Spirit Tracks features several moments that can be interpreted romantically. Early in the game during the Graduation Ceremony, Zelda walks into the room in front of Link, who is bowing down respectfully. Link then looks up and gasps, blushing at her in amazement. He is then scolded by Chancellor Cole for raising his head without permission. Later, when Zelda's spirit is separated from her body following the first encounter with Chancellor Cole and Byrne, Link is the only one who can see her besides the Lokomos, demonstrating a clear and strong bond between himself and the Princess. After Zelda and Link defeat Byrne in the Tower of Spirits, Byrne, disbelieving, comments that he was beaten by two mortals. Zelda, while still possessing a Phantom, says that when she and Link combine their strength, no one can defeat them. Link turns to her, surprised. The background turns white and Zelda's Lullaby plays as they both laugh and high-five, gazing at each other all the while.
During Linkle's Tale, Princess Zelda learns the magic of the Twilight Realm threatens Hyrule and leads a small group of Hyrulean Forces to stop it while her allies prepare to defeat Hyrule's enemies. Midna however follows her and meets Linkie who shows her a mysterious crystal that restores Midna's true form. Together they team up to help Zelda who is imprisoned by dark constructs of Twili Midna and Zant created by the out of control Twilight magic. Linkie and Twili Midna free Zelda and Twili Midna shatters the crystal to seal the Twilight magic at the cost of becoming cursed once more reverting to her Imp form though she is fine with it as Hyrule and Zelda are safe. Linkie inspired by Midna and Princess Zelda's selflessness decides to continue on her journey to Hyrule Castle instead of simply joining them.

Souls creator Hidetaka Miyazaki (FromSoftware) named A Link To The Past as one of his favorite role-playing video games.[200] According to Miyazaki, "The Legend of Zelda became a sort of textbook for 3D action games."[201] Ico director Fumito Ueda (Team Ico) cited Zelda as an influence on Shadow of the Colossus.[202] Fable series director Peter Molyneux (Lionhead Studios, Microsoft Studios) stated that Twilight Princess is one of his favorite games. "I just feel it's jaw-dropping and its use of the hardware was brilliant. And I've played that game through several times," he said to TechRadar.[203] Darksiders director David L. Adams (Vigil Games) cited Zelda as an influence on his work.[204] Prince of Persia and Assassin's Creed director Raphael Lacoste (Ubisoft) cited The Wind Waker as an influence on Assassin's Creed IV: Black Flag.[205] CD Projekt Red (The Witcher, Cyberpunk 2077) cited the Zelda series as an influence on The Witcher series, including The Witcher 3: Wild Hunt.[206] Final Fantasy and The 3rd Birthday director Hajime Tabata (Square Enix) cited Ocarina of Time as inspiration for the seamless open world of Final Fantasy XV.[207]


