Jump up ↑ "All the tragedy that has befallen Hyrule was my doing... I was so young...I could not comprehend the consequences of trying to control the Sacred Realm. I dragged you into it, too. Now it is time for me to make up for my mistakes... You must lay the Master Sword to rest and close the Door of Time... However, by doing this, the road between times will be closed. Link, give the Ocarina to me... As a Sage, I can return you to your original time with it." — Princess Zelda (Ocarina of Time)
As pointed out by others, Zelda has many attributes that attracts allies. While not always a stable relationship from the start, she has gained many good friends throughout various games. Most of her friends deeply respect her as the princess of Hyrule and do not doubt her judgment. Her kindness is enough to turn even some of her enemies into allies.
Once Link returns to his own world, Zelda is overcome with joy at seeing him again, shedding tears. Soon after, Fi asks Link to put Master Sword back in its pedestal, which would mean their parting. While understanding Link's feelings and feeling sad herself, Zelda encourages Link to do, to which he complies with. Their parting is not a sad one however, with said goodbye ending on a happy note.
No level is the same, and their motifs match the Robot Master who rules that domain. You can choose the order in which you tackle stages, and each Robot Master gives Mega Man a new power upon being defeated, opening up new strategies for subsequent levels. There’s lots of fun to be had with trial and error, figuring out which boss to face first and which powers will defeat the next Robot Master faster. Sometimes it’s as easy as Bubble Man’s power (water) defeating Heat Man (fire) but some get more obscure, especially in the later Mega Man games.
It was only a matter of time before Capcom and Nintendo brought Mega Man Legacy Collection 1 and 2 to the Switch. These games have already made their way to other consoles, including the Nintendo 3DS. The Switch version isn’t an HD remake or a reimagining of the classic Mega Man games. The Legacy Collections simply bring the platforming goodness of the franchise to the hybrid console, while also adding new features to give players even more hours of enjoyment.
In the game's story mode, "The Subspace Emissary", Zelda is watching a match between Mario and Kirby alongside Princess Peach. When the flying battleship Halberd appears over the stadium, both princesses join Mario and Kirby in fighting off the enemies that emerge from it. After the fight, Mario is blown out of the stadium, and Zelda and Peach are captured by Petey Piranha, one of Mario's enemies. Kirby fights Petey to rescue the princesses, but can only save one of them (the player can choose which one). The other princess is turned into a trophy by Wario, and Kirby escapes with the rescued princess as the entire stadium is pulled into Subspace by a Subspace Bomb.
For the first time (not counting the non-canonical Phillips CD-i games), it is possible to play as Zelda herself as Link aids the princess to escape the castle. Afterward, Link, Zelda, and Alfonzo attempt to escape via train, but the train crashes due to the tracks disappearing beneath them. Chancellor Cole then appears to attack Zelda and take her body, which he hopes to use to revive the Demon King Malladus; however, Zelda's spirit escapes and returns to Hyrule Castle. There, she meets with Link, now the only one who can see her, to continue their way to the Tower of Spirits, where Zelda learns she can inhabit Phantoms to aid Link. After this, she and Link begin their journey to restore the Spirit Tracks leading to the Tower of Spirits to fortify the Malladus's prison and thus prevent the resurrection of the Demon King.
In the first Mega Man game, Mega Man may have been designed to fit in with the impotency order, as he takes 10 units of damage from both the Ice Slasher and Thunder Beam. Mega Man takes far less damage from these weapons in the PSP remake, Mega Man Powered Up, as well as other games those weapons appear, like Mega Man: The Power Battle and Mega Man 2: The Power Fighters.
The Mario Kart series' player-character rosters generally consist of memorable characters from the Mario universe, including the main protagonist Mario; his brother Luigi; his love interest Princess Peach; his sidekick Yoshi; his friends Toad, Princess Daisy, and Rosalina; his antagonists and rivals Donkey Kong, Wario, and Waluigi; and his nemesis Bowser; among others. Each character's kart has different capabilities with differing levels of top speed, acceleration and handling.
