Like the new weapons that Mega Man can steal from them, the new Robot Masters in Mega Man 11 are inventive and inspired. There are some familiar archetypes, like the explosive Blast Man, icy Tundra Man, electrified Fuse Man and fiery Torch Man, but most have characteristics that help differentiate them from similar bosses in previous games. Torch Man, for example, is a camping safety robot, and his outdoorsy, barbecue-inspired level helps him stand out from past fire-based Robot Masters. Other standouts include Bounce Man, whose stage is full of trampolines and bouncy balls, where Mega Man is forced to platform his way through the stage boinging to and fro; and Blast Man, whose stage is wired with explosives, many of which have to be triggered by launching the level’s combustible enemies into them in order to progress.

Non-playable cameo appearances by Mega Man occur most often in other Capcom licensed games, and he is often seen as a background character. Such appearances include Mega Man Legends 2 (as a TV character), The Misadventures of Tron Bonne (TV character), Mega Man Star Force 2 (Brother), Adventure Quiz: Capcom World 2 (enemy), Street Fighter Alpha 3 (in a billboard), Marvel Super Heroes vs. Street Fighter (in a banner and one of Norimano's attacks), Super Gem Fighter: Mini Mix (Felicia's attacks), Mighty Final Fight (in a billboard from the ending scene), and Power Stone 2.
Dash attack Top Spin 1% (hits 1-7), 3% (hit 8) Mega Man boosts forwards while spinning, damaging whatever he touches. Good priority and long lasting, equivalent to Luigi's dash attack. Useful for mindgames against shields due to its moderate shield stun, which often makes opponents drop their shield too early. Small noticeable ending lag. Based on Top Man's weapon from Mega Man 3.
While I can overlook and even grudgingly appreciate the graphics, it’s the sound that is Mega Man 11’s biggest oversight. For a series so famous for its tunes, the sedate, repetitive, techno background is a real letdown: Why not just use cool, retro-sounding chiptunes like the rest of the games if you don’t have any strong new musical ideas? Mega Man 11 also has some terrifically bad voice acting, which I actually got a kick out of -- but eventually, the repetitive callouts (Speed Gear!) got on my coworkers’ nerves, prompting them to politely ask me to turn it down. You can choose to view subtitles and hear what few dialogue lines there are in Japanese, but if you did that you’d be missing out on Mega Man’s new, rich baritone -- only in English! I guess after 10 games in 31 years he really has become a Man.
Mega man returns! the newest entry in this iconic series blends classic, challenging 2D platforming action with a fresh new visual style. The new double Gear system boosts Mega Man's speed and power for a new twist to the satisfying gameplay the series is known for. Long-await sequel evil genius Dr. Wily is back to his mischievous ways and invest in an ambitious idea from his time at robot university. The benevolent Dr. Light decides to upgrade Mega man with wily's powerful prototype known as the double Gear system, expanding his abilities for the greatest fight yet for everlasting peace. A visual leap taking a leap forward in visual presentation, the new game features a 2.5D design direction which blends beautiful, hand-drawn environments with lively characters. New to the classic series, Mega man now also takes on characteristics of defeated robot masters when wielding their weapons. Powerful new gameplay Options the double Gear system adds a unique new twist on the satisfying platforming action, offering Options to enhance Mega Man's speed and power on the fly. For vets and first-timers a wealth of difficulty Options.
Hit the road with the definitive version of Mario Kart 8 and play anytime, any-where! Race your friends or battle them in a revised battle mode on new and returning battle courses. Play locally in up to 4-player multiplayer in 1080p while playing in TV Mode. Every track from the Wii U version, including DLC, makes a glorious return. Plus, the Inklings appear as all-new guest characters, along with returning favorites, such as King Boo, Dry Bones, and Bowser Jr.!

Square Enix has expanded the Final Fantasy series into various media. Multiple anime and computer-generated imagery (CGI) films have been produced that are based either on individual Final Fantasy games or on the series as a whole. The first was an original video animation (OVA), Final Fantasy: Legend of the Crystals, a sequel to Final Fantasy V. The story was set in the same world as the game, although 200 years in the future. It was released as four 30-minute episodes, first in Japan in 1994 and later in the United States by Urban Vision in 1998. In 2001, Square Pictures released its first feature film, Final Fantasy: The Spirits Within. The film is set on a future Earth invaded by alien life forms.[45] The Spirits Within was the first animated feature to seriously attempt to portray photorealistic CGI humans, but was considered a box office bomb and garnered mixed reviews.[45][46][47]
The game indeed reversed Square's lagging fortunes, and it became the company's flagship franchise.[46][93] Following the success, Square immediately developed a second installment. Because Sakaguchi assumed Final Fantasy would be a stand-alone game, its story was not designed to be expanded by a sequel. The developers instead chose to carry over only thematic similarities from its predecessor, while some of the gameplay elements, such as the character advancement system, were overhauled. This approach has continued throughout the series; each major Final Fantasy game features a new setting, a new cast of characters, and an upgraded battle system.[5] Video game writer John Harris attributed the concept of reworking the game system of each installment to Nihon Falcom's Dragon Slayer series,[97] with which Square was previously involved as a publisher.[98] The company regularly released new games in the main series. However, the time between the releases of Final Fantasy XI (2002), Final Fantasy XII (2006), and Final Fantasy XIII (2009) were much longer than previous games. Following Final Fantasy XIV, Square Enix stated that it intended to release Final Fantasy games either annually or biennially. This switch was to mimic the development cycles of Western games in the Call of Duty, Assassin's Creed and Battlefield series, as well as maintain fan-interest.[99]
Mega Man does have some notable flaws, however: While Mega Man has a good amount of attacks with good knockback, the majority of his kill moves are considered situational, difficult to set up, or and/or are easy to punish. As such, he has a more difficult time killing than other characters and it requires good reads to successfully finish off opponents. Characters that have a move that either reflects projectiles or can nullify them (such as Fox or Lady Palutena) can also prove to be an annoyance for him due to his over-reliance on projectiles to combo opponents and bait reactions and it can render his Forward Smash (one of his better kill moves) unreliable, though this can be worked around by firing the Mega Buster twice at a time, and most reflectors are punishable if baited and he can still grab them. Although Mega Man can effectively zone opponents at medium ranges with the Mega Buster, most of his other moves are fairly laggy or gimmicky and his only reliable tool in close range is his grab, and as such faster characters (such as Greninja or Captain Falcon) can bypass his zoning more easily and put work on him in closer ranges and due to his above average weight and falling speed, Mega Man is somewhat easy for these characters to combo once they get in, assuming that they have any combo potential.
Arcade Machine	Mario Kart Arcade GP DX is the third Mario Kart game for arcades, released in 2013. It adds Mario Kart 7's gliders[3] and submersible karts, plus new playable characters to the arcade installments, Bowser Jr., Rosalina, Metal Mario, Baby Mario, Baby Peach, Daisy, and King Boo, the latter six being characters added through game updates (while King Boo could only be obtained through a limited-time event). Additionally, Don-chan crosses over from the Taiko no Tatsujin series, and Pac-Man is redesigned to use his appearance from the animated television show Pac-Man and the Ghostly Adventures. Two new modes are introduced as well: "Alter-Ego," which uses online functionality to allow players to race against ghosts set by other players; and "Team," which allows two players to face against two computer-controlled opponents, and combine their karts to form a more powerful vehicle.

