The Crystal-theme can be said to be the overarching theme of the series, as a traditional Final Fantasy plot involves an antagonistic force trying to make use of the Crystals' power with the player power in opposition, sometimes chosen to wield the Crystal's power to enact their will as the Warriors of Light. Some games subvert this theme, such as Final Fantasy XII—where the Crystals are called nethicite—and the Fabula Nova Crystallis: Final Fantasy series with its various types of Crystal, showing that the power of the Crystals is not necessarily something that mankind should pursue despite its might.
The series' most basic plots revolve around the cast fighting an antagonist who aims to destroy or conquer the world while coping with their own struggles. The characters are often part of a small resistance against one or more larger powers, and each tend to have different motivations within their own groups. There is a sense of desperation, as the characters fight for everything they hold dear. The plots vary from being overall light-hearted, such as Final Fantasy III or Final Fantasy V, to being more grim and realistic, such as Final Fantasy II or Final Fantasy VII, though many, such as Final Fantasy IX and Final Fantasy XIV, are a mix.
Mega Man then went to Dr. Wily's castle and defeated Dr. Wily again. Dr. Wily, as usual, begged Mega Man for forgiveness. Mega Man responded to this by having Rush play clips of all the times Wily had done the same routine (the clips being scenes from previous games). Although Wily seemed contrite and apologetic, he tricked Mega Man into thinking that Dr. Light was, in fact, imprisoned in a jail cell in the next room. Although Proto Man appeared and warned him that it was a trap, Mega Man went to investigate the cell and was electrocuted by the fake Light robot and Wily set his hideout to self-destruct. Proto Man saved Mega Man, but Wily escaped yet again.
The Dreamwave series lasted only four issues and also ended abruptly, with plot-threads from the first three issues being dropped completely in the final issue and the inclusion of a short story promising a Mega Man X follow-up that never materialized. This was one of several Dreamwave Capcom comics that were cut short or simply never made it to issue #1, including Maximo, Darkstalkers and Rival Schools.
Japanese figurines of Mario, Luigi, Peach, Toad, Yoshi, Wario, Donkey Kong, and Bowser are also available for purchase as well as for Mario Kart 64, figures of Mario, Luigi, Wario, Bowser, Donkey Kong, and Yoshi were made by Toybiz. There are also Sound Drops inspired by Mario Kart Wii with eight sounds from the game. A land-line telephone featuring Mario holding a lightning bolt while seated in his kart, has also been marketed.
The addition will certainly benefit newcomers, because Mega Man 11 is difficult. I’ve spent hours mastering each stage, making slow but satisfying progress as I memorize enemy placement and boss attack patterns. Some levels and Robot Masters, however, are maddeningly hard on normal, particularly sections of the game with instant kills. More than a few times, a one-hit-kill mechanism, like a column of flame or a screen-sized Wily-built death machine, will chase Mega Man through a level. Making your way through a tricky section only to be steamrolled by one of these pursuing instant death dealers is never fun.

Skyward Sword shook up the series in other ways, too. It removed Zelda's traditional large overworld, and instead used smaller, separate areas designed to be played multiple times, albeit with radical changes for each visit. And then there was Fi, the magical spirit which lived in Link's famous Master Sword. Many fans compared her chattiness to that of Ocarina of Time's Navi - and not in a good way.
The majority of the music in the series—including the main recurring themes, and the full official soundtracks for the first ten games in the main series—was composed by Nobuo Uematsu, and has been praised as one of the greatest aspects of the series.[15][16][17] The music has had a broad musical palette, taking influences from classical symphonic music, heavy metal and techno-electronica.

Down smash Flame Blast 17% (clean), 14% (mid), 9% (late) Mega Man plants both arm cannons into the ground, causing two vertical flaming pillars to erupt from the ground either side of him which launch the opponent upwards. It has quick startup, but notoriously long endlag that leaves it highly punishable if not landed. Immense knockback when hit with the first frames of the hitbox, which can KO starting at 60% when fully charged. It boasts incredible power, being the fourth-strongest down smash in SSB4, behind Lucario at maximum aura, Ganondorf, and Bowser Jr.. It is based on Flame Man's weapon from Mega Man 6.
In the game, she is depicted as a strong graceful warrior, a talented magic user, and a capable military commander, leading the Hyrulean Forces into battle against the enemies of Hyrule such as Cia, Wizzro, Zant, Ghirahim, and even Ganondorf. She is supported by Impa who acts as her general and military advisor. She also possesses the Triforce of Wisdom, though eventually loses it Cia while disguised as Sheik though it is later returned to her by Cia to prevent the partially revived Ganondorf from obtaining the complete Triforce. However she loses it again to the fully revived Ganondorf, though she reclaims it after Ganon's defeat.
