The game indeed reversed Square's lagging fortunes, and it became the company's flagship franchise.[46][93] Following the success, Square immediately developed a second installment. Because Sakaguchi assumed Final Fantasy would be a stand-alone game, its story was not designed to be expanded by a sequel. The developers instead chose to carry over only thematic similarities from its predecessor, while some of the gameplay elements, such as the character advancement system, were overhauled. This approach has continued throughout the series; each major Final Fantasy game features a new setting, a new cast of characters, and an upgraded battle system.[5] Video game writer John Harris attributed the concept of reworking the game system of each installment to Nihon Falcom's Dragon Slayer series,[97] with which Square was previously involved as a publisher.[98] The company regularly released new games in the main series. However, the time between the releases of Final Fantasy XI (2002), Final Fantasy XII (2006), and Final Fantasy XIII (2009) were much longer than previous games. Following Final Fantasy XIV, Square Enix stated that it intended to release Final Fantasy games either annually or biennially. This switch was to mimic the development cycles of Western games in the Call of Duty, Assassin's Creed and Battlefield series, as well as maintain fan-interest.[99]
Get ready for a review of a lifetime because I'm about to spit straight fire about this game. You ever want to feel like you're in a high-speed chase going 200 miles an hour while running away from turtles? That's what this game feels like. It incorporates all the genius of all the past MarioKart games into this one mega deluxe game, all while sprinkling in new fun and exciting courses. Seriously dudes, I never cussed out a Mii named Despacito as much as I did while playing online. Don't even get me started on battle mode either that mode don't play. Almost decked my sister in the face on accident because of the tsunami waves of green shells I was being hit with. Overall fantastic masterpiece and just a Pro-Tip never use tilt controls unless you like to have an internal meltdown.

Anyway, I'm nearing 30 and trying to have a bit of a lifestyle overhaul, i.e. working on my worst qualities. One thing that really annoys me about myself is that I start lots of things but never finish them, flitting between TV programmes, books and games like I have the attention span of a five year-old. So, I'm going back to the source, to the one game that has foxed me throughout my life despite the minimum player age being like 10 (!)... The Legend of Zelda: Ocarina of Time!
In 1994, near the end of the Famicom's lifespan, the original Famicom game was re-released in cartridge format.[60] A modified version, BS Zelda no Densetsu, was released for the Super Famicom's satellite-based expansion, Satellaview, on August 6, 1995, in Japan. A second Satellaview game, BS Zelda no Densetsu MAP2 was released for the Satellaview on December 30, 1995. Both games featured rearranged dungeons, an altered overworld, and new voice-acted plot-lines.[61]

The celebrated Mega Man X series comes to Nintendo Switch! Play as Mega Man X -the powerful evolution of classic fighting robot Mega Man -as he battles a variety of deadly bosses known as Mavericks in eight exhilarating action-platformer games. Mega Man X Legacy Collection includes the legendary 16-bit titles and the series' exciting foray into 32-bits: Mega Man X, Mega Man X2, Mega Man X3, and Mega Man X4. The heroic robot grows stronger as he takes down Mavericks and steals their weapons, and also has the ability to dash and wall jump for thrilling, fast-paced combat. Mega Man X's mysterious friend, Zero, also joins the fray as a playable character later in this collection.


All in all, and like in the original games, Mega Man excels at medium range, having little to no trouble to keep opponents at distance, though it can be risky for him to fight at close range. He has to use his fantastic projectiles at medium range and bait opponents so he can grab them to rack up damage, all while keeping his distance until the opponent is weak enough to finish it with one of his slow, yet powerful finishing moves.