As they continued to flee, they were cornered in West Necluda near Fort Hateno. Link wielding the Master Sword defeated countless Guardians until both he and the sword became battle worn and exhausted. With the remaining corrupted Guardians closing in, Zelda begged Link to run and save himself. However, he refused, instead staying to try and protect Zelda. When a Guardian began to target lock onto Link, Zelda positioned herself in front of him in an act of self-sacrifice, raising her right hand up to the Guardian. In that moment, her powers awakened, and all of the Guardians in the surrounding area were shut down by a blast of magical light which purged Ganon's influence from them. After this, however, Zelda heard a thump and turned around to find Link collapsed on the ground badly injured on the verge of death. Hopeless despite her success Zelda crying besides Link in total despair. Suddenly Master Sword glows as its dormant spirit then begans to speak to Zelda, telling her that Link could still be saved, reminding Zelda of the Shrine of Resurrection. Determined to save his life, Zelda insisted that Link be taken when they were found by two Sheikah warriors and later instructed Purah and Robbie to carry Link to the ancient medical as soon as possible. The Master Sword's spirit however convinced Zelda she still had a role to play.
Another common theme is rebellion. The protagonists are often forced to fight a higher power either on a quest for revenge, for freedom or another motivation. The higher power can range from an empire, such as the Gestahlian Empire from Final Fantasy VI, a religion, such as Yevon from Final Fantasy X, or a deity, such as the fal'Cie from Final Fantasy XIII. During the journey to vanquish these powers their threat escalates, until the protagonists free the world of the oppressor(s).
Zelda is the princess of Hyrule. In Link's dream, he sees Princess Zelda being snatched away by a pig-shaped creature. Later, Zelda meets up with Link and she is shocked to hear the news about the latest events. She fears that the evil of the past has re-awakened and sends Link to go to Kakariko Village to see Sahasrahla. Before he leaves she gives him a special charm. Yuga later turns Zelda into a portrait and takes her to Lorule. He then uses her portrait and those of the Seven Sages to revive Ganon. After Link rescues all the sages, Zelda grants Link the Light Arrows needed to defeat Yuga, now fused with Ganon. After the fight, Zelda tells Princess Hilda that she wished it did not have to be this way. She and Link then use Hyrule's Triforce to restore Lorule's Triforce.
Towards their battle with Ganon, Midna was the one who completely freed Zelda from Ganon's influence. She then sends Link and Zelda away to safety while sacrificing herself to attack Ganon, showing that she has come to genuinely care for them. After the battle was over with Ganon's defeat, Midna was revived which reassured Link and Zelda. Towards their parting moment, Midna stated to Zelda that "your words are kind, and your heart is true" as she destroyed the Twilight Mirror.
The Wind Waker presents Zelda in a secret identity as Tetra, a female pirate who leads a small group of thieves after the death of her mother.[114] Tetra, however, is even unaware herself of being part of the royal bloodline, and this is a first occurrence for The Legend of Zelda series.[115] Despite this, the female pirate is aware of the existence of Hyrule, the Master Sword, and the legend of the Hero of Time. Tetra's identity as a descendant of Princess Zelda is revealed when she travels with Link to Hyrule Castle, beneath the Great Sea.[22]

In The Wind Waker, Tetra (as Princess Zelda) briefly wields the Master Sword that had been dropped by Link, making her one of the few people besides Link to be shown wielding the Blade of Evil's Bane. Her ability to wield it proves that Tetra (despite being a pirate) possesses a heart untainted by evil, as it has often been stated that evil beings are incapable of touching and or wielding it. However as she wields it only briefly before returning it to Link, it is unknown if Tetra could wield it as effectively as the various incarnations of the Hero. Being a pirate, Tetra is implied to possess some sword fighting skills and carries a short dagger-like blade, which she is shown wielding in promotional artwork. In the spin-off Hyrule Warriors series, she wields cutlasses (along with magically infused pistols) and is even capable of performing the Spin Attack.


The Final Fantasy games feature a variety of music, and frequently reuse themes. Most of the games open with a piece called "Prelude", which has evolved from a simple, 2-voice arpeggio in the early games to a complex, melodic arrangement in recent installments.[23][73][94] Victories in combat are often accompanied by a victory fanfare, a theme that has become one of the most recognized pieces of music in the series. The basic theme that accompanies Chocobo appearances has been rearranged in a different musical style for each installment. A piece called "Prologue" (and sometimes "Final Fantasy"), originally featured in the first game, is often played during the ending credits.[73] Although leitmotifs are common in the more character-driven installments, theme music is typically reserved for main characters and recurring plot elements.[46]

Near the beginning of The Wind Waker, Link saves a young pirate girl named Tetra after the Helmaroc King drops her into the nearby forest on Outset Island. After the bird kidnaps Link's sister Aryll, Tetra and her pirates bring Link to the Forsaken Fortress to rescue her. During the race for Nayru's Pearl, Link runs into Tetra at Windfall Island, where he steals the bombs from her pirate ship. Tetra allows Link until morning before she comes after him and Jabun. Link meets Tetra one last time, at the Forsaken Fortress, where she saves his sister and warns him of the Helmaroc King. She then attempts to save Link during his confrontation with Ganondorf. Her blows are easily deflected and Ganondorf strikes back, grabbing Tetra by the neck. Before he can do anything to her, his Triforce resonates, showing him that he has finally found Princess Zelda, with Tetra confused by Ganondorf's words.


