Up special	Default	Rush Coil	0%	Mega Man briefly summons his robotic dog companion Rush. A second bounce will make Mega Man jump even higher than the first bounce. Other players will also be able to bounce on Rush, even if he is in the air. Mega Man is unable to summon Rush again until he lands, or is hit by an attack after using it. The move is based on the Rush Coil from Mega Man 3.

A set of Legend of Zelda cartoons aired on Fridays from 1989 to 1990 as a part of DiC's The Super Mario Bros. Super Show. The series loosely follows the NES Zelda games, mixing settings and characters from them with original creations. Zelda is depicted as a warrior princess who wears more comfortable and practical garb as opposed to her appearances in the games. In addition to running the kingdom part-time for her father, King Harkinian, she often accompanies Link on his adventures and is quite skilled in archery (interestingly archery is a skill that Zelda would later demonstrate in various video games).
The series has overall enjoyed high critical acclaim, with varying success. Of the main series, six titles have reached a Metacritic score of or above 90: Final Fantasy VI at 91,[29] Final Fantasy VII at 92,[30] Final Fantasy VIII at 90,[31] Final Fantasy IX at 94,[32] Final Fantasy X at 92,[33] and Final Fantasy XII at 92.[34] The only game to reach a Metacritic score below 70 was the original Final Fantasy XIV launch at 49,[35], though the subsequent re-release, Final Fantasy XIV: A Realm Reborn, reached a score of 83.[36] The most critically acclaimed release was Final Fantasy IX,[32] while the poorest received by critics was the original Final Fantasy XIV.[35] Spinoffs, likewise, have enjoyed varied critical reception, though lower than that of the main series. Many spinoffs have been well received, such as Final Fantasy Tactics: The War of the Lions,[37] Dissidia 012 Final Fantasy[38] and Theatrhythm Final Fantasy Curtain Call.[39] Many other spinoffs have been poorly received, such as Final Fantasy: All the Bravest,[40] Dirge of Cerberus -Final Fantasy VII-,[41] and Final Fantasy IV: The After Years.[42]
Additionally, it is revealed that Kass' teacher, who was a Sheikah who served as the Royal Family's court poet, once aided Princess Zelda in surveying the Shrines located throughout Hyrule. Kass's teacher had developed an unrequited love for Zelda, before coming to believe she had feelings for Link though despite this the poet believed Link would return and entrusted Kass with the task of guiding Link to the Shrines.[1] after freeing all four Guardians, Link learns of the Final Trial and assists Kass in completing his mentor's unfinished work, The Champions' Ballad. Afterwards, Kass gives Link the Picture of the Champions, a printed Sheikah Slate photo taken by Purah during the Champions' inauguration ceremony which had been his mentor's prized possession.
After the events of Mega Man II, Dr. Wily took control of an off-shore oil platform with some of his powerful Robot Masters. Once again, Dr. Light sends Mega Man to investigate and stop them before it gets out of hand. Mega Man takes down the first four Robot Masters and makes his way to the Wily Castle, where he discovers that four more Robot Masters await him. After defeating them, he encounters a new Mega Man Killer named Punk in the Wily Station, whose Screw Crusher delivers a crushing blow to its opponents. However, Mega Man promptly defeats Punk and defeats Wily with Punk's own weapon.

As in his home series, Mega Man's moveset relies heavily on various projectiles, giving his attacks unusual functions and characteristics. This extends beyond his special moves and into his standard moveset. For his neutral attack, he fires shots from his Mega Buster, and for his forward tilt, he fires shots from his Mega Buster while walking. His up tilt, the Mega Upper, is a jumping uppercut, and his down tilt is a forward slide.


