The series' popularity has led to it having an impact in popular culture, with appearances and references in anime, TV, and film. The music in particular has garnered much attention, such as winning a place on the Classic FM Hall of Fame,[15] and a performance from synchronized swimmers at the 2004 Summery Olympics to "Liberi Fatali" from Final Fantasy VIII.
Now we come to 11 where the series has had its first major overhaul with the addition of the gear mechanics. This takes some adjusting too as you'll quickly find you NEED to use the speed gear to get past many obstacles. However, this leads to one problem I have with the game which is that at times, it feels more akin to a puzzle platformer than a standard Mega Man game.

Game Boy Advance	Mario Kart: Super Circuit for Game Boy Advance, developed by Intelligent Systems, was released in 2001 as the first Mario Kart title for a handheld console. It retains the traditional elements of Mario Kart established by its predecessors; however, it is not without its new additions. Mario Kart: Super Circuit is the first entry in the series to feature unlockable retro tracks from a previous installment (in its case, the Super Mario Kart tracks). It is also the first installment where, in addition to the usual trophy, the player is also awarded with a ranking based on their performance. During a linked VS mode with only one cartridge, players can only choose from the four SNES Mushroom Cup courses, and must play as a Yoshi of a specific color. If all players have a cartridge, all racers and courses are available. This is the first Mario Kart game to have a feature that allows players to swap ghost data, in its case via the use of the GBA's Link Cable.

Zelda is kidnapped by Ganon, who imprisons her in his lair on Death Mountain. Before she was kidnapped, she shattered the Triforce of Wisdom into eight shards and scattered them throughout Hyrule to hide them from Ganon and prevent him from gaining its power. She then sent her nursemaid Impa in search of a hero that could reassemble the Triforce of Wisdom, be powerful enough to defeat Ganon, and rescue her. Zelda is not actually seen in this game until after Ganon is defeated.
Nintendo DS Mario Kart DS, released for the Nintendo DS in 2005, is the second title to be released on a handheld gaming system. It returns to the one-person karts used before Double Dash!!, and includes a new Mission Mode, where the player must complete eight missions (ranging from collecting coins to attacking enemies) in one of seven sets, and engage in battles with bosses from Super Mario 64 DS. The game makes use of the DS's dual-screen features by using the top screen to display the racer's kart and the bottom screen to show either a course overview or a bird's-eye view of the immediate vicinity. Dry Bones and R.O.B. (and Shy Guy for one-cartridge multiplayer mode) make their Mario Kart debut in this game, with this being R.O.B.'s sole appearance thus far. Mario Kart DS features a multiplayer mode where players can race each other using the DS Download Play feature or a multi-card wireless LAN service; additionally, it was also playable online via the Nintendo Wi-Fi Connection service until its termination in 2014. Furthermore, the use of unlockable retro tracks from earlier installments was reintroduced here and made a permanent feature of the series.
In addition to both the Hyrule Warriors incarnation of Zelda and Tetra, Ghost Zelda who is designated as Toon Zelda appears as a playable character from the Phantom Hourglass and Spirit Tracks DLC. Toon Zelda fights by possessing a Phantom wielding Phantom Arms and light magic fueled by the Sacred Power of the Spirits. Unlike her grandmother Tetra, Toon Zelda has no role in the story. Additionally, there are several Fairy Clothing options based on her outfit can be unlocked on the Grand Travels Map: Destiny Tiara, Destiny Necklace, Destiny Top, and Destiny Skirt.
Rather than just continuing to run, jump, and shoot, I sometimes found myself having to stop and figure out how to proceed forward, and other times being forced to move forward without having this chance and just dying over and over while I figure it out. I am actually thankful there are at least difficulty options because after an hour on the first level playing on Normal, I finally had to lower the difficulty to Casual. The reason for this is my next problem which is the LENGTH of levels. They just feel too long under the standard Mega Man rules. A single checkpoint in the middle is not enough when the levels are this long and complex. Thankfully Casual gives you more lives and checkpoints, but considering I beat the other games without this option, I felt a little sad to have to resort to this.
Outside of turn-based systems, the series has occasionally featured purely action-based combat systems, in which the skills the characters use are still similar to traditional skillsets of attacks, magic spells, special abilities and items, but the rate the characters use these abilities depends on player skill with less reliance on menus. The first in the main series with an action role-playing game focus is Final Fantasy XV, though many spin-offs, such as Crisis Core -Final Fantasy VII- and Final Fantasy Type-0, have used these systems before. 

