However, Wily's frequent false repentances have become a constant frustration to Mega Man who appears to developing less patience with him, something that came to a head in the course of Mega Man 7 where he contemplated killing him, though ultimately decided against it. He further pointed out Wily's previous false repentances at the end of Mega Man 9, showing his diminishing patience, however he nonetheless assists him when he becomes ill in Mega Man 10.
Upon defeating Terra, Mega Man finds out that his nemesis, Dr. Wily, was ordering the Stardroids to dominate Earth. Mega Man sets off to the mad scientist's new base, the Wily Star to stop him. In the base, Mega Man has rematches with the Mega Man Killers, before facing off against the eight Stardroids once more (strangely, Terra does not appear again). After Wily is stopped once again himself, he releases a mysterious and ancient robot called Sunstar to destroy Mega Man. However, Sunstar disobeys and attacks Wily instead, and then turns his attention to Mega Man. The hero wins the battle and tries to convince Sunstar to be repaired by Dr. Light. However, while Sunstar would like to see such a world, he is already too badly damaged, and minutes later he explodes, taking the Wily Star with him. Mega Man escapes using Rush, and in the game's epilogue he again walks through the field seen in the opening sequence, pondering the recent events, when Wily makes one last, unsuccessful attempt to attack him. The game ends with Mega Man chasing Wily off the screen.
Titles in the series have generally received praise for their storylines, characters, settings, music, battle elements and graphics.[43][44][25] Many other aspects in particular have received praise, such as the job system, a series staple,[45][46] with GameSpot stating it is "hard to say enough good things" about it, referring to the the "exciting variety" it offers to the gameplay.[47] Another popular feature is the self-referential nature of many of the games and inclusions of allusions to previous games, with recurring features such as chocobos, moogles and Gilgamesh among others, being well received as nods to make fans feel at home.[48][49][50] The series has also been praised for its gameplay variety and innovation between installments to prevent the gameplay from going stale.[51][52][53]
In November 2004 in Japan and Europe, and January 2005 in America, Nintendo released The Minish Cap for the Game Boy Advance. In The Minish Cap Link can shrink in size using a mystical, sentient hat named Ezlo. While shrunk, he can see previously explored parts of a dungeon from a different perspective, and enter areas through otherwise-impassable openings.
Early on in the timeline of the series, the original Zelda, while born as a Hylian, is the mortal incarnation of the Goddess Hylia.[18] Carrying on this divine blood, her female descendants are often named after her and are always the crown princess of Hyrule throughout its history.[3][19][20][21][22] Several princesses within the bloodline are also the possessor of the Triforce of Wisdom, imbued with the essence of the Goddess Nayru.[3][23][24] The essence of Nayru affords each Zelda divine wisdom, allowing them to discern the wisest decisions, especially in situations concerning the welfare of Hyrule. It grants them a myriad of mystical abilities, including the ability to heal others, though there is a possibility that this could also be an effect of their bloodline passing down Hylia's own powers and, later, the Light Force. Each incarnation of Zelda uses their powers to keep evil in check.
Mario Kart Wii is a kart racing game featuring single-player and multiplayer modes. The players control of one of many selectable Mario franchise characters and participate in races or battles using karts or bikes on courses thematically based on locations from the Mario franchise. During gameplay, the player views the action from a third-person perspective that tracks the player from behind his or her kart. The player can perform tricks while driving that produce speed boosts, such as mid-air stunts, drifting, slipstreaming, and wheelies (bikes only).[3]

When it came to Mega Man 9, the one most people considered the hardest, I didn't really think it was that bad, the difficultly never felt punishing and it was usually fair in how many power-ups you were given and how the levels got steadily harder as you went along. Then came 10 which I thought was just WAY too hard and not in a good way. Where 9 felt balanced, 10 felt cheap and I found myself dying over and over for the stupidest reasons before finally just giving up on the game.


