Ganon, also known as Ganondorf in his humanoid form, is the main antagonist and the final boss in the majority of The Legend of Zelda games. In the series, Ganondorf is the leader of a race of desert brigands called the Gerudo, which consists entirely of female warriors save for one man born every one hundred years. He is significantly taller than other human NPCs, but his looks vary between games, often taking the form of a monstrous anthropomorphic boar. His specific motives vary from game to game, but most often his plans include him kidnapping Princess Zelda and planning to achieve domination of Hyrule and presumably the world beyond it. To this end, he seeks the Triforce, a powerful magical relic. He often possesses a portion of the Triforce called the Triforce of Power, which gives him great strength. However, it is often not enough to accomplish his ends, leading him to hunt the remaining Triforce pieces. Unlike Link, Zelda, and most other recurring characters, he is actually the same person in every game, with the exception of Four Swords Adventures, where he is a reincarnation of the original. In each game the battles with him are different and he fights using different styles. The game Skyward Sword indicates that Ganon is a reincarnation of an evil deity known as Demise.

I bought this for my kids because of the great memory I had playing Zelda 2 when I was a kid. That was one of the most challenging and rewarding games I had ever finished. I've not played video games for over 25 years until getting the switch and BOTW. I am amazed at how much gaming has improved and how much I've missed out! I like that this game is not all about fighting and is not too violent and gruesome. The game is fun for all ages and even my youngest 5 year old boy enjoys playing it, although he mostly just explores the villages and experiment with cooking. The biggest problem with this game is that it is so addictive that we'll play it all day and don't want to do anything else. So my wife is not too happy.


Some of Princess Zelda's physical abilities are demonstrated in games such as The Wind Waker, Twilight Princess and Spirit Tracks. In The Wind Waker, Princess Zelda aids Link in battling Ganondorf by borrowing the young hero's bow and using it to fire Light Arrows at the King of the Gerudo.[31] This skill is again portrayed in the final battle of Twilight Princess, where the princess yet again uses a bow and Light Arrows to strike Ganondorf while accompanying Link on his horse,[38] and once more in the final battle against Malladus in Spirit Tracks. In one scene of Twilight Princess, Princess Zelda is seen wielding a sword, although it is unknown if she possesses any true sword skills.
Several incarnations of Zelda have ties to the Sheikah through both her connection to the various incarnations of Impa and Zelda's Sheikah alter-ego, Sheik. Interestingly enough, though not a true Sheikah (as Sheik is an alter-ego), Zelda's robes in Ocarina of Time and Twilight Princess feature the Sheikah Symbol. In the Oracle series, her robes feature an alternate version of the Sheikah Symbol with the "eye" part of the symbol replaced by a Triforce symbol. in Ocarina of Time, Zelda (in her guise as Sheik) is shown to be knowledgeable of various Sheikah legends, which were presumably told to her by Impa, either during her childhood and/or while they were hiding from Ganondorf. It is also implied that Impa trained Zelda in the secret arts of Sheikah in order to allow her to pass herself off as Sheik and better protect herself from Ganondorf and his minions.

The back story of The Minish Cap tells of the War of the Bound Chest. During the War of the Bound Chest, a hero clad in green clothes, the Hero of Men arose to fight the demons attacking the world. This story of the War of the Bound Chest is depicted in a series of stained glass windows beneath the Elemental Sanctuary. One of the stained glass windows depicts a Princess of Hyrule wielding the Light Force. Using the stained glass window, Vaati is able to deduce that the Light Force is currently held by the current Princess Zelda.
As I understand it, Nintendo is keen to have a Zelda game launch on Switch every year. Following 2017 epic Breath of the Wild, 2018 had a port of spin-off Hyrule Warriors. Is Skyward Sword HD Nintendo's Zelda game for 2019? Nintendo traditionally turns up to The Game Awards every year with something new to show. And guess what - that's next week! Maybe we'll hear something then.
Mario and his friends are back and ready to race once again in Mario Kart Wii! Experience new tracks, enhanced Wii graphics, extraordinary gameplay and much more! Place first in Grand Prix circuits or clear skill-based missions to open up increasingly difficult and thrilling circuits. Players can have multiplayer races on any open courses or battle in arenas. Also included with Mario Kart Wii is the Wii Wheel! Now you can feel like your Mario and steering to avoid obstacles and doing incredible stunts - in the safety of your home of course.
Following Breath of the Wild, Nintendo's nascent system is lacking in exclusives two months into its lifecycle. Mario Kart 8 was a big hit for Wii U when it released in 2014, and now the acclaimed title makes the leap to Switch. While remastered games are rarely the most anticipated releases on any system, Mario Kart 8 Deluxe includes myriad important improvements and adds portability to create the definitive version of an already great game.

