Now we come to 11 where the series has had its first major overhaul with the addition of the gear mechanics. This takes some adjusting too as you'll quickly find you NEED to use the speed gear to get past many obstacles. However, this leads to one problem I have with the game which is that at times, it feels more akin to a puzzle platformer than a standard Mega Man game.

Ah ha ha, now this is funny. Apparently Mega Man X Legacy Collection is going to revert the Mega Man X5 Maverick names back to the ones used in the original game’s manual rather than the Guns N’ Roses names. But actually, if the preview videos are any guide, they’re taking it one step further and they’re actually translating the stray Japanese words into English equivalents like I did on the Game Hints page. For example, Spiral Pegacion officially becomes Spiral Pegasus (which is what he should have been named all along—in my humble opinion). I don’t yet have a list of all eight names but I’m sure that will be forthcoming because we’re getting really close to release day.


Once rescued from Vaati, Link and Zelda flee down the Tower of Winds, similar to the escape from Ganon's Tower in Ocarina of Time. Zelda must be protected from damage during this escape. When nearing the exit however, the four Links and Zelda are sent tumbling deep beneath the tower by Ganon. While the four Link's are out cold, Zelda attempts to seal away Ganon with her magic, but is instead stopped and sealed away by Ganon himself. The four Links fight Ganon together, and eventually weaken him enough to break the seal on Zelda. Zelda then fights Ganon alongside the Links much like in The Wind Waker. While she does not wield the Light Arrows by name, she does wield a ball of light energy which, coupled with Link's arrows, serves the same function of the Light Arrows, stunning Ganon long enough for him to be drawn into the Four Sword. She must be protected from Ganon's attacks so the ball of light energy can become big enough to contain Ganon's evil might.

After a five-year hiatus, the series made the transition to 3D with Ocarina of Time for the Nintendo 64, which was released in November 1998. This game, initially known as Zelda 64, retains the core gameplay of the previous 2D games, and was very successful commercially and critically. It is considered by many critics and gamers to be the best video game of all time, and ranks highly on IGN and EGM's "greatest games of all time" lists, as well as scoring perfect scores in several video game publications.[62] In February 2006, it was ranked by Nintendo Power as the best game released for a Nintendo console.[63] The game was originally developed for the poorly selling, Japanese-only Nintendo 64DD, but was ported to cartridge format when the 64DD hardware was delayed.[64] A new gameplay mechanic, lock-on targeting (called "Z-targeting" as that is the controller button used), is used in the game, which focuses the camera on a nearby target and alters the player's actions relative to that target.[65] Such mechanics allow precise sword fighting in a 3D space. The game heavily uses context-sensitive button play, which enabled the player to control various actions with Link using only one button on the Nintendo 64's game pad. Each action was handled slightly differently but all used the 'A' button to perform. For instance, standing next to a block and pressing 'A' made Link grab it (enabling him to push/pull it), but moving forwards into a block and pressing 'A' allowed Link to climb the block. The 'B' button was used only as an attack button. The game featured the first appearance of Link's horse, Epona, allowing Link to travel quickly across land and fire arrows from horseback. Those who preordered the game received a gold-coloured cartridge in a limited edition box with a golden plastic card affixed, reading "Collector's Edition".[66] In some stores that had this "Collector's Edition" quickly sell out, a small and rare Zelda pin was given instead. It is the sword and shield emblem with "Zelda" written on it. Very few of them are known to remain.

Because of graphical limitations, the first games on the NES feature small sprite representations of the leading party members on the main world screen. Battle screens use more detailed, full versions of characters in a side-view perspective. This practice was used until Final Fantasy VI, which uses detailed versions for both screens. The NES sprites are 26 pixels high and use a color palette of 4 colors. 6 frames of animation are used to depict different character statuses like "healthy" and "fatigued". The SNES installments use updated graphics and effects, as well as higher quality audio than in previous games, but are otherwise similar to their predecessors in basic design. The SNES sprites are 2 pixels shorter, but have larger palettes and feature more animation frames: 11 colors and 40 frames respectively. The upgrade allowed designers to have characters be more detailed in appearance and express more emotions. The first game includes non-player characters (NPCs) the player could interact with, but they are mostly static in-game objects. Beginning with the second game, Square used predetermined pathways for NPCs to create more dynamic scenes that include comedy and drama.[114]