Mario Kart (Japanese: マリオカート Mario Kāto) is a series of kart racing games developed and published by Nintendo as a spin-off of its flagship Mario franchise. It was inaugurated in 1992 with its debut entry, Super Mario Kart for the Super Nintendo Entertainment System, which was critically and commercially successful. There have been a total of 14 titles in the series: 5 for home consoles, 3 portable games, 4 arcade games co-developed by Bandai Namco Entertainment, a port, and an upcoming mobile game.
With the success of these two test-type robots, Light designed and built six industrial robots, mainly to be used in the construction and maintenance of public works. These robots were Cut Man, a timber felling robot; Guts Man, a construction robot; Ice Man, a robot designed for exploration in extreme freezing temperatures; Bomb Man, a land reclamation robot; Fire Man, designed for waste management; and Elec Man, designed to oversee and control atomic energy power plants. (Mega Man Powered Up introduced two more Robot Masters: Time Man, a time researcher robot, and Oil Man, an oil maintenance robot.) Each of these robots had full use of a human-like intelligence and reasoning potential. However, little did Dr. Light know that all of these robots, including the missing Proto Man, would later serve as the key to unlocking Rock's destiny.
That's good to see....though it's very weird they're doing this in Asia only, and not the US where this game would have shown much better performance with retail shelf visibility during the Christmas rush, given the family friendly nature. I really have no idea what on Earth Squeenix was thinking with how they've handled the release of this game. I'm not sure Squeenix knows either...it's kind of their M.O. these days....
There is one significant advantage to playing on Switch, however: You can totally cheat with amiibo! Scanning an amiibo while Mega Man 11 is paused instantly fills your health or weapon bars, or it might even give you a 1-Up, but it’s limited in that you can only scan a single amiibo once a day, and bonuses max out at 20 per day. (You can change your clock to get around this.) In a brutally hard game, this is a pretty fun (though potentially expensive) way to bend the rules.

