I was completely addicted to the original Super Mario Kart on SNES and Mario Kart 64, but I never really got into any of them after that... probably because MK Super Circuit was so crummy, it broke the spell. I always buy whatever new MK that comes out, but I just dabble with them for a few days and then virtually forget about them. I kinda got into MK7 for a while, but only after Sugar Rush (Wreck-It Ralph) put me in the mood. It had been sitting and collecting dust for a couple of years prior to that.
Though Capcom owns the rights to all Mega Man games and has been responsible for the development of all of his console titles, it has in the past licensed the Mega Man character to other companies for PC releases. Mega Man and Mega Man III (with no relation to the NES games of the same name) were developed by the US-based Hi-Tech Expressions, the Mega Man game published on the Game Gear by Sega, and Rockman Strategy was developed and released exclusively in China by AcerTWP. Neither title has since been regarded by Capcom as an official Mega Man series game.

amiibo compatibility – The Wolf Link amiibo from Twilight Princess HD, the Zelda 30th Anniversary series amiibo, and The Legend of Zelda: Breath of the Wild series amiibo are all compatible with this game. Tap the Wolf Link amiibo (sold separately) to make Wolf Link appear in the game. Wolf Link will attack enemies on his own and help you find items you’re searching for. Tap a Zelda 30th Anniversary series amiibo to receive helpful in-game items or even a treasure chest!
LIkewise, while many of the levels are incredibly well designed such as Block Man's stage (which makes a great tutorial for the double gear system) or Tundra Man's stage, this just makes it more obvious when level design falls short of expectations. Bounce Man's stage may be the single most frustrating stage to appear in a classic Mega Man game, and the flame wall in Torch Man's stage is more frustrating than challenging.

Though the MMO releases, Final Fantasy XI and Final Fantasy XIV, are members of the main series, with the exception of some abilities, some equipment, and the job system, they deviate from the traditional gameplay format due to their nature as games of a different genre. The MMOs are free-roaming with enemies appearing on the field, rarely use traditional menu systems (instead abilities are selected from a player-customized list) and use various features typical of MMO games. Being multiplayer games they include player interaction as well as trading between players. The player does not control a party, but multiple players can form one to fight in dungeons and against bosses.
Featuring characters and settings from the TV series, this fleetingly entertaining comic only ran for four issues. Although Zelda's feelings for Link are made quite clear, there is another element at play here: her duty to the Triforce, which must come before her own needs and desires. When Link is corrupted by the Triforce of Power in one story, this Zelda briefly possesses his Triforce of Courage, which will not reside with one who uses Power without Wisdom.
Mario Kart: Double Dash!! features co-operative LAN play and two-player karts.[3] It also introduces eleven new playable characters (Princess Daisy, Birdo, Baby Mario, Baby Luigi, Paratroopa, Diddy Kong, Bowser Jr., Waluigi, Toadette, Petey Piranha, and King Boo). The game also features special items that are specific to each character. Finally, this game introduced unlockable characters and karts to the series.
Mega Man made an appearance in the Cartoon Network show MAD in the skit Gaming's Next Top Princess, where he is one of the judges alongside Mario and another person. However, his appearance is slightly different outside of the animation style, he is shown with a buster set on the left hand at all times, and like 'Mega Man?' from Powered Up, the grey square on his helmet is a triangle, and he has brown eyes instead of blue.

I feel like they focused too much on making the game new and exciting rather than balanced and fun but they still did pretty good at throwing everything together. It has tons of tracks, vehicles, characters, and is probably the most re-playable version of the series because there is so much stuff to unlock. I unlocked everything in the game using a stock character and vehicle so the unlocked stuff isn't overpowering like in past games. The unlock-able characters and carts seem well placed and often help you with your playing style. For example you unlock the fast characters while trying to do time trials or you get the agile carts from gold on the harder tracks.