In the portable entries, the series also performed outstanding sales. Mario Kart: Super Circuit, has sold a total of 5.9 million copies, making it the fourth best-selling game on the Game Boy Advance.[14] The second portable game, Mario Kart DS, has sold a total of 23.60 million copies.[15] The third best-selling game for the Nintendo DS, it is also the best-selling portable game in the series.[15] Mario Kart 7, released for the Nintendo 3DS, has sold 17.21 million copies, and is the best-selling 3DS game as of June 2018.[17]
That makes the Double Gear system a fundamental change to the way Mega Man 11’s levels are designed. Giving us the power to slow time seems to have freed up the developers to add many more enemies, disappearing platforms, and trenches of spikes to navigate, lengthening levels significantly. These are the longest, most brutal levels yet in Mega Man, and I welcomed the challenge.

As pointed out by others, Zelda has many attributes that attracts allies. While not always a stable relationship from the start, she has gained many good friends throughout various games. Most of her friends deeply respect her as the princess of Hyrule and do not doubt her judgment. Her kindness is enough to turn even some of her enemies into allies.

When Link was appointed as Zelda's personal knight by King Rhoam after defeating a Guardian that went haywire during an experiment with a simple Pot Lid, her insecurities in regards to her inability to awaken her powers came to the surface, resulting in her lashing out at him out of jealousy due to his apparent success in fulfilling his destiny as he could already wield the Master Sword. Additionally she mistook Link's silence as a sign that he likely hated her. She grew tired of him following her around seeing him as a constant reminder of her own failure. However Link refused to follow her orders as the King assigned him to protect her which was his sworn duty as Captain of her Imperial Guard detail. Zelda even resorted to abusing Gerudo Town law to allude Link's protection detail though ended up falling asleep while calibrating Vah Naboris and Urbosa informed Link of her where abouts. Urbosa would also foil an assassinate attempt by disguised Yiga Clan members though Zelda convinced her to spare their lives. However, after Link saved Zelda's life when the Yiga Clan tried to assassinate her again near Kara Kara Bazaar, she realized that it was wrong of her to take her frustrations out on him, and befriended him thereafter. She was surprised to discover how gluttonous Link was and discovered his silence was due to his burden as chosen hero despite his skills he still had doubts but shouldered the burden of his destiny causing Zelda to see Link in an entirely new light. She came to respect and admire his dedication to his knightly training. The two bonded over the burdens they carried though Zelda became worried by Link's tendency to be reckless even noting there is a thin line between courage and recklessness.
So, would I recommend this game? Sure. Is it a must-have? Nah. If you're on the fence, wait until it goes on sale and play something better in the meantime. It's obviously been rushed out in the past couple years, and it's not much of a Final Fantasy game in terms of pacing and plot and cohesiveness in general, but it is a generally entertaining action RPG, if fairly repetitive.
In some games, lines of coins are found on the courses, which if run over and collected, will increase a kart's top speed and can be used to unlock kart parts. Having coins also helps players when their kart is hit by another: instead of spinning and losing control, they lose a coin. Coins are also lost when karts are struck by power-ups or fall off the tracks. The series also features advanced maneuvers such as drifting (also called power sliding), which allows a kart to rapidly turn in a direction preventing the need to brake; and hopping, which helps a kart to avoid obstacles or off-road parts and sometimes can be used to execute tighter turns (the kart makes a short hop and turns in the air, speeding off in the new direction when it lands).
The Crystal-theme can be said to be the overarching theme of the series, as a traditional Final Fantasy plot involves an antagonistic force trying to make use of the Crystals' power with the player power in opposition, sometimes chosen to wield the Crystal's power to enact their will as the Warriors of Light. Some games subvert this theme, such as Final Fantasy XII—where the Crystals are called nethicite—and the Fabula Nova Crystallis: Final Fantasy series with its various types of Crystal, showing that the power of the Crystals is not necessarily something that mankind should pursue despite its might.
Since Mario Kart 64, all player-characters have been grouped into one of three distinct weight classifications. Smaller characters, labeled as "lightweights," have high acceleration but low top speeds, and lose a minimal amount of speed when off-road but are easily knocked aside by heavier opponents. Medium-sized characters, or "middleweights," have an equal balance of weight, top speed, and acceleration, and lose a moderate amount of speed when off-road. The largest characters, labeled as "heavyweights," can easily knock aside most opposing racers, have high top speeds but poor acceleration, and lose great amounts of speed when off-road.