She often wears jewelry such as ornate earrings (which in some games feature a Triforce design), as well as a royal gown of white, pink, lavender, or another pale color (red in The Adventure of Link), usually bearing the Royal Family's crest. Zelda has also been depicted in casual attire, such as in Skyward Sword, or in a blue shirt with Hylian embroideries as the Champions commander in Breath of the Wild.


In most Zelda games, the player's life meter is represented as a line of hearts. The life meter is replenished a number of different ways, including picking up hearts left by defeated enemies or destroyed objects, fairies or springs located in specific locations, or consuming items such as potions or food. Fairies can be kept in bottles and act as extra lives, reviving the player if they run out of hearts. Players are able to extend their life meter by finding heart-shaped crystals called "Heart Containers". Full heart containers are usually received at the end of dungeons and dropped by the dungeon boss. Smaller "Pieces of Heart" are awarded for completing certain side quests or found hidden around the game world in various places, and require a certain number (usually four) to form a full heart container.
Hit the road with the definitive version of Mario Kart 8 and play anytime, anywhere! Race your friends or battle them in a revised battle mode on new and returning battle courses. Play locally in up to 4-player multiplayer in 1080p while playing in TV Mode. Every track from the Wii U version, including DLC, makes a glorious return. Plus, the Inklings appear as all-new guest characters, along with returning favorites, such as King Boo, Dry Bones, and Bowser Jr.!
Overall, the Final Fantasy series has been critically acclaimed and commercially successful, though each installment has seen different levels of success. The series has seen a steady increase in total sales; it sold over 10 million units worldwide by early 1996,[134] 45 million by August 2003, 63 million by December 2005, and 85 million by July 2008.[135][136][137] In June 2011, Square Enix announced that the series had sold over 100 million units,[138] and by March 2014, it had sold over 110 million units.[139] Its high sales numbers have ranked it as one of the best-selling video game franchises in the industry; in January 2007, the series was listed as number three, and later in July as number four.[46][140] As of 2018, the series has sold over 142 million units worldwide.[141]
Mega Man, known as Rockman in Japan, is a video game franchise created by Capcom, starring the robot character Mega Man, or one of his many counterparts. Mega Man, released for the Nintendo Entertainment System in 1987, was the first in a series of over 50 games on multiple systems. A roster of corrupted robot masters faced Mega Man in separate stages in the game. By March 2015, the series had sold about thirty million copies worldwide.[1]

