I... have never been so taken aback by the vastness of a game. You really don't need to read another review, Zelda alone is worth the price of a switch. Like if they sold this game for 300 dollars I would probably buy it. In fact, it's the only Switch game I own, and have no real plans to purchase anything else because between the original game and Master Mode, I will be getting a divorce soon so I can spend more time collecting mushrooms and climbing mountains.
Many course themes recur throughout the series. Most are based on an existing area in the Mario franchise (Bowser's Castle being among the most prominent), but there are a number of courses that have not appeared elsewhere, but still belong in the Mushroom Kingdom, such as Rainbow Road.[3] Each game in the series includes at least 16 original courses and up to 6 original battle arenas.[3] Each game's tracks are divided into four "cups", or groups in which the player has to have the highest overall placing to win. Most courses can be done in three laps. The first game to feature courses from previous games was Mario Kart: Super Circuit, which contained all of the tracks from the original Super NES game. Starting with Mario Kart DS, each entry in the series has featured 16 "nitro" (courses belonging to its own game) and 16 "retro" tracks (courses from previous Mario Kart games), spread across four cups each with four races. In Mario Kart 8, 16 additional tracks are available across two downloadable packages, eight for each package downloaded, including seven retro courses, four original courses, and five courses based on other Nintendo franchises, including Excitebike, F-Zero, The Legend of Zelda, and Animal Crossing.[5]
After Hyrule is saved, Zelda uses the Ocarina of Time to send Link back to the past, allowing him to regain his lost seven years. This would however, turn out to be a mistake (like most of her other actions) as Link later lived a regretful life and became the Hero's Shade due Zelda's actions. He does however (as the Hero's Shade), help train his descendant (the Link in Twilight Princess) as well as move on after easing his regrets.

Mega Man made an appearance in the Cartoon Network show MAD in the skit Gaming's Next Top Princess, where he is one of the judges alongside Mario and another person. However, his appearance is slightly different outside of the animation style, he is shown with a buster set on the left hand at all times, and like 'Mega Man?' from Powered Up, the grey square on his helmet is a triangle, and he has brown eyes instead of blue.


Not only does this desktop make a solid gaming rig, it also doubles as a superior workstation computer. The Ryzen 7 2700x actually performs better than the i7-8700K in many productivity apps that take advantage of multi-core processors. The Radeon RX 590 8GB performs about as well as a GTX 1060 8GB and FreeSync monitors are generally way cheaper than GSYNC monitors. You also have more RAM and more storage space than you'll probably ever need.

Although Link uses the Triforce to wish for Demise's destruction, Ghirahim kidnaps Zelda upon her awakening and takes her through the Gate of Time, where Demise is still sealed.[54] Zelda's soul is absorbed and Demise is revived in his true form,[55] but Link manages to defeat the Demon King and seal his remains in the Master Sword. After her soul is restored, Zelda and the young hero return to their own time, where she mentions to Link that she wants to remain in the surface and watch over the Triforce. Zelda asks what Link's intentions are for the future,[56] and Link smiles at her, with the camera panning to show both his and Zelda's Loftwings flying back into the sky, implying that Link chose to stay with Zelda.

Mega Man gains various additional options from his custom moves. Shadow Blade and Ice Slasher are good for immobilizing opponents and are less susceptible to being used against Mega Man himself. Hyper Bomb and Danger Wrap are harder to land, but deal much more damage and knockback. Tornado Hold has more offensive value due to it dealing damage and granting Mega Man new combo potential. Plant Barrier does not last as long as the default Leaf Shield, but can deal and absorb more damage. Skull Barrier lacks a hitbox when circling Mega Man and deals less damage when thrown, but it reflects projectiles when orbiting and cannot be destroyed, giving it a more defensive value than both Leaf Shield and Plant Barrier lack.