Many games offer different systems to allow more freedom when growing characters' abilities and stats beginning as early as Final Fantasy II. Often this features a mix of the ability points system, in which points are used to grow abilities without being determined by a job. One of the popular systems is the Materia system featured in Final Fantasy VII and other games in its sub-series, where the player equips characters with Materia that contain various command or support abilities, and accumulating ability points allows the Materia to grow and gain stat boosts and new abilities. Similarly, the magicite featured in Final Fantasy VI allows the player to equip magicite remains of espers with the accumulated ability points allowing the characters to learn the magic spells they contain, and once reaching a certain threshold the character learns the ability permanently to use it even without the equipped magicite. This way the player can directly control which party members use which skills and customize their party to their preferred play style.
Ladies and gentleman, my name is Kristen. Rosario. And I am your host for the CAVE OF TRIALS! Now before I give you an update on the SMASH ULTIMATE FANTASMIC HOLIDAY TOURNAMENT, I want to take a look at how our Smash Bros. Exhibition Match went between Young Link and King DeDeDe. Considering what site I am a part of, it should come as no surprise that the winner is Young Link! In what I thought was going to be…
The first game to feature courses from previous games was Mario Kart: Super Circuit, which contained all of the tracks from the original SNES game. Starting with Mario Kart DS, each entry in the series has featured 16 "nitro" original courses and 16 "retro" tracks drawn from previous titles, spread across four cups each. The four "nitro" cups ― the Mushroom Cup, Flower Cup, Star Cup, and Special Cup ― have been recurring cups throughout the entire series, while the "retro" cups from the more recent installments are the Shell Cup, Banana Cup, Leaf Cup, and Lightning Cup. As the player progresses through the cups, each is ostensibly more difficult than the one before it. In Mario Kart 8, 16 additional tracks are available across two downloadable packages, eight for each package downloaded, including seven retro courses, four original courses, and five courses based on other Nintendo franchises, namely Excitebike, F-Zero, The Legend of Zelda, and Animal Crossing.
Legacy Collection 1 and 2 also offer up timed Challenges, which are remixed Mega Man levels that provide a more substantial challenge. Players traverse through various parts of different levels, all while trying to beat a predetermined score. Mega Man levels are difficult, often rewarding a slow, methodical pace, but the Challenges are the complete opposite. Believe me, you’ll need all of your skills to complete them.
For the first time (not counting the non-canonical Phillips CD-i games), it is possible to play as Zelda herself as Link aids the princess to escape the castle. Afterward, Link, Zelda, and Alfonzo attempt to escape via train, but the train crashes due to the tracks disappearing beneath them. Chancellor Cole then appears to attack Zelda and take her body, which he hopes to use to revive the Demon King Malladus; however, Zelda's spirit escapes and returns to Hyrule Castle. There, she meets with Link, now the only one who can see her, to continue their way to the Tower of Spirits, where Zelda learns she can inhabit Phantoms to aid Link. After this, she and Link begin their journey to restore the Spirit Tracks leading to the Tower of Spirits to fortify the Malladus's prison and thus prevent the resurrection of the Demon King.[127]
Several video games have either been adapted into or have had spin-offs in the form of manga and novels. The first was the novelization of Final Fantasy II in 1989, and was followed by a manga adaptation of Final Fantasy III in 1992.[62][63] The past decade has seen an increase in the number of non-video game adaptations and spin-offs. Final Fantasy: The Spirits Within has been adapted into a novel, the spin-off game Final Fantasy Crystal Chronicles has been adapted into a manga, and Final Fantasy XI has had a novel and manga set in its continuity.[64][65][66][67] Seven novellas based on the Final Fantasy VII universe have also been released. The Final Fantasy: Unlimited story was partially continued in novels and a manga after the anime series ended.[68] The Final Fantasy X and Final Fantasy XIII series have also had novellas and audio dramas released. Two games, Final Fantasy Tactics Advance and Final Fantasy: Unlimited, have been adapted into radio dramas.

