Jump up ↑ "I set out for Goron City today to make some adjustments to Divine Beast Vah Rudania. I still recall feeling his eyes on me as I walked ahead. The feeling stayed with me so long, I grew anxious and weary. It is the same feeling I've felt before in his company... And still, not a word passed his lips. I never know what he's thinking! It makes my imagination run wild, guessing at what he is thinking but will not say." — Zelda's Diary (Breath of the Wild)
Additionally, Zelda seems to recognize Link's name upon their first meeting.[6] This could be attributed to her prophetic abilities, although the boy in her dreams seemed to be a largely abstract figure, with no defining traits aside from the presence of a guardian Fairy and a Spiritual Stone. This line of dialogue has often been regarded as a sign that the two have met before, although this could only have occurred when Link was a baby per the Deku Tree Sprout's account of Link's coming to Kokiri Forest. It is also worth noting that while the King of Hyrule is clearly identified as Zelda's father, no mention is made of a Queen. Meanwhile, Link's mother is stated to have died shortly after reaching the forest, but no information is given concerning his father. Given these facts, it is possible that Zelda and Link share the same parents, making them siblings.
When transitioning to the 32bit era, Square began to develop games in 3D. A tech demo in 1995 using Final Fantasy VI characters, Final Fantasy VI: The Interactive CG Game, showed the kind of technology they were using. Square opted to develop on the PlayStation, as opposed to the Nintendo 64 as originally intended, due to its use of disc storage instead of the more limited cartridges,[20] and the game still required three discs of storage. Final Fantasy VII was the most expensive game at the time to develop, costing $145 million,[21] though $100 million was spent on marketing.[22] It used pre-rendered backgrounds and character models instead of 2D sprites, in addition to introducing full-motion video sequences. Character models used on the field and those in battle differed, with blocky and less detailed models used on the field. When developing Final Fantasy VIII, Square Enix opted to use a more photo-realistic style, and there was no longer a distinction between field and battle models. The game used more FMVs, and required four discs of storage. Final Fantasy IX was similar, and though its art style was not one of a photorealistic game, it did allow for greater detail than seen previously in the series.

^ Nintendo (November 21, 1998). The Legend of Zelda: Ocarina of Time. Nintendo 64. Nintendo. Great Deku Tree: Before time began, before spirits and life existed... Three golden goddesses descended upon the chaos that was Hyrule... Din, the Goddess of Power... Nayru, the Goddess of Wisdom... Farore, the Goddess of Courage... Din... With her strong flaming arms, she cultivated the land and created the red earth. Nayru... Poured her wisdom onto the earth and gave the spirit of law to the world. Farore... With her rich soul, produced all life forms who would uphold the law.

Ladies and gentleman, my name is Kristen. Rosario. And I am your host for the CAVE OF TRIALS! Now before I give you an update on the SMASH ULTIMATE FANTASMIC HOLIDAY TOURNAMENT, I want to take a look at how our Smash Bros. Exhibition Match went between Young Link and King DeDeDe. Considering what site I am a part of, it should come as no surprise that the winner is Young Link! In what I thought was going to be…
In the noncanonical Ocarina of Time manga, author Himekawa Akira depicts Zelda requesting her true identity be sealed. Impa then actually transforms Zelda into a male, adding some controversy as to the exact nature of Zelda's Sheik transformation. Sheik also depicted as Zelda's alter-ego and a playable character in Hyrule Warriors and Hyrule Warriors Legends

While those of you playing post-release will have the advantage of being able to Google up a boss-weakness guide for Mega Man 11 (because I wrote it for you), figuring out the boss order was definitely the biggest overall challenge in this universally tough game and I recommend that you at least attempt it on your own. Again, the marathon-length levels can make this a slog if you don’t end up having the right weapon, and unclear checkpoints mean you’ll have to repeat large sections if you slip up. While some tough, modern games like Super Meat Boy and Celeste let you respawn instantly, Dr. Light has yet to perfect that technology, so you’ll be hiking back through long portions of difficult levels. Personally, I like that: Failing in a video game should have consequences. Dark Souls players get it.

Mario Kart (Japanese: マリオカート Mario Kāto) is a series of kart racing games developed and published by Nintendo as a spin-off of its flagship Mario franchise. It was inaugurated in 1992 with its debut entry, Super Mario Kart for the Super Nintendo Entertainment System, which was critically and commercially successful. There have been a total of 14 titles in the series: 5 for home consoles, 3 portable games, 4 arcade games co-developed by Bandai Namco Entertainment, a port, and an upcoming mobile game.
Three main installments, as well as one online game, were published for the PlayStation 2 (PS2).[15][16][17] Final Fantasy X (2001) introduced full 3D areas and voice acting to the series, and was the first to spawn a direct video game sequel (Final Fantasy X-2, published in 2003).[18][19] The first massively multiplayer online role-playing game (MMORPG) in the series, Final Fantasy XI, was released on the PS2 and PC in 2002, and later on the Xbox 360.[20][21] It introduced real-time battles instead of random encounters.[21] Final Fantasy XII, published in 2006, also includes real-time battles in large, interconnected playfields.[22][23] The game is also the first in the main series to utilize a world used in a previous game, namely the land of Ivalice, which had previously featured in Final Fantasy Tactics and Vagrant Story.[24]