For the first time (not counting the non-canonical Phillips CD-i games), it is possible to play as Zelda herself as Link aids the princess to escape the castle. Afterward, Link, Zelda, and Alfonzo attempt to escape via train, but the train crashes due to the tracks disappearing beneath them. Chancellor Cole then appears to attack Zelda and take her body, which he hopes to use to revive the Demon King Malladus; however, Zelda's spirit escapes and returns to Hyrule Castle. There, she meets with Link, now the only one who can see her, to continue their way to the Tower of Spirits, where Zelda learns she can inhabit Phantoms to aid Link. After this, she and Link begin their journey to restore the Spirit Tracks leading to the Tower of Spirits to fortify the Malladus's prison and thus prevent the resurrection of the Demon King.[127]


Prior the events of Majora's Mask, Zelda spends a relatively short period of time with Link, before he leaves Hyrule for his quest in search of his companion Navi.[105][106] Zelda, as a child, makes a single appearance in Majora's Mask when Link has a flashback after retrieving the Ocarina of Time from the Skull Kid. The events of the flashback display Link's last meeting with Zelda, where she states her belief that they would meet again.[107] However, before Link departs the land of Hyrule, Princess Zelda gives him the Ocarina of Time to prevent Ganondorf from entering the Sacred Realm and as a memento of the time they spent together.[108][109] She also teaches Link the "Song of Time", a melody that holds a special meaning to her,[110] before handing over the ocarina, mentioning that he should play that melody if something were to happen to him so the Goddess of Time will come to his aid.[111][112]

After switching over to the Famicom, there was a time when I wasn't happy with anything I was creating. I thought of retiring from the game industry and I created Final Fantasy as my final project. That's why the title includes the word 'final' but for me, the title 'Final Fantasy' reflects my emotional state at the time and the feeling that time had stopped. They say that technologically, it's good to keep going, and each time, we give it our all and expend our skills and energy until we can go no further; this is what I consider to be the 'final fantasy'.
Mario Kart Wii was well-received, earning praise for its online capability and the large number of tracks, characters and karts. Joe Sinicki of Blast Magazine comments: "While it still does suffer from some of the problems of the older games, Mario Kart Wii takes the simple and accessible formula set by its predecessors and tweaks it enough to make it feel fresh and fun, creating one of the most entertaining and rewarding gaming experiences in quite some time."[30] Official Nintendo Magazine commented that the Wii Wheel worked very effectively and loved the different multiplayer modes.[31] GameSpot producer Lark Anderson praised the game for being easy to jump into for players of any skill level and stated that motorcycles provide a great alternative to go-karts,[23] and IGN commented "Nintendo has delivered one of the best console Karts in years."[25] Plugged In stated that the racing is easy to do and that "the Grand Prix Cup events and several team battle modes keep things interesting" while Classic Game Room praised the game for its high production value and great replay value. They also liked that the online play was a major strength of the game.

After defeating Calamity Ganon in Hyrule Castle, at Windvane Meadow, Zelda aids Link in his battle with Calamity Ganon's second form, Dark Beast Ganon, gifting him with the Light Bow and giving him advice on how to defeat him. After Link hits Ganon's weak spot, Zelda herself appears, freed from her own sealing magic. She then uses her powers to seal away Ganon for good, entrapping him in an explosion of light. As she and Link reunite face-to-face for the first time in a hundred years, she asks him with a smile if he remembers her.