Take part in an epic and ever-changing FINAL FANTASY as you adventure and explore with friends from around the world. The starter edition is perfect for newcomers as it includes the award-winning FINAL FANTASY XIV: A Realm Reborn experience and lets you begin your adventure as the Warrior of Light all the way through level 50. Join others from around the world and start your own FINAL FANTASY adventure today!
It's been eight years since Capcom released a Mega Man game. Just as things were looking grim two major things happened. The first was that Mighty No. 9 turned out to be a colossal failure. The second was that near the end of 2017 Capcom finally announced Mega Man 11. This was met with celebration and, well, worry. Keiji Inafune was no longer going to be working on it (but after Mighty No. 9 would you want his team to be?), the art style was very different and what we saw back then was tiny. The demo came out, leaving a good impression, but worries still plagued fans. After all, if Mega Man 11 wasn't good that'd be it for the Blue Bomber, and very few gamers want that. Mega Man is one of the most recognizable gaming icons of all time. The drought of no Mega Man games was felt throughout the industry. While he made guest appearances in games such as Super Smash Bros. for the Wii U and 3DS this was not the same as a full blown Mega Man game.

As pointed out by others, Zelda has many attributes that attracts allies. While not always a stable relationship from the start, she has gained many good friends throughout various games. Most of her friends deeply respect her as the princess of Hyrule and do not doubt her judgment. Her kindness is enough to turn even some of her enemies into allies.
The Wind Waker presents Zelda in a secret identity as Tetra, a female pirate who leads a small group of thieves after the death of her mother.[114] Tetra, however, is even unaware herself of being part of the royal bloodline, and this is a first occurrence for The Legend of Zelda series.[115] Despite this, the female pirate is aware of the existence of Hyrule, the Master Sword, and the legend of the Hero of Time. Tetra's identity as a descendant of Princess Zelda is revealed when she travels with Link to Hyrule Castle, beneath the Great Sea.[22]
Breath of the Wild is notably the first and only game where Link and Zelda held feelings of animosity towards each other, until they learned to open up to one another. Once learning to do so, the two came to genuinely care for one another, with both Hylians refusing to sacrifice each other for their own safety, no matter what peril they may be in. This is to the extent where Zelda unconsciously awoke her powers (despite previously being unable to do so, no matter how hard she tried) by shielding Link from a Guardian`s attack, showing how much he means to her. When Link temporarily died, Zelda wept at his body, lamenting his death. Upon learning from the Master Sword that Link can be revived, Zelda wasted no time rescuing Link, while also deciding to use her newfound powers to hold Ganon at bay.
There is one significant advantage to playing on Switch, however: You can totally cheat with amiibo! Scanning an amiibo while Mega Man 11 is paused instantly fills your health or weapon bars, or it might even give you a 1-Up, but it’s limited in that you can only scan a single amiibo once a day, and bonuses max out at 20 per day. (You can change your clock to get around this.) In a brutally hard game, this is a pretty fun (though potentially expensive) way to bend the rules.

While she was not the first Princess Zelda in the history of Hyrule, she was the first in a long line of princesses to be named Zelda by law and not tradition after she was put into a deep sleep for many generations. Her brother, the Prince of Hyrule at the end of its Golden Era, who was partly to blame for her comatose state, decided that, in honor of his sister, every princess born into the Royal Family of Hyrule should be named Zelda.[41][42]
Three main installments, as well as one online game, were published for the PlayStation 2 (PS2).[15][16][17] Final Fantasy X (2001) introduced full 3D areas and voice acting to the series, and was the first to spawn a direct video game sequel (Final Fantasy X-2, published in 2003).[18][19] The first massively multiplayer online role-playing game (MMORPG) in the series, Final Fantasy XI, was released on the PS2 and PC in 2002, and later on the Xbox 360.[20][21] It introduced real-time battles instead of random encounters.[21] Final Fantasy XII, published in 2006, also includes real-time battles in large, interconnected playfields.[22][23] The game is also the first in the main series to utilize a world used in a previous game, namely the land of Ivalice, which had previously featured in Final Fantasy Tactics and Vagrant Story.[24]