When awarding Link with the title of Royal Engineer during his Graduation Ceremony, Zelda slips him a note, warning him of the suspicious Chancellor Cole and instructing Link to take a hidden path and meet her in secret. Zelda requests Link's aid in investigating the mystery of the vanishing Spirit Tracks, which entails Link helping her sneak out of the castle. She then presents Link with a change of clothing, the Recruit Uniform, which will help Link blend in with the similarly dressed guards as they escape the castle. Upon exiting the castle, Link and Zelda enlist the aid of Alfonzo, Link's Master Engineer and mentor, to take them towards the Tower of Spirits. However, the tracks begin to vanish out from underneath their train before they witness the tower's levels being separated and then are stopped in their tracks by Chancellor Cole and Byrne. Byrne easily defeats Link and Alfonzo while Cole uses his magic to force Zelda's spirit out of her body.
Final Fantasy installments are generally stand-alone stories each with different settings, plots and main characters, however, as a corpus they feature identical elements that define the franchise. Recurring elements include plot thematics, character names, and game mechanics. Plots center on a group of heroes battling a great evil while exploring the characters' internal struggles and relationships. Character names are frequently derived from the history, languages, pop culture, and mythologies of cultures worldwide.
The controls are tight and easy to learn. I recommend buying extra wheel, but I would stick to the official, original Nintendo brand, I tried with cheaper versions, but none compared. Learning to control the karts with the wheel is easy and in no time you'll be dropping banana peels and throwing shells at your oponents. Even my wife, who is not a gamer by any means, was able to pick this up and enjoy it, she even beat me and the kids a couple of times.
Mega Man does have some notable flaws, however: While Mega Man has a good amount of attacks with good knockback, the majority of his kill moves are considered situational, difficult to set up, or and/or are easy to punish. As such, he has a more difficult time killing than other characters and it requires good reads to successfully finish off opponents. Characters that have a move that either reflects projectiles or can nullify them (such as Fox or Lady Palutena) can also prove to be an annoyance for him due to his over-reliance on projectiles to combo opponents and bait reactions and it can render his Forward Smash (one of his better kill moves) unreliable, though this can be worked around by firing the Mega Buster twice at a time, and most reflectors are punishable if baited and he can still grab them. Although Mega Man can effectively zone opponents at medium ranges with the Mega Buster, most of his other moves are fairly laggy or gimmicky and his only reliable tool in close range is his grab, and as such faster characters (such as Greninja or Captain Falcon) can bypass his zoning more easily and put work on him in closer ranges and due to his above average weight and falling speed, Mega Man is somewhat easy for these characters to combo once they get in, assuming that they have any combo potential.
In our newest Youtube series, Mases takes on The Legend of Zelda’s second quest while I accompany him on commentary. It has been quite some time since Mases has played through the second quest, and I’ve never seen any of it, so this ought to be a heck of a challenge. If you’d like to follow along with this series, I’d recommend heading over to our Youtube channel and subscribing so that you can watch the next episode as soon…

Even now, years after its release, this game is one of the most pleasing, fun racing games available. It's simplicity, yet well done design, can't be beat. It is probably the only racing game that is aimed at family fun more than at trophies. Having Nintendo's classic characters as drivers is something that gamers of all ages enjoy. I have been a gamer since the days of Atari, that's how old I am, well, not that old really, but it shows how Mario Kart acomplish what other games don't, it brings not only memories back, but it manages to make the racing experience a unique one that brings players of all ages together.
Spirit Tracks features several moments that can be interpreted romantically. Early in the game during the Graduation Ceremony, Zelda walks into the room in front of Link, who is bowing down respectfully. Link then looks up and gasps, blushing at her in amazement. He is then scolded by Chancellor Cole for raising his head without permission. Later, when Zelda's spirit is separated from her body following the first encounter with Chancellor Cole and Byrne, Link is the only one who can see her besides the Lokomos, demonstrating a clear and strong bond between himself and the Princess. After Zelda and Link defeat Byrne in the Tower of Spirits, Byrne, disbelieving, comments that he was beaten by two mortals. Zelda, while still possessing a Phantom, says that when she and Link combine their strength, no one can defeat them. Link turns to her, surprised. The background turns white and Zelda's Lullaby plays as they both laugh and high-five, gazing at each other all the while.