Skyward Sword shook up the series in other ways, too. It removed Zelda's traditional large overworld, and instead used smaller, separate areas designed to be played multiple times, albeit with radical changes for each visit. And then there was Fi, the magical spirit which lived in Link's famous Master Sword. Many fans compared her chattiness to that of Ocarina of Time's Navi - and not in a good way.
Ladies and gentleman, my name is Kristen. Rosario. And I am your host for the CAVE OF TRIALS! Now before I give you an update on the SMASH ULTIMATE FANTASMIC HOLIDAY TOURNAMENT, I want to take a look at how our Smash Bros. Exhibition Match went between Young Link and King DeDeDe. Considering what site I am a part of, it should come as no surprise that the winner is Young Link! In what I thought was going to be…

Ich bin damit einverstanden, den EMP-Newsletter zu erhalten und willige ein, dass die E.M.P. Merchandising Handelsgesellschaft mbH meine personenbezogenen Daten verarbeitet um mich individuell und regelmäßig über ihr Angebot zu informieren. Die Verarbeitung meiner personenbezogenen Daten erfolgt entsprechend den Bestimmungen in der Datenschutzerklärung. Ich kann meine Einwilligung gegenüber der E.M.P. Merchandising Handelsgesellschaft mbH jederzeit widerrufen.

Born into a society of pirates on the Great Sea, Tetra, captain of a crew of pirates, was completely unaware that she was a member of the Royal Family of Hyrule's bloodline.[114][115] When this was revealed to her by King Daphnes Nohansen Hyrule, she was just as surprised as Link to find out that she was indeed a descendant of Princess Zelda of Hyrule and also the one destined to be the keeper of the Triforce of Wisdom.[22]
In 1995, Square showed an interactive SGI technical demonstration of Final Fantasy VI for the then next generation of consoles. The demonstration used Silicon Graphics's prototype Nintendo 64 workstations to create 3D graphics.[114][115] Fans believed the demo was of a new Final Fantasy game for the Nintendo 64 console; however, 1997 saw the release of Final Fantasy VII for the Sony PlayStation.[115][116] The switch was due to a dispute with Nintendo over its use of faster but more expensive cartridges, as opposed to the slower and cheaper, but much higher capacity Compact Discs used on rival systems.[117][118] Final Fantasy VII introduced 3D graphics with fully pre-rendered backgrounds.[117][119] It was because of this switch to 3D that a CD-ROM format was chosen over a cartridge format.[117][120] The switch also led to increased production costs and a greater subdivision of the creative staff for Final Fantasy VII and subsequent 3D games in the series.[72]
Super Mario Kart was the first non-platforming game to feature multiple playable characters from the Mario franchise, leading the way for not only its various sequels but also the many other spin-offs that the Mario characters have appeared in, including both sporting games (those relating to tennis, golf, baseball, and soccer) and non-sporting games (Mario Party among other series). The genre-spanning nature of the Mario franchise that was sparked off by the success of Super Mario Kart has been described as key to Mario's success and longevity, keeping fans interested despite the infrequency of the traditional Mario platforming games.[18] Mario Kart and all of the franchise's other spin-off series have helped it rise to its present status as the best-selling video game franchise of all time.
Certain incarnations, like the Zelda of Skyloft and Tetra, are shown to have a slightly playful personality and more casual attitude. However, this is likely due to the fact that neither was raised to be royalty from birth unlike most incarnations of Princess Zelda. The Zelda of Skyloft was indeed born a commoner and Tetra is the child of a pirate. Additionally, at least two incarnations are known to have tomboyish qualities, such as Tetra and the Zelda from Ocarina of Time.

At the Temple of Hylia, when Zelda states she must seal herself to keep Demise in place, she sheds tears of sadness and states before all this, she was happy just being with Link on Skyloft, demonstrating a deep level of feelings for her childhood friend. Link desperately tries to stop her and when she is sealed, Link lowers his head in sadness, showing his deep feelings for her. Once Link releases Zelda from her sealed state, he runs up and catches her from falling. They both hug and walk out smiling at each other, holding hands, before Ghirahim ruins the tender moment. During the ending, Zelda asks what Link will do now. Link sweetly smiles at her while their Loftwings fly off toward the sky, implying that he chose to stay on the Surface to live with Zelda.
Princess Zelda is one of the three most important characters of The Legend of Zelda series, which is also why her name appears in the title of every game. Princess Zelda first appeared in the original The Legend of Zelda, and has since been featured in every subsequent game, with the exception of Link's Awakening. Each incarnation of the Princess is chosen by destiny to be the keeper of the Triforce of Wisdom in their respective eras, which is the main reason why they play such an integral role in the legends of Hyrule.
The second game, Zelda II: The Adventure of Link, was released for the Famicom Disk System in Japan on January 14, 1987,[56] and for the Nintendo Entertainment System in Europe in November 1988 and North America in December 1988. The game exchanged the top-down perspective for side-scrolling (though the top-down point of view was retained for overworld areas), and introduced RPG elements (such as experience points) not used previously or thereafter in the series. The Legend of Zelda and Zelda II were released in gold-coloured cartridges instead of the console's regular grey cartridges. Both were re-released in the final years of the Nintendo Entertainment System with grey cartridges.
Super Mario Kart was the first non-platforming game to feature multiple playable characters from the Mario franchise, leading the way for not only its various sequels but also the many other spin-offs that the Mario characters have appeared in, including both sporting games (those relating to tennis, golf, baseball, and soccer) and non-sporting games (Mario Party among other series). The genre-spanning nature of the Mario franchise that was sparked off by the success of Super Mario Kart has been described as key to Mario's success and longevity, keeping fans interested despite the infrequency of the traditional Mario platforming games.[18] Mario Kart and all of the franchise's other spin-off series have helped it rise to its present status as the best-selling video game franchise of all time.

