Another feature to boost re-playability is the manual drift. All Mario Kart games had a power-slide around corners. In this one they give the choice of this drift being automatic or not. If you set it to automatic you don't get mini-boosts around corners. If you set it to manual you have to time when the slide starts but it is much more difficult than past games. It gives experienced players something extra to work on but doesn't seem unfair when somebody can drift manually well.
Although Sheik is intended to appear masculine, it is unclear whether Princess Zelda physically transforms herself into a male or simply dresses herself to look like one. When Link encounters Princess Ruto in the Water Temple, Ruto explains, "A young man named Sheik rescued me from under the ice". Later, when Link obtains the Water Medallion, Ruto asks, "If you see Sheik, please give him my thanks". Additionally, a Gossip Stone in the Hyrule Castle Grounds says, "They say that contrary to her elegant image, Princess Zelda of Hyrule Castle is, in fact, a tomboy!"
In addition, Nintendo celebrated the 25th anniversary of The Legend of Zelda game by releasing a Zelda game for all its current consoles in 2011: Link's Awakening in the 3DS's Virtual Console on June 7, Ocarina of Time 3D for the 3DS in mid-June, Four Swords Anniversary Edition from September 28, 2011, to February 20, 2012, as a free DSiWare download and Skyward Sword for the Wii, which was released on November 18, 2011, in Europe; on November 20, 2011, in the United States; and on November 24, 2011, in Australia. A limited edition Zelda 25th anniversary 3DS was released on December 1, 2011, in Australia.
One of the most common and familiar systems that determines character growth is the job system, a class-based system where players assign characters a job, choosing from series staples such as Black Mage, White Mage, Monk, Thief and Warrior, among many. The character's job determines their base abilities and the stats gained. Throughout earlier games, this was often through experience, though Final Fantasy V introduced ability points as a separate system where the experience would increase a level independent of the job, and the ability points likewise accumulated from battles are used to grow the job's abilities. Many games featuring the job system allow the player to switch the jobs around to learn new abilities or face new enemies, though some, such as the original Final Fantasy, stick the job as fundamental to the character. Similarly, games such as Final Fantasy IX, do not have named job systems, but the characters have defined roles similar to the job system with pre-determined abilities they can learn.
The first game to feature courses from previous games was Mario Kart: Super Circuit, which contained all of the tracks from the original SNES game. Starting with Mario Kart DS, each entry in the series has featured 16 "nitro" original courses and 16 "retro" tracks drawn from previous titles, spread across four cups each. The four "nitro" cups ― the Mushroom Cup, Flower Cup, Star Cup, and Special Cup ― have been recurring cups throughout the entire series, while the "retro" cups from the more recent installments are the Shell Cup, Banana Cup, Leaf Cup, and Lightning Cup. As the player progresses through the cups, each is ostensibly more difficult than the one before it. In Mario Kart 8, 16 additional tracks are available across two downloadable packages, eight for each package downloaded, including seven retro courses, four original courses, and five courses based on other Nintendo franchises, namely Excitebike, F-Zero, The Legend of Zelda, and Animal Crossing.
The celebrated Mega Man X series comes to Nintendo Switch! Play as Mega Man X -the powerful evolution of classic fighting robot Mega Man -as he battles a variety of deadly bosses known as Mavericks in eight exhilarating action-platformer games. Mega Man X Legacy Collection includes the legendary 16-bit titles and the series' exciting foray into 32-bits: Mega Man X, Mega Man X2, Mega Man X3, and Mega Man X4. The heroic robot grows stronger as he takes down Mavericks and steals their weapons, and also has the ability to dash and wall jump for thrilling, fast-paced combat. Mega Man X's mysterious friend, Zero, also joins the fray as a playable character later in this collection.
The Mario Kart series has received widespread critical and fan acclaim. On Metacritic, all entries in the series hold aggregate review scores of 82 to 91 out of 100, except for Super Mario Kart, which was never reviewed there. On GameRankings, all eight main Mario Kart installments hold very high approval ratings, ranging from 82% (Mario Kart Wii) to 94% (Super Mario Kart). The Mario Kart games have also been praised by many other gaming reviews publishers including Edge, IGN, The Age, GameSpot, and Official Nintendo Magazine among others. In its 250th issue, Nintendo Power stated that the series was one of the greatest multiplayer experiences, citing the diversity in game modes as well as the overall entertainment value. The Mario Kart series has also been lauded by the Guinness Book of World Records, which gave it six records including "First Console Kart Racing Game," "Best Selling Racing Game," and "Longest Running Kart Racing Franchise," while also naming its SNES debut game the top console game of all time based on initial impact and lasting legacy.
