At one point, there was also a game in the series planned for the Virtual Boy in 1995. Tentatively entitled VB Mario Kart, it was likely to be the first sequel to Super Mario Kart. The game was canceled due to the Virtual Boy's failure, and was never reported in the media until revealed in the August 2000 issue of German gaming magazine The Big N, along with other shelved projects for that system. Even though the GBA already had its own official Mario Kart game in Super Circuit, a tech demo called Mario Kart XXL was made for that system by Manfred Trenz of the company "Denaris Entertainment Software".
I bought this game as a replacement for a Wii game my daughter wanted but I couldn't find. I never expected that I would LOVE it. I rarely play the Wii. It's pretty much a race game. There are several races with all kinds of courses, which go from easy to difficult. You get to choose your character, then the kind of vehicle you want to race in. You can choose to go for a test drive or race against a ghost (either of one of the wii developers or yourself). I've never played previous versions of this game, but they have the Gamecube version at my kids dentist's office and the wii edition of this game is about 1000 percent better in terms of graphics. While racing against other players, you can pick up different obstacles, like a banana, oil slick or bomb to throw at your opponents. Of course, they throw these things at you too, so you have to avoid them. You can also drive over ramps to give you a boost or pick up a tool to give you super speed or shield you from bombs, etc. I've played it with my kids and other adults and everybody always has a blast. I do like the wheel, but I can play the game fine without it, too. All in all it's a lot of fun, worth the extra money, and a great gift for someone who has a wii but you don't know what kind of game they want. I think this would be perfect for anybody, young and old.
In Final Fantasy games, players command a party of characters as they progress through the game's story by exploring the game world and defeating opponents. Enemies are typically encountered randomly through exploring, a trend which changed in Final Fantasy XI and Final Fantasy XII. The player issues combat orders—like "Fight", "Magic", and "Item"—to individual characters via a menu-driven interface while engaging in battles. Throughout the series, the games have used different battle systems. Prior to Final Fantasy XI, battles were turn-based with the protagonists and antagonists on different sides of the battlefield. Final Fantasy IV introduced the "Active Time Battle" (ATB) system that augmented the turn-based nature with a perpetual time-keeping system. Designed by Hiroyuki Ito, it injected urgency and excitement into combat by requiring the player to act before an enemy attacks, and was used until Final Fantasy X, which implemented the "Conditional Turn-Based" (CTB) system. This new system returned to the previous turn-based system, but added nuances to offer players more challenge. Final Fantasy XI adopted a real-time battle system where characters continuously act depending on the issued command. Final Fantasy XII continued this gameplay with the "Active Dimension Battle" system. Final Fantasy XIII's combat system, designed by the same man who worked on X, was meant to have an action-oriented feel, emulating the cinematic battles in Final Fantasy VII: Advent Children. The latest installment to the franchise, Final Fantasy XV, introduces a new "Open Combat" system. Unlike previous battle systems in the franchise, the "Open Combat" system (OCS) allows players to take on a fully active battle scenario, allowing for free range attacks and movement, giving a much more fluid feel of combat. This system also incorporates a "Tactical" Option during battle, which pauses active battle to allow use of items.
The introduction of The Adventure of Link speaks of the legend of Zelda, a legend that has been passed down in Hyrule. According to that legend, well before the events of The Legend of Zelda, Hyrule was a prosperous land ruled by a king who had two children, an unnamed prince and Princess Zelda. The King maintained peace in Hyrule using the Triforce; however, he passed away, and although the prince should have received the Triforce in full, he only received a part of it. The prince frantically searched in vain everywhere for the remaining piece, but then a wizard came to the Prince and tells him that his younger sister, Zelda, knows the location of the mystical object. The prince demands that Zelda turn the information over to him, but Zelda refuses and, in a rage, the wizard puts Zelda into an eternal sleep, with him dying in the process. Overcome with grief, the prince seals his sleeping sister in the North Palace and orders that all female descendants of the Hylian monarchy are to be named Zelda.