Super Nintendo Entertainment System Super Mario Kart was the first entry in the series, released for the SNES in 1992. The game has a total of eight playable characters who, when computer-controlled, use special power-up items specific to each character (such as eggs for Yoshi). The twenty tracks in this game, based on locations in Super Mario World (such as Donut Plains), are all short in length compared to other tracks in the series; thus, they are raced in five laps instead of the usual three. Whereas most other playable characters have reappeared in all later entries in the series, Koopa Troopa has only returned intermittently, and Donkey Kong Jr. would never again be used as a playable character, except for two Mario Tennis games. Unlike other games in the series, Super Mario Kart allows players only a limited number of lives, which are lost whenever a racer loses and is "ranked out". A notable aspect of the game's presentation is its use of the SNES's Mode 7 graphics technology, which allows for free rotation and scaling of planes to give a three-dimensional appearance.
The series has become a commercial success, and is the best selling Square Enix franchise with over 130 million units sold worldwide.[2] This makes it one of the best selling franchises world-wide. The best selling title has been Final Fantasy VII, with 11 million copies sold as of October 2015,[7] and became the second best selling game on the PlayStation.[83] The second best-selling title in the series is Final Fantasy X with over 8.05 million units sold as of August 2015 (not including the Final Fantasy X/X-2 HD Remaster).[84] Meanwhile, Final Fantasy XIV: A Realm Reborn reached subscriber numbers of 5 million, making it the second most popular subscription-based MMO as of July 2015.[85] Mobile game Final Fantasy Record Keeper was downloaded over 5 million times in Japan alone as of August 2015.[86]

Complex ranked him as having the tenth best fighting game cameos for his guest appearances in Street Fighter X Tekken in 2012.[56] Joystick Division cited his rivalry with Dr. Wily as seventh of the ten greatest in video games, adding giving "great credit to this rivalry for its open-endedness"[57] and GamesRadar listed him and Proto Man as having one of the best brotherly rivalries in gaming.[58] UGO Networks have placed Mega Man as the eighth character who most deserves his own movie.[59]