She often wears jewelry such as ornate earrings (which in some games feature a Triforce design), as well as a royal gown of white, pink, lavender, or another pale color (red in The Adventure of Link), usually bearing the Royal Family's crest. Zelda has also been depicted in casual attire, such as in Skyward Sword, or in a blue shirt with Hylian embroideries as the Champions commander in Breath of the Wild.

After Hyrule is saved, Zelda uses the Ocarina of Time to send Link back to the past, allowing him to regain his lost seven years. This would however, turn out to be a mistake (like most of her other actions) as Link later lived a regretful life and became the Hero's Shade due Zelda's actions. He does however (as the Hero's Shade), help train his descendant (the Link in Twilight Princess) as well as move on after easing his regrets.
In the noncanonical Ocarina of Time manga, author Himekawa Akira depicts Zelda requesting her true identity be sealed. Impa then actually transforms Zelda into a male, adding some controversy as to the exact nature of Zelda's Sheik transformation. Sheik also depicted as Zelda's alter-ego and a playable character in Hyrule Warriors and Hyrule Warriors Legends

In the noncanonical Ocarina of Time manga, author Himekawa Akira depicts Zelda requesting her true identity be sealed. Impa then actually transforms Zelda into a male, adding some controversy as to the exact nature of Zelda's Sheik transformation. Sheik also depicted as Zelda's alter-ego and a playable character in Hyrule Warriors and Hyrule Warriors Legends
During a city battle against Bass, Mega Man is called away to investigate an island uncharted by any maps. After defeating a hermit crab-like robot, he finds Dr. Wily, who reveals that the island was his base before absconding with an orb of strange purple energy. Although unable to stop Wily's escape, Mega Man finds a badly damaged robot in a crater and takes it back to Dr. Light's lab. While the robot is brought in for repairs, Dr. Light informs Mega Man that Dr. Wily is at it again, with four brand-new Robot Masters attacking locations all over the globe.
Early on in the timeline of the series, the original Zelda, while born as a Hylian, is the mortal incarnation of the Goddess Hylia.[18] Carrying on this divine blood, her female descendants are often named after her and are always the crown princess of Hyrule throughout its history.[3][19][20][21][22] Several princesses within the bloodline are also the possessor of the Triforce of Wisdom, imbued with the essence of the Goddess Nayru.[3][23][24] The essence of Nayru affords each Zelda divine wisdom, allowing them to discern the wisest decisions, especially in situations concerning the welfare of Hyrule. It grants them a myriad of mystical abilities, including the ability to heal others, though there is a possibility that this could also be an effect of their bloodline passing down Hylia's own powers and, later, the Light Force. Each incarnation of Zelda uses their powers to keep evil in check.
Nearly all of the classic series Mega Man titles have been two-dimensional side-scrollers involving horizontal movement through various levels. This mechanic persists even on titles developed for high performance platforms, such as the Sony PSP release of Mega Man Powered Up, which features 3D graphics, yet movement to both the background and foreground is restricted. The main series on both the NES and Nintendo Game Boy would follow this formulaic approach in the design of every game developed on those systems, and set the standard for all platformer Mega Man games to come. Mega Man himself has evolved very little cosmetically since his initial release, but has often been given new techniques in each game. The New Mega Buster, for instance, which was introduced in Mega Man 4, allowed him to charge up a shot. The slide was introduced in Mega Man 3. It was these which were used in order to help him exceed any new challenges added by the programmers.
Princess Zelda is the princess of Hyrule and the guardian of the Triforce of Wisdom. Her name is present in many of her female ancestors and descendants. While most games require Link to save Zelda from Ganon, she sometimes plays a supporting role in battle, using magical powers and weapons such as Light Arrows to aid Link. With the exception of the CD-i games (which were not official Nintendo games), she was not playable in the main series until Spirit Tracks, where she becomes a spirit and can possess a Phantom Knight that can be controlled by the player. Zelda appears under various other aliases and alter egos, including Sheik (in Ocarina of Time) and Tetra (in The Wind Waker and Phantom Hourglass). In Skyward Sword, it is revealed that the Zelda of that game is a reincarnation of the goddess Hylia, whose power flows through the royal bloodline. The name "Zelda" derives from the American novelist Zelda Fitzgerald.[55]
Princess is also featured in other media, including comics based on the games, animated shows, and the Super Smash Bros. series. In some of her appearances, she is depicted as a brave, proud, and self-reliant fighter who is proficient in archery and horseback riding, such as in the The Legend of Zelda comics by Valiant Comics and The Legend of Zelda TV series. As with the games, she is the protector of the Triforce of Wisdom.