Learned by Impa and Kass, the Zelda that lived ten thousand years prior to the events of Breath of the Wild assisted Link and the four Champions in defending Hyrule from Calamity Ganon. Successfully defeating the Calamity, Zelda sealed Ganon away for ten thousand years, leading to his release one hundred years before the events of Breath of the Wild.
She often wears jewelry such as ornate earrings (which in some games feature a Triforce design), as well as a royal gown of white, pink, lavender, or another pale color (red in The Adventure of Link), usually bearing the Royal Family's crest. Zelda has also been depicted in casual attire, such as in Skyward Sword, or in a blue shirt with Hylian embroideries as the Champions commander in Breath of the Wild.
When you get into the harder levels in the Grand Prix it will be completely normal to be hit with two or three things in a row. For example say you're a few seconds ahead, they will hit you with a pow, red shell, and a lightning bolt in a row to keep you stopped for several seconds. The suspicious part is how did the AI time firing the red shell so it would catch up just after you got hit with the pow?
The player is given the choice of choosing a male or female human protagonist in each installment, and the games imply that both characters do not exist in the same continuity. For example, Vent and Aile both have identical back-stories of being orphaned, have very similar appearances, and both work for Giro Express, but they are never seen together or mentioned to one another, therefore implying that they do not co-exist. The same occurs in the series's only sequel, Mega Man ZX Advent between protagonists Grey and Ashe, both of which meet either Aile or Vent respectively (depending on which player character is chosen), but not both.
Throughout the lifespan of The Legend of Zelda series, a number of games (including main series games as well as re-releases and spin-offs) in varying states of completeness have had their releases cancelled. Perhaps the earliest of these was Gottlieb's The Legend of Zelda Pinball Machine (cancelled 1993). After securing a license from Nintendo to produce two Nintendo-franchise-based pinball machines, pinball designer Jon Norris was tasked with designing the table. Before it was completed, Gottlieb decided to repurpose the game with an American Gladiators theme. Licensing for this version ultimately fell through and the game was released as simply Gladiators (November 1993).[103]
Um dies zu bewerkstelligen, gilt es, eine Vielzahl an Verliesen zu erkunden und Bosse zu besiegen. Dabei darf die Suche nach neuen Gegenständen und Schätzen natürlich nicht unterschätzt werden. Die Welt ist vollgepackt mit Abenteuern, die es zu bestehen gilt! Obwohl die unterschiedlichen Spiele zu verschiedenen Zeiten und später sogar an neuen Handlungsorten spielen, wird The Legend of Zelda immer thematisch zusammengehalten.
After Link finds a second Gate of Time and goes to the past, he meets up with Zelda there. It is then revealed that Zelda is the reincarnation of Hylia. She also confesses to manipulating Link's feelings for her (as Hylia) so that he could fulfill his destiny, a deed for which she is very remorseful. In order to maintain Demise's imprisonment, Zelda seals herself. While doing so, Zelda asks Link for him to wake her up when his mission is complete.