Der nächste Meilenstein erschien im Jahre 1998 für den Nintendo 64: „Ocarina of Time“ bot erstmals 3D-Grafik. Des Weiteren ist von diesem Zeitpunkt an die namensgebende Okarina ein weiteres Markenzeichen der Serie. Mit „The Wind Waker“ erschien 2003 der erste Ableger für den Gamecube, in dem man nicht in Hyrule, sondern auf einer Inselwelt unterwegs ist. Darauf folgte 2006 ein weiteres Zelda im alternativen Gewand: In „Twilight Princess“ für Gamecube und Wii lernt der Spieler eine neue Prinzessin Zelda kennen und kann Link auf Knopfdruck in einen Wolf verwandeln.
The Wind Waker is parallel, and takes place in the other timeline branch, more than a century after the adult era of Ocarina of Time.[45][46] Phantom Hourglass is a continuation of the story from The Wind Waker,[47] and is followed by Spirit Tracks, which is set about 100 years later on a supercontinent far away from the setting of The Wind Waker.[48] At the time of its release, Four Swords for the Game Boy Advance was considered the oldest tale in the series' chronology, with Four Swords Adventures set sometime after its events.[49] The Minish Cap precedes the two games, telling of the origins of villain Vaati and the creation of the Four Sword.[50] A Link Between Worlds takes place six generations after Link to the Past. Important events that occur in the game include the Triforce being reunited, and Ganon being resurrected.[51]
Es gibt immer eine Prinzessin, die es zu retten gilt, und Link ist stets auf der Suche nach dem legendären Master-Schwert. Auch das Triforce spielt eine Rolle: Hierbei handelt es sich um ein mächtiges Artefakt und in den falschen Händen um eine gefährliche Waffe. Und wo ein mächtiges Artefakt ist, können Ganondorf und ähnliche Bösewichte nicht weit sein. Logisch also, dass all diese Markenzeichen der Reihe auch im Zelda Merchandise auftauchen. Tauch in die Phantasiewelt ein und begebe dich auf die Spuren von Link.
The Classic series has not reached a definite conclusion, Originally developed for the NES, the original Mega Man series experienced graphical improvements in fourth and fifth generation installments. The series had no games developed for sixth generation consoles but returned in the seventh generation purposely sporting graphics, sound and gameplay similar to the original NES games to inspire a nostalgic look and feel, distributed as downloadable content instead of retail games like the previous installments.
Capcom, regarding Mega Man as a versatile character, has placed him in several different gaming situations outside of his usual series. He has since been seen as a sports star in the Super Nintendo game Mega Man's Soccer, a race car driver in Mega Man: Battle & Chase, a board game card in Wily & Right's RockBoard: That's Paradise, and several mobile phone games, including, but not limited to, Mega Man Pinball, Rockman Tennis, Rockman The Puzzle Battle, Chokkan! Rockman, Rockman Poker, and Rockman no Dot Art Logic. A limited release arcade fighting game series containing Mega Man: The Power Battle and Mega Man 2: The Power Fighters pitted Mega Man against several boss characters from his original series. Mega Man also appears in the social RPG Rockman ×over as Battle Memory and a Legend Armor of OVER-1 referred to as OVER-R.
This Princess Zelda is confirmed to be a direct descendant of Tetra,[12] the pirate captain who was also the incarnation of Princess Zelda in her day, and makes an appearance in a large stained glass window in Hyrule Castle's Throne Room.[133] Princess Zelda states that the Spirit Flute was played for her in her youth by her grandmother, and Anjean states that she gave the Spirit Flute to Tetra long ago, pointing out the similarities between the reigning Princess Zelda and her ancestor, the feisty pirate captain that arrived on the land's shores long ago.
The music was composed by Asuka Ohta and Ryo Nagamatsu; who both used new interpretations of the familiar melodies from earlier games alongside original material. A 46-track official soundtrack was released in December 2011 as a Club Nintendo reward in Japan.[18] The speaker on the Wii Remote is frequently used during gameplay, as sound effects like crashes and warning signals are emitting from it. During the extensive testing of the different Wii Wheel prototypes, the developers decided to have the voice actors playing the game during recording sessions.[14]
Get ready for a review of a lifetime because I'm about to spit straight fire about this game. You ever want to feel like you're in a high-speed chase going 200 miles an hour while running away from turtles? That's what this game feels like. It incorporates all the genius of all the past MarioKart games into this one mega deluxe game, all while sprinkling in new fun and exciting courses. Seriously dudes, I never cussed out a Mii named Despacito as much as I did while playing online. Don't even get me started on battle mode either that mode don't play. Almost decked my sister in the face on accident because of the tsunami waves of green shells I was being hit with. Overall fantastic masterpiece and just a Pro-Tip never use tilt controls unless you like to have an internal meltdown.
Distant Worlds IV boasts one of the strongest track lists of any of our recordings with brilliant new classics from the latest game release FINAL FANTASY XV: APOCALYPSIS NOCTIS and Somnus, new orchestral arrangements from FINAL FANTASY VII: Cosmo Canyon and JENOVA COMPLETE, FINAL FANTASY VIII: The Oath and FINAL FANTASY IX: Festival of the Hunt, and Nobuo Uematsu’s FINAL FANTASY XIV: Dragonsong featuring the inimitable voice of Susan Calloway.
Original Article: Since its reveal in September, all signs have pointed towards the idea that World of Final Fantasy MAXIMA would be a digital-only release on Switch. Rumours started to circulate in October when physical editions for the Xbox One appeared with no Switch version in sight, and there were still no physical copies available when it finally launched last month.
The series' most basic plots revolve around the cast fighting an antagonist who aims to destroy or conquer the world while coping with their own struggles. The characters are often part of a small resistance against one or more larger powers, and each tend to have different motivations within their own groups. There is a sense of desperation, as the characters fight for everything they hold dear. The plots vary from being overall light-hearted, such as Final Fantasy III or Final Fantasy V, to being more grim and realistic, such as Final Fantasy II or Final Fantasy VII, though many, such as Final Fantasy IX and Final Fantasy XIV, are a mix.
Question mark boxes are arrayed on the race tracks and give power-up items to a player-character if their vehicle passes through them. Common power-ups include the Super Mushroom, which gives players a speed boost; the shells of Koopa Troopas, which can be thrown at opponents; banana peels, which can be laid on the track as hazards; Boo, who turns the player's kart invisible so that obstacles will not hit it and steals for them an item from another racer; a Bullet Bill, which sends the player rocketing ahead, plowing over other racers who get in the way; lightning bolts, which a player can use to electrocute and weaken all of the other racers; and the Starman, which renders the player's kart temporarily invulnerable to attack. The type of weapon received from an item box is often random, though sometimes influenced by the player's current position in the race. For example, players lagging far behind may receive more powerful items while the leader will only receive small defensive items. This gameplay mechanic is designed to give other players or computers a realistic chance to catch up to the leading player.
Worried about the seal on Vaati, Zelda goes with six other mystical maidens to check on the Sanctuary of the Four Sword, and Link accompanies her. Something goes horribly wrong, however, and a dark shadowy Link attacks them. Link is forced to draw the Four Sword to fight Shadow Link, and Vaati escapes. The girls are abducted, and the Links come to their rescue. Zelda helps them defeat Shadow Link, and after Vaati is dispatched, the five quickly flee the collapsing Tower of Winds. Finally, the Links face Ganon, who is behind the catastrophe, and Zelda helps them deliver the final blow.
Which is kind of a shame. Because while the ability to slow down time is legitimately transformative—especially once you’ve picked up a few upgrades, allowing Mega Man to move at his normal speed while the rest of the world crawls along in digital molasses—it doesn’t change the fact that “biggest alterations to the Mega Man formula” hasn’t been a very competitive field in decades. A little extra bite might have knocked something interesting loose here, a different tone for a team that’s grown too comfortable playing a single note. On a fundamental level, these are games about learning and exploiting patterns, and despite a few flashes of brilliance, Capcom seems just as trapped in one of its own. The times have changed. Gaming has changed. Mega Man hasn’t.