As it turns out, though, Square Enix has now reportedly revealed a later-than-expected physical release on Switch. The news comes from the folks at NintendoSoup, who mention that "there will be no physical release in North America, Europe, and Japan", with the physical copy instead being released exclusively in Southeast Asia. The situation gets more and more strange every time we hear about it.
Jump up ↑ "The prince immediately questioned the princess, but she wouldn't tell him anything. After the prince, the magician threatened to put the princess into an enternal sleep if she did not talk, but even still, she said nothing. In his anger, the magician tried to cast a magic spell on the princess. The surprised prince tried to stop him, but the magician fought off the prince and went on chanting the spell. Then, when the spell was finally cast, Princess Zelda fell on that spot and enter a sleep from which she might never awake. At the same time, the magician also fell down and breathe his last." (The Adventure of Link manual, pg. 7, 8)

The Crystal-theme can be said to be the overarching theme of the series, as a traditional Final Fantasy plot involves an antagonistic force trying to make use of the Crystals' power with the player power in opposition, sometimes chosen to wield the Crystal's power to enact their will as the Warriors of Light. Some games subvert this theme, such as Final Fantasy XII—where the Crystals are called nethicite—and the Fabula Nova Crystallis: Final Fantasy series with its various types of Crystal, showing that the power of the Crystals is not necessarily something that mankind should pursue despite its might.


Zelda's alter egos appear to have specialized abilities of their own. In Skyward Sword, it is implied that Zelda and her subsequent incarnations' abilities may be due to her connection to the Goddess Hylia and are potentially divine in nature. In Breath of the Wild, both Kass and Impa refer to the Princess of Hyrule as possessing the blood of the Goddess in their retelling of the legend of Calamity Ganon's defeat ten thousands years ago. Unlike other incarnations, the Breath of the Wild incarnation of Zelda initially has trouble awakening her powers, and as a result develops an interest in science and ancient technology. In Link's memories she is shown using the Sheikah Slate which Link uses 100 years later. She is familiar with Gerudo Town law and uses it to her advantage to allude Link's protection detail as Link a man could not accompany Zelda into Gerudo Town a fact Zelda used to her advantage. However her privileged upbringing means she apparently lacks Link's level of physical fitness and was easily cornered by three Yiga Clan Footsoldiers despite running as fast as she could. Zelda is well read and capable researcher though as shown in one of Link's memories when she fails to realize a Hot-Footed Frog has to be cooked into a Hasty Elixir enhance the consumer's physical abilities due to her excitement over catching one and enthusiasm to study its effects using Link as a test subject due to his high level of physical fitness causing her to try and humorously force Link to consume the uncooked frog despite his visible disgust. However her expertise in studying ancient technology is enough that she can calibrate Divine Beasts and understand their functions and inner workings with Divine Beasts being her primary focus along with the Sheikah Slate. She also realized the significance of the Shrine of Resurrection and ensured it was restored to working order upon discovering it was a medical facility recognizing Ganon must be formidable to necessitate such a facility. Zelda also possess precognition like her previous incarnations as she felt something horrible would happen before the Great Calamity and recognized the increased monster activity was a sign of Ganon's return. She also has some medical knowledge such as the medical applications of various flower species in Hyrule and first aid as she treated Link's minor injuries he received fight monsters in Eldin Canyon. She also apparently has an interest in growing endangered flower species such as Silent Princess which despite her and other people's efforts have failed to grow domestically. Zelda is also shown to be a capable horseback rider who has her own Royal White Stallion. Her concept artwork even depicts her wielding a riding crop. However she requires advice from Link to improve her relationship with her horse as while she is a capable rider she apparently failed to consider its feelings until Link advised her how to soothe her horse and inspired Zelda to empathize with her horse improving their relationship. After awakening her powers, Zelda is shown to be strong enough to seal both herself and Calamity Ganon in Hyrule Castle for 100 years. She also recognized Link would likely lose his memories from the untested Slumber of Restoration thus took steps to help him recover his memories through pictures she left on the Sheikah Slate and a final picture kept by Impa. Interestingly, in both Skyward Sword and Breath of the Wild, Zelda does not age while sealed by her own powers. Yet, in the latter, she appears fully conscious of the outside world while in stasis, likely having the same perception of time as Link. Due to her aging being halted she remains physically seventeen despite being approximately 117 years old as she turned seventeen around the time the Great Calamity began and she kept Ganon sealed for approximately a hundred years making her the oldest known living incarnation of Zelda due to not aging at all for a century.
