy series into various media. Multiple anime and computer-generated imagery (CGI) films have been produced that are based either on individual Final Fantasy games or on the series as a whole. The first was an original video animation (OVA), Final Fantasy: Legend of the Crystals, a sequel to Final Fantasy V. The story was set in the same world as the game, although 200 years in the future. It was released as four 30-minute episodes, first in Japan in 1994 and later in the United States by Urban Vision in 1998. In 2001, Square Pictures released its first feature film, Final Fantasy: The Spirits Within. The film is set on a future Earth invaded by alien life forms.[45] The Spirits Within was the first animated feature to seriously attempt to portray photorealistic CGI humans, but was considered a box office bomb and garnered mixed reviews.[45][46][47]
Near the beginning of The Wind Waker, Link saves a young pirate girl named Tetra after the Helmaroc King drops her into the nearby forest on Outset Island. After the bird kidnaps Link's sister Aryll, Tetra and her pirates bring Link to the Forsaken Fortress to rescue her. During the race for Nayru's Pearl, Link runs into Tetra at Windfall Island, where he steals the bombs from her pirate ship. Tetra allows Link until morning before she comes after him and Jabun. Link meets Tetra one last time, at the Forsaken Fortress, where she saves his sister and warns him of the Helmaroc King. She then attempts to save Link during his confrontation with Ganondorf. Her blows are easily deflected and Ganondorf strikes back, grabbing Tetra by the neck. Before he can do anything to her, his Triforce resonates, showing him that he has finally found Princess Zelda, with Tetra confused by Ganondorf's words.
After a five-year hiatus, the series made the transition to 3D with Ocarina of Time for the Nintendo 64, which was released in November 1998. This game, initially known as Zelda 64, retains the core gameplay of the previous 2D games, and was very successful commercially and critically. It is considered by many critics and gamers to be the best video game of all time, and ranks highly on IGN and EGM's "greatest games of all time" lists, as well as scoring perfect scores in several video game publications.[62] In February 2006, it was ranked by Nintendo Power as the best game released for a Nintendo console.[63] The game was originally developed for the poorly selling, Japanese-only Nintendo 64DD, but was ported to cartridge format when the 64DD hardware was delayed.[64] A new gameplay mechanic, lock-on targeting (called "Z-targeting" as that is the controller button used), is used in the game, which focuses the camera on a nearby target and alters the player's actions relative to that target.[65] Such mechanics allow precise sword fighting in a 3D space. The game heavily uses context-sensitive button play, which enabled the player to control various actions with Link using only one button on the Nintendo 64's game pad. Each action was handled slightly differently but all used the 'A' button to perform. For instance, standing next to a block and pressing 'A' made Link grab it (enabling him to push/pull it), but moving forwards into a block and pressing 'A' allowed Link to climb the block. The 'B' button was used only as an attack button. The game featured the first appearance of Link's horse, Epona, allowing Link to travel quickly across land and fire arrows from horseback. Those who preordered the game received a gold-coloured cartridge in a limited edition box with a golden plastic card affixed, reading "Collector's Edition".[66] In some stores that had this "Collector's Edition" quickly sell out, a small and rare Zelda pin was given instead. It is the sword and shield emblem with "Zelda" written on it. Very few of them are known to remain.

