Early on in the timeline of the series, the original Zelda, while born as a Hylian, is the mortal incarnation of the Goddess Hylia.[18] Carrying on this divine blood, her female descendants are often named after her and are always the crown princess of Hyrule throughout its history.[3][19][20][21][22] Several princesses within the bloodline are also the possessor of the Triforce of Wisdom, imbued with the essence of the Goddess Nayru.[3][23][24] The essence of Nayru affords each Zelda divine wisdom, allowing them to discern the wisest decisions, especially in situations concerning the welfare of Hyrule. It grants them a myriad of mystical abilities, including the ability to heal others, though there is a possibility that this could also be an effect of their bloodline passing down Hylia's own powers and, later, the Light Force. Each incarnation of Zelda uses their powers to keep evil in check.
The next Legend of Zelda for the DS, The Legend of Zelda: Spirit Tracks, was released December 7, 2009, in North America and December 11, 2009, in the UK. In this game, the 'spirit tracks', railroads which chain an ancient evil, are disappearing from Hyrule. Zelda and Link go to the 'Spirit Tower' (the ethereal point of convergence for the tracks) to find out why. But villains steal Zelda's body for the resurrection of the Demon King. Rendered disembodied, Zelda is left a spirit, and only Link (and a certain few sages) can see her. Together they go on a quest to restore the spirit tracks, defeat the Demon King, and return Zelda to her body. Using a modified engine of that used in Phantom Hourglass, the notably new feature in this game is that the Phantom Guardians seen in Phantom Hourglass are, through a series of events, periodically controllable. It was the first time in the series that both Link & Zelda work together on the quest.
Taking a temporary divergence, Final Fantasy XI used the PlayStation 2's online capabilities as an MMORPG.[124] Initially released for the PlayStation 2 with a PC port arriving six months later, Final Fantasy XI was also released on the Xbox 360 nearly four years after its original release in Japan.[125] This was the first Final Fantasy game to use a free rotating camera. Final Fantasy XII was released in 2006 for the PlayStation 2 and uses only half as many polygons as Final Fantasy X, in exchange for more advanced textures and lighting.[126][127] It also retains the freely rotating camera from Final Fantasy XI. Final Fantasy XIII and Final Fantasy XIV both make use of Crystal Tools, a middleware engine developed by Square Enix.[128][129]
King Rhoam initially supported Zelda's research efforts though as signs of Ganon's return increased eventually he came to believe Zelda was using her studies as an escape and was neglecting her duty as Princess of Hyrule to play scholar unaware Zelda had been training as hard as she could and was using her studies to contribute without her powers. However King Rhoam put his duty before Zelda and scolded her during a Guardian test trying to convince her that she should be focusing every waking moment to awakening her power. Zelda however insisted she already was and tried to explain herself though King Rhoam refused to hear anymore excuses and forbid her from further research. Rhoam attempted to encourage Zelda by telling her that the gossip mongers had been whispering she would inherit a Kingdom of nothing and that it was her destiny to prove them wrong. This however had the opposite effect and led to her having a sense of self loathing due to her "uselessness in the battle field" and inability to awaken her innate powers. She continued to do research such as a survey of the Shrines alongside her Sheikah court poet in secret.
I beat Mega Man 11 on Normal in about eight hours. I’m no speed runner, but Mega Man 11 provides a lot of options for Mega Masochists looking for timed challenges, including remixes of levels with leaderboards, most of which unlock when you beat the campaign for the first time: Jump Saver challenges you not to jump, Buster Breakdown challenges you not to shoot, and Balloon Rush adds balloons that you have to destroy or avoid based on their color. I had spent enough time with Mega Man 8’s levels by this point so I didn’t have much drive to put up my times. The best bonus mode, though, is the mysterious Dr. Light’s Trial, which is an ultra-hard, one-life-only set of unique levels similar to Breath of the Wild’s Trial of the Sword DLC -- and even better, it unlocks another mystery trial mode (whose trial could that be?). Finally, you can pump up the difficulty to Superhero and play through the campaign again, if you dare.