VS Race – Multiple human players race against each other on any course with customized rules such as team racing and item frequency. The mode also includes single-player VS races and CPU controlled players to compete in VS races as well since Mario Kart DS (except for Mario Kart 7). Super Circuit, however, features a Quick Run mode, which shares similarities with VS mode.
With only Link able to see her, Zelda helps him obtain a sword before the two make their way Tower of Spirits. There, Anjean tells the duo that Zelda's body contains a sacred power and that Cole took it in order to serve as a vessel for the Demon King, Malladus. Learning that she can inhabit Phantoms to aid Link, Zelda proceeds to help him restore the tracks and the Tower of Spirits to its former glory.
After regaining her Triforce of Wisdom from Cia, Zelda decides to go to the Temple of the Sacred Sword in order to have Link retrieve the Master Sword in order to defeat the Dark Forces and Cia. Impa reminds Zelda that the sword is required to remain in its pedestal to keep the evil one's soul under seal, but Lana reveals that the temple's barrier should keep it contained without the sword. Link manages to obtain the Master Sword and the Hyrulean Forces then confront Cia at the Temple of Souls, however the partially revived Ganondorf appears and after Cia flees, targets Princess Zelda though fortunately he is defeated by Link wielding the Master Sword. Following Cia's defeat, Link does not return the Master Sword to its pedestal and as a result the barrier containing the final piece of Ganondorf's soul breaks, fully restoring the Demon King who revives Zant and Ghirahim to serve as generals in his army, in order to claim the complete Triforce. After Ganondorf obtains the complete Triforce, Zelda leads the remaining Hyrulean Forces into Gerudo Desert to take out Ganondorf's generals. They successfully defeat the pair and after learning from Impa that Ganondorf has taken Hyrule Castle and transformed it into his tower, Zelda leads the Hyrulean Forces to the final showdown with Ganondorf and his army.
Zelda is featured on four stickers. Two of these are titled "Young Zelda," while the other two are simply titled "Zelda." The first two depict artwork of Zelda as a child from Ocarina of Time and The Minish Cap, and provide a +20 bonus to electric attacks and a +16 bonus to battering resistance, respectively. The latter can only be used by Link, Toon Link, Zelda, and Ganondorf. The two stickers titled "Zelda" depict artwork of Zelda from A Link to the Past and of her adult form from Ocarina of Time. The former grants a +27 bonus to magic attacks and, like all other stickers that grant bonuses to magic attacks, can only be used by Zelda and Peach. The latter grants a +18 bonus to flame resistance and can only be used by Link, Toon Link, Zelda, and Ganondorf.
When Link retrieves the Ocarina of Time from the Skull Kid, he is overcome with memories about his departure from Hyrule. In a flashback, the young Princess Zelda from Ocarina of Time is seen saying her goodbyes to Link; she gives him the Ocarina of Time to help him on his journey, and teaches him the "Song of Time" again, which becomes vital to his quest. Zelda makes no further appearances.
