For the original Final Fantasy, Sakaguchi required a larger production team than Square's previous games. He began crafting the game's story while experimenting with gameplay ideas. Once the gameplay system and game world size were established, Sakaguchi integrated his story ideas into the available resources. A different approach has been taken for subsequent games; the story is completed first and the game built around it.[100] Designers have never been restricted by consistency, though most feel each game should have a minimum number of common elements. The development teams strive to create completely new worlds for each game, and avoid making new games too similar to previous ones. Game locations are conceptualized early in development and design details like building parts are fleshed out as a base for entire structures.[72]
After Mega Man defeats Wily, the doctor becomes sick. Mega Man asks Wily if he has been infected with the Roboenza and Wily answers that he is a human, not a robot. Despite this opportunity to finally end Wily's evil schemes once and for all, Mega Man's heroic nature wins out and he takes Wily to a hospital. The mad scientist immediately broke out after recovering, but left behind enough of the cure to restore all of the robots infected with Roboenza. This would imply that Dr. Wily does in fact have some kindness in him.
Mega Man next appeared in anime produced in Japan and based on spin-off series. First was MegaMan NT Warrior (2002-06), based on the Mega Man Battle Network video game series (both the anime and the video game series were known as Rockman.EXE in Japan). This was followed by Mega Man Star Force (2006-08), based on the video game series of the same name (both were known as Shooting Star Rockman in Japan).[citation needed]
Following Ganon's defeat and while Princess Zelda and Link had left to return the Master Sword to its pedestal, the battle weary Hyrulean Soldiers lead by Impa were confronted by the remnants of Ganondorf's army of monsters which took advantage of the situation to attack the ruins of Hyrule Castle. However despite her absence and their exhaustion, the soldiers valiantly defended the kingdom, though Impa later had them retreat in order to rest while she and the newly arrived Linkle engaged the monsters, though they vowed to return once they had regained their strength. True to their word, the soldiers returned to the battlefield and assisted Impa and Linkle by confronting the lesser monsters, allowing Impa and Linkle focused on defeating Dark King Dodongo. The Hyrulean Forces eventually prevailed over the Monster Forces just as their princess was return to the castle with Link.
A follow-up to the Mega Man Battle Network series and released on the Nintendo DS, Star Forces's launch commemorated the 20th anniversary of the Mega Man franchise. The Star Force games are very similar to the Battle Network games, and also takes place roughly 200 years later in the timeline. Network technology has progressed with electromagnetic wave technology to connect the world via radio waves. The series stars a timid boy named Geo Stelar and an extraterrestrial EM-wave being named Omega-Xis who can merge into an EM-Human known as "Mega Man," allowing the player to explore both the real world and the EM-world. Although each game has a different set of antagonists, they are usually EM-beings that are able to merge with humans to create new threats. The gameplay is very similar to the Battle Network series with an over-the-shoulder battle system and more simplified collectible card game elements, as well as faster-paced battle mechanics. An anime based on this series began airing on TV Tokyo in October 2006 for 76 episodes.

Explore the wilds of Hyrule any way you like—anytime, anywhere! - Climb up towers and mountain peaks in search of new destinations, then set your own path to get there and plunge into the wilderness. Along the way, you'll battle towering enemies, hunt wild beasts and gather ingredients for the food and elixirs you'll make to sustain you on your journey. With Nintendo Switch, you can literally take your journey anywhere.


Down aerial Hard Knuckle 14% (clean), 12% (late) Mega Man points his fist straight downwards and fires it downwards as a short-ranged projectile. The fist deals the most damage in the first few frames, but afterwards, it turns into an aerial-only meteor smash. It is based on Hard Man's weapon from Mega Man 3. Mega Man can move himself left or right slightly during the first few frames before launching the fist. Has a weak floating effect before firing.