I just wish Square-Enix could have done this with .. pretty much any of the other characters in the game in any meaningful way. The only ones they seemed to have made an effort on, at this point in my playthrough, are Cindy and Iris, who both sadly are kind of terrible. Cindy has literally no depth other than "extremely blatant fanservice mechanic", and Iris' entire schtick is "Gladio's little sister that tries way too hard to be cute and has a serious crush on Noctis." Which is really weird that Iris is going for it and Gladio is egging her on when the point of this boyband roadtrip in the first place is to meet up with Noctis' fiancee so they can get married, which Noctis does not at all seem to be reluctant about. ..Ah, and Aranea. They did alright with her, actually. Everyone else (aside from prominent villains) seems to show up once or twice and then fade into the background.
^ Nintendo (November 21, 1998). The Legend of Zelda: Ocarina of Time. Nintendo 64. Nintendo. Great Deku Tree: Before time began, before spirits and life existed... Three golden goddesses descended upon the chaos that was Hyrule... Din, the Goddess of Power... Nayru, the Goddess of Wisdom... Farore, the Goddess of Courage... Din... With her strong flaming arms, she cultivated the land and created the red earth. Nayru... Poured her wisdom onto the earth and gave the spirit of law to the world. Farore... With her rich soul, produced all life forms who would uphold the law.
"Get ready to be at the centre of the ultimate fantasy adventure. Enter the world of FINAL FANTASY XV, and experience epic action-packed battles along your journey of discovery. You are Noctis, the Crown Prince of the Kingdom of Lucis, and your quest is to reclaim your homeland from the clutches of the imperial army. Joined by your closest friends, you will take the wheel and experience a voyage like no other, travelling through the breath-taking world of Eos encountering larger-than-life beasts and unforgiving enemies. You will learn to master the skills of weaponry and magic, channelling the power of your ancestors allowing you to effortlessly warp through the air in thrilling combat. Fresh faces and long-time fans, fulfil your destiny and experience a brand new kind of fantasy. Pre-order the Day One Edition to receive the exclusive FINAL FANTASY series weapon - the Masamune!"
The series centers on Link, the playable character and chief protagonist. Link is often given the task of rescuing Princess Zelda and the kingdom of Hyrule from Ganon, who is the principal antagonist of the series; however, other settings and antagonists have appeared in several games. The plots commonly involve a relic known as the Triforce, a set of three omnipotent golden triangles. The protagonist in each game is usually not the same incarnation of Link, but a few exceptions exist.
Princess Zelda returns as a playable character in the fourth installment of Super Smash Bros. Zelda's appearance is once again based on her Twilight Princess design. She can no longer transform into Sheik, as she is her own character now. Her move set and Final Smash is largely the same as in Brawl. However her ability to transform is replaced by the Phantom Slash, where she summons a Phantom Knight straight from The Legend of Zelda: Spirit Tracks to block enemy attacks and projectiles.
Four years later, The Legend of Zelda: A Link to the Past returned to the top-down view (under a 3/4 perspective), and added the concept of an alternate dimension, the Dark World. The game was released for the Super NES on November 21, 1991.[56] It was later re-released for the Game Boy Advance on March 14, 2003, in North America, on a cartridge with Four Swords,[56] the first multiplayer Zelda, and then through Nintendo's Virtual Console service on January 22, 2007. In addition, both this game (unchanged, except for being converted into a downloadable format)[58] and an exclusive "loosely based" sequel (which used the same game engine) called BS Zelda no Densetsu Inishie no Sekiban[59] were released on the Satellaview in Japan on March 2, 1997, and March 30, 1997, respectively.

Four Swords Adventures includes two gameplay modes: "Hyrulean Adventure", with a plot and gameplay similar to other Zelda games, and "Shadow Battle", in which multiple Links, played by multiple players, battle each other. The Japanese and Korean versions include an exclusive third segment, "Navi Trackers" (originally designed as the stand-alone game "Tetra's Trackers"), which contains spoken dialogue for most of the characters, unlike other games in The Legend of Zelda series.

Four years later, The Legend of Zelda: A Link to the Past returned to the top-down view (under a 3/4 perspective), and added the concept of an alternate dimension, the Dark World. The game was released for the Super NES on November 21, 1991.[56] It was later re-released for the Game Boy Advance on March 14, 2003, in North America, on a cartridge with Four Swords,[56] the first multiplayer Zelda, and then through Nintendo's Virtual Console service on January 22, 2007. In addition, both this game (unchanged, except for being converted into a downloadable format)[58] and an exclusive "loosely based" sequel (which used the same game engine) called BS Zelda no Densetsu Inishie no Sekiban[59] were released on the Satellaview in Japan on March 2, 1997, and March 30, 1997, respectively.


