At the Temple of Hylia, when Zelda states she must seal herself to keep Demise in place, she sheds tears of sadness and states before all this, she was happy just being with Link on Skyloft, demonstrating a deep level of feelings for her childhood friend. Link desperately tries to stop her and when she is sealed, Link lowers his head in sadness, showing his deep feelings for her. Once Link releases Zelda from her sealed state, he runs up and catches her from falling. They both hug and walk out smiling at each other, holding hands, before Ghirahim ruins the tender moment. During the ending, Zelda asks what Link will do now. Link sweetly smiles at her while their Loftwings fly off toward the sky, implying that he chose to stay on the Surface to live with Zelda.
More than 100 Shrines of Trials to discover and explore - Shrines dot the landscape, waiting to be discovered in any order you want. Search for them in various ways, and solve a variety of puzzles inside. The tasks you must perform in each Shrine varies, and you'll never expect the challenges you'll face until you enter. Some will involve realistic physics, and some will require you to harness the power of nature, including electricity, wind, fire, and more. Work your way through the traps and devices inside, utilizing your runes and think outside the box to earn special items and other rewards that will help you on your adventure.
That makes the Double Gear system a fundamental change to the way Mega Man 11’s levels are designed. Giving us the power to slow time seems to have freed up the developers to add many more enemies, disappearing platforms, and trenches of spikes to navigate, lengthening levels significantly. These are the longest, most brutal levels yet in Mega Man, and I welcomed the challenge.

As well as great fan merch from Pokémon and Nintendo, the EMP online shop also offers everything that a Zelda fan could ask for: Dress like Link with Zelda t-shirts and hoodies and decorate your walls with art work and posters. Show off the power of the Triforce with bags, backpacks, Zelda Caps and jewellery: always there by your side! Kit yourself out for the 30th anniversary with the best Zelda merch so you're fully prepared for "Breath of the Wild"!


Zelda was the young matriarch of Hyrule until its invasion by Zant, the Twilight King, to whom she surrendered in order to prevent the death of her people. Subsequently, she is imprisoned inside a tower in Hyrule Castle, although unlike her people, she does not become a spirit under the influence of the Twilight (possibly due to her implied possession of the Triforce of Wisdom). It is here that she meets Link, transformed into a wolf by the Twilight's power, though their conversation is cut short due to the arrival of her guard.
Nintendo argued that the MariCar name was "intended to be mistaken for or confused with" Mario Kart, citing games commonly known by abbreviations in Japan, such as Pokémon (for Pocket Monsters) and Sumabura (Super Smash Bros.). In January 2017, the Japan Patent Office dismissed the objection, ruling that MariCar was not widely recognized as an abbreviation of Mario Kart.[24]
In Final Fantasy games, players command a party of characters as they progress through the game's story by exploring the game world and defeating opponents.[3][74] Enemies are typically encountered randomly through exploring, a trend which changed in Final Fantasy XI and Final Fantasy XII. The player issues combat orders—like "Fight", "Magic", and "Item"—to individual characters via a menu-driven interface while engaging in battles. Throughout the series, the games have used different battle systems. Prior to Final Fantasy XI, battles were turn-based with the protagonists and antagonists on different sides of the battlefield. Final Fantasy IV introduced the "Active Time Battle" (ATB) system that augmented the turn-based nature with a perpetual time-keeping system. Designed by Hiroyuki Ito, it injected urgency and excitement into combat by requiring the player to act before an enemy attacks, and was used until Final Fantasy X, which implemented the "Conditional Turn-Based" (CTB) system.[3][23][82] This new system returned to the previous turn-based system, but added nuances to offer players more challenge.[19][83] Final Fantasy XI adopted a real-time battle system where characters continuously act depending on the issued command.[84] Final Fantasy XII continued this gameplay with the "Active Dimension Battle" system.[85] Final Fantasy XIII's combat system, designed by the same man who worked on X,[86] was meant to have an action-oriented feel, emulating the cinematic battles in Final Fantasy VII: Advent Children. The latest installment to the franchise, Final Fantasy XV, introduces a new "Open Combat" system. Unlike previous battle systems in the franchise, the "Open Combat" system (OCS) allows players to take on a fully active battle scenario, allowing for free range attacks and movement, giving a much more fluid feel of combat. This system also incorporates a "Tactical" Option during battle, which pauses active battle to allow use of items.[87]
The series is Square Enix's flagship franchise and their best selling video game series with 130 million units sold[2](as well as revenue earned through mobile releases and MMO subscriptions), and has made an impact in popular culture, particularly for popularizing the console RPG genre outside of Japan. Its critically acclaimed orchestral musical scores, memorable and likable characters, realistic and detailed graphics and innovative mechanics have made the franchise notable in the industry.