This game is AWESOME! I would highly recommend it to everyone who's on the market. $45 is, in my opinion, a great price. I grew up playing pretty much every Mario game (Super Smash Bros, Super Mario Bros, Super Mario Sunshine, Paper Mario, Super Mario 64 to name a few), but Mario Kart has always been my favorite. It is such a fun multiplayer game, especially on the Switch. You can connect with your friends and race them anytime, anywhere! My friends and I always get so competitive battling it out. Another added bonus, they brought back Dry Bones and Bowser Jr. and updated all of the tracks! The new rainbow road is CRAZY but definitely my favorite. To be honest, if you're used to playing on the DS or GameCube like me, you'll probably find it harder to play on the Switch. The joycons definitely take some time getting used to, but I think the added difficulty makes it that much more fun! I'm writing this review as part of a contest, but all opinions are 100% my own.
One of the features of the series is the use of various power-up items obtained by driving into item boxes laid out on the course. These power-ups include mushrooms to give players a speed boost, Koopa Shells to be thrown at opponents, banana peels, and fake item boxes that can be laid on the course as hazards. The type of weapon received from an item box is influenced by the player's current position in the race.[3] For example, players lagging far behind may receive more powerful items while the leader may only receive small defensive items. Called rubber banding, this gameplay mechanism allows other players or computers a realistic chance to catch up to the leading player.
While Paya was born after Zelda sealed Ganon in Hyrule Castle, she has heard stories about her from Impa and respected her. Meeting with Link whom Paya found attractive and develops feelings for however, caused her to become slightly jealous of Zelda. Later on Paya comes to accept that while she may never be with Link, she is content with knowing what love for someone feels like, indicating that she dropped any feelings of jealousy towards the princess.
The bosses themselves are largely familiar, and that was disappointing. You may be surprised to learn that there hasn’t been a Torch Man before, because he is a clone of Fire Man, Heat Man, Flame Man etc. (However, his level, which is loosely summer camp-themed, is pretty cute.) Fuse Man, Tundra Man, and Blast Man all filled familiar Mega Man niches. I did like Acid Man, whose level featured PH balance (!) challenges as water went from neutral to acidic. Conversely, Bounce Man’s level is a total disaster as it uses some shaky physics to bounce Mega Man around deadly balloon-filled gauntlets, robbing you of control. Finally, Block Man is just the best: His Egyptian-like palace is filled with hieroglyphs of him triumphing over Mega Man.
Jump up ↑ "Princess Zelda...you foolish traitor! I commend you for avoiding my pursuit for seven long years. But you let your guard down... I knew you would appear if I let this kid wander around! My only mistake was to slightly underestimate the power of this kid... No... It was not the kid's power I misjudged, it was the power of the Triforce of Courage! But, with the Triforce of Wisdom that Zelda has... When I obtain these two Triforces... Then, I will become the true ruler of the world!! If you want to rescue Zelda, come to my castle!" — Ganondorf (Ocarina of Time)
Mario Kart Wii is a kart racing game featuring single-player and multiplayer modes. The players control of one of many selectable Mario franchise characters and participate in races or battles using karts or bikes on courses thematically based on locations from the Mario franchise. During gameplay, the player views the action from a third-person perspective that tracks the player from behind his or her kart. The player can perform tricks while driving that produce speed boosts, such as mid-air stunts, drifting, slipstreaming, and wheelies (bikes only).[3]
"Skyward Sword" was released in 2011 and really put the Wii controller to the test. Other spin-offswere released for Nintendo's numerous handheld systems which show Link in unusual adventuressuch as "Link's Awakening" for the Game Boy (1993) or "A Link Between Worlds" for the 3DS (2014).For those who not only want a virtual adventure but also want to take home a slice of the hero'sfantasy world, the Zelda fan merch in the EMP Online Shop will not disappoint.
Several Mario Kart-related items appear in the Super Smash Bros. series, with Super Smash Bros. Brawl in particular featuring a Mario Circuit stage based on Figure-8 Circuit from Mario Kart DS,[10] Super Smash Bros. for Nintendo 3DS featuring a Rainbow Road stage based on its appearance in Mario Kart 7, and Super Smash Bros. for Wii U featuring a Mario Circuit stage based on its appearance in Mario Kart 8, along with the returning Mario Circuit stage from Brawl.
Zelda appears again in A Link Between Worlds. At her young age, she rules the entire kingdom of Hyrule alone. When Link first meets her, he warns her that Seres was attacked and turned into a Painting by Yuga. She tells the young hero to warn Sahasrahla in Kakariko Village and gives Link a charm that she has owned since childhood. When Hyrule Castle is under Yuga's attack, Link learns that the charm she gave is the Pendant of Courage, which she gave to him in anticipation of the oncoming misfortune.
Perfect game for all ages and anyone that comes over the house can pick it up really easily. My three year old got tired of the other games I had for the wii and I bought this one. He learned how to drive on his second try. He's still not coordinated enough to do everything well but he can complete a race, pick up items and use them. He's used a lot of the tracks and has a preference for some and even found a couple of short cuts on his own that I use now. Mom, dad, and son can play together and have fun since the races are short and it's easy enough to switch out games, cars, and characters. There are a good amount of characters to choose from. I do wish there were a couple more options on game types but this game is still really fun and it's my son's new favorite.
In our newest Youtube series, Mases takes on The Legend of Zelda’s second quest while I accompany him on commentary. It has been quite some time since Mases has played through the second quest, and I’ve never seen any of it, so this ought to be a heck of a challenge. If you’d like to follow along with this series, I’d recommend heading over to our Youtube channel and subscribing so that you can watch the next episode as soon…