In addition to eight iconic Mega Man X titles, both Mega Man X Legacy Collection and Mega Man Legacy Collection 2 come with an armory of new features. Test your Maverick-hunting skills in the new X Challenge mode, which pits players against two deadly bosses in a series of two-on-one battles. Think you can take down the slippery Chill Penguin and hulking Frost Walrus simultaneously? Give it your best shot! Additionally, Mega Man X Legacy Collection includes a huge museum filled with rare production art, catalogs of classic merchandise, a playlist of nostalgic commercials, and more. The collection also includes an animated a prequel film starring the origins of Mega Man X villain, Sigma.
Before Dr. Light ever constructed what would eventually become Mega Man, he first designed the robot known as "Proto Man" ("Blues" in Japan) which similar to his name was designed as a prototype of his future creations. Dr. Light's achievement greatly exceeded his expectations, however, he found a critical problem on Proto Man's power reactor. He made plans to modify and repair him, but the robot ran away, fearing that he would lose his identity and become like a different person.
Outside of his armor, Rock appears as a ten-year-old boy with spiky hair, the color of which varies between games from black to brown. His armor, however, resembles that of most other Robot Masters in that it's a skintight bodysuit with large rounded coverings on the lower arms and legs, and typical 'superhero briefs'. Mega Man's primary color is light blue with a dark blue 'trim' (his arms, legs, helmet and 'briefs'). His helmet has a raised light blue square in the forehead and a light blue ridge running straight back from the square, resembling an exclamation mark. His helmet also features round light blue sections with red circles in the center over his ears. He also has red circles in his Mega Buster and below his feet.
Games in The Legend of Zelda series frequently feature in-game musical instruments, particularly in musical puzzles, which are widespread.[2] Often, instruments trigger game events: for example, the recorder in The Legend of Zelda can reveal secret areas, as well as warp Link to the Dungeon entrances. This warping with music feature has also been used in A Link to the Past and Link's Awakening. In Ocarina of Time, playing instruments is a core part of the game, with the player needing to play the instrument through the use of the game controller to succeed.[3] Ocarina of Time is "[one of the] first contemporary non-dance title[s] to feature music-making as part of its gameplay",[4] using music as a heuristic device and requiring the player to utilise songs to progress in the game[5] – a game mechanic that is also present in Majora's Mask.[6]
The Crystal-theme can be said to be the overarching theme of the series, as a traditional Final Fantasy plot involves an antagonistic force trying to make use of the Crystals' power with the player power in opposition, sometimes chosen to wield the Crystal's power to enact their will as the Warriors of Light. Some games subvert this theme, such as Final Fantasy XII—where the Crystals are called nethicite—and the Fabula Nova Crystallis: Final Fantasy series with its various types of Crystal, showing that the power of the Crystals is not necessarily something that mankind should pursue despite its might.
100 years prior to the events of Breath of the Wild, Zelda met with the Champions. After meeting with them, she left the Castle to research ancient technology, but she did not come across anything of note.[138] During this time, she felt the presence of Ganon and devoted herself to learning all she could about ancient relics in order to stop him.[139] She then met with a fortune teller who told her a prophecy, to which Zelda felt that there was not much time left.[140] The following day, Link was appointed as Zelda's knight, to Zelda's chagrin.[141] During the ceremony, Urbosa explains that Link is a living reminder of Zelda's own failures.[142] Link and Zelda then set out to Goron City to make adjustments to the Divine Beast Vah Rudania to make it easier for Daruk to control.[143] During their journey to Eldin, Zelda comes to a stop and asks him how proficient he is wielding his Sword and asks him if he can hear the voice within the blade.[144]
Hit the road with the definitive version of Mario Kart 8 and play anytime, anywhere! Race your friends or battle them in a revised battle mode on new and returning battle courses. Play locally in up to 4-player multiplayer in 1080p while playing in TV Mode. Every track from the Wii U version, including DLC, makes a glorious return. Plus, the Inklings appear as all-new guest characters, along with returning favorites, such as King Boo, Dry Bones, and Bowser Jr.!