Mega Man currently ranks 27th on the SSB4 tier list, in C tier as a high tier character. Mega Man's most prevalent advantage is that he has among the best projectile games in Smash 4, with his wide array of projectiles being able to keep opponents away. He excels in pressuring as a result, with his Crash Bomber able to pressure shields easily, Metal Blade being an overall useful tool for forcing approaches, shield pressure and edgeguarding, and a useful mid-range spacing tool with his Mega Buster. This is made more effective once combined with Mega Man's grab game; his grab is among the fastest in the game, with his down throw being a decent combo starter, while his back throw is a decent damage racker and KO option at high percents. Mega Man also possesses above-average endurance due to his high weight and falling speed, which ties in with an effective recovery in Rush Coil that doesn't cause him to go helpless. Some of Mega Man's finishes are also among the strongest in the game, such as his up tilt and down smash. Finally, owing to his high air friction, Mega Man also has extremely fluid control in the air, including the ability to zig-zag while jumping.
LIkewise, while many of the levels are incredibly well designed such as Block Man's stage (which makes a great tutorial for the double gear system) or Tundra Man's stage, this just makes it more obvious when level design falls short of expectations. Bounce Man's stage may be the single most frustrating stage to appear in a classic Mega Man game, and the flame wall in Torch Man's stage is more frustrating than challenging.
Various incarnations of Mega Man appear as playable fighters in the Marvel vs. Capcom series. The original was a playable fighter in Marvel vs. Capcom: Clash of Super Heroes and Marvel vs. Capcom 2: New Age of Heroes. He is assisted by his companion robots, Rush, Beat and Eddie. His sister robot, Roll, is also playable in both games, but is a secret character in the first game. Although he did not make a playable appearance in Marvel vs. Capcom 3: Fate of Two Worlds, and its successor, Ultimate Marvel vs. Capcom 3, Zero from Mega Man X and Tron Bonne from Mega Man Legends appear as representatives for the series. Mega Man X appears as an alternate costume for Zero and Frank West and as a card in Heroes and Heralds mode. The original Mega Man appears in the arcade endings of Thor and Nova, and also appears on a poster in the Days of Future Past stage, and finally, as another card in Heroes and Heralds Mode. Mega Man X and Zero appears as playable characters in Marvel vs Capcom: Infinite, with Sigma appearing as both a DLC fighter and a major antagonist in the Story Mode, where he merges with the supervillain Ultron to become Ultron Sigma.
Before Dr. Light ever constructed what would eventually become Mega Man, he first designed the robot known as "Proto Man" ("Blues" in Japan) which similar to his name was designed as a prototype of his future creations. Dr. Light's achievement greatly exceeded his expectations, however, he found a critical problem on Proto Man's power reactor. He made plans to modify and repair him, but the robot ran away, fearing that he would lose his identity and become like a different person.
Zelda is the daughter of the King of Hyrule, and eventually the Seventh Sage and the holder of the Triforce of Wisdom. She is also the leader of the Sages. The heir to the Royal Family, Zelda is of the Hylian race with blonde hair and blue eyes. She begins the game as a young girl about 10-12 years old, who is gifted with psychic abilities. In a dream of symbolic importance, she senses Ganondorf's treachery and predicts Link's arrival before either occurs. When Link meets her for the first time in Hyrule Castle's courtyard, she sends him on a quest to collect the three Spiritual Stones and protect the Triforce from Ganondorf. When Ganondorf attacks Hyrule Castle, Zelda and her nursemaid, Impa, flee the castle on horseback.
Producer Hideki Konno wanted to include certain online features for Mario Kart DS, but they were left out due to time constraints. These features would, however, be implemented in Mario Kart Wii. The developers wanted to avoid races becoming more deserted as they progressed, thus altering the online matchmaking to allow players to join a race once it is finished for participation in the next one. The game was the first in the series to feature BMX motorbikes as drivable vehicles, an idea which Konno had proposed since Double Dash out of his own passion for extreme sports but was rejected due to the seemingly bizarre image of Mario riding a bike. The concept of extreme sports elements was considered in Mario Kart DS, but due to the difficulty in including the concept in a handheld game, it wasn’t able to be implemented until Wii. Because of the feature’s inclusion, the game was briefly known internally under the name "Mario Kart X" before its final name was decided upon, referring to the "X" in the word "extreme". The designers tested roughly 30 different prototypes with different shapes, colors and weights based on real-life go-karts. The final design for the wheel was made to be as lightweight as possible in order for it to suit long-term periods of gameplay, and it was made entirely white despite experimentation with two-colored designs in order for it to fit with the color scheme of previous peripherals such as the Wii Zapper and the Wii Balance Board. A blue ring with the Wii logo inside of it was also placed on the backside of the wheel to give spectating players something interesting to look at; as a result, this blue ring ended up being featured in the game’s logo.