The actions made by this incarnation of Princess Zelda were crucial to the development of the Zelda Timeline, since it was through Zelda's choices that three timelines were eventually created, making her instrumental in the history of Hyrule. Her plot with Link to retrieve the Triforce resulted in Ganondorf obtaining the Triforce of Power, eventually leading to Ganondorf besting Link in the final battle, and thus forming the Fallen Hero Timeline. Should Link succeed in defeating Ganondorf, sending Link back to his own time afterwards created two timelines: the Child Timeline and the Adult Timeline. The latter of the two shatters the Triforce of Courage and vanquishes the hero in the Adult Timeline, resulting in Hyrule eventually being flooded.
The majority of the games are stand-alone stories with unique characters, scenarios and settings, though several spin-offs and sequels to main series games continue stories within the same worlds. The series is defined by its recurring gameplay mechanics, themes and features. Commonly recurring features include the series' "mascot" creature, chocobos, that are often used as steeds; a character named Cid who is usually associated with engineering; moogles, cute flying creatures that often aid the player by facilitating some of the game mechanics; the mythology-based summoned creatures that can be called forth to aid players in battle and also commonly battled as bosses; the job system where playable characters are defined by their job class; and the active time battle system, an evolution of the classic turn-based system common for JRPGs where the units' speed determines how many actions they can take.
Grand Prix – Players compete in various "cups," groups of four courses each (five in Super Mario Kart) with difficulty levels based on the size of the engine, larger engines meaning faster speeds. Before Mario Kart 8 there were four difficulties: 50cc, 100cc, 150cc, and 150cc Mirror (courses that are mirrored in terms of direction). Mario Kart 8 added a fifth difficulty level: 200cc. Players earn points according to their finishing position in each race and the top three players with the most points overall will receive a trophy.
Um dies zu bewerkstelligen, gilt es, eine Vielzahl an Verliesen zu erkunden und Bosse zu besiegen. Dabei darf die Suche nach neuen Gegenständen und Schätzen natürlich nicht unterschätzt werden. Die Welt ist vollgepackt mit Abenteuern, die es zu bestehen gilt! Obwohl die unterschiedlichen Spiele zu verschiedenen Zeiten und später sogar an neuen Handlungsorten spielen, wird The Legend of Zelda immer thematisch zusammengehalten.
Some time later, Dr. Wily claims to have changed and teams up with Dr. Light to create a giant peacekeeping robot called Gamma. However, the new Robot Masters created to mine the Energy Elements needed for Gamma's construction have gone out of control. Mega Man goes after them, meeting his brother, Proto Man (under the alias Break Man in this game, until the ending) along the way. Mega Man soon retrieves the crystals, but returns to discover that Dr. Wily has stolen Gamma and plans on using it to take over the world.
Mega Man does have some notable flaws, however: While Mega Man has a good amount of attacks with good knockback, the majority of his kill moves are considered situational, difficult to set up, or and/or are easy to punish. As such, he has a more difficult time killing than other characters and it requires good reads to successfully finish off opponents. Characters that have a move that either reflects projectiles or can nullify them (such as Fox or Lady Palutena) can also prove to be an annoyance for him due to his over-reliance on projectiles to combo opponents and bait reactions and it can render his Forward Smash (one of his better kill moves) unreliable, though this can be worked around by firing the Mega Buster twice at a time, and most reflectors are punishable if baited and he can still grab them. Although Mega Man can effectively zone opponents at medium ranges with the Mega Buster, most of his other moves are fairly laggy or gimmicky and his only reliable tool in close range is his grab, and as such faster characters (such as Greninja or Captain Falcon) can bypass his zoning more easily and put work on him in closer ranges and due to his above average weight and falling speed, Mega Man is somewhat easy for these characters to combo once they get in, assuming that they have any combo potential.
There is one significant advantage to playing on Switch, however: You can totally cheat with amiibo! Scanning an amiibo while Mega Man 11 is paused instantly fills your health or weapon bars, or it might even give you a 1-Up, but it’s limited in that you can only scan a single amiibo once a day, and bonuses max out at 20 per day. (You can change your clock to get around this.) In a brutally hard game, this is a pretty fun (though potentially expensive) way to bend the rules.