Zelda and Link appear as childhood friends in Four Swords.[62] Princess Zelda is assigned the duty of protecting the Four Sword Sanctuary and the Four Sword. One day, she sensed something unusual at the Four Sword Shrine and took Link to accompany her to investigate.[63] The seal on Vaati at the shrine had weakened, allowing Vaati to escape. Vaati kidnapped Princess Zelda to make her his bride and Link drew the Four Sword to save her.
Back in the present time, Mega Man and Rush were finally closing in on Wily’s fortress, defeating the first four set of Robot Masters. After penetrating into Wily's lair, Mega Man finds another four Robot Masters awaiting him via teleporters. Mega Man manages to defeat all eight of his adversaries and engages his modified future self Quint in combat. After defeating him, Mega Man obtains his weapon, a pogostick-like device called the Sakugarne. With it, he makes his way to the new Wily Station in space and defeats him yet again.
Rather than just continuing to run, jump, and shoot, I sometimes found myself having to stop and figure out how to proceed forward, and other times being forced to move forward without having this chance and just dying over and over while I figure it out. I am actually thankful there are at least difficulty options because after an hour on the first level playing on Normal, I finally had to lower the difficulty to Casual. The reason for this is my next problem which is the LENGTH of levels. They just feel too long under the standard Mega Man rules. A single checkpoint in the middle is not enough when the levels are this long and complex. Thankfully Casual gives you more lives and checkpoints, but considering I beat the other games without this option, I felt a little sad to have to resort to this.
So I'll start with the gameplay itself. It leaves behind the turn based system of yesteryear. It has more a hack and slash feel to it. There are some new dynamics to the game such as having three computer controlled teammates fighting alongside you in real time. You can still input your own commands when you want. Battles are set to an aggro system that's pretty similar to the one found in Final Fantasy XII. After each battle, you gain experience, and you can allocate where you would like your experience to go.
Despite being a popular favorite with videogamers, Megaman hasn't had a new entry in years... until now. MEGA MAN 11 is a glorious love letter to past MM adventures. To a fault, it doesn't do anything majorly revolutionary, but considering the variable output of its sequels, it's at least gratifying to know that this turned out very well and easily better than the disappointing MIGHTY NO. 9. The game introduces a new "Double Gear" system, which provides opportunities for powering up or slowing down. Both of these are great additions. The gameplay remains as fun and glorious as it did for previous Mega Man entries. The graphic style is rendered in a clean, gorgeous hand-drawn style that feels very much at home with what you'd expect from classic MEGA MAN. There are cutscenes in the game, thankfully skippable, and yes, there's voice acting. Thankfully, the voice acting is for the most part pretty good and easily better than that of MEGA MAN 8 (Dr. Light's embarrassingly awful Elmer Fudd syndrome is thankfully gone in this one). The music has yet to catch me as truly memorable. It's passable stuff, although not quite as good as in previous MEGA MAN entries. All told, though, Capcom has done a fine job of producing a game that lives up to its predecessor, and it plays exceedingly smooth on Nintendo Switch with no noticeable hiccups. Fans of classic platforming, rejoice.
As they are sworn to defend the Kingdom and serve the Royal Family of Hyrule, the Hyrulean Soldiers are loyal protectors to Zelda and her family, along with other groups sworn to serve the royal court such as the Knights of Hyrule and the Sheikah. However, the Hyrulean Soldiers are often depicted as ineffective against the forces of evil that threaten Hyrule, and sometimes have fallen prey to their evil influence. Ironically, they often serve as obstacles preventing Link from meeting Zelda, though mainly due to their ignorance of his status as the legendary hero.
Neben genialen Fanartikeln von Pokémon und Nintendo bietet der EMP Zelda Online Shop darüber hinaus auch alles, was das Zelda Fanherz so begehrt: Kleide dich wie Link mit T-Shirts und Kapuzenjacken, schmücke deine Wände mit Artworks und Postern. Die Macht des Triforce symbolisierst du mit Taschen, Rucksäcken und Schmuck: immer griffbereit und mit dabei! Rüste dich zum 30. Jubiläum mit dem besten Zelda Merchandise aus, um perfekt auf „Breath of the Wild“ vorbereitet zu sein!

A number of official books, novels, and gamebooks have been released based on the series as well. The earliest was Moblin's Magic Spear, published in 1989 by Western Publishing under their Golden Books Family Entertainment division and written by Jack C. Harris. It took place sometime during the first game. Two gamebooks were published as part of the Nintendo Adventure Books series by Archway, both of which were written by Matt Wayne. The first was The Crystal Trap (which focuses more on Zelda) and the second was The Shadow Prince. Both were released in 1992. A novel based on Ocarina of Time was released in 1999, written by Jason R. Rich and published by Sybex Inc. under their Pathways to Adventure series. Another two gamebooks were released as part of the You Decide on the Adventure series published by Scholastic. The first book was based on Oracle of Seasons and was released in 2001. The second, based on Oracle of Ages, was released in 2002. Both were written by Craig Wessel. In 2006, Scholastic released a novel as part of their Nintendo Heroes series, Link and the Portal of Doom. It was written by Tracey West and was set shortly after the events of Ocarina of Time.
At the Temple of Hylia, when Zelda states she must seal herself to keep Demise in place, she sheds tears of sadness and states before all this, she was happy just being with Link on Skyloft, demonstrating a deep level of feelings for her childhood friend. Link desperately tries to stop her and when she is sealed, Link lowers his head in sadness, showing his deep feelings for her. Once Link releases Zelda from her sealed state, he runs up and catches her from falling. They both hug and walk out smiling at each other, holding hands, before Ghirahim ruins the tender moment. During the ending, Zelda asks what Link will do now. Link sweetly smiles at her while their Loftwings fly off toward the sky, implying that he chose to stay on the Surface to live with Zelda.
In Breath of the Wild, Zelda rides a White Stallion commonly ridden by her family as a symbol of their divine right. Though her horse is tame it is implied Zelda treated him poorly as she notes to Link she felt that he had to earn the privilege to wear all the Royal Gear. However Link advised her on how to soothe her mount which improved Zelda's relationship and bond with her horse. In an attempt to be more empathetic Zelda equipped her horse with the Royal Gear which she was pleased to discover he wore like a true natural and thanked Link for his advice while riding on Safula Hill. According to local legend, her horse fled to Safula Hill after the fall of Hyrule Castle presumably due to the fond memories it had there of its mistress and the clear view it gave of Hyrule Castle where Zelda sealed herself with Ganon. Toffa implies Zelda's Horse fathered offspring and that the White Horse Link finds their is the grandchild of Zelda's Horse. Zelda is shown riding a White Horse after Ganon's defeat though it is unclear if her original horse was revived/perserved by Malanya or if its the horse Toffa believes to be its descendant.
Recorded in March 2017 at the famed Dvorak Hall of the Rudolfinum in Prague (Czech Republic) and at AWR Music Studio in Chicago (USA), the Distant Worlds Philharmonic Orchestra and Chorus, under the direction of GRAMMY Award-winning conductor Arnie Roth, delivers the precision and richness that are the hallmark of this monumental series of recordings.

Mega Man has a solar energy intake above his head and a compact, supercomputer brain. His body has a solar-pile reactor developed by Dr. Light, an EPROM and the circuit board. His body armor is constructed of a unique, flexible, ceramic titanium alloy that bends under severe impacts then retains its shape, rather than breaking or shattering. His legs have suspension and air pressure pumps below the feet that help in his jumps and cushion his landings, even from great heights. He has magnetic joints.[15]

Even now, years after its release, this game is one of the most pleasing, fun racing games available. It's simplicity, yet well done design, can't be beat. It is probably the only racing game that is aimed at family fun more than at trophies. Having Nintendo's classic characters as drivers is something that gamers of all ages enjoy. I have been a gamer since the days of Atari, that's how old I am, well, not that old really, but it shows how Mario Kart acomplish what other games don't, it brings not only memories back, but it manages to make the racing experience a unique one that brings players of all ages together.