Mega Man 11 isn't perfect. It isn't a severely flawed game, but some of its flaws can really stand out. For the most part the level design is really good. There are many moments that encourage players to use the double gear system and the levels are lengthy enough that they can keep you busy. The difficulty of some levels, however, is definitely going to get to some players. For the most part any screw ups are your own, but there's a lot of trial and error in learning some of the levels, and even worse is that Mega Man 11 has a limited life count. If you get a game over it's back to the beginning of a level for you. The levels put up a great challenge, but their length and (in some levels) hazards can make starting the entire thing over again feel like a test in frustration. Even Mega Man veterans will have to slow down and really take time to learn these levels.
In addition to eight iconic Mega Man X titles, both Mega Man X Legacy Collection and Mega Man Legacy Collection 2 come with an armory of new features. Test your Maverick-hunting skills in the new X Challenge mode, which pits players against two deadly bosses in a series of two-on-one battles. Think you can take down the slippery Chill Penguin and hulking Frost Walrus simultaneously? Give it your best shot! Additionally, Mega Man X Legacy Collection includes a huge museum filled with rare production art, catalogs of classic merchandise, a playlist of nostalgic commercials, and more. The collection also includes an animated a prequel film starring the origins of Mega Man X villain, Sigma.
But even after getting chocobos, there's the extremely irritating issue of literal miles of invisible walls along roadways for no discernable reason I can see other than to make it difficult to get anywhere with any degree of ease. It wouldn't even be quite so irritating if it was a consistent rule, but it isn't! Some rails you can jump off of, some you can't, and there is no way to tell the difference until you try. It might make sense if it was a drop that would probably kill you if you lept off, but usually it's just some grass on the other side, infuriatingly out of reach over a very low jump unless you take the looooong way around. And, again, some of these rails go on for miles. How fun do you think it is to run your chocobo for miles and miles, searching for some obtuse way out? What a stupid decision.
As pointed out by others, Zelda has many attributes that attracts allies. While not always a stable relationship from the start, she has gained many good friends throughout various games. Most of her friends deeply respect her as the princess of Hyrule and do not doubt her judgment. Her kindness is enough to turn even some of her enemies into allies.
From Final Fantasy X onward the series has had other composers as Uematsu eventually left Square to go freelance, though he has continued to compose music for the series for as recent as the original Final Fantasy XIV. The soundtrack for Final Fantasy X was a joint effort between Uematsu, Masashi Hamauzu, and Junya Nakano, the music for Final Fantasy XII was mainly composed by Hitoshi Sakimoto, Masashi Hamauzu did the soundtrack for Final Fantasy XIII, and Yoko Shimomura—who had previously composed the music for Square Enix's Kingdom Hearts series—composed the music for Final Fantasy XV.
I’ve been getting a bunch of emails about Mega Man Legends 2 being made available on PSN. Which speaks to the popularity of the game, I think. I’ve been trying to keep the Game List and Game Counter updated with these sorts of re-releases, but otherwise I haven’t been announcing them all. This may have been an oversight on my part; if you have one of these systems that supports downloadable titles, be sure to browse through the Game List and see if any of them catch your eye!

Jump up ↑ "I am unsure how to put today's events into words. Words so often evade me lately, and now more than ever. He saved me. Without a thought for his own life, he protected me from the ruthless blades of the Yiga Clan. Though I've been cold to him all this time...taking my selfish and childish anger out on him at every turn... Still, he was there for me. I won't ever forget that." — Zelda's Diary (Breath of the Wild)

Despite having little interaction with Link in Twilight Princess, Zelda worked flawlessly with him in their horseback battle against Ganondorf, managing to overwhelm the Demon King with their excellent teamwork. When Zelda asked Link for his assistance in defeating Ganondorf, Link offered his hand as a response. It is also thinkable that Link later went to meet her once the events of the story was over, as somewhat hinted in the end credits.

After Zelda was born, her parents named her Zelda in accordance with royal tradition and her mother would eventually take the infant Zelda to Gerudo Town to introduce her daughter to her close friend Gerudo Chieftain Urbosa. For the first six years of her life Zelda was raised by both parents and apparently had a happy childhood for a time. Her mother encouraged Zelda she could do anything and told her about the latent power she inherited from her grandmother whom is implied to have been a previous Zelda indicating her mother was not of royal blood. When Zelda was six years old, her mother died, changing her life and putting her under the protection of her father exclusively thereafter. Unfortunately her mother's death robbed her of her mother's unconditional support and prevented the Queen from acting as Zelda's teacher as she was apparently knowledgeable about Zelda's powers. However Zelda hide her grief as her parents had taught her to be a strong steadfast Princess which King Rhoam found inspiring though failed to see his daughter was hurting and her inability to awaken the sealing power needed to seal Calamity Ganon away, causing her great stress. Zelda struggled to awaken her powers and a year after her mother's funeral Urbosa accompanied Zelda to the Spring of Power where Zelda futilely prayed for her powers to awaken until Urbosa dragged her out of the cold water causing Zelda to break down and cry confiding her true feelings and revealing her grief and the stress she was under while Urbosa listened and consoled her. She ended up befriending Urbosa who did her best to help her. However Zelda came to believe her mother was wrong about her capabilities feeling more and more like a failure.
For the original Final Fantasy, Sakaguchi required a larger production team than Square's previous games. He began crafting the game's story while experimenting with gameplay ideas. Once the gameplay system and game world size were established, Sakaguchi integrated his story ideas into the available resources. A different approach has been taken for subsequent games; the story is completed first and the game built around it.[100] Designers have never been restricted by consistency, though most feel each game should have a minimum number of common elements. The development teams strive to create completely new worlds for each game, and avoid making new games too similar to previous ones. Game locations are conceptualized early in development and design details like building parts are fleshed out as a base for entire structures.[72]
Capcom wanted a redesign in graphics and control as the Mega Man series moved from the NES to the SNES, prompting the creation of the Mega Man X series in 1993. Set in the future, this series follows the story of Mega Man's successor, Mega Man X, a new, advanced robot that has complete free will over his actions, thoughts and feelings. This character, often referred to as "X", is also a creation of Dr. Light, put into suspended animation and uncovered 100 years in the future by a researcher named Dr. Cain. The Mega Man X series features more detailed 16-bit graphics and greater freedom of movement. In the Mega Man X series, the characters grow in abilities and power as the game progresses.
Mario Kart Wii was the sixth game in the Mario Kart series, following Super Mario Kart, Mario Kart 64, Mario Kart: Super Circuit, Mario Kart: Double Dash, and Mario Kart DS.[11] Hideki Konno, who worked with the Software Development Department of Nintendo's Entertainment Analysis & Development (EAD) division and had previously worked on the first 2 Mario Kart games as well as Mario Kart DS, served as the game’s producer. Shigeru Miyamoto acted as “General Producer” and gave miscellaneous advice on various aspects of the game.[12]