Up until Breath of the Wild, the Legend of Zelda series avoided using voice acting in speaking roles, relying instead on written dialogue. Series producer Eiji Aonuma previously stated that as Link is entirely mute, having the other characters speak while Link remains silent "would be off-putting".[9] Instead of theme music for different locations, Breath of the Wild plays natural ambience around the player as main sounds, in addition to some minimalist piano music.[10]
Zelda was the young matriarch of Hyrule until its invasion by Zant, the Twilight King, to whom she surrendered in order to prevent the death of her people. Subsequently, she is imprisoned inside a tower in Hyrule Castle, although unlike her people, she does not become a spirit under the influence of the Twilight (possibly due to her implied possession of the Triforce of Wisdom). It is here that she meets Link, transformed into a wolf by the Twilight's power, though their conversation is cut short due to the arrival of her guard.
Stories have been worked on as a collaborative effort from multiple developers with concepts having drawn inspiration from multiple sources. In the early games, Sakaguchi drew inspiration from anime film maker Hayao Miyazaki, and staples such as chocobos and airships originally derived from them.[12] Furthermore, many have noted similarities between the series and Star Wars, present in references such as Biggs and Wedge and in recurring plot points such as an "Empire".[13] The series contains many darker themes of tragedy and loss, many inspired by the developers' own experiences. While developing Final Fantasy VII, the series creator Sakaguchi's mother died, which caused him to drastically reform the game's story to be about coping with loss.[14]

The second game, Zelda II: The Adventure of Link, was released for the Famicom Disk System in Japan on January 14, 1987,[56] and for the Nintendo Entertainment System in Europe in November 1988 and North America in December 1988. The game exchanged the top-down perspective for side-scrolling (though the top-down point of view was retained for overworld areas), and introduced RPG elements (such as experience points) not used previously or thereafter in the series. The Legend of Zelda and Zelda II were released in gold-coloured cartridges instead of the console's regular grey cartridges. Both were re-released in the final years of the Nintendo Entertainment System with grey cartridges.
It is the perfect game for kids and adults alike. When the kids are playing, they have a great time, but we also have had nights with just adult friends and the game gets much more interesting (and hilariously competitive!). We can play this for hours and have a great time! I love that the game is great for up to 4 players because nobody has to sit out or take turns because there is enough fun to go around!
In Breath of the Wild, Princess Zelda is shown to have an interest in ancient Sheikah technology and relied on the assistance of her Sheikah allies Impa, Purah, and Robbie when Link was critically injured during the Great Calamity. For the next century, Impa, Purah and Robbie have continued to dedicate themselves to helping Link until full recovery, in the hope that their assistance will allow him to defeat Calamity Ganon and free Princess Zelda. Even though most of the Sheikah remain loyal to her and the Kingdom of Hyrule, the Yiga Clan are shown to have dedicated themselves to serving Ganon and eliminating any who stand in his way, due to their previous mistreatment by the people of Hyrule.
A number of official books, novels, and gamebooks have been released based on the series as well. The earliest was Moblin's Magic Spear, published in 1989 by Western Publishing under their Golden Books Family Entertainment division and written by Jack C. Harris. It took place sometime during the first game. Two gamebooks were published as part of the Nintendo Adventure Books series by Archway, both of which were written by Matt Wayne. The first was The Crystal Trap (which focuses more on Zelda) and the second was The Shadow Prince. Both were released in 1992. A novel based on Ocarina of Time was released in 1999, written by Jason R. Rich and published by Sybex Inc. under their Pathways to Adventure series. Another two gamebooks were released as part of the You Decide on the Adventure series published by Scholastic. The first book was based on Oracle of Seasons and was released in 2001. The second, based on Oracle of Ages, was released in 2002. Both were written by Craig Wessel. In 2006, Scholastic released a novel as part of their Nintendo Heroes series, Link and the Portal of Doom. It was written by Tracey West and was set shortly after the events of Ocarina of Time.
Featured articles Articles in need of citations Mega Man characters Robot Masters Characters with music names Playable Characters Light Numbers Protagonists Special Weapons Users Mega Man's Soccer Players Mega Man: Battle & Chase Racers Rockman Strategy Characters voiced by Doug Parker Characters voiced by Ian James Corlett Characters voiced by Gregory Smith Characters voiced by Christopher Gray Characters voiced by Ruth Shiraishi Characters voiced by Cole Howard Characters voiced by Benjamin Diskin [Configure Reference Popups]
In addition to Hyrule Warriors incarnation of Zelda, Tetra appears as a playable character in Hyrule Warriors Legends (Tetra also appears in the original Hyrule Warriors via the download code that comes with Hyrule Warriors Legends). Tetra fights using Cutlass and magic-infused flintlock pistols, befitting her status as a swashbuckling pirate captain. During certain attacks, she also uses Light Arrows and can also combine the two pieces of the Triforce of Wisdom to produce a magic blast at the end of her Focus Spirit. Her use of Light Arrows and Triforce of Wisdom are based on her depiction from The Wind Waker.

