The Mario Kart series has received widespread critical and fan acclaim. On Metacritic, all entries in the series hold aggregate review scores of 82 to 91 out of 100, except for Super Mario Kart, which was never reviewed there. On GameRankings, all eight main Mario Kart installments hold very high approval ratings, ranging from 82% (Mario Kart Wii) to 94% (Super Mario Kart). The Mario Kart games have also been praised by many other gaming reviews publishers including Edge, IGN, The Age, GameSpot, and Official Nintendo Magazine among others. In its 250th issue, Nintendo Power stated that the series was one of the greatest multiplayer experiences, citing the diversity in game modes as well as the overall entertainment value.[11] The Mario Kart series has also been lauded by the Guinness Book of World Records, which gave it six records including "First Console Kart Racing Game," "Best Selling Racing Game," and "Longest Running Kart Racing Franchise," while also naming its SNES debut game the top console game of all time based on initial impact and lasting legacy.[12]

The next three titles would be released on PlayStation 2. Due to the more advanced technology, the games no longer relied on pre-rendered backgrounds, instead using the game engine to render the backgrounds immediately. Final Fantasy X improved in the facial expressions displayed by the characters, using skeletal animation technology and motion capture, to allow the characters to make more realistic lip movements to match the new voice acting, a first in the series which previously was restricted to text-based story telling. The following release, Final Fantasy XI, was the first in the series to use online multiplayer features, which was another expensive development project for the company.[23] Final Fantasy XII would later use only half as many polygons as Final Fantasy X in exchange for improved lighting and texture rendering.[24]
Zelda is featured on four stickers. Two of these are titled "Young Zelda," while the other two are simply titled "Zelda." The first two depict artwork of Zelda as a child from Ocarina of Time and The Minish Cap, and provide a +20 bonus to electric attacks and a +16 bonus to battering resistance, respectively. The latter can only be used by Link, Toon Link, Zelda, and Ganondorf. The two stickers titled "Zelda" depict artwork of Zelda from A Link to the Past and of her adult form from Ocarina of Time. The former grants a +27 bonus to magic attacks and, like all other stickers that grant bonuses to magic attacks, can only be used by Zelda and Peach. The latter grants a +18 bonus to flame resistance and can only be used by Link, Toon Link, Zelda, and Ganondorf.

Mega Man currently ranks 27th on the SSB4 tier list, in C tier as a high tier character. Mega Man's most prevalent advantage is that he has among the best projectile games in Smash 4, with his wide array of projectiles being able to keep opponents away. He excels in pressuring as a result, with his Crash Bomber able to pressure shields easily, Metal Blade being an overall useful tool for forcing approaches, shield pressure and edgeguarding, and a useful mid-range spacing tool with his Mega Buster. This is made more effective once combined with Mega Man's grab game; his grab is among the fastest in the game, with his down throw being a decent combo starter, while his back throw is a decent damage racker and KO option at high percents. Mega Man also possesses above-average endurance due to his high weight and falling speed, which ties in with an effective recovery in Rush Coil that doesn't cause him to go helpless. Some of Mega Man's finishes are also among the strongest in the game, such as his up tilt and down smash. Finally, owing to his high air friction, Mega Man also has extremely fluid control in the air, including the ability to zig-zag while jumping.


^ "Video interview with FINAL FANTASY XII Directors". FINAL FANTASY XII Collector's Edition Bonus DVD. Square Enix Co., Ltd. October 31, 2006. Archived from the original on December 6, 2013. Retrieved April 8, 2011. Hiroshi Minagawa: In the course of development, Jun Akiyama and Daisuke Watanabe came up with many ideas but ultimately we had to abandon many of them. I'd heard their original ideas and I wish we could have included them all. Once we began development and many of the systems were in place, the team had many progressive ideas. It was the most enjoyable part of the project. But as we approached the project's end, I had to point out features we had to drop in order for the game to be finished. Which is unfortunate, since I'm sure people would have enjoyed the game that much more if we could have left all our original ideas in.
Websites such as IGN, GameSpot, GamesRadar, and 1UP.com retrospectively held Mega Man X as a successful milestone in transitioning the Mega Man series from its increasingly stale existence on the NES to the SNES.[26][27][22][28] Brett Elston of GamesRadar stated, "X was a total reinvention of the series, a perfectly executed update that had fans anticipating its release with a fervor the franchise hadn't seen since the Mega Man 2 and 3 days."[27]

Mega Man will be returning along with all the past playable characters as part of this new game. In addition, his Mega Legends Final Smash has been updated to include both Proto Man and Bass as part of the attack. Unlike the previous game, Mega Man is no longer part of the starting roster and needs to be unlocked, since only the 8 characters from the original Super Smash Bros. will serve as the starting roster.[13]


The Legend of Zelda: The Wind Waker HD, a remaster of the original GameCube game, was released by Nintendo on September 20, 2013, digitally on the Nintendo eShop in North America with a retail release on September 26 in Japan, October 4 in North America and Europe, and October 5 in Australia. A month later, Nintendo released The Legend of Zelda: A Link Between Worlds for the Nintendo 3DS, which takes place in the same setting as A Link to the Past.[92][93]
A Link Between Worlds features some gossip told to Link by the Rumor Guy. He tells Link that one of the castle staff had seen Zelda sneaking off every night. When she followed her, she saw Zelda staring at the painting in Hyrule Castle depicting the Link and Zelda from A Link to the Past cuddling with each other, implying they became more intimate with each other. This also hints the Zelda in A Link Between Worlds wants to have a similar relationship with the Link of her time.
×