However, the series has garnered some criticism. IGN has commented that the menu system used by the games is a major detractor for many and is a "significant reason why they haven't touched the series."[23] The site has also heavily criticized the use of random encounters in the series' battle systems.[167][168] IGN further stated the various attempts to bring the series into film and animation have either been unsuccessful, unremarkable, or did not live up to the standards of the games.[11] In 2007, Edge criticized the series for a number of related games that include the phrase "Final Fantasy" in their titles, which are considered inferior to previous games. It also commented that with the departure of Hironobu Sakaguchi, the series might be in danger of growing stale.[46]
Zelda is featured on four stickers. Two of these are titled "Young Zelda," while the other two are simply titled "Zelda." The first two depict artwork of Zelda as a child from Ocarina of Time and The Minish Cap, and provide a +20 bonus to electric attacks and a +16 bonus to battering resistance, respectively. The latter can only be used by Link, Toon Link, Zelda, and Ganondorf. The two stickers titled "Zelda" depict artwork of Zelda from A Link to the Past and of her adult form from Ocarina of Time. The former grants a +27 bonus to magic attacks and, like all other stickers that grant bonuses to magic attacks, can only be used by Zelda and Peach. The latter grants a +18 bonus to flame resistance and can only be used by Link, Toon Link, Zelda, and Ganondorf.
After Link finds a second Gate of Time and goes to the past, he meets up with Zelda there. It is then revealed that Zelda is the reincarnation of Hylia. She also confesses to manipulating Link's feelings for her (as Hylia) so that he could fulfill his destiny, a deed for which she is very remorseful. In order to maintain Demise's imprisonment, Zelda seals herself. While doing so, Zelda asks Link for him to wake her up when his mission is complete.
But there was a lot to like about Skyward Sword, too. The game's impressionist painting aesthetic, its memorable Skyloft village, the fantastically over-the-top villain Ghirahim and scene-stealing Groose. Skyward Sword really embraced its placement as the first Zelda game chronologically, and it revelled in providing Easter eggs and lore-heavy moments to retroactively insert itself as a prequel to later instalments.
According to the in-game backstories, the world of Hyrule was created by the three golden goddesses: Din, Farore, and Nayru.[17] Before departing, the goddesses left a sacred artifact called the Triforce, which could grant powers to the user. It physically manifests itself as three golden triangles in which each embodies one of the goddesses' virtues: Power, Courage, and Wisdom.[18] However, because the Triforce has no will of its own and it could not judge between good and evil, it would grant any wish indiscriminately.[19][20] Because of this, it was placed within an alternate world called the "Sacred Realm" or the "Golden Land" until one worthy of its power and has balanced virtues of Power, Wisdom, and Courage in their heart could obtain it, in its entirety. If a person is not of a balanced heart, the triforce part that the user mostly believes in will stay with that person and the remainder will seek out others. In order to master and control the triforce as a whole, the user must get the other parts found in other individuals and bring them together to reunite them. The Sacred Realm can itself be affected by the heart of those who enters it: those who are pure will make it a paradise, while those who are evil will transform it into a dark realm.[21]
In Final Fantasy games, players command a party of characters as they progress through the game's story by exploring the game world and defeating opponents.[3][74] Enemies are typically encountered randomly through exploring, a trend which changed in Final Fantasy XI and Final Fantasy XII. The player issues combat orders—like "Fight", "Magic", and "Item"—to individual characters via a menu-driven interface while engaging in battles. Throughout the series, the games have used different battle systems. Prior to Final Fantasy XI, battles were turn-based with the protagonists and antagonists on different sides of the battlefield. Final Fantasy IV introduced the "Active Time Battle" (ATB) system that augmented the turn-based nature with a perpetual time-keeping system. Designed by Hiroyuki Ito, it injected urgency and excitement into combat by requiring the player to act before an enemy attacks, and was used until Final Fantasy X, which implemented the "Conditional Turn-Based" (CTB) system.[3][23][82] This new system returned to the previous turn-based system, but added nuances to offer players more challenge.[19][83] Final Fantasy XI adopted a real-time battle system where characters continuously act depending on the issued command.[84] Final Fantasy XII continued this gameplay with the "Active Dimension Battle" system.[85] Final Fantasy XIII's combat system, designed by the same man who worked on X,[86] was meant to have an action-oriented feel, emulating the cinematic battles in Final Fantasy VII: Advent Children. The latest installment to the franchise, Final Fantasy XV, introduces a new "Open Combat" system. Unlike previous battle systems in the franchise, the "Open Combat" system (OCS) allows players to take on a fully active battle scenario, allowing for free range attacks and movement, giving a much more fluid feel of combat. This system also incorporates a "Tactical" Option during battle, which pauses active battle to allow use of items.[87]

The player can explore dungeons where enemies are fought and treasures and items can be found. Enemies tend to be more numerous in dungeons, and there is often a boss at the end. Other areas are safe havens, notably towns, which contain shops for the party to buy new items and equipment, and often an inn to rest at and fully restore HP and MP. Many games feature a world map used to traverse on foot or via airships, chocobos or other vehicles. World maps have random encounters and are crossed to reach other points of interest in the world, often with mountains and oceans and other impassable objects placed to ward off areas the player is not meant to visit yet; by end game players usually acquire a vehicle that allows exploration of every nook of the world.
