Mario Kart (Japanese: マリオカート Mario Kāto) is a series of kart racing games developed and published by Nintendo as a spin-off of its flagship Mario franchise. It was inaugurated in 1992 with its debut entry, Super Mario Kart for the Super Nintendo Entertainment System, which was critically and commercially successful. There have been a total of 14 titles in the series: 5 for home consoles, 3 portable games, 4 arcade games co-developed by Bandai Namco Entertainment, a port, and an upcoming mobile game.


Ocarina of Time's follow-up, Majora's Mask, was released in April 2000. It uses the same 3D game engine as the previous game,[71] and added a time-based concept, in which Link, the protagonist, relives the events of three days as many times as needed to complete the game's objectives. It was originally called Zelda Gaiden,[72] a Japanese title that translates as Zelda Side story. Gameplay changed significantly; in addition to the time-limit, Link can use masks to transform into creatures with unique abilities. While Majora's Mask retains the graphical style of Ocarina of Time, it is also a departure, particularly in its atmosphere. It features motion-blur, unlike its predecessor. The game is darker,[71] dealing with death and tragedy in a manner not previously seen in the series, and has a sense of impending doom, as a large moon slowly descends upon the land of Termina to destroy all life. All copies of Majora's Mask are gold cartridges. A limited "Collector's Edition" lenticular cartridge label was offered as the pre-order incentive. Copies of the game that are not collector's editions feature a normal sticker cartridge label. Majora's Mask is included in the Collector's Edition,[68] and is available on the Virtual Console, as well as a 3D port for the portable 3DS console.
The player can explore dungeons where enemies are fought and treasures and items can be found. Enemies tend to be more numerous in dungeons, and there is often a boss at the end. Other areas are safe havens, notably towns, which contain shops for the party to buy new items and equipment, and often an inn to rest at and fully restore HP and MP. Many games feature a world map used to traverse on foot or via airships, chocobos or other vehicles. World maps have random encounters and are crossed to reach other points of interest in the world, often with mountains and oceans and other impassable objects placed to ward off areas the player is not meant to visit yet; by end game players usually acquire a vehicle that allows exploration of every nook of the world.
+The beautiful art style makes up for anything lacking in the graphics department. The Wii U and Switch are not on par with the PS4 and Xbox One, so don't expect that type of beauty, but the art style truly does make a big difference. Nintendo has always been king when it comes to gorgeous art and design. Exploration is one of the game's biggest draws. Conquering the 100+ shrines is amazing!
Which is kind of a shame. Because while the ability to slow down time is legitimately transformative—especially once you’ve picked up a few upgrades, allowing Mega Man to move at his normal speed while the rest of the world crawls along in digital molasses—it doesn’t change the fact that “biggest alterations to the Mega Man formula” hasn’t been a very competitive field in decades. A little extra bite might have knocked something interesting loose here, a different tone for a team that’s grown too comfortable playing a single note. On a fundamental level, these are games about learning and exploiting patterns, and despite a few flashes of brilliance, Capcom seems just as trapped in one of its own. The times have changed. Gaming has changed. Mega Man hasn’t.

Mega Man goes to the "Wily Tower," but is captured by a massive robot. He is then saved by the strange robot he battled earlier, who introduces himself as Duo and explains his mission to destroy all "Evil Energy" in the universe. Duo informs Mega Man that the other robot contained Evil Energy within it, which Wily was using to make his robots more powerful. He also told the hero that Wily Tower was protected by a forcefield linked to four more Robot Masters hidden around the world. As Duo left to secure the rest of the Evil Energy around the world, Mega Man set out to defeat the other four Robot Masters and foil Wily's latest plan.
Magic is handled pretty terribly. It essentially functions as an elemental grenade that also damages you and your teammates that get caught in the blast, and unfortunately, your teammates' AI will absolutely run into a raging inferno and start screaming (sorry, Prompto). It wouldn't be quite so bad, I think, if the effects didn't linger in a wide area for at least 10 seconds afterwards, during which, again, your teammates will run into it and flail for however long it lasts. (Yes I know you can Regroup with Ignis to somewhat avoid this, but the fact that there's a workaround does not make it a good feature.)
The Champions' Ballad: A mysterious voice beckons Link to challenge the Divine Beast Tamer's Trials. He must now prove himself by defeating enemies using the One-Hit Obliterator, conquering new Shrines, challenging a full dungeon, and overcoming many trials along the way. Once all challenges and trials have been bested, Link will obtain a new power known as the Master Cycle Zero! Additionally, the bard Kass is traveling Hyrule to complete the unfinished song his teacher left behind. As Link and Kass chase their respective goals, Kass will share new original songs he wrote capturing lost memories of the four Champions and Zelda, previously unknown to Link. But that unfinished song... What could it be? *To play The Champions' Ballad, you must first complete the Main Quest to free the four Divine Beasts.
Mega man returns! the newest entry in this iconic series blends classic, challenging 2D platforming action with a fresh new visual style. The new double Gear system boosts Mega Man's speed and power for a new twist to the satisfying gameplay the series is known for. Long-await sequel evil genius Dr. Wily is back to his mischievous ways and invest in an ambitious idea from his time at robot university. The benevolent Dr. Light decides to upgrade Mega man with wily's powerful prototype known as the double Gear system, expanding his abilities for the greatest fight yet for everlasting peace. A visual leap taking a leap forward in visual presentation, the new game features a 2.5D design direction which blends beautiful, hand-drawn environments with lively characters. New to the classic series, Mega man now also takes on characteristics of defeated robot masters when wielding their weapons. Powerful new gameplay Options the double Gear system adds a unique new twist on the satisfying platforming action, offering Options to enhance Mega Man's speed and power on the fly. For vets and first-timers a wealth of difficulty Options are available for a player of any platformer skill level. Controls for an on-screen.
Like the new weapons that Mega Man can steal from them, the new Robot Masters in Mega Man 11 are inventive and inspired. There are some familiar archetypes, like the explosive Blast Man, icy Tundra Man, electrified Fuse Man and fiery Torch Man, but most have characteristics that help differentiate them from similar bosses in previous games. Torch Man, for example, is a camping safety robot, and his outdoorsy, barbecue-inspired level helps him stand out from past fire-based Robot Masters. Other standouts include Bounce Man, whose stage is full of trampolines and bouncy balls, where Mega Man is forced to platform his way through the stage boinging to and fro; and Blast Man, whose stage is wired with explosives, many of which have to be triggered by launching the level’s combustible enemies into them in order to progress.
In the story behind the original series, Mega Man is an android originally named Rock, created as a lab assistant by the scientist Dr. Light with Dr. Wily as his partner. Following treachery by Dr. Wily in which he reprogrammed most of Dr. Light's robots, Rock volunteered to be converted into a fighting robot to defend the world from Wily's violent robotic threats, thus becoming Mega Man.
Perfect game for all ages and anyone that comes over the house can pick it up really easily. My three year old got tired of the other games I had for the wii and I bought this one. He learned how to drive on his second try. He's still not coordinated enough to do everything well but he can complete a race, pick up items and use them. He's used a lot of the tracks and has a preference for some and even found a couple of short cuts on his own that I use now. Mom, dad, and son can play together and have fun since the races are short and it's easy enough to switch out games, cars, and characters. There are a good amount of characters to choose from. I do wish there were a couple more options on game types but this game is still really fun and it's my son's new favorite.