During Linkle's Tale, Princess Zelda learns the magic of the Twilight Realm threatens Hyrule and leads a small group of Hyrulean Forces to stop it while her allies prepare to defeat Hyrule's enemies. Midna however follows her and meets Linkie who shows her a mysterious crystal that restores Midna's true form. Together they team up to help Zelda who is imprisoned by dark constructs of Twili Midna and Zant created by the out of control Twilight magic. Linkie and Twili Midna free Zelda and Twili Midna shatters the crystal to seal the Twilight magic at the cost of becoming cursed once more reverting to her Imp form though she is fine with it as Hyrule and Zelda are safe. Linkie inspired by Midna and Princess Zelda's selflessness decides to continue on her journey to Hyrule Castle instead of simply joining them.
The games in the series have sold a combined total of over 100 million copies worldwide,[13][14] with Mario Kart Wii as the best-selling entry, at 36.83 million.[15] Nintendo assigned the Player's Choice marking label to all four of those Mario Kart games that were in existence during its time, and its successor label, Nintendo Selects, was given to Mario Kart Wii in Europe and Oceania.
Mega Man appears in several manga from the series, including, but not limited to, the manga Mega Man Megamix, Rockman Remix, Mega Man Gigamix, Rockman, Rockman World, Rockman: Yomigaeru Blues, Rockman 8, Rockman & Forte, Rockman 10 -Extra F-, Rockman 4Koma Dai Koushin, Rockman Battle & Chase, and Rock'n Game Boy. Mega Man also appears in the Mega Man 2 novel and in the comics Mega Man (from Dreamwave Productions), Mega Man (from Archie Comics), and Novas Aventuras de Megaman.
Mega Man, known as Rockman in Japan, is a video game franchise created by Capcom, starring the robot character Mega Man, or one of his many counterparts. Mega Man, released for the Nintendo Entertainment System in 1987, was the first in a series of over 50 games on multiple systems. A roster of corrupted robot masters faced Mega Man in separate stages in the game. By March 2015, the series had sold about thirty million copies worldwide.[1]
The traditional Mega Man boss design is another knock against the Power Gear as a useful ability. Because bosses already have vulnerabilities to certain weapons, there’s no point in amping up the weapons that already easily cut them down, and increasing the damage of weapons that barely do any is like upgrading your Nerf gun to Super Soaker. However, I found two pretty cool uses for the Power Gear. One is that Tundra Man’s T. Storm can be amplified to wipe out all enemies on screen like a more efficient Infinite Gauntlet. People watching me play in the office got a kick out of me hitting what amounted to the “nuke’em from orbit” button when frustration set in. The second is Impact Man’s P. Driver ability, which is a mid-air dash attack which is more useful for getting around because its charged form lets you zoom across the whole screen. See ya, disappearing block puzzle!
The game indeed reversed Square's lagging fortunes, and it became the company's flagship franchise.[46][93] Following the success, Square immediately developed a second installment. Because Sakaguchi assumed Final Fantasy would be a stand-alone game, its story was not designed to be expanded by a sequel. The developers instead chose to carry over only thematic similarities from its predecessor, while some of the gameplay elements, such as the character advancement system, were overhauled. This approach has continued throughout the series; each major Final Fantasy game features a new setting, a new cast of characters, and an upgraded battle system.[5] Video game writer John Harris attributed the concept of reworking the game system of each installment to Nihon Falcom's Dragon Slayer series,[97] with which Square was previously involved as a publisher.[98] The company regularly released new games in the main series. However, the time between the releases of Final Fantasy XI (2002), Final Fantasy XII (2006), and Final Fantasy XIII (2009) were much longer than previous games. Following Final Fantasy XIV, Square Enix stated that it intended to release Final Fantasy games either annually or biennially. This switch was to mimic the development cycles of Western games in the Call of Duty, Assassin's Creed and Battlefield series, as well as maintain fan-interest.[99]
Zelda vigorously continued to attempt to awaken her sealing powers, praying at the Spring of Courage and the Spring of Power for hours upon end guarded faithfully by Link. She had a dream about darkness then a beautiful woman appeared who tried to speak to Zelda but she could not hear her. The woman is implied to be Hylia though Zelda was unsure of who or what she was though believed she would have been able to hear her if her powers had awoken. However inspired by Link, Zelda held out hope she would awaken them at the Spring of Wisdom on Mount Lanayru. Unfortunately she had to wait until she her seventeenth birthday to train there as only the wise are allowed to train upon the mountain as per traditional decree. However, much to her disappointment they failed to awaken. Urbosa and her fellow Champions consoled her with Mipha trying to explain what helped her focus while using Mipha's Grace. Unfortunately Ganon returned that same day attacking Hyrule Castle. As Daruk gave a rousing speech calling his fellow Champions to get to their Divine Beasts Urbosa tried to take Zelda to safety but Zelda refused to stand by and joined them in confronting Ganon without her sealing power. Unfortunately her bad premonition came true as Ganon having learned from his previous defeat used his power to corrupt the Guardians and created the Scourges of the Divine Beasts to kill the Divine Beast pilots before taking control of them. By turning the ancient technology against Hyrule, Ganon wreaked havoc on Hyrule Castle and the surrounding area, killing her father and entrapping all of the Champions' spirits in their Divine Beasts. Out of options, she and Link fled in the rain, where upon Zelda collapsed to the ground in tears, lamenting her failure to fulfill her destiny while grieving those she had lost including her father and fellow Champions with only Link to console her. Link however continued to protect Zelda as they fled.