The Mega Man series has always been known for its difficulty, but as someone who has mixed feelings on difficult games, one of the things I always loved about the series is most of the games (except a few) were fair when it came to being difficult. This meant either more checkpoints as the series evolved, or short levels like the older titles. This gave the player the opportunity to learn the levels without punishing them and the bosses waiting at the end were usually pretty quick and easy to beat provided you had the right weapon to exploit their weakness.
The voice acting is surprisingly good. For fans of previous games in the series the voice acting has been laughably bad (especially Mega Man 8), but here they sound really good and well delivered. I wish I could say the same for the music. It's not bad, it just doesn't always feel like Mega Man music. A lot of it has this techno and electronica vibe. It's competent but there's nothing here that sticks out as well Wily's Fortress in Mega Man 2, the entirety of Mega Man 9's soundtrack or anything even coming close to some of the tracks you've heard in other Mega Man games. The music overall can be relaxing but you're not likely to find them sticking too firmly in your mind when all is said and done.
It's just okay. The new fully real-time battle system is interesting and even entertaining as long as you don't have like ten enemies swarming you, making it nigh-impossible to make sense of the situation with like five enemies coming in to parry. Wait Mode does help with this, but it feels a little awkward as whenever you stop moving, the screen freezes so you can plan your action, which breaks the flow of combat if it wasn't needed at that moment.
…which is nothing compared to how online play is like. I will admit that I have seen some pretty nasty moves that other players have pulled like people in lower places firing behind them a lot even though they are clearly in range of the racers ahead of them. Other instances where racers shoot each other a lot can end up giving first place an even bigger lead due to constant sabotage. I have ran into some instances where I was hit more times than the AI does in a single race. You could be doing so well and be on the final stretch when a blue shell appears and blows you up, then end up getting hit by other players so many times, that you end up in last place.
The Mario Kart series has been referenced twice in the Paper Mario role-playing game series. Luigi references it in an "adventure" of his which he recounts between chapters of Paper Mario: The Thousand-Year Door, where in the third of his stories, he states that he visited a location called "Circuit Break Island" where kart races are organized every day. Later, in Paper Mario: Color Splash, once all six Big Paint Stars have been retrieved, Luigi drives his kart on Rainbow Road to transport Mario to Bowser's castle to defeat him and restore peace to Prism Island; when Bowser (who has been transformed by black paint) is reverted to normal upon his defeat, he asks Mario if they have a kart race scheduled. Additionally, several stages based on Mario Kart have appeared in the Super Smash Bros. series: Super Smash Bros. Brawl features a Mario Circuit stage based on Figure-8 Circuit from Mario Kart DS, Super Smash Bros. for Nintendo 3DS features a Rainbow Road stage based on its appearance in Mario Kart 7, and Super Smash Bros. for Wii U features a Mario Circuit stage based on its appearance in Mario Kart 8, as well as reusing the Mario Circuit stage from Brawl. Although not actually shown in the first Super Smash Bros. for the Nintendo 64, the franchise (which at that time had been composed of just Super Mario Kart and Mario Kart 64) was alluded to in a promotional ad for the game in Nintendo Power, where it mentioned that Nintendo's famous cast had previously "raced go-karts" when announcing their new role in the fighting ring.
Custom 2 Danger Wrap 3% (loop), 7% (last) Fires an explosive wrapped in a bubble that floats upwards in an exponential arc and will explode if it comes into contact with an enemy, or on its own after a few seconds. Whilst harder to use than both the Crash Bomber and Ice Slasher due to its unusual trajectory, it deals more damage and knockback. It is based on Burst Man's weapon from Mega Man 7.
In addition to both the Hyrule Warriors incarnation of Zelda and Tetra, Ghost Zelda who is designated as Toon Zelda appears as a playable character from the Phantom Hourglass and Spirit Tracks DLC. Toon Zelda fights by possessing a Phantom wielding Phantom Arms and light magic fueled by the Sacred Power of the Spirits. Unlike her grandmother Tetra, Toon Zelda has no role in the story. Additionally, there are several Fairy Clothing options based on her outfit can be unlocked on the Grand Travels Map: Destiny Tiara, Destiny Necklace, Destiny Top, and Destiny Skirt.
During Linkle's Tale, Princess Zelda learns the magic of the Twilight Realm threatens Hyrule and leads a small group of Hyrulean Forces to stop it while her allies prepare to defeat Hyrule's enemies. Midna however follows her and meets Linkie who shows her a mysterious crystal that restores Midna's true form. Together they team up to help Zelda who is imprisoned by dark constructs of Twili Midna and Zant created by the out of control Twilight magic. Linkie and Twili Midna free Zelda and Twili Midna shatters the crystal to seal the Twilight magic at the cost of becoming cursed once more reverting to her Imp form though she is fine with it as Hyrule and Zelda are safe. Linkie inspired by Midna and Princess Zelda's selflessness decides to continue on her journey to Hyrule Castle instead of simply joining them.