Up tilt	Mega/Rock Upper	17% (clean), 12% (mid), 8% (late)	A quick rising uppercut. Based on the move of the same name from Mega Man 2: The Power Fighters, Marvel vs. Capcom and Street Fighter X Tekken, which is itself a tribute to the Shoryuken from the Street Fighter series. For a tilt, it has incredible power (in fact being stronger than his uncharged up smash), with the sweetspot having as much power as some smash attacks and being able to reliably KO medium-light characters under 90%. It has little starting lag but very high ending lag and little horizontal range. It also pushes Mega Man forward a slight distance; if Mega Man uses the move near a ledge, he will fall off and grab the ledge.

In the Mario Kart series, players compete in go-kart races, distributed among several single-player and multiplayer modes, and control one of a selection of major Mario franchise characters. Up to twelve (originally eight) characters can compete in each race. When the characters are ready to begin racing in the starting grid, Lakitu comes in with a traffic light hanging from a fishing pole, which starts the countdown; when the light turns green, the race officially begins. During the race, the player's viewpoint is from behind or in front of his or her kart. The goal of the game is to either finish a race ahead of other racers, who are controlled by the computer and other players, or complete a circuit in the fastest time.
Skyward Sword shook up the series in other ways, too. It removed Zelda's traditional large overworld, and instead used smaller, separate areas designed to be played multiple times, albeit with radical changes for each visit. And then there was Fi, the magical spirit which lived in Link's famous Master Sword. Many fans compared her chattiness to that of Ocarina of Time's Navi - and not in a good way.
In the Hyrule Warriors Legends, Linkle and her fellow Villagers are the only civilians of Hyrule to appear. After Villagers receive word that Hyrule Castle has been attacked and that Princess Zelda is leading the fight against the invaders, Linkle under the impression that she is the legendary hero, leaves her village to aid Princess Zelda and the struggling Hyrulean Forces. Though she got lost on her way to the castle, Linkle would later join Twili Midna in rescuing Princess Zelda after she went to the Palace of Twilight to stop the flow of Dark Twilight Magic that threated to consume the entire land of Hyrule. Though she managed to rescue Princess Zelda, after seeing Twili Midna's decision to sacrifice her true form to stop the dark magic, Linkle decided to continue on her original journey to Hyrule Castle, rather than joining up with Zelda and Midna. Ultimately this turned out to be the right decision as Linkle after at the ruins of Hyrule Castle shortly after Ganon's defeat, discovering the remnants of his army attacking the battle weary Hyrulean Forces and Impa who stayed behind to defend castle while Zelda and Link returned the Master Sword to its pedestal. Joining in the fight, Linkle and Impa manage to lead the Hyrulean Forces to victory and defened the kingdom in Zelda and Link's absence.
During a city battle against Bass, Mega Man is called away to investigate an island uncharted by any maps. After defeating a hermit crab-like robot, he finds Dr. Wily, who reveals that the island was his base before absconding with an orb of strange purple energy. Although unable to stop Wily's escape, Mega Man finds a badly damaged robot in a crater and takes it back to Dr. Light's lab. While the robot is brought in for repairs, Dr. Light informs Mega Man that Dr. Wily is at it again, with four brand-new Robot Masters attacking locations all over the globe.
Like previous Mega Man games, the weapons are varied but not all are useful. My favorites were Bounce Man’s B. Ball, a versatile weapon you can easily aim at enemies (similar to Metal Man’s Metal Blade in Mega Man 2); Block Man’s B. Dropper to rain heavy objects down on out-of-reach enemies; and the aforementioned P. Driver for skipping puzzle areas entirely. On the other side, Fuse Man’s S. Thunder is a charge that climbs walls and has few uses, and Blast Man’s C. Blast is a slow moving, remotely-detonated bomb that is way too slow to use in any context in a fast-moving game like Mega Man 11.
From the very beginning Final Fantasy was the fruit of a team effort. To compete with games like Dragon Quest or Mario Bros., both of which showed the presence of highly talented individuals, Sakaguchi realized Square would need to aggregate the energies of multiple people, growing into a tradition of sorts. Working as a team enabled the incorporation of CG into the games. Sakaguchi has lamented that if Final Fantasy had been more of a solo effort, the series might have looked quite different.[8]
Several years passed, with Zelda remaining the same because of the curse. Link, who had become sixteen, learned of this tragedy and sets off on a journey to reclaim the lost section of the Triforce to lift the curse. Once Link gains the full Triforce, he goes back to the palace where Zelda resides in and disperses the curse. Now free from the curse, Zelda thanks Link and calls him a "real hero" for saving Hyrule. The curtains then fall as Link and Zelda appear to embrace each other.