The first five games were directed by Sakaguchi, who also provided the original concepts.[74][101] He drew inspiration for game elements from anime films by Hayao Miyazaki; series staples like the airships and chocobos are inspired by elements in Castle in the Sky and Nausicaä of the Valley of the Wind, respectively.[102] Sakaguchi served as a producer for subsequent games until he left Square in 2001.[74][101] Yoshinori Kitase took over directing the games until Final Fantasy VIII,[103][104][105] and has been followed by a new director for each new game. Hiroyuki Ito designed several gameplay systems, including Final Fantasy V's "Job System", Final Fantasy VIII's "Junction System" and the Active Time Battle concept, which was used from Final Fantasy IV until Final Fantasy IX.[74][103] In designing the Active Time Battle system, Ito drew inspiration from Formula One racing; he thought it would be interesting if character types had different speeds after watching race cars pass each other.[106] Ito also co-directed Final Fantasy VI with Kitase.[74][103] Kenji Terada was the scenario writer for the first three games; Kitase took over as scenario writer for Final Fantasy V through Final Fantasy VII. Kazushige Nojima became the series' primary scenario writer from Final Fantasy VII until his resignation in October 2003; he has since formed his own company, Stellavista. Nojima partially or completely wrote the stories for Final Fantasy VII, Final Fantasy VIII, Final Fantasy X, and Final Fantasy X-2. He also worked as the scenario writer for the spin-off series, Kingdom Hearts.[107] Daisuke Watanabe co-wrote the scenarios for Final Fantasy X and XII, and was the main writer for the XIII games.[108][109][110]
Mega Man 11 sticks so close to the established formula that it wouldn’t have made much of a splash if it had come out in 2008, or 1998. In fact, it has more in common with 1996’s Mega Man 8 than any other game in the series, and feels like a direct sequel to it. I found Mega Man 11 amusingly difficult even with the help of the time-slowing Double Gear system and there are some cool robot moments, but in a series with such great highs (Mega Man 2, 3, 9,10, specifically) and lows (Mega Man 7), it’s pretty average. The robot bosses are mostly bland and familiar (with the exception of the very silly Block Man – I love that guy), and their imparted weapons are a hit-and-miss collection. But Mega Man plays like he should even with the cutesy but tolerable art style, and that’s good because the challenge is cranked up to 11 and getting through these levels takes old-school precision and patience. Mega Man 11 is a good foundation for the next 10 Mega Man games.
The spin-offs' gameplay can deviate a lot from the main series. While spin-offs tend to include gameplay fundamentals, if only in abilities and ability names, many stick to role-playing game elements. As an example, although Dissidia Final Fantasy and games following its format are fighting games, they still feature character growth, characters using their specific abilities, and similar equipment systems. Another notable spin-off, Final Fantasy Tactics, is a tactical role-playing game with a job system that uses tactical unit command as opposed to one of the battle systems featured throughout the main series. Many games also feature action elements, such as Final Fantasy Type-0, while others include shooting elements, such as Dirge of Cerberus -Final Fantasy VII-, but still keep the series fundamentals.
Near the beginning of The Wind Waker, Link saves a young pirate girl named Tetra after the Helmaroc King drops her into the nearby forest on Outset Island. After the bird kidnaps Link's sister Aryll, Tetra and her pirates bring Link to the Forsaken Fortress to rescue her. During the race for Nayru's Pearl, Link runs into Tetra at Windfall Island, where he steals the bombs from her pirate ship. Tetra allows Link until morning before she comes after him and Jabun. Link meets Tetra one last time, at the Forsaken Fortress, where she saves his sister and warns him of the Helmaroc King. She then attempts to save Link during his confrontation with Ganondorf. Her blows are easily deflected and Ganondorf strikes back, grabbing Tetra by the neck. Before he can do anything to her, his Triforce resonates, showing him that he has finally found Princess Zelda, with Tetra confused by Ganondorf's words.
Mario Kart 64 is a go-kart racing game released for the Nintendo 64 gaming console system back in 1996. Mario Kart 64 is the second game in the series and the first game to feature a full 3D gameplay. The game has an assortment of powerups and characters with a cool Mario vibe. Each character has their own unique traits and set of attributes that will affect the gameplay. Race through different tracks and avoid the natural hazards and try to cross the finish line first! Good luck!