Zelda's alter egos appear to have specialized abilities of their own. In Skyward Sword, it is implied that Zelda and her subsequent incarnations' abilities may be due to her connection to the Goddess Hylia and are potentially divine in nature. In Breath of the Wild, both Kass and Impa refer to the Princess of Hyrule as possessing the blood of the Goddess in their retelling of the legend of Calamity Ganon's defeat ten thousands years ago. Unlike other incarnations, the Breath of the Wild incarnation of Zelda initially has trouble awakening her powers, and as a result develops an interest in science and ancient technology. In Link's memories she is shown using the Sheikah Slate which Link uses 100 years later. She is familiar with Gerudo Town law and uses it to her advantage to allude Link's protection detail as Link a man could not accompany Zelda into Gerudo Town a fact Zelda used to her advantage. However her privileged upbringing means she apparently lacks Link's level of physical fitness and was easily cornered by three Yiga Clan Footsoldiers despite running as fast as she could. Zelda is well read and capable researcher though as shown in one of Link's memories when she fails to realize a Hot-Footed Frog has to be cooked into a Hasty Elixir enhance the consumer's physical abilities due to her excitement over catching one and enthusiasm to study its effects using Link as a test subject due to his high level of physical fitness causing her to try and humorously force Link to consume the uncooked frog despite his visible disgust. However her expertise in studying ancient technology is enough that she can calibrate Divine Beasts and understand their functions and inner workings with Divine Beasts being her primary focus along with the Sheikah Slate. She also realized the significance of the Shrine of Resurrection and ensured it was restored to working order upon discovering it was a medical facility recognizing Ganon must be formidable to necessitate such a facility. Zelda also possess precognition like her previous incarnations as she felt something horrible would happen before the Great Calamity and recognized the increased monster activity was a sign of Ganon's return. She also has some medical knowledge such as the medical applications of various flower species in Hyrule and first aid as she treated Link's minor injuries he received fight monsters in Eldin Canyon. She also apparently has an interest in growing endangered flower species such as Silent Princess which despite her and other people's efforts have failed to grow domestically. Zelda is also shown to be a capable horseback rider who has her own Royal White Stallion. Her concept artwork even depicts her wielding a riding crop. However she requires advice from Link to improve her relationship with her horse as while she is a capable rider she apparently failed to consider its feelings until Link advised her how to soothe her horse and inspired Zelda to empathize with her horse improving their relationship. After awakening her powers, Zelda is shown to be strong enough to seal both herself and Calamity Ganon in Hyrule Castle for 100 years. She also recognized Link would likely lose his memories from the untested Slumber of Restoration thus took steps to help him recover his memories through pictures she left on the Sheikah Slate and a final picture kept by Impa. Interestingly, in both Skyward Sword and Breath of the Wild, Zelda does not age while sealed by her own powers. Yet, in the latter, she appears fully conscious of the outside world while in stasis, likely having the same perception of time as Link. Due to her aging being halted she remains physically seventeen despite being approximately 117 years old as she turned seventeen around the time the Great Calamity began and she kept Ganon sealed for approximately a hundred years making her the oldest known living incarnation of Zelda due to not aging at all for a century.