Final Fantasy XV would be developed for the generation of consoles following, on PlayStation 4 and Xbox One. It uses a new proprietary Luminous Engine, which was showcased during the demo Agni's Philosophy, and the engine early in development allowed the game to produce 5 million polygons per frame, with suggestions that the final game could be even more advanced.[28]
During a city battle against Bass, Mega Man is called away to investigate an island uncharted by any maps. After defeating a hermit crab-like robot, he finds Dr. Wily, who reveals that the island was his base before absconding with an orb of strange purple energy. Although unable to stop Wily's escape, Mega Man finds a badly damaged robot in a crater and takes it back to Dr. Light's lab. While the robot is brought in for repairs, Dr. Light informs Mega Man that Dr. Wily is at it again, with four brand-new Robot Masters attacking locations all over the globe.

Though she is never actually shown using them in core Zelda games, she can use the spells Nayru's Love, Farore's Wind, and Din's Fire in the spin-off Hyrule Warriors game and the non-canon Super Smash Bros. series. Additionally Zelda is also a capable military commander in Hyrule Warriors and can manipulate light-based magic energy to create balls of light or a triangular field of light that causes light energy to erupt from the ground.


Outside of turn-based systems, the series has occasionally featured purely action-based combat systems, in which the skills the characters use are still similar to traditional skillsets of attacks, magic spells, special abilities and items, but the rate the characters use these abilities depends on player skill with less reliance on menus. The first in the main series with an action role-playing game focus is Final Fantasy XV, though many spin-offs, such as Crisis Core -Final Fantasy VII- and Final Fantasy Type-0, have used these systems before.


Beyond the circuit races you can also race against others online. This is fun as well but there are some good racers out there. I have yet to finish top 3 in an online race. The Wii also awards you points, or takes them away, based on how well you finish in online races. Good way to gauge how good of a racer you are. I wasn't paying huge attention when I first started racing online, but I think you start with 5000 points. I am down to about 4000 points, so still working my way back.
When Link was appointed as Zelda's personal knight by King Rhoam after defeating a Guardian that went haywire during an experiment with a simple Pot Lid, her insecurities in regards to her inability to awaken her powers came to the surface, resulting in her lashing out at him out of jealousy due to his apparent success in fulfilling his destiny as he could already wield the Master Sword. Additionally she mistook Link's silence as a sign that he likely hated her. She grew tired of him following her around seeing him as a constant reminder of her own failure. However Link refused to follow her orders as the King assigned him to protect her which was his sworn duty as Captain of her Imperial Guard detail. Zelda even resorted to abusing Gerudo Town law to allude Link's protection detail though ended up falling asleep while calibrating Vah Naboris and Urbosa informed Link of her where abouts. Urbosa would also foil an assassinate attempt by disguised Yiga Clan members though Zelda convinced her to spare their lives. However, after Link saved Zelda's life when the Yiga Clan tried to assassinate her again near Kara Kara Bazaar, she realized that it was wrong of her to take her frustrations out on him, and befriended him thereafter. She was surprised to discover how gluttonous Link was and discovered his silence was due to his burden as chosen hero despite his skills he still had doubts but shouldered the burden of his destiny causing Zelda to see Link in an entirely new light. She came to respect and admire his dedication to his knightly training. The two bonded over the burdens they carried though Zelda became worried by Link's tendency to be reckless even noting there is a thin line between courage and recklessness.