At the Temple of Hylia, when Zelda states she must seal herself to keep Demise in place, she sheds tears of sadness and states before all this, she was happy just being with Link on Skyloft, demonstrating a deep level of feelings for her childhood friend. Link desperately tries to stop her and when she is sealed, Link lowers his head in sadness, showing his deep feelings for her. Once Link releases Zelda from her sealed state, he runs up and catches her from falling. They both hug and walk out smiling at each other, holding hands, before Ghirahim ruins the tender moment. During the ending, Zelda asks what Link will do now. Link sweetly smiles at her while their Loftwings fly off toward the sky, implying that he chose to stay on the Surface to live with Zelda.
Three main installments, as well as one online game, were published for the PlayStation 2 (PS2). Final Fantasy X (2001) introduced full 3D areas and voice acting to the series, and was the first to spawn a direct video game sequel (Final Fantasy X-2, published in 2003). The first massively multiplayer online role-playing game (MMORPG) in the series, Final Fantasy XI, was released on the PS2 and PC in 2002, and later on the Xbox 360. It introduced real-time battles instead of random encounters. Final Fantasy XII, published in 2006, also includes real-time battles in large, interconnected playfields. The game is also the first in the main series to utilize a world used in a previous game, namely the land of Ivalice, which had previously featured in Final Fantasy Tactics and Vagrant Story.
Of the two gears available, the obvious standout is “Speed,” which allows you to slow down the world for brief but critical periods at the touch of a button. It would be hard to overstate how much this simple addition changes the feel of the game’s levels—an otherwise well-crafted, but not especially notable, collection of interesting gimmicks and corridors filled with the customary assortment of spikes and pits. The Mega Man formula typically stacks a horde of fast-moving, relatively fragile enemies against your hero, an aggressive, screen-clearing powerhouse who blasts them away to clear his path. By making Mega Man the most maneuverable thing in the equation, it inverts the basic question these games have been asking for 30 years, changing it from “How do I eliminate the obstacles in my way?” to “How do I elegantly weave my way through this situation in the fleetest, most stylish way possible?” Don’t want to deal with an awkwardly placed turret? Slow down time and navigate around it. An enemy leaps at you? Smack the Speed button, slide under them as they drift lazily over your head, and get on with your day. It’s empowering stuff, in a way that yet another flashy gun or attachment for your robot dog couldn’t match. The Speed gear’s mate, the Power gear, is far less of a game-changer, simply boosting your damage output and tweaking your special weapons, but it does force you to balance a shared heat gauge to keep either of the pair from burning out. And if that feels too restrictive, there’s also a low-key upgrade system on hand to ease the pressure and keep a careful player in bullet time as often as not. The game’s later levels push even this upgraded slowdown ability to its limits, but it never takes the full plunge into masochistic demands for perfect, precise play.
When Link awakens a century later, Zelda communicates with him telepathically, telling him that he is the light of Hyrule and that he must remember who he is in order to defeat Ganon. She also warns Link to be careful of the Blood Moon. Zelda had tasked Impa with guiding Link and ensured he would regain his memories of her through pictures recorded in the Sheikah Slate's Album though the data became corrupted though Purah restored it using her Guidance Stone. After recalling twelve memories using the pictures, Impa reveals there is another picture framed inside her house which had apparently been printed. The picture allows Link to recall how he became injured. Afterwards Zelda contacts him telepathically to congratulate him before reminding him that he must defeat Ganon soon as Zelda struggles to keep Ganon contained so Link can free the Divine Beasts and the spirits of their pilots. While exploring Hyrule Castle, Link finds Zelda's Diary in Princess Zelda's Room and her research notes in Princess Zelda's Study. He also finds a Castle Library Book in the Library which contains a recipe for Zelda's favorite desert Fruitcake. King Rhoam's Journal reveals his personal thoughts concerning Zelda and that he regretted how he treated her even resolving to support her research when she returned from Mount Lanayru though unfortunately he died shortly afterwards during the Great Calamity and his regrets as both a King and father apparently caused him to become a spirit who took it upon to watch over and guide Link the only person who could free Zelda who's divine power Ganon fed on to regain his power in an attempt to reincarnate.
The traditional Mega Man boss design is another knock against the Power Gear as a useful ability. Because bosses already have vulnerabilities to certain weapons, there’s no point in amping up the weapons that already easily cut them down, and increasing the damage of weapons that barely do any is like upgrading your Nerf gun to Super Soaker. However, I found two pretty cool uses for the Power Gear. One is that Tundra Man’s T. Storm can be amplified to wipe out all enemies on screen like a more efficient Infinite Gauntlet. People watching me play in the office got a kick out of me hitting what amounted to the “nuke’em from orbit” button when frustration set in. The second is Impact Man’s P. Driver ability, which is a mid-air dash attack which is more useful for getting around because its charged form lets you zoom across the whole screen. See ya, disappearing block puzzle!