Although he is not actually playable in the Bass and Proto Man modes, he still played a key role in those modes: In Proto Man mode, he was responsible for curing Proto Man when the latter started succumbing to Roboenza, and in both Bass and Proto Man mode endings, it is heavily implied that Mega Man was responsible for taking Wily to the hospital after the latter succumbed to influenza.
Like most RPGs, the Final Fantasy installments use an experience level system for character advancement, in which experience points are accumulated by killing enemies.[88][89][90][91] Character classes, specific jobs that enable unique abilities for characters, are another recurring theme. Introduced in the first game, character classes have been used differently in each game. Some restrict a character to a single job to integrate it into the story, while other games feature dynamic job systems that allow the player to choose from multiple classes and switch throughout the game. Though used heavily in many games, such systems have become less prevalent in favor of characters that are more versatile; characters still match an archetype, but are able to learn skills outside their class.[23][73][74]
There is one significant advantage to playing on Switch, however: You can totally cheat with amiibo! Scanning an amiibo while Mega Man 11 is paused instantly fills your health or weapon bars, or it might even give you a 1-Up, but it’s limited in that you can only scan a single amiibo once a day, and bonuses max out at 20 per day. (You can change your clock to get around this.) In a brutally hard game, this is a pretty fun (though potentially expensive) way to bend the rules.
Mega Man appeared in an episode of the Screwattack webseries Death Battle, where he fought against his original inspiration Astro Boy in Mega Man vs Astro Boy. He ultimately lost due to the research team claiming that his opponent was considerably faster, stronger and more durable all-round. According to the research team, Mega Man's only real advantage (His superior arsenal and much stronger ranged weaponry) wasn't even significant enough to gain the upper hand- all of his weapons bar the Mega Buster were vulnerable to eventually running out of energy with repeated use, and were unable to harm Astro Boy for the most part anyway due to his extreme speed/agility and durability.
In addition, Nintendo celebrated the 25th anniversary of The Legend of Zelda game by releasing a Zelda game for all its current consoles in 2011: Link's Awakening in the 3DS's Virtual Console on June 7, Ocarina of Time 3D for the 3DS in mid-June, Four Swords Anniversary Edition[90] from September 28, 2011, to February 20, 2012, as a free DSiWare download and Skyward Sword for the Wii, which was released on November 18, 2011, in Europe; on November 20, 2011, in the United States; and on November 24, 2011, in Australia. A limited edition Zelda 25th anniversary 3DS was released on December 1, 2011, in Australia.[91]

After Link finds a second Gate of Time and goes to the past, he meets up with Zelda there. It is then revealed that Zelda is the reincarnation of Hylia. She also confesses to manipulating Link's feelings for her (as Hylia) so that he could fulfill his destiny, a deed for which she is very remorseful. In order to maintain Demise's imprisonment, Zelda seals herself. While doing so, Zelda asks Link for him to wake her up when his mission is complete.
Since Mario Kart 64, all player-characters have been grouped into one of three distinct weight classifications. Smaller characters, labeled as "lightweights," have high acceleration but low top speeds, and lose a minimal amount of speed when off-road but are easily knocked aside by heavier opponents. Medium-sized characters, or "middleweights," have an equal balance of weight, top speed, and acceleration, and lose a moderate amount of speed when off-road. The largest characters, labeled as "heavyweights," can easily knock aside most opposing racers, have high top speeds but poor acceleration, and lose great amounts of speed when off-road.
In 2002, a follow-up series to the Mega Man X franchise was developed for the Game Boy Advance which starred Zero, a character created for the Mega Man X series as a sidekick/ally of Mega Man. The series revolved around Zero battling a powerful human-supremacy force as he protects the oppressed remaining reploids. In the Mega Man Zero series, the gameplay is largely similar to Zero's play style in the later Mega Man X games and features an in-depth ranking system that rewards the player with new abilities and enhancements (such as copied abilities from boss characters) in exchange for better play performance. In the fourth game, Zero can also physically steal weapons from enemies (such as axes and guns).
Skyward Sword shook up the series in other ways, too. It removed Zelda's traditional large overworld, and instead used smaller, separate areas designed to be played multiple times, albeit with radical changes for each visit. And then there was Fi, the magical spirit which lived in Link's famous Master Sword. Many fans compared her chattiness to that of Ocarina of Time's Navi - and not in a good way.
That's good to see....though it's very weird they're doing this in Asia only, and not the US where this game would have shown much better performance with retail shelf visibility during the Christmas rush, given the family friendly nature. I really have no idea what on Earth Squeenix was thinking with how they've handled the release of this game. I'm not sure Squeenix knows either...it's kind of their M.O. these days....