Forward smash Charge Shot 11.5%-19.5% Mega Man charges up energy in his Mega Buster, before firing off a bigger and more powerful burst that functions like a Smash Attack. Like regular Mega Buster shots, this shot disappears after traveling a moderate distance. The longer it is charged, the further the resulting shot will go, and its size, damage and knockback also increase significantly when it is fully charged. Fully charged, this is the longest-reaching forward smash in the game, although it has travel time to compensate. Based on the Super Mega/Rock Buster's Charge Shot from Mega Man 4 onwards. Interestingly, despite dealing electric damage, the Charge Shot has a hitlag multiplier of only 0.3x.
From Final Fantasy X onward the series has had other composers as Uematsu eventually left Square to go freelance, though he has continued to compose music for the series for as recent as the original Final Fantasy XIV. The soundtrack for Final Fantasy X was a joint effort between Uematsu, Masashi Hamauzu, and Junya Nakano, the music for Final Fantasy XII was mainly composed by Hitoshi Sakimoto, Masashi Hamauzu did the soundtrack for Final Fantasy XIII, and Yoko Shimomura—who had previously composed the music for Square Enix's Kingdom Hearts series—composed the music for Final Fantasy XV.
Every time a new Zelda game comes around, I can’t wait to explore its dungeons. There’s just something about that feeling of progression– collecting keys, opening chests, solving puzzles, tackling larger-than-life bosses– that speaks to me. It’s certainly no coincidence that my favorite Zelda entries are those with the strongest dungeons. Indeed, for many fans, these sections have been an integral part of the series. That said, not every dungeon receives a ton of love. From Ocarina of Time’s Water…
Jump up ↑ "I find your protests inelegant. Not to mention irrelevant. I wish to possess your beauty, Princess Zelda of Hyrule, not all these ugly words of yours! Oh, you are going to make for a spectacular painting, my dear! [...] Haha! My lovely masterpiece! How utterly scrumptious! Dare I say, it's my best work ever!" — Yuga (A Link Between Worlds)
Mega Man next appeared in anime produced in Japan and based on spin-off series. First was MegaMan NT Warrior (2002-06), based on the Mega Man Battle Network video game series (both the anime and the video game series were known as Rockman.EXE in Japan). This was followed by Mega Man Star Force (2006-08), based on the video game series of the same name (both were known as Shooting Star Rockman in Japan).
Three years after this, Dr. Wily, now working together with Dr. Light, went to investigate the ruins because the electromagnetic field started increasing, this being a good chance to clear his name. After a few days of search, Wily uncovered an ancient alien super computer inside the temple, Ra Moon, which revived his various Robot Masters from Mega Man 2 and Mega Man 3 by analyzing the information about them in Dr. Wily's laptop. Wily thought it would be a great chance to conquer the world.
Princess Zelda and the Great Deku Tree are not viewed interacting during the events of Ocarina of Time or The Wind Waker, but the Great Deku Tree seems to be aware of how Zelda's destiny is tied with Link's in Ocarina of Time, and tells Link to seek her out after the defeat of Queen Gohma. However, their interaction is shown in Breath of the Wild, where Zelda appears to have great trust in the ancient tree deity as she entrusts the protection of the Master Sword to him. The Great Deku Tree is concerned about her, and Zelda is comfortable in confiding to him that the Master Sword spoke to her. The Great Deku Tree holds Zelda in great regard, poetically describing her smile as being like the sun and hopes Link can save her in order to see her smile once more. He also politely refused to pass on a message from her to Link, suggesting to Zelda that it would be better if she told him herself, showing that he had faith in Link and Zelda reuniting with each other.