Of the two gears available, the obvious standout is “Speed,” which allows you to slow down the world for brief but critical periods at the touch of a button. It would be hard to overstate how much this simple addition changes the feel of the game’s levels—an otherwise well-crafted, but not especially notable, collection of interesting gimmicks and corridors filled with the customary assortment of spikes and pits. The Mega Man formula typically stacks a horde of fast-moving, relatively fragile enemies against your hero, an aggressive, screen-clearing powerhouse who blasts them away to clear his path. By making Mega Man the most maneuverable thing in the equation, it inverts the basic question these games have been asking for 30 years, changing it from “How do I eliminate the obstacles in my way?” to “How do I elegantly weave my way through this situation in the fleetest, most stylish way possible?” Don’t want to deal with an awkwardly placed turret? Slow down time and navigate around it. An enemy leaps at you? Smack the Speed button, slide under them as they drift lazily over your head, and get on with your day. It’s empowering stuff, in a way that yet another flashy gun or attachment for your robot dog couldn’t match. The Speed gear’s mate, the Power gear, is far less of a game-changer, simply boosting your damage output and tweaking your special weapons, but it does force you to balance a shared heat gauge to keep either of the pair from burning out. And if that feels too restrictive, there’s also a low-key upgrade system on hand to ease the pressure and keep a careful player in bullet time as often as not. The game’s later levels push even this upgraded slowdown ability to its limits, but it never takes the full plunge into masochistic demands for perfect, precise play.
Each setting often features some form of magic (sometimes spelled magick), though it often differs between the different lores. In many settings, magic is the power of the world's Crystals. In Final Fantasy VI magic has become a rarity, with many resorting to magitek (magic technology). In Final Fantasy VII, magic is a product of the Lifestream and can be used via Materia, though scientists have stated that "magic" is an unfitting term for a force of nature. In Final Fantasy XII, magick is provided by the mysterious substance known as Mist that seeps from the inside of the planet.
Mario Kart Wii was officially announced at E3 2007; the online features and the first footage of the game were shown at the Expo.[16] During Nintendo of America CEO Reggie Fils-Aimé's presentation, he unveiled the game via a trailer that showed some of the new characters and tracks. The trailer also displayed that the game would include up to twelve simultaneous racers. Additional details of the game were later released in conjunction with the Nintendo Fall 2007 Conference held in October 2007, where it was revealed that it would include bikes and the Wii Wheel. New gameplay footage from the game was also shown, and the release date was revealed to be set for spring 2008.[17]
Mario Kart: Double Dash!! features co-operative LAN play and two-player karts.[3] It also introduces eleven new playable characters (Princess Daisy, Birdo, Baby Mario, Baby Luigi, Paratroopa, Diddy Kong, Bowser Jr., Waluigi, Toadette, Petey Piranha, and King Boo). The game also features special items that are specific to each character. Finally, this game introduced unlockable characters and karts to the series.
Zelda vigorously continued to attempt to awaken her sealing powers, praying at the Spring of Courage and the Spring of Power for hours upon end guarded faithfully by Link. She had a dream about darkness then a beautiful woman appeared who tried to speak to Zelda but she could not hear her. The woman is implied to be Hylia though Zelda was unsure of who or what she was though believed she would have been able to hear her if her powers had awoken. However inspired by Link, Zelda held out hope she would awaken them at the Spring of Wisdom on Mount Lanayru. Unfortunately she had to wait until she her seventeenth birthday to train there as only the wise are allowed to train upon the mountain as per traditional decree. However, much to her disappointment they failed to awaken. Urbosa and her fellow Champions consoled her with Mipha trying to explain what helped her focus while using Mipha's Grace. Unfortunately Ganon returned that same day attacking Hyrule Castle. As Daruk gave a rousing speech calling his fellow Champions to get to their Divine Beasts Urbosa tried to take Zelda to safety but Zelda refused to stand by and joined them in confronting Ganon without her sealing power. Unfortunately her bad premonition came true as Ganon having learned from his previous defeat used his power to corrupt the Guardians and created the Scourges of the Divine Beasts to kill the Divine Beast pilots before taking control of them. By turning the ancient technology against Hyrule, Ganon wreaked havoc on Hyrule Castle and the surrounding area, killing her father and entrapping all of the Champions' spirits in their Divine Beasts. Out of options, she and Link fled in the rain, where upon Zelda collapsed to the ground in tears, lamenting her failure to fulfill her destiny while grieving those she had lost including her father and fellow Champions with only Link to console her. Link however continued to protect Zelda as they fled.