Since the original The Legend of Zelda was released in 1986, the series has expanded to include 19 entries on all of Nintendo's major game consoles, as well as a number of spin-offs. An American animated TV series based on the games aired in 1989 and individual manga adaptations commissioned by Nintendo have been produced in Japan since 1997. The Legend of Zelda is one of Nintendo's most prominent and successful franchises, selling over 80 million copies as of 2017; many of its games are considered by critics to be among the greatest video games of all time.
The Princess throws the Ocarina of Time into the moat in front of Hyrule Castle Town for Link to retrieve; as he touches it, Zelda appears before him in a vision and teaches him the "Song of Time", the final key to the Sacred Realm. Ironically, since the final barrier in the Sacred Realm could only be broken by the chosen Hero of Time, had Zelda not attempted to retrieve Triforce before Ganondorf, the timeline split and tragedies of the Adult Timeline could have been avoided.
Jump up ↑ "I set out for Goron City today to make some adjustments to Divine Beast Vah Rudania. I still recall feeling his eyes on me as I walked ahead. The feeling stayed with me so long, I grew anxious and weary. It is the same feeling I've felt before in his company... And still, not a word passed his lips. I never know what he's thinking! It makes my imagination run wild, guessing at what he is thinking but will not say." — Zelda's Diary (Breath of the Wild)

Side special Default Crash Bomber 1% (loop), 4% (last) Fires a grappling bomb attached to a drill that latches on to any surface or fighter it touches, before exploding a few seconds later. Much like a Gooey Bomb, it can be transferred between players before it detonates but has a shorter timer and the explosion can be safely shielded. The bomb can travel a good distance until it disappears. Can be used to bait a shield grab, or shot against the stage while recovering to deny edgeguarding or extend Mega Man's own recovery. The move is based on Crash Man's weapon in Mega Man 2.
The Wind Waker is parallel, and takes place in the other timeline branch, more than a century after the adult era of Ocarina of Time.[45][46] Phantom Hourglass is a continuation of the story from The Wind Waker,[47] and is followed by Spirit Tracks, which is set about 100 years later on a supercontinent far away from the setting of The Wind Waker.[48] At the time of its release, Four Swords for the Game Boy Advance was considered the oldest tale in the series' chronology, with Four Swords Adventures set sometime after its events.[49] The Minish Cap precedes the two games, telling of the origins of villain Vaati and the creation of the Four Sword.[50] A Link Between Worlds takes place six generations after Link to the Past. Important events that occur in the game include the Triforce being reunited, and Ganon being resurrected.[51]
In Spirit Tracks, Princess Zelda can possess a Phantom's body after Link strikes it with a powered-up sword or the Lokomo Sword. While in this state, the princess can help Link solve various puzzles as well as cross certain obstacles that the young hero cannot traverse by himself.[40] Moreover, due to the Phantom's armor, she can also protect Link from attacks or use her strength to fight alongside Link and help him defeat enemies, as seen when fighting Geozards or Byrne.
After the events of Mega Man II, Dr. Wily took control of an off-shore oil platform with some of his powerful Robot Masters. Once again, Dr. Light sends Mega Man to investigate and stop them before it gets out of hand. Mega Man takes down the first four Robot Masters and makes his way to the Wily Castle, where he discovers that four more Robot Masters await him. After defeating them, he encounters a new Mega Man Killer named Punk in the Wily Station, whose Screw Crusher delivers a crushing blow to its opponents. However, Mega Man promptly defeats Punk and defeats Wily with Punk's own weapon.
I’m going to go ahead and post the Mega Man 11 Game Hints page even though it’s still a bit of a work in progress. (Looking back on it, I’ve gotten wordy in my old age...) Sorry about the delay! I’ll get the Data Base page up after I have a chance to collate all of the information. I still have some testing and playing to do; after all, there are still some pits out there that I haven’t fallen into yet.

Players can compete with up to three friends in their living room. Or challenge up to 11 opponents via Nintendo Wi-Fi Connection in the biggest Mario Kart race yet. All tracks and modes of play are available via Nintendo Wi-Fi Connection, and players can visit the Mario Kart Channel to compete in tournaments, check rankings, see when their friends are playing and download ghost data.
In the early 2000s, Nintendo of America released a timeline on the official website of the series, which interpreted all stories up to the Oracle games as the adventures of a single protagonist named Link.[52] At one point, translator Dan Owsen and his coworkers at Nintendo of America had conceived another complete timeline and intended to make it available online. However, the Japanese series developers rejected the idea so the timeline would be kept open to the imagination of the players.[53]
Although Link uses the Triforce to wish for Demise's destruction, Ghirahim kidnaps Zelda upon her awakening and takes her through the Gate of Time, where Demise is still sealed.[54] Zelda's soul is absorbed and Demise is revived in his true form,[55] but Link manages to defeat the Demon King and seal his remains in the Master Sword. After her soul is restored, Zelda and the young hero return to their own time, where she mentions to Link that she wants to remain in the surface and watch over the Triforce. Zelda asks what Link's intentions are for the future,[56] and Link smiles at her, with the camera panning to show both his and Zelda's Loftwings flying back into the sky, implying that Link chose to stay with Zelda.
In addition to the core game, Mario Kart 8 Deluxe includes all of the downloadable content released for the Wii U version. This means you can tackle the Animal Crossing track as Link on the Master Cycle, or unlock Mercedes-Benz kart components for Dry Bowser and race on the simple-but-awesome Excitebike course. With 48 race tracks, 8 battle arenas, 5 difficulty settings (including mirror and the furious 200cc), and 42 characters to choose from, Mario Kart 8 Deluxe is a behemoth package.
Not only does this desktop make a solid gaming rig, it also doubles as a superior workstation computer. The Ryzen 7 2700x actually performs better than the i7-8700K in many productivity apps that take advantage of multi-core processors. The Radeon RX 590 8GB performs about as well as a GTX 1060 8GB and FreeSync monitors are generally way cheaper than GSYNC monitors. You also have more RAM and more storage space than you'll probably ever need.
Hi reader in the U.S., it seems you use Wikipedia a lot; that's great! It's a little awkward to ask, but this Monday we need your help. We’re not salespeople. We’re librarians, archivists, and information junkies. We depend on donations averaging $16.36, but fewer than 1% of readers give. If you donate just $3, the price of your coffee this Monday, Wikipedia could keep thriving. Thank you.