Just like everyone else has said, this is Zelda meets Skyrim. Still that is an awesome idea, and it is executed almost flawlessly. I love open the world and how it will be hours before you see your first classic dungeon. In fact, the classic dungeons feel tighter and more creative than most of the temples from a lot of the last games. I haven't completed the game yet, but feel there is so much content here it will last me months before I complete it. I am writing this review as part of a contest
Three Final Fantasy installments were released on the Nintendo Entertainment System (NES). Final Fantasy was released in Japan in 1987 and in North America in 1990.[2][3] It introduced many concepts to the console RPG genre, and has since been remade on several platforms.[3] Final Fantasy II, released in 1988 in Japan, has been bundled with Final Fantasy in several re-releases.[3][4][5] The last of the NES installments, Final Fantasy III, was released in Japan in 1990;[6] however, it was not released elsewhere until a Nintendo DS remake in 2006.[5]
Mega Man's first animated appearance was as a main character in the 1989 series Captain N: The Game Master, which features a myriad of characters that had appeared on Nintendo consoles up until that time. They all aid the title character, Captain N, in his quest to save the world of Videoland, encountering many villains, including Mega Man's own enemy Dr. Wily. Mega Man is green and is voiced in this series by Doug Parker. His character also has a speech impediment and a tendency to add the word "mega" in front of words for emphasis.
Princess Zelda was set to appear in the unreleased game Mystical Seed of Courage. In the game, she was to be the one responsible for managing the four seasons of Hyrule, in a role similar to Din's in Oracle of Seasons. She would be kidnapped by Ganon, which, along with the disappearance of the Rod of Seasons, would cause Hyrule's seasons to go out of control.
The chronology of the Legend of Zelda series was a subject of much debate among fans until an official timeline was released within the Hyrule Historia collector's book, which was first released in Japan in December 2011.[31][32] Prior to its release, producers confirmed the existence of a confidential document, which connected all the games.[33][34] Certain materials and developer statements once partially established an official timeline of the released installments. Zelda II: The Adventure of Link is a direct sequel to the original The Legend of Zelda, and takes place several years later.[35][36] The third game, A Link to the Past, is a prequel to the first two games,[37][38][39] and is directly followed by Link's Awakening.[40][41] Ocarina of Time is a prequel that takes the story many centuries back; according to character designer Satoru Takizawa, it was meant to implicitly tell the story of the Imprisoning War from the manual of A Link to the Past, with Majora's Mask directly following its ending.[42][43] Skyward Sword is then a prequel to Ocarina of Time.[44] Twilight Princess is set more than 100 years after Ocarina of Time.[45][46]
A final adapter functioned as a Hyper Combo in Marvel vs. Capcom: Clash of Super Heroes. Mega Man fuses with three of his helpers; Rush, Eddie, and Beat to become Hyper Mega Man. In this form he grows in size and gains elongated wings and a rocket pack from his back. He gains a massively powered up arm cannon and can fire rockets from his shoulders, boots, torso and back.
Available for the console's standard retail price of £279.99, this Nintendo Switch console deal comes with a copy of the ultra-popular (and ultra-amazing) Mario Kart 8 Deluxe, the moustachioed plumber's latest karting adventure. The game is included as a digital download code meaning you can simply hook your console up to the internet when it arrives, pop in the code, and you'll have a shiny copy of the game waiting for you. Lovely.

In essence, Mega Man is a very versatile, medium-ranged projectile fighter who has no trouble spacing opponents, though KO attempts can be risky for him as he suffers slightly at close range due to the lag of his attacks. He has to use his effective spacing and grab punish options to rack up damage at medium range while keeping his distance until the opponent is weak enough to risk using one of his slow yet powerful finishing moves.
Several years passed, with Zelda remaining the same because of the curse. Link, who had become sixteen, learned of this tragedy and sets off on a journey to reclaim the lost section of the Triforce to lift the curse. Once Link gains the full Triforce, he goes back to the palace where Zelda resides in and disperses the curse. Now free from the curse, Zelda thanks Link and calls him a "real hero" for saving Hyrule. The curtains then fall as Link and Zelda appear to embrace each other.
Toward the end of Spirit Tracks, before the final battle against Malladus, Zelda is reunited with her body, and is no longer able to levitate. Link runs underneath her to catch her as she falls, and she lands on top of him and knocks them both to the ground. Upon awakening, Zelda, overjoyed to have her body back, embraces Link, causing him to blush. Finally, after Malladus is defeated, Zelda and Link watch Anjean and Byrne's spirits ascend to the heavens. The camera then lowers to show Zelda and Link holding hands while Zelda's Lullaby plays in the background. After the credits, a short cut-scene shows Zelda gazing at a picture of Link on the Spirit Train with her flying beside him, which she keeps on her desk. She may also wave at Link depending on his answer to a question Zelda asked him during the events of the story.
Ich bin damit einverstanden, den EMP-Newsletter zu erhalten und willige ein, dass die E.M.P. Merchandising Handelsgesellschaft mbH meine personenbezogenen Daten verarbeitet um mich individuell und regelmäßig über ihr Angebot zu informieren. Die Verarbeitung meiner personenbezogenen Daten erfolgt entsprechend den Bestimmungen in der Datenschutzerklärung. Ich kann meine Einwilligung gegenüber der E.M.P. Merchandising Handelsgesellschaft mbH jederzeit widerrufen.
For the first few installments a key plot point was the Crystals. Each world would feature four, each representing the four elements, and without them the world would deteriorate. The antagonists often begin by destroying or stealing these Crystals for power, and the party would fail to prevent them and be forced to foil their grander scheme later. This plot was abandoned in Final Fantasy VI, and while the games would still feature Crystals, they often did not have the same importance.
I didn't pay any attention when they announced MK8 last year. I knew I'd get it at some point, but there was no excitement. Then a few weeks ago I booted up my Wii U for the first time in months and was browsing the eStore. I watched the recent Nintendo Direct for MK8... after that it was all over, suddenly I was more hyped for new Mario Kart than I have been since 1997. I'm still not quite finished with Watch Dogs... partially because it's a long game with tons of content, partially because I keep taking breaks to play MK8. I can't wait to finally finish WD so I can give MK8 the undivided attention it deserves.