Overall, the Final Fantasy series has been critically acclaimed and commercially successful, though each installment has seen different levels of success. The series has seen a steady increase in total sales; it sold over 10 million units worldwide by early 1996,[134] 45 million by August 2003, 63 million by December 2005, and 85 million by July 2008.[135][136][137] In June 2011, Square Enix announced that the series had sold over 100 million units,[138] and by March 2014, it had sold over 110 million units.[139] Its high sales numbers have ranked it as one of the best-selling video game franchises in the industry; in January 2007, the series was listed as number three, and later in July as number four.[46][140] As of 2018, the series has sold over 142 million units worldwide.[141]


100 years prior to the events of Breath of the Wild, Zelda met with the Champions. After meeting with them, she left the Castle to research ancient technology, but she did not come across anything of note.[138] During this time, she felt the presence of Ganon and devoted herself to learning all she could about ancient relics in order to stop him.[139] She then met with a fortune teller who told her a prophecy, to which Zelda felt that there was not much time left.[140] The following day, Link was appointed as Zelda's knight, to Zelda's chagrin.[141] During the ceremony, Urbosa explains that Link is a living reminder of Zelda's own failures.[142] Link and Zelda then set out to Goron City to make adjustments to the Divine Beast Vah Rudania to make it easier for Daruk to control.[143] During their journey to Eldin, Zelda comes to a stop and asks him how proficient he is wielding his Sword and asks him if he can hear the voice within the blade.[144]
Back in the present time, Mega Man and Rush were finally closing in on Wily’s fortress, defeating the first four set of Robot Masters. After penetrating into Wily's lair, Mega Man finds another four Robot Masters awaiting him via teleporters. Mega Man manages to defeat all eight of his adversaries and engages his modified future self Quint in combat. After defeating him, Mega Man obtains his weapon, a pogostick-like device called the Sakugarne. With it, he makes his way to the new Wily Station in space and defeats him yet again.
The original Super Mario Kart has been listed among the greatest games ever made by a number of organizations. IGN, in listing it as the fifteenth-best game ever, called it "the original karting masterpiece."[16] It has also been credited with creating the kart racing subgenre of video gaming, as many developers have attempted to replicate its success, including Sega with Sonic Drift, Ubisoft with Street Racer, Konami with Konami Krazy Racers, Sony Computer Entertainment with Crash Team Racing, etc. Response to all these competing kart racers has been mixed: GameSpot stated that they tended to be bad,[17] and 1UP.com said that their producers tried to improve upon the Mario Kart formula without success.[18]

Wii Mario Kart Wii was released for the Wii in 2008. For the first time in the series, the player can race using motorcycles (labeled in-game as "bikes") and perform tricks while driving that produce speed boosts, such as mid-air stunts, slipstreaming, and wheelies. The game is primarily played using the plastic Wii Wheel accessory, which uses the controller's motion sensing to simulate operating a steering wheel. The game features 24 playable characters, the largest roster of the series at the time (Baby Daisy makes her debut in the Mario franchise, and other new additions to the Mario Kart series include Baby Peach, Funky Kong, Dry Bowser, and Rosalina; Mii characters saved in the console's Mii Channel are also playable). The concept of retro tracks is expanded to the Battle mode, with one retro battle course from each game in the series. When Nintendo Wi-Fi Connection was in existence, Mario Kart Wii allowed the VS and Battle modes to be played by up to twelve participants, and also featured the "Mario Kart Channel," which was available as an optionally selectable channel on the Wii Menu and allowed players to check their regional or global Time Trial rankings, send and receive ghost data, and participate in worldwide tournaments on modified courses with special objectives.
Mega Man gains various additional options from his custom moves. Shadow Blade and Ice Slasher are good for immobilizing opponents and are less susceptible to being used against Mega Man himself. Hyper Bomb and Danger Wrap are harder to land, but deal much more damage and knockback. Tornado Hold has more offensive value due to it dealing damage and granting Mega Man new combo potential. Plant Barrier does not last as long as the default Leaf Shield, but can deal and absorb more damage. Skull Barrier lacks a hitbox when circling Mega Man and deals less damage when thrown, but it reflects projectiles when orbiting and cannot be destroyed, giving it a more defensive value than both Leaf Shield and Plant Barrier lack.