It was shown that Fi respects Zelda much like how she respects Link. She also cared for Zelda's safety like Link did as shown throughout the adventure. When shown talking to Zelda, Fi initially called her "Hylia, Your Grace" before asking whether she preferred being called Zelda. This was followed with Fi stating that she was pleased to know Zelda is in safe hands. Fi's respect for Zelda is likely the due to Zelda being the reincarnation of her creator, the goddess Hylia.
Artistic design, including character and monster creations, was handled by Japanese artist Yoshitaka Amano from Final Fantasy through Final Fantasy VI. Amano also handled title logo designs for all of the main series and the image illustrations from Final Fantasy VII onward.[101] Tetsuya Nomura was chosen to replace Amano because Nomura's designs were more adaptable to 3D graphics. He worked with the series from Final Fantasy VII through Final Fantasy X;[74][101] for Final Fantasy IX, however, character designs were handled by Shukō Murase, Toshiyuki Itahana, and Shin Nagasawa.[111] Nomura is also the character designer of the Kingdom Hearts series, Compilation of Final Fantasy VII, and Fabula Nova Crystallis: Final Fantasy.[112] Other designers include Nobuyoshi Mihara and Akihiko Yoshida. Mihara was the character designer for Final Fantasy XI, and Yoshida served as character designer for Final Fantasy Tactics, the Square-produced Vagrant Story, and Final Fantasy XII.[40][113]
If you're like me and grew up playing Mario Kart, you'll see this one blows all the others out of the water! The characters are so much more detailed and they've introduced new ones: King Boo, Bowser Jr, Dry Bones, & Inklings (Boy and Girl), as well as kept the older ones. The tracks have greater visibility and the overall resolution is incredibly clear. They've added new tracks, but kept some old ones which brings back childhood nostalgia. The carts now glow and look more futuristic. We can now carry 2 items at once, and the Item Boxes now come with 2 items! Nintendo has outdone themselves and I am excited to continue to share my love for this game with my niece and nephew! I am writing this review as part of a contest.
Mario Kart Wii was well-received, earning praise for its online capability and the large number of tracks, characters and karts. Joe Sinicki of Blast Magazine comments: "While it still does suffer from some of the problems of the older games, Mario Kart Wii takes the simple and accessible formula set by its predecessors and tweaks it enough to make it feel fresh and fun, creating one of the most entertaining and rewarding gaming experiences in quite some time."[30] Official Nintendo Magazine commented that the Wii Wheel worked very effectively and loved the different multiplayer modes.[31] GameSpot producer Lark Anderson praised the game for being easy to jump into for players of any skill level and stated that motorcycles provide a great alternative to go-karts,[23] and IGN commented "Nintendo has delivered one of the best console Karts in years."[25] Plugged In stated that the racing is easy to do and that "the Grand Prix Cup events and several team battle modes keep things interesting" while Classic Game Room praised the game for its high production value and great replay value. They also liked that the online play was a major strength of the game.
- Each time you play you choose from about 18 Mario characters to be your racer, and each character has a number of different Karts to choose from. You quickly learn that some Karts are better suited for different tracks. So if you are stinking up a circuit with one character or Kart, next time pick something different! Some of the circuits are super funa nd easy to pass, but some are frustrating. I played for 2 hours last night trying to pass one circuit. Came in 4th place 3 times and missed the patch by half a second!!!! Errrr! But still fun.
On to the good, I really love the art style of this game which feels like a cartoon come to life, something which they were moving closer to on 8 and then backtracked from on 9 and 10. The design of everything is just spot on and I really love the creativity on display as well as the fact that this feels like it has an actual story (something the X games aimed for but the core series usually lacked). The controls are smooth and responsive as they should be in any good Mega Man game and this helps to offset the difficulty of some levels (as does the store which has a lot of helpful items to allow the game to be as hard or easy as you choose to make it).
Since the original The Legend of Zelda was released in 1986, the series has expanded to include 19 entries on all of Nintendo's major game consoles, as well as a number of spin-offs. An American animated TV series based on the games aired in 1989 and individual manga adaptations commissioned by Nintendo have been produced in Japan since 1997. The Legend of Zelda is one of Nintendo's most prominent and successful franchises, selling over 80 million copies as of 2017; many of its games are considered by critics to be among the greatest video games of all time.
…which is nothing compared to how online play is like. I will admit that I have seen some pretty nasty moves that other players have pulled like people in lower places firing behind them a lot even though they are clearly in range of the racers ahead of them. Other instances where racers shoot each other a lot can end up giving first place an even bigger lead due to constant sabotage. I have ran into some instances where I was hit more times than the AI does in a single race. You could be doing so well and be on the final stretch when a blue shell appears and blows you up, then end up getting hit by other players so many times, that you end up in last place.

Original Article: Since its reveal in September, all signs have pointed towards the idea that World of Final Fantasy MAXIMA would be a digital-only release on Switch. Rumours started to circulate in October when physical editions for the Xbox One appeared with no Switch version in sight, and there were still no physical copies available when it finally launched last month.

Once Link wishes for the destruction of Demise with the Triforce, Zelda is freed, and she happily reunites with the hero. Her reunion with Link, Groose, and the Old Woman is cut short however, when Ghirahim abducts her. He then takes Zelda through the remaining Gate of Time to resurrect Demise in the past, which he means to accomplish by performing a ritual on Zelda that will allow the Imprisoned to swallow her life force. Though Zelda's life force is taken by Demise, Link learns that Zelda can still be revived, provided that he act quickly. Thus, Link challenges Demise to a duel. With the Demon King accepting and setting the battle grounds to another dimension, Link and Demise face off against each other. Ultimately, Link proves victorious, allowing Zelda to be revived.