Mega Man appears in several manga from the series, including, but not limited to, the manga Mega Man Megamix, Rockman Remix, Mega Man Gigamix, Rockman, Rockman World, Rockman: Yomigaeru Blues, Rockman 8, Rockman & Forte, Rockman 10 -Extra F-, Rockman 4Koma Dai Koushin, Rockman Battle & Chase, and Rock'n Game Boy. Mega Man also appears in the Mega Man 2 novel and in the comics Mega Man (from Dreamwave Productions), Mega Man (from Archie Comics), and Novas Aventuras de Megaman.
Despite the general ineffectiveness in Ocarina of Time and Twilight Princess, the Hyrulean Soldiers are depicted as willing to serve and defend their Princess, even in the face of death. In fact, one soldier is implied to have died from wounds he received during Ganondorf's attack on Hyrule Castle, though he managed to instruct the young Hero of Time into heading towards the Temple of Time before succumbing to his wounds. In Twilight Princess, the Hyrulean Soldiers are depicted as valiantly defending the Hyrule Castle throne room and Zelda from the Shadow Beasts lead by Zant, though they prove to be no match for the Shadow Beasts. It is also shown that despite their role and willingness to die defending, Zelda generally cares for their well-being as she does for the rest of her people. This is demonstrated by her decision to surrender Hyrule to Zant rather than see them needlessly slaughtered by Zant's minions.
The next game released in the series was Four Swords Adventures for the GameCube, which was released in early 2004 in Japan and America, and January 2005 in Europe. Based on the handheld Four Swords, Four Swords Adventures was another deviation from previous Zelda gameplay, focusing on level-based and multiplayer gameplay. The game contains 24 levels and a map screen; there is no connecting overworld. For multiplayer features, each player must use a Game Boy Advance system linked to the GameCube via a Nintendo GameCube – Game Boy Advance link cable. The game features a single-player campaign, in which using a Game Boy Advance is optional.
Skyward Sword has several noticeable romantic moments between Link and Zelda. Early in the story, Zelda wants Link to be the first to see her outfit for the Wing Ceremony. She worries over him and she does not want him to fail at becoming a knight. When Link's Crimson Loftwing is hidden by Groose, Zelda assists Link in finding his Loftwing. After Link wins the Wing Ceremony, Zelda jumps off the ledge and Link catches her almost as if she was expecting him to. She then congratulates him on winning. Afterwards, Zelda mentions that she is very happy to be atop the Statue of the Goddess with him. She also gets extremely close to him and almost implies that the two are to kiss, before she pushes him off the statue. Afterward, Zelda bashfully asks Link to go out flying, which they do. She then tells Link how amazing the day was, and that she would remember it forever.
Link rescues Zelda and takes her into the Sanctuary, where she remains under the protection of the Loyal Sage for part of the game. After Link retrieves the Master Sword from the Lost Woods, Zelda is kidnapped by Agahnim's henchmen and sent to the Dark World in his final ritual, breaking the seal. She is not seen again until she is rescued by Link from Turtle Rock. Saving her and the other six maidens opens the entrance to Ganon's Tower, the final dungeon of the game. Zelda is last seen together with her revived father in the end credits sequence. It is hinted in the Oracle games and A Link Between Worlds that this Zelda became intimate with Link later on.
Outside of battles the player can explore the field for items, dialog with non-player characters, and for trading in gil for items and gear. In games featuring instanced random encounters, the party will encounter an enemy randomly while exploring dangerous areas (though abilities to reduce the encounter rate can be learned), while games with free-roaming enemies have enemies appear in the dangerous areas for the player to engage or avoid.
The Wind Waker is parallel, and takes place in the other timeline branch, more than a century after the adult era of Ocarina of Time. Phantom Hourglass is a continuation of the story from The Wind Waker, and is followed by Spirit Tracks, which is set about 100 years later on a supercontinent far away from the setting of The Wind Waker. At the time of its release, Four Swords for the Game Boy Advance was considered the oldest tale in the series' chronology, with Four Swords Adventures set sometime after its events. The Minish Cap precedes the two games, telling of the origins of villain Vaati and the creation of the Four Sword. A Link Between Worlds takes place six generations after Link to the Past. Important events that occur in the game include the Triforce being reunited, and Ganon being resurrected.