Three years after this, Dr. Wily, now working together with Dr. Light, went to investigate the ruins because the electromagnetic field started increasing, this being a good chance to clear his name. After a few days of search, Wily uncovered an ancient alien super computer inside the temple, Ra Moon, which revived his various Robot Masters from Mega Man 2 and Mega Man 3 by analyzing the information about them in Dr. Wily's laptop. Wily thought it would be a great chance to conquer the world.
No details about Mario Kart Tour have been made available other than its existence, but the Mario Kart franchise is one of Nintendo’s biggest. Yesterday the company announced that 14.86 million Switch consoles have been sold, along with about half as many copies of Mario Kart 8 Deluxe — a straight port of a game that managed to sell a further eight million copies even on the Wii U.
In addition, Nintendo celebrated the 25th anniversary of The Legend of Zelda game by releasing a Zelda game for all its current consoles in 2011: Link's Awakening in the 3DS's Virtual Console on June 7, Ocarina of Time 3D for the 3DS in mid-June, Four Swords Anniversary Edition[90] from September 28, 2011, to February 20, 2012, as a free DSiWare download and Skyward Sword for the Wii, which was released on November 18, 2011, in Europe; on November 20, 2011, in the United States; and on November 24, 2011, in Australia. A limited edition Zelda 25th anniversary 3DS was released on December 1, 2011, in Australia.[91]
A Link Between Worlds features some gossip told to Link by the Rumor Guy. He tells Link that one of the castle staff had seen Zelda sneaking off every night. When she followed her, she saw Zelda staring at the painting in Hyrule Castle depicting the Link and Zelda from A Link to the Past cuddling with each other, implying they became more intimate with each other. This also hints the Zelda in A Link Between Worlds wants to have a similar relationship with the Link of her time.

Magic is another common RPG element in the series. The method by which characters gain magic varies between installments, but is generally divided into classes organized by color: "White magic", which focuses on spells that assist teammates; "Black magic", which focuses on harming enemies; "Red magic", which is a combination of white and black magic, "Blue magic", which mimics enemy attacks; and "Green magic" which focuses on applying status effects to either allies or enemies.[3][73][82] Other types of magic frequently appear such as "Time magic", focusing on the themes of time, space, and gravity; and "Summoning magic", which evokes legendary creatures to aid in battle and is a feature that has persisted since Final Fantasy III. Summoned creatures are often referred to by names like "Espers" or "Eidolons" and have been inspired by mythologies from Arabic, Hindu, Norse, and Greek cultures.[73][74]


The Mega Man X series has been positively received. The first Mega Man X game was widely acclaimed by critics since its release. Gaming magazines in the United States and Europe including Electronic Gaming Monthly (EGM), GamePro, Game Players, Nintendo Power, Super Play, and the German version of Total! consistently lauded the game's visuals, audio, control, and overall gameplay.[19][20][21][22][23][24][25] Game Players summarized Mega Man X as "a near-perfect cart with classic gameplay, excellent graphics and sound and tons of hidden items and power-ups".[24] Nintendo Power stated that the game had "great control and fun" along with "challenging play".[20]