But even after getting chocobos, there's the extremely irritating issue of literal miles of invisible walls along roadways for no discernable reason I can see other than to make it difficult to get anywhere with any degree of ease. It wouldn't even be quite so irritating if it was a consistent rule, but it isn't! Some rails you can jump off of, some you can't, and there is no way to tell the difference until you try. It might make sense if it was a drop that would probably kill you if you lept off, but usually it's just some grass on the other side, infuriatingly out of reach over a very low jump unless you take the looooong way around. And, again, some of these rails go on for miles. How fun do you think it is to run your chocobo for miles and miles, searching for some obtuse way out? What a stupid decision.
When Link awakens a century later, Zelda communicates with him telepathically, telling him that he is the light of Hyrule and that he must remember who he is in order to defeat Ganon. She also warns Link to be careful of the Blood Moon. Zelda had tasked Impa with guiding Link and ensured he would regain his memories of her through pictures recorded in the Sheikah Slate's Album though the data became corrupted though Purah restored it using her Guidance Stone. After recalling twelve memories using the pictures, Impa reveals there is another picture framed inside her house which had apparently been printed. The picture allows Link to recall how he became injured. Afterwards Zelda contacts him telepathically to congratulate him before reminding him that he must defeat Ganon soon as Zelda struggles to keep Ganon contained so Link can free the Divine Beasts and the spirits of their pilots. While exploring Hyrule Castle, Link finds Zelda's Diary in Princess Zelda's Room and her research notes in Princess Zelda's Study. He also finds a Castle Library Book in the Library which contains a recipe for Zelda's favorite desert Fruitcake. King Rhoam's Journal reveals his personal thoughts concerning Zelda and that he regretted how he treated her even resolving to support her research when she returned from Mount Lanayru though unfortunately he died shortly afterwards during the Great Calamity and his regrets as both a King and father apparently caused him to become a spirit who took it upon to watch over and guide Link the only person who could free Zelda who's divine power Ganon fed on to regain his power in an attempt to reincarnate.
Stories in the series frequently emphasize the internal struggles, passions, and tragedies of the characters, and the main plot often recedes into the background as the focus shifts to their personal lives.[23][75] Games also explore relationships between characters, ranging from love to rivalry.[3] Other recurring situations that drive the plot include amnesia, a hero corrupted by an evil force, mistaken identity, and self-sacrifice.[3][76][77] Magical orbs and crystals are recurring in-game items that are frequently connected to the themes of the games' plots.[74] Crystals often play a central role in the creation of the world, and a majority of the Final Fantasy games link crystals and orbs to the planet's life force. As such, control over these crystals drives the main conflict.[74][78] The classical elements are also a recurring theme in the series related to the heroes, villains, and items.[74] Other common plot and setting themes include the Gaia hypothesis, an apocalypse, and conflicts between advanced technology and nature.[74][76][79]
Starting with Final Fantasy VIII, the series adopted a more photo-realistic look.[121][122] Like Final Fantasy VII, full motion video (FMV) sequences would have video playing in the background, with the polygonal characters composited on top. Final Fantasy IX returned to the more stylized design of earlier games in the series, although it still maintained, and in many cases slightly upgraded, most of the graphical techniques used in the previous two games.[122] Final Fantasy X was released on the PlayStation 2, and used the more powerful hardware to render graphics in real-time instead of using pre-rendered material to obtain a more dynamic look; the game features full 3D environments, rather than have 3D character models move about pre-rendered backgrounds. It is also the first Final Fantasy game to introduce voice acting, occurring throughout the majority of the game, even with many minor characters.[19] This aspect added a whole new dimension of depth to the character's reactions, emotions, and development.[19][123]
While I can overlook and even grudgingly appreciate the graphics, it’s the sound that is Mega Man 11’s biggest oversight. For a series so famous for its tunes, the sedate, repetitive, techno background is a real letdown: Why not just use cool, retro-sounding chiptunes like the rest of the games if you don’t have any strong new musical ideas? Mega Man 11 also has some terrifically bad voice acting, which I actually got a kick out of -- but eventually, the repetitive callouts (Speed Gear!) got on my coworkers’ nerves, prompting them to politely ask me to turn it down. You can choose to view subtitles and hear what few dialogue lines there are in Japanese, but if you did that you’d be missing out on Mega Man’s new, rich baritone -- only in English! I guess after 10 games in 31 years he really has become a Man.