As in his home series, Mega Man's moveset relies heavily on various projectiles, giving his attacks unusual functions and characteristics. This extends beyond his special moves and into his standard moveset. For his neutral attack, he fires shots from his Mega Buster, and for his forward tilt, he fires shots from his Mega Buster while walking. His up tilt, the Mega Upper, is a jumping uppercut, and his down tilt is a forward slide.


While Paya was born after Zelda sealed Ganon in Hyrule Castle, she has heard stories about her from Impa and respected her. Meeting with Link whom Paya found attractive and develops feelings for however, caused her to become slightly jealous of Zelda. Later on Paya comes to accept that while she may never be with Link, she is content with knowing what love for someone feels like, indicating that she dropped any feelings of jealousy towards the princess.
Mario Kart Wii was well-received, earning praise for its online capability and the large number of tracks, characters and karts. Joe Sinicki of Blast Magazine comments: "While it still does suffer from some of the problems of the older games, Mario Kart Wii takes the simple and accessible formula set by its predecessors and tweaks it enough to make it feel fresh and fun, creating one of the most entertaining and rewarding gaming experiences in quite some time."[30] Official Nintendo Magazine commented that the Wii Wheel worked very effectively and loved the different multiplayer modes.[31] GameSpot producer Lark Anderson praised the game for being easy to jump into for players of any skill level and stated that motorcycles provide a great alternative to go-karts,[23] and IGN commented "Nintendo has delivered one of the best console Karts in years."[25] Plugged In stated that the racing is easy to do and that "the Grand Prix Cup events and several team battle modes keep things interesting" while Classic Game Room praised the game for its high production value and great replay value. They also liked that the online play was a major strength of the game.
From the beginning Uematsu was given creative freedom, though the series' creator Hironobu Sakaguchi would request specific set-pieces to fit themes, and early on there were specific notes Uematsu was unable to use due to hardware limitations.[18] From Final Fantasy IV onwards, he had more freedom of instrumentation. For "One-Winged Angel", the Final Fantasy VII final boss theme and the series' first vocalized theme, Uematsu combined both rock and orchestral influences having had no prior training in orchestra conduction.[18]
The first game in the Mega Man ZX series was released in 2006. It takes place about 200 years after the Zero series in which progression has led to the mixing of physical attributes between humans and robots; humans are given the physical advantages of robots, and robots are given lifespans. Therefore, this is the first game in the main storyline in which the player can control a human character. Players collect Biometals containing data on the legendary heroes of the past (including X, Zero, and the Four Guardians of the Mega Man Zero series). Using these Biometals, they are able to "Mega-Merge" with them to don the powers of the fallen heroes.
The first five games were directed by Sakaguchi, who also provided the original concepts.[74][101] He drew inspiration for game elements from anime films by Hayao Miyazaki; series staples like the airships and chocobos are inspired by elements in Castle in the Sky and Nausicaä of the Valley of the Wind, respectively.[102] Sakaguchi served as a producer for subsequent games until he left Square in 2001.[74][101] Yoshinori Kitase took over directing the games until Final Fantasy VIII,[103][104][105] and has been followed by a new director for each new game. Hiroyuki Ito designed several gameplay systems, including Final Fantasy V's "Job System", Final Fantasy VIII's "Junction System" and the Active Time Battle concept, which was used from Final Fantasy IV until Final Fantasy IX.[74][103] In designing the Active Time Battle system, Ito drew inspiration from Formula One racing; he thought it would be interesting if character types had different speeds after watching race cars pass each other.[106] Ito also co-directed Final Fantasy VI with Kitase.[74][103] Kenji Terada was the scenario writer for the first three games; Kitase took over as scenario writer for Final Fantasy V through Final Fantasy VII. Kazushige Nojima became the series' primary scenario writer from Final Fantasy VII until his resignation in October 2003; he has since formed his own company, Stellavista. Nojima partially or completely wrote the stories for Final Fantasy VII, Final Fantasy VIII, Final Fantasy X, and Final Fantasy X-2. He also worked as the scenario writer for the spin-off series, Kingdom Hearts.[107] Daisuke Watanabe co-wrote the scenarios for Final Fantasy X and XII, and was the main writer for the XIII games.[108][109][110]