A final adapter functioned as a Hyper Combo in Marvel vs. Capcom: Clash of Super Heroes. Mega Man fuses with three of his helpers; Rush, Eddie, and Beat to become Hyper Mega Man. In this form he grows in size and gains elongated wings and a rocket pack from his back. He gains a massively powered up arm cannon and can fire rockets from his shoulders, boots, torso and back.
She often wears jewelry such as ornate earrings (which in some games feature a Triforce design), as well as a royal gown of white, pink, lavender, or another pale color (red in The Adventure of Link), usually bearing the Royal Family's crest. Zelda has also been depicted in casual attire, such as in Skyward Sword, or in a blue shirt with Hylian embroideries as the Champions commander in Breath of the Wild.

VS Race – Multiple human players race against each other on any course with customized rules such as team racing and item frequency. The mode also includes single-player VS races and CPU controlled players to compete in VS races as well since Mario Kart DS (except for Mario Kart 7). Super Circuit, however, features a Quick Run mode, which shares similarities with VS mode.
Early on in the timeline of the series, the original Zelda, while born as a Hylian, is the mortal incarnation of the Goddess Hylia.[18] Carrying on this divine blood, her female descendants are often named after her and are always the crown princess of Hyrule throughout its history.[3][19][20][21][22] Several princesses within the bloodline are also the possessor of the Triforce of Wisdom, imbued with the essence of the Goddess Nayru.[3][23][24] The essence of Nayru affords each Zelda divine wisdom, allowing them to discern the wisest decisions, especially in situations concerning the welfare of Hyrule. It grants them a myriad of mystical abilities, including the ability to heal others, though there is a possibility that this could also be an effect of their bloodline passing down Hylia's own powers and, later, the Light Force. Each incarnation of Zelda uses their powers to keep evil in check.
The next game, Link's Awakening, is the first Zelda for Nintendo's Game Boy handheld, and the first set outside Hyrule and to exclude Princess Zelda. It was released in 1993, and re-released, in full color, as a launch game for the Game Boy Color in 1998 as Link's Awakening DX. This re-release features additions such as an extra color-based dungeon and a photo shop that allows interaction with the Game Boy Printer.

Fi's spirit may continue to exist within the Master Sword in Breath of the Wild. Princess Zelda reveals to the Great Deku Tree that the Master Sword told her that her destiny was not finished, it convinced her to seal Calamity Ganon herself. In his vision after removing the sword, Link sees Zelda speaking to the Master Sword as if it was a person. She told the Master Sword that its master (Link) would come for it, like Fi whose spirit slumbers within the sword and refers to Link as "master" in Skyward Sword.
That's good to see....though it's very weird they're doing this in Asia only, and not the US where this game would have shown much better performance with retail shelf visibility during the Christmas rush, given the family friendly nature. I really have no idea what on Earth Squeenix was thinking with how they've handled the release of this game. I'm not sure Squeenix knows either...it's kind of their M.O. these days....
It was shown that Fi respects Zelda much like how she respects Link. She also cared for Zelda's safety like Link did as shown throughout the adventure. When shown talking to Zelda, Fi initially called her "Hylia, Your Grace" before asking whether she preferred being called Zelda. This was followed with Fi stating that she was pleased to know Zelda is in safe hands. Fi's respect for Zelda is likely the due to Zelda being the reincarnation of her creator, the goddess Hylia.
Even after his crushing defeat at the hands of Mega Man, Dr. Wily was already planning his next scheme. If he could get his hands on the time machine (named Time Skimmer in the American manual) that was being developed at the Time-Space Research Laboratory (named Chronos Institute in the American manual), he thought he just might be able to change the past.
The majority of the music in the series—including the main recurring themes, and the full official soundtracks for the first ten games in the main series—was composed by Nobuo Uematsu, and has been praised as one of the greatest aspects of the series.[15][16][17] The music has had a broad musical palette, taking influences from classical symphonic music, heavy metal and techno-electronica.