The first game in the Mario Kart series is Super Mario Kart which was released for the Super Nintendo Entertainment System in 1992. The development of the first game was overseen by Shigeru Miyamoto, the Japanese video game designer who created the original Super Mario Bros., as well as many other successful games for Nintendo. Darran Jones of NowGamer suggests that the original success of Super Mario Kart was the result of including characters previously seen in Mario Bros. games, while also being a new type of racing game.
Princess Zelda is the princess of Hyrule and the guardian of the Triforce of Wisdom. Her name is present in many of her female ancestors and descendants. While most games require Link to save Zelda from Ganon, she sometimes plays a supporting role in battle, using magical powers and weapons such as Light Arrows to aid Link. With the exception of the CD-i games (which were not official Nintendo games), she was not playable in the main series until Spirit Tracks, where she becomes a spirit and can possess a Phantom Knight that can be controlled by the player. Zelda appears under various other aliases and alter egos, including Sheik (in Ocarina of Time) and Tetra (in The Wind Waker and Phantom Hourglass). In Skyward Sword, it is revealed that the Zelda of that game is a reincarnation of the goddess Hylia, whose power flows through the royal bloodline. The name "Zelda" derives from the American novelist Zelda Fitzgerald.
No details about Mario Kart Tour have been made available other than its existence, but the Mario Kart franchise is one of Nintendo’s biggest. Yesterday the company announced that 14.86 million Switch consoles have been sold, along with about half as many copies of Mario Kart 8 Deluxe — a straight port of a game that managed to sell a further eight million copies even on the Wii U.
There’s a cleverness and care that seems infused throughout Mega Man 11, and numerous creative touches surprised me as I played. Bounce Man’s rubbery body is flecked with bits of metallic confetti, like a bouncy ball from a toy vending machine. Block Man’s level is inspired by Mayan art and architecture, supporting the robot’s backstory in which he fantasizes about building his own temple. Each of the game’s new Robot Masters is given dozens of catchphrases and punny quips. “Prepare to diode!” Fuse Man will say, appealing to my inner dad joke enthusiast.
Despite the general ineffectiveness in Ocarina of Time and Twilight Princess, the Hyrulean Soldiers are depicted as willing to serve and defend their Princess, even in the face of death. In fact, one soldier is implied to have died from wounds he received during Ganondorf's attack on Hyrule Castle, though he managed to instruct the young Hero of Time into heading towards the Temple of Time before succumbing to his wounds. In Twilight Princess, the Hyrulean Soldiers are depicted as valiantly defending the Hyrule Castle throne room and Zelda from the Shadow Beasts lead by Zant, though they prove to be no match for the Shadow Beasts. It is also shown that despite their role and willingness to die defending, Zelda generally cares for their well-being as she does for the rest of her people. This is demonstrated by her decision to surrender Hyrule to Zant rather than see them needlessly slaughtered by Zant's minions.
According to GamesRadar, the Mega Man games were the first to feature a non-linear "level select" option. This was a stark contrast to both linear games (like Super Mario Bros.) and open world games (like The Legend of Zelda and Metroid). GamesRadar credits the "level select" feature of Mega Man as the basis for the non-linear mission structure found in most open-world, multi-mission, sidequest-heavy games, including modern games like Grand Theft Auto, Red Dead Redemption and Spider-Man: Shattered Dimensions. In Street Fighter: Assassin's Fist tenth episode "Raging Demon", Ryu and Ken were seen playing Mega Man 2 from a gift from Ken's father.
Um dies zu bewerkstelligen, gilt es, eine Vielzahl an Verliesen zu erkunden und Bosse zu besiegen. Dabei darf die Suche nach neuen Gegenständen und Schätzen natürlich nicht unterschätzt werden. Die Welt ist vollgepackt mit Abenteuern, die es zu bestehen gilt! Obwohl die unterschiedlichen Spiele zu verschiedenen Zeiten und später sogar an neuen Handlungsorten spielen, wird The Legend of Zelda immer thematisch zusammengehalten.