The second game, Zelda II: The Adventure of Link, was released for the Famicom Disk System in Japan on January 14, 1987,[56] and for the Nintendo Entertainment System in Europe in November 1988 and North America in December 1988. The game exchanged the top-down perspective for side-scrolling (though the top-down point of view was retained for overworld areas), and introduced RPG elements (such as experience points) not used previously or thereafter in the series. The Legend of Zelda and Zelda II were released in gold-coloured cartridges instead of the console's regular grey cartridges. Both were re-released in the final years of the Nintendo Entertainment System with grey cartridges.

Certain incarnations, like the Zelda of Skyloft and Tetra, are shown to have a slightly playful personality and more casual attitude. However, this is likely due to the fact that neither was raised to be royalty from birth unlike most incarnations of Princess Zelda. The Zelda of Skyloft was indeed born a commoner and Tetra is the child of a pirate. Additionally, at least two incarnations are known to have tomboyish qualities, such as Tetra and the Zelda from Ocarina of Time.

I feel like they focused too much on making the game new and exciting rather than balanced and fun but they still did pretty good at throwing everything together. It has tons of tracks, vehicles, characters, and is probably the most re-playable version of the series because there is so much stuff to unlock. I unlocked everything in the game using a stock character and vehicle so the unlocked stuff isn't overpowering like in past games. The unlock-able characters and carts seem well placed and often help you with your playing style. For example you unlock the fast characters while trying to do time trials or you get the agile carts from gold on the harder tracks.


The Super Nintendo Entertainment System (SNES) also featured three installments of the main series, all of which have been re-released on several platforms. Final Fantasy IV was released in 1991; in North America, it was released as Final Fantasy II.[7][8] It introduced the "Active Time Battle" system.[9] Final Fantasy V, released in 1992 in Japan, was the first game in the series to spawn a sequel: a short anime series, Final Fantasy: Legend of the Crystals.[3][10][11] Final Fantasy VI was released in Japan in 1994, titled Final Fantasy III in North America.[12]
In addition to Hyrule Warriors incarnation of Zelda, Tetra appears as a playable character in Hyrule Warriors Legends (Tetra also appears in the original Hyrule Warriors via the download code that comes with Hyrule Warriors Legends). Tetra fights using Cutlass and magic-infused flintlock pistols, befitting her status as a swashbuckling pirate captain. During certain attacks, she also uses Light Arrows and can also combine the two pieces of the Triforce of Wisdom to produce a magic blast at the end of her Focus Spirit. Her use of Light Arrows and Triforce of Wisdom are based on her depiction from The Wind Waker.
A follow-up to the Mega Man Battle Network series and released on the Nintendo DS, Star Forces's launch commemorated the 20th anniversary of the Mega Man franchise. The Star Force games are very similar to the Battle Network games, and also takes place roughly 200 years later in the timeline. Network technology has progressed with electromagnetic wave technology to connect the world via radio waves. The series stars a timid boy named Geo Stelar and an extraterrestrial EM-wave being named Omega-Xis who can merge into an EM-Human known as "Mega Man," allowing the player to explore both the real world and the EM-world. Although each game has a different set of antagonists, they are usually EM-beings that are able to merge with humans to create new threats. The gameplay is very similar to the Battle Network series with an over-the-shoulder battle system and more simplified collectible card game elements, as well as faster-paced battle mechanics. An anime based on this series began airing on TV Tokyo in October 2006 for 76 episodes.
Though it’s also on PlayStation 4, Xbox One, and PC, I felt compelled to first play Mega Man 11 on a Nintendo system, where the majority of the Mega Man games have lived. Here’s what you need to know about playing Mega Man 11 on Nintendo Switch: Unfortunately, there’s a small, but significant flaw in that the Y and B buttons on the right Joy-Con are too near the right thumbstick, and the classic Mega Man players’ pattern of shooting and jumping simultaneously can result in some accidental hits of the right thumbstick, which by default changes your weapons (you can turn this stick function off). Additionally, not having a D-pad on the left Joy-Con stinks. I also experienced some incorrect button signals getting to the television when playing in docked mode. Thankfully, all of this can be circumvented by using the Pro Controller (if you have one).