Multiple members of the game industry have expressed how Zelda games have impacted them. Rockstar Games founder and Grand Theft Auto director, Dan Houser, stated, "Anyone who makes 3-D games who says they've not borrowed something from Mario or Zelda [on the Nintendo 64] is lying."[194] Rockstar founder and Grand Theft Auto director Sam Houser also cited the influence of Zelda, describing Grand Theft Auto III as "Zelda meets Goodfellas".[195] Ōkami director Hideki Kamiya (Capcom, PlatinumGames) states that he has been influenced by The Legend of Zelda series in developing the game, citing The Legend of Zelda: A Link to the Past as his favorite game of all time.[196] Soul Reaver and Uncharted director, Amy Hennig (Crystal Dynamics, Naughty Dog), cited Zelda as inspiration for the Legacy of Kain series, noting A Link to the Past's influence on Blood Omen and Ocarina of Time's influence on Soul Reaver.[197] Soul Reaver and Uncharted creator, Richard Lemarchand (Crystal Dynamics, Naughty Dog), cited A Link to the Past's approach to combining gameplay with storytelling as inspiration for Soul Reaver.[198] Wing Commander and Star Citizen director, Chris Roberts (Origin Systems, Cloud Imperium Games), cited Zelda as an influence on his action role-playing game, Times of Lore.[199]
Non-playable cameo appearances by Mega Man occur most often in other Capcom licensed games, and he is often seen as a background character. Such appearances include Mega Man Legends 2 (as a TV character), The Misadventures of Tron Bonne (TV character), Mega Man Star Force 2 (Brother), Adventure Quiz: Capcom World 2 (enemy), Street Fighter Alpha 3 (in a billboard), Marvel Super Heroes vs. Street Fighter (in a banner and one of Norimano's attacks), Super Gem Fighter: Mini Mix (Felicia's attacks), Mighty Final Fight (in a billboard from the ending scene), and Power Stone 2.
Mega Man was seen as a very obscure and unorthodox character since the game's release. His strange playstyle mainly comprised of projectiles always saw a large topic of debate for him, though the general consensus was always of him being at least a mid-tier character. Alongside very limited tournament representation and tournament results, he would at first rank 28th on the first 4BR tier list. However, his popularity would become stronger after game updates nerfed Sheik, Zero Suit Samus and Bayonetta, and his tournament representation, while limited, saw strong results from smashers like ScAtt, Smasher1001, and most notably Kameme, who would travel to the USA to compete at EVO 2016 and get 2nd place at the tournament. This spike in tournament results allowed him to be seen much more favorably and allowed him to rank 15th on the second tier list, reassesing him as a high-tier character and gaining the third largest rise between the first and second tier lists.

Every time a new Zelda game comes around, I can’t wait to explore its dungeons. There’s just something about that feeling of progression– collecting keys, opening chests, solving puzzles, tackling larger-than-life bosses– that speaks to me. It’s certainly no coincidence that my favorite Zelda entries are those with the strongest dungeons. Indeed, for many fans, these sections have been an integral part of the series. That said, not every dungeon receives a ton of love. From Ocarina of Time’s Water…

In addition to Hyrule Warriors incarnation of Zelda, Tetra appears as a playable character in Hyrule Warriors Legends (Tetra also appears in the original Hyrule Warriors via the download code that comes with Hyrule Warriors Legends). Tetra fights using Cutlass and magic-infused flintlock pistols, befitting her status as a swashbuckling pirate captain. During certain attacks, she also uses Light Arrows and can also combine the two pieces of the Triforce of Wisdom to produce a magic blast at the end of her Focus Spirit. Her use of Light Arrows and Triforce of Wisdom are based on her depiction from The Wind Waker.
Zelda appears as a playable character in Super Smash Bros. Melee (the 2001 sequel to Super Smash Bros), in her adult incarnation from Ocarina of Time. She debuted first as Sheik, and it was later revealed that this was one of the character's two forms. Zelda is one of the most diverse characters in the entire game as she is actually two characters in one, each with its own unique moves, attacks, and fighting style. At any time during play, she can change form to take advantage of the full range of her abilities. This unique gameplay mechanic made her one of the most anticipated characters during the game's pre-release hype.

Final Fantasy is a video game franchise developed and published by Square Enix. It is a Japanese role-playing game series with varying gameplay, settings and stories between each installment, retaining plot and gameplay elements throughout, focusing on fantasy and science fantasy settings. Though the core series is a role-playing game franchise, it has branched into other genres, such as MMORPGs, tactical role-playing games, action role-playing games, and fighting games. The series has been distributed on many platforms, beginning with the Nintendo Entertainment System, and including consoles, computers, mobile operating systems and game streaming services. The series has also branched into other forms of media, particularly films, novels, and manga.