Worried about the seal on Vaati, Zelda goes with six other mystical maidens to check on the Sanctuary of the Four Sword, and Link accompanies her. Something goes horribly wrong, however, and a dark shadowy Link attacks them. Link is forced to draw the Four Sword to fight Shadow Link, and Vaati escapes. The girls are abducted, and the Links come to their rescue. Zelda helps them defeat Shadow Link, and after Vaati is dispatched, the five quickly flee the collapsing Tower of Winds. Finally, the Links face Ganon, who is behind the catastrophe, and Zelda helps them deliver the final blow.


Mega Man (ロックマン, Rockman) is a newcomer in Super Smash Bros. 4. He was announced at Nintendo's E3 2013 Direct Conference presentation for the game, becoming the first-revealed of the six third-party characters in the game along with SEGA's Sonic and Bayonetta, Bandai Namco's Pac-Man, fellow Capcom character Ryu, and Square Enix's Cloud. He does not widely use hand-to-hand combat, instead relying on the large arsenal of ranged weaponry he has amassed by defeating boss characters in his own games. His sound effects are reused from the vast number of retro Mega Man games he has appeared in.
In Breath of the Wild, Zelda is one of Link's companions along with Mipha, Daruk, Revali and Urbosa. She wears a blue shirt with Hylian embroideries on it, similar to Link's one and the scarves worn by the four allies. They were all members of the Champions, a group of protectors of Hyrule and the ancient relics, created by her father King Rhoam and commanded by Zelda herself.
Zelda is the princess of Hyrule. In Link's dream, he sees Princess Zelda being snatched away by a pig-shaped creature. Later, Zelda meets up with Link and she is shocked to hear the news about the latest events. She fears that the evil of the past has re-awakened and sends Link to go to Kakariko Village to see Sahasrahla. Before he leaves she gives him a special charm. Yuga later turns Zelda into a portrait and takes her to Lorule. He then uses her portrait and those of the Seven Sages to revive Ganon. After Link rescues all the sages, Zelda grants Link the Light Arrows needed to defeat Yuga, now fused with Ganon. After the fight, Zelda tells Princess Hilda that she wished it did not have to be this way. She and Link then use Hyrule's Triforce to restore Lorule's Triforce.
I... have never been so taken aback by the vastness of a game. You really don't need to read another review, Zelda alone is worth the price of a switch. Like if they sold this game for 300 dollars I would probably buy it. In fact, it's the only Switch game I own, and have no real plans to purchase anything else because between the original game and Master Mode, I will be getting a divorce soon so I can spend more time collecting mushrooms and climbing mountains.

Despite having an unusual set of moves, Mega Man shines in approaching while spacing opponents at midrange and disrupting any approaches, for he is blessed with two projectiles that can cause opponents to react predictably: Metal Blade's ability to be thrown in eight directions and trapping opponents in high hitstun makes it a fantastic mindgame and shield-baiting tool, while Crash Bomber can cause panicky opponents to run towards Mega Man or shield the explosion. Both projectiles easily lead to a grab punish as Mega Man owns a great grab combo ability, having a fast grab and many of his attacks connecting reliably after a throw. This allows him to rack up damage easily once he grabs an opponent. He does not have much trouble KOing once his opponents are damaged either, for he has many finishing options: from his lightning-fast up tilt to his projectile based forward smash which can be used to edgeguard. His other projectiles are terrific, notably his aerials; up aerial can KO early if an opponent is high up, and his down aerial is one of the safest meteor smashes in the game. To top it all off, Mega Man is a fantastic spacer: his jab is a fast and useful projectile (that can be used while moving and jumping) which interrupts most attacks and weak projectiles at a safe range, and when combined with Metal Blades and Crash Bombs makes Mega Man difficult to approach. Due to his amazing pressuring ability and grab game, characters without a projectile or with low reach can have trouble approaching without being severely punished. Even if he does get knocked around, Mega Man is a heavyweight character, weighing only slightly less than Captain Falcon, meaning he is more likely to survive potentially lethal blows that could KO a lighter character, especially with proper DI and his good recovery move, Rush Coil.
Two animated tie-ins for Final Fantasy XV were announced at the Uncovered Final Fantasy XV fan and press event, forming part of a larger multimedia project dubbed the Final Fantasy XV Universe. Brotherhood: Final Fantasy XV is a series of five 10-to-20-minute-long episodes developed by A-1 Pictures and Square Enix detailing the backstories of the main cast. Kingsglaive: Final Fantasy XV, a CGI movie set for release prior to the game in Summer 2016, is set during the game's opening and follows new and secondary characters.[58][59][60][61]
Mario Kart Wii was well-received, earning praise for its online capability and the large number of tracks, characters and karts. Joe Sinicki of Blast Magazine comments: "While it still does suffer from some of the problems of the older games, Mario Kart Wii takes the simple and accessible formula set by its predecessors and tweaks it enough to make it feel fresh and fun, creating one of the most entertaining and rewarding gaming experiences in quite some time."[30] Official Nintendo Magazine commented that the Wii Wheel worked very effectively and loved the different multiplayer modes.[31] GameSpot producer Lark Anderson praised the game for being easy to jump into for players of any skill level and stated that motorcycles provide a great alternative to go-karts,[23] and IGN commented "Nintendo has delivered one of the best console Karts in years."[25] Plugged In stated that the racing is easy to do and that "the Grand Prix Cup events and several team battle modes keep things interesting" while Classic Game Room praised the game for its high production value and great replay value. They also liked that the online play was a major strength of the game.