Guinness World Records listed 6 records set by the Mario Kart series, including "First Console Kart Racing Game", "Best Selling Racing Game" and "Longest Running Kart Racing Franchise". Guinness World Records ranked the original Super Mario Kart number 1 on the list of top 50 console games of all time based on initial impact and lasting legacy.[13]
Square Enix has expanded the Final Fantasy series into various media. Multiple anime and computer-generated imagery (CGI) films have been produced that are based either on individual Final Fantasy games or on the series as a whole. The first was an original video animation (OVA), Final Fantasy: Legend of the Crystals, a sequel to Final Fantasy V. The story was set in the same world as the game, although 200 years in the future. It was released as four 30-minute episodes, first in Japan in 1994 and later in the United States by Urban Vision in 1998. In 2001, Square Pictures released its first feature film, Final Fantasy: The Spirits Within. The film is set on a future Earth invaded by alien life forms.[45] The Spirits Within was the first animated feature to seriously attempt to portray photorealistic CGI humans, but was considered a box office bomb and garnered mixed reviews.[45][46][47]
Non-playable cameo appearances by Mega Man occur most often in other Capcom licensed games, and he is often seen as a background character. Such appearances include Mega Man Legends 2 (as a TV character), The Misadventures of Tron Bonne (TV character), Mega Man Star Force 2 (Brother), Adventure Quiz: Capcom World 2 (enemy), Street Fighter Alpha 3 (in a billboard), Marvel Super Heroes vs. Street Fighter (in a banner and one of Norimano's attacks), Super Gem Fighter: Mini Mix (Felicia's attacks), Mighty Final Fight (in a billboard from the ending scene), and Power Stone 2.
Granted, you don't have to manually drive everywhere; there is a fast-travel option which costs a pittance of gil. But you don't get chocobos until Chapter 3, and if you're anything like probably a good majority of RPG enthusiasts, you do as many quests as you can, as early as you can. This means a ton of very slow walking/sprinting in a sprawling, rather empty world, and early on it's a bunch of rather boring sandy/rocky scenery.

Taking a temporary divergence, Final Fantasy XI used the PlayStation 2's online capabilities as an MMORPG.[124] Initially released for the PlayStation 2 with a PC port arriving six months later, Final Fantasy XI was also released on the Xbox 360 nearly four years after its original release in Japan.[125] This was the first Final Fantasy game to use a free rotating camera. Final Fantasy XII was released in 2006 for the PlayStation 2 and uses only half as many polygons as Final Fantasy X, in exchange for more advanced textures and lighting.[126][127] It also retains the freely rotating camera from Final Fantasy XI. Final Fantasy XIII and Final Fantasy XIV both make use of Crystal Tools, a middleware engine developed by Square Enix.[128][129]
Nintendo 64 Mario Kart 64, launched in 1996/1997 for the Nintendo 64, was a vast improvement from the SNES original. It moved the series to polygon-based true 3D computer graphics for track design, allowing for track features that were not possible with Mode 7, such as bridges, walls, pits, and elevation changes; however, the characters and items remain 2D pre-rendered sprites. Other new additions include digital voice acting, 4-player support, the modern character weight classification system, Mirror mode, ghost data for Time Trial courses, and a new item called the Spiny Shell which targets and attacks the player in the lead. The game features 16 normal race courses, as well as four battle courses. Though there are still eight playable characters, two new characters are introduced: Wario (replacing Koopa Troopa) and Donkey Kong (replacing Donkey Kong Jr.), both of whom have reappeared throughout the series.
Zelda from The Wind Waker is the first Zelda in the series that fights along Link's side in his battle against Ganondorf. In battle, she wields the bow and Light Arrows, similar to her Twilight Princess counterpart.[31] Once Link and Zelda succeed in delivering the final blow, they witness the second flood of Hyrule and promise the King of Hyrule to search for the new land that will be home to the next kingdom of Hyrule.[121] Zelda is last seen as Tetra when she and Link set sail from Outset Island in search for new lands.[122]

As they continued to flee, they were cornered in West Necluda near Fort Hateno. Link wielding the Master Sword defeated countless Guardians until both he and the sword became battle worn and exhausted. With the remaining corrupted Guardians closing in, Zelda begged Link to run and save himself. However, he refused, instead staying to try and protect Zelda. When a Guardian began to target lock onto Link, Zelda positioned herself in front of him in an act of self-sacrifice, raising her right hand up to the Guardian. In that moment, her powers awakened, and all of the Guardians in the surrounding area were shut down by a blast of magical light which purged Ganon's influence from them. After this, however, Zelda heard a thump and turned around to find Link collapsed on the ground badly injured on the verge of death. Hopeless despite her success Zelda crying besides Link in total despair. Suddenly Master Sword glows as its dormant spirit then begans to speak to Zelda, telling her that Link could still be saved, reminding Zelda of the Shrine of Resurrection. Determined to save his life, Zelda insisted that Link be taken when they were found by two Sheikah warriors and later instructed Purah and Robbie to carry Link to the ancient medical as soon as possible. The Master Sword's spirit however convinced Zelda she still had a role to play.