Final Fantasy is a video game franchise developed and published by Square Enix. It is a Japanese role-playing game series with varying gameplay, settings and stories between each installment, retaining plot and gameplay elements throughout, focusing on fantasy and science fantasy settings. Though the core series is a role-playing game franchise, it has branched into other genres, such as MMORPGs, tactical role-playing games, action role-playing games, and fighting games. The series has been distributed on many platforms, beginning with the Nintendo Entertainment System, and including consoles, computers, mobile operating systems and game streaming services. The series has also branched into other forms of media, particularly films, novels, and manga.
Mario Kart 64 is a go-kart racing game released for the Nintendo 64 gaming console system back in 1996. Mario Kart 64 is the second game in the series and the first game to feature a full 3D gameplay. The game has an assortment of powerups and characters with a cool Mario vibe. Each character has their own unique traits and set of attributes that will affect the gameplay. Race through different tracks and avoid the natural hazards and try to cross the finish line first! Good luck!
Princess Zelda was set to appear in the unreleased game Mystical Seed of Courage. In the game, she was to be the one responsible for managing the four seasons of Hyrule, in a role similar to Din's in Oracle of Seasons. She would be kidnapped by Ganon, which, along with the disappearance of the Rod of Seasons, would cause Hyrule's seasons to go out of control.
After a five-year hiatus, the series made the transition to 3D with Ocarina of Time for the Nintendo 64, which was released in November 1998. This game, initially known as Zelda 64, retains the core gameplay of the previous 2D games, and was very successful commercially and critically. It is considered by many critics and gamers to be the best video game of all time, and ranks highly on IGN and EGM's "greatest games of all time" lists, as well as scoring perfect scores in several video game publications.[62] In February 2006, it was ranked by Nintendo Power as the best game released for a Nintendo console.[63] The game was originally developed for the poorly selling, Japanese-only Nintendo 64DD, but was ported to cartridge format when the 64DD hardware was delayed.[64] A new gameplay mechanic, lock-on targeting (called "Z-targeting" as that is the controller button used), is used in the game, which focuses the camera on a nearby target and alters the player's actions relative to that target.[65] Such mechanics allow precise sword fighting in a 3D space. The game heavily uses context-sensitive button play, which enabled the player to control various actions with Link using only one button on the Nintendo 64's game pad. Each action was handled slightly differently but all used the 'A' button to perform. For instance, standing next to a block and pressing 'A' made Link grab it (enabling him to push/pull it), but moving forwards into a block and pressing 'A' allowed Link to climb the block. The 'B' button was used only as an attack button. The game featured the first appearance of Link's horse, Epona, allowing Link to travel quickly across land and fire arrows from horseback. Those who preordered the game received a gold-coloured cartridge in a limited edition box with a golden plastic card affixed, reading "Collector's Edition".[66] In some stores that had this "Collector's Edition" quickly sell out, a small and rare Zelda pin was given instead. It is the sword and shield emblem with "Zelda" written on it. Very few of them are known to remain.
Once Link returns to his own world, Zelda is overcome with joy at seeing him again, shedding tears. Soon after, Fi asks Link to put Master Sword back in its pedestal, which would mean their parting. While understanding Link's feelings and feeling sad herself, Zelda encourages Link to do, to which he complies with. Their parting is not a sad one however, with said goodbye ending on a happy note.
For the faint of heart, Capcom provides “casual” and “newcomer” settings that make things easier by granting extra or infinite lives, respectively. Dr. Light also offers assistance through an in-game shop where players can buy chips for Mega Man, boosting his arm cannon; extra parts that make it easier to walk on slippery surfaces or reduce knockback; and a cooling system that recharges his Double Gear functions more quickly. Capcom doesn’t make these power-ups feel like you’re cheating the system somehow; they’re presented as bonuses that can help frustrated players overcome Mega Man 11’s robust challenge a bit faster.
Several individual Final Fantasy games have garnered extra attention; some for their positive reception and others for their negative reception. Final Fantasy VII topped GamePro's "26 Best RPGs of All Time" list,[169] as well as GameFAQs "Best Game Ever" audience polls in 2004 and 2005.[170][171] Despite the success of Final Fantasy VII, it is sometimes criticized as being overrated. In 2003, GameSpy listed it as the seventh most overrated game of all time, while IGN presented views from both sides.[172][173] Dirge of Cerberus: Final Fantasy VII shipped 392,000 units in its first week of release, but received review scores that were much lower than that of other Final Fantasy games.[174][175][176] A delayed, negative review after the Japanese release of Dirge of Cerberus from Japanese gaming magazine Famitsu hinted at a controversy between the magazine and Square Enix.[177] Though Final Fantasy: The Spirits Within was praised for its visuals, the plot was criticized and the film was considered a box office bomb.[45][46][47][178] Final Fantasy Crystal Chronicles for the GameCube received overall positive review scores, but reviews stated that the use of Game Boy Advances as controllers was a big detractor.[116][179] The predominantly negative reception of the original version of Final Fantasy XIV caused then-president Yoichi Wada to issue an official apology during a Tokyo press conference, stating that the brand had been "greatly damaged" by the game's reception.[180]
In Oracle of Seasons and Oracle of Ages, Zelda is revealed to be the hope of the people.[85] She is the one who sends Impa to Labrynna and Holodrum to find Nayru, the Oracle of Ages,[86] and Din, the Oracle of Seasons, and bring them to Hyrule for safety. Zelda herself appears if the two games are linked. When players have defeated both General Onox and Veran in the linked game, Twinrova will kidnap Zelda in order to sacrifice her to resurrect Ganon.[87] Link dashes to her rescue and Twinrova fails to sacrifice Zelda, making them to sacrifice themselves in order to resurrect Ganon. Due to the fact that they could not sacrifice Zelda as planned, the Ganon they resurrect is mindless and raging and is defeated by Link. In these games, Zelda has a sprite similar to that of Marin, the girl Link mistakes for Zelda when he wakes up at the beginning of Link's Awakening.