Three main installments, as well as one online game, were published for the PlayStation 2 (PS2).[15][16][17] Final Fantasy X (2001) introduced full 3D areas and voice acting to the series, and was the first to spawn a direct video game sequel (Final Fantasy X-2, published in 2003).[18][19] The first massively multiplayer online role-playing game (MMORPG) in the series, Final Fantasy XI, was released on the PS2 and PC in 2002, and later on the Xbox 360.[20][21] It introduced real-time battles instead of random encounters.[21] Final Fantasy XII, published in 2006, also includes real-time battles in large, interconnected playfields.[22][23] The game is also the first in the main series to utilize a world used in a previous game, namely the land of Ivalice, which had previously featured in Final Fantasy Tactics and Vagrant Story.[24]
Some time before the Great Calamity, the Yiga Clan even attempted to assassinate Zelda before she could awaken her sealing magic. They would have succeeded, had it not been for Link`s intervention. After the Great Calamity, with Zelda sealing herself with Ganon in Hyrule Castle, the Yiga Clan focused on hunting down Link and any of Zelda's surviving allies instead.
Forget everything you know about The Legend of Zelda games. Step into a world of discovery, exploration, and adventure in The Legend of Zelda: Breath of the Wild, a boundary-breaking new game in the acclaimed series. Travel across vast fields, through forests, and to mountain peaks as you discover what has become of the kingdom of Hyrule In this stunning Open-Air Adventure. Now on Nintendo Switch, your journey is freer and more open than ever. Take your system anywhere, and adventure as Link any way you like.