Additionally, it is revealed that Kass' teacher, who was a Sheikah who served as the Royal Family's court poet, once aided Princess Zelda in surveying the Shrines located throughout Hyrule. Kass's teacher had developed an unrequited love for Zelda, before coming to believe she had feelings for Link though despite this the poet believed Link would return and entrusted Kass with the task of guiding Link to the Shrines.[1] after freeing all four Guardians, Link learns of the Final Trial and assists Kass in completing his mentor's unfinished work, The Champions' Ballad. Afterwards, Kass gives Link the Picture of the Champions, a printed Sheikah Slate photo taken by Purah during the Champions' inauguration ceremony which had been his mentor's prized possession.
The first game to feature courses from previous games was Mario Kart: Super Circuit, which contained all of the tracks from the original SNES game. Starting with Mario Kart DS, each entry in the series has featured 16 "nitro" original courses and 16 "retro" tracks drawn from previous titles, spread across four cups each. The four "nitro" cups ― the Mushroom Cup, Flower Cup, Star Cup, and Special Cup ― have been recurring cups throughout the entire series, while the "retro" cups from the more recent installments are the Shell Cup, Banana Cup, Leaf Cup, and Lightning Cup. As the player progresses through the cups, each is ostensibly more difficult than the one before it. In Mario Kart 8, 16 additional tracks are available across two downloadable packages, eight for each package downloaded, including seven retro courses, four original courses, and five courses based on other Nintendo franchises, namely Excitebike, F-Zero, The Legend of Zelda, and Animal Crossing.
around 37% beams	Mega Man fires a Black Hole Bomb forward. After shooting, the bomb will detonate after a set distance, but can be detonated prematurely by pressing the special move button or if the bomb touches another player, causing 1%. Pressing the button again will instantly force the bomb to suck the opponent(s), dealing 1-2%. If anyone touches the black hole, they will be sucked in. A cutscene then occurs where Mega Man summons his other four incarnations: X, MegaMan.EXE, MegaMan Volnutt and Star Force Mega Man. All five proceed to charge their respective Busters and fire energy beams at the opponent, causing around 37% damage. It KOs at mid-high damage percentages, starting at 58%.

WatchMojo.com has frequently placed titles in the series in top ten lists, including top 10 JRPGs of all time*,[76] top 10 PSOne games*,[77] top ten PSOne RPGs*,[78] top ten PlayStation games of all time*,[79] and top ten Super Nintendo RPGs*.[80] The series held seven Guinness World Records in its Guinness World Records Gamer's Edition 2008, including "Most Games in an RPG Series", "Longest Development Period"* and "Fastest Selling Console RPG in a Single Day";[81] in the subsequent issue in 2009, two titles in the series featured in its top 50 console games*.[82]

There is one significant advantage to playing on Switch, however: You can totally cheat with amiibo! Scanning an amiibo while Mega Man 11 is paused instantly fills your health or weapon bars, or it might even give you a 1-Up, but it’s limited in that you can only scan a single amiibo once a day, and bonuses max out at 20 per day. (You can change your clock to get around this.) In a brutally hard game, this is a pretty fun (though potentially expensive) way to bend the rules.