Taking place in Cologne, Germany, on September 23, 2010, the video game music concert Symphonic Legends focused on music from Nintendo and, among others, featured games such as The Legend of Zelda. Following an intermission, the second half of the concert was entirely dedicated to an expansive symphonic poem dedicated to the series. The 35-minute epic tells the story of Link's evolution from child to hero.[213][214]
Interested in the Divine Beasts, Guardians, and Ancient Sheikah technology, she began dedicating herself to science instead of prayer, feeling it would be a better use of her abilities though continued to train and pray though her studies served as another way to contribute to Hyrule's defense in her own way. Zelda and a team of Sheikah researchers lead by Impa's elder sister Purah worked together to understand ancient technology discovering the Sheikah Slate, Shrine of Resurrection, and a better understanding of Guardians and the Divine Beasts which Zelda recorded in her research notes. She even shared her knowledge with the Zora Royal Family concerning Vah Ruta's water pumps. She also researched other things besides ancient technology such as plants and animals that enhance physical abilities when consumed showing she enjoyed scholarly research as she found it fascinating and wasn't burdened by it unlike prayer as she had prayed fervently to Hylia numerous times with nothing to show for it despite her dedication. Zelda personally recruited the four Champions to pilot the Divine Beasts convincing all of them to join her in defending Hyrule.
Zelda from The Wind Waker is the first Zelda in the series that fights along Link's side in his battle against Ganondorf. In battle, she wields the bow and Light Arrows, similar to her Twilight Princess counterpart.[31] Once Link and Zelda succeed in delivering the final blow, they witness the second flood of Hyrule and promise the King of Hyrule to search for the new land that will be home to the next kingdom of Hyrule.[121] Zelda is last seen as Tetra when she and Link set sail from Outset Island in search for new lands.[122]
Generally Princess Zelda is adored by her subjects and meeting her is considered an honor among them. However, this admiration can occasionally get out of hand as shown in Ocarina of Time, where one of the Twins attempted to sneak into Hyrule Castle Garden to see the young Princess Zelda, but got stuck in the drain hole on the side of the castle on the way and was found by the Hyrulean Royal Guards. This caused security tighten as a result, making it more difficult for the young Hero of Time to sneak into the castle to meet Zelda.
Three years after this, Dr. Wily, now working together with Dr. Light, went to investigate the ruins because the electromagnetic field started increasing, this being a good chance to clear his name. After a few days of search, Wily uncovered an ancient alien super computer inside the temple, Ra Moon, which revived his various Robot Masters from Mega Man 2 and Mega Man 3 by analyzing the information about them in Dr. Wily's laptop. Wily thought it would be a great chance to conquer the world.

Zelda is kidnapped by Ganon, who imprisons her in his lair on Death Mountain. Before she was kidnapped, she shattered the Triforce of Wisdom into eight shards and scattered them throughout Hyrule to hide them from Ganon and prevent him from gaining its power. She then sent her nursemaid Impa in search of a hero that could reassemble the Triforce of Wisdom, be powerful enough to defeat Ganon, and rescue her. Zelda is not actually seen in this game until after Ganon is defeated.