Perfect game for all ages and anyone that comes over the house can pick it up really easily. My three year old got tired of the other games I had for the wii and I bought this one. He learned how to drive on his second try. He's still not coordinated enough to do everything well but he can complete a race, pick up items and use them. He's used a lot of the tracks and has a preference for some and even found a couple of short cuts on his own that I use now. Mom, dad, and son can play together and have fun since the races are short and it's easy enough to switch out games, cars, and characters. There are a good amount of characters to choose from. I do wish there were a couple more options on game types but this game is still really fun and it's my son's new favorite.


As I understand it, Nintendo is keen to have a Zelda game launch on Switch every year. Following 2017 epic Breath of the Wild, 2018 had a port of spin-off Hyrule Warriors. Is Skyward Sword HD Nintendo's Zelda game for 2019? Nintendo traditionally turns up to The Game Awards every year with something new to show. And guess what - that's next week! Maybe we'll hear something then.
You can use the Toy-Con Motorbike from your Nintendo Labo: Variety Kit and the Toy-Con Car, Pedal, and Key from your Nintendo Labo: Vehicle Kit to control your in-game vehicle in the Mario Kart™ 8 Deluxe game. Enjoy every game mode and every vehicle type with these immersive, interactive controller options that make you feel like you’re really in the driver’s seat.

In Ocarina of Time, Link met up with a mysterious member of the Sheikah Tribe, fittingly called Sheik. This person taught Link a multitude of different songs and gave him tips on how to proceed in his quest. At the end of the game, Sheik revealed himself to be none other than Princess Zelda in a disguise.[3] During the seven years Link had been asleep while maturing to become ready to fight Ganondorf, Zelda had gone underground and taken the disguise as Sheik so that Ganondorf would not find her in his search for the two remaining pieces of the Triforce, one which was held by Princess Zelda herself.[72][73]
After Mega Man defeats Wily, the doctor becomes sick. Mega Man asks Wily if he has been infected with the Roboenza and Wily answers that he is a human, not a robot. Despite this opportunity to finally end Wily's evil schemes once and for all, Mega Man's heroic nature wins out and he takes Wily to a hospital. The mad scientist immediately broke out after recovering, but left behind enough of the cure to restore all of the robots infected with Roboenza. This would imply that Dr. Wily does in fact have some kindness in him.

The NES controller had just two buttons, and in Mega Man 1-6 they corresponded to “jump” and “shoot.” Mega Man 11 has more buttons than it knows what to do with, but the Double Gear system employs two of them – the left and right shoulder buttons, specifically – to add a new element to each of Mega Man’s basic functions. With the Power Gear you can overcharge your weapons for alternate attacks and more firepower, though it costs so much weapon energy that I barely used it, but with the essential Speed Gear you can slow down time to dodge bullets, carefully land jumps, and catch your breath.


Beyond the circuit races you can also race against others online. This is fun as well but there are some good racers out there. I have yet to finish top 3 in an online race. The Wii also awards you points, or takes them away, based on how well you finish in online races. Good way to gauge how good of a racer you are. I wasn't paying huge attention when I first started racing online, but I think you start with 5000 points. I am down to about 4000 points, so still working my way back.
Souls creator Hidetaka Miyazaki (FromSoftware) named A Link To The Past as one of his favorite role-playing video games.[200] According to Miyazaki, "The Legend of Zelda became a sort of textbook for 3D action games."[201] Ico director Fumito Ueda (Team Ico) cited Zelda as an influence on Shadow of the Colossus.[202] Fable series director Peter Molyneux (Lionhead Studios, Microsoft Studios) stated that Twilight Princess is one of his favorite games. "I just feel it's jaw-dropping and its use of the hardware was brilliant. And I've played that game through several times," he said to TechRadar.[203] Darksiders director David L. Adams (Vigil Games) cited Zelda as an influence on his work.[204] Prince of Persia and Assassin's Creed director Raphael Lacoste (Ubisoft) cited The Wind Waker as an influence on Assassin's Creed IV: Black Flag.[205] CD Projekt Red (The Witcher, Cyberpunk 2077) cited the Zelda series as an influence on The Witcher series, including The Witcher 3: Wild Hunt.[206] Final Fantasy and The 3rd Birthday director Hajime Tabata (Square Enix) cited Ocarina of Time as inspiration for the seamless open world of Final Fantasy XV.[207]