So, would I recommend this game? Sure. Is it a must-have? Nah. If you're on the fence, wait until it goes on sale and play something better in the meantime. It's obviously been rushed out in the past couple years, and it's not much of a Final Fantasy game in terms of pacing and plot and cohesiveness in general, but it is a generally entertaining action RPG, if fairly repetitive.
(usually hits twice in both cases)	Mega Man throws a Metal Blade in any of eight directions, which can be inputted just before throwing the Metal Blade. If thrown to the floor, it sticks to the ground. It can be picked up and thrown again if the opponent catches it or if it's stuck to the ground or a wall, and deals increased damage if used that way. Mega Man can't fire another Metal Blade until his previous dissapears.

According to Zelda's card in the official Twilight Princess trading card deck, she was going to become Queen of Hyrule. Zant's invasion came a few days before her scheduled coronation, thus preventing it from taking place. The game manual for the non-canonical Super Smash Bros. Brawl, which uses Zelda in her Twilight Princess form, does refer to her as the Queen of Hyrule—implying that once Link lifted the Twilight, the coronation took place as planned.
„Skyward Sword“ erschien 2011 und reizte den Bewegung-Controller der Wii voll aus. Doch auch auf Nintendos zahlreichen Handheld-Systemen sind Ableger erschienen, die Link in ungewöhnlichen Abenteuern zeigen, wie etwa „Link's Awakening“ für den Game Boy (1993) oder „A Link Between Worlds“ für den 3DS (2014). Wer nicht nur auf virtuelle Abenteuer steht, sondern sich die Welt eines Helden aus einer Fantasiewelt zu sich nach Hause holen möchte, der ist bei den Zelda Fanartikeln im EMP Online Shop gut aufgehoben. Wie wäre es beispielsweise mit Zelda T-Shirts oder Zelda Caps?
Learned by Impa and Kass, the Zelda that lived ten thousand years prior to the events of Breath of the Wild assisted Link and the four Champions in defending Hyrule from Calamity Ganon. Successfully defeating the Calamity, Zelda sealed Ganon away for ten thousand years, leading to his release one hundred years before the events of Breath of the Wild.

The first five games were directed by Sakaguchi, who also provided the original concepts.[74][101] He drew inspiration for game elements from anime films by Hayao Miyazaki; series staples like the airships and chocobos are inspired by elements in Castle in the Sky and Nausicaä of the Valley of the Wind, respectively.[102] Sakaguchi served as a producer for subsequent games until he left Square in 2001.[74][101] Yoshinori Kitase took over directing the games until Final Fantasy VIII,[103][104][105] and has been followed by a new director for each new game. Hiroyuki Ito designed several gameplay systems, including Final Fantasy V's "Job System", Final Fantasy VIII's "Junction System" and the Active Time Battle concept, which was used from Final Fantasy IV until Final Fantasy IX.[74][103] In designing the Active Time Battle system, Ito drew inspiration from Formula One racing; he thought it would be interesting if character types had different speeds after watching race cars pass each other.[106] Ito also co-directed Final Fantasy VI with Kitase.[74][103] Kenji Terada was the scenario writer for the first three games; Kitase took over as scenario writer for Final Fantasy V through Final Fantasy VII. Kazushige Nojima became the series' primary scenario writer from Final Fantasy VII until his resignation in October 2003; he has since formed his own company, Stellavista. Nojima partially or completely wrote the stories for Final Fantasy VII, Final Fantasy VIII, Final Fantasy X, and Final Fantasy X-2. He also worked as the scenario writer for the spin-off series, Kingdom Hearts.[107] Daisuke Watanabe co-wrote the scenarios for Final Fantasy X and XII, and was the main writer for the XIII games.[108][109][110]
The Legends series concluded with only two main games and a spin-off starring mainstay antagonist Tron Bonne before being discontinued. Unlike Battle Network and Zero, the final game in the series does not resolve the storyline. A continuation to the Legends series has become an oft-requested game among many Capcom and Mega Man fans. A third game was once under development for the Nintendo 3DS, but on July 17, 2011, Capcom cancelled the project saying it did not meet certain requirements. This decision was met with criticism from fans and gaming news outlets.[3][4]
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