Hit the road with the definitive version of Mario Kart 8 and play anytime, any-where! Race your friends or battle them in a revised battle mode on new and returning battle courses. Play locally in up to 4-player multiplayer in 1080p while playing in TV Mode. Every track from the Wii U version, including DLC, makes a glorious return. Plus, the Inklings appear as all-new guest characters, along with returning favorites, such as King Boo, Dry Bones, and Bowser Jr.!
The Champions' Ballad: A mysterious voice beckons Link to challenge the Divine Beast Tamer's Trials. He must now prove himself by defeating enemies using the One-Hit Obliterator, conquering new Shrines, challenging a full dungeon, and overcoming many trials along the way. Once all challenges and trials have been bested, Link will obtain a new power known as the Master Cycle Zero! Additionally, the bard Kass is traveling Hyrule to complete the unfinished song his teacher left behind. As Link and Kass chase their respective goals, Kass will share new original songs he wrote capturing lost memories of the four Champions and Zelda, previously unknown to Link. But that unfinished song... What could it be? *To play The Champions' Ballad, you must first complete the Main Quest to free the four Divine Beasts.
Square had been developing simple RPGs, pseudo-3D games and racing games, although they failed to compete with the market, and did not perform well commercially. Series creator Hironobu Sakaguchi and his team grew pessimistic at the failures as the company faced bankruptcy, so he began to develop the RPG Final Fantasy as a personal final project to leave a legacy; if the game had sold poorly, he would have quit the industry to return to university.
Each game typically features themes for different locations (or types of locations), story events, characters and battle themes (typically a basic battle theme, boss battle theme, and a final boss theme, as a minimum, with some special bosses having their own battle themes). There are many recurring themes, such as the "Chocobo Theme" associated with the series "mascot" creature, main series theme that has often played in the intro or in the ending credits, the "Victory Fanfare" that concludes won battles, "Prelude", also known as the "Crystal Theme" that has become one of the series' most recognizable themes, and "Battle at the Big Bridge", the boss battle theme of the recurring character Gilgamesh. Themes have often been rearranged for their appearances within different games to suit the various settings.
Mario Kart Wii had a successful launch and sold 300,000 copies on the launch day in Japan alone, compared to Mario Kart DS which sold 160,000 copies on its first day and Mario Kart: Double Dash which sold 180,000 on its first day. In the week ending May 4, 2008, Mario Kart Wii had sold over a million copies in Japan alone, less than a month since its release in the region. In the UK, Mario Kart Wii was the best-selling video game in the week ending April 12, 2008, having "the eighth biggest opening sales week in UK software history," according to Chart-Track/ELSPA. The game dwarfed all other five Mario Wii games released up until then for the Wii combined when comparing first week sales. In the United States, Mario Kart Wii was the second-best-selling video game in April 2008, selling 1.12 million copies, according to the NPD Group; putting it behind the Xbox 360 version of Grand Theft Auto IV and ahead of the PlayStation 3 version, both released in the same week. It ranked the fourth-best-selling game of December 2008 in the United States, selling in excess of 979,000 copies. According to the NPD Group, GfK Chart-Track, and Enterbrain, the game has sold 2.409 million copies in the United States, 687,000 in the United Kingdom, and 1.601 million in Japan, respectively, for a total of 4.697 million copies sold by August 1, 2008. As of March 2009, Nintendo has sold 15.4 million copies of Mario Kart Wii worldwide. As of January 4, 2009, it has sold 2,133,000 copies in Japan. It is also the fourth-best-selling game of Japan in 2008. According to the NPD Group, GfK Chart-Track, and Enterbrain, the game has sold 856,000 copies in the United States, 394,000 in the United Kingdom, and 218,000 in Japan, respectively, for a total of 1.468 million copies sold in the third quarter of 2008 (July–September). It was the second-best-selling game of 2008 in the United States, selling in excess of 5 million copies. In France, it sold 4.8 million units, which is more than it sold in Japan (3.7 million).