When Link was appointed as Zelda's personal knight by King Rhoam after defeating a Guardian that went haywire during an experiment with a simple Pot Lid, her insecurities in regards to her inability to awaken her powers came to the surface, resulting in her lashing out at him out of jealousy due to his apparent success in fulfilling his destiny as he could already wield the Master Sword. Additionally she mistook Link's silence as a sign that he likely hated her. She grew tired of him following her around seeing him as a constant reminder of her own failure. However Link refused to follow her orders as the King assigned him to protect her which was his sworn duty as Captain of her Imperial Guard detail. Zelda even resorted to abusing Gerudo Town law to allude Link's protection detail though ended up falling asleep while calibrating Vah Naboris and Urbosa informed Link of her where abouts. Urbosa would also foil an assassinate attempt by disguised Yiga Clan members though Zelda convinced her to spare their lives. However, after Link saved Zelda's life when the Yiga Clan tried to assassinate her again near Kara Kara Bazaar, she realized that it was wrong of her to take her frustrations out on him, and befriended him thereafter. She was surprised to discover how gluttonous Link was and discovered his silence was due to his burden as chosen hero despite his skills he still had doubts but shouldered the burden of his destiny causing Zelda to see Link in an entirely new light. She came to respect and admire his dedication to his knightly training. The two bonded over the burdens they carried though Zelda became worried by Link's tendency to be reckless even noting there is a thin line between courage and recklessness.
A number of official books, novels, and gamebooks have been released based on the series as well. The earliest was Moblin's Magic Spear, published in 1989 by Western Publishing under their Golden Books Family Entertainment division and written by Jack C. Harris. It took place sometime during the first game. Two gamebooks were published as part of the Nintendo Adventure Books series by Archway, both of which were written by Matt Wayne. The first was The Crystal Trap (which focuses more on Zelda) and the second was The Shadow Prince. Both were released in 1992. A novel based on Ocarina of Time was released in 1999, written by Jason R. Rich and published by Sybex Inc. under their Pathways to Adventure series. Another two gamebooks were released as part of the You Decide on the Adventure series published by Scholastic. The first book was based on Oracle of Seasons and was released in 2001. The second, based on Oracle of Ages, was released in 2002. Both were written by Craig Wessel. In 2006, Scholastic released a novel as part of their Nintendo Heroes series, Link and the Portal of Doom. It was written by Tracey West and was set shortly after the events of Ocarina of Time.
The majority of the music in the series—including the main recurring themes, and the full official soundtracks for the first ten games in the main series—was composed by Nobuo Uematsu, and has been praised as one of the greatest aspects of the series. The music has had a broad musical palette, taking influences from classical symphonic music, heavy metal and techno-electronica.
Neben genialen Fanartikeln von Pokémon und Nintendo bietet der EMP Zelda Online Shop darüber hinaus auch alles, was das Zelda Fanherz so begehrt: Kleide dich wie Link mit T-Shirts und Kapuzenjacken, schmücke deine Wände mit Artworks und Postern. Die Macht des Triforce symbolisierst du mit Taschen, Rucksäcken und Schmuck: immer griffbereit und mit dabei! Rüste dich zum 30. Jubiläum mit dem besten Zelda Merchandise aus, um perfekt auf „Breath of the Wild“ vorbereitet zu sein!
In 2001, under license from Nintendo, Capcom cancelled the release of The Legend of Zelda: Mystical Seed of Courage for Game Boy Color. Working with a Capcom team, Yoshiki Okamoto was originally tasked with designing a series of three Zelda games for the Game Boy Color. Referred to as the "Triforce Series", the games were known as The Legend of Zelda: The Mysterious Acorn: Chapter of Power, Chapter of Wisdom, and Chapter of Courage in Japan and The Legend of Zelda: Mystical Seed of Power, Mystical Seed of Wisdom, and Mystical Seed of Courage in the US. The games were to interact using a password system, but the limitations of this system and the difficulty of coordinating three games proved too complicated, so the team scaled back to two games at Miyamoto's suggestion. The Legend of Zelda: Oracle of Seasons was adapted from Mystical Seed of Power, The Legend of Zelda: Oracle of Ages was adapted from Mystical Seed of Wisdom, and Mystical Seed of Courage was cancelled.