Mega Man, or Rockman, came into existence due to the following timeline of events. In the fictional and futuristic year 200X, the robotics expert Dr. Thomas Light (Dr. Right in Japan) worked to create a humanoid robot. This robot would demonstrate an advanced artificial intelligence program that would allow it to make decisions based on vague commands and directions.

Like the new weapons that Mega Man can steal from them, the new Robot Masters in Mega Man 11 are inventive and inspired. There are some familiar archetypes, like the explosive Blast Man, icy Tundra Man, electrified Fuse Man and fiery Torch Man, but most have characteristics that help differentiate them from similar bosses in previous games. Torch Man, for example, is a camping safety robot, and his outdoorsy, barbecue-inspired level helps him stand out from past fire-based Robot Masters. Other standouts include Bounce Man, whose stage is full of trampolines and bouncy balls, where Mega Man is forced to platform his way through the stage boinging to and fro; and Blast Man, whose stage is wired with explosives, many of which have to be triggered by launching the level’s combustible enemies into them in order to progress.


The Zelda from Hyrule Warriors is also shown to be a talented conductor who can wield various Batons, including the legendary Wind Waker. Her ability to wield the Wind Waker is considerably better than Link's, as she can manipulate the wind to lift her off the ground as a form of levitation. In addition to her Batons and Rapiers, Zelda can also wield Dominion Rods that allow her to command and control Hammer Guardians and Owl Statues.
As Mega Man defeats each of the Robot Masters, he finds capsules of the strange energy Dr. Wily took from the island. When he returns to the lab, he gives the samples to Dr. Light for study, but the robot he found earlier breaks free and heads out to the desert. Mega Man goes after him and briefly fights him, but realizes that his opponent is holding back. Before he can consider it further, the robot flees and Proto Man appears, telling him that Wily's new headquarters is up ahead.
The game introduces the double gear system. Using the shoulder buttons the player is able to activate either the power gear or the speed gear. The power gear makes your shots more powerful and the speed gear slows down enemies. You can only use each of these temporarily, because they'll over heat if you leave them active for too long. If this happens the double gear will will have to recharge before it can be used again. The game is perfectly designed so that you could make do without them, but it will push you to use these systems a lot. Some enemies are easier to dispatch with the speed gear, and most boss fights are made easier with the power gear. It seems gimmicky at first and upon first playing the game you'll often forget you have them, but once you settle in you'll find yourself using these systems more and more as you encounter hazards in levels that will encourage you to do so. There's another added benefit of the double gear system. When critically low on health you can press both shoulders at the same time to activate both the speed gear and power gear simultaneously. It's mostly a last ditch effort when low on health, and you can't actually turn this off, meaning your double gear will have to recharge without fail after its use, but it can help you out in a moment of desperation.
Every game in the main Zelda series has consisted of three principal areas: an overworld in which movement is multidirectional, allowing the player some degree of freedom of action; areas of interaction with other characters (merely caves or hidden rooms in the first game, but expanding to entire towns and cities in subsequent games) in which the player gains special items or advice; and dungeons, areas of labyrinthine layout, usually underground, comprising a wide range of difficult enemies, bosses, and items. Each dungeon usually has one major item inside, which is usually essential for solving many of the puzzles within that dungeon and often plays a crucial role in defeating that dungeon's boss, as well as progressing through the game. In nearly every Zelda game, navigating a dungeon is aided by locating a map, which reveals its layout, and a magic compass, which reveals the location of significant and smaller items such as keys and equipment. In later games, the series includes a special "big key" that will unlock the door to battle the dungeon's boss enemy and open the item chest.