Up special Default Rush Coil 0% Mega Man briefly summons his robotic dog companion Rush. A second bounce will make Mega Man jump even higher than the first bounce. Other players will also be able to bounce on Rush, even if he is in the air. Mega Man is unable to summon Rush again until he lands, or is hit by an attack after using it. The move is based on the Rush Coil from Mega Man 3.
Rather than just continuing to run, jump, and shoot, I sometimes found myself having to stop and figure out how to proceed forward, and other times being forced to move forward without having this chance and just dying over and over while I figure it out. I am actually thankful there are at least difficulty options because after an hour on the first level playing on Normal, I finally had to lower the difficulty to Casual. The reason for this is my next problem which is the LENGTH of levels. They just feel too long under the standard Mega Man rules. A single checkpoint in the middle is not enough when the levels are this long and complex. Thankfully Casual gives you more lives and checkpoints, but considering I beat the other games without this option, I felt a little sad to have to resort to this.

Mario Kart Wii features twenty-four playable characters from the Mario series, which was the largest roster of any Mario Kart game until the release of Mario Kart 8 in 2014.[5] The game features characters who have appeared in previous installments, including Mario, Luigi, Princess Peach, Yoshi, Toad, Donkey Kong, and Bowser, in addition to characters such as Rosalina and Dry Bowser who are playable for the first time. Unlike Mario Kart DS, where characters can drive a kart exclusive to that character and the standard go-kart, each character is assigned to one of three different weight classes, which affects the selection of vehicles the character can drive. In addition to this, Mario Kart Wii introduced two different classes of vehicles, Karts and Bikes, with the latter being a new addition to the series. Bikes were also subdivided further into two categories: regular and sports bikes, with sports bikes featuring an alternate drift type known as inside drifting. Mii characters saved in the console's Mii Channel are also playable.[4] Thirty-six vehicles, which includes both karts and bikes, are available in Mario Kart Wii, each of which has different properties that affect how the vehicle handles while driving. Half the characters and vehicles are initially unavailable to the player; certain objectives must be completed in order to unlock each one.
^ Jump up to: a b "Long interview with Eiji Aonuma". nindori.com. Nintendo DREAM. Feb 2007. Archived from the original on January 27, 2007. Retrieved June 4, 2010. 『時のオカリナ』から百数年後の世界です。 ... 『風のタクト』はパラレルなんですよ。『時のオカリナ』でリンクが7年後の世界に飛んで、ガノンを倒すと、子ども時代に戻るじゃないですか。『トワイライトプリンセス』は、平和になった子ども時代から百数年後の世界なんです。 / It is a world 100 and something years after Ocarina of Time. ... The Wind Waker is parallel. In Ocarina of Time, Link leaps to a world seven years later, defeats Ganon, and then returns to the child era, right? Twilight Princess is the world 100 and something years after peace is restored in the child era.
The voice acting is surprisingly good. For fans of previous games in the series the voice acting has been laughably bad (especially Mega Man 8), but here they sound really good and well delivered. I wish I could say the same for the music. It's not bad, it just doesn't always feel like Mega Man music. A lot of it has this techno and electronica vibe. It's competent but there's nothing here that sticks out as well Wily's Fortress in Mega Man 2, the entirety of Mega Man 9's soundtrack or anything even coming close to some of the tracks you've heard in other Mega Man games. The music overall can be relaxing but you're not likely to find them sticking too firmly in your mind when all is said and done.