Jump up ↑ "Then, the prince of the kingdom should have become king and inherited everything, but he could inherit the Triforce only in part. The Prince searched everywhere for the missing parts, but could not find them. Then, a magician close to the king brought him some unexpected news. Before he died, the king had said something about the Triforce to only the younger sister of the prince, Princess Zelda." (The Adventure of Link manual, pg. 6, 7)
As you can imagine, Mega Man 11 isn't a very long game. It adheres to a classic formula that relies on the player having to really learn a level to get passed it, and designing them well enough that you're encouraged to replay the game. To give you some incentive to revisit levels you can also engage in challenges. Some are standard fare, such as engaging in time trial modes. Other modes are more unique than that. One type of challenge, for example, is getting through a level with a limited number of jumps. It's nice to have the challenges, but you're not as likely to spend time with them. On the other hand, some levels are designed well enough that they warrant a replay just for the sheer fun factor. Mega Man 11 also features a New Game+ and multiple difficulty settings for players hoping to really test their skills. I've found the game is worth replaying again, even some of its more frustrating moments.
Distant Worlds IV boasts one of the strongest track lists of any of our recordings with brilliant new classics from the latest game release FINAL FANTASY XV: APOCALYPSIS NOCTIS and Somnus, new orchestral arrangements from FINAL FANTASY VII: Cosmo Canyon and JENOVA COMPLETE, FINAL FANTASY VIII: The Oath and FINAL FANTASY IX: Festival of the Hunt, and Nobuo Uematsu’s FINAL FANTASY XIV: Dragonsong featuring the inimitable voice of Susan Calloway.
Princess Zelda, as a member of the bloodline that carries and protects the Triforce of Wisdom, broke the Triforce piece into eight fragments and hid them throughout the realm in an effort to avoid its possession under Ganon's hand.[21] At the same time, she sent out her handmaiden, Impa, to look for a hero to save the land.[94] Ganon learned of what Zelda had done and imprisoned her within his lair under Death Mountain, surrounded by a wall of flame.[95]
Despite having little interaction with Link in Twilight Princess, Zelda worked flawlessly with him in their horseback battle against Ganondorf, managing to overwhelm the Demon King with their excellent teamwork. When Zelda asked Link for his assistance in defeating Ganondorf, Link offered his hand as a response. It is also thinkable that Link later went to meet her once the events of the story was over, as somewhat hinted in the end credits.
Enemies are weak to at least one weapon; for instance, Fire Man will take more damage from Ice Man's weapon than from other weapons. This concept draws inspiration from rock-paper-scissors. Robot Master levels can generally be completed in any order, resulting in a strategic hallmark of the series: determining the best order to defeat bosses and earn weapons. Sequels of Mega Man games contain new enemies alongside familiar ones, new bosses and weapons, and perhaps new gadgets. Later installments of the game give the player the option of commanding other player characters with different abilities, such as Proto Man, Duo, and Bass.

I was completely addicted to the original Super Mario Kart on SNES and Mario Kart 64, but I never really got into any of them after that... probably because MK Super Circuit was so crummy, it broke the spell. I always buy whatever new MK that comes out, but I just dabble with them for a few days and then virtually forget about them. I kinda got into MK7 for a while, but only after Sugar Rush (Wreck-It Ralph) put me in the mood. It had been sitting and collecting dust for a couple of years prior to that.
Despite being a popular favorite with videogamers, Megaman hasn't had a new entry in years... until now. MEGA MAN 11 is a glorious love letter to past MM adventures. To a fault, it doesn't do anything majorly revolutionary, but considering the variable output of its sequels, it's at least gratifying to know that this turned out very well and easily better than the disappointing MIGHTY NO. 9. The game introduces a new "Double Gear" system, which provides opportunities for powering up or slowing down. Both of these are great additions. The gameplay remains as fun and glorious as it did for previous Mega Man entries. The graphic style is rendered in a clean, gorgeous hand-drawn style that feels very much at home with what you'd expect from classic MEGA MAN. There are cutscenes in the game, thankfully skippable, and yes, there's voice acting. Thankfully, the voice acting is for the most part pretty good and easily better than that of MEGA MAN 8 (Dr. Light's embarrassingly awful Elmer Fudd syndrome is thankfully gone in this one). The music has yet to catch me as truly memorable. It's passable stuff, although not quite as good as in previous MEGA MAN entries. All told, though, Capcom has done a fine job of producing a game that lives up to its predecessor, and it plays exceedingly smooth on Nintendo Switch with no noticeable hiccups. Fans of classic platforming, rejoice.