At one point, there was also a game in the series planned for the Virtual Boy in 1995. Tentatively entitled VB Mario Kart, it was likely to be the first sequel to Super Mario Kart. The game was canceled due to the Virtual Boy's failure, and was never reported in the media until revealed in the August 2000 issue of German gaming magazine The Big N, along with other shelved projects for that system. Even though the GBA already had its own official Mario Kart game in Super Circuit, a tech demo called Mario Kart XXL was made for that system by Manfred Trenz of the company "Denaris Entertainment Software".
The Mario Kart series' player-character rosters generally consist of memorable characters from the Mario universe, including the main protagonist Mario; his brother Luigi; his love interest Princess Peach; his sidekick Yoshi; his friends Toad, Princess Daisy, and Rosalina; his antagonists and rivals Donkey Kong, Wario, and Waluigi; and his nemesis Bowser; among others. Each character's kart has different capabilities with differing levels of top speed, acceleration and handling.
Following Ganon's defeat and while Princess Zelda and Link had left to return the Master Sword to its pedestal, the battle weary Hyrulean Soldiers lead by Impa were confronted by the remnants of Ganondorf's army of monsters which took advantage of the situation to attack the ruins of Hyrule Castle. However despite her absence and their exhaustion, the soldiers valiantly defended the kingdom, though Impa later had them retreat in order to rest while she and the newly arrived Linkle engaged the monsters, though they vowed to return once they had regained their strength. True to their word, the soldiers returned to the battlefield and assisted Impa and Linkle by confronting the lesser monsters, allowing Impa and Linkle focused on defeating Dark King Dodongo. The Hyrulean Forces eventually prevailed over the Monster Forces just as their princess was return to the castle with Link.
Previous featured articles Articles with non-canonical information Articles incorporating theory Hylians Princesses Sages The Legend of Zelda characters Zelda II: The Adventure of Link characters The Legend of Zelda: A Link to the Past characters The Legend of Zelda: Ocarina of Time characters The Legend of Zelda: Oracle of Ages characters The Legend of Zelda: Oracle of Seasons characters The Legend of Zelda: Four Swords characters The Legend of Zelda: The Wind Waker characters The Legend of Zelda: Four Swords Adventures characters The Legend of Zelda: The Minish Cap characters The Legend of Zelda: Twilight Princess characters The Legend of Zelda: Spirit Tracks characters The Legend of Zelda: Mystical Seed of Courage Super Smash Bros. fighters The Legend of Zelda animated series characters Valiant Comics characters The Legend of Zelda: Skyward Sword characters The Legend of Zelda: A Link Between Worlds characters Hyrule Warriors characters The Legend of Zelda: Majora's Mask characters The Legend of Zelda: Breath of the Wild characters
The back story of The Minish Cap tells of the War of the Bound Chest. During the War of the Bound Chest, a hero clad in green clothes, the Hero of Men arose to fight the demons attacking the world. This story of the War of the Bound Chest is depicted in a series of stained glass windows beneath the Elemental Sanctuary. One of the stained glass windows depicts a Princess of Hyrule wielding the Light Force. Using the stained glass window, Vaati is able to deduce that the Light Force is currently held by the current Princess Zelda.
Mario and his friends are back and ready to race once again in Mario Kart Wii! Experience new tracks, enhanced Wii graphics, extraordinary gameplay and much more! Place first in Grand Prix circuits or clear skill-based missions to open up increasingly difficult and thrilling circuits. Players can have multiplayer races on any open courses or battle in arenas. Also included with Mario Kart Wii is the Wii Wheel! Now you can feel like your Mario and steering to avoid obstacles and doing incredible stunts - in the safety of your home of course.
The Legends series concluded with only two main games and a spin-off starring mainstay antagonist Tron Bonne before being discontinued. Unlike Battle Network and Zero, the final game in the series does not resolve the storyline. A continuation to the Legends series has become an oft-requested game among many Capcom and Mega Man fans. A third game was once under development for the Nintendo 3DS, but on July 17, 2011, Capcom cancelled the project saying it did not meet certain requirements. This decision was met with criticism from fans and gaming news outlets.