The Legend of Zelda takes place predominantly in a medieval Western Europe-inspired fantasy land called Hyrule, which has developed a deep history and wide geography over the series' many releases. Much of the backstory of the creation of Hyrule was revealed in the games A Link to the Past, Ocarina of Time, The Wind Waker, Twilight Princess, Skyward Sword, and A Link Between Worlds. Hyrule's principal inhabitants are pointy-eared humanoids called Hylians, which include the player character, Link, and the eponymous princess, Zelda.


^ "Video interview with FINAL FANTASY XII Directors". FINAL FANTASY XII Collector's Edition Bonus DVD. Square Enix Co., Ltd. October 31, 2006. Archived from the original on December 6, 2013. Retrieved April 8, 2011. Hiroshi Minagawa: In the course of development, Jun Akiyama and Daisuke Watanabe came up with many ideas but ultimately we had to abandon many of them. I'd heard their original ideas and I wish we could have included them all. Once we began development and many of the systems were in place, the team had many progressive ideas. It was the most enjoyable part of the project. But as we approached the project's end, I had to point out features we had to drop in order for the game to be finished. Which is unfortunate, since I'm sure people would have enjoyed the game that much more if we could have left all our original ideas in.
Battle mode obviously had very little effort put in considering how you play on some of the race tracks (yes, the same race tracks you race on) that are barely modified. As far as I can tell, the item boxes have been slightly moved and there are different quantities of them. You can expect to spawn in some random area of the race track and if you do see someone, it turns into a very one sided confrontation, or you pass each other up as if both of you were invisible. Most of the time, I spent trying to dodge random green shells that other players have spammed and are careening wildly around the map.
After the ending credits, Princess Zelda can be seen at her office signing papers and, depending on whether Link chose to be an engineer or a warrior, she will go look out the window and wave at Link upon hearing either a train whistle or swords clanking. If Link selects "Dunno", then Zelda will be signing papers and simply remember the adventure she had with Link.
Although not the first game to be released outside of Japan, Final Fantasy VII was the first overseas to popularize the series, and the JRPG genre.[5][6] Although the game is still the best-selling game in the series, with over 11 million units sold between its original release and subsequent re-releases,[7] the series has continued to find financial success since and has become the company's best-selling franchise worldwide.[2]
Although most Final Fantasy installments are independent, many gameplay elements recur throughout the series.[72][73] Most games contain elements of fantasy and science fiction and feature recycled names often inspired from various cultures' history, languages and mythology, including Asian, European, and Middle-Eastern.[74] Examples include weapon names like Excalibur and Masamune—derived from Arthurian legend and the Japanese swordsmith Masamune respectively—as well as the spell names Holy, Meteor, and Ultima.[73][74] Beginning with Final Fantasy IV, the main series adopted its current logo style that features the same typeface and an emblem designed by Japanese artist Yoshitaka Amano. The emblem relates to a game's plot and typically portrays a character or object in the story. Subsequent remakes of the first three games have replaced the previous logos with ones similar to the rest of the series.[73]