Super Mario Kart was the first non-platforming game to feature multiple playable characters from the Mario franchise, leading the way for not only its various sequels but also the many other spin-offs that the Mario characters have appeared in, including both sporting games (those relating to tennis, golf, baseball, and soccer) and non-sporting games (Mario Party among other series). The genre-spanning nature of the Mario franchise that was sparked off by the success of Super Mario Kart has been described as key to Mario's success and longevity, keeping fans interested despite the infrequency of the traditional Mario platforming games.[18] Mario Kart and all of the franchise's other spin-off series have helped it rise to its present status as the best-selling video game franchise of all time.
Princess Zelda is one of the three most important characters of The Legend of Zelda series, which is also why her name appears in the title of every game. Princess Zelda first appeared in the original The Legend of Zelda, and has since been featured in every subsequent game, with the exception of Link's Awakening. Each incarnation of the Princess is chosen by destiny to be the keeper of the Triforce of Wisdom in their respective eras, which is the main reason why they play such an integral role in the legends of Hyrule.

Overall, the character of Mega Man has been well received by critics. IGN called him an icon of Capcom.[45] Nintendo Power listed Mega Man as their fourth favourite hero, citing his ability to steal weapons from downed Robot Masters.[46] Mega Man was also listed as the best robot in video games by many sources such Joystick Division, UGO Networks, and Complex.[47][48][49] GameDaily ranked him as the best Capcom character of all time.[50] UGO Networks listed Mega Man as one of their best heroes of all time, and called him "one of the most iconic video game heroes of all time".[51] He was included in GameSpot's "All Time Greatest Video Game Hero" contest and reached the "Elite Eight" round before losing to Mario.[52] In a Famitsu poll done in February 2010, Mega Man was voted by readers as the twenty-second most popular video game character.[53] The 2011 Guinness World Records Gamer's Edition lists Mega Man as the 23rd most popular video game character.[54] In 2012, GamesRadar ranked him as the 12th "most memorable, influential, and badass" protagonist in games.[55]

Several spin-off series have emerged over the past few years, each one continuing the Mega Man mythos in some unique way, including but not limited to Mega Man X, Mega Man Legends, and Mega Man Battle Network. A resulting animated series was also produced originally in the United States as well as a number of toys, comics, and collectibles available both in and outside of Japan.


The central conflict in many Final Fantasy games focuses on a group of characters battling an evil, and sometimes ancient, antagonist that dominates the game's world. Stories frequently involve a sovereign state in rebellion, with the protagonists taking part in the rebellion. The heroes are often destined to defeat the evil, and occasionally gather as a direct result of the antagonist's malicious actions.[3][74] Another staple of the series is the existence of two villains; the main villain is not always who it appears to be, as the primary antagonist may actually be subservient to another character or entity.[3] The main antagonist introduced at the beginning of the game is not always the final enemy, and the characters must continue their quest beyond what appears to be the final fight.[74]