Princess Zelda plays a much larger role in Spirit Tracks than in previous installments, as she herself also aids Link in the salvation of Hyrule. Near the beginning of the game, Link travels to Hyrule Castle to see Zelda and become an official train conductor. Because he is an engineer and the apprentice of Alfonzo, who was once the head of the castle guard, Zelda asks Link to secretly meet her in her quarters later to discuss something with him. Zelda explains to Link that she needs to get to the Tower of Spirits to personally investigate the disappearance of the Spirit Tracks, which she attributes to something that Chancellor Cole is hiding.
The tracks in Mario Kart Wii are based thematically on locations seen in the Mario series,[original research?] such as Bowser's Castle. Each of the eight cups features four different tracks for a total of 32 unique tracks, 16 of which are new to the series, while the other 16 are several tracks ported from previous installments. The cups (groups of tracks) are the Mushroom, Flower, Star, Special, Shell, Banana, Leaf, and Lightning Cups. The Shell, Banana, Leaf, and Lightning Cups each contain retro tracks, updated versions of tracks originally found in the five previous Mario Kart installments. There are ten arena courses available for Battle mode, which include five original courses and five retro courses.
Shigeru Miyamoto stated that the Princess Zelda's name originated from Zelda Fitzgerald, the wife of the acclaimed author, F. Scott Fitzgerald. The name "Zelda" ultimately derives from "Griselda," which may come from the Germanic elements gris ("gray") and hild ("battle"). Griselda itself means "happy", "lucky", or "blessed", while Grizelda means "endless patience".
Another common theme is rebellion. The protagonists are often forced to fight a higher power either on a quest for revenge, for freedom or another motivation. The higher power can range from an empire, such as the Gestahlian Empire from Final Fantasy VI, a religion, such as Yevon from Final Fantasy X, or a deity, such as the fal'Cie from Final Fantasy XIII. During the journey to vanquish these powers their threat escalates, until the protagonists free the world of the oppressor(s).
The Wind Waker is parallel, and takes place in the other timeline branch, more than a century after the adult era of Ocarina of Time. Phantom Hourglass is a continuation of the story from The Wind Waker, and is followed by Spirit Tracks, which is set about 100 years later on a supercontinent far away from the setting of The Wind Waker. At the time of its release, Four Swords for the Game Boy Advance was considered the oldest tale in the series' chronology, with Four Swords Adventures set sometime after its events. The Minish Cap precedes the two games, telling of the origins of villain Vaati and the creation of the Four Sword. A Link Between Worlds takes place six generations after Link to the Past. Important events that occur in the game include the Triforce being reunited, and Ganon being resurrected.
Zelda as Tetra displayed a tomboyish demeanor, taking challenges head on and even seeming bossy at times. At the beginning of the game, she does not think much of Link due to his habit of taking actions without thinking things through, and also due to the fact that he gets melancholic as they are setting sail to the Forsaken Fortress to rescue his sister. Once Tetra discovers her true identity, she gains more respect towards the young hero, and apologizes for all that has happened to him and Aryll. While Link and the King of Red Lions set out to look for the pieces of the Triforce of Courage, Zelda stays hidden away in a basement located inside Hyrule Castle in order to prevent getting caught by Ganondorf. However, she is eventually found and is taken to Ganon's Tower, where Link must rescue her after assembling the Triforce of Courage.