100 years prior to the events of Breath of the Wild, Zelda met with the Champions. After meeting with them, she left the Castle to research ancient technology, but she did not come across anything of note.[138] During this time, she felt the presence of Ganon and devoted herself to learning all she could about ancient relics in order to stop him.[139] She then met with a fortune teller who told her a prophecy, to which Zelda felt that there was not much time left.[140] The following day, Link was appointed as Zelda's knight, to Zelda's chagrin.[141] During the ceremony, Urbosa explains that Link is a living reminder of Zelda's own failures.[142] Link and Zelda then set out to Goron City to make adjustments to the Divine Beast Vah Rudania to make it easier for Daruk to control.[143] During their journey to Eldin, Zelda comes to a stop and asks him how proficient he is wielding his Sword and asks him if he can hear the voice within the blade.[144]
Beyond the circuit races you can also race against others online. This is fun as well but there are some good racers out there. I have yet to finish top 3 in an online race. The Wii also awards you points, or takes them away, based on how well you finish in online races. Good way to gauge how good of a racer you are. I wasn't paying huge attention when I first started racing online, but I think you start with 5000 points. I am down to about 4000 points, so still working my way back.
I’m going to go ahead and post the Mega Man 11 Game Hints page even though it’s still a bit of a work in progress. (Looking back on it, I’ve gotten wordy in my old age...) Sorry about the delay! I’ll get the Data Base page up after I have a chance to collate all of the information. I still have some testing and playing to do; after all, there are still some pits out there that I haven’t fallen into yet.
To celebrate the 25th anniversary of the series in 2011, Nintendo commissioned an original symphony, The Legend of Zelda: Symphony of the Goddesses. The show was originally performed in the fall of 2011 in Los Angeles and consists of live performances of much of the music from the series.[215] It has since been scheduled for 18 shows so far throughout the United States and Canada.[215][216] Nintendo released a CD, The Legend of Zelda 25th Anniversary Special Orchestra CD. Featuring eight tracks from live performances of the symphony, the CD is included alongside the special edition of The Legend of Zelda: Skyward Sword for the Wii. Nintendo would later celebrate The Legend of Zelda's 30th anniversary with an album which was released in Japan in February 2017.[217]
The series' most basic plots revolve around the cast fighting an antagonist who aims to destroy or conquer the world while coping with their own struggles. The characters are often part of a small resistance against one or more larger powers, and each tend to have different motivations within their own groups. There is a sense of desperation, as the characters fight for everything they hold dear. The plots vary from being overall light-hearted, such as Final Fantasy III or Final Fantasy V, to being more grim and realistic, such as Final Fantasy II or Final Fantasy VII, though many, such as Final Fantasy IX and Final Fantasy XIV, are a mix.

Custom 2 Danger Wrap 3% (loop), 7% (last) Fires an explosive wrapped in a bubble that floats upwards in an exponential arc and will explode if it comes into contact with an enemy, or on its own after a few seconds. Whilst harder to use than both the Crash Bomber and Ice Slasher due to its unusual trajectory, it deals more damage and knockback. It is based on Burst Man's weapon from Mega Man 7.
Several years passed, with Zelda remaining the same because of the curse. Link, who had become sixteen, learned of this tragedy and sets off on a journey to reclaim the lost section of the Triforce to lift the curse. Once Link gains the full Triforce, he goes back to the palace where Zelda resides in and disperses the curse. Now free from the curse, Zelda thanks Link and calls him a "real hero" for saving Hyrule. The curtains then fall as Link and Zelda appear to embrace each other.
In Sonic Lost World, a DLC stage based on The Legend of Zelda series was released in March 2014, named "The Legend of Zelda Zone". While built around the core gameplay mechanics of Sonic Lost World, "The Legend of Zelda Zone" incorporates some elements from the Zelda series, including a heart-based vitality meter, rupee collection, and a miniature dungeon to explore.[116]
Following the Japanese launch of F-Zero, a Super Nintendo Entertainment System game which was exclusively single-player, Nintendo developers decided to create a two-player racing game for that console as a follow-up.[1] They made a prototype that featured a generic "guy in overalls"; it was decided that Mario characters and concepts be included when the developers added Mario driving one of the karts, out of curiosity as to how the game would look, and were satisfied with it.[1] Thus, the Mario Kart series was born, with its first title, Super Mario Kart, released for the SNES on August 27, 1992. Development of the first Mario Kart game was overseen by Shigeru Miyamoto, then the general manager of Nintendo's EAD division, who is best known for creating the Mario franchise and other successful Nintendo properties. Darran Jones of Imagine Publishing's magazine NowGamer attributed the original success of Mario Kart to its use of the Mario characters and to being a new type of racing game.[2]
Additionally, it is revealed that Kass' teacher, who was a Sheikah who served as the Royal Family's court poet, once aided Princess Zelda in surveying the Shrines located throughout Hyrule. Kass's teacher had developed an unrequited love for Zelda, before coming to believe she had feelings for Link though despite this the poet believed Link would return and entrusted Kass with the task of guiding Link to the Shrines.[1] after freeing all four Guardians, Link learns of the Final Trial and assists Kass in completing his mentor's unfinished work, The Champions' Ballad. Afterwards, Kass gives Link the Picture of the Champions, a printed Sheikah Slate photo taken by Purah during the Champions' inauguration ceremony which had been his mentor's prized possession.
Wii Mario Kart Wii was released for the Wii in 2008. For the first time in the series, the player can race using motorcycles (labeled in-game as "bikes") and perform tricks while driving that produce speed boosts, such as mid-air stunts, slipstreaming, and wheelies. The game is primarily played using the plastic Wii Wheel accessory, which uses the controller's motion sensing to simulate operating a steering wheel. The game features 24 playable characters, the largest roster of the series at the time (Baby Daisy makes her debut in the Mario franchise, and other new additions to the Mario Kart series include Baby Peach, Funky Kong, Dry Bowser, and Rosalina; Mii characters saved in the console's Mii Channel are also playable). The concept of retro tracks is expanded to the Battle mode, with one retro battle course from each game in the series. When Nintendo Wi-Fi Connection was in existence, Mario Kart Wii allowed the VS and Battle modes to be played by up to twelve participants, and also featured the "Mario Kart Channel," which was available as an optionally selectable channel on the Wii Menu and allowed players to check their regional or global Time Trial rankings, send and receive ghost data, and participate in worldwide tournaments on modified courses with special objectives.
Jump up ↑ "The prince immediately questioned the princess, but she wouldn't tell him anything. After the prince, the magician threatened to put the princess into an enternal sleep if she did not talk, but even still, she said nothing. In his anger, the magician tried to cast a magic spell on the princess. The surprised prince tried to stop him, but the magician fought off the prince and went on chanting the spell. Then, when the spell was finally cast, Princess Zelda fell on that spot and enter a sleep from which she might never awake. At the same time, the magician also fell down and breathe his last." (The Adventure of Link manual, pg. 7, 8)