As the series progressed, various other player characters have appeared, such as fellow Maverick Hunter Zero who was created by Dr. Wily of the Classic series, OVER-1, created jointly by Dr. Light and Dr. Cossack, and Axl, a Reploid with an adolescent personality who has the ability to shape-shift into other Reploids. Zero would later star in his own spin-off series, Mega Man Zero.


Near the beginning of The Wind Waker, Link saves a young pirate girl named Tetra after the Helmaroc King drops her into the nearby forest on Outset Island. After the bird kidnaps Link's sister Aryll, Tetra and her pirates bring Link to the Forsaken Fortress to rescue her. During the race for Nayru's Pearl, Link runs into Tetra at Windfall Island, where he steals the bombs from her pirate ship. Tetra allows Link until morning before she comes after him and Jabun. Link meets Tetra one last time, at the Forsaken Fortress, where she saves his sister and warns him of the Helmaroc King. She then attempts to save Link during his confrontation with Ganondorf. Her blows are easily deflected and Ganondorf strikes back, grabbing Tetra by the neck. Before he can do anything to her, his Triforce resonates, showing him that he has finally found Princess Zelda, with Tetra confused by Ganondorf's words.
The Legend of Zelda takes place predominantly in a medieval Western Europe-inspired fantasy land called Hyrule, which has developed a deep history and wide geography over the series' many releases. Much of the backstory of the creation of Hyrule was revealed in the games A Link to the Past, Ocarina of Time, The Wind Waker, Twilight Princess, Skyward Sword, and A Link Between Worlds. Hyrule's principal inhabitants are pointy-eared humanoids called Hylians, which include the player character, Link, and the eponymous princess, Zelda.
More details have been released regarding the new Mega Man TV show that is being produced. I am a little surprised to read that apparently they aren’t even going to try to stick to the plot of the games at all, but are simply taking the “Mega Man” name and a few miscellaneous inspirations from the series and going off on their own. The character design looks like a mix between X and Star Force—which, speaking of Star Force, that’s probably a good comparison regarding the chosen plot direction. There’s nothing inherently wrong with this, of course, and it means the plots will be new and not quite as predictable. And it’s not like we don’t already have enough different Mega Men to completely befuddle any newcomers to the series as it is...just look at the selector image above.
Ah ha ha, now this is funny. Apparently Mega Man X Legacy Collection is going to revert the Mega Man X5 Maverick names back to the ones used in the original game’s manual rather than the Guns N’ Roses names. But actually, if the preview videos are any guide, they’re taking it one step further and they’re actually translating the stray Japanese words into English equivalents like I did on the Game Hints page. For example, Spiral Pegacion officially becomes Spiral Pegasus (which is what he should have been named all along—in my humble opinion). I don’t yet have a list of all eight names but I’m sure that will be forthcoming because we’re getting really close to release day.
Settings often contain elements based on real-world mythology, and the series features many allusions to religion. A notable example are ancient mythological creatures that function as summons, and have various different roles within the game lores. Espers from Final Fantasy VI are a magical race that once lived alongside humans until a war wiped most of them out. Aeons in Final Fantasy X are the physical realizations of the dreams of the fayth, and summoners use them to battle Sin. Many games featuring summoned monsters do not have them as a named race, or give them a key role within the lore, the summons being merely abilities to be used in battle.
The game won multiple Wii-specific awards from IGN in its 2008 video game awards, including Best Racing Game[46] and Best Online Multiplayer Game.[47] IGN also nominated it for Best Family Game for the Wii.[48] The game was ranked ninth in Nintendo Power's "Best of the Decade."[49] It also won the award for "Favorite Video Game" at the 2010 Kids' Choice Awards.[50] Guinness World Records has awarded Mario Kart Wii with a record for being the best-selling racing video game of all time.[51]
Zelda's B button attacks lend themselves to this defensive style of play as well. Din's Fire is a long range setup attack allowing the player to control a guided fire "mine," which explodes upon release. Nayru's Love is a crystal shield which not only reflects projectiles, but damages nearby enemies and pushes them away. Farore's Wind is Zelda's third jump, a teleport move which can be directed and has enormous range, but leaves her somewhat vulnerable. If Zelda invokes the teleport while physically touching an enemy character, that character will take damage, but this is very hard to pull off in practice. Fans may remember her three magic attacks as the same ones Link acquired in Ocarina of Time, albeit with quite different applications. Instead of a fourth attack, her final command is the transformation to Sheik.