Ive played this game for about 40 hours so far and all I can say is wow. It returns to the original Zelda format of no set structure to how you play. I was about 20 hours in before I even went to the first story line dungeon. There is just so much to explore and get side tracked by. Climb a mountain on the way to a far off village and discover 2 or 3 things you want to go before you get to you ultimate goal. Every where you go there is something that peaks your interest or it just pure beauty. This may become my favorite zelda game ever and yes ive played them all
The player is given the choice of choosing a male or female human protagonist in each installment, and the games imply that both characters do not exist in the same continuity. For example, Vent and Aile both have identical back-stories of being orphaned, have very similar appearances, and both work for Giro Express, but they are never seen together or mentioned to one another, therefore implying that they do not co-exist. The same occurs in the series's only sequel, Mega Man ZX Advent between protagonists Grey and Ashe, both of which meet either Aile or Vent respectively (depending on which player character is chosen), but not both.
Several years passed, with Zelda remaining the same because of the curse. Link, who had become sixteen, learned of this tragedy and sets off on a journey to reclaim the lost section of the Triforce to lift the curse. Once Link gains the full Triforce, he goes back to the palace where Zelda resides in and disperses the curse. Now free from the curse, Zelda thanks Link and calls him a "real hero" for saving Hyrule. The curtains then fall as Link and Zelda appear to embrace each other.
Final Fantasy is a video game franchise developed and published by Square Enix. It is a Japanese role-playing game series with varying gameplay, settings and stories between each installment, retaining plot and gameplay elements throughout, focusing on fantasy and science fantasy settings. Though the core series is a role-playing game franchise, it has branched into other genres, such as MMORPGs, tactical role-playing games, action role-playing games, and fighting games. The series has been distributed on many platforms, beginning with the Nintendo Entertainment System, and including consoles, computers, mobile operating systems and game streaming services. The series has also branched into other forms of media, particularly films, novels, and manga.
After Hyrule is saved, Zelda uses the Ocarina of Time to send Link back to the past, allowing him to regain his lost seven years. This would however, turn out to be a mistake (like most of her other actions) as Link later lived a regretful life and became the Hero's Shade due Zelda's actions. He does however (as the Hero's Shade), help train his descendant (the Link in Twilight Princess) as well as move on after easing his regrets.

The original Super Mario Kart has been listed among the greatest games ever made by a number of organizations. IGN, in listing it as the fifteenth-best game ever, called it "the original karting masterpiece."[16] It has also been credited with creating the kart racing subgenre of video gaming, as many developers have attempted to replicate its success, including Sega with Sonic Drift, Ubisoft with Street Racer, Konami with Konami Krazy Racers, Sony Computer Entertainment with Crash Team Racing, etc. Response to all these competing kart racers has been mixed: GameSpot stated that they tended to be bad,[17] and 1UP.com said that their producers tried to improve upon the Mario Kart formula without success.[18]
Mario Kart 7 features stereoscopic 3D graphics, introduces hang gliding and submersible karts, and features an alternate first-person perspective and kart customization.[3] Introduces Metal Mario, Lakitu, Wiggler, and Honey Queen as new playable characters. It is also the first Mario Kart game after Mario Kart: Double Dash!! not to feature Waluigi as a playable character.
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