Hero's Path Mode: Hero’s Path mode tracks every step you take, so you can watch the last 200 hours of your journey unfold on the map, and use a slider to scroll through a timeline. This works retroactively, so players who have already started the game will also be able to use this feature. Use this to find those shrines and Koroks that are still eluding you!
She often wears jewelry such as ornate earrings (which in some games feature a Triforce design), as well as a royal gown of white, pink, lavender, or another pale color (red in The Adventure of Link), usually bearing the Royal Family's crest. Zelda has also been depicted in casual attire, such as in Skyward Sword, or in a blue shirt with Hylian embroideries as the Champions commander in Breath of the Wild.
What he means by this is that Zelda's mother couldn't teach how to access the power to seal Gannon away. As Zelda grew older, she became the gossip mongers favorite subject. Behind her back, they whispered how she was heir to the throne of nothing and how she was a failure. She grew frustrated when Link became her guard, and she expressed that feeling by shouting at him.
Websites such as IGN, GameSpot, GamesRadar, and 1UP.com retrospectively held Mega Man X as a successful milestone in transitioning the Mega Man series from its increasingly stale existence on the NES to the SNES.[26][27][22][28] Brett Elston of GamesRadar stated, "X was a total reinvention of the series, a perfectly executed update that had fans anticipating its release with a fervor the franchise hadn't seen since the Mega Man 2 and 3 days."[27]
Because they had a good relationship with Tetra, they also quickly warmed up to her granddaughter Zelda when she asked for their help. They could also for some unexplained reason, see her even in her spirit form. They have stated Zelda's resemblance to Tetra whom they thought was an intelligent person. Even Byrne was moved by Zelda's words as he sacrificed himself to save New Hyrule despite his earlier intentions. Both Link and Zelda in turn were relieved to hear that Byrne was not truly dead. The Lokomos asked the duo to watch the land in there place, showing that they trust their Hylian allies.
Zelda Month has come and gone much too quickly. But for those who might’ve missed it, PeanutButterGamer (PBG) released his final video for the month just over a week ago. PGB, who started Zelda Month in 2011, puts a twist on his traditional videos with a Zelda product review. In the video, he takes some of the most interesting Zelda items from eBay and, in usual PBG spirit, reviews them with a kooky flair and comical hijinks. Give it a…
The Impa from Ocarina of Time is a survivor of the mysterious Sheikah race. She protects and cares for Zelda, teaching Zelda and Link the ancestral melody known informally as Zelda's Lullaby, and fleeing the castle with Zelda when Ganondorf threatens the Princess in his attempt to enter the Sacred Realm. Impa then teaches Zelda the ways of the Sheikah, allowing her to hide in plain sight for seven years while she awaits Link's return. Impa is eventually revealed to be the Sage of Shadow, who must guard the Shadow Temple. Zelda also showed her care for Impa even in her disguise as she seemed troubled at the possibility of Impa being in danger.
Online mode is lots of fun, and considering they have since turned off online play for previous mario kart games, gotta upgrade to this game to continue enjoying online mode. There is also tournaments online now, and you can gather coins to unlock new karts and accessories while playing online. I've also noticed that the penalty of getting 12th place during online matches is much less severe than on the wii, where you could lose hours of progress for your online score from one botched race. It ultimately doesn't matter much in the end, but no one likes losing 100+ points.
When Link retrieves the Ocarina of Time from the Skull Kid, he is overcome with memories about his departure from Hyrule. In a flashback, the young Princess Zelda from Ocarina of Time is seen saying her goodbyes to Link; she gives him the Ocarina of Time to help him on his journey, and teaches him the "Song of Time" again, which becomes vital to his quest. Zelda makes no further appearances.
Forget everything you know about The Legend of Zelda games. Step into a world of discovery, exploration, and adventure in The Legend of Zelda: Breath of the Wild, a boundary-breaking new game in the acclaimed series. Travel across vast fields, through forests, and to mountain peaks as you discover what has become of the kingdom of Hyrule In this stunning Open-Air Adventure. Now on Nintendo Switch, your journey is freer and more open than ever. Take your system anywhere, and adventure as Link any way you like.


Shigeru Miyamoto has stated that Zelda's name was inspired by Zelda Fitzgerald. The name Zelda is generally believed to be Germanic in origin, meaning "gray fighting maid" or "woman warrior" and derived from the Old German Griselda ("dark battle").[7] Another possible origin is the Old English word selde ("companion").[8] Additionally, it is a Yiddish name meaning "happiness" or "luck".

Nearly all of the classic series Mega Man titles have been two-dimensional side-scrollers involving horizontal movement through various levels. This mechanic persists even on titles developed for high performance platforms, such as the Sony PSP release of Mega Man Powered Up, which features 3D graphics, yet movement to both the background and foreground is restricted. The main series on both the NES and Nintendo Game Boy would follow this formulaic approach in the design of every game developed on those systems, and set the standard for all platformer Mega Man games to come. Mega Man himself has evolved very little cosmetically since his initial release, but has often been given new techniques in each game. The New Mega Buster, for instance, which was introduced in Mega Man 4, allowed him to charge up a shot. The slide was introduced in Mega Man 3. It was these which were used in order to help him exceed any new challenges added by the programmers.
Up smash Spark Shock 2% (hit 1), 1.5% (hits 2-6), 6% (hit 7) Mega Man turns both of his hands into electrodes, creating a powerful multi-hitting surge of electricity above him. It is overall useful due to its large hitbox, anti-air properties and quick startup, though it has noticeable ending lag. If an opponent is made tiny by a Lightning Bolt, it's possible to OHKO them. Based on Spark Man's weapon from Mega Man 3.

In some games, lines of coins are found on the courses, which if run over and collected, will increase a kart's top speed and can be used to unlock kart parts. Having coins also helps players when their kart is hit by another: instead of spinning and losing control, they lose a coin. Coins are also lost when karts are struck by power-ups or fall off the tracks. The series also features advanced maneuvers such as drifting (also called power sliding), which allows a kart to rapidly turn in a direction preventing the need to brake; and hopping, which helps a kart to avoid obstacles or off-road parts and sometimes can be used to execute tighter turns (the kart makes a short hop and turns in the air, speeding off in the new direction when it lands).