The rescued princess journeys alongside Kirby until she is attacked and turned into a trophy by Bowser, who uses a swarm of Shadow Bugs to create a clone of the princess. If the princess is Zelda, the clone tries to attack Link and Yoshi, but is intercepted and destroyed by Mario and Kid Icarus hero Pit. Link notices the battle just in time to see what appears to be Zelda's trophy dissolve into nothing, and attacks Mario and Pit in a rage.
Princess is also featured in other media, including comics based on the games, animated shows, and the Super Smash Bros. series. In some of her appearances, she is depicted as a brave, proud, and self-reliant fighter who is proficient in archery and horseback riding, such as in the The Legend of Zelda comics by Valiant Comics and The Legend of Zelda TV series. As with the games, she is the protector of the Triforce of Wisdom.
Zelda's alter egos appear to have specialized abilities of their own. In Skyward Sword, it is implied that Zelda and her subsequent incarnations' abilities may be due to her connection to the Goddess Hylia and are potentially divine in nature. In Breath of the Wild, both Kass and Impa refer to the Princess of Hyrule as possessing the blood of the Goddess in their retelling of the legend of Calamity Ganon's defeat ten thousands years ago. Unlike other incarnations, the Breath of the Wild incarnation of Zelda initially has trouble awakening her powers, and as a result develops an interest in science and ancient technology. In Link's memories she is shown using the Sheikah Slate which Link uses 100 years later. She is familiar with Gerudo Town law and uses it to her advantage to allude Link's protection detail as Link a man could not accompany Zelda into Gerudo Town a fact Zelda used to her advantage. However her privileged upbringing means she apparently lacks Link's level of physical fitness and was easily cornered by three Yiga Clan Footsoldiers despite running as fast as she could. Zelda is well read and capable researcher though as shown in one of Link's memories when she fails to realize a Hot-Footed Frog has to be cooked into a Hasty Elixir enhance the consumer's physical abilities due to her excitement over catching one and enthusiasm to study its effects using Link as a test subject due to his high level of physical fitness causing her to try and humorously force Link to consume the uncooked frog despite his visible disgust. However her expertise in studying ancient technology is enough that she can calibrate Divine Beasts and understand their functions and inner workings with Divine Beasts being her primary focus along with the Sheikah Slate. She also realized the significance of the Shrine of Resurrection and ensured it was restored to working order upon discovering it was a medical facility recognizing Ganon must be formidable to necessitate such a facility. Zelda also possess precognition like her previous incarnations as she felt something horrible would happen before the Great Calamity and recognized the increased monster activity was a sign of Ganon's return. She also has some medical knowledge such as the medical applications of various flower species in Hyrule and first aid as she treated Link's minor injuries he received fight monsters in Eldin Canyon. She also apparently has an interest in growing endangered flower species such as Silent Princess which despite her and other people's efforts have failed to grow domestically. Zelda is also shown to be a capable horseback rider who has her own Royal White Stallion. Her concept artwork even depicts her wielding a riding crop. However she requires advice from Link to improve her relationship with her horse as while she is a capable rider she apparently failed to consider its feelings until Link advised her how to soothe her horse and inspired Zelda to empathize with her horse improving their relationship. After awakening her powers, Zelda is shown to be strong enough to seal both herself and Calamity Ganon in Hyrule Castle for 100 years. She also recognized Link would likely lose his memories from the untested Slumber of Restoration thus took steps to help him recover his memories through pictures she left on the Sheikah Slate and a final picture kept by Impa. Interestingly, in both Skyward Sword and Breath of the Wild, Zelda does not age while sealed by her own powers. Yet, in the latter, she appears fully conscious of the outside world while in stasis, likely having the same perception of time as Link. Due to her aging being halted she remains physically seventeen despite being approximately 117 years old as she turned seventeen around the time the Great Calamity began and she kept Ganon sealed for approximately a hundred years making her the oldest known living incarnation of Zelda due to not aging at all for a century.
Additionally, Zelda seems to recognize Link's name upon their first meeting.[6] This could be attributed to her prophetic abilities, although the boy in her dreams seemed to be a largely abstract figure, with no defining traits aside from the presence of a guardian Fairy and a Spiritual Stone. This line of dialogue has often been regarded as a sign that the two have met before, although this could only have occurred when Link was a baby per the Deku Tree Sprout's account of Link's coming to Kokiri Forest. It is also worth noting that while the King of Hyrule is clearly identified as Zelda's father, no mention is made of a Queen. Meanwhile, Link's mother is stated to have died shortly after reaching the forest, but no information is given concerning his father. Given these facts, it is possible that Zelda and Link share the same parents, making them siblings.
Nearly all of the classic series Mega Man titles have been two-dimensional side-scrollers involving horizontal movement through various levels. This mechanic persists even on titles developed for high performance platforms, such as the Sony PSP release of Mega Man Powered Up, which features 3D graphics, yet movement to both the background and foreground is restricted. The main series on both the NES and Nintendo Game Boy would follow this formulaic approach in the design of every game developed on those systems, and set the standard for all platformer Mega Man games to come. Mega Man himself has evolved very little cosmetically since his initial release, but has often been given new techniques in each game. The New Mega Buster, for instance, which was introduced in Mega Man 4, allowed him to charge up a shot. The slide was introduced in Mega Man 3. It was these which were used in order to help him exceed any new challenges added by the programmers.
Many course themes recur throughout the series. Most are based on an existing area in the Mario franchise (Bowser's Castle being among the most prominent), but there are a number of courses that have not appeared elsewhere, but still belong in the Mushroom Kingdom, such as Rainbow Road.[3] Each game in the series includes at least 16 original courses and up to 6 original battle arenas.[3] Each game's tracks are divided into four "cups", or groups in which the player has to have the highest overall placing to win. Most courses can be done in three laps. The first game to feature courses from previous games was Mario Kart: Super Circuit, which contained all of the tracks from the original Super NES game. Starting with Mario Kart DS, each entry in the series has featured 16 "nitro" (courses belonging to its own game) and 16 "retro" tracks (courses from previous Mario Kart games), spread across four cups each with four races. In Mario Kart 8, 16 additional tracks are available across two downloadable packages, eight for each package downloaded, including seven retro courses, four original courses, and five courses based on other Nintendo franchises, including Excitebike, F-Zero, The Legend of Zelda, and Animal Crossing.[5]
×