It's been eight years since Capcom released a Mega Man game. Just as things were looking grim two major things happened. The first was that Mighty No. 9 turned out to be a colossal failure. The second was that near the end of 2017 Capcom finally announced Mega Man 11. This was met with celebration and, well, worry. Keiji Inafune was no longer going to be working on it (but after Mighty No. 9 would you want his team to be?), the art style was very different and what we saw back then was tiny. The demo came out, leaving a good impression, but worries still plagued fans. After all, if Mega Man 11 wasn't good that'd be it for the Blue Bomber, and very few gamers want that. Mega Man is one of the most recognizable gaming icons of all time. The drought of no Mega Man games was felt throughout the industry. While he made guest appearances in games such as Super Smash Bros. for the Wii U and 3DS this was not the same as a full blown Mega Man game.
Where Mega Man 11 deviates in its gameplay is with a new system called the Double Gear. In a flashback to Dr. Wily and Mega Man creator Dr. Light’s younger days, we learn that Wily helped develop the Double Gear system, believing it to be the next evolution for robotkind. Light, on the other hand, believed that robot progress lay in artificial intelligence, a disagreement that led to their decadeslong rift.
Stories in the series frequently emphasize the internal struggles, passions, and tragedies of the characters, and the main plot often recedes into the background as the focus shifts to their personal lives.[23][75] Games also explore relationships between characters, ranging from love to rivalry.[3] Other recurring situations that drive the plot include amnesia, a hero corrupted by an evil force, mistaken identity, and self-sacrifice.[3][76][77] Magical orbs and crystals are recurring in-game items that are frequently connected to the themes of the games' plots.[74] Crystals often play a central role in the creation of the world, and a majority of the Final Fantasy games link crystals and orbs to the planet's life force. As such, control over these crystals drives the main conflict.[74][78] The classical elements are also a recurring theme in the series related to the heroes, villains, and items.[74] Other common plot and setting themes include the Gaia hypothesis, an apocalypse, and conflicts between advanced technology and nature.[74][76][79]

In Skyward Sword, Zelda is shown to have a father known as Gaepora, whom she seems reasonably close to. The two casually interacted with one another when discussing Link's success at the ceremonial race, to which Zelda voiced her worry. In response, Gaepora reminded Zelda of the importance of a rider and Loftwing`s bond with one another, noting Link`s powerful bond with his Crimson Loftwing. He would also continue on to tease Zelda, jokingly referring her as jealous. Somewhat annoyed at her father`s words, Zelda further voices her worries to him. Seeing Zelda slightly agitated, Gaepora notes her change in behavior when concerning Link. Later on, when Zelda goes missing from a mysterious tornado, Gaepora shows great concern for his daughter and asks Link to save her.
Mario Kart DS features dual-screen play and introduces online multiplayer (via Wi-Fi) & retro battle courses. Introduces Shy Guy (exclusive to DS Download Play), Dry Bones, and R.O.B. as playable characters. DS was also the first Mario Kart game to feature retro tracks from all previous versions of the game. It is, as of 2017, the only entry in the series to feature mission mode. It also introduces two new items: the Blooper and Bullet Bill.
In our newest Youtube series, Mases takes on The Legend of Zelda’s second quest while I accompany him on commentary. It has been quite some time since Mases has played through the second quest, and I’ve never seen any of it, so this ought to be a heck of a challenge. If you’d like to follow along with this series, I’d recommend heading over to our Youtube channel and subscribing so that you can watch the next episode as soon…
In The Minish Cap, Princess Zelda is known to sneak out of the castle to visit her good childhood friend, Link.[57] At the beginning of the game, Link and Zelda head together towards the Picori Festival in Hyrule Castle Town.[58] A catastrophe occurs when the evil wind mage, Vaati, appears and turns Zelda to stone, breaking the Picori Blade in the process. Link fuses the four elements to transform the blade into the Four Sword to reverse Vaati's spell. When Link saves Princess Zelda atop the roof of Hyrule Castle where she was being imprisoned by Vaati to steal the Light Force within her, she reveals to Link that she saw visions of him, as if in a dream.[59] However, soon after this, the castle begins to collapse.[60] As Link and Zelda head towards the Elemental Sanctuary, Vaati appears again and is subsequently defeated by Link. The Mage's Cap falls down and Ezlo, now a Minish again, urges Princess Zelda to make a wish. Princess Zelda thus wishes for Hyrule to return to its usual, peaceful state, making all the monsters disappear and returning its people back to normal.[61]
Available for the console's standard retail price of £279.99, this Nintendo Switch console deal comes with a copy of the ultra-popular (and ultra-amazing) Mario Kart 8 Deluxe, the moustachioed plumber's latest karting adventure. The game is included as a digital download code meaning you can simply hook your console up to the internet when it arrives, pop in the code, and you'll have a shiny copy of the game waiting for you. Lovely.