Whether racing around an obstacle-filled track or battling in an arena, drifting and tossing items are the keys to Mario Kart success. Players can shake the Wii Remote while launching off a ramp to pull off a trick that will temporarily boost their speed. When riding a bike, players can gain additional speed by flicking the Wii Remote up and popping a wheelie
When a powerful group of alien robots led by Apollo and Luna arrives on Earth and turns out to be under the control of Dr. Wily, Mega Man is sent into action. Joined by Auto, Beat, Rush, Eddie, Duo, Roll, and Proto Man, he sets out to challenge the robots and their Robot Master reinforcements across the globe, confronting Bass along the way and finally engaging Dr. Wily yet again.
Grand Prix – Players compete in various "cups," groups of four courses each (five in Super Mario Kart) with difficulty levels based on the size of the engine, larger engines meaning faster speeds. Before Mario Kart 8 there were four difficulties: 50cc, 100cc, 150cc, and 150cc Mirror (courses that are mirrored in terms of direction). Mario Kart 8 added a fifth difficulty level: 200cc. Players earn points according to their finishing position in each race and the top three players with the most points overall will receive a trophy.
Great racing game, loads of fun. I am not really a racing game fan but love Mario kart. Loads going on all the time, great graphics. Tracks are fun and there are bonus games too. I don't have a Wii u so wasn't concerned it is a reissue of that version. Lots of multiplayer action including online play which adds to the longevity of the game, which, unfortunately brings me to the impending problem. Nintendo are going to introduce a monthly charge for online play in September, once that comes in knock off a star, maybe 2. To be honest, if I'd known when I'd bought it I probably wouldn't have. As for now, good fun but watch out for those extra charges coming in.
Jump up ↑ "You are already leaving this land of Hyrule, aren't you? Even though it was only a short time, I feel like I've known you forever. I'll never forget the days we spent together in Hyrule... And I believe in my heart that a day will come when I shall meet you again... Until that day comes, please... Take this..." — Princess Zelda (Majora's Mask)
I beat Mega Man 11 on Normal in about eight hours. I’m no speed runner, but Mega Man 11 provides a lot of options for Mega Masochists looking for timed challenges, including remixes of levels with leaderboards, most of which unlock when you beat the campaign for the first time: Jump Saver challenges you not to jump, Buster Breakdown challenges you not to shoot, and Balloon Rush adds balloons that you have to destroy or avoid based on their color. I had spent enough time with Mega Man 8’s levels by this point so I didn’t have much drive to put up my times. The best bonus mode, though, is the mysterious Dr. Light’s Trial, which is an ultra-hard, one-life-only set of unique levels similar to Breath of the Wild’s Trial of the Sword DLC -- and even better, it unlocks another mystery trial mode (whose trial could that be?). Finally, you can pump up the difficulty to Superhero and play through the campaign again, if you dare.
Just as a side note, while I was doing some online shopping for Christmas gifts, Amazon’s website decided to list for me a whole bunch of new Mega Man merchandise, some of which I hadn’t seen before. (Gee, I can’t imagine why it would do that.) I’ve briefly updated the Toys section accordingly, but man, there’s just no way to list everything. There was once a time when I could pretty much scan examples of and list every type of toy available, but now...I can barely scratch the surface. This is a good thing...except it does mean the Toys page will likely never again be complete.
In Breath of the Wild, Impa is one of Princess Zelda's closest allies along with her elder sister Purah, and Robbie. Purah herself states this to Link, telling him to talk to Impa about the pictures which Zelda had taken 100 years ago. Zelda was the one who also told Impa to give Link her message to "Free the Divine Beasts", showing that she trusted Impa immensely.
When Link goes Inside Hyrule Castle, he encounters a confrontation between Zelda and Yuga. Zelda tells Yuga that his actions must cease and asks him how many more people he intends to kidnap, to which Yuga says he has been searching for all seven Sages of Hyrule. Zelda then accuses him of attempting to use the Seven Sages to revive Ganon, but Yuga ignores her and turns her into a Painting for her beauty. He then takes her Painting to the highest point of Hyrule Castle and escapes to Lorule. In Lorule, he uses the power of the Seven Sages and Princess Zelda to revive Ganon and merges with Ganon before all the Paintings, save Zelda's, are scattered across Lorule. After Link frees the sages and assembles the Triforce, he and Zelda use it to restore the Lorulean Triforce.
After Link finds a second Gate of Time and goes to the past, he meets up with Zelda there. It is then revealed that Zelda is the reincarnation of Hylia. She also confesses to manipulating Link's feelings for her (as Hylia) so that he could fulfill his destiny, a deed for which she is very remorseful. In order to maintain Demise's imprisonment, Zelda seals herself. While doing so, Zelda asks Link for him to wake her up when his mission is complete.