You are currently playing Mario Kart 64 game for free on Arcade Spot. It is a single game out of a variety of games that you can play on Arcade Spot. Play more games like Mario Kart 64 in the Action, Arcade, Driving, Emulator, Mario, N64, and Racing gaming categories. This game has a rating of 79 out of 100 based on 745 user ratings. If you enjoyed playing the game, give it a thumbs up. Free Online Games and Arcade Games are added every day. Arcade Spot will bring you the best games without downloading and a fun online gaming experience on the internet.
Jump up ↑ "Once the wizard had finished casting his spell, Princess Zelda crumpled where she stood. [...] Mad with grief and regretting what he had done, the young king placed his sleeping sister, Princess Zelda, on an altar in the North Castle, in the hopes that she would someday be revived. [...] The story became the legend of the first Princess Zelda. [...] There came a day when the demon army led by the Demon King Ganon invaded Hyrule and stole the Triforce of Power. The reigning Princess Zelda divided the Triforce of Wisdom, which was in her possession, into eight pieces, hiding them in different corners of the kingdom. [...] Just then, a boy named Link appeared. [...] Using the power of the Triforce of Wisdom, Link crushed the Demon King and saved Princess Zelda. [...] Even after defeating Ganon, Link remained in the Kingdom and lent a hand to the reconstruction efforts. [...] Link, having obtained the Triforce of Courage, used the Triforce's power to awaken Princess Zelda I from her slumber." (Hyrule Historia (Dark Horse Books), pg. 104-107, 109)
The success of Mario Kart has spawned many cartoon-style racing games published by various gaming companies from the 16-bit generation onwards. It has also been referenced in the Paper Mario role-playing series and inspired several stages in the Super Smash Bros. fighting games. The games in the series have sold a combined total of over 100 million copies worldwide.

Mega Man 11 isn't perfect. It isn't a severely flawed game, but some of its flaws can really stand out. For the most part the level design is really good. There are many moments that encourage players to use the double gear system and the levels are lengthy enough that they can keep you busy. The difficulty of some levels, however, is definitely going to get to some players. For the most part any screw ups are your own, but there's a lot of trial and error in learning some of the levels, and even worse is that Mega Man 11 has a limited life count. If you get a game over it's back to the beginning of a level for you. The levels put up a great challenge, but their length and (in some levels) hazards can make starting the entire thing over again feel like a test in frustration. Even Mega Man veterans will have to slow down and really take time to learn these levels.

In Twilight Princess, Zelda was the young matriarch of Hyrule until its invasion by Zant, the Twilight King, to whom she surrendered in order to prevent the deaths of herself and her people.[28] Afterward, she is imprisoned inside a tower in Hyrule Castle. It is revealed that Zelda is unaffected by the veil of Twilight Zant casts upon Hyrule and does not become a spirit like all the other inhabitants of the kingdom. As the bearer of the Triforce of Wisdom, Zelda may have been protected by its power.[23]


Overall, the character of Mega Man has been well received by critics. IGN called him an icon of Capcom.[45] Nintendo Power listed Mega Man as their fourth favourite hero, citing his ability to steal weapons from downed Robot Masters.[46] Mega Man was also listed as the best robot in video games by many sources such Joystick Division, UGO Networks, and Complex.[47][48][49] GameDaily ranked him as the best Capcom character of all time.[50] UGO Networks listed Mega Man as one of their best heroes of all time, and called him "one of the most iconic video game heroes of all time".[51] He was included in GameSpot's "All Time Greatest Video Game Hero" contest and reached the "Elite Eight" round before losing to Mario.[52] In a Famitsu poll done in February 2010, Mega Man was voted by readers as the twenty-second most popular video game character.[53] The 2011 Guinness World Records Gamer's Edition lists Mega Man as the 23rd most popular video game character.[54] In 2012, GamesRadar ranked him as the 12th "most memorable, influential, and badass" protagonist in games.[55]
According to GamesRadar, the Mega Man games were the first to feature a non-linear "level select" option. This was a stark contrast to both linear games (like Super Mario Bros.) and open world games (like The Legend of Zelda and Metroid). GamesRadar credits the "level select" feature of Mega Man as the basis for the non-linear mission structure found in most open-world, multi-mission, sidequest-heavy games, including modern games like Grand Theft Auto, Red Dead Redemption and Spider-Man: Shattered Dimensions.[18] In Street Fighter: Assassin's Fist tenth episode "Raging Demon", Ryu and Ken were seen playing Mega Man 2 from a gift from Ken's father.
Final Fantasy[a] is a science fantasy media franchise created by Hironobu Sakaguchi, and developed and owned by Square Enix (formerly Square). The franchise centers on a series of fantasy and science fantasy role-playing video games (RPGs). The first game in the series was released in 1987, with 14 other main-numbered entries being released since then. The series has also branched into other genres such as tactical role-playing, action role-playing, massively multiplayer online role-playing, racing, third-person shooter, fighting, and rhythm, as well as branching out in other media, including CGI films, anime, manga, and novels.
Near the beginning of The Wind Waker, Link saves a young pirate girl named Tetra after the Helmaroc King drops her into the nearby forest on Outset Island. After the bird kidnaps Link's sister Aryll, Tetra and her pirates bring Link to the Forsaken Fortress to rescue her. During the race for Nayru's Pearl, Link runs into Tetra at Windfall Island, where he steals the bombs from her pirate ship. Tetra allows Link until morning before she comes after him and Jabun. Link meets Tetra one last time, at the Forsaken Fortress, where she saves his sister and warns him of the Helmaroc King. She then attempts to save Link during his confrontation with Ganondorf. Her blows are easily deflected and Ganondorf strikes back, grabbing Tetra by the neck. Before he can do anything to her, his Triforce resonates, showing him that he has finally found Princess Zelda, with Tetra confused by Ganondorf's words.
The AI will also hit you at the worst times. Right after you go over jumps, or boosts, or right after you get a power-up, or right before you go around a corner with no railing, or just as you get to the bottom of a hill. Now some might call it coincidence but I just played for two hours and counted to make sure. Every time I was in 1st and hit with something it was at one of those five times.