The Mario Kart series' player-character rosters generally consist of memorable characters from the Mario universe, including the main protagonist Mario; his brother Luigi; his love interest Princess Peach; his sidekick Yoshi; his friends Toad, Princess Daisy, and Rosalina; his antagonists and rivals Donkey Kong, Wario, and Waluigi; and his nemesis Bowser; among others. Each character's kart has different capabilities with differing levels of top speed, acceleration and handling.
Perfect game for all ages and anyone that comes over the house can pick it up really easily. My three year old got tired of the other games I had for the wii and I bought this one. He learned how to drive on his second try. He's still not coordinated enough to do everything well but he can complete a race, pick up items and use them. He's used a lot of the tracks and has a preference for some and even found a couple of short cuts on his own that I use now. Mom, dad, and son can play together and have fun since the races are short and it's easy enough to switch out games, cars, and characters. There are a good amount of characters to choose from. I do wish there were a couple more options on game types but this game is still really fun and it's my son's new favorite.
Mega Man appears in several manga from the series, including, but not limited to, the manga Mega Man Megamix, Rockman Remix, Mega Man Gigamix, Rockman, Rockman World, Rockman: Yomigaeru Blues, Rockman 8, Rockman & Forte, Rockman 10 -Extra F-, Rockman 4Koma Dai Koushin, Rockman Battle & Chase, and Rock'n Game Boy. Mega Man also appears in the Mega Man 2 novel and in the comics Mega Man (from Dreamwave Productions), Mega Man (from Archie Comics), and Novas Aventuras de Megaman.
Aside from the fairly excellent dungeons and sparse setpieces, one thing that I and I think a lot of my fellow players enjoyed was the camaraderie between your main boy-band cast. Hearing them all pipe up to comment on things from time to time was pretty neat, and helped establish each of their characters. Even if Noctis is a bit of a mopey emo brat, each one of them has something to like about them (Prompto keeps the mood light and also takes cool photos, Ignis is the rational caretaker backbone who makes beautiful food, Gladiolus gives everyone both physical and mental strength to pull through) and you do really find yourself getting kinda attached to these guys.
Several Mario Kart-related items appear in the Super Smash Bros. series, with Super Smash Bros. Brawl in particular featuring a Mario Circuit stage based on Figure-8 Circuit from Mario Kart DS,[10] Super Smash Bros. for Nintendo 3DS featuring a Rainbow Road stage based on its appearance in Mario Kart 7, and Super Smash Bros. for Wii U featuring a Mario Circuit stage based on its appearance in Mario Kart 8, along with the returning Mario Circuit stage from Brawl.
The Legend of Zelda takes place predominantly in a medieval Western Europe-inspired fantasy land called Hyrule, which has developed a deep history and wide geography over the series' many releases. Much of the backstory of the creation of Hyrule was revealed in the games A Link to the Past, Ocarina of Time, The Wind Waker, Twilight Princess, Skyward Sword, and A Link Between Worlds. Hyrule's principal inhabitants are pointy-eared humanoids called Hylians, which include the player character, Link, and the eponymous princess, Zelda.
Breath of the Wild is notably the first and only game where Link and Zelda held feelings of animosity towards each other, until they learned to open up to one another. Once learning to do so, the two came to genuinely care for one another, with both Hylians refusing to sacrifice each other for their own safety, no matter what peril they may be in. This is to the extent where Zelda unconsciously awoke her powers (despite previously being unable to do so, no matter how hard she tried) by shielding Link from a Guardian`s attack, showing how much he means to her. When Link temporarily died, Zelda wept at his body, lamenting his death. Upon learning from the Master Sword that Link can be revived, Zelda wasted no time rescuing Link, while also deciding to use her newfound powers to hold Ganon at bay.
The Final Fantasy series usually puts the player in control of multiple characters in a party, though there are exceptions. The player will build the party's strength by gradually acquiring new abilities and equipment to handle more powerful opponents. In many games this task extends beyond the main story with challenging superbosses and bonus dungeons serving as optional tests of skill. As a Japanese role-playing game, many installments—particularly the earlier installments in the main series, or the throwback spin-offs returning to old formulas—involve frequent use of menus to select items, skills and upgrades.