Rockman Xover (ロックマン Xover Rokkuman Kurosuōbā, pronounced Rockman Crossover) is a game for Apple's iOS platform marking the 25th anniversary of the Mega Man franchise, and was released on November 29, 2012 on the Hong kong iTunes Store. The game features a new protagonist, OVER-1 (オーバー ワン Ōbā Wan), a Reploid created by Dr. Light and Dr. Cossack, confronting villains from the entire Mega Man franchise, who have crossed between dimensions to join forces. Capcom have stated that a release in North America has been put on hold due to largely negative feedback from Japanese fans.[5] The game ceased operations on March 31, 2015.
Zelda's body is eventually possessed by the resurrected Malladus, although Link frees it by firing a Light Arrow. Despite this, Zelda is unable to reenter her body, and just as Malladus is about to possess it again, Byrne uses his power to repel the Demon King, giving Zelda the strength to pray to her grandmother Tetra to reclaim her body.[128] In the final battle, Zelda, finally back in her own body, charges up her power to weaken the Demon King, which reveals a weak spot on the demon's back.[129] Like in previous games, Princess Zelda's role consists of shooting Light Arrows at Malladus's back from the Bow of Light.[130] Just as Link realizes that he cannot make the final blow to Malladus using the Lokomo Sword on his own, Princess Zelda rushes over to help the young hero, defeating the demon once and for all.[131] Anjean and the rest of the Lokomos depart to the heavens, entrusting Link and Zelda to watch over the land for them.[132] Link and Zelda are then seen holding hands as they witness the departure of the Lokomos.
Before Dr. Light ever constructed what would eventually become Mega Man, he first designed the robot known as "Proto Man" ("Blues" in Japan) which similar to his name was designed as a prototype of his future creations. Dr. Light's achievement greatly exceeded his expectations, however, he found a critical problem on Proto Man's power reactor. He made plans to modify and repair him, but the robot ran away, fearing that he would lose his identity and become like a different person.

What he means by this is that Zelda's mother couldn't teach how to access the power to seal Gannon away. As Zelda grew older, she became the gossip mongers favorite subject. Behind her back, they whispered how she was heir to the throne of nothing and how she was a failure. She grew frustrated when Link became her guard, and she expressed that feeling by shouting at him.
Skyward Sword shook up the series in other ways, too. It removed Zelda's traditional large overworld, and instead used smaller, separate areas designed to be played multiple times, albeit with radical changes for each visit. And then there was Fi, the magical spirit which lived in Link's famous Master Sword. Many fans compared her chattiness to that of Ocarina of Time's Navi - and not in a good way.
Rockman Xover (ロックマン Xover Rokkuman Kurosuōbā, pronounced Rockman Crossover) is a game for Apple's iOS platform marking the 25th anniversary of the Mega Man franchise, and was released on November 29, 2012 on the Hong kong iTunes Store. The game features a new protagonist, OVER-1 (オーバー ワン Ōbā Wan), a Reploid created by Dr. Light and Dr. Cossack, confronting villains from the entire Mega Man franchise, who have crossed between dimensions to join forces. Capcom have stated that a release in North America has been put on hold due to largely negative feedback from Japanese fans.[5] The game ceased operations on March 31, 2015.
Jump up ↑ "There are three kinds of Triforce -- Power, Wisdom, and Courage. [...] Of the three, I have left Power and Wisdom in the kingdom. But the Triforce Courage I have hidden for a reason. [...] The Triforce of Courage is hidden in the Great Palace in the Valley of Death on the largest island in Hyrule." (The Adventure of Link manual, pg. 9, 10)
 Kameme - Widely recognized as the best Mega Man player in the world. He is the 13th player to take a set off of ZeRo while taking sets off of players such as MkLeo, Salem, KEN, and Ally. Placed 2nd at EVO 2016, 3rd at EVO Japan 2018, and 9th at Frostbite 2017, 2GGC: ARMS Saga, and 2GG: Hyrule Saga. He is currently 24th on Panda Global Rankings v5 and 4th on the JAPAN Power Rankings.
Recorded in March 2017 at the famed Dvorak Hall of the Rudolfinum in Prague (Czech Republic) and at AWR Music Studio in Chicago (USA), the Distant Worlds Philharmonic Orchestra and Chorus, under the direction of GRAMMY Award-winning conductor Arnie Roth, delivers the precision and richness that are the hallmark of this monumental series of recordings.