Dr. Wily once again sets his sights on world domination. This time, he revives several of his Robot Masters based on those of Light's designs, giving them another chance to do battle with Mega Man. Four Robot Masters rampage across the globe, so Dr. Light sends Mega Man out to stop them. Once they are taken down, Mega Man heads to Wily's fortress only to discover that four more Robot Masters await him there. To make matters worse, Dr. Wily has constructed a new powerful robot, a Mega Man Killer known as Enker. Enker has the ability to absorb Mega Man's shots with his lance and return a powerful blast of energy at him with his Mirror Buster; however, Enker is defeated, and Mega Man chases Wily to the Wily Station, using Enker's own Mirror Buster to defeat him.


Like previous Mega Man games, the weapons are varied but not all are useful. My favorites were Bounce Man’s B. Ball, a versatile weapon you can easily aim at enemies (similar to Metal Man’s Metal Blade in Mega Man 2); Block Man’s B. Dropper to rain heavy objects down on out-of-reach enemies; and the aforementioned P. Driver for skipping puzzle areas entirely. On the other side, Fuse Man’s S. Thunder is a charge that climbs walls and has few uses, and Blast Man’s C. Blast is a slow moving, remotely-detonated bomb that is way too slow to use in any context in a fast-moving game like Mega Man 11.

Nintendo showcased a demo reel at E3 2011, which depicted Link fighting a monster in HD.[96] In January 2013, Nintendo revealed that a new Legend of Zelda game was being planned for the Wii U.[97] The game was officially teased at E3 2014, and was scheduled to be released in 2015. However, in March 2015, the game was delayed to 2016.[98] In April 2016, the game was delayed again to 2017; it was also announced that it would be simultaneously released on the Wii U and Nintendo Switch.[99] At E3 2016, the game was showcased under the title The Legend of Zelda: Breath of the Wild.[100] The game was released on March 3, 2017.[101]
Nintendo's 2011 timeline announcement subsequently posits that following Ocarina of Time, the timeline splits into three alternate routes: in one, Link fails to defeat Ganon, leading into the Imprisoning War and A Link to the Past, Oracle of Seasons and Oracle of Ages, Link's Awakening, The Legend of Zelda and The Adventure of Link. In the second and third, Link is successful, leading to a timeline split between his childhood (when Zelda sends him back in time so he can use the wisdom he has gained to warn the Zelda in the past of the horrifying fate of Hyrule) and adulthood (where the Zelda from the future lives on to try and rebuild the kingdom). His childhood continues with Majora's Mask, followed by Twilight Princess and Four Swords Adventures. The timeline from his adult life continues into Wind Waker, Phantom Hourglass and Spirit Tracks.