Outside of his armor, Rock appears as a ten-year-old boy with spiky hair, the color of which varies between games from black to brown. His armor, however, resembles that of most other Robot Masters in that it's a skintight bodysuit with large rounded coverings on the lower arms and legs, and typical 'superhero briefs'. Mega Man's primary color is light blue with a dark blue 'trim' (his arms, legs, helmet and 'briefs'). His helmet has a raised light blue square in the forehead and a light blue ridge running straight back from the square, resembling an exclamation mark. His helmet also features round light blue sections with red circles in the center over his ears. He also has red circles in his Mega Buster and below his feet.
Since the original The Legend of Zelda was released in 1986, the series has expanded to include 19 entries on all of Nintendo's major game consoles, as well as a number of spin-offs. An American animated TV series based on the games aired in 1989 and individual manga adaptations commissioned by Nintendo have been produced in Japan since 1997. The Legend of Zelda is one of Nintendo's most prominent and successful franchises, selling over 80 million copies as of 2017; many of its games are considered by critics to be among the greatest video games of all time.
Arcade Machine Mario Kart Arcade GP 2 was released to arcades in 2007/2008. It features the same playable characters as its predecessor, but also adds Waluigi and crosses over Mametchi from the Tamagotchi series (the former being previously playable in the main Mario Kart series, and the latter making their only Mario appearance overall). This game also introduces unique karts for each character, as in the main games from Mario Kart DS onward; more items unseen in the normal installments; and color commentary, which can be toggled on or off at any time prior to starting the race.

Various artbooks and source books have been released for many years in Japan, often including conceptual artwork, interviews with production staff, and background information on the storyline and concepts that are not present within the games themselves. One of the most well-known is the Rockman Perfect Memories sourcebook released in 2002 which first confirmed the presence of an alternate timeline (for Battle Network), as well as exactly where the Legends series fit into the fictional Mega Man universe.
Zelda's alter egos appear to have specialized abilities of their own. In Skyward Sword, it is implied that Zelda and her subsequent incarnations' abilities may be due to her connection to the Goddess Hylia and are potentially divine in nature. In Breath of the Wild, both Kass and Impa refer to the Princess of Hyrule as possessing the blood of the Goddess in their retelling of the legend of Calamity Ganon's defeat ten thousands years ago. Unlike other incarnations, the Breath of the Wild incarnation of Zelda initially has trouble awakening her powers, and as a result develops an interest in science and ancient technology. In Link's memories she is shown using the Sheikah Slate which Link uses 100 years later. She is familiar with Gerudo Town law and uses it to her advantage to allude Link's protection detail as Link a man could not accompany Zelda into Gerudo Town a fact Zelda used to her advantage. However her privileged upbringing means she apparently lacks Link's level of physical fitness and was easily cornered by three Yiga Clan Footsoldiers despite running as fast as she could. Zelda is well read and capable researcher though as shown in one of Link's memories when she fails to realize a Hot-Footed Frog has to be cooked into a Hasty Elixir enhance the consumer's physical abilities due to her excitement over catching one and enthusiasm to study its effects using Link as a test subject due to his high level of physical fitness causing her to try and humorously force Link to consume the uncooked frog despite his visible disgust. However her expertise in studying ancient technology is enough that she can calibrate Divine Beasts and understand their functions and inner workings with Divine Beasts being her primary focus along with the Sheikah Slate. She also realized the significance of the Shrine of Resurrection and ensured it was restored to working order upon discovering it was a medical facility recognizing Ganon must be formidable to necessitate such a facility. Zelda also possess precognition like her previous incarnations as she felt something horrible would happen before the Great Calamity and recognized the increased monster activity was a sign of Ganon's return. She also has some medical knowledge such as the medical applications of various flower species in Hyrule and first aid as she treated Link's minor injuries he received fight monsters in Eldin Canyon. She also apparently has an interest in growing endangered flower species such as Silent Princess which despite her and other people's efforts have failed to grow domestically. Zelda is also shown to be a capable horseback rider who has her own Royal White Stallion. Her concept artwork even depicts her wielding a riding crop. However she requires advice from Link to improve her relationship with her horse as while she is a capable rider she apparently failed to consider its feelings until Link advised her how to soothe her horse and inspired Zelda to empathize with her horse improving their relationship. After awakening her powers, Zelda is shown to be strong enough to seal both herself and Calamity Ganon in Hyrule Castle for 100 years. She also recognized Link would likely lose his memories from the untested Slumber of Restoration thus took steps to help him recover his memories through pictures she left on the Sheikah Slate and a final picture kept by Impa. Interestingly, in both Skyward Sword and Breath of the Wild, Zelda does not age while sealed by her own powers. Yet, in the latter, she appears fully conscious of the outside world while in stasis, likely having the same perception of time as Link. Due to her aging being halted she remains physically seventeen despite being approximately 117 years old as she turned seventeen around the time the Great Calamity began and she kept Ganon sealed for approximately a hundred years making her the oldest known living incarnation of Zelda due to not aging at all for a century.
"The Legend of Zelda Theme" is a recurring piece of music that was created for the first game of the franchise. The composer and sound director of the series, Koji Kondo, initially planned to use Maurice Ravel's Boléro as the game's title theme, but was forced to change it when he learned, late in the game's development cycle, that the copyright for the orchestral piece had not yet expired. As a result, Kondo wrote a new arrangement of the overworld theme within one day.[7] The "Zelda Theme" has topped ScrewAttack's "Top Ten Videogame Themes Ever" list.[8]
Nintendo is bringing Mario and his friends with their finely tuned racing machines back and this time to the Nintendo Wii. With 3 different control styles and a Wii Wheel included in the box, Mario Kart Wii is bound to be the best in the series. The worldwide race is on with a whole new set of tricks, tracks, and ways to play! Place first in Grand Prix circuits or clear skill-based missions. Mario Kart Wii draws on courses and battle arenas from every game in the series ? not to mention tons of new ones ? the true king of the Mushroom Kingdom racing circuits will finally be crowned.
Mega Man is the only character to have additional effects added to his KO explosion. When Mega Man gets KO'd, he splits into multiple orbs with identical coloration to his outfit, while the signature "lose a life" sound from the original Mega Man echoes in the background. This is a direct reference to what would happen to him in the Mega Man series whenever he dies.
Once Link returns to his own world, Zelda is overcome with joy at seeing him again, shedding tears. Soon after, Fi asks Link to put Master Sword back in its pedestal, which would mean their parting. While understanding Link's feelings and feeling sad herself, Zelda encourages Link to do, to which he complies with. Their parting is not a sad one however, with said goodbye ending on a happy note.
Sheik is Princess Zelda's Sheikah alter ego in Ocarina of Time. Wearing a blue, possibly armored suit with the red Sheikah eye in the center, and with voice muffled and face concealed, the character is essentially unrecognizable and appears relatively masculine. It is possible that Zelda utilizes her magical skills in altering her appearance. Sheik plays a lyre and teaches Link new songs to help him on his quest. When Link arrives at the Temple of Time near the end of the game, Sheik transforms back into Princess Zelda.