Our best Ocarina of Time sage tournament continues with the first match-up of the Semi-Finals. After all the craziness of Round 1, Zelda and Impa face off. Zelda Vs. Impa Zelda, the princess of Hyrule, makes her long-awaited debut in the tournament. We meet young Zelda as a child in OoT, learning of her prophecy regarding the kingdom of Hyrule, the Sacred Realm, and Ganondorf’s threat. Her and Link quickly concoct a plot to nab the three Spiritual Stones and…
When a powerful group of alien robots led by Apollo and Luna arrives on Earth and turns out to be under the control of Dr. Wily, Mega Man is sent into action. Joined by Auto, Beat, Rush, Eddie, Duo, Roll, and Proto Man, he sets out to challenge the robots and their Robot Master reinforcements across the globe, confronting Bass along the way and finally engaging Dr. Wily yet again.
Custom 1	Tornado Hold	2% (center), 1% (sides)	Drops a spinning fan onto the ground that creates a tornado and pushes anyone caught in it upwards, dealing multiple hits. It can be also used to combo into the Flame Sword, Slash Claw or Air Shooter. If used in mid-air, it causes the fan to fall as it pushes Mega Man up, giving it better offensive potential but slightly less vertical distance than the Rush Coil. It is based on Tengu Man's weapon from Mega Man 8.

Mega Man appeared in an episode of the Screwattack webseries Death Battle, where he fought against his original inspiration Astro Boy in Mega Man vs Astro Boy. He ultimately lost due to the research team claiming that his opponent was considerably faster, stronger and more durable all-round. According to the research team, Mega Man's only real advantage (His superior arsenal and much stronger ranged weaponry) wasn't even significant enough to gain the upper hand- all of his weapons bar the Mega Buster were vulnerable to eventually running out of energy with repeated use, and were unable to harm Astro Boy for the most part anyway due to his extreme speed/agility and durability.
A set of Legend of Zelda cartoons aired on Fridays from 1989 to 1990 as a part of DiC's The Super Mario Bros. Super Show. The series loosely follows the NES Zelda games, mixing settings and characters from them with original creations. Zelda is depicted as a warrior princess who wears more comfortable and practical garb as opposed to her appearances in the games. In addition to running the kingdom part-time for her father, King Harkinian, she often accompanies Link on his adventures and is quite skilled in archery (interestingly archery is a skill that Zelda would later demonstrate in various video games).
Zelda then took the Master Sword to the Great Deku Tree in Korok Forest, considering it a safe place for the blade to rest for the next century though noted while Link would likely lose his memories as a result of the Slumber of Restoration she was certain the blade would reunite with its "master". Zelda tried to get the tree deity to relay a message he politely refused advising her it would sound better in her voice which Zelda took as a complement before placing the sword in its pedestal. After saying her goodbye to the tree, Zelda then left and returned to Hyrule Castle, where she used her powers to seal Calamity Ganon, and herself, away for the next one hundred years. This halted her aging while she was sealed.
Even after his crushing defeat at the hands of Mega Man, Dr. Wily was already planning his next scheme. If he could get his hands on the time machine (named Time Skimmer in the American manual) that was being developed at the Time-Space Research Laboratory (named Chronos Institute in the American manual), he thought he just might be able to change the past.
Down tilt Sliding 8% (clean), 5% (late) Mega Man's signature sliding kick attack; he slides approximately four character lengths forward with a kick. Very little startup with low knockback; the hitbox lasts all the way until the slide is finished, which can hit opponents attempting to roll away. A good surprise move, but only if not overused. The actual sliding ability introduced in Mega Man 3 is a non-damaging maneuver, though said ability becomes weaponized with the Charge Kick, Charge Man's weapon in Mega Man 5.