Ladies and gentleman, my name is Kristen. Rosario. And I am your host for the CAVE OF TRIALS! Now before I give you an update on the SMASH ULTIMATE FANTASMIC HOLIDAY TOURNAMENT, I want to take a look at how our Smash Bros. Exhibition Match went between Young Link and King DeDeDe. Considering what site I am a part of, it should come as no surprise that the winner is Young Link! In what I thought was going to be…
In some games, lines of coins are found on the courses, which if run over and collected, will increase a kart's top speed and can be used to unlock kart parts. Having coins also helps players when their kart is hit by another: instead of spinning and losing control, they lose a coin. Coins are also lost when karts are struck by power-ups or fall off the tracks. The series also features advanced maneuvers such as drifting (also called power sliding), which allows a kart to rapidly turn in a direction preventing the need to brake; and hopping, which helps a kart to avoid obstacles or off-road parts and sometimes can be used to execute tighter turns (the kart makes a short hop and turns in the air, speeding off in the new direction when it lands).
WatchMojo.com has frequently placed titles in the series in top ten lists, including top 10 JRPGs of all time*,[76] top 10 PSOne games*,[77] top ten PSOne RPGs*,[78] top ten PlayStation games of all time*,[79] and top ten Super Nintendo RPGs*.[80] The series held seven Guinness World Records in its Guinness World Records Gamer's Edition 2008, including "Most Games in an RPG Series", "Longest Development Period"* and "Fastest Selling Console RPG in a Single Day";[81] in the subsequent issue in 2009, two titles in the series featured in its top 50 console games*.[82]
Aside from the fairly excellent dungeons and sparse setpieces, one thing that I and I think a lot of my fellow players enjoyed was the camaraderie between your main boy-band cast. Hearing them all pipe up to comment on things from time to time was pretty neat, and helped establish each of their characters. Even if Noctis is a bit of a mopey emo brat, each one of them has something to like about them (Prompto keeps the mood light and also takes cool photos, Ignis is the rational caretaker backbone who makes beautiful food, Gladiolus gives everyone both physical and mental strength to pull through) and you do really find yourself getting kinda attached to these guys.
Battle mode obviously had very little effort put in considering how you play on some of the race tracks (yes, the same race tracks you race on) that are barely modified. As far as I can tell, the item boxes have been slightly moved and there are different quantities of them. You can expect to spawn in some random area of the race track and if you do see someone, it turns into a very one sided confrontation, or you pass each other up as if both of you were invisible. Most of the time, I spent trying to dodge random green shells that other players have spammed and are careening wildly around the map.
Jump up ↑ "I find your protests inelegant. Not to mention irrelevant. I wish to possess your beauty, Princess Zelda of Hyrule, not all these ugly words of yours! Oh, you are going to make for a spectacular painting, my dear! [...] Haha! My lovely masterpiece! How utterly scrumptious! Dare I say, it's my best work ever!" — Yuga (A Link Between Worlds)
Online mode is lots of fun, and considering they have since turned off online play for previous mario kart games, gotta upgrade to this game to continue enjoying online mode. There is also tournaments online now, and you can gather coins to unlock new karts and accessories while playing online. I've also noticed that the penalty of getting 12th place during online matches is much less severe than on the wii, where you could lose hours of progress for your online score from one botched race. It ultimately doesn't matter much in the end, but no one likes losing 100+ points.