Since the original The Legend of Zelda was released in 1986, the series has expanded to include 19 entries on all of Nintendo's major game consoles, as well as a number of spin-offs. An American animated TV series based on the games aired in 1989 and individual manga adaptations commissioned by Nintendo have been produced in Japan since 1997. The Legend of Zelda is one of Nintendo's most prominent and successful franchises, selling over 80 million copies as of 2017; many of its games are considered by critics to be among the greatest video games of all time.
Arcade Machine Mario Kart Arcade GP 2 was released to arcades in 2007/2008. It features the same playable characters as its predecessor, but also adds Waluigi and crosses over Mametchi from the Tamagotchi series (the former being previously playable in the main Mario Kart series, and the latter making their only Mario appearance overall). This game also introduces unique karts for each character, as in the main games from Mario Kart DS onward; more items unseen in the normal installments; and color commentary, which can be toggled on or off at any time prior to starting the race.
The game introduces the double gear system. Using the shoulder buttons the player is able to activate either the power gear or the speed gear. The power gear makes your shots more powerful and the speed gear slows down enemies. You can only use each of these temporarily, because they'll over heat if you leave them active for too long. If this happens the double gear will will have to recharge before it can be used again. The game is perfectly designed so that you could make do without them, but it will push you to use these systems a lot. Some enemies are easier to dispatch with the speed gear, and most boss fights are made easier with the power gear. It seems gimmicky at first and upon first playing the game you'll often forget you have them, but once you settle in you'll find yourself using these systems more and more as you encounter hazards in levels that will encourage you to do so. There's another added benefit of the double gear system. When critically low on health you can press both shoulders at the same time to activate both the speed gear and power gear simultaneously. It's mostly a last ditch effort when low on health, and you can't actually turn this off, meaning your double gear will have to recharge without fail after its use, but it can help you out in a moment of desperation.
In 2011, an unnamed Zelda 25th Anniversary Compilation was cancelled. To celebrate the 25th anniversary of the series, Nintendo of America originally had planned to release a compilation of games together for the Wii, similar to the collector's edition disc released for the GameCube in 2003. However Nintendo of Japan's president Satoru Iwata and Shigeru Miyamoto disagreed in releasing it, believing it would be too similar to the Super Mario 25th Anniversary game released in 2010.[111]
When Link awakens a century later, Zelda communicates with him telepathically, telling him that he is the light of Hyrule and that he must remember who he is in order to defeat Ganon. She also warns Link to be careful of the Blood Moon. Zelda had tasked Impa with guiding Link and ensured he would regain his memories of her through pictures recorded in the Sheikah Slate's Album though the data became corrupted though Purah restored it using her Guidance Stone. After recalling twelve memories using the pictures, Impa reveals there is another picture framed inside her house which had apparently been printed. The picture allows Link to recall how he became injured. Afterwards Zelda contacts him telepathically to congratulate him before reminding him that he must defeat Ganon soon as Zelda struggles to keep Ganon contained so Link can free the Divine Beasts and the spirits of their pilots. While exploring Hyrule Castle, Link finds Zelda's Diary in Princess Zelda's Room and her research notes in Princess Zelda's Study. He also finds a Castle Library Book in the Library which contains a recipe for Zelda's favorite desert Fruitcake. King Rhoam's Journal reveals his personal thoughts concerning Zelda and that he regretted how he treated her even resolving to support her research when she returned from Mount Lanayru though unfortunately he died shortly afterwards during the Great Calamity and his regrets as both a King and father apparently caused him to become a spirit who took it upon to watch over and guide Link the only person who could free Zelda who's divine power Ganon fed on to regain his power in an attempt to reincarnate.
Since Mario Kart 64, all player-characters have been grouped into one of three distinct weight classifications. Smaller characters, labeled as "lightweights," have high acceleration but low top speeds, and lose a minimal amount of speed when off-road but are easily knocked aside by heavier opponents. Medium-sized characters, or "middleweights," have an equal balance of weight, top speed, and acceleration, and lose a moderate amount of speed when off-road. The largest characters, labeled as "heavyweights," can easily knock aside most opposing racers, have high top speeds but poor acceleration, and lose great amounts of speed when off-road.

Rather similar to the Seven Maidens in terms to their relationship with Zelda, the Seven Sages from Ocarina of Time seem to see her as their leader. Zelda as Sheik urged Link to save them to the point of sometimes getting directly involved. It is unknown whether they knew her true identity as Zelda especially due to Ruto's claim about her. It is unknown what the Seven Sages from A Link Between Worlds think of Zelda as they did not interact with her.

When transitioning to the next generation of video game consoles, the now-merged Square Enix developed Final Fantasy XIII for PlayStation 3 and Xbox 360. It was developed using Crystal Tools, a proprietary engine built to develop games for the consoles. As the first high definition title, it allowed for a major improvement in graphics with many reviewers citing its visuals as a strong point.[25][26][27] The original release of Final Fantasy XIV was also developed using Crystal Tools, though its subsequent re-release, Final Fantasy XIV: A Realm Reborn, was developed using different technology.