A sequel (of sorts) to the Legacy Collection has been announced, which, continuing where the first left off, consists of Mega Man series games 7, 8, 9, and 10. This is a bit more of a smorgasbord, though, since unlike the NES titles from the previous collection, these span at least three different systems. It’s not a simple matter of tossing an NES emulator on there and calling it good. And considering I’m not sure whether MM9 and MM10 used an emulator or a brand new custom engine, it’s possible they’ll find themselves emulating an emulator. Ah, fun times are ahead indeed.
Jump up ↑ "Then, the prince of the kingdom should have become king and inherited everything, but he could inherit the Triforce only in part. The Prince searched everywhere for the missing parts, but could not find them. Then, a magician close to the king brought him some unexpected news. Before he died, the king had said something about the Triforce to only the younger sister of the prince, Princess Zelda." (The Adventure of Link manual, pg. 6, 7)
The Impa from Ocarina of Time is a survivor of the mysterious Sheikah race. She protects and cares for Zelda, teaching Zelda and Link the ancestral melody known informally as Zelda's Lullaby, and fleeing the castle with Zelda when Ganondorf threatens the Princess in his attempt to enter the Sacred Realm. Impa then teaches Zelda the ways of the Sheikah, allowing her to hide in plain sight for seven years while she awaits Link's return. Impa is eventually revealed to be the Sage of Shadow, who must guard the Shadow Temple. Zelda also showed her care for Impa even in her disguise as she seemed troubled at the possibility of Impa being in danger.
Forget everything you know about The Legend of Zelda games. Step into a world of discovery, exploration, and adventure in The Legend of Zelda: Breath of the Wild, a boundary-breaking new game in the acclaimed series. Travel across vast fields, through forests, and to mountain peaks as you discover what has become of the kingdom of Hyrule In this stunning Open-Air Adventure. Now on Nintendo Switch, your journey is freer and more open than ever. Take your system anywhere, and adventure as Link any way you like.


The Legend of Zelda was principally inspired by Shigeru Miyamoto's "explorations" as a young boy in the hillsides, forests, and caves surrounding his childhood home in Sonobe, Japan where he ventured into forests with secluded lakes, caves, and rural villages. According to Miyamoto, one of his most memorable experiences was the discovery of a cave entrance in the middle of the woods. After some hesitation, he apprehensively entered the cave, and explored its depths with the aid of a lantern. Miyamoto has referred to the creation of the Zelda games as an attempt to bring to life a "miniature garden" for players to play with in each game of the series.[11]
Mario Kart: Double Dash!! features co-operative LAN play and two-player karts.[3] It also introduces eleven new playable characters (Princess Daisy, Birdo, Baby Mario, Baby Luigi, Paratroopa, Diddy Kong, Bowser Jr., Waluigi, Toadette, Petey Piranha, and King Boo). The game also features special items that are specific to each character. Finally, this game introduced unlockable characters and karts to the series.
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