Square Enix has expanded the Final Fantasy series into various media. Multiple anime and computer-generated imagery (CGI) films have been produced that are based either on individual Final Fantasy games or on the series as a whole. The first was an original video animation (OVA), Final Fantasy: Legend of the Crystals, a sequel to Final Fantasy V. The story was set in the same world as the game, although 200 years in the future. It was released as four 30-minute episodes, first in Japan in 1994 and later in the United States by Urban Vision in 1998. In 2001, Square Pictures released its first feature film, Final Fantasy: The Spirits Within. The film is set on a future Earth invaded by alien life forms.[45] The Spirits Within was the first animated feature to seriously attempt to portray photorealistic CGI humans, but was considered a box office bomb and garnered mixed reviews.[45][46][47]
Three main installments, as well as one online game, were published for the PlayStation 2 (PS2).[15][16][17] Final Fantasy X (2001) introduced full 3D areas and voice acting to the series, and was the first to spawn a direct video game sequel (Final Fantasy X-2, published in 2003).[18][19] The first massively multiplayer online role-playing game (MMORPG) in the series, Final Fantasy XI, was released on the PS2 and PC in 2002, and later on the Xbox 360.[20][21] It introduced real-time battles instead of random encounters.[21] Final Fantasy XII, published in 2006, also includes real-time battles in large, interconnected playfields.[22][23] The game is also the first in the main series to utilize a world used in a previous game, namely the land of Ivalice, which had previously featured in Final Fantasy Tactics and Vagrant Story.[24]
Each setting often features some form of magic (sometimes spelled magick), though it often differs between the different lores. In many settings, magic is the power of the world's Crystals. In Final Fantasy VI magic has become a rarity, with many resorting to magitek (magic technology). In Final Fantasy VII, magic is a product of the Lifestream and can be used via Materia, though scientists have stated that "magic" is an unfitting term for a force of nature. In Final Fantasy XII, magick is provided by the mysterious substance known as Mist that seeps from the inside of the planet.
A series of video games was developed and released for the Philips CD-i in the early 1990s as a product of a compromise between Philips and Nintendo, after the companies failed to develop a CD-ROM peripheral for the Super NES. Created independently with no observation by or influence from Nintendo, the games are Link: The Faces of Evil and Zelda: The Wand of Gamelon, together with Zelda's Adventure. Nintendo never acknowledged them in the Zelda timeline, and they are considered to be in a separate, self-contained canon. These games are widely acknowledged to be the worst installments in the series.[102]
In The Wind Waker, Zelda's (or more precisely Tetra's) relations consist of a deceased mother who previously led her band of pirates, and an ancient ancestor who often takes the form of a talking boat. The pirates of Tetra's crew deeply respect their captain and act as a surrogate family for her. It was also confirmed in Spirit Tracks that Tetra is the grandmother of Zelda in the Japanese script. She was the one who taught Zelda about the Lokomos. It is also hinted in the Fallen Hero Timeline that the Seven Sages in Ocarina of Time are the ancestors of the maidens and sages in A Link Between Worlds. Another significant relationship shown is with King Daltus, father of Zelda in The Minish Cap. When Zelda is turned to stone, he is desperate to find a way to save her. The quest to do so requires Link to communicate with the spirit of another royal ancestor, King Gustaf.
Just like everyone else has said, this is Zelda meets Skyrim. Still that is an awesome idea, and it is executed almost flawlessly. I love open the world and how it will be hours before you see your first classic dungeon. In fact, the classic dungeons feel tighter and more creative than most of the temples from a lot of the last games. I haven't completed the game yet, but feel there is so much content here it will last me months before I complete it. I am writing this review as part of a contest
Mega Man, known as Rockman in Japan, is a video game franchise created by Capcom, starring the robot character Mega Man, or one of his many counterparts. Mega Man, released for the Nintendo Entertainment System in 1987, was the first in a series of over 50 games on multiple systems. A roster of corrupted robot masters faced Mega Man in separate stages in the game. By March 2015, the series had sold about thirty million copies worldwide.[1]
Significant portions of this product require (i) an internet connection and (ii) an Xbox Live or PlayStation Network account (if playing on an Xbox One or PlayStation®4, respectively). Multiplayer features of this product require (i) a persistent internet connection and (ii) an Xbox Live Gold or PS Plus account (if playing on a Xbox One or PlayStation®4 respectively). Third-party accounts may require payment of additional fees.
Nintendo is likely to have more mobile titles in the works. The company originally planned to have released five smartphone games by 2017, but only Super Mario Run, Fire Emblem Heroes, Animal Crossing: Pocket Camp, and the ill-fated Miitomo social app have made it out so far. Last year The Wall Street Journal reported that Nintendo was working on a Legend of Zelda mobile title.
Up tilt Mega/Rock Upper 17% (clean), 12% (mid), 8% (late) A quick rising uppercut. Based on the move of the same name from Mega Man 2: The Power Fighters, Marvel vs. Capcom and Street Fighter X Tekken, which is itself a tribute to the Shoryuken from the Street Fighter series. For a tilt, it has incredible power (in fact being stronger than his uncharged up smash), with the sweetspot having as much power as some smash attacks and being able to reliably KO medium-light characters under 90%. It has little starting lag but very high ending lag and little horizontal range. It also pushes Mega Man forward a slight distance; if Mega Man uses the move near a ledge, he will fall off and grab the ledge.
Titles in the series have generally received praise for their storylines, characters, settings, music, battle elements and graphics.[43][44][25] Many other aspects in particular have received praise, such as the job system, a series staple,[45][46] with GameSpot stating it is "hard to say enough good things" about it, referring to the the "exciting variety" it offers to the gameplay.[47] Another popular feature is the self-referential nature of many of the games and inclusions of allusions to previous games, with recurring features such as chocobos, moogles and Gilgamesh among others, being well received as nods to make fans feel at home.[48][49][50] The series has also been praised for its gameplay variety and innovation between installments to prevent the gameplay from going stale.[51][52][53]