„Skyward Sword“ erschien 2011 und reizte den Bewegung-Controller der Wii voll aus. Doch auch auf Nintendos zahlreichen Handheld-Systemen sind Ableger erschienen, die Link in ungewöhnlichen Abenteuern zeigen, wie etwa „Link's Awakening“ für den Game Boy (1993) oder „A Link Between Worlds“ für den 3DS (2014). Wer nicht nur auf virtuelle Abenteuer steht, sondern sich die Welt eines Helden aus einer Fantasiewelt zu sich nach Hause holen möchte, der ist bei den Zelda Fanartikeln im EMP Online Shop gut aufgehoben. Wie wäre es beispielsweise mit Zelda T-Shirts oder Zelda Caps?
Some of Princess Zelda's physical abilities are demonstrated in games such as The Wind Waker, Twilight Princess and Spirit Tracks. In The Wind Waker, Princess Zelda aids Link in battling Ganondorf by borrowing the young hero's bow and using it to fire Light Arrows at the King of the Gerudo.[31] This skill is again portrayed in the final battle of Twilight Princess, where the princess yet again uses a bow and Light Arrows to strike Ganondorf while accompanying Link on his horse,[38] and once more in the final battle against Malladus in Spirit Tracks. In one scene of Twilight Princess, Princess Zelda is seen wielding a sword, although it is unknown if she possesses any true sword skills.
Learned by Impa and Kass, the Zelda that lived ten thousand years prior to the events of Breath of the Wild assisted Link and the four Champions in defending Hyrule from Calamity Ganon. Successfully defeating the Calamity, Zelda sealed Ganon away for ten thousand years, leading to his release one hundred years before the events of Breath of the Wild.
More than 100 Shrines of Trials to discover and explore - Shrines dot the landscape, waiting to be discovered in any order you want. Search for them in various ways, and solve a variety of puzzles inside. The tasks you must perform in each Shrine varies, and you'll never expect the challenges you'll face until you enter. Some will involve realistic physics, and some will require you to harness the power of nature, including electricity, wind, fire, and more. Work your way through the traps and devices inside, utilizing your runes and think outside the box to earn special items and other rewards that will help you on your adventure.
While Paya was born after Zelda sealed Ganon in Hyrule Castle, she has heard stories about her from Impa and respected her. Meeting with Link whom Paya found attractive and develops feelings for however, caused her to become slightly jealous of Zelda. Later on Paya comes to accept that while she may never be with Link, she is content with knowing what love for someone feels like, indicating that she dropped any feelings of jealousy towards the princess.
Happy Monday, everybody! I know I keep forgetting to post a Caption Contest every week, but I could not, under any circumstance, miss this week of all weeks. Super Smash Bros. Ultimate releases this Friday, and I’m sure the entire Nintendo fanbase is looking for a way to alleviate the anticipation. So why not let the Zelda Dungeon Caption Contest distract you for a little while as you wait for Ultimate to hit store shelves?
"The Legend of Zelda Theme" is a recurring piece of music that was created for the first game of the franchise. The composer and sound director of the series, Koji Kondo, initially planned to use Maurice Ravel's Boléro as the game's title theme, but was forced to change it when he learned, late in the game's development cycle, that the copyright for the orchestral piece had not yet expired. As a result, Kondo wrote a new arrangement of the overworld theme within one day.[7] The "Zelda Theme" has topped ScrewAttack's "Top Ten Videogame Themes Ever" list.[8]

Not much is known about Zelda's family; they are rarely mentioned or seen in-game. The king and the prince who were related to Zelda in The Adventure of Link are never even named—their actions merely provide an explanation for Zelda and the Triforce's conditions. It does seem though, that the King deeply trusted his daughter, as hinted in the prologue. It is also stated that Zelda's brother, despite his actions, did care for his sister and was devastated when he realized what his actions caused to her. The next time any known interaction between Zelda and a member of her family is mentioned is in Ocarina of Time; where the King of Hyrule (who is also Zelda's father) appears as an unseen character. The only thing that is even hinted about their relationship in that game though, is that the King did not seem to take all of his daughter's words seriously, which caused his downfall in the Adult Timeline and Fallen Hero Timeline.

I purchased a used game, but when wanted to play it, it didn't work, I was able to play for 5min. the screen turn black and couldn't do much I eject the disc and the black screen still there so I turn the console off manually I play another disc and work find, just the Mario kart is not functioning even do I clean it, but t doesn't look bad, no scratches or dents.
As they are sworn to defend the Kingdom and serve the Royal Family of Hyrule, the Hyrulean Soldiers are loyal protectors to Zelda and her family, along with other groups sworn to serve the royal court such as the Knights of Hyrule and the Sheikah. However, the Hyrulean Soldiers are often depicted as ineffective against the forces of evil that threaten Hyrule, and sometimes have fallen prey to their evil influence. Ironically, they often serve as obstacles preventing Link from meeting Zelda, though mainly due to their ignorance of his status as the legendary hero.

It's a little awkward, so we'll get straight to the point: This Monday we humbly ask you to defend Wikipedia's independence. We depend on donations averaging about $16.36, but 99% of our readers don't give. If everyone reading this gave $3, we could keep Wikipedia thriving for years to come. The price of your Monday coffee is all we need. When we made Wikipedia a non-profit, people warned us we'd regret it. But if Wikipedia became commercial, it would be a great loss to the world. Wikipedia is a place to learn, not a place for advertising. It unites all of us who love knowledge: contributors, readers and the donors who keep us thriving. The heart and soul of Wikipedia is a community of people working to bring you unlimited access to reliable, neutral information. Please take a minute to help us keep Wikipedia growing. Thank you.
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