Three Zelda-themed LCD games were created between 1989 and 1992. The Zelda version of Nintendo's Game & Watch series was released first in August 1989 as a dual-screen handheld electronic game similar in appearance to today's Nintendo DS. It was re-released in 1998 as a Toymax, Inc. Mini Classic and was later included as an unlockable extra in Game & Watch Gallery 4, a 2002 compilation for the Game Boy Advance. While the Game & Watch Zelda was developed in-house by Nintendo, the subsequent two LCD games were developed by third parties under license by Nintendo. In October 1989, The Legend of Zelda was developed by Nelsonic as part of its Game Watch line. This game was an actual digital watch with primitive gameplay based on the original Legend of Zelda. In 1992, Epoch Co. developed Zelda no Densetsu: Kamigami no Triforce for its Barcode Battler II console. The game employed card-scanning technology similar to the later-released Nintendo e-Reader.
From Final Fantasy X onward the series has had other composers as Uematsu eventually left Square to go freelance, though he has continued to compose music for the series for as recent as the original Final Fantasy XIV. The soundtrack for Final Fantasy X was a joint effort between Uematsu, Masashi Hamauzu, and Junya Nakano, the music for Final Fantasy XII was mainly composed by Hitoshi Sakimoto, Masashi Hamauzu did the soundtrack for Final Fantasy XIII, and Yoko Shimomura—who had previously composed the music for Square Enix's Kingdom Hearts series—composed the music for Final Fantasy XV.
The original Super Mario Kart has been listed among the greatest games ever made by a number of organizations. IGN, in listing it as the fifteenth-best game ever, called it "the original karting masterpiece."[16] It has also been credited with creating the kart racing subgenre of video gaming, as many developers have attempted to replicate its success, including Sega with Sonic Drift, Ubisoft with Street Racer, Konami with Konami Krazy Racers, Sony Computer Entertainment with Crash Team Racing, etc. Response to all these competing kart racers has been mixed: GameSpot stated that they tended to be bad,[17] and 1UP.com said that their producers tried to improve upon the Mario Kart formula without success.[18]
When Link awakens a century later, Zelda communicates with him telepathically, telling him that he is the light of Hyrule and that he must remember who he is in order to defeat Ganon. She also warns Link to be careful of the Blood Moon. Zelda had tasked Impa with guiding Link and ensured he would regain his memories of her through pictures recorded in the Sheikah Slate's Album though the data became corrupted though Purah restored it using her Guidance Stone. After recalling twelve memories using the pictures, Impa reveals there is another picture framed inside her house which had apparently been printed. The picture allows Link to recall how he became injured. Afterwards Zelda contacts him telepathically to congratulate him before reminding him that he must defeat Ganon soon as Zelda struggles to keep Ganon contained so Link can free the Divine Beasts and the spirits of their pilots. While exploring Hyrule Castle, Link finds Zelda's Diary in Princess Zelda's Room and her research notes in Princess Zelda's Study. He also finds a Castle Library Book in the Library which contains a recipe for Zelda's favorite desert Fruitcake. King Rhoam's Journal reveals his personal thoughts concerning Zelda and that he regretted how he treated her even resolving to support her research when she returned from Mount Lanayru though unfortunately he died shortly afterwards during the Great Calamity and his regrets as both a King and father apparently caused him to become a spirit who took it upon to watch over and guide Link the only person who could free Zelda who's divine power Ganon fed on to regain his power in an attempt to reincarnate.
Following the release of The Wind Waker came The Legend of Zelda: Collector's Edition, which included the original The Legend of Zelda, Zelda II, Ocarina of Time, Majora's Mask, and a demo of The Wind Waker. GameSpot noted that Majora's Mask suffered from a frame rate which appeared choppier and inconsistencies in the audio.[83] This compilation was never sold commercially, and originally could only be obtained by purchasing a GameCube bundled with the disc[84][85] (in North America, Europe and Australia), by registering a GameCube and two games at Nintendo.com,[84] or by subscribing or renewing a subscription to Nintendo Power (in North America) or Club Nintendo in Sweden.[84] In the UK, 1000 copies were made available through the Club Nintendo Stars Catalogue program.[85] After these were quickly claimed, Nintendo gave a copy to customers who mailed in proof of purchases from select GameCube games.[85]
Final Fantasy XV would be developed for the generation of consoles following, on PlayStation 4 and Xbox One. It uses a new proprietary Luminous Engine, which was showcased during the demo Agni's Philosophy, and the engine early in development allowed the game to produce 5 million polygons per frame, with suggestions that the final game could be even more advanced.[28]
The actions made by this incarnation of Princess Zelda were crucial to the development of the Zelda Timeline, since it was through Zelda's choices that three timelines were eventually created, making her instrumental in the history of Hyrule. Her plot with Link to retrieve the Triforce resulted in Ganondorf obtaining the Triforce of Power,[67] eventually leading to Ganondorf besting Link in the final battle, and thus forming the Fallen Hero Timeline.[76] Should Link succeed in defeating Ganondorf, sending Link back to his own time afterwards created two timelines: the Child Timeline and the Adult Timeline. The latter of the two shatters the Triforce of Courage and vanquishes the hero in the Adult Timeline,[77] resulting in Hyrule eventually being flooded.