Interested in the Divine Beasts, Guardians, and Ancient Sheikah technology, she began dedicating herself to science instead of prayer, feeling it would be a better use of her abilities though continued to train and pray though her studies served as another way to contribute to Hyrule's defense in her own way. Zelda and a team of Sheikah researchers lead by Impa's elder sister Purah worked together to understand ancient technology discovering the Sheikah Slate, Shrine of Resurrection, and a better understanding of Guardians and the Divine Beasts which Zelda recorded in her research notes. She even shared her knowledge with the Zora Royal Family concerning Vah Ruta's water pumps. She also researched other things besides ancient technology such as plants and animals that enhance physical abilities when consumed showing she enjoyed scholarly research as she found it fascinating and wasn't burdened by it unlike prayer as she had prayed fervently to Hylia numerous times with nothing to show for it despite her dedication. Zelda personally recruited the four Champions to pilot the Divine Beasts convincing all of them to join her in defending Hyrule.
In most Zelda games, the player's life meter is represented as a line of hearts. The life meter is replenished a number of different ways, including picking up hearts left by defeated enemies or destroyed objects, fairies or springs located in specific locations, or consuming items such as potions or food. Fairies can be kept in bottles and act as extra lives, reviving the player if they run out of hearts. Players are able to extend their life meter by finding heart-shaped crystals called "Heart Containers". Full heart containers are usually received at the end of dungeons and dropped by the dungeon boss. Smaller "Pieces of Heart" are awarded for completing certain side quests or found hidden around the game world in various places, and require a certain number (usually four) to form a full heart container.
Mega Man X was ranked number 58 in Nintendo Power's "100 Best Nintendo Games of All Time" in its 100th issue in September 1997, number 103 in the publication's "Top 200 Games" list for its 200th issue in February 2006, and the 11th best SNES game of all time in its August 2008 issue.[30][31][32] Both GamesRadar and ScrewAttack listed Mega Man X as the eighth best game in the SNES library.[33][34] GamePro similarly listed it as the eighth greatest 16-bit video game.[35] Game Informer considered it the 120th best game of all time in its own 200th issue in December 2009.[36] IGN named it the twelfth-best on its own top 100 SNES games list in 2011.[37]
The Legend of Zelda takes place predominantly in a medieval Western Europe-inspired fantasy land called Hyrule, which has developed a deep history and wide geography over the series' many releases. Much of the backstory of the creation of Hyrule was revealed in the games A Link to the Past, Ocarina of Time, The Wind Waker, Twilight Princess, Skyward Sword, and A Link Between Worlds. Hyrule's principal inhabitants are pointy-eared humanoids called Hylians, which include the player character, Link, and the eponymous princess, Zelda.
Rather similar to the Seven Maidens in terms to their relationship with Zelda, the Seven Sages from Ocarina of Time seem to see her as their leader. Zelda as Sheik urged Link to save them to the point of sometimes getting directly involved. It is unknown whether they knew her true identity as Zelda especially due to Ruto's claim about her. It is unknown what the Seven Sages from A Link Between Worlds think of Zelda as they did not interact with her.
A final adapter functioned as a Hyper Combo in Marvel vs. Capcom: Clash of Super Heroes. Mega Man fuses with three of his helpers; Rush, Eddie, and Beat to become Hyper Mega Man. In this form he grows in size and gains elongated wings and a rocket pack from his back. He gains a massively powered up arm cannon and can fire rockets from his shoulders, boots, torso and back.
Dr. Wily appears during the World Robot Expo and manages to reprogram some of the Robot Masters that were on display. Although Dr. Light and Mega Man were also in attendance, Wily failed to reprogram Mega Man. Thus, Dr. Light sends Mega Man out to stop Wily before he can use his newly reprogrammed robots to wreak havoc across the globe. Mega Man manages to defeat the first four Robot Masters and make his way to Wily's fortress, where he encounters a new Mega Man Killer named Ballade, and although he defeats him, Ballade promptly leaves, opening the way up to where four more Robot Masters lay in waiting.
Multiple members of the game industry have expressed how Zelda games have impacted them. Rockstar Games founder and Grand Theft Auto director, Dan Houser, stated, "Anyone who makes 3-D games who says they've not borrowed something from Mario or Zelda [on the Nintendo 64] is lying."[194] Rockstar founder and Grand Theft Auto director Sam Houser also cited the influence of Zelda, describing Grand Theft Auto III as "Zelda meets Goodfellas".[195] Ōkami director Hideki Kamiya (Capcom, PlatinumGames) states that he has been influenced by The Legend of Zelda series in developing the game, citing The Legend of Zelda: A Link to the Past as his favorite game of all time.[196] Soul Reaver and Uncharted director, Amy Hennig (Crystal Dynamics, Naughty Dog), cited Zelda as inspiration for the Legacy of Kain series, noting A Link to the Past's influence on Blood Omen and Ocarina of Time's influence on Soul Reaver.[197] Soul Reaver and Uncharted creator, Richard Lemarchand (Crystal Dynamics, Naughty Dog), cited A Link to the Past's approach to combining gameplay with storytelling as inspiration for Soul Reaver.[198] Wing Commander and Star Citizen director, Chris Roberts (Origin Systems, Cloud Imperium Games), cited Zelda as an influence on his action role-playing game, Times of Lore.[199]
Master Mode: In Master Mode, enemies gradually regain health, so take them out as quickly as possible. All enemies are also powered up by one level. For example, Red Bokoblins in Normal Mode are now Blue Bokoblins. Enemies can also have higher maximum levels than they would in Normal Mode. Look up, and you may also find enemies and treasure chests in the sky!
Just as there are multiple Links, there are multiple Zeldas throughout the series. Generally close in age to her respective Link, Zelda is most often portrayed as a child, but has been portrayed as a teenager or young adult on five occasions: in Zelda II: The Adventure of Link, The Legend of Zelda: Ocarina of Time, The Legend of Zelda: Twilight Princess, The Legend of Zelda: Skyward Sword and The Legend of Zelda: Breath of the Wild.