However Urbosa's Diary reveals that Urbosa has known Zelda for most of her life as the Queen of Hyrule brought the newborn Zelda to Gerudo Town as she and Gerudo Chieftain Urbosa were close friends in addition to being sworn allies. When the Queen died suddenly when Zelda was six, Urbosa attended the state funeral as both Gerudo Chieftain and a friend. However she worried about Zelda to the point a year after the funeral she went to Hyrule Castle to find out how Zelda was coping and even accompanied Zelda to the Spring of Power in place of Zelda's mother who was originally supposed to oversee Zelda's training but her death occured before Zelda began her training. Urbosa watched as Zelda fervently prayed to Hylia in the cold water until Urbosa was forced to pull her out causing Zelda to break down from all the pressure she was under along with her holding in her grief. Urbosa consoled Zelda as she let out all the emotions and grief she had been suppressing. Urbosa was one of the few people who understood the pressure Zelda was under and also was aware of the fact Zelda had been putting on a brave face after her mother's death while in truth grieved her mother's death as much if not more so than Urbosa and her father. Urbosa and Zelda became friends with Urbosa acting as a surrogate mother or aunt figure to Zelda. In addition to Urbosa's hatred of Ganon due to his origins as Ganondorf, Urbosa became a Champion to support Zelda despite her own people and advisers being against it. Urbosa however did her best to assist Link in finding Zelda when she abused Gerudo Town law to allude Link's protection detail and hoped the two would eventually get along showing while she cared for Zelda she did not share Zelda's biased opinion towards Link and likely recognized Zelda resented Link's talent given her struggles to awaken her power which Urbosa witnessed first hand. Like Link, Urbosa was fiercely protective of Zelda as she foiled an assassination attempt by the Yiga Clan and was prepared to kill them though relented when Zelda requested their lives be spared as the Yiga were simply misguided Sheikah angered over their peoples mistreatment in the past. However Urbosa had her soldiers gather intel on the Yiga Clan as they were still servents of Ganon. She was pleased Zelda and Link started getting along after Link had foiled another assassination attempt. As signs of Ganon's imminent return increased, Urbosa feared Zelda would run out of time to awaken her power and chose to pray to the late Queen of Hyrule's spirit instead of Hylia who failed to answer Zelda's prayers indicating Urbosa had more faith in Zelda's mother than Hylia. Additionally Urbosa took up the late Queen's habit of affectionately calling Zelda her little bird.
In our newest Youtube series, Mases takes on The Legend of Zelda’s second quest while I accompany him on commentary. It has been quite some time since Mases has played through the second quest, and I’ve never seen any of it, so this ought to be a heck of a challenge. If you’d like to follow along with this series, I’d recommend heading over to our Youtube channel and subscribing so that you can watch the next episode as soon…
^ "Zelda: The interview!". Nintendo of Europe GmbH. November 17, 2004. Archived from the original on October 12, 2007. Retrieved May 30, 2010. NoE: How does the Minish Cap fit into the Zelda chronology? Is it a prequel to the upcoming The Legend of Zelda: Four Swords Adventures on GameCube? Aonuma: Yes, this title takes place prior to The Legend of Zelda: Four Swords Adventures, and tells the secret of the birth of the Four Sword.
When Link retrieves the Ocarina of Time from the Skull Kid, he is overcome with memories about his departure from Hyrule. In a flashback, the young Princess Zelda from Ocarina of Time is seen saying her goodbyes to Link; she gives him the Ocarina of Time to help him on his journey, and teaches him the "Song of Time" again, which becomes vital to his quest. Zelda makes no further appearances.
Convinced that Ganondorf was after the Triforce, Zelda asked Link to find the three Spiritual Stones that would open the Temple of Time in order to prevent Ganondorf from opening the Door of Time and claiming the Triforce for himself.[66][67] Unfortunately, Ganondorf made his move before Link could return, leading an insurrection in the castle. He chased after Zelda, who had the Ocarina of Time in her possession, when Impa escaped with her from the castle. Dashing out of the castle town with Ganondorf in hot pursuit, Zelda caught sight of Link diving out of their way. She turned and threw the Ocarina of Time to him, trusting that he would keep it safe while Ganondorf chased after them.[68][69]
The series portrays an overt romantic relationship between the two protagonists. Link is always begging Zelda for a kiss; however, even when she agrees to indulge him, it never occurs. They are interrupted by monsters, or Spryte, or any number of unfortunate circumstances. It is directly revealed that Zelda loves Link in one episode, and there is no doubt of their romantic relationship in this series. Thirteen of these cartoons were produced before the cancellation of The Super Mario Bros. Super Show. Princess Zelda was voiced by Cynthia Preston in the cartoon.
Both Mega Man Legacy Collections offer more than just simple emulations of the classic games. The first offers up a rewind feature that, as the name suggests, offers players a chance to rewind time if you fall off a cliff (or get one-shotted by the lasers in Quick Man’s stage). It’s not a perfect feature, as I’d often rewind further back than I’d intended to, and I’d like to get a couple of seconds after stopping the rewind to prepare myself, but these games are supposed to be difficult.
ive had a wii since the day it came out. i ended up giving it to my dad when i left for the navy. recently during the holiday season, nintendo made the wii u and its awesome! i bought myself that and eventually decided to get this game. i never played mario kart atleast not since nintendo 64 days so this was a cool way to incorperate the wii remote and the new driving wheel accessory. the courses seem to be entertaining and they even have "the throw back" tracks from when i was first introduced to this game back on SNES. the graphics are good and they got a lot more characters although i am always yoshi (some things never change lol). this is a very fun game and a good game to play when you got friends over.

One of the features of the series is the use of various power-up items obtained by driving into item boxes laid out on the course. These power-ups include mushrooms to give players a speed boost, Koopa Shells to be thrown at opponents, banana peels, and fake item boxes that can be laid on the course as hazards. The type of weapon received from an item box is influenced by the player's current position in the race.[3] For example, players lagging far behind may receive more powerful items while the leader may only receive small defensive items. Called rubber banding, this gameplay mechanism allows other players or computers a realistic chance to catch up to the leading player.

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