- Each time you play you choose from about 18 Mario characters to be your racer, and each character has a number of different Karts to choose from. You quickly learn that some Karts are better suited for different tracks. So if you are stinking up a circuit with one character or Kart, next time pick something different! Some of the circuits are super funa nd easy to pass, but some are frustrating. I played for 2 hours last night trying to pass one circuit. Came in 4th place 3 times and missed the patch by half a second!!!! Errrr! But still fun.
Among them are a slot car racer series based on Mario Kart DS, which comes with Mario and Donkey Kong figures, while Wario and Luigi are available separately. A line of radio-controlled karts have also been marketed, with are controlled by Game Boy Advance-shaped controllers, and feature Mario, Donkey Kong, and Yoshi. There are additional, larger karts that depict the same trio and are radio-controlled by a GameCube-shape controller.
A number of official books, novels, and gamebooks have been released based on the series as well. The earliest was Moblin's Magic Spear, published in 1989 by Western Publishing under their Golden Books Family Entertainment division and written by Jack C. Harris. It took place sometime during the first game. Two gamebooks were published as part of the Nintendo Adventure Books series by Archway, both of which were written by Matt Wayne. The first was The Crystal Trap (which focuses more on Zelda) and the second was The Shadow Prince. Both were released in 1992. A novel based on Ocarina of Time was released in 1999, written by Jason R. Rich and published by Sybex Inc. under their Pathways to Adventure series. Another two gamebooks were released as part of the You Decide on the Adventure series published by Scholastic. The first book was based on Oracle of Seasons and was released in 2001. The second, based on Oracle of Ages, was released in 2002. Both were written by Craig Wessel. In 2006, Scholastic released a novel as part of their Nintendo Heroes series, Link and the Portal of Doom. It was written by Tracey West and was set shortly after the events of Ocarina of Time.
The voice acting is surprisingly good. For fans of previous games in the series the voice acting has been laughably bad (especially Mega Man 8), but here they sound really good and well delivered. I wish I could say the same for the music. It's not bad, it just doesn't always feel like Mega Man music. A lot of it has this techno and electronica vibe. It's competent but there's nothing here that sticks out as well Wily's Fortress in Mega Man 2, the entirety of Mega Man 9's soundtrack or anything even coming close to some of the tracks you've heard in other Mega Man games. The music overall can be relaxing but you're not likely to find them sticking too firmly in your mind when all is said and done.
Due to the large differences between the games in terms of setting and gameplay, opinions of games in the series tend to also differ greatly. As a result, when listing the best Final Fantasy games, many publications have very different listings, with the only real consensus being Final Fantasy VI almost always listed in first place and Final Fantasy VII being listed very highly, in many cases second place.[64][65][66][67][68]
Mario Kart Wii features twenty-four playable characters from the Mario series, which was the largest roster of any Mario Kart game until the release of Mario Kart 8 in 2014.[5] The game features characters who have appeared in previous installments, including Mario, Luigi, Princess Peach, Yoshi, Toad, Donkey Kong, and Bowser, in addition to characters such as Rosalina and Dry Bowser who are playable for the first time. Unlike Mario Kart DS, where characters can drive a kart exclusive to that character and the standard go-kart, each character is assigned to one of three different weight classes, which affects the selection of vehicles the character can drive. In addition to this, Mario Kart Wii introduced two different classes of vehicles, Karts and Bikes, with the latter being a new addition to the series. Bikes were also subdivided further into two categories: regular and sports bikes, with sports bikes featuring an alternate drift type known as inside drifting. Mii characters saved in the console's Mii Channel are also playable.[4] Thirty-six vehicles, which includes both karts and bikes, are available in Mario Kart Wii, each of which has different properties that affect how the vehicle handles while driving. Half the characters and vehicles are initially unavailable to the player; certain objectives must be completed in order to unlock each one.

Mario Kart 8 features 200cc mode, anti-gravity racing, introduces ATVs, uploading highlights to YouTube via Mario Kart TV (except on Switch), up to four local players in Grand Prix races, downloadable content, and is the first in the series to boast HD graphics. Introduces the Koopalings, Baby Rosalina, and Pink Gold Peach as new playable characters, and Tanooki Mario, Cat Peach, Villager, Isabelle from Animal Crossing, and Link from The Legend of Zelda as new DLC playable characters.[5] The Nintendo Switch version, Mario Kart 8 Deluxe, also adds the Inkling Girl and Inkling Boy from Splatoon as playable characters for the first time in the series, as well as a new battle mode, "Renegade Roundup", which plays similarly to a game of tag.
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