The Mario Kart series has been referenced twice in the Paper Mario role-playing game series. Luigi references it in an "adventure" of his which he recounts between chapters of Paper Mario: The Thousand-Year Door, where in the third of his stories, he states that he visited a location called "Circuit Break Island" where kart races are organized every day. Later, in Paper Mario: Color Splash, once all six Big Paint Stars have been retrieved, Luigi drives his kart on Rainbow Road to transport Mario to Bowser's castle to defeat him and restore peace to Prism Island; when Bowser (who has been transformed by black paint) is reverted to normal upon his defeat, he asks Mario if they have a kart race scheduled. Additionally, several stages based on Mario Kart have appeared in the Super Smash Bros. series: Super Smash Bros. Brawl features a Mario Circuit stage based on Figure-8 Circuit from Mario Kart DS, Super Smash Bros. for Nintendo 3DS features a Rainbow Road stage based on its appearance in Mario Kart 7, and Super Smash Bros. for Wii U features a Mario Circuit stage based on its appearance in Mario Kart 8, as well as reusing the Mario Circuit stage from Brawl. Although not actually shown in the first Super Smash Bros. for the Nintendo 64, the franchise (which at that time had been composed of just Super Mario Kart and Mario Kart 64) was alluded to in a promotional ad for the game in Nintendo Power, where it mentioned that Nintendo's famous cast had previously "raced go-karts" when announcing their new role in the fighting ring.


Zelda is portrayed as a young girl or beautiful young woman, usually with blonde hair. In Twilight Princess, however (and therefore in Super Smash Bros. Brawl, as well as Super Smash Bros. for Nintendo 3DS / Wii U, in which her appearance is based on that of Twilight Princess), she is depicted as a brunette. She also has light brown hair in The Legend of Zelda: A Link to the Past (though she is depicted as being blonde in artwork), and auburn hair in The Adventure of Link.

Nobuo Uematsu was the chief music composer of the Final Fantasy series until his resignation from Square Enix in November 2004.[46] Other composers include Masashi Hamauzu, Hitoshi Sakimoto[130][131] and Junya Nakano. Uematsu was allowed to create much of the music with little direction from the production staff. Sakaguchi, however, would request pieces to fit specific game scenes including battles and exploring different areas of the game world.[132] Once a game's major scenarios were completed, Uematsu would begin writing the music based on the story, characters, and accompanying artwork. He started with a game's main theme, and developed other pieces to match its style. In creating character themes, Uematsu read the game's scenario to determine the characters' personality. He would also ask the scenario writer for more details to scenes he was unsure about.[133] Technical limitations were prevalent in earlier games; Sakaguchi would sometimes instruct Uematsu to only use specific notes.[132] It was not until Final Fantasy IV on the SNES that Uematsu was able to add more subtlety to the music.[114]

Some time later, Dr. Wily claims to have changed and teams up with Dr. Light to create a giant peacekeeping robot called Gamma. However, the new Robot Masters created to mine the Energy Elements needed for Gamma's construction have gone out of control. Mega Man goes after them, meeting his brother, Proto Man (under the alias Break Man in this game, until the ending) along the way. Mega Man soon retrieves the crystals, but returns to discover that Dr. Wily has stolen Gamma and plans on using it to take over the world.
At the story's start, she takes Link, whom she has been childhood friends with since they were infants, to the Picori Festival in Hyrule Town. During the ceremony following the Picori Festival Tournament, she is turned into stone by the winner, Vaati. Vaati is an evil mage searching for a legendary Light Force, and knowing Zelda has mystical powers of her own, he wants to keep her out of the way. Later, discovering that her power is, in fact, the Light Force, Vaati invades Hyrule Castle and abducts the petrified Princess, planning to sacrifice her and become a god. Link, after reforging the Four Sword, attacks the castle and faces off against Vaati. Upon defeating the evil mage, Link uses the power of the Four Sword to restore Zelda, who tells Link she had seen him on his adventure as if through a dream, to normal. Zelda then uses the power of the Magic Cap and Light Force to return Hyrule to its natural state. The overflowing power of life causes the Minish Cap to break apart. Ezlo then states that Zelda's kindness as well as the power of the Minish Cap (or Light Force, in the Japanese version of the game) created a miracle. With the time to part nearing, Zelda and Link see Ezlo off as he returns to the Minish World.
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