In Twilight Princess, Zelda was the young matriarch of Hyrule until its invasion by Zant, the Twilight King, to whom she surrendered in order to prevent the deaths of herself and her people.[28] Afterward, she is imprisoned inside a tower in Hyrule Castle. It is revealed that Zelda is unaffected by the veil of Twilight Zant casts upon Hyrule and does not become a spirit like all the other inhabitants of the kingdom. As the bearer of the Triforce of Wisdom, Zelda may have been protected by its power.[23]
But there was a lot to like about Skyward Sword, too. The game's impressionist painting aesthetic, its memorable Skyloft village, the fantastically over-the-top villain Ghirahim and scene-stealing Groose. Skyward Sword really embraced its placement as the first Zelda game chronologically, and it revelled in providing Easter eggs and lore-heavy moments to retroactively insert itself as a prequel to later instalments.
Arcade Machine Mario Kart Arcade GP was the first Mario Kart title for arcades, released in 2005. Designed for Nintendo's Triforce arcade board and developed by Namco, the game features 11 playable characters and 24 tracks. As in other arcade racing games, players are required to drive to the goal under a limited amount of time. The machine also features many more items than the Nintendo titles, and houses a camera that will take a photograph of the player's face to display above the player-character during multiplayer races. This is the first Mario Kart game where characters originating from outside the Mario franchise and its sub-series are playable, as three characters from the Pac-Man games, namely Pac-Man, Ms. Pac-Man, and the ghost Blinky, are playable.
After Link finds a second Gate of Time and goes to the past, he meets up with Zelda there. It is then revealed that Zelda is the reincarnation of Hylia. She also confesses to manipulating Link's feelings for her (as Hylia) so that he could fulfill his destiny, a deed for which she is very remorseful. In order to maintain Demise's imprisonment, Zelda seals herself. While doing so, Zelda asks Link for him to wake her up when his mission is complete.
The series has spawned many spinoff franchises. The most notable, Kingdom Hearts, is a crossover between Final Fantasy characters and Disney characters, and has gone on to be successful in its own right with 21 million units sold.[90] Many games have been released by staff who previously worked on Final Fantasy titles. Bravely Default began as a spiritual successor to Final Fantasy: The 4 Heroes of Light, and includes the job system and similar abilities. The Last Story was developed by series creator Sakaguchi after leaving Square Enix, while Granblue Fantasy was developed by former staff and had a musical score composed by Nobuo Uematsu.
Battle systems have varied with the majority being menu-based with variants on turn-based combat, though others use action-based combat systems. Earlier installments have instanced battles based on random encounters while roaming the world map, while some later games (beginning with Final Fantasy XII in the single-player main series games) have free-roaming enemies that are engaged without transition. Battle commands typically feature a basic physical attack with the equipped weapon(s), a magic skillset (with magic spellsets featuring a tiers naming system), other special command abilities (such as Steal or Throw, or a skillset such as summoning monsters), and a set of items, though the player may also try to flee from many normal encounters. The characters normally have an HP and MP stat (though some games ignore MP), where HP determines the damage characters can take before they are KO'd while MP determines how many spells or other abilities a character can use. Most games also feature elements and status effects, nuances which can affect the course of a battle, with enemies and allies using them to attack and exploit each other's weaknesses and/or to defend themselves, as well as to prepare for an upcoming encounter.
In 2009, Final Fantasy XIII was released in Japan, and in North America and Europe the following year, for PlayStation 3 and Xbox 360.[25][26] It is the flagship installment of the Fabula Nova Crystallis Final Fantasy series[27] and became the first mainline game to spawn two direct sequels (XIII-2 and Lightning Returns).[28] It was also the first game released in Chinese & High Definition along with being released on two consoles at once. Final Fantasy XIV, a MMORPG, was released worldwide on Microsoft Windows in 2010, but it received heavy criticism when it was launched, prompting Square Enix to rerelease the game as Final Fantasy XIV: A Realm Reborn, this time to the PlayStation 3 as well, in 2013.[29] Final Fantasy XV is an action role-playing game that was released for PlayStation 4 and Xbox One in 2016.[30][31] Originally a XIII spin-off titled Versus XIII, XV uses the mythos of the Fabula Nova Crystallis series, although in many other respects the game stands on its own and has since been distanced from the series by its developers.[32][33][34][35][36][37]
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