Nintendo argued that the MariCar name was "intended to be mistaken for or confused with" Mario Kart, citing games commonly known by abbreviations in Japan, such as Pokémon (for Pocket Monsters) and Sumabura (Super Smash Bros.). In January 2017, the Japan Patent Office dismissed the objection, ruling that MariCar was not widely recognized as an abbreviation of Mario Kart.[24]
Princess Zelda was set to appear in the unreleased game Mystical Seed of Courage. In the game, she was to be the one responsible for managing the four seasons of Hyrule, in a role similar to Din's in Oracle of Seasons. She would be kidnapped by Ganon, which, along with the disappearance of the Rod of Seasons, would cause Hyrule's seasons to go out of control.

In Breath of the Wild, most people seem to be aware of Princess Zelda's role in sealing the Great Calamity in Hyrule Castle one hundred years prior. However, it is unclear whether they know that she is still fighting to keep him sealed. One of the travelers Link encounters during his travels is a Hylian woman who is retracing Zelda's journey to the three springs. Moreover, Zelda was spoken of by people who knew her to their descendants, as Toffa reveals his grandfather told him about the Princess and her white horse during "The Royal White Stallion", and inherited from him the Royal Bridle and Royal Saddle which were once used by Princess Zelda one century ago. After completing the quest, Toffa states that his grandfather claimed there was nothing more beautiful than the sight of Princess Zelda riding her horse.
Another feature to boost re-playability is the manual drift. All Mario Kart games had a power-slide around corners. In this one they give the choice of this drift being automatic or not. If you set it to automatic you don't get mini-boosts around corners. If you set it to manual you have to time when the slide starts but it is much more difficult than past games. It gives experienced players something extra to work on but doesn't seem unfair when somebody can drift manually well.

A possible indication of a blood relation between the two in Ocarina of Time is their physical resemblance: they both have blonde hair, blue eyes, and similar facial features. They also have similarly shaped heads. Graphics limitations could be responsible for some of this similarity, however. Certain dialogue could also be perceived as implying a blood relation: the ghost Sharp comments that Link reminds him of Zelda, and that Link "may have some connection with the Royal Family".[4] Link's connection to the Royal Family is highlighted throughout the game, with Link often playing Zelda's Lullaby to verify it. The fact that Impa agrees to teach an outsider a song only Royal Family members are allowed to know could also be interpreted as a hint at Link's blood relation to Hyrule's Royal Family. [5]
The official Twitter account for The Legend of Zelda recently unveiled new artwork featuring Zelda characters who are rostered in the new Super Smash Bros. Ultimate. The artwork showcases Breath of the Wild’s Link, sporting his blue Champions Tunic, alongside Toon Link and Child Link, each of whom are competing with Ganondorf, Sheik, and Princess Zelda in an attempt to reach the Triforce first. The artwork was released as part of a Nintendo-wide countdown to December 7th, when the game is released to the public and available to…
Nintendo DS Mario Kart DS, released for the Nintendo DS in 2005, is the second title to be released on a handheld gaming system. It returns to the one-person karts used before Double Dash!!, and includes a new Mission Mode, where the player must complete eight missions (ranging from collecting coins to attacking enemies) in one of seven sets, and engage in battles with bosses from Super Mario 64 DS. The game makes use of the DS's dual-screen features by using the top screen to display the racer's kart and the bottom screen to show either a course overview or a bird's-eye view of the immediate vicinity. Dry Bones and R.O.B. (and Shy Guy for one-cartridge multiplayer mode) make their Mario Kart debut in this game, with this being R.O.B.'s sole appearance thus far. Mario Kart DS features a multiplayer mode where players can race each other using the DS Download Play feature or a multi-card wireless LAN service; additionally, it was also playable online via the Nintendo Wi-Fi Connection service until its termination in 2014. Furthermore, the use of unlockable retro tracks from earlier installments was reintroduced here and made a permanent feature of the series.
The Legends series concluded with only two main games and a spin-off starring mainstay antagonist Tron Bonne before being discontinued. Unlike Battle Network and Zero, the final game in the series does not resolve the storyline. A continuation to the Legends series has become an oft-requested game among many Capcom and Mega Man fans. A third game was once under development for the Nintendo 3DS, but on July 17, 2011, Capcom cancelled the project saying it did not meet certain requirements. This decision was met with criticism from fans and gaming news outlets.[3][4]
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