During Linkle's Tale, Princess Zelda learns the magic of the Twilight Realm threatens Hyrule and leads a small group of Hyrulean Forces to stop it while her allies prepare to defeat Hyrule's enemies. Midna however follows her and meets Linkie who shows her a mysterious crystal that restores Midna's true form. Together they team up to help Zelda who is imprisoned by dark constructs of Twili Midna and Zant created by the out of control Twilight magic. Linkie and Twili Midna free Zelda and Twili Midna shatters the crystal to seal the Twilight magic at the cost of becoming cursed once more reverting to her Imp form though she is fine with it as Hyrule and Zelda are safe. Linkie inspired by Midna and Princess Zelda's selflessness decides to continue on her journey to Hyrule Castle instead of simply joining them.
Some of Princess Zelda's physical abilities are demonstrated in games such as The Wind Waker, Twilight Princess and Spirit Tracks. In The Wind Waker, Princess Zelda aids Link in battling Ganondorf by borrowing the young hero's bow and using it to fire Light Arrows at the King of the Gerudo. This skill is again portrayed in the final battle of Twilight Princess, where the princess yet again uses a bow and Light Arrows to strike Ganondorf while accompanying Link on his horse, and once more in the final battle against Malladus in Spirit Tracks. In one scene of Twilight Princess, Princess Zelda is seen wielding a sword, although it is unknown if she possesses any true sword skills.
Nintendo Switch Mario Kart 8 Deluxe is an enhanced port of Mario Kart 8 for the Nintendo Switch, released in 2017. In addition to most of the original release's base and DLC content, the port includes additional features. Battle Mode is reworked to be similar to the format from previous Mario Kart games, and comes with eight exclusive arenas of its own. Boo and Super Mario Kart's Feather are reintroduced as items after long being absent from the series' item lineup, with the latter being exclusive to Battle Mode; and players are now allowed to carry two items at once. More playable characters are added to the roster: Bowser Jr., Dry Bones, King Boo, and Gold Mario, who return from previous games, as well as the girl and boy Inklings from Splatoon, making their Mario franchise debut. Other additional content includes new racing suits for Miis unlocked via amiibo, a simpler steering option, and additional kart parts for customization.
The series affected Square's business on several levels. The commercial failure of Final Fantasy: The Spirits Within resulted in hesitation and delays from Enix during merger discussions with Square. Square's decision to produce games exclusively for the Sony PlayStation—a move followed by Enix's decision with the Dragon Quest series—severed their relationship with Nintendo. Final Fantasy games were absent from Nintendo consoles, specifically the Nintendo 64, for seven years. Critics attribute the switch of strong third-party games like the Final Fantasy and Dragon Quest games to Sony's PlayStation, and away from the Nintendo 64, as one of the reasons behind PlayStation being the more successful of the two consoles. The release of the Nintendo GameCube, which used optical disc media, in 2001 caught the attention of Square. To produce games for the system, Square created the shell company The Game Designers Studio and released Final Fantasy Crystal Chronicles, which spawned its own metaseries within the main franchise. Final Fantasy XI's lack of an online method of subscription cancellation prompted the creation of legislation in Illinois that requires internet gaming services to provide such a method to the state's residents.
Custom 2 Plant Barrier 3% (circling), 4.2% (thrown) Mega Man summons flower petal-shaped units that orbit around him. The petals are more durable than the Leaf Shield, as they do not disappear when hit and deal slightly more damage when thrown, but they move slightly slower and have less range when thrown. The move is based on Plant Man's weapon from Mega Man 6.
The series has spawned many spinoff franchises. The most notable, Kingdom Hearts, is a crossover between Final Fantasy characters and Disney characters, and has gone on to be successful in its own right with 21 million units sold. Many games have been released by staff who previously worked on Final Fantasy titles. Bravely Default began as a spiritual successor to Final Fantasy: The 4 Heroes of Light, and includes the job system and similar abilities. The Last Story was developed by series creator Sakaguchi after leaving Square Enix, while Granblue Fantasy was developed by former staff and had a musical score composed by Nobuo Uematsu.