Mega Man made an appearance in the Cartoon Network show MAD in the skit Gaming's Next Top Princess, where he is one of the judges alongside Mario and another person. However, his appearance is slightly different outside of the animation style, he is shown with a buster set on the left hand at all times, and like 'Mega Man?' from Powered Up, the grey square on his helmet is a triangle, and he has brown eyes instead of blue.
- Each time you play you choose from about 18 Mario characters to be your racer, and each character has a number of different Karts to choose from. You quickly learn that some Karts are better suited for different tracks. So if you are stinking up a circuit with one character or Kart, next time pick something different! Some of the circuits are super funa nd easy to pass, but some are frustrating. I played for 2 hours last night trying to pass one circuit. Came in 4th place 3 times and missed the patch by half a second!!!! Errrr! But still fun.
Valiant Comics released a short series of comics featuring characters and settings from the Zelda cartoon as part of their Nintendo Comics System line. Manga adaptations of many entries in the series, including A Link to the Past, Ocarina of Time, Majora's Mask, Oracle of Seasons and Oracle of Ages, Four Swords Adventures, The Minish Cap, and Phantom Hourglass, have been produced under license from Nintendo, mostly in Japan. These cartoons are usually not involved with the chronology of the actual games.[clarification needed]

According to the in-game backstories, the world of Hyrule was created by the three golden goddesses: Din, Farore, and Nayru.[17] Before departing, the goddesses left a sacred artifact called the Triforce, which could grant powers to the user. It physically manifests itself as three golden triangles in which each embodies one of the goddesses' virtues: Power, Courage, and Wisdom.[18] However, because the Triforce has no will of its own and it could not judge between good and evil, it would grant any wish indiscriminately.[19][20] Because of this, it was placed within an alternate world called the "Sacred Realm" or the "Golden Land" until one worthy of its power and has balanced virtues of Power, Wisdom, and Courage in their heart could obtain it, in its entirety. If a person is not of a balanced heart, the triforce part that the user mostly believes in will stay with that person and the remainder will seek out others. In order to master and control the triforce as a whole, the user must get the other parts found in other individuals and bring them together to reunite them. The Sacred Realm can itself be affected by the heart of those who enters it: those who are pure will make it a paradise, while those who are evil will transform it into a dark realm.[21]
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