Zelda and Link appear as childhood friends in Four Swords.[62] Princess Zelda is assigned the duty of protecting the Four Sword Sanctuary and the Four Sword. One day, she sensed something unusual at the Four Sword Shrine and took Link to accompany her to investigate.[63] The seal on Vaati at the shrine had weakened, allowing Vaati to escape. Vaati kidnapped Princess Zelda to make her his bride and Link drew the Four Sword to save her.


Mega Man X received criticism from some publications as well. Ed Semrad, Danyon Carpenter, and Al Manuel of the EGM review panel all noted that the game may have too low a difficulty level; Semrad disliked the introductory stage and felt that the game was too short as well.[23] Super Play editor Zy Nicholson lowered his review score of the game because he found the levels were neither large nor challenging. "A few elementary tricks like repeating easy sections to recoup energy and weapon power will see you through the harder bits," Nicholson explained. "Within the level you'll also find restart points, extra lives, and no harsh time limit to put pressure on your performance. Couple this with a password system that records your level completion, status and weapon accumulation and you'll see we're not looking at a lasting challenge for the experienced player."[25] Nintendo Power criticized how little the game had changed stating that "the theme remains the same as the Game Boy and NES Mega Man titles."[20] The game's title initially proved a source of some confusion; the gaming media reported that many gamers mistook the "X" for the roman numeral 10.[29]
Back in the present time, Mega Man and Rush were finally closing in on Wily’s fortress, defeating the first four set of Robot Masters. After penetrating into Wily's lair, Mega Man finds another four Robot Masters awaiting him via teleporters. Mega Man manages to defeat all eight of his adversaries and engages his modified future self Quint in combat. After defeating him, Mega Man obtains his weapon, a pogostick-like device called the Sakugarne. With it, he makes his way to the new Wily Station in space and defeats him yet again.
-There's no minimap on the screen during races or battle mode. You apparently have to use the gamepad screen for the minimap, which is pointless if you're not playing using the gamepad or unfair in local multiplayer if only one person gets to use the gamepad. Also by removing your eyes from the road to look down at the gamepack can often result in disaster. So, what the heck, I want an onscreen minimap as is tradition.
Each setting often features some form of magic (sometimes spelled magick), though it often differs between the different lores. In many settings, magic is the power of the world's Crystals. In Final Fantasy VI magic has become a rarity, with many resorting to magitek (magic technology). In Final Fantasy VII, magic is a product of the Lifestream and can be used via Materia, though scientists have stated that "magic" is an unfitting term for a force of nature. In Final Fantasy XII, magick is provided by the mysterious substance known as Mist that seeps from the inside of the planet.
The next two games, Oracle of Seasons and Oracle of Ages, were released simultaneously for the Game Boy Color, and interact using passwords[73] or a Game Link Cable.[74] After one game has been completed, the player is given a password that allows the other game to be played as a sequel.[73] They were developed by Flagship in conjunction with Nintendo, with supervision from Miyamoto. After the team experimented with porting the original The Legend of Zelda to the Game Boy Color, they decided to make an original trilogy[75] to be called the "Triforce Series".[76] When the password system linking the three games proved too troublesome, the concept was reduced to two games at Miyamoto's suggestion.[77] These two games became Oracle of Ages, which is more puzzle-based, and Oracle of Seasons, which is more action-oriented.[78]
Mega Man was seen as a very obscure and unorthodox character since the game's release. His strange playstyle mainly comprised of projectiles always saw a large topic of debate for him, though the general consensus was always of him being at least a mid-tier character. Alongside very limited tournament representation and tournament results, he would at first rank 28th on the first 4BR tier list. However, his popularity would become stronger after game updates nerfed Sheik, Zero Suit Samus and Bayonetta, and his tournament representation, while limited, saw strong results from smashers like ScAtt, Smasher1001, and most notably Kameme, who would travel to the USA to compete at EVO 2016 and get 2nd place at the tournament. This spike in tournament results allowed him to be seen much more favorably and allowed him to rank 15th on the second tier list, reassesing him as a high-tier character and gaining the third largest rise between the first and second tier lists.
*Nintendo Account required. Online features will be free until the Nintendo Switch Online service launches in 2018. After the free-trial period, most games will require a paid online service subscription from Nintendo in order to play online. Currently, the free-trial period, the paid service, and online play (for applicable modes in compatible games) will be available for customers in the U.S., Canada, and Mexico. For the latest list of countries, please visit Customer Support.
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