Beyond the circuit races you can also race against others online. This is fun as well but there are some good racers out there. I have yet to finish top 3 in an online race. The Wii also awards you points, or takes them away, based on how well you finish in online races. Good way to gauge how good of a racer you are. I wasn't paying huge attention when I first started racing online, but I think you start with 5000 points. I am down to about 4000 points, so still working my way back.
Zelda appears as a playable character in Super Smash Bros. Melee (the 2001 sequel to Super Smash Bros), in her adult incarnation from Ocarina of Time. She debuted first as Sheik, and it was later revealed that this was one of the character's two forms. Zelda is one of the most diverse characters in the entire game as she is actually two characters in one, each with its own unique moves, attacks, and fighting style. At any time during play, she can change form to take advantage of the full range of her abilities. This unique gameplay mechanic made her one of the most anticipated characters during the game's pre-release hype.
A set of Legend of Zelda cartoons aired on Fridays from 1989 to 1990 as a part of DiC's The Super Mario Bros. Super Show. The series loosely follows the NES Zelda games, mixing settings and characters from them with original creations. Zelda is depicted as a warrior princess who wears more comfortable and practical garb as opposed to her appearances in the games. In addition to running the kingdom part-time for her father, King Harkinian, she often accompanies Link on his adventures and is quite skilled in archery (interestingly archery is a skill that Zelda would later demonstrate in various video games).
In Sonic Lost World, a DLC stage based on The Legend of Zelda series was released in March 2014, named "The Legend of Zelda Zone". While built around the core gameplay mechanics of Sonic Lost World, "The Legend of Zelda Zone" incorporates some elements from the Zelda series, including a heart-based vitality meter, rupee collection, and a miniature dungeon to explore.
The Final Fantasy series has also featured a more basic, traditional turn-based system, such as the original Final Fantasy through to Final Fantasy III that do not rely on time, but the player and the enemy party take turns executing commands. Final Fantasy X features a Conditional Turn-Based Battle system where turns are taken based on an Act List, the turn order depending on the units' stats and statuses, and commands being ranked usually with stronger commands having longer "recovery time" until the unit can act again.
Both Mega Man Legacy Collections offer more than just simple emulations of the classic games. The first offers up a rewind feature that, as the name suggests, offers players a chance to rewind time if you fall off a cliff (or get one-shotted by the lasers in Quick Man’s stage). It’s not a perfect feature, as I’d often rewind further back than I’d intended to, and I’d like to get a couple of seconds after stopping the rewind to prepare myself, but these games are supposed to be difficult.
Zelda appears again in A Link Between Worlds. At her young age, she rules the entire kingdom of Hyrule alone. When Link first meets her, he warns her that Seres was attacked and turned into a Painting by Yuga. She tells the young hero to warn Sahasrahla in Kakariko Village and gives Link a charm that she has owned since childhood. When Hyrule Castle is under Yuga's attack, Link learns that the charm she gave is the Pendant of Courage, which she gave to him in anticipation of the oncoming misfortune.
Princess Zelda, as a member of the bloodline that carries and protects the Triforce of Wisdom, broke the Triforce piece into eight fragments and hid them throughout the realm in an effort to avoid its possession under Ganon's hand. At the same time, she sent out her handmaiden, Impa, to look for a hero to save the land. Ganon learned of what Zelda had done and imprisoned her within his lair under Death Mountain, surrounded by a wall of flame.
Several Mario Kart-related items appear in the Super Smash Bros. series, with Super Smash Bros. Brawl in particular featuring a Mario Circuit stage based on Figure-8 Circuit from Mario Kart DS, Super Smash Bros. for Nintendo 3DS featuring a Rainbow Road stage based on its appearance in Mario Kart 7, and Super Smash Bros. for Wii U featuring a Mario Circuit stage based on its appearance in Mario Kart 8, along with the returning Mario Circuit stage from Brawl.