The original Super Mario Kart has been listed among the greatest games ever made by a number of organizations. IGN, in listing it as the fifteenth-best game ever, called it "the original karting masterpiece."[16] It has also been credited with creating the kart racing subgenre of video gaming, as many developers have attempted to replicate its success, including Sega with Sonic Drift, Ubisoft with Street Racer, Konami with Konami Krazy Racers, Sony Computer Entertainment with Crash Team Racing, etc. Response to all these competing kart racers has been mixed: GameSpot stated that they tended to be bad,[17] and 1UP.com said that their producers tried to improve upon the Mario Kart formula without success.[18]
It was only a matter of time before Capcom and Nintendo brought Mega Man Legacy Collection 1 and 2 to the Switch. These games have already made their way to other consoles, including the Nintendo 3DS. The Switch version isn’t an HD remake or a reimagining of the classic Mega Man games. The Legacy Collections simply bring the platforming goodness of the franchise to the hybrid console, while also adding new features to give players even more hours of enjoyment.
Three Zelda-themed LCD games were created between 1989 and 1992. The Zelda version of Nintendo's Game & Watch series was released first in August 1989 as a dual-screen handheld electronic game similar in appearance to today's Nintendo DS. It was re-released in 1998 as a Toymax, Inc. Mini Classic and was later included as an unlockable extra in Game & Watch Gallery 4, a 2002 compilation for the Game Boy Advance. While the Game & Watch Zelda was developed in-house by Nintendo, the subsequent two LCD games were developed by third parties under license by Nintendo. In October 1989, The Legend of Zelda was developed by Nelsonic as part of its Game Watch line. This game was an actual digital watch with primitive gameplay based on the original Legend of Zelda. In 1992, Epoch Co. developed Zelda no Densetsu: Kamigami no Triforce for its Barcode Battler II console. The game employed card-scanning technology similar to the later-released Nintendo e-Reader.
In November 2004 in Japan and Europe, and January 2005 in America, Nintendo released The Minish Cap for the Game Boy Advance. In The Minish Cap Link can shrink in size using a mystical, sentient hat named Ezlo. While shrunk, he can see previously explored parts of a dungeon from a different perspective, and enter areas through otherwise-impassable openings.
Since Mario Kart 64, all player-characters have been grouped into one of three distinct weight classifications. Smaller characters, labeled as "lightweights," have high acceleration but low top speeds, and lose a minimal amount of speed when off-road but are easily knocked aside by heavier opponents. Medium-sized characters, or "middleweights," have an equal balance of weight, top speed, and acceleration, and lose a moderate amount of speed when off-road. The largest characters, labeled as "heavyweights," can easily knock aside most opposing racers, have high top speeds but poor acceleration, and lose great amounts of speed when off-road.
Hit the road with the definitive version of Mario Kart 8 and play anytime, anywhere! Race your friends or battle them in a revised battle mode on new and returning battle courses. Play locally in up to 4-player multiplayer in 1080p while playing in TV Mode. Every track from the Wii U version, including DLC, makes a glorious return. Plus, the Inklings appear as all-new guest characters, along with returning favorites, such as King Boo, Dry Bones, and Bowser Jr.!
A follow-up to the Mega Man Battle Network series and released on the Nintendo DS, Star Forces's launch commemorated the 20th anniversary of the Mega Man franchise. The Star Force games are very similar to the Battle Network games, and also takes place roughly 200 years later in the timeline. Network technology has progressed with electromagnetic wave technology to connect the world via radio waves. The series stars a timid boy named Geo Stelar and an extraterrestrial EM-wave being named Omega-Xis who can merge into an EM-Human known as "Mega Man," allowing the player to explore both the real world and the EM-world. Although each game has a different set of antagonists, they are usually EM-beings that are able to merge with humans to create new threats. The gameplay is very similar to the Battle Network series with an over-the-shoulder battle system and more simplified collectible card game elements, as well as faster-paced battle mechanics. An anime based on this series began airing on TV Tokyo in October 2006 for 76 episodes.

After Link finds a second Gate of Time and goes to the past, he meets up with Zelda there. It is then revealed that Zelda is the reincarnation of Hylia. She also confesses to manipulating Link's feelings for her (as Hylia) so that he could fulfill his destiny, a deed for which she is very remorseful. In order to maintain Demise's imprisonment, Zelda seals herself. While doing so, Zelda asks Link for him to wake her up when his mission is complete.
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