Mega Man 11 isn't perfect. It isn't a severely flawed game, but some of its flaws can really stand out. For the most part the level design is really good. There are many moments that encourage players to use the double gear system and the levels are lengthy enough that they can keep you busy. The difficulty of some levels, however, is definitely going to get to some players. For the most part any screw ups are your own, but there's a lot of trial and error in learning some of the levels, and even worse is that Mega Man 11 has a limited life count. If you get a game over it's back to the beginning of a level for you. The levels put up a great challenge, but their length and (in some levels) hazards can make starting the entire thing over again feel like a test in frustration. Even Mega Man veterans will have to slow down and really take time to learn these levels.


+The beautiful art style makes up for anything lacking in the graphics department. The Wii U and Switch are not on par with the PS4 and Xbox One, so don't expect that type of beauty, but the art style truly does make a big difference. Nintendo has always been king when it comes to gorgeous art and design. Exploration is one of the game's biggest draws. Conquering the 100+ shrines is amazing!
During a city battle against Bass, Mega Man is called away to investigate an island uncharted by any maps. After defeating a hermit crab-like robot, he finds Dr. Wily, who reveals that the island was his base before absconding with an orb of strange purple energy. Although unable to stop Wily's escape, Mega Man finds a badly damaged robot in a crater and takes it back to Dr. Light's lab. While the robot is brought in for repairs, Dr. Light informs Mega Man that Dr. Wily is at it again, with four brand-new Robot Masters attacking locations all over the globe.