During the mid 1980s, Square Co., Ltd. entered the video game industry by developing games for the Nintendo Famicom. In 1986, Enix released its first Dragon Quest game and popularized the RPG genre in Japan (after western games, such as the Wizardry series, introduced them to Japanese audiences). Coupled with Nintendo's Super Mario Bros. and The Legend of Zelda, Dragon Quest was one of the defining games of the Famicom system.
Zelda from The Wind Waker is the first Zelda in the series that fights along Link's side in his battle against Ganondorf. In battle, she wields the bow and Light Arrows, similar to her Twilight Princess counterpart.[31] Once Link and Zelda succeed in delivering the final blow, they witness the second flood of Hyrule and promise the King of Hyrule to search for the new land that will be home to the next kingdom of Hyrule.[121] Zelda is last seen as Tetra when she and Link set sail from Outset Island in search for new lands.[122]
For the faint of heart, Capcom provides “casual” and “newcomer” settings that make things easier by granting extra or infinite lives, respectively. Dr. Light also offers assistance through an in-game shop where players can buy chips for Mega Man, boosting his arm cannon; extra parts that make it easier to walk on slippery surfaces or reduce knockback; and a cooling system that recharges his Double Gear functions more quickly. Capcom doesn’t make these power-ups feel like you’re cheating the system somehow; they’re presented as bonuses that can help frustrated players overcome Mega Man 11’s robust challenge a bit faster.
The next three titles would be released on PlayStation 2. Due to the more advanced technology, the games no longer relied on pre-rendered backgrounds, instead using the game engine to render the backgrounds immediately. Final Fantasy X improved in the facial expressions displayed by the characters, using skeletal animation technology and motion capture, to allow the characters to make more realistic lip movements to match the new voice acting, a first in the series which previously was restricted to text-based story telling. The following release, Final Fantasy XI, was the first in the series to use online multiplayer features, which was another expensive development project for the company.[23] Final Fantasy XII would later use only half as many polygons as Final Fantasy X in exchange for improved lighting and texture rendering.[24]
In order to keep all games in sequential order, all release dates below are for Japan unless specified. If there is a (JP) next to the release date - that means it was only released there and no where else. Use the 'Search' feature to quickly filter the game list. This list shows the individual Titles released for the Final Fantsay franhice, if you wish to see ever release, port or remake - it is best to use the Complete List linked below.
Despite these advantages, Mega Man is not without flaws. His grounded mobility is comparatively poor, with his dashing speed in particular being the 13th slowest in the game. This leaves Mega Man at a disadvantage against characters with better mobility, such as Sheik and Fox. Mega Man's melee attacks also have short range overall despite their extensive utility, causing him to struggle up close against characters with disjointed range like Marth, Link, and Shulk, while the high ending lag on his attacks puts more stress on this flaw. Mega Man's above average weight and falling speed also makes him an easy target for combos and juggles. Finally, Mega Man's projectile-heavy playstyle is also his biggest weakness, as he is heavily affected by powershielding, reflectors, absorbers, and other anti-projectile tools, which can shut down both his approach and defense options.
The sequel to The Legend of Zelda plays on the classic tale of Sleeping Beauty. The Zelda in this game is not the one from the first game, but rather her distant ancestor. The whereabouts of the Zelda from the first game are unknown. Long ago, the power of the Triforce had belonged to one man alone, a great King of Hyrule; however, before his death, he divided the artifact and concealed the part called the Triforce of Courage; the heir to the throne could inherit only the rest.
amiibo compatibility – The Wolf Link amiibo from Twilight Princess HD, the Zelda 30th Anniversary series amiibo, and The Legend of Zelda: Breath of the Wild series amiibo are all compatible with this game. Tap the Wolf Link amiibo (sold separately) to make Wolf Link appear in the game. Wolf Link will attack enemies on his own and help you find items you’re searching for. Tap a Zelda 30th Anniversary series amiibo to receive helpful in-game items or even a treasure chest!
Mega Man next appeared in anime produced in Japan and based on spin-off series. First was MegaMan NT Warrior (2002-06), based on the Mega Man Battle Network video game series (both the anime and the video game series were known as Rockman.EXE in Japan). This was followed by Mega Man Star Force (2006-08), based on the video game series of the same name (both were known as Shooting Star Rockman in Japan).[citation needed]
Although Link uses the Triforce to wish for Demise's destruction, Ghirahim kidnaps Zelda upon her awakening and takes her through the Gate of Time, where Demise is still sealed.[54] Zelda's soul is absorbed and Demise is revived in his true form,[55] but Link manages to defeat the Demon King and seal his remains in the Master Sword. After her soul is restored, Zelda and the young hero return to their own time, where she mentions to Link that she wants to remain in the surface and watch over the Triforce. Zelda asks what Link's intentions are for the future,[56] and Link smiles at her, with the camera panning to show both his and Zelda's Loftwings flying back into the sky, implying that Link chose to stay with Zelda.
Though Capcom owns the rights to all Mega Man games and has been responsible for the development of all of his console titles, it has in the past licensed the Mega Man character to other companies for PC releases. Mega Man and Mega Man III (with no relation to the NES games of the same name) were developed by the US-based Hi-Tech Expressions, the Mega Man game published on the Game Gear by Sega, and Rockman Strategy was developed and released exclusively in China by AcerTWP. Neither title has since been regarded by Capcom as an official Mega Man series game.
×