Down aerial	Hard Knuckle	14% (clean), 12% (late)	Mega Man points his fist straight downwards and fires it downwards as a short-ranged projectile. The fist deals the most damage in the first few frames, but afterwards, it turns into an aerial-only meteor smash. It is based on Hard Man's weapon from Mega Man 3. Mega Man can move himself left or right slightly during the first few frames before launching the fist. Has a weak floating effect before firing.

The rescued princess journeys alongside Kirby until she is attacked and turned into a trophy by Bowser, who uses a swarm of Shadow Bugs to create a clone of the princess. If the princess is Zelda, the clone tries to attack Link and Yoshi, but is intercepted and destroyed by Mario and Kid Icarus hero Pit. Link notices the battle just in time to see what appears to be Zelda's trophy dissolve into nothing, and attacks Mario and Pit in a rage.
According to GamesRadar, the Mega Man games were the first to feature a non-linear "level select" option. This was a stark contrast to both linear games (like Super Mario Bros.) and open world games (like The Legend of Zelda and Metroid). GamesRadar credits the "level select" feature of Mega Man as the basis for the non-linear mission structure found in most open-world, multi-mission, sidequest-heavy games, including modern games like Grand Theft Auto, Red Dead Redemption and Spider-Man: Shattered Dimensions.[18] In Street Fighter: Assassin's Fist tenth episode "Raging Demon", Ryu and Ken were seen playing Mega Man 2 from a gift from Ken's father.
Multiple members of the game industry have expressed how Zelda games have impacted them. Rockstar Games founder and Grand Theft Auto director, Dan Houser, stated, "Anyone who makes 3-D games who says they've not borrowed something from Mario or Zelda [on the Nintendo 64] is lying."[194] Rockstar founder and Grand Theft Auto director Sam Houser also cited the influence of Zelda, describing Grand Theft Auto III as "Zelda meets Goodfellas".[195] Ōkami director Hideki Kamiya (Capcom, PlatinumGames) states that he has been influenced by The Legend of Zelda series in developing the game, citing The Legend of Zelda: A Link to the Past as his favorite game of all time.[196] Soul Reaver and Uncharted director, Amy Hennig (Crystal Dynamics, Naughty Dog), cited Zelda as inspiration for the Legacy of Kain series, noting A Link to the Past's influence on Blood Omen and Ocarina of Time's influence on Soul Reaver.[197] Soul Reaver and Uncharted creator, Richard Lemarchand (Crystal Dynamics, Naughty Dog), cited A Link to the Past's approach to combining gameplay with storytelling as inspiration for Soul Reaver.[198] Wing Commander and Star Citizen director, Chris Roberts (Origin Systems, Cloud Imperium Games), cited Zelda as an influence on his action role-playing game, Times of Lore.[199]
A final adapter functioned as a Hyper Combo in Marvel vs. Capcom: Clash of Super Heroes. Mega Man fuses with three of his helpers; Rush, Eddie, and Beat to become Hyper Mega Man. In this form he grows in size and gains elongated wings and a rocket pack from his back. He gains a massively powered up arm cannon and can fire rockets from his shoulders, boots, torso and back.
Mario and his friends are back and ready to race once again in Mario Kart Wii! Experience new tracks, enhanced Wii graphics, extraordinary gameplay and much more! Place first in Grand Prix circuits or clear skill-based missions to open up increasingly difficult and thrilling circuits. Players can have multiplayer races on any open courses or battle in arenas. Also included with Mario Kart Wii is the Wii Wheel! Now you can feel like your Mario and steering to avoid obstacles and doing incredible stunts - in the safety of your home of course.
Magic is handled pretty terribly. It essentially functions as an elemental grenade that also damages you and your teammates that get caught in the blast, and unfortunately, your teammates' AI will absolutely run into a raging inferno and start screaming (sorry, Prompto). It wouldn't be quite so bad, I think, if the effects didn't linger in a wide area for at least 10 seconds afterwards, during which, again, your teammates will run into it and flail for however long it lasts. (Yes I know you can Regroup with Ignis to somewhat avoid this, but the fact that there's a workaround does not make it a good feature.)
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