Princess Zelda and the Great Deku Tree are not viewed interacting during the events of Ocarina of Time or The Wind Waker, but the Great Deku Tree seems to be aware of how Zelda's destiny is tied with Link's in Ocarina of Time, and tells Link to seek her out after the defeat of Queen Gohma. However, their interaction is shown in Breath of the Wild, where Zelda appears to have great trust in the ancient tree deity as she entrusts the protection of the Master Sword to him. The Great Deku Tree is concerned about her, and Zelda is comfortable in confiding to him that the Master Sword spoke to her. The Great Deku Tree holds Zelda in great regard, poetically describing her smile as being like the sun and hopes Link can save her in order to see her smile once more. He also politely refused to pass on a message from her to Link, suggesting to Zelda that it would be better if she told him herself, showing that he had faith in Link and Zelda reuniting with each other.
The games in the series have sold a combined total of over 100 million copies worldwide,[13][14] with Mario Kart Wii as the best-selling entry, at 36.83 million.[15] Nintendo assigned the Player's Choice marking label to all four of those Mario Kart games that were in existence during its time, and its successor label, Nintendo Selects, was given to Mario Kart Wii in Europe and Oceania.

Hi reader in the U.S., it seems you use Wikipedia a lot; that's great! It's a little awkward to ask, but this Monday we need your help. We’re not salespeople. We’re librarians, archivists, and information junkies. We depend on donations averaging $16.36, but fewer than 1% of readers give. If you donate just $3, the price of your coffee this Monday, Wikipedia could keep thriving. Thank you.
×