A number of official books, novels, and gamebooks have been released based on the series as well. The earliest was Moblin's Magic Spear, published in 1989 by Western Publishing under their Golden Books Family Entertainment division and written by Jack C. Harris. It took place sometime during the first game. Two gamebooks were published as part of the Nintendo Adventure Books series by Archway, both of which were written by Matt Wayne. The first was The Crystal Trap (which focuses more on Zelda) and the second was The Shadow Prince. Both were released in 1992. A novel based on Ocarina of Time was released in 1999, written by Jason R. Rich and published by Sybex Inc. under their Pathways to Adventure series. Another two gamebooks were released as part of the You Decide on the Adventure series published by Scholastic. The first book was based on Oracle of Seasons and was released in 2001. The second, based on Oracle of Ages, was released in 2002. Both were written by Craig Wessel. In 2006, Scholastic released a novel as part of their Nintendo Heroes series, Link and the Portal of Doom. It was written by Tracey West and was set shortly after the events of Ocarina of Time.
Jump up ↑ "I find your protests inelegant. Not to mention irrelevant. I wish to possess your beauty, Princess Zelda of Hyrule, not all these ugly words of yours! Oh, you are going to make for a spectacular painting, my dear! [...] Haha! My lovely masterpiece! How utterly scrumptious! Dare I say, it's my best work ever!" — Yuga (A Link Between Worlds)
Mario Kart 64 is the first 3D mario game, Nintendo tried before this to make a Mario Kart for SNES. Because it is 3D it gets a lot better and easier to control. With new "Time Trials" and characters it will be very exciting when you win the Grand Prix like 100 times and  keep doing it again for the entertainment. Because of the fact that there is not many bugs I think that it makes it even greater. If you are a Mario Kart fan or just a Mario fan then I think that you should get it. I rated it ........5/5
From the beginning Uematsu was given creative freedom, though the series' creator Hironobu Sakaguchi would request specific set-pieces to fit themes, and early on there were specific notes Uematsu was unable to use due to hardware limitations.[18] From Final Fantasy IV onwards, he had more freedom of instrumentation. For "One-Winged Angel", the Final Fantasy VII final boss theme and the series' first vocalized theme, Uematsu combined both rock and orchestral influences having had no prior training in orchestra conduction.[18]
100 years prior to the events of Breath of the Wild, Zelda met with the Champions. After meeting with them, she left the Castle to research ancient technology, but she did not come across anything of note.[138] During this time, she felt the presence of Ganon and devoted herself to learning all she could about ancient relics in order to stop him.[139] She then met with a fortune teller who told her a prophecy, to which Zelda felt that there was not much time left.[140] The following day, Link was appointed as Zelda's knight, to Zelda's chagrin.[141] During the ceremony, Urbosa explains that Link is a living reminder of Zelda's own failures.[142] Link and Zelda then set out to Goron City to make adjustments to the Divine Beast Vah Rudania to make it easier for Daruk to control.[143] During their journey to Eldin, Zelda comes to a stop and asks him how proficient he is wielding his Sword and asks him if he can hear the voice within the blade.[144]

"The Legend of Zelda Theme" is a recurring piece of music that was created for the first game of the franchise. The composer and sound director of the series, Koji Kondo, initially planned to use Maurice Ravel's Boléro as the game's title theme, but was forced to change it when he learned, late in the game's development cycle, that the copyright for the orchestral piece had not yet expired. As a result, Kondo wrote a new arrangement of the overworld theme within one day.[7] The "Zelda Theme" has topped ScrewAttack's "Top Ten Videogame Themes Ever" list.[8]
Shigeru Miyamoto has stated that Zelda's name was inspired by Zelda Fitzgerald. The name Zelda is generally believed to be Germanic in origin, meaning "gray fighting maid" or "woman warrior" and derived from the Old German Griselda ("dark battle").[7] Another possible origin is the Old English word selde ("companion").[8] Additionally, it is a Yiddish name meaning "happiness" or "luck".
This Princess Zelda is confirmed to be a direct descendant of Tetra,[12] the pirate captain who was also the incarnation of Princess Zelda in her day, and makes an appearance in a large stained glass window in Hyrule Castle's Throne Room.[133] Princess Zelda states that the Spirit Flute was played for her in her youth by her grandmother, and Anjean states that she gave the Spirit Flute to Tetra long ago, pointing out the similarities between the reigning Princess Zelda and her ancestor, the feisty pirate captain that arrived on the land's shores long ago.
Many course themes recur throughout the series. Most are based on an existing area in the Mario franchise (Bowser's Castle being among the most prominent), but there are a number of courses that have not appeared elsewhere, but still belong in the Mushroom Kingdom, such as Rainbow Road.[3] Each game in the series includes at least 16 original courses and up to 6 original battle arenas.[3] Each game's tracks are divided into four "cups", or groups in which the player has to have the highest overall placing to win. Most courses can be done in three laps. The first game to feature courses from previous games was Mario Kart: Super Circuit, which contained all of the tracks from the original Super NES game. Starting with Mario Kart DS, each entry in the series has featured 16 "nitro" (courses belonging to its own game) and 16 "retro" tracks (courses from previous Mario Kart games), spread across four cups each with four races. In Mario Kart 8, 16 additional tracks are available across two downloadable packages, eight for each package downloaded, including seven retro courses, four original courses, and five courses based on other Nintendo franchises, including Excitebike, F-Zero, The Legend